Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.22 @ 08:39:33 Player: Analote Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (26) 130 Value Destroyed (610) 610 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1640 Bonus ------- None Cogmind --------- Core Integrity 313/400 Matter 300/300 Energy 250/250 System Corruption 2% Temperature Cool (0) Movement Flying (200) Ox2 Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (4) --- Flight Unit > --- UTILITY (2) ------ Improved Heat Sink Power Shielding > --- WEAPON (2) ------- Hammer > --- INVENTORY (4) ---- Hover Unit Medium Laser Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Improved Heat Sink Power Shielding > --- WEAPON ----------- Light Assault Rifle Hammer > --- INVENTORY -------- Hover Unit Medium Laser Light Assault Rifle [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Hover Unit Hover Unit Flight Unit Flight Unit Utility Power Shielding Device Improved Heat Sink Protection Power Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 3 | . 1 2 Power 1 | . . 1 Propulsion 2 | . 1 1 Utility . | . . . Weapon . | . . . Parts Attached 21 | 4 8 9 Power 3 | 1 1 1 Engine 2 | 1 . 1 Core 1 | . 1 . Reactor . | . . . Propulsion 9 | . 3 6 Treads . | . . . Leg . | . . . Wheel . | . . . Hover 2 | . 2 . Flight 7 | . 1 6 Utility 2 | 1 1 . Device 1 | . 1 . Storage . | . . . Processor . | . . . Hackware . | . . . Protection 1 | 1 . . Artifact . | . . . Weapon 7 | 2 3 2 Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 3 | 1 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 2 | . 1 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . 1 8 Power 1 | . . 1 Propulsion 6 | . . 6 Utility . | . . . Weapon 2 | . 1 1 Highest Loss Streak 3 | . 1 3 Average Slot Usage (%) 75 | . 70 85 Engine 4 | . 3 5 Core 8 | . 8 8 Hover 9 | . 11 4 Flight 12 | . 3 28 Device 6 | . 4 10 Protection 11 | . 12 10 Energy Gun 5 | . 8 . Ballistic Gun 13 | . 14 10 Impact Weapon 3 | . 1 7 Naked Turns . | . . . Heaviest Build 15 | 10 11 15 Greatest Support 17 | 3 12 17 Greatest Overweight (x) 3 | 3 3 2 Average Overweight (x) 1 | 1 2 . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 2 3 4 Average Carried 1 | . 1 3 Final Capacity 4 | 4 4 4 Final Carried 3 | . 3 3 Class Distribution -------------------- 78% | Hacker-Mutant 11% | Scavenger-Mutant 9% | Scavenger-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 537 | 159 249 129 Remotely . | . . . Salvage Created 777 | . 381 396 Parts 48 | . 26 22 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 19 | . 8 11 Melee 2 | . . 2 Guns 16 | . 8 8 Classes Destroyed 6 | . 5 1 Worker 3 | . 2 1 Hauler 1 | . 1 . Watcher 3 | . 2 1 Swarmer 7 | . 2 5 Grunt 9 | . 6 3 Sentry 3 | . . 3 Best Kill Streak 4 | . 3 4 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 644 | . 204 440 Core 109 | . 22 87 Absorbed by Shields . | . . . Core Remaining (%) 95 | 100 91 . Volleys Fired 59 | . 31 28 Largest 2 | . 2 2 Hottest 70 | . 70 40 Shots Fired 105 | . 61 44 Gun 105 | . 61 44 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 75 | . 31 44 Thermal 30 | . 30 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 30 | . 19 30 Robot Miss Streak 2 | . 2 1 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 118 | . 47 71 Core Hits 43 | . 22 21 Critical Hits 4 | . 2 2 Critical Kills 2 | . 2 . Critical Parts Destroyed 1 | . . 1 Melee Attacks 31 | . . 31 Impact 31 | . . 31 Slashing . | . . . Piercing . | . . . Sneak Attacks 2 | . . 2 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1525 | . 633 892 Guns 869 | . 557 312 Cannons . | . . . Explosions 76 | . 76 . Melee 580 | . . 580 Ramming . | . . . Kinetic 584 | . 272 312 Thermal 361 | . 361 . Explosive . | . . . Electromagnetic . | . . . Impact 580 | . . 580 Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 1 2 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Effects 5 | . 5 . Message Errors 1 | . 1 . Data Loss (minor) 2 | . 2 . Targeting Errors 2 | . 2 . Overload Shots . | . . . Overflow Damage 108 | . 46 62 Projectiles . | . . . Explosions 46 | . 46 . Melee 62 | . . 62 Knockbacks 2 | . . 2 Impact 2 | . . 2 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 66 | . 66 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 123 | . 