Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.05 @ 14:47:40 Player: lvl5hm Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (280) 1400 Value Destroyed (10654) 10654 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1500) 1500 TOTAL SCORE: 19074 Bonus ------- High Alert Combat Kills 1500 Cogmind --------- Core Integrity 0/1300 Matter 233/300 Energy 100/100 System Corruption 73% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor Graphene Brace (fused) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Thermal Shield Advanced Corruption Screen Advanced Corruption Screen Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Improved Thunder Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Graphene Brace Advanced Remote Force Field > --- WEAPON ----------- Long-range Proton Cannon Compact HERF Cannon Nova Cannon > --- INVENTORY -------- Particle Reactor Particle Reactor Flexi-carbon Leg Advanced Heat Sink Improved Coolant Injector Advanced Matter Compressor Seismic Detector Thermal Shield Experimental Thermal Shield Authchip [Device] Advanced Corruption Screen Advanced Corruption Screen Cooled Particle Cannon Cooled Plasma Cannon Advanced Plasma Cannon Compact Tesla Bomb Launcher Rocket Array Long-range Missile Launcher Impact Mace [Rating: 152] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Compact Tesla Bomb Launcher Impact Weapon Impact Mace Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . 1 Propulsion 4 | . . 1 1 . 1 . 1 . Utility 7 | . . 1 1 2 . 1 1 1 Weapon 1 | . . . . . . 1 . . Parts Attached 192 | 7 3 16 36 28 31 15 20 36 Power 27 | 1 . 4 3 2 6 2 3 6 Engine 13 | 1 . 4 1 2 5 . . . Core 7 | . . . 2 . 1 2 1 1 Reactor 7 | . . . . . . . 2 5 Propulsion 72 | 2 . 6 17 7 10 4 12 14 Treads 30 | 2 . 6 17 3 . . 1 1 Leg 36 | . . . . 4 10 4 5 13 Wheel 6 | . . . . . . . 6 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 54 | 2 2 4 7 8 10 7 3 11 Device 26 | 1 . 1 3 4 3 4 2 8 Storage 4 | 1 1 . . . 1 1 . . Processor 11 | . . 1 2 2 2 1 1 2 Hackware 2 | . . . . . 2 . . . Protection 11 | . 1 2 2 2 2 1 . 1 Artifact . | . . . . . . . . . Weapon 39 | 2 1 2 9 11 5 2 2 5 Energy Gun 10 | . 1 . 6 3 . . . . Energy Cannon 14 | . . . 1 2 4 1 1 5 Ballistic Gun 6 | 2 . 2 1 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . 1 3 1 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon 1 | . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 19 | . . . 4 6 5 1 2 1 Corrupted Parts 13 | . . . . . . . 7 6 System Corruption 97 | . . . . . . . 50 47 Parts Lost 80 | . . 1 11 4 9 5 5 45 Power 10 | . . . 1 1 2 . 1 5 Propulsion 38 | . . . 6 2 4 4 4 18 Utility 21 | . . 1 2 1 3 1 . 13 Weapon 11 | . . . 2 . . . . 9 Highest Loss Streak 13 | . . 1 7 3 3 2 2 13 To Critical Strikes . | . . . . . . . . . Average Backups 17 | . 5 13 19 19 18 19 19 17 Power . | . . . . . . . 1 1 Propulsion 1 | . . 2 3 5 1 . . 1 Utility 6 | . 3 6 6 4 6 8 8 8 Weapon 7 | . 1 4 8 8 10 10 8 7 Tool/Special . | . . . . . . . . . Unused Backups 25 | . . 1 7 7 1 2 1 6 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . 1 Utility 9 | . . 1 1 2 . . 1 4 Weapon 12 | . . . 6 4 . 2 . . Tool/Special 1 | . . . . 1 . . . . Average Slot Usage (%) 96 | . 100 99 95 97 97 98 97 90 Engine 5 | . 14 11 3 5 11 1 . . Core 3 | . . . 4 1 . 9 9 3 Reactor 1 | . . . . . . . . 9 Treads 16 | . 28 33 35 25 . . 1 . Leg 13 | . . . . 3 32 28 14 24 Wheel 1 | . . . . . . . 11 . Device 12 | . 