Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 11:54:44 Player: Tereza Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (43) 215 Value Destroyed (1742) 1742 Prototype IDs (20) 400 Alien Tech Used (1) 200 Bonus (2310) 2310 TOTAL SCORE: 12667 Bonus ------- High Alert Combat Kills 141 Follower Combat Kills 767 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -498 Cogmind --------- Core Integrity 0/1450 Matter 30/300 Energy 79/100 System Corruption 7% Temperature Cool (2) Movement Hovering (70) Location -2/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter > --- UTILITY (12) ----- Advanced Signal Interpreter Terrain Scan Processor > --- WEAPON (4) ------- Light Antimatter Cannon > --- INVENTORY (5) ---- Zionite Composite Leg II Antigrav System Combat Gravmag System Cooled Antigrav System Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads Advanced Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Terrain Scanner Advanced Terrain Scanner Terrain Scan Processor Hardened Medium Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- Matter Neutralizer Matter Neutralizer Hypervelocity Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Flexi-carbon Leg Myomer Leg Impulse Thruster Advanced Transmission Jammer Guided EMP Blaster Makeshift Hammer [Rating: 111] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Electron Diverter Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Guided EMP Blaster Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Slots Evolved 16 | . . . 2 . . . 6 . . . 2 . . . . 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . . 1 1 . Utility 10 | . . . 2 . . . 3 . . . 1 . . . . 2 1 1 . Weapon 2 | . . . . . . . 1 . . . 1 . . . . . . . . Parts Attached 91 | 6 4 . 7 . 4 5 10 2 . 7 3 1 1 . 5 3 7 22 4 Power 9 | 1 1 . . . 1 . 1 . . . . . . . . . 2 3 . Engine 4 | 1 1 . . . 1 . . . . . . . . . . . . 1 . Core 2 | . . . . . . . 1 . . . . . . . . . 1 . . Reactor 3 | . . . . . . . . . . . . . . . . . 1 2 . Propulsion 25 | 2 . . 1 . . 1 2 . . 4 . . . . 1 1 3 10 . Treads 16 | 2 . . 1 . . 1 2 . . 4 . . . . . 1 3 2 . Leg 2 | . . . . . . . . . . . . . . . 1 . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . 4 . Flight 3 | . . . . . . . . . . . . . . . . . . 3 . Utility 28 | 1 2 . 3 . 1 2 4 1 . 2 1 . . . 3 2 . 5 1 Device 11 | . 1 . . . . 1 2 . . 1 1 . . . 2 1 . 1 1 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . Processor 4 | . . . . . 1 . 2 . . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 11 | . . . 3 . . 1 . 1 . 1 . . . . 1 1 . 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 1 . 3 . 2 2 3 1 . 1 2 1 1 . 1 . 2 4 3 Energy Gun 7 | . 1 . 1 . 1 . 1 1 . 1 1 . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . 1 2 . Ballistic Gun 9 | 2 . . 2 . . . 2 . . . 1 1 . . 1 . . . . Ballistic Cannon 8 | . . . . . 1 2 . . . . . . 1 . . . 1 1 2 Launcher 2 | . . . . . . . . . . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . . . . . . . . . . 1 6 2 Parts Lost 36 | . 1 . . . . . . . . 2 . . . 5 1 . . 21 6 Power 3 | . 1 . . . . . . . . . . . . . . . . 1 1 Propulsion 12 | . . . . . . . . . . 1 . . . 1 . . . 8 2 Utility 15 | . . . . . . . . . . . . . . 3 1 . . 9 2 Weapon 6 | . . . . . . . . . . 1 . . . 1 . . . 3 1 Highest Loss Streak 15 | . 1 . . . . . . . . 2 . . . 5 1 . . 15 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 91 | . 94 100 85 88 90 100 97 100 100 99 99 100 100 99 88 81 83 64 23 Engine 5 | . 