Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 16:01:51 Player: Olafz Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (69) 345 Value Destroyed (2883) 2883 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (2088) 2088 TOTAL SCORE: 9276 Bonus ------- High Alert Combat Kills 388 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 4/300 Energy 145/150 System Corruption 0% Temperature Warning (317) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Melee Analysis Suite Target Analyzer Layered Medium Armor Plating Corruption Screen Corruption Screen > --- WEAPON (3) ------- Minigun Flak Gun Flak Gun > --- INVENTORY (15) --- Reinforced Deuterium Engine Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Light Treads High-capacity Storage Unit Large Battery (200) Compact Matter Pod (0) Melee Analysis Suite Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Longsword +1 Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Target Analyzer Layered Medium Armor Plating Corruption Screen Corruption Screen > --- WEAPON ----------- Minigun Flak Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Light Treads High-capacity Storage Unit Large Battery Compact Matter Pod Melee Analysis Suite Layered Medium Armor Plating Flak Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Longsword +1 [Rating: 50] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Protection Layered Medium Armor Plating Weapon Minigun Energy Gun Beam Rifle Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Slots Evolved 6 | . . . . . 4 . 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 4 | . . . . . 3 . 1 . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 87 | 6 3 7 . 1 15 27 1 16 9 2 Power 8 | 1 . 1 . . 3 1 . 1 1 . Engine 6 | 1 . . . . 3 1 . 1 . . Core 2 | . . 1 . . . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 25 | 2 1 1 . 1 4 9 . 4 3 . Treads 1 | . . . . . . . . 1 . . Leg 24 | 2 1 1 . 1 4 9 . 3 3 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 24 | 1 1 2 . . 4 7 1 3 4 1 Device 6 | . . . . . 3 2 1 . . . Storage 2 | 1 1 . . . . . . . . . Processor 9 | . . 2 . . 1 3 . . 3 . Hackware . | . . . . . . . . . . . Protection 7 | . . . . . . 2 . 3 1 1 Artifact . | . . . . . . . . . . . Weapon 30 | 2 1 3 . . 4 10 . 8 1 1 Energy Gun 4 | 1 . 3 . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 18 | 1 1 . . . 3 9 . 2 1 1 Ballistic Cannon 6 | . . . . . . 1 . 5 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 36 | . . 1 . . 3 15 . 15 1 1 Power 2 | . . . . . 1 . . 1 . . Propulsion 13 | . . . . . 1 6 . 6 . . Utility 10 | . . . . . 1 4 . 4 1 . Weapon 11 | . . 1 . . . 5 . 4 . 1 Highest Loss Streak 7 | . . 1 . . 2 7 . 6 1 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 85 99 100 100 78 93 90 80 72 100 Engine 4 | . 14 1 . . 4 9 7 6 . . Core 4 | . . 12 14 14 3 . . . 4 7 Leg 22 | . 28 28 28 28 25 25 23 13 13 23 Device 4 | . . . . . 12 9 6 5 . . Storage 10 | . 14 14 14 14 9 9 7 7 7 7 Processor 14 | . . 13 14 14 4 17 23 16 13 30 Protection 3 | . . . . . . 5 7 8 5 7 Energy Gun 4 | . 3 12 14 14 . . . . . . Ballistic Gun 14 | . 24 15 14 14 17 17 15 9 9 15 Ballistic Cannon 3 | . . . . . . . . 9 12 7 Peak Build Rating 50 | 6 7 12 12 13 36 42 39 46 50 50 Average Rating 27 | 4 6 10 12 12 23 35 38 37 37 49 On Entrance 21 | . 6 7 12 12 13 32 38 39 29 50 Naked Turns . | . . . . . . . . . . . Heaviest Build 77 | 12 32 29 29 29 43 54 53 77 54 49 Greatest Support 45 | 20 20 20 20 20 43 43 37 37 45 45 Greatest Overweight (x) 25 | . 1 1 1 1 1 2 1 25 2 1 Average Overweight (x) 1 | . . 1 1 1 . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 Most Carried 15 | 3 10 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 5 13 14 14 14 14 15 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 10 14 15 15 15 15 15 14 15 13 Class Distribution -------------------- 65% | Scavenger-Mutant 15% | Skirmisher 11% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Skirmisher | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Matter Collected 2809 | 213 65 299 . . 416 1055 . 707 54 . Remotely . | . . . . . . . . . . . Salvage Created 2459 | . 