7 10 10 20 10 8 14 18 Storage 7 | . 14 11 9 7 7 5 5 4 Processor 7 | . . . 9 7 10 11 10 11 Hackware 1 | . . . . . 2 7 5 1 Protection 5 | . 6 10 3 7 6 4 5 1 Energy Gun 5 | . 3 5 14 12 . . . . Energy Cannon 7 | . . . 1 . 11 16 14 13 Ballistic Gun 4 | . 24 16 2 . . . . . Peak Build Rating 152 | 7 8 16 33 65 88 90 107 152 Average Rating 57 | 5 7 12 25 42 76 84 90 122 On Entrance 42 | . 7 8 16 33 58 77 80 107 Avg Prop Armor Cover (%) 9 | . . . . . 4 . 10 5 Naked Turns . | . . . . . . . . . Heaviest Build 139 | 14 51 57 58 76 92 87 97 139 Greatest Support 159 | 40 40 63 85 90 100 98 125 159 Greatest Overweight (x) 13 | . 1 . . . 1 1 9 13 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 Most Carried 20 | 2 9 20 20 20 20 20 20 20 Average Carried 17 | . 5 13 19 19 18 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 2 9 20 19 19 20 19 20 5 Class Distribution -------------------- 40% | Scavenger-Mutant 22% | Mutant 18% | Scavenger-Tank 15% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 4520 | 302 112 585 630 473 1038 387 317 676 Remotely . | . . . . . . . . . Salvage Created 12716 | 130 328 882 1927 1261 1852 1214 1141 3981 Parts 644 | 10 19 58 116 67 72 46 55 201 Haulers Intercepted 13 | . 2 . 4 4 1 1 . 1 Recyclers Shooed 3 | . . . . 1 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 192 | . 5 18 39 24 25 15 19 47 Guns 63 | . 5 18 29 11 . . . . Cannons 70 | . . . 5 . 19 12 12 22 AOE 35 | . . . 4 13 1 . 3 14 Classes Destroyed 18 | 2 4 3 5 3 . . . 1 Worker 19 | . . . 2 5 . 1 3 8 Builder 19 | . . . 1 4 2 2 1 9 Tunneler 6 | 2 . 1 . 1 . . 1 1 Hauler 13 | . 2 . 4 4 1 1 . 1 Recycler 15 | 1 1 1 3 3 1 1 2 2 Mechanic 4 | . . . . 1 2 . . 1 Operator 7 | . . 3 2 1 . 1 . . Watcher 5 | . 1 1 1 1 . . . 1 Swarmer 41 | . 3 4 15 . . . 12 7 Grunt 63 | . 2 9 11 7 13 5 4 12 Brawler 1 | . . 1 . . . . . . Duelist 1 | . . . . . . . . 1 Protector 2 | . . . . 2 . . . . Sentry 28 | . . 4 9 3 6 . 1 5 Specialist 7 | . . . 2 3 . . . 2 Hunter 17 | . . . 1 3 2 3 . 8 Programmer 29 | . . . . 6 3 7 2 11 Heavy 3 | . . . 1 . 1 . . 1 Best Kill Streak 21 | 2 2 3 8 21 5 4 8 15 Combat Bots Only 15 | . 2 3 7 15 3 3 5 10 Max Kills in Single Turn 6 | 1 1 2 4 5 2 1 6 5 Gunslinging 1 | . . . 1 . . . . . Exploded 4 | . . . 4 4 1 . 3 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 1527 | . 32 78 237 257 260 89 83 491 Missed 464 | . 13 21 70 111 81 24 22 122 Hits 1063 | . 19 57 167 146 179 65 61 369 Melee 17 | . . . . . . . . 17 Projectile 1046 | . 19 57 167 146 179 65 61 352 AOE 1 | . . . . . . 1 . . Critical Strikes 52 | . . 2 6 2 10 3 4 25 Actively Blocked 31 | . . . . . . 2 4 25 Part Disruptions 3 | . . . . . . 1 . 2 Damage Taken 17997 | . 184 709 2390 1864 2813 1307 1012 7718 Core 2454 | . 38 75 253 229 329 105 119 1306 Absorbed by Shields 947 | . . . . . . . 224 723 Regen/Repaired (Parts) 578 | . . . 69 . 156 135 . 218 Core Remaining (%) 78 | 100 84 81 54 67 61 89 89 . Volleys Fired 649 | 8 33 74 139 69 101 57 37 131 Largest 3 | 2 2 2 2 2 2 3 3 3 Hottest 293 | 40 60 60 141 160 210 95 95 293 Shots Fired 1286 | 16 63 147 275 129 187 136 78 255 Gun 572 | 16 63 147 239 107 . . . . Cannon 672 | . . . 35 6 187 131 73 240 Launcher 42 | . . . 1 16 . 5 5 15 Special . | . . . . . . . . . Kinetic 237 | 16 53 118 49 1 . . . . Thermal 947 | . 10 29 225 112 187 131 73 180 Explosive 25 | . . . 1 16 . . 1 7 Electromagnetic 77 | . . . . . . 