13 14 11 11 11 11 5 . . . . . . . . . . . . Core 2 | . . . . . . . . 6 6 6 5 5 5 5 5 5 3 . . Treads 22 | . 28 28 21 22 22 22 25 26 26 25 23 23 23 22 17 16 22 15 . Device 15 | . 8 14 11 11 11 13 19 20 20 20 22 23 23 22 18 17 19 12 . Storage 7 | . 14 14 11 11 11 11 6 6 6 6 5 5 5 5 5 5 4 2 . Processor 7 | . . . . . 2 8 11 13 13 13 11 11 11 11 11 10 9 9 12 Protection 6 | . . . 10 11 11 11 6 6 6 6 5 5 5 5 4 6 9 6 . Energy Gun 8 | . 9 14 10 11 11 8 3 9 13 13 16 12 11 10 5 5 . . . Ballistic Gun 6 | . 18 14 10 11 8 . 2 . . . 2 9 6 4 4 5 4 2 . Ballistic Cannon 4 | . . . . . 2 13 13 9 6 6 2 . 3 5 5 5 4 2 1 Peak Build Rating 111 | 6 9 9 12 11 24 30 51 52 52 61 72 75 75 75 68 80 100 111 81 Average Rating 43 | 4 8 9 10 11 15 24 46 51 52 55 70 74 75 74 64 69 89 83 35 On Entrance 44 | . 6 9 9 11 11 24 30 51 52 52 61 72 75 75 48 66 80 100 53 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 120 | 11 31 31 38 38 50 56 59 59 53 57 65 67 70 70 62 82 102 120 32 Greatest Support 165 | 40 40 40 40 40 40 50 90 90 90 100 100 100 100 100 80 107 145 165 40 Greatest Overweight (x) 2 | . . . 1 . 1 1 1 . . . . . . . . 1 . 2 2 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 11 5 Most Carried 15 | 6 8 8 12 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 12 | 4 7 8 9 11 13 15 14 14 15 14 14 14 15 15 11 14 14 10 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 8 8 11 11 15 15 15 15 15 15 15 15 15 15 15 15 15 4 5 Class Distribution -------------------- 35% | Mutant 26% | Skirmisher 23% | Scavenger-Skirmisher 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Skirmisher | -4/Proximity Caves Skirmisher | -4/Factory Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Matter Collected 1691 | 235 230 . . . 92 154 245 166 . 68 89 . 74 . 129 . 116 75 18 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 1261 | . 473 . . . . 97 99 97 . 162 202 . . . 61 . . 52 18 Parts 81 | . 40 . . . . 3 2 4 . 11 8 . . . 6 . . 4 3 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 13 . 5 . 4 . . 2 . 4 . . . . Prevented 8 | . . . . . . 1 . 1 . 4 . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Combat Hostiles Destroyed 30 | . 12 . . . . 2 2 2 . 1 3 . . . 2 . . 1 5 Guns 18 | . 12 . . . . . 1 . . 1 3 . . . 1 . . . . Cannons 6 | . . . . . . 2 1 2 . . . . . . . . . 1 . AOE 6 | . . . . . . . . . . . . . . . 1 . . . 5 Classes Destroyed 15 | . 6 . . . . 1 . 2 . 1 . . . . 2 . . . 3 Worker 1 | . 1 . . . . . . . . . . . . . . . . . . Builder 2 | . . . . . . . . . . . . . . . . . . . 2 Hauler 1 | . 1 . . . . . . . . . . . . . . . . . . Operator 2 | . 2 . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . 1 . . . . Watcher 5 | . 3 . . . . . . . . . 1 . . . . . . . 1 Swarmer 9 | . 6 . . . . 1 . . . . 2 . . . . . . . . Grunt 10 | . 6 . . . . . 1 . . . . . . . . . . . 3 Brawler 1 | . . . . . . . . 1 . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . 1 Hunter 2 | . . . . . . . . 1 . . 1 . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . 1 . . 1 . Behemoth 3 | . . . . . . 1 1 . . 1 . . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 7 | . 6 . . . . 1 1 1 . 1 3 . . . 1 . . 1 7 Combat Bots Only 6 | . 6 . . . . 1 1 1 . 1 2 . . . 1 . . 1 5 Max Kills in Single Turn 7 | . 2 . . . . 1 1 1 . 1 1 . . . 1 . . 1 7 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . . . . . 1 . . . 5 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Hostile Shots Fired 466 | . 49 . 1 1 . 6 36 8 . 18 26 . . 