184 217 . . 367 1057 . 516 45 73 Parts 136 | . 13 14 . . 25 54 . 24 1 5 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . 2 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Combat Hostiles Destroyed 63 | . 4 4 . . 8 26 . 18 1 2 Guns 53 | . 4 4 . . 8 26 . 9 . 2 Cannons 10 | . . . . . . . . 9 1 . Classes Destroyed 10 | . 3 2 . . 1 4 . . . . Worker 2 | . . 1 . . 1 . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 3 | . 1 . . . 2 . . . . . Swarmer 22 | . . . . . 4 7 . 10 . 1 Grunt 24 | . 4 2 . . 3 10 . 5 . . Duelist 3 | . . . . . . 2 . . . 1 Sentry 9 | . . 2 . . 1 2 . 3 1 . Specialist 1 | . . . . . . 1 . . . . Programmer 3 | . . . . . . 3 . . . . Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 7 | . 3 3 . . 6 7 . 7 1 2 Combat Bots Only 7 | . 2 2 . . 5 7 . 7 1 2 Max Kills in Single Turn 2 | . 1 1 . . 2 2 . 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Hostile Shots Fired 856 | . 27 17 . . 74 272 9 402 18 37 Missed 255 | . 7 4 . . 23 79 5 126 5 6 Damage Taken 7493 | . 251 182 . . 704 2617 34 2949 96 660 Core 1264 | . 54 45 . . 155 296 . 640 17 57 Absorbed by Shields 465 | . . . . . . 465 . . . . Core Remaining (%) 59 | 100 . . . 60 . 18 . . . . Volleys Fired 242 | . 21 10 . . 41 100 . 62 3 5 Largest 3 | . 2 2 . . 2 2 . 3 3 3 Hottest 159 | . 70 85 . . 50 83 . 159 134 106 Shots Fired 501 | . 42 19 . . 82 199 . 135 9 15 Gun 423 | . 42 19 . . 82 198 . 69 3 10 Cannon 78 | . . . . . . 1 . 66 6 5 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 488 | . 38 10 . . 82 199 . 135 9 15 Thermal 13 | . 4 9 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 10 | . 4 10 . . 5 9 . 10 5 8 Robot Miss Streak 8 | . 5 1 . . 7 4 . 8 5 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . 1 1 . . 1 6 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . . Shots Hit Robots 279 | . 25 13 . . 44 123 . 55 8 11 Core Hits 127 | . 14 10 . . 18 44 . 31 2 8 Critical Kills 2 | . . . . . 2 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 6 | . . . . . 2 1 . 3 . . Destroy 3 | . . . . . 2 1 . . . . Blast 3 | . . . . . . . . 3 . . Melee Attacks 4 | . . . . . 2 . . 2 . . Impact . | . . . . . . . . . . . Slashing 4 | . . . . . 2 . . 2 . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5736 | . 268 146 . . 846 2555 . 1558 130 233 Guns 4612 | . 268 146 . . 846 2555 . 601 22 174 Cannons 1124 | . . . . . . . . 957 108 59 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 5633 | . 256 55 . . 846 2555 . 1558 130 233 Thermal 103 | . 12 91 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 5 . . . . Average Corruption 3 | . . . . . . 3 . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1 | . . . . . . . . 1 . . Projectiles 1 | . . . . . . . . 1 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 760 | . 60 126 . . 14 342 . 760 170 294 Average Temperature 164 | . 19 47 . . 7 105 . 232 98 156 Received Heat Transfer 2086 | . 156 99 . . 315 760 12 522 24 198 Effects 39 | . . . . . . 1 . 38 . . Shutdowns 10 | . . . . . . 1 . 9 . . Energy Bleed 5 | . . . . . . . . 5 . . Interference 7 | . . . . . . . . 7 . . Matter Decay 2 | . . . . . . . . 2 . . Short Circuit 4 | . . . . . . . . 4 . . Damage (minor) 2 | . . . . . . . . 2 . . Damage (major) 8 | . . . . . . . . 8 . . Damage (core) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 296 | . 37 259 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Peak Influence 878 | . 142 155 . . 245 878 475 720 408 . Initial 460 | . . 55 . . . 159 460 332 372 . Average 320 | . 77 41 . . 98 507 461 599 294 . Maximum Alert Level 3 | . . . . . 1 3 2 3 2 . Low Security (%) 37 | 100 100 100 . 100 71 8 . . . . Level 1 24 | . . . . . 28 26 . 6 94 . Level 2 31 | . . . . . . 47 100 80 5 . Level 3 6 | . . . . . . 17 . 12 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . 1 . . 1 1 . . . 1 . Investigation 3 | . . . . 1 1 . . . 1 . Extermination . | . . . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Distress Signals 3 | . 2 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 81 | . 8 4 . . 13 26 1 23 1 5 Peak Tracking Total 6 | . 