Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.21 @ 09:30:59 Player: Quantum Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (142) 710 Value Destroyed (4083) 4083 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 10313 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 78/500 Energy 108/650 System Corruption 0% Temperature Critical (1506) Movement Treading (243) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Medium Battery Compact Battery High-capacity Matter Pod Improved Weapon Cycler > --- WEAPON (5) ------- Heavy Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Autogun Coil Gun > --- INVENTORY (15) --- Linear Gravjet High-capacity Matter Pod (19) Advanced Field Recycling Unit (0) Heart of Steel Heavy Flak Cannon Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Compact Battery High-capacity Matter Pod Improved Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Long-range Proton Cannon Heavy Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Coil Gun > --- INVENTORY -------- Linear Gravjet Medium Battery High-capacity Matter Pod Advanced Field Recycling Unit Heart of Steel Autogun Heavy Flak Cannon Self-destruct Interrupter [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Compact Battery Device Energy Filter Storage Compact Battery Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Slots Evolved 11 | . 1 2 2 . 2 . . . . 2 . 2 Power 2 | . 1 . . . . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . . . . . . Utility 4 | . . . 1 . 2 . . . . 1 . . Weapon 3 | . . 1 . . . . . . . 1 . 1 Parts Attached 101 | 8 12 16 5 18 13 1 3 . 7 . 10 8 Power 19 | 1 3 3 2 2 3 . 1 . 2 . . 2 Engine 12 | 1 3 2 1 . 3 . . . . . . 2 Core 7 | . . 1 1 2 . . 1 . 2 . . . Reactor . | . . . . . . . . . . . . . Propulsion 24 | 3 4 4 1 5 2 . . . . . 4 1 Treads 12 | . . . . 5 2 . . . . . 4 1 Leg 3 | 2 1 . . . . . . . . . . . Wheel 5 | 1 3 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 4 | . . 3 1 . . . . . . . . . Utility 27 | 2 1 5 1 5 3 1 . . 4 . 3 2 Device 9 | 1 . 1 . 1 1 1 . . 1 . 1 2 Storage 8 | . 1 1 . 2 . . . . 3 . 1 . Processor 6 | 1 . 2 1 1 1 . . . . . . . Hackware 1 | . . . . . 1 . . . . . . . Protection 3 | . . 1 . 1 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 31 | 2 4 4 1 6 5 . 2 . 1 . 3 3 Energy Gun 6 | 1 1 . 1 3 . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . 2 2 Ballistic Gun 14 | 1 2 3 . 2 4 . . . 1 . 1 . Ballistic Cannon 2 | . . . . . . . 1 . . . . 1 Launcher 2 | . . 1 . . . . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . . Parts Lost 19 | . 2 1 . 4 . . 2 . 6 . 3 1 Power 8 | . 2 1 . 2 . . . . 1 . 1 1 Propulsion 4 | . . . . . . . 2 . 1 . 1 . Utility 6 | . . . . 2 . . . . 4 . . . Weapon 1 | . . . . . . . . . . . 1 . Highest Loss Streak 6 | . 2 1 . 2 . . 2 . 6 . 2 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 5 | 3 6 6 6 6 5 5 5 5 2 2 2 4 Power . | . . . . . . . . . . . . . Propulsion . | 1 . . . . . . . . . . . . Utility 3 | . 4 5 5 5 4 5 4 4 1 1 1 1 Weapon . | 1 . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 18 | 4 3 2 1 3 . . 1 . 1 . . 3 Power 1 | 1 . . . . . . . . . . . . Propulsion 4 | 2 . . . 1 . . . . . . . 1 Utility 12 | 1 3 2 1 2 . . 1 . 1 . . 1 Weapon . | . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 94 94 88 83 95 100 92 85 77 68 86 98 Engine 9 | . 21 14 2 2 11 14 11 7 4 . . 9 Core 4 | . . 3 12 6 3 . 