Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.02 @ 16:01:16 Player: Rocko1345 Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (113) 565 Value Destroyed (4431) 4431 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 10700 Bonus ------- Follower Combat Kills 204 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 92/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (5) ---- Compact Matter Pod (150) Advanced Transmission Jammer Gatling Laser Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Light Armored Exoskeleton Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Cooling System Large Storage Unit Enhanced Optical Array Core Analyzer Improved Particle Charger Improved Hacking Suite System Shield > --- WEAPON ----------- Thermic Laser Wave Gun Variable Charge Gun Advanced Variable Charge Gun > --- INVENTORY -------- Compact Battery Medium Matter Pod Compact Matter Pod Machine Analyzer Advanced Signal Interpreter Transmission Jammer Hacking Suite System Guard Improved System Restoration Module Gatling Laser Heavy Rocket Launcher Improved Datajack Improved Remote Datajack Powered Hammer Great Axe [Rating: 88] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Hybrid Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Precision Assault Rifle Energy Gun Thermic Laser Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 . . 2 Power 1 | . . . . 1 . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 8 | . . 2 2 . . . 2 . . . 2 Weapon 2 | . . . . . . . . 2 . . . Parts Attached 128 | 6 4 13 10 27 2 2 27 3 . . 34 Power 15 | 1 . 2 . 3 1 . 4 1 . . 3 Engine 7 | 1 . 1 . 2 1 . 2 . . . . Core 7 | . . 1 . 1 . . 2 1 . . 2 Reactor 1 | . . . . . . . . . . . 1 Propulsion 28 | 2 1 4 3 10 . . 3 . . . 5 Treads 7 | 2 1 2 2 . . . . . . . . Leg 17 | . . 2 1 10 . . 3 . . . 1 Wheel 4 | . . . . . . . . . . . 4 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 45 | 1 3 4 4 6 . . 12 . . . 15 Device 15 | . . 1 . 3 . . 5 . . . 6 Storage 8 | 1 3 . . . . . 1 . . . 3 Processor 8 | . . 1 1 . . . 2 . . . 4 Hackware 7 | . . . . 1 . . 4 . . . 2 Protection 7 | . . 2 3 2 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 40 | 2 . 3 3 8 1 2 8 2 . . 11 Energy Gun 12 | . . . . . . . 5 2 . . 5 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 10 | 2 . 1 1 4 1 1 . . . . . Ballistic Cannon 2 | . . . 2 . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon 4 | . . 1 . 1 . . . . . . 2 Slashing Weapon 8 | . . . . 3 . . 3 . . . 2 Piercing Weapon 2 | . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . . . . 3 Parts Lost 57 | . 1 8 . 3 . . 13 . . . 32 Power 13 | . . 2 . 2 . . 4 . . . 5 Propulsion 13 | . 1 3 . . . . 2 . . . 7 Utility 20 | . . 2 . 1 . . 4 . . . 13 Weapon 11 | . . 1 . . . . 3 . . . 7 Highest Loss Streak 8 | . 1 3 . 1 . . 5 . . . 8 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 84 76 87 99 93 100 89 91 94 94 63 Engine 6 | . 14 8 9 6 8 15 5 . . . . Core 4 | . . 2 . 6 . . 3 10 11 11 3 Treads 4 | . 27 17 10 . . . . . . . . Leg 12 | . . 4 7 22 23 23 13 11 11 11 4 Device 9 | . . 2 9 12 7 7 10 17 17 17 8 Storage 7 | . 14 11 9 7 7 7 6 5 5 5 6 Processor 13 | . . 7 13 15 15 15 16 11 11 11 17 Hackware 6 | . . . . 3 7 7 17 11 11 11 6 Protection 3 | . . 6 10 5 7 7 1 . . . . Energy Gun 4 | . . . . . . . 6 21 23 23 6 Ballistic Gun 7 | . 28 8 1 11 14 13 3 . . . . Ballistic Cannon 1 | . . . 12 . . . . . . . . Impact Weapon 1 | . . 7 4 . . . . . . . 1 Slashing Weapon 1 | . . . . 2 . . 1 . . . . Naked Turns 109 | . . . . . . . . . . . 109 Heaviest Build 63 | 13 28 33 44 54 53 53 53 58 58 58 63 Greatest Support 59 | 40 40 40 46 59 53 53 53 50 50 50 50 Greatest Overweight (x) 9 | . . 1 1 1 . . 1 1 1 1 9 Average Overweight (x) . | . . . . . . . . . 