5 4 68 Robot Hit Streak 29 | 6 7 12 26 29 9 17 11 15 Robot Miss Streak 5 | 1 4 5 4 4 3 2 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . 2 4 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 814 | 12 34 86 187 97 118 85 44 151 Core Hits 503 | 5 16 40 84 100 47 38 31 142 Critical Kills 6 | . . . . . 3 1 . 2 Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 18 | . . 1 10 1 3 1 . 2 Burn 11 | . . . 10 1 . . . . Meltdown 6 | . . . . . 3 1 . 2 Destroy 1 | . . 1 . . . . . . Melee Attacks 11 | . . . . 11 . . . . Impact . | . . . . . . . . . Slashing 5 | . . . . 5 . . . . Piercing 6 | . . . . 6 . . . . Sneak Attacks 3 | . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 28410 | 123 372 1156 3645 4690 4385 3073 2178 8788 Guns 6272 | 123 364 1128 2854 1803 . . . . Cannons 14550 | . . . 535 . 4353 2697 1283 5682 Explosions 7236 | . . . 249 2645 26 361 878 3077 Melee 223 | . . . . 223 . . . . Ramming 129 | . 8 28 7 19 6 15 17 29 Kinetic 1849 | 123 309 923 468 26 . . . . Thermal 17524 | . 55 205 2921 1777 4353 2797 1283 4133 Explosive 4835 | . . . 249 2645 . . 381 1560 Electromagnetic 3850 | . . . . . 26 261 497 3066 Impact . | . . . . . . . . . Slashing 117 | . . . . 117 . . . . Piercing 106 | . . . . 106 . . . . Highest Corruption 73 | . . . . 9 5 7 51 73 Average Corruption 8 | . . . . 4 2 2 19 21 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 122 | . . . . 19 15 17 11 60 Message Errors 27 | . . . . 5 3 3 1 15 Matter Fused 26 | . . . . 5 4 5 1 11 Heat Flow Errors 20 | . . . . 2 2 4 4 8 Energy Discharges 10 | . . . . 2 1 2 2 3 Parts Rejected 2 | . . . . 1 . . 1 . Parts Fused 2 | . . . . . . . 1 1 Data Loss (minor) 9 | . . . . 1 1 2 . 5 Data Loss (major) 6 | . . . . 1 1 . . 4 Misfires 5 | . . . . 1 2 1 . 1 Alerts 2 | . . . . 1 1 . . . Misdirections 3 | . . . . . . . . 3 Weapon Failures 10 | . . . . . . . 1 9 Overload Shots 2 | . . . . . . . . 2 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Overflow Damage 427 | . . . 17 72 106 89 32 111 Projectiles 323 | . . . 17 . 106 89 32 79 Explosions 44 | . . . . 12 . . . 32 Melee 60 | . . . . 60 . . . . Knockbacks 2 | . . 1 . . . . 1 . Impact 2 | . . 1 . . . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 500 | . . . . 54 22 34 34 356 Shots 18 | . . . . 1 1 2 1 13 Rammed 7 | . 2 3 1 1 . . . . Targets Rammed 21 | . 2 3 1 6 1 3 1 4 Kicked 14 | . . . . 5 1 3 1 4 Crushed . | . . . . . . . . . Highest Temperature 409 | . 54 41 213 260 337 242 245 409 Average Temperature 64 | . 19 10 35 110 135 55 65 69 Received Heat Transfer 2787 | . 36 327 594 219 786 108 95 622 Effects 5 | . . . . . 1 2 . 2 Shutdowns 1 | . . . . . . . . 1 Interference 3 | . . . . . 1 2 . . Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 14 | . . . . . . 1 4 9 Combat Hostiles 14 | . . . . . . 1 4 9 Parts Fried 35 | . . . . . . 3 3 29 Impact Corruptions . | . . . . . . . . . Robots Melted 10 | . . . 1 . 5 2 . 2 Combat Hostiles 10 | . . . 1 . 5 2 . 2 Parts Melted 86 | . . . 25 9 13 15 7 17 Heat Transferred 26746 | . 125 475 6948 3896 4774 3494 1760 5274 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . 2 . . 3 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level 4 | . . 1 2 2 2 1 2 4 Low Security (%) 43 | 100 100 83 12 80 36 15 65 . Level 1 35 | . . 16 72 5 42 84 15 14 Level 2 15 | . . . 14 13 21 . 18 49 Level 3 4 | . . . . . . . . 31 Level 4 . | . . . . . . . . 4 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1246 | 10 75 237 502 497 487 350 503 1246 Initial 243 | . . 