2 7 8 12 9 4 Treads 16 | . . . . 16 28 28 21 14 9 6 17 22 Leg 1 | . 15 . . . . . . . . . . . Wheel 1 | . 7 7 . . . . . . . . . . Flight 3 | . . 20 28 10 . . . . . . . . Device 7 | . 12 3 . . 5 13 14 14 4 6 8 10 Storage 14 | . 9 10 8 8 13 14 14 14 21 18 19 16 Processor 5 | . 2 1 11 9 8 7 7 7 7 6 2 . Protection 1 | . . 4 . 3 . . . . . . 4 4 Energy Gun 2 | . 9 . 1 10 . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . 6 19 Ballistic Gun 15 | . 9 27 23 9 18 21 14 14 14 12 11 7 Launcher 1 | . . . . . . . 2 7 7 6 4 . Peak Build Rating 84 | 9 10 23 30 30 42 42 45 40 40 36 60 84 Average Rating 36 | 5 9 16 25 21 37 41 41 39 34 36 51 78 On Entrance 29 | . 9 10 21 30 24 41 42 40 40 36 36 56 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 108 | 7 34 34 26 31 39 43 46 41 44 44 70 108 Greatest Support 107 | 20 26 36 18 80 90 90 90 48 48 28 100 107 Greatest Overweight (x) 6 | . 3 6 1 2 . . . . 1 1 1 1 Average Overweight (x) . | . . 1 1 . . . . . . 1 . . Largest Inventory Capacity 15 | 5 15 15 8 8 8 8 8 8 8 5 15 15 Average Capacity 9 | 5 13 11 8 6 7 8 8 8 5 5 7 15 Most Carried 10 | 5 9 10 8 8 8 6 8 8 8 5 7 10 Average Carried 6 | 3 6 6 6 6 5 5 7 7 5 5 5 7 Final Capacity 15 | 5 15 8 8 8 8 8 8 8 5 5 15 15 Final Carried 8 | 5 8 5 8 5 5 5 8 8 5 5 7 8 Class Distribution -------------------- 47% | Hacker-Gunner 12% | Hacker-Mutant 11% | Scavenger-Tank 8% | Scavenger-Mutant 7% | Hacker-Tank 6% | Scavenger-Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -6/DSF Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Matter Collected 4553 | 316 327 379 287 669 950 10 389 . 652 . 133 441 Remotely . | . . . . . . . . . . . . . Salvage Created 6337 | 107 541 765 287 1205 1840 . 308 . 70 . 538 676 Parts 347 | 13 42 48 15 70 81 . 11 . 3 . 27 37 Haulers Intercepted 5 | . 1 2 . 1 . . . . . . 1 . Recyclers Shooed 6 | . . 1 . 2 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Combat Hostiles Destroyed 74 | 1 4 9 4 17 9 . 8 . 3 . 8 11 Melee 2 | . . . . . 2 . . . . . . . Guns 53 | 1 4 9 4 17 7 . 6 . 3 . 2 . Cannons 13 | . . . . . . . . . . . 4 9 AOE 5 | . . . . . . . 2 . . . 2 1 Classes Destroyed 17 | 3 5 1 2 2 1 . 1 . . . 2 . Worker 13 | 1 3 3 . 3 3 . . . . . . . Builder 10 | . 6 2 . 1 1 . . . . . . . Tunneler 6 | 3 . . . . 3 . . . . . . . Hauler 5 | . 1 2 . 1 . . . . . . 1 . Recycler 23 | . 3 2 . 3 15 . . . . . . . Mechanic 3 | . 1 . 1 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . Watcher 7 | . . . 1 2 2 . . . . . . 2 Swarmer 11 | . 2 2 . 3 . . 2 . 2 . . . Grunt 27 | 1 2 4 1 5 3 . 3 . . . 4 4 Duelist 6 | . . . 1 1 . . . . . . 1 3 Sentry 15 | . . 3 2 7 1 . 1 . . . . 1 Specialist 2 | . . . . . . . . . . . 2 . Hunter 6 | . . . . 1 4 . . . . . . 1 Programmer 4 | . . . . . 1 . 1 . . . . 2 Heavy 1 | . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . 1 . 1 . . . Best Kill Streak 10 | 3 5 5 5 6 10 . 6 . 2 . 3 5 Combat Bots Only 6 | 1 2 4 3 6 4 . 6 . 2 . 3 4 Max Kills in Single Turn 2 | 1 2 1 1 1 2 . 1 . 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . 1 1 Melee 1 | . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Hostile Shots Fired 453 | 9 16 19 16 125 61 . 90 . 30 . 33 54 Missed 112 | 1 5 6 3 32 17 . 23 . 7 . 9 9 Hits 341 | 8 11 13 13 93 44 . 67 . 23 . 24 45 Melee 28 | . . . 3 2 . . . . . . 3 20 Projectile 313 | 8 11 13 10 91 44 . 67 . 23 . 21 25 Critical Strikes 12 | . . . . 5 2 . 1 . 1 . 