66 4 . 2 220 29 Missed 142 | . 13 . . . . 1 14 4 . 7 6 . . 17 2 . 1 64 13 Damage Taken 8293 | . 421 . 11 14 . 111 431 123 . 310 343 . . 934 44 . 23 4204 1324 Core 1740 | . 103 . . . . . 63 20 . 21 . . . 80 . . . 649 804 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 165 | . . . . . . . . . . . . . . . . . . 165 . Regen/Repaired (Parts) 64 | . . . . . . . . . . . . . . 64 . . . . . Core Remaining (%) 91 | 100 . 58 . . . 100 . . . 87 . . . . 92 100 100 . . Volleys Fired 129 | . 48 . 2 . . 8 14 8 . 7 9 . 4 . 7 2 1 12 7 Largest 4 | . 2 . 2 . . 2 3 3 . 3 4 . 4 . 3 3 3 4 1 Hottest 302 | . 85 . 85 . . 107 180 198 . 198 220 . 205 . 167 167 202 302 66 Shots Fired 300 | . 96 . 4 . . 15 42 24 . 19 22 . 10 . 19 6 3 33 7 Gun 193 | . 96 . 4 . . 4 14 9 . 12 22 . 8 . 12 4 1 7 . Cannon 106 | . . . . . . 11 28 15 . 7 . . 2 . 7 2 2 26 6 Launcher 1 | . . . . . . . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 201 | . 75 . 2 . . 11 31 15 . 7 9 . 6 . 14 4 2 19 6 Thermal 80 | . 21 . 2 . . . 11 9 . 10 7 . 2 . 5 2 . 10 1 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 19 | . . . . . . 4 . . . 2 6 . 2 . . . 1 4 . Robot Hit Streak 10 | . 9 . . . . 3 7 5 . 2 5 . . . 4 . 3 10 3 Robot Miss Streak 7 | . 3 . 6 . . 7 5 2 . 4 3 . . . 7 . . 2 3 Penetration Max 3 | . . . . . . 1 . . . . . . . . . . . 3 . Secondary Targets 2 | . 1 . . . . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 . . . . . . . . Shots Hit Robots 149 | . 60 . . . . 6 21 11 . 9 13 . . . 5 . 3 18 3 Core Hits 72 | . 30 . . . . 6 8 3 . 5 6 . . . 2 . 1 6 5 Critical Kills 2 | . . . . . . . . 1 . . . . . . 1 . . . . Critical Parts Destroyed 16 | . . . . . . 2 4 6 . . . . . . 1 . 1 2 . Critical Strikes 21 | . . . . . . 2 7 7 . . . . . . 2 . 1 2 . Burn 2 | . . . . . . . 2 . . . . . . . . . . . . Destroy 19 | . . . . . . 2 5 7 . . . . . . 2 . 1 2 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8348 | . 747 . . . . 279 512 342 . 317 339 . . 3 95 . 72 585 5057 Guns 1673 | . 747 . . . . 53 219 88 . 193 260 . . . 47 . 7 59 . Cannons 1601 | . . . . . . 226 293 254 . 124 . . . . 48 . 65 512 79 Explosions 5057 | . . . . . . . . . . . 79 . . . . . . . 4978 Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 17 | . . . . . . . . . . . . . . 3 . . . 14 . Kinetic 1889 | . 541 . . . . 226 349 254 . 124 13 . . . 68 . 36 199 79 Thermal 6235 | . 206 . . . . . 163 88 . 165 236 . . . 27 . . 372 4978 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 207 | . . . . . . 53 . . . 28 90 . . . . . 36 . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . . . . . 1 2 . . 5 7 Average Corruption 2 | . . . . . . . . . . . . . . 1 2 . . 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 18 | . . . . . . . . . . . . . . . 7 . . 7 4 Message Errors 4 | . . . . . . . . . . . . . . . 3 . . 1 . Matter Fused 4 | . . . . . . . . . . . . . . . . . . 2 2 Heat Flow Errors 4 | . . . . . . . . . . . . . . . 2 . . 2 . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . . . . . 2 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1219 | . . . . . . . 4 14 . . . . . . . . . 8 1193 Projectiles 26 | . . . . . . . 4 14 . . . . . . . . . 8 . Explosions 1193 | . . . . . . . . . . . . . . . . . . . 1193 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . 1 4 . . . . . . 1 . . 2 . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . 1 4 . . . . . . 1 . . 2 . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 970 | . . . . . . . . . . . . . . . . . . . 