2 93 225 233 232 167 243 Average 266 | 1 20 84 314 130 284 255 239 655 Influence Increases 6872 | 15 161 581 1133 793 878 658 774 1879 Destroy 0b10 Robot/C 3800 | . 100 360 780 440 500 300 380 940 Destroy 0b10 Robot/NC 450 | 15 20 30 65 110 30 30 35 115 Destroy Leader 966 | . 26 102 200 120 162 72 60 224 Successful Hack 81 | . . 13 12 11 2 29 . 14 Disable Machine 510 | . . . . 30 60 120 165 135 Destroy Structure 510 | . . 1 16 52 49 62 44 286 Partial Spotted 15 | . . . . . 15 . . . Lose Combat Pursuer 540 | . 15 75 60 30 60 45 90 165 Influence Decreases 5734 | 15 154 366 859 811 881 791 651 1206 Entered New Map 1290 | . . 5 129 271 245 243 175 222 Time Decay 3634 | 15 154 351 620 500 546 498 416 534 Lost Part 800 | . . 10 110 40 90 50 50 450 Lost Ally 10 | . . . . . . . 10 . Squads Dispatched 49 | . . 3 4 7 12 6 2 15 Investigation 8 | . . . . 1 3 2 . 2 Extermination 11 | . . . . 2 3 2 1 3 Reinforcement 22 | . . 3 4 3 4 2 1 5 Assault 3 | . . . . . 2 . . 1 Garrison 5 | . . . . 1 . . . 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 6 | . . . . 1 2 . 1 2 Haulers Reinforced 4 | . . . . . 1 2 . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 19 | . . 5 3 2 1 1 1 6 Communications Jammed 39 | . . . . . . 2 1 36 Distress Signals 37 | . . . . . . . 1 36 Times Spotted 290 | . 8 32 56 40 32 21 27 74 Peak Tracking Total 11 | . 3 4 6 11 5 2 5 8 Tactical Retreats 28 | . 1 4 3 2 4 3 4 7 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 7 | . . . . . 3 1 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 34 | . . . . 2 4 8 11 9 Max in Single Turn 3 | . . . . 1 2 3 3 2 Garrison Access 2 | . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 36 | . 1 6 2 4 6 8 2 7 Terminals 19 | . 1 6 1 2 2 4 1 2 Fabricators 3 | . . . . 1 . 1 . 1 Repair Stations 5 | . . . 1 . 2 1 . 1 Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . . . 2 1 . 2 Garrison Access 4 | . . . . 1 . 1 1 1 Total Hacks 78 | . 3 11 9 13 10 19 3 10 Successful 38 | . 1 3 7 5 7 10 2 3 Failed 38 | . 1 8 2 8 3 8 1 7 Catastrophic 10 | . . 5 . 2 . 2 . 1 Database Lockouts 2 | . 1 . . . . 1 . . Manual 29 | . 3 7 1 6 1 8 2 1 Terminals 36 | . 3 11 2 4 3 9 2 2 Fabricators 11 | . . . . 6 . 2 . 3 Repair Stations 15 | . . . 7 . 4 3 . 1 Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . . . . 3 4 . 2 Garrison Access 7 | . . . . 3 . 1 1 2 Terminal Hacks 11 | . 1 3 2 1 1 3 . . Part Schematic 4 | . 1 2 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Terminal Index 1 | . . . . . . 1 . . Repair Station Index 1 | . . . . . . 1 . . Hauler Manifests 3 | . . . 1 1 1 . . . Registered Components 1 | . . . . . . 1 . . Fabricator Hacks 4 | . . . . 2 . . . 2 Network Status 1 | . . . . 1 . . . . Load Schematic 2 | . . . . 1 . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 12 | . . . 5 . 4 3 . . Scan Component 7 | . . . 3 . 2 2 . . Repair 5 | . . . 2 . 2 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . . . 2 3 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Retrieve Study 3 | . . . . . 2 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 5 | . . . . 2 . 1 1 1 Terminals 3 | . . . . 1 . 1 1 . Assimilate 1 | . . . . . . . 1 . Botnet 2 | . . . . 1 . 1 . . Fabricators 1 | . . . . 1 . . . . Recompile 1 | . . . . 1 . . . . Repair Stations 1 | . . . . . . . . 1 Patch 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . 1 1 . . 1 . . Used 1 | . . 1 . . . . . . Hacking Detections 26 | . 