1 2 Part Disruptions 1 | . . . . . . . . . . . 1 . Damage Taken 5140 | 54 214 161 153 1080 441 . 562 . 326 . 334 1815 Core 1685 | 14 65 17 28 426 23 . 66 . 33 . 9 1004 Absorbed by Shields 239 | . . . . . . . 229 . 10 . . . Ignored by Resistances 2461 | 36 133 100 91 487 266 . 470 . 196 . 192 490 Core Remaining (%) 75 | 94 68 95 . 17 . . . . 82 . 98 . Volleys Fired 333 | 12 49 30 19 85 52 . 24 . 13 . 20 29 Largest 5 | 2 2 3 3 3 3 . 3 . 3 . 4 5 Hottest 397 | 60 140 69 102 184 78 . 90 . 89 . 179 397 Shots Fired 807 | 24 76 79 57 178 141 . 69 . 35 . 53 95 Gun 687 | 24 74 79 57 178 141 . 48 . 26 . 29 31 Cannon 95 | . . . . . . . 17 . . . 14 64 Launcher 23 | . . . . . . . 4 . 9 . 10 . Special 2 | . 2 . . . . . . . . . . . Kinetic 568 | 12 37 79 55 87 141 . 65 . 26 . 29 37 Thermal 178 | 12 16 . 2 91 . . . . . . 14 43 Explosive 23 | . . . . . . . 4 . 9 . 10 . Electromagnetic 38 | . 23 . . . . . . . . . . 15 Robot Hit Streak 40 | 11 23 14 16 27 31 . 40 . 20 . 22 24 Robot Miss Streak 4 | 1 2 1 2 1 2 . 2 . 1 . 1 4 Penetration Max 1 | . . . . . 1 . 1 . 1 . . 1 Secondary Targets 3 | . . . 2 . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . Shots Hit Robots 588 | 12 51 60 41 143 105 . 51 . 30 . 38 57 Core Hits 270 | 6 26 36 13 52 47 . 23 . 10 . 26 31 Critical Kills 2 | . . 1 . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . 1 . . . . . . 2 Critical Strikes 18 | . . 1 . 8 4 . 2 . . . . 3 Burn 8 | . . . . 8 . . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 Destroy 4 | . . 1 . . 1 . . . . . . 2 Blast 2 | . . . . . . . 2 . . . . . Sever 3 | . . . . . 3 . . . . . . . Melee Attacks 7 | . . . . 2 5 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 5 | . . . . . 5 . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11832 | 139 683 572 612 2219 1904 . 1130 . 808 . 1711 2054 Guns 7570 | 139 514 572 612 2219 1641 . 682 . 440 . 432 319 Cannons 2222 | . . . . . . . 282 . . . 497 1443 Explosions 1729 | . 121 . . . . . 166 . 368 . 782 292 Melee 263 | . . . . . 263 . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 6439 | 51 161 572 612 1079 1641 . 964 . 440 . 432 487 Thermal 3209 | 88 268 . . 1140 . . . . . . 497 1216 Explosive 1316 | . . . . . . . 166 . 368 . 782 . Electromagnetic 605 | . 254 . . . . . . . . . . 351 Impact . | . . . . . . . . . . . . . Slashing 263 | . . . . . 263 . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . 1 . . . . . . . . . 1 . Average Corruption 1 | . 1 . . . . . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 119 | . 18 . . . . . . . . . 18 83 Projectiles 48 | . . . . . . . . . . . . 48 Explosions 71 | . 18 . . . . . . . . . 18 35 Melee . | . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . 2 . . . . 6 Impact . | . . . . . . . . . . . . . Kinetic 7 | . . . . . . . 2 . . . . 5 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 120 | . 35 . . . . . . . . . . 85 Shots 4 | . 2 . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 1538 | 48 116 111 306 635 328 . 495 . 483 . 334 1538 Average Temperature 187 | 24 40 31 125 206 96 . 226 . 223 . 99 446 Received Heat Transfer 1399 | 48 30 48 63 468 72 . 191 . 236 . 99 144 Effects 130 | . . . . 40 1 . 10 . 4 . 3 72 Shutdowns 35 | . . . . 10 . . 6 . 1 . . 18 Energy Bleed 15 | . . . . 3 . . 3 . . . . 9 Interference 20 | . . . . 9 . . . . . . 3 8 Matter Decay 14 | . . . . 2 . . 1 . . . . 11 Short Circuit 7 | . . . . 