970 Shots 1 | . . . . . . . . . . . . . . . . . . . 1 Rammed 2 | . . . . . . . . . . . . . . 1 . . . 1 . Targets Rammed 2 | . . . . . . . . . . . . . . 1 . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 847 | . 114 . 24 . . 66 96 63 . 108 60 . 42 . 238 . . 847 . Average Temperature 90 | . 28 . 13 . . 29 35 26 . 44 30 . 28 . 50 . . 263 . Received Heat Transfer 1802 | . 222 . 6 9 . 12 24 63 . 9 . . . 309 . . 12 1118 18 Effects 17 | . . . . . . . . . . . . . . . . . . 17 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . Interference 5 | . . . . . . . . . . . . . . . . . . 5 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 . Damage (major) 7 | . . . . . . . . . . . . . . . . . . 7 . Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 1 . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 1 . . . . . 1 2 . 1 1 . . . . . . . . Heat Transferred 2471 | . 481 . . . . . 550 200 . 337 400 . . . 50 . . 333 120 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Peak Influence 1038 | . 156 47 55 78 . . 370 . . . 126 . . . . 604 397 374 1038 Initial 600 | . . 47 18 21 . . 107 . . . . . . . . 600 316 222 133 Average 191 | . 48 47 29 24 . . 262 . . . 17 . . . . 603 349 244 862 Maximum Alert Level 3 | . . . . . . . 2 . . . . . . . . 2 1 1 3 Low Security (%) 57 | 100 100 100 100 100 . . 32 . . . 100 . . . . . . 7 17 Level 1 33 | . . . . . . . 67 . . . . . . . . . 100 92 . Level 2 6 | . . . . . . . . . . . . . . . . 100 . . . Level 3 2 | . . . . . . . . . . . . . . . . . . . 82 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 2 . 1 . . . 1 . . . . . . . . . . 5 2 Investigation 4 | . . . . . . . 1 . . . . . . . . . . 2 1 Extermination 2 | . . . . . . . . . . . . . . . . . . 2 . Reinforcement 4 | . 2 . 1 . . . . . . . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Distress Signals 8 | . 2 . 1 . . . . . . . 1 . . . . . 1 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 110 | . 21 . 5 2 . 8 6 4 . 1 6 . . 16 4 . 4 27 6 Peak Tracking Total 16 | . 3 . 3 3 . 3 3 2 . 1 5 . . 16 1 . 4 12 5 Tactical Retreats 7 | . 1 . . . . . . 1 . . . . . . . . . 5 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Traps Triggered 4 | . . . 2 . . . 1 . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . . 6 8 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Machines Disabled 14 | . . . 1 . . . 3 . . . . . . . . . 1 1 8 Max in Single Turn 7 | . . . 1 . . . 1 . . . . . . . . . . 1 7 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Machines Accessed 17 | . 4 . 2 . 1 . 1 1 4 1 . . . 1 . . . . 2 Terminals 8 | . 4 . 2 . . . . . . 1 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . 1 Total Hacks 56 | . 9 . 7 . 2 . 1 1 30 1 . . . 1 . . . . 4 Successful 45 | . 4 . 4 . 2 . 1 1 30 1 . . . 1 . . . . 1 Failed 11 | . 5 . 3 . . . . . . . . . . . . . . . 3 Catastrophic 1 | . . . . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 52 | . 7 . 7 . 1 . 2 . . . 6 . . 1 . 4 5 19 . Terminals 18 | . 9 . 7 . . . . . . 1 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . . . . . . . 3 Terminal Hacks 39 | . 2 . 1 . 2 . . 1 30 1 . . . 1 . . . . 1 Record 12 | . . . . . . . . . 11 1 . . . . . . . . . Part Schematic 12 | . . . . . 2 . . . 10 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . . . . . . . . . Open Door 3 | . . . . . . . . 1 . . . . . 1 . . . . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . 3 . . . . . . . . . . . . . . . . Terminals 5 | . 