1 5 . 3 3 7 1 6 Full Trace Events 2 | . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . 1 2 . . . 1 . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 58 | . . . . . . . . 58 Total Part Build Rating 14 | . . . . . . . . 14 Part Studies Acquired 3 | . . . . . 2 1 . . Parts Repaired 4 | . . . 2 . 1 1 . . Time 308 | . . . 91 . 137 80 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 8 | . . . . . 1 3 . 4 Machine Destruction 1 | . . . . . 1 . . . Programmers 7 | . . . . . . 3 . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 26 | . . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . . 26 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 10136 | 74 457 1189 2096 1534 1576 1253 999 958 Optics 1824 | . . . . . 1246 576 2 . Sensors 2448 | . . . . . 457 917 600 474 Terrain 462 | . . . . . . . . 462 Seismic 4245 | 74 457 1189 188 1267 754 . . 316 T.N.C. 3860 | . . . 1997 1534 329 . . . Jamming 1844 | . . . . . . 402 928 514 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 11273 | 136 854 1217 2096 1534 1576 1330 1011 1519 Spaces Moved 5673 | 65 314 528 891 725 850 908 631 761 Core 6 | 5 . . . . . . . 1 Treads 2437 | 60 314 528 891 642 . . . 2 Legs 2726 | . . . . 83 850 908 127 758 Wheels 504 | . . . . . . . 504 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 156 130 105 108 103 110 Average Speed 141 | 151 224 160 157 157 125 113 126 123 Slowest Speed 700 | 160 240 160 162 165 195 183 252 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 64 40 76 23 23 15 14 26 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 47 | . . . . 9 13 7 5 13 Terrain Destroyed 325 | . . . 10 58 50 30 28 149 Melee 6 | . . . . 6 . . . . Projectile 124 | . . . . 6 50 21 15 32 AOE 195 | . . . 10 46 . 9 13 117 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 7636 | 85 402 758 1313 947 1167 1097 774 1093 Wait 750 | 3 43 120 167 39 139 77 57 105 Move 5665 | 64 313 527 890 724 849 907 630 761 Hop . | . . . . . . . . . Pick Up 97 | 2 7 8 24 17 12 11 5 11 Fast Attach 75 | 7 . 1 9 7 11 4 16 20 Attach 55 | . . 2 11 7 9 7 1 18 Detach 25 | . . . 4 7 3 5 1 5 Swap 165 | . 3 15 31 37 24 15 13 27 Drop 123 | 1 1 8 37 23 18 11 13 11 Fire 649 | 8 33 74 139 69 101 57 37 131 Melee 11 | . . . . 11 . . . . Ram . | . . . . . . . . . Kick 14 | . . . . 5 1 3 1 4 Crush 7 | . 2 3 1 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Central database locked down 302 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 3) 830 | -10/Materials | Discovered new exit (range 8) 991 | -10/Materials | Entered another Materials area 991 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1777 | -9/Materials | Build established: Scavenger-Mutant 2171 | -9/Materials | Discovered new exit (range 5) 2208 | -9/Materials | Identified exit to Materials 2208 | -9/Materials | Entered another Materials area 2208 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2906 | -8/Materials | Discovered new exit (range 3) 3442 | -8/Materials | Discovered new exit (range 6) 3567 | -8/Materials | Lost 7 parts (1p4n1u1w) 3593 | -8/Materials | Destroyed 7 combat bots 3793 | -8/Materials | Repaired Imp. Heat Sink 3847 | -8/Materials | Repaired Broken Lgt. Nuclear Core 4269 | -8/Materials | Identified exit to Factory 4304 | -8/Materials | Entered Factory 4304 | -7/Factory | Evolved 2 slots: Utility x2 4682 | -7/Factory | Discovered new exit (range 8) 4771 | -7/Factory | Identified