2 . . . . . . . 5 Damage (minor) 10 | . . . . 4 1 . . . . . . 5 Damage (major) 19 | . . . . 7 . . . . 3 . . 9 Damage (core) 10 | . . . . 3 . . . . . . . 7 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 7 | . . . . 5 . . . . . . . 2 Heat Transferred 6092 | 200 425 . . 3367 . . . . . . 700 1400 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Maximum Alert Level 1 | . . . . . . . . . . . 1 1 Low Security (%) 96 | 100 100 100 100 100 100 . . . . 100 69 89 Level 1 3 | . . . . . . . . . . . 30 10 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . Peak Influence 311 | 20 45 115 80 161 95 . . . . . 210 311 Initial 81 | . . . . . 37 . . . . . . 81 Average 36 | 1 8 30 25 39 19 . . . . . 111 73 Influence Increases 2686 | 40 191 280 129 564 405 . 195 . 80 . 230 572 Destroy 0b10 Robot/C 1480 | 20 80 180 80 340 180 . 160 . 60 . 160 220 Destroy 0b10 Robot/NC 350 | 20 70 45 10 65 120 . . . . . 10 10 Destroy Leader 402 | . 12 54 32 116 64 . 20 . 20 . 30 54 Successful Hack 54 | . 10 . 3 9 32 . . . . . . . Disable Machine 36 | . . . 4 . 8 . . . . . . 24 Anti-Garrison Action 150 | . . . . . . . . . . . . 150 Destroy Structure 154 | . 4 1 . 4 1 . . . . . 30 114 Lose Combat Pursuer 60 | . 15 . . 30 . . 15 . . . . . Influence Decreases 2375 | 40 191 280 129 448 521 . 195 . 80 . 20 471 Entered New Map 208 | . . . . . 79 . . . . . . 129 Time Decay 2072 | 40 186 270 129 408 442 . 185 . 80 . . 332 Lost Part 95 | . 5 10 . 40 . . 10 . . . 20 10 Squads Dispatched 16 | . . . . 4 6 . . . . . 2 4 Investigation 6 | . . . . 2 3 . . . . . . 1 Extermination 3 | . . . . . 2 . . . . . . 1 Reinforcement 3 | . . . . . 1 . . . . . 2 . Assault 1 | . . . . . . . . . . . . 1 Garrison 3 | . . . . 2 . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Distress Signals 3 | . . . 1 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 93 | 1 8 10 6 23 11 . 9 . 2 . 9 14 Peak Tracking Total 7 | 1 2 3 3 5 2 . 7 . 1 . 3 5 Tactical Retreats 3 | . 1 . . 1 . . 1 . . . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Traps Triggered 4 | . 2 . . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Machines Disabled 12 | . . . 1 . 2 . 2 . . . . 7 Max in Single Turn 4 | . . . 1 . 1 . 2 . . . . 4 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Machines Accessed 19 | . 2 1 2 4 5 . 2 . . 1 . 2 Terminals 11 | . 1 1 1 3 3 . 1 . . 1 . . Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 . . . . . . 1 Garrison Access 2 | . . . . 1 . . . . . . . 1 Total Hacks 83 | . 12 3 16 14 17 . 9 . . 2 . 10 Successful 60 | . 9 1 16 7 11 . 9 . . 1 . 6 Failed 23 | . 3 2 . 7 6 . . . . 1 . 4 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 45 | . 9 3 3 12 8 . 8 . . 2 . . Fabricators 4 | . . . . . 4 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . Scanalyzers 23 | . . . 13 . 5 . . . . . . 5 Garrison Access 7 | . . . . 2 . . . . . . . 5 Terminal Hacks 31 | . 6 1 3 6 5 . 9 . . 1 . . Record 12 | . . 1 . 1 2 . 8 . . . . . Part Schematic 5 | . . . . 3 2 . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . Open DSF 2 | . . . . . 1 . . . . 1 . . Alert Level 2 | . 1 . 1 . . . . . . . . . Locate Traps 2 | . . . 1 1 . . . . . . . . Dispatch Records 3 | . 2 . . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 22 | . . . 13 . 4 . . . . . . 5 Insert Component 11 | . . . 6 . 2 . . . . . . 3 Analyze 11 | . . . 7 . 2 . . . . . . 