2 . 3 . . . . . . . . . . . . . . . . Track 2 | . 1 . 1 . . . . . . . . . . . . . . . . Botnet 3 | . 1 . 2 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . 4 . 1 . . . . . . 1 . . . . . . . . 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 3 . . . 6 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . 17 . . . 10 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Total Allies 26 | . . . . 3 14 . . . . . . . . . . . 2 7 . Largest Group 14 | . . . . 3 14 14 11 11 9 9 6 3 3 2 . . 2 5 . Highest-Rated Group 388 | . . . . 40 388 388 312 312 256 256 162 99 99 68 . . 162 371 . Highest-Rated Ally 96 | . . . . 16 40 40 40 40 40 40 37 37 37 37 . . 81 96 . Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . 1 3 . Hacker 2 | . . . . . . . . . . . . . . . . . 1 1 . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . . . . . . . . 2 . DROP 2 | . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 225 | . . . . 19 . 62 35 23 . 22 17 . . 3 . . 2 42 . Total Damage 5298 | . . . . 205 . 1230 795 367 . 375 156 . . 43 . . 285 1842 . Kills 29 | . . . . 2 . 6 5 2 . . 1 . . . . . 3 10 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 2 2 1 . 1 . 3 . 1 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 1 . . . . . . 1 . Main Access 1 | . . . . . . . . . . . 1 . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Turns Passed 9793 | 75 1000 34 259 236 1734 961 548 532 145 547 284 582 479 407 686 232 284 649 119 Spaces Moved 5401 | 44 440 22 149 114 921 383 268 300 78 301 152 341 248 238 399 133 167 597 106 Core 87 | 8 . . . . . . . . . . . . . . . . . 79 . Treads 4900 | 36 440 22 149 114 921 383 268 300 78 301 152 341 248 238 399 133 167 210 . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 412 | . . . . . . . . . . . . . . . . . . 306 106 Flight 2 | . . . . . . . . . . . . . . . . . . 2 . Fastest Speed 50 | 50 160 160 160 160 160 240 160 160 160 160 162 162 162 162 163 163 159 50 63 Average Speed 161 | 140 160 160 160 160 185 240 162 160 160 160 162 162 162 162 163 163 160 93 92 Slowest Speed 243 | 160 160 160 240 160 240 240 240 160 160 162 162 162 162 163 163 243 165 238 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 70 20 23 34 88 67 10 41 68 49 6 52 45 47 56 2 6 20 15 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 5 | . . . . . 2 1 . . 1 1 . . . . . . . . . Known Exits Taken 14 | . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . . . . . . . . . . . . . Scrap Searched 11 | . . . . . 4 . . 1 . 1 . . 2 . 3 . . . . Spaces Dug 8 | . . . . . . . . 1 . . . . 2 . . 2 . 3 . Terrain Destroyed 502 | . . . . . . 2 9 9 . 3 3 . 2 . 7 2 . 5 460 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 40 | . . . . . . 2 9 9 . 3 . . 2 . 7 2 . 5 1 AOE 462 | . . . . . . . . . . . 3 . . . . . . . 459 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Total 6216 | 55 649 21 162 168 955 411 354 335 98 352 172 371 319 259 420 146 181 669 119 Wait 474 | . 143 . . 55 15 12 40 23 21 32 6 28 65 21 4 . . 9 . Move 5382 | 43 439 21 148 113 920 382 267 299 77 300 151 340 247 237 398 132 166 596 106 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 68 | 6 8 . 4 . 9 1 12 1 . 1 2 1 1 . 5 4 2 9 2 Fast Attach 41 | 6 2 . 7 . 2 2 1 . . 1 1 . . . . 1 4 11 3 Attach 32 | . 1 . . . 1 . 6 . . 1 2 1 . . 5 1 2 11 1 Detach 4 | . . . . . . 1 . . . . . . . . . . 1 2 . Swap 19 | . 1 . . . 1 3 3 2 . 5 . . 1 . . 1 1 1 . Drop 64 | . 7 . 1 . 7 2 11 2 . 