3 2 . . 5 6 1 6 1 5 Tactical Retreats 4 | . . . . . 1 . . 3 . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Traps Triggered 7 | . . . . . 1 5 . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Machines Disabled 4 | . . . . . . 3 . 1 . . Max in Single Turn 2 | . . . . . . 2 . 1 . . Garrison Relay 1 | . . . . . . 1 . . . . Phase Generator 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Machines Accessed 11 | . 1 . 1 1 1 2 2 1 2 . Terminals 5 | . 1 . . . . 2 . 1 1 . Fabricators 2 | . . . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . Total Hacks 15 | . 2 . 1 1 1 3 2 2 3 . Successful 8 | . 1 . 1 1 1 1 2 . 1 . Failed 7 | . 1 . . . . 2 . 2 2 . Catastrophic 2 | . . . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . 2 . 1 . . . . . 2 . Terminals 9 | . 2 . . . . 3 . 2 2 . Fabricators 2 | . . . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . Terminal Hacks 3 | . . . 1 1 . 1 . . . . Open Door 1 | . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . 1 . Network Status 2 | . . . . . . . 1 . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . Unlock Access 2 | . . . . . 1 . 1 . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used 1 | . 1 . . . . . . . . . Hacking Detections 7 | . 1 . . . . 1 2 1 2 . Full Trace Events 3 | . . . . . . 1 . 1 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Used RIF Installer 2 | . . . . . . 1 . 1 . . Zone Cloak 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . Machine Destruction 4 | . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Total Allies 2 | . . 2 . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . Highest-Rated Group 42 | . . 42 42 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Turns Passed 5735 | 58 272 887 449 377 298 1355 208 919 774 138 Spaces Moved 2444 | 42 119 423 236 192 121 549 108 264 327 63 Core 6 | 5 . . . . . . . 1 . . Treads 160 | . . . . . . . . 64 96 . Legs 2278 | 37 119 423 236 192 121 549 108 199 231 63 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 186 186 120 190 Average Speed 194 | 111 171 190 190 190 128 186 186 241 227 190 Slowest Speed 1300 | 120 190 190 190 190 190 260 186 1300 320 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 33 85 61 58 10 66 3 37 10 5 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 4 | . . . . . 2 . . 2 . . Terrain Destroyed 82 | . . . . . 2 75 . 3 1 1 Melee 4 | . . . . . 2 . . 2 . . Projectile 3 | . . . . . . . . 1 1 1 AOE 75 | . . . . . . 75 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Gar Fac Low Total 3020 | 50 148 489 238 206 199 718 115 439 347 71 Wait 143 | . . 39 . 9 . 9 7 76 2 1 Move 2432 | 41 118 422 235 191 120 547 107 262 326 63 Hop . | . . . . . . . . . . . Pick Up 50 | 3 4 6 2 2 8 14 . 8 3 . Fast Attach 35 | 6 2 1 . . 5 6 1 6 8 . Attach 27 | . . 1 . . 3 12 . 8 1 2 Detach 10 | . 2 . . . 2 1 . 4 1 . Swap 25 | . 1 5 . 1 7 9 . 2 . . Drop 36 | . . 5 1 3 11 9 . 4 3 . Fire 242 | . 21 10 . . 41 100 . 62 3 5 Melee 4 | . . . . . 2 . . 2 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 16 | . . . . . . 11 . 5 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -7/Factory -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered Mines 394 | -10/Mines | Learned Materials stockpile data 672 | -10/Mines | Discovered new exit (range 7) 760 | -10/Mines | Build established: Scavenger-Mutant 1205 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1205 | -10/Mines | Discovered new exit (range 5) 1218 | -10/Mines | Entered Exiles 1218 | -10/Exiles | Accompanied by 2 allies 1248 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1266 | -10/Exiles | Met 8R-AWN 1293 | -10/Exiles | Met EX-HEX 1348 | -10/Exiles | Met EX-BIN 1370 | -10/Exiles | Aligned with FarCom system 1372 | -10/Exiles | Given EX-Vault access code 1416 | -10/Exiles | Opened EX-Vault 1431 | -10/Exiles | Found Longsword +1 1472 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1533 | -10/Exiles | Met EX-DEC 1650 | -10/Exiles | Discovered new exit (range 10) 1667 | -10/Exiles | Left Exiles lab with Longsword +1 1667 | -10/Exiles | Entered