2 Garrison Access Hacks 2 | . . . . 1 . . . . . . . 1 Unlock Access 2 | . . . . 1 . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 2 1 1 4 5 . . . . 1 . 1 Full Trace Events 10 | . 1 1 1 3 3 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . 1 . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 5 3 4 . . . . . . 2 Parts Built 2 | . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 36 | . . . . . 36 . . . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . . . . . Parts Scanalyzed 10 | . . . 6 . 2 . . . . . . 2 Part Schematics Acquired 9 | . . . 5 . 2 . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . . . . . . parse_system 1 | . . . . 1 . . . . . . . . no_distress 1 | . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . . . 9 Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Active Infowar (turns) 2063 | 53 547 203 225 410 176 . . . . . . 449 Optics 535 | . . 84 225 50 176 . . . . . . . Terrain 1168 | 53 547 119 . . . . . . . . . 449 Machine Analysis 521 | . . . 111 410 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 1 . 3 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Turns Passed 6382 | 195 547 485 225 701 905 679 624 103 938 5 184 791 Spaces Moved 3183 | 136 276 277 142 258 451 434 341 64 428 3 61 312 Core 41 | 41 . . . . . . . . . . . . Treads 2293 | . . . . 199 451 434 341 64 428 3 61 312 Legs 249 | 95 154 . . . . . . . . . . . Wheels 177 | . 122 55 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 423 | . . 222 142 59 . . . . . . . . Fastest Speed 50 | 50 90 86 104 104 156 156 156 160 160 240 160 165 Average Speed 161 | 98 140 127 105 156 156 156 157 160 206 240 183 221 Slowest Speed 470 | 120 330 470 107 240 160 156 160 160 240 240 240 245 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 9 33 28 12 47 12 72 50 8 58 . 85 8 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . 2 2 . 1 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 161 | . 3 . . 1 . . 35 . 27 . 32 63 Melee . | . . . . . . . . . . . . . Projectile 11 | . . . . 1 . . . . . . 1 9 AOE 150 | . 3 . . . . . 35 . 27 . 31 54 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac DSF Fac Total 3806 | 176 364 356 174 389 553 436 378 65 452 2 96 365 Wait 4 | . . . . . . 1 . . . . . 3 Move 3171 | 135 275 276 141 257 450 433 340 63 427 2 60 312 Hop . | . . . . . . . . . . . . . Pick Up 93 | 15 17 16 7 8 12 1 4 1 1 . 3 8 Fast Attach 30 | 2 . . 1 10 . . 1 . 7 . 9 . Attach 45 | 6 7 4 3 5 12 . 2 . . . 1 5 Detach 6 | 1 . . . . 5 . . . . . . . Swap 43 | . 7 13 1 6 7 1 1 . 1 . . 6 Drop 71 | 5 9 17 2 16 10 . 3 1 3 . 3 2 Fire 333 | 12 49 30 19 85 52 . 24 . 13 . 20 29 Melee 7 | . . . . 2 5 . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . . . . . 3 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / DSF) -6/DSF -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Identified exit to Materials 73 | -11/Scrapyard | Discovered exit to Materials (range 8) 196 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Evolved 1 slot: Power x1 197 | -10/Materials | Met a group of wandering Federalists 307 | -10/Materials | Build established: Hacker-Mutant 425 | -10/Materials | Identified exit to Mines 425 | -10/Materials | Discovered exit to Mines (range 13) 634 | -10/Materials | Identified exit to Materials 634 | -10/Materials | Discovered exit to Materials (range 16) 743 | -10/Materials | Entered