5 1 1 1 . . 5 4 17 . Fire 129 | . 48 . 2 . . 8 14 8 . 7 9 . 4 . 7 2 1 12 7 Melee . | . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . 1 . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 5) 1076 | -10/Materials | Entered Mines 1089 | -10/Mines | Identified exit to Materials 1110 | -10/Mines | Entered Materials 1110 | -9/Materials | Evolved 2 slots: Utility x2 1281 | -9/Materials | Identified exit to Mines 1281 | -9/Materials | Identified exit to Storage 1369 | -9/Materials | Entered Mines 1373 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1492 | -9/Mines | Learned 2 Materials zone layouts 1536 | -9/Mines | Learned 4 Materials zone layouts 1561 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1605 | -9/Mines | Entered Zion 1668 | -7/Zion | Given A8's code to call for help 1690 | -7/Zion | Found CR-A16's Pointy Stick 1736 | -7/Zion | Discovered new exit (range 12) 2237 | -7/Zion | Identified exit to Deep Caves 2244 | -7/Zion | Gained Derelict followers 2397 | -7/Zion | Learned location of Armory (-3) 2428 | -7/Zion | Met Imprinter 2452 | -7/Zion | Imprinted 2455 | -7/Zion | Declared Zion's savior 2650 | -7/Zion | Learned Factory emergency access door positions 2698 | -7/Zion | Gained Derelict followers 3313 | -7/Zion | Build established: Derelict-Mutant 3339 | -7/Zion | Entered Proximity Caves 3339 | -6/Proximity Caves | Accompanied by 14 allies 3486 | -6/Proximity Caves | Learned location of Extension (-5) 4016 | -6/Proximity Caves | Spotted B-75 Beast 4043 | -6/Proximity Caves | Destroyed B-75 Beast 4273 | -6/Proximity Caves | Discovered new exit (range 4) 4300 | -6/Proximity Caves | Entered Factory 4300 | -6/Factory | Accompanied by 11 allies 4300 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 4598 | -6/Factory | Spotted B-75 Beast 4616 | -6/Factory | Destroyed B-75 Beast 4793 | -6/Factory | Discovered new exit (range 12) 4807 | -6/Factory | Identified exit to Lower Caves 4817 | -6/Factory | Build established: Skirmisher 4848 | -6/Factory | Entered Lower Caves 4848 | -6/Lower Caves | Accompanied by 11 allies 5119 | -6/Lower Caves | Learned Factory garrison access intel 5269 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5279 | -6/Lower Caves | Identified exit to Data Miner 5380 | -6/Lower Caves | Entered Data Miner 5380 | -6/Data Miner | Accompanied by 9 allies 5380 | -6/Data Miner | Discovered new exit (range 6) 5411 | -6/Data Miner | Met Data Miner 5438 | -6/Data Miner | Learned location of Section 7 (-2) 5438 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5465 | -6/Data Miner | Received God Mode back door access code from Data Miner 5502 | -6/Data Miner | Identified exit to Proximity Caves 5525 | -6/Data Miner | Entered Proximity Caves 5525 | -5/Proximity Caves | Accompanied by 9 allies 5705 | -5/Proximity Caves | Learned Factory stockpile data 5812 | -5/Proximity Caves | Spotted B-75 Beast 5844 | -5/Proximity Caves | Destroyed B-75 Beast 5872 | -5/Proximity Caves | Lost 3 allies 6019 | -5/Proximity Caves | Discovered new exit (range 10) 6037 | -5/Proximity Caves | Identified exit to Factory 6072 | -5/Proximity Caves | Entered Factory 6072 | -5/Factory | Accompanied by 6 allies 6072 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6074 | -5/Factory | Loaded intel: 4 garrison access locations 6123 | -5/Factory | Build established: Scavenger-Skirmisher 6318 | -5/Factory | Retrieved Zion intel report: Main