exit to Lower Caves 5071 | -7/Factory | Garrison activated, responded to threat 5182 | -7/Factory | Discovered new exit (range 16) 5605 | -7/Factory | Cargo convoy interrupted 5655 | -7/Factory | Lost 3 parts (2n1u) 5667 | -7/Factory | Destroyed 15 combat bots 5669 | -7/Factory | Discovered new exit (range 14) 5724 | -7/Factory | Found Prototype Launcher 5724 | -7/Factory | Identified Com. Tesla Bomb Launcher 5838 | -7/Factory | Entered another Factory area 5838 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5916 | -6/Factory | Build established: Mutant 6072 | -6/Factory | Repaired Imp. Light Armor Plating 6167 | -6/Factory | Spotted B-75 Beast 6416 | -6/Factory | Discovered new exit (range 5) 6423 | -6/Factory | Identified exit to Lower Caves 6443 | -6/Factory | Found Prototype Launcher 6443 | -6/Factory | Identified Rocket Array 6630 | -6/Factory | Cargo convoy interrupted 6662 | -6/Factory | Lost 4 allies 6707 | -6/Factory | Lost 3 parts (1p1n1u) 7156 | -6/Factory | Build established: Skirmisher 7268 | -6/Factory | Lost 3 parts (1p1n1u) 7360 | -6/Factory | Discovered new exit (range 18) 7405 | -6/Factory | Identified exit to Factory 7414 | -6/Factory | Entered another Factory area 7414 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7477 | -5/Factory | Central database locked down 7561 | -5/Factory | Build established: Scavenger-Skirmisher 8448 | -5/Factory | Discovered new exit (range 16) 8463 | -5/Factory | Identified exit to Factory 8628 | -5/Factory | Repaired Cld. Plasma Cannon 8744 | -5/Factory | Entered another Factory area 8744 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8972 | -4/Factory | Spotted B-86 Titan 8973 | -4/Factory | Build established: Scavenger-Tank 9100 | -4/Factory | Discovered new exit (range 15) 9271 | -4/Factory | Identified exit to Research 9601 | -4/Factory | System corruption reached 10% 9629 | -4/Factory | System corruption reached 30% 9755 | -4/Factory | Entered Research 9755 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9861 | -3/Research | Build established: Scavenger-Skirmisher 9992 | -3/Research | Garrison activated, responded to threat 10247 | -3/Research | Garrison activated, responded to threat 10265 | -3/Research | Fabricated Myomer Leg (x2) 10285 | -3/Research | Destroyed 10 combat bots 10292 | -3/Research | Lost 9 parts (5n3u1w) 10624 | -3/Research | System corruption reached 10% 10693 | -3/Research | Build established: Scavenger-Tank 10755 | -3/Research | First assault squad dispatched 10834 | -3/Research | Lost 5 parts (3n2u) 10848 | -3/Research | Found Prototype Device 10854 | -3/Research | Destroyed 8 combat bots 10955 | -3/Research | Discovered new exit (range 10) 10974 | -3/Research | Identified exit to Testing 10978 | -3/Research | System corruption reached 30% 11220 | -3/Research | Destroyed 7 combat bots 11227 | -3/Research | Lost 12 parts (2p5n3u2w) 11259 | -3/Research | Core integrity fell below 50% 11271 | -3/Research | Core integrity fell below 20% 11274 | -3/Research | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- Leg. 11262_ Lrn. Missile Launcher destroyed. 11264_ Slug penetrates Wall. 11264_ Penetrated by Slug. 11265_ Adv. Sensor Array destroyed. 11266_ K-01 Serf collects debris. 11267_ System corrupted: Matter fused (-7). 11267_ Penetrated by Slug. 11267_ Adv. VSS Leg destroyed. 11267_ Penetrated by Slug. 11267_ Slug penetrates Wall. 11267_ U-05 Engineer lays Concrete. 