1 1 1 Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 2 10 13 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 7 10 14 14 14 15 13 14 14 15 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 9 11 15 15 15 15 15 15 15 15 3 Class Distribution -------------------- 55% | Mutant 18% | Hacker-Mutant 14% | Hacker-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Assassin | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Matter Collected 2912 | 231 138 354 378 794 149 . 451 50 . . 367 Remotely . | . . . . . . . . . . . . Salvage Created 4958 | . 280 627 454 966 304 71 624 149 156 200 1127 Parts 230 | . 26 23 29 45 19 3 31 4 9 10 31 Haulers Intercepted 4 | . . . 3 1 . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . 21 3 . . 15 10 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Combat Hostiles Destroyed 93 | . 11 14 9 12 7 3 10 . 5 3 19 Melee 19 | . . 4 . 5 . . 1 . . . 9 Guns 53 | . 11 4 . 7 7 1 9 . 5 1 8 Cannons 9 | . . . 9 . . . . . . . . AOE 2 | . . . . . . 2 . . . . . Classes Destroyed 12 | . 2 5 3 1 . . . . . 1 . Hauler 4 | . . . 3 1 . . . . . . . Recycler 7 | . . 1 . 3 . . . 1 . . 2 Operator 3 | . . 1 . 1 . . 1 . . . . Watcher 6 | . . 1 1 1 . . 1 1 . . 1 Swarmer 24 | . 6 3 . . 3 . . . 4 . 8 Grunt 33 | . 5 6 4 3 2 3 6 . . . 4 Brawler 3 | . . . 2 . 1 . . . . . . Duelist 1 | . . 1 . . . . . . . . . Sentry 13 | . . 4 2 3 1 . 2 . 1 . . Hunter 6 | . . . 1 2 . . . . . 2 1 Programmer 12 | . . . . 4 . . 2 . . . 6 Behemoth 1 | . . . . . . . . . . 1 . Best Kill Streak 5 | . 3 3 3 4 4 3 4 1 4 2 5 Combat Bots Only 4 | . 3 3 3 2 4 3 4 . 4 2 4 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 1 1 1 1 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 2 | . . . . . . 2 . . . . . Melee 1 | . . 1 . 1 . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Hostile Shots Fired 866 | . 77 88 27 186 57 7 129 . 13 30 252 Missed 269 | . 24 19 7 64 19 5 53 . 4 12 62 Damage Taken 8500 | . 513 959 252 1226 442 34 1142 . 173 409 3350 Core 1899 | . 107 123 49 122 65 . 157 . . 111 1165 Absorbed by Shields 30 | . . . . . . . . . . . 30 Regen/Repaired (Parts) 128 | . . . . 128 . . . . . . . Core Remaining (%) 79 | 100 57 69 91 . . 73 81 . . 88 . Volleys Fired 281 | . 37 51 44 43 14 5 39 3 6 8 31 Largest 4 | . 2 2 2 2 2 2 2 4 4 4 3 Hottest 310 | . 40 40 88 56 56 56 154 309 309 309 310 Shots Fired 508 | . 76 54 63 80 28 6 62 12 23 32 72 Gun 414 | . 76 20 7 80 28 2 62 12 23 32 72 Cannon 56 | . . . 56 . . . . . . . . Launcher 4 | . . . . . . 4 . . . . . Special 34 | . . 34 . . . . . . . . . Kinetic 304 | . 76 20 63 80 28 2 35 . . . . Thermal 195 | . . 34 . . . . 24 12 23 32 70 Explosive 4 | . . . . . . 4 . . . . . Electromagnetic 5 | . . . . . . . 3 . . . 2 Robot Hit Streak 20 | . 11 9 13 19 18 18 15 11 5 20 10 Robot Miss Streak 5 | . 5 3 2 3 1 2 3 1 3 3 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 11 | . 5 . . . 3 . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . 1 Shots Hit Robots 421 | . 45 46 48 85 25 3 50 7 8 26 78 Core Hits 188 | . 20 11 22 33 13 7 29 5 9 8 31 Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed 11 | . 1 4 . 1 . . . . . . 5 Critical Strikes 30 | . 1 6 2 6 . . 2 . 1 1 11 Burn 8 | . . . . . . . 2 . 1 1 4 Destroy 1 | . 1 . . . . . . . . . . Blast 2 | . . . 2 . . . . . . . . Smash 12 | . . 6 . 1 . . . . . . 5 Sever 6 | . . . . 5 . . . . . . 1 Impale 1 | . . . . . . . . . . . 1 Melee Attacks 138 | . . 40 . 31 . . 18 . . . 49 Impact 70 | . . 40 . 2 . . . . . . 28 Slashing 57 | . . . . 29 . . 18 . . . 10 Piercing 11 | . . . . . . . . . . . 11 Sneak Attacks 6 | . . 1 . . . . 1 . . . 4 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 Damage Inflicted 11120 | . 