Access 6318 | -5/Factory | Identified exit to Factory 6323 | -5/Factory | Discovered new exit (range 9) 6334 | -5/Factory | Identified exit to Upper Caves 6356 | -5/Factory | Entered Upper Caves 6356 | -5/Upper Caves | Accompanied by 3 allies 6678 | -5/Upper Caves | Learned Factory stockpile data 6887 | -5/Upper Caves | Discovered new exit (range 15) 6908 | -5/Upper Caves | Identified exit to Upper Caves 6938 | -5/Upper Caves | Entered another Upper Caves area 6938 | -5/Upper Caves | Accompanied by 3 allies 6939 | -5/Upper Caves | Identified exit to Warlord 7417 | -5/Upper Caves | Entered Warlord 7417 | -5/Warlord | Accompanied by 2 allies 7570 | -5/Warlord | Rebuked by Warlord 7591 | -5/Warlord | Opened Warlord's prototype stash 7595 | -5/Warlord | Warlord's base attacked by MAIN.C 7762 | -5/Warlord | Opened side exit 7808 | -5/Warlord | Discovered new exit (range 12) 7822 | -5/Warlord | Identified exit to Proximity Caves 7824 | -5/Warlord | Entered Proximity Caves 7833 | -4/Proximity Caves | Learned Research terminal intel 7854 | -4/Proximity Caves | Lost 5 parts (1n3u1w) 7930 | -4/Proximity Caves | Spotter reported a threat 8043 | -4/Proximity Caves | Spotter reported a threat 8135 | -4/Proximity Caves | Build established: Skirmisher 8185 | -4/Proximity Caves | Spotter reported a threat 8276 | -4/Proximity Caves | Spotter reported a threat 8449 | -4/Proximity Caves | Discovered exit to Factory (range 11) 8462 | -4/Proximity Caves | Learned Research terminal intel 8510 | -4/Proximity Caves | Entered Factory 8510 | -4/Factory | Evolved 2 slots: Utility x2 8511 | -4/Factory | Identified exit to Upper Caves 8578 | -4/Factory | Discovered new exit (range 14) 8596 | -4/Factory | Identified exit to Research 8742 | -4/Factory | Entered Research 8742 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8743 | -3/Research | Loaded intel: 22 terminal locations 8888 | -3/Research | Zion Hacker squad teleported in 8998 | -3/Research | Discovered new exit (range 7) 9007 | -3/Research | Identified exit to Research 9026 | -3/Research | Entered another Research area 9026 | -2/Research | Accompanied by 2 allies 9026 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9027 | -2/Research | Loaded intel: 25 terminal locations 9350 | -2/Research | Spotted B-90 Cyclops 9439 | -2/Research | Enhanced Grunt warped into view, answering call for help 9441 | -2/Research | Enhanced Grunt warped into view, answering call for help 9456 | -2/Research | Zion Hacker squad teleported in 9456 | -2/Research | Lost 15 parts (6n6u3w) 9458 | -2/Research | Zion Hover Resupply teleported in 9516 | -2/Research | Zion Zionite Resupply teleported in 9520 | -2/Research | Found Prototype Protection 9520 | -2/Research | Identified Zio. Weapon Casing 9602 | -2/Research | Retrieved Zion intel report: Branch Access 9602 | -2/Research | Identified exit to Quarantine 9630 | -2/Research | Lost 3 allies 9653 | -2/Research | Spotted B-90 Cyclops 9668 | -2/Research | Lost 5 parts (1p2n2u) 9675 | -2/Research | Entered Quarantine 9685 | -2/Quarantine | Spotted Alpha 7 9695 | -2/Quarantine | Found Alien Launcher 9695 | -2/Quarantine | Identified Sigix Terminator 9696 | -2/Quarantine | Fired Sigix Terminator 9696 | -2/Quarantine | Destroyed Alpha 7 9697 | -2/Quarantine | Core integrity fell below 50% 9697 | -2/Quarantine | Core integrity fell below 20% 9727 | -2/Quarantine | Lost 4 parts (2n1u1w) 9758 | -2/Quarantine | Garrison activated, responded to threat 9794 | -2/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09758_ ALERT: Activating Garrison Access Q001. 