11270_ Penetrated by Slug. 11271_ Slug penetrates L-61 Swordsman. 11271_ U-05 Engineer lays Concrete. 11274_ Penetrated by Slug. 11274_ U-05 Engineer lays Concrete. 11274_ Penetrated by Slug. 11274_ Slug penetrates L-61 Swordsman. 11274_ Hcp. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ???????# #????????????????????????????? | | ????????# #????????????????????????????? | | ????????# #????????????????????????????? | | ????????# #????????????????????????????? | | ?####???#####+#######????????????????????????????? | | ? #?????# #????????????????????????????????? | | #?????# #????????????????????????????????? | | #?????# > #????????????????????????????????? | | ####### % #????????????????????????????????? | | ! # ### #????????????????????????????????? | | # #?### #######????????????????????????????? | | # !#???# # = #????????????????????????????? | | ###### ###### # #????????????????????????????? | | #????# + #????????????????????????????? | | ###### # #????????????????????????????? | | # #????????????????????????????? | | #?#####????????????????????????????? | | #####+#####??????????????????????????????? | | ##### # #??????????????????????????????? | | #???# # ##???????#?????????????????????? | | #???# # ############???????????????????? | | ????# # ### #???????????????????? | | ????#^ ^############# #???????????????????? | | ????# #????# # ] h######??????????????? | | ????# #????# =ll!k h + ?????????????? | | ????# ????# !@*! ;##### =??????????? | | ????# ????# g g!!! ; #?????????????????? | | ????# + = % ; #?????????????????? | | ????## # =i %% ; #?????????????????? | | ?????# ##### = % %;% #????????????????? | | ?????# ?????## = ###????????????????? | | ?????# ?????? % k% = % ??????????????????? | | ?????? ?????? k =A=% u ?????????????????? | | ????? ?????? =! [! % ????????????????? | | ????? ???? R !%! ??????????????? | | +#???????????? * ?????????????? | | ?????????????? ###/##### #????????????? | | ????????????????? ????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# ????????????? | | ???????????????????????# ???????????? | | ???????????????????????# ????????????? | | ???????????????????????# ??????????????? | | ????????????????????????##+#### ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 59 Energy Capacity 805 Matter Stores 300 Matter Capacity 700 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 600 Resistance: TH 20 Evasion (%) 70 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Seismic Detector | -10/Materials | Hacked Signal Interpreter | -9/Materials | Hacked Flight Unit | -9/Materials | Hacked Myomer Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Myomer Leg | x2 | -3/Research Repaired ---------- Imp. Heat Sink | 15% | -8/Materials Lgt. Nuclear Core | 30% | -8/Materials | Broken Imp. Light Armor Plating | 13% | -6/Factory Cld. Plasma Cannon | 10% | -5/Factory Studied --------- Carbon-fiber Leg | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Fission Core | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunSalvageDeconstructor Manual? 0 Play Time 01:50:24 Cumulative 356.8 hours Start 2026.01.05 @ 12:46:27 End 2026.01.05 @ 14:47:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 243 Rogue 240 Adventurer 3 Explorer 0 Win Type - Total 16 Types 8/1/3/1/1/0/0/1/0/1 Lore% 77 Gallery% 78 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e309b62-7e4f-4186-a840-7e55c844a275