123 . Average Temperature 41 | . 41 . Received Heat Transfer 303 | . 117 186 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 6 | . . 6 Impact Corruptions 6 | . . 6 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 901 | . 901 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 297 | . 239 297 Initial 20 | . . 20 Average 106 | . 71 190 Maximum Alert Level 1 | . 1 1 Low Security (%) 78 | 100 97 39 Level 1 21 | . 2 60 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 15 19 Peak Tracking Total 7 | . 5 7 Tactical Retreats 3 | . 3 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . 2 . Max in Single Turn 2 | . 2 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . . 1 Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 1 | . . 1 Successful 1 | . . 1 Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . . 1 Retrieve Components 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 4 | . . 4 Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1057 | 48 669 340 Spaces Moved 533 | 31 327 175 Core 176 | 31 145 . Treads . | . . . Legs . | . . . Wheels . | . . . Hover 72 | . 72 . Flight 285 | . 110 175 Fastest Speed 31 | 50 56 31 Average Speed 140 | 135 168 89 Slowest Speed 200 | 200 200 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 31 | 3 69 22 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 16 | . 16 . Melee . | . . . Projectile . | . . . AOE 16 | . 16 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 698 | 38 384 276 Wait 35 | . 11 24 Move 531 | 30 326 175 Hop . | . . . Pick Up 19 | 4 8 7 Fast Attach . | . . . Attach 14 | 4 5 5 Detach . | . . . Swap 7 | . 3 4 Drop 2 | . . 2 Fire 59 | . 31 28 Melee 31 | . . 31 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 1 exit: *Min) History --------- Turn | Location | Event 21 | -11/Scrapyard | Identified exit to Materials 21 | -11/Scrapyard | Discovered exit to Materials (range 15) 49 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Evolved 1 slot: Propulsion x1 275 | -10/Materials | Identified exit to Mines 275 | -10/Materials | Discovered exit to Mines (range 15) 302 | -10/Materials | Build established: Hacker-Mutant 710 | -10/Materials | Identified exit to Materials 710 | -10/Materials | Discovered exit to Materials (range 5) 718 | -10/Materials | Entered another Materials area 718 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1039 | -9/Materials | Identified exit to Mines 1039 | -9/Materials | Discovered exit to Mines (range 13) 1050 | -9/Materials | Lost 3 parts (1p1n1w) 1058 | -9/Materials | Self-destructed Last Messages --------------- 01008_ Flight Unit destroyed. 01019_ Critical hit. 01019_ Lgt. Assault Rifle destroyed. 01020_ Destroyed Heat Sink. 01020_ G-34 Mercenary system corrupted by crushing effect. 01025_ S-10 Pest misfires. 01027_ Destroyed Sml. Laser. 01027_ G-34 Mercenary system corrupted by crushing effect. 01028_ G-34 Mercenary system terminally corrupted. 01030_ S-10 Pest destroyed. 01033_ Acquired Flight Unit. 01033_ R-06 Scavenger collects Wheel. 01035_ Acquired 10 matter. 01039_ EXIT=FOUND: MINES 01050_ Flight Unit destroyed. 01050_ System corrupted by crushing effect (+1). 01052_ W-16 Scout distress signal alerts nearby ally. 01055_ VTOL Module destroyed. 01055_ System corrupted by crushing effect (+1). 01057_ Flight Unit destroyed. Map ----- +----------------------------------------------------+ | +###?# [ #??# #????????????????????????? | | ???# #??# """ #????????????????????????? | | ???# #??# =""" #????????????????????????? | | ??# """ #??#]% R"%#????????????????????????? | | ??# ! 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"# #?????????????????????? | | ?????????? k #######???????????????? | | ?????????? > @b ag s????????? | | ?????????? ####### ????????? | | ?????????? ##+####+###??????????????????????? | | ???????????#####?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 63 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectCompositeMatter Manual? 0 Play Time 00:09:42 Cumulative 34.6 hours Start 2021.03.22 @ 08:32:47 End 2021.03.22 @ 08:39:33 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 48 Rogue 0 Adventurer 0 Explorer 48 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0fc74a8f-cb84-4799-b6e2-90cc7e454f13