09759_ Y-72 Warden emerges from the garrison. 09759_ System corrupted: Matter fused (-6). 09766_ W-44 Eye destroyed. 09769_ Slug penetrates Research Mainframe. 09771_ Acquired 18 matter. 09774_ Adv. Signal Interpreter destroyed. 09774_ Acquired Adv. Sensor Array. 09777_ Research Mainframe disabled. 09777_ Zio. Heavy DM Reactor destroyed. 09778_ Acquired Antigrav System. 09783_ Detecting system override signal. 09784_ Connecting with Garrison Access... 09784_ ALERT: Suspicious activity at Garrison Access Q001. Dispatching Investigation squad. 09785_ System corrupted: Component data lost. 09785_ R-10 Processor collects Adv. Visual Processing Unit. 09793_ Adv. Sensor Array destroyed. 09793_ Detecting system override signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###????????????#######???????????????????????????? | | ####?????????#""G""#???????????????????????????? | | " ###?????###"" ""########????????????????????? | | "" " ###???#! """"" #????????????????????? | | "" " ##??# """" ""R"" #????????????????????? | | "" " #??# """" " " #????????????????????? | | """"""""#### """" #????????????????????? | | """ ## """ ! = #????????????????????? | | " ## #????????????????????? | | " ###""##+#+###+###????????????????????? | | " #?#%### R #??????????????????????? | | " ### #?# pp #??????????????????????? | | " "## #?# p @#??????????????????????? | | " "## #?# #??????????????????????? | | " "# #?# ?????????????????????? | | " # #?# ##+###????????????????????? | | """ # #?# # ??????????????????????? | | " # #?# # ??????????????????????? | | " " #?# # ?????????????????????? | | " " #?# # ?????????????????????? | | " " #?# + ????????????????????? | | " ""#^#?# # [ ????????????????????? | | " " # #?# # ???????????????????? | | """"""""""""# ### ? ???????????????????? | | ? ????????????????????? | | ?###??????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | """"" """###### #???????????????????????????? | | " " ##????????????????????????????????????? | | " " #?????????????????????????????????????? | | """""" ??????????????????????????????????????? | | " #??????????????????????????????????????? | | #?? ???????????????????????????????????????? | | #????#???????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 35 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 1425 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 54 Recoil Reduction 6 Authchip Count 1 Item Schematics ----------------- Recoil Nullifier | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Energy Well | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Remote Shield | -7/Zion | Archive Flak Gun | -7/Zion | Archive Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Wave Gun | -6/Data Miner | Free Fusion Bomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive K-01 Serf | -7/Zion | Archive M-28 Smith | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Terminator Achievements -------------- Hard Hitter Challenges ------------ None Game ------ Seed ServoTransmissionBiocell Manual? 0 Play Time 00:56:02 Cumulative 97.9 hours Start 2024.11.05 @ 10:59:00 End 2024.11.05 @ 11:54:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 51 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2feefa0-6c97-4a5d-b041-a6a5bd768b8d