another Materials area 743 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1068 | -9/Materials | Identified exit to Materials 1068 | -9/Materials | Discovered exit to Materials (range 15) 1228 | -9/Materials | Entered another Materials area 1228 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1241 | -8/Materials | Identified exit to Storage 1241 | -8/Materials | Discovered exit to Storage (range 20) 1453 | -8/Materials | Entered Storage 1531 | -8/Storage | Build established: Scavenger-Skirmisher 1537 | -8/Storage | Core integrity fell below 50% 2045 | -8/Storage | Garrison activated, responded to threat 2071 | -8/Storage | Core integrity fell below 20% 2127 | -8/Storage | Identified exit to Garrison 2148 | -8/Storage | Identified exit to Factory 2148 | -8/Storage | Discovered exit to Factory (range 5) 2154 | -8/Storage | Entered Factory 2154 | -7/Factory | Evolved 2 slots: Utility x2 2454 | -7/Factory | Fabricated Minigun (x2) 3033 | -7/Factory | Build established: Hacker-Gunner 3034 | -7/Factory | Identified exit to Lower Caves 3034 | -7/Factory | Discovered exit to Lower Caves (range 5) 3059 | -7/Factory | Entered Lower Caves 3086 | -7/Lower Caves | Learned Factory stockpile data 3104 | -7/Lower Caves | Encountered a Warlord checkpoint 3567 | -7/Lower Caves | Learned Factory trap positions 3728 | -7/Lower Caves | Identified exit to Lower Caves 3728 | -7/Lower Caves | Discovered exit to Lower Caves (range 9) 3738 | -7/Lower Caves | Entered another Lower Caves area 3816 | -7/Lower Caves | Found DCF Scrap (10 items) 3834 | -7/Lower Caves | Spotted B-75 Beast 3854 | -7/Lower Caves | Destroyed B-75 Beast 3983 | -7/Lower Caves | Found Prototype Device 4066 | -7/Lower Caves | Attracted the attention of an 0b10 base 4157 | -7/Lower Caves | Learned location of 2 exits from Upper Caves 4157 | -7/Lower Caves | Learned Research emergency access door positions 4157 | -7/Lower Caves | Learned Extension emergency access door positions 4157 | -7/Lower Caves | Learned Armory terminal intel 4338 | -7/Lower Caves | Identified exit to Zion 4338 | -7/Lower Caves | Discovered exit to Zion (range 15) 4362 | -7/Lower Caves | Entered Zion 4439 | -7/Zion | Identified exit to Proximity Caves 4439 | -7/Zion | Discovered exit to Proximity Caves (range 16) 4465 | -7/Zion | Entered Proximity Caves 4544 | -6/Proximity Caves | Learned 4 Factory zone layouts 4739 | -6/Proximity Caves | Spotted B-75 Beast 4768 | -6/Proximity Caves | Destroyed B-75 Beast 4797 | -6/Proximity Caves | Lost 6 parts (1p1n4u) 4987 | -6/Proximity Caves | Identified exit to Factory 4987 | -6/Proximity Caves | Discovered exit to Factory (range 6) 5403 | -6/Proximity Caves | Entered Factory 5403 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5404 | -6/Factory | Identified exit to Lower Caves 5406 | -6/Factory | Loaded intel: 88 trap records 5408 | -6/Factory | Identified exit to DSF 5408 | -6/Factory | Entered DSF 5443 | -6/DSF | Additional patrols routed to DSF 5548 | -6/DSF | Sterilization system engaged 5562 | -6/DSF | Identified exit to Factory 5562 | -6/DSF | Discovered exit to Factory (range 16) 5568 | -6/DSF | Ambient heat levels rising (+10) 5583 | -6/DSF | Ambient heat levels rising (+10) 5592 | -6/DSF | Entered Factory 5592 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6086 | -5/Factory | Identified exit to Garrison 6116 | -5/Factory | Build established: Hacker-Tank 6174 | -5/Factory | Identified Heart of Steel 6340 | -5/Factory | Core integrity fell below 50% 6372 | -5/Factory | Core integrity fell below 20% 6384 | -5/Factory | Core destroyed Last Messages --------------- 06373_ Arm. Medium Treads broken. 