Mines 1957 | -9/Mines | Met a Derelict shopkeep closing up shop 2023 | -9/Mines | Discovered new exit (range 11) 2044 | -9/Mines | Entered Materials 2044 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2340 | -8/Materials | Identified exit to Garrison 2342 | -8/Materials | Entered Garrison 2370 | -8/Garrison | Triggered checkpoint 2466 | -8/Garrison | Triggered checkpoint 2547 | -8/Garrison | Spotted B-75 Beast 2597 | -8/Garrison | Destroyed B-75 Beast 2619 | -8/Garrison | Lost 7 parts (4n1u2w) 2737 | -8/Garrison | Phase Generator disabled 2898 | -8/Garrison | Core integrity fell below 50% 3034 | -8/Garrison | Triggered checkpoint 3050 | -8/Garrison | Triggered checkpoint 3107 | -8/Garrison | Destroyed 7 combat bots 3150 | -8/Garrison | Discovered new exit (range 10) 3174 | -8/Garrison | Triggered checkpoint 3382 | -8/Garrison | Discovered new exit (range 10) 3417 | -8/Garrison | Installed Relay Interface Framework 3507 | -8/Garrison | Garrison Relay disabled 3649 | -8/Garrison | Core integrity fell below 20% 3697 | -8/Garrison | Entered Factory 3697 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3903 | -7/Factory | Identified exit to Garrison 3905 | -7/Factory | Entered Garrison 4027 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 4112 | -7/Garrison | Triggered checkpoint 4244 | -7/Garrison | Triggered checkpoint 4306 | -7/Garrison | Lost 6 parts (2n2u2w) 4310 | -7/Garrison | Destroyed 7 combat bots 4445 | -7/Garrison | Core integrity fell below 50% 4501 | -7/Garrison | Core integrity fell below 20% 4515 | -7/Garrison | Lost 4 parts (3n1w) 4770 | -7/Garrison | Discovered new exit (range 15) 4792 | -7/Garrison | Lost 3 parts (1p1u1w) 4824 | -7/Garrison | Entered Factory 5046 | -7/Factory | Build established: Skirmisher 5527 | -7/Factory | Discovered new exit (range 6) 5598 | -7/Factory | Entered Lower Caves 5715 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5736 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE Penetrated by Slug. S-27 Virus springs to life. G-47 Trooper springs to life. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Slug penetrates Wall. Y-64 Sentinel: "REQUESTING BACKUP." S-27 Virus destroyed. Lyr. Medium Armor Plating severed. VTOL Module fries itself beyond repair. Penetrated by Slug. Autogun fries itself beyond repair. L-41 Fighter knocked back. Penetrated by Slug. L-41 Fighter destroyed. Penetrated by Slug. Magnetic Acceleration Cannon destroyed. Critical hit (Burn: +37). Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ##???????????????? | | ???????????????????????? #???????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? #????????????????? | | ???????????????####### #????????????????? | | ???????????????# #???????????????? | | ???????????????# ### ### #????????????????? | | ???????????????# #" # #????????????????? | | ???????????????# #" # ##???????????????? | | ??????????????## #??# g ????????????????? | | ??????????????# #???#%Yg!#?????????????????? | | ??????????????# #" =%#?????????????????? | | ??????????????## #""""?"#@#?????????????????? | | ??????????????## ########!##????????????????? | | ??????????##### ##???????????????? | | ?????????## ##??????????????? | | ???????### ## #??????????????? | | ???????# ### #??????????????? | | ???????## #####?# #??????????????? | | ????????# #?????## #??????????????? | | ????????####??????##### ##??????????????? | | ??????????????????????## ##???????????????? | | ???????????????????????#####????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 ECM Strength 1 Corruption Block 16 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 10 Target Analysis 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticAngularBox Manual? 0 Play Time 00:36:25 Cumulative 254.8 hours Start 2024.08.28 @ 15:22:16 End 2024.08.28 @ 16:01:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 478 Rogue 476 Adventurer 2 Explorer 0 Win Type - Total 14 Types 11/0/1/2/0/0/0/0/0 Lore% 74 Gallery% 68 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 480c3aeb-9933-4133-8394-1471d384a9af