06373_ Overheating: Short circuit. 06378_ Overheating: Broken Autogun damaged (-17). 06378_ Overheating: Adv. Plasma Cannon damaged (-88). 06378_ Overheating: Coil Gun damaged (-9). 06379_ L-41 Fighter suffers critical hit (Destroy). 06379_ Destroyed Imp. Deuterium Engine. 06379_ Microactuators melted. 06379_ L-41 Fighter destroyed. 06381_ Fusion Modulator explodes. 06381_ Destroyed Lgt. Deuterium Engine. 06381_ W-25 Informer destroyed. 06381_ Fusion Modulator explodes. 06384_ Overheating: Core damaged (-130). [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????;;; ;;;; ################### | | ???????????# ; # | | ???????????# ;;## """"""""" | | ???????????; # ! | | ???????????; ;;;# | | ?????????? ; ; # "" | | ??????????#; ; ## S"" | | ?????????? ; @% ; ## "" | | ???????????##;; %;;############+######## | | ?????????? ]!= + ! | | ??????????? [ /%! # ! | | ??????????? !* # | | ??????????? ! "= +? """ | | ??????????? = = " " #? """ | | ????????????##################;*%= " #??""" | | ??????????????????????????????##[ ! " #??### | | ??????????????????????? ??????#" "" ###### | | ??????????????????????????????#T # | | ??????????????????????????????# % # | | ??????????????????????????#??#"# " # | | ????????????????????????????# #" # | | ????????????????????????????#### # """ | | ??????????????????????????????## # """ | | ????????????????????????? ? % # """ | | ????????????????????????? ? # | | ?????????????????????????? ?"" """ """ + """ | | ????????????????????????????"" """ """ # """ | | ?????????????????????????????"??"" """ =** # """ | | ???????????????????????????? ?? =* # | | ????????????????????????"???"" """ """ =* # """ | | ?????????????????????????"?""" """ """ # """ | | ????????????????????????"??""" """ """ # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 40 Energy Capacity 760 Matter Stores 700 Matter Capacity 700 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 7 Energy Filtering 30 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Sensor Array | -8/Materials | Scanalyzed Med. Matter Pod | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Minigun | -8/Storage | Hacked Adv. Treads | -8/Storage | Hacked Greatsword | -8/Storage | Hacked Gauss Rifle | -7/Factory | Scanalyzed Med. Battery | -7/Factory | Scanalyzed Proton Missile Launcher | -7/Factory | Hacked Gravmag Array | -7/Factory | Hacked Autogun | -5/Factory | Scanalyzed Hvy. Flak Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Minigun | x2 | -7/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot First Step to Greatness Hey, That's Mine! I'm Back, Baby! It's Just You Just What I Needed Knowing Is Half The Battle Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Please Form A Line Risk Taker Safety First Serviceable Loadout Shopping List Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed ServoCooledProtomatter Manual? 0 Play Time 02:00:27 Cumulative 1.9 hours Start 2025.05.20 @ 20:01:43 End 2025.05.21 @ 09:30:59 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 603e9ffc-6360-44e3-b2ee-96e84f359592