496 1354 1093 2029 506 402 1363 142 159 634 2942 Guns 5702 | . 496 206 99 1228 506 21 876 142 159 634 1335 Cannons 994 | . . . 994 . . . . . . . . Explosions 545 | . . . . . . 381 164 . . . . Melee 3876 | . . 1148 . 798 . . 323 . . . 1607 Ramming 3 | . . . . 3 . . . . . . . Kinetic 4091 | . 496 206 1093 1228 506 21 541 . . . . Thermal 2744 | . . . . . . . 474 142 159 634 1335 Explosive 381 | . . . . . . 381 . . . . . Electromagnetic 25 | . . . . . . . 25 . . . . Impact 2075 | . . 1148 . 60 . . . . . . 867 Slashing 1411 | . . . . 738 . . 323 . . . 350 Piercing 390 | . . . . . . . . . . . 390 Highest Corruption 11 | . 3 2 . 3 . . 3 . . . 11 Average Corruption 4 | . 2 2 . 2 . . 2 . . . 6 Corruption Purged 6 | . . . . 3 . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 57 | . 6 8 . 1 . . 3 . . . 39 Message Errors 13 | . 1 3 . . . . 1 . . . 8 Matter Fused 17 | . . 2 . . . . 1 . . . 14 Heat Flow Errors 4 | . . . . . . . 1 . . . 3 Energy Discharges 5 | . . 2 . . . . . . . . 3 Parts Rejected 2 | . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 9 | . 2 1 . 1 . . . . . . 5 Data Loss (major) 3 | . 1 . . . . . . . . . 2 Misfires 2 | . 2 . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots 3 | . . . . . . . . . . . 3 Effects 1 | . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 Overflow Damage 869 | . . 353 . 69 . . 136 . . . 311 Projectiles . | . . . . . . . . . . . . Explosions 9 | . . . . . . . 9 . . . . Melee 860 | . . 353 . 69 . . 127 . . . 311 Knockbacks 17 | . . 5 10 . . . . . . . 2 Impact 7 | . . 5 . . . . . . . . 2 Kinetic 9 | . . . 9 . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage 70 | . . . . . . . 70 . . . . Shots 1 | . . . . . . . 1 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . Kicked 1 | . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 208 | . 24 8 134 54 78 42 97 57 114 114 208 Average Temperature 38 | . 8 6 49 26 35 24 18 38 48 52 47 Received Heat Transfer 1453 | . 117 282 108 228 150 18 315 . 36 48 151 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 17 | . . 11 . 3 . . . . . . 3 Impact Corruptions 29 | . . 14 . 3 . . . . . . 12 Robots Melted 3 | . . . . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . . . . 2 1 Parts Melted 26 | . . . . 2 . . 2 2 1 3 16 Heat Transferred 5762 | . . . . . . . 1198 298 422 1356 2488 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Peak Influence 320 | . 179 320 173 215 . . 102 115 . . 173 Initial 131 | . . 61 131 27 . . 78 25 . . 50 Average 82 | . 56 159 98 95 . . 38 42 . . 59 Maximum Alert Level 1 | . . 1 . 1 . . . . . . . Low Security (%) 92 | 100 100 58 100 94 . . 100 100 . . 100 Level 1 7 | . . 41 . 5 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . . 1 . 5 . . 4 1 . . 6 Investigation . | . . . . . . . . . . . . Extermination 12 | . . . . 4 . . 3 1 . . 4 Reinforcement 5 | . . 1 . 1 . . 1 . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Distress Signals 7 | . 1 2 1 . . . 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 153 | . 18 31 11 20 10 3 15 3 9 3 30 Peak Tracking Total 6 | . 5 4 3 3 6 3 4 2 5 2 6 Tactical Retreats 19 | . . 9 1 2 2 . 1 . 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Traps Triggered 8 | . 2 1 . 1 . . . 1 . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Machines Disabled 2 | . . 1 . 1 . . . . . . . Max in Single Turn 1 | . . 1 . 1 . . . . . . . Garrison Access 5 | . . . 1 2 . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Machines Accessed 47 | . 7 6 4 15 . . 11 . . . 4 Terminals 31 | . 6 6 2 9 . . 6 . . . 2 Fabricators 4 | . . . . 2 . . 1 . . . 1 Repair Stations 3 | . . . 1 2 . . . . . . . Recycling Units 4 | . 1 . . . . . 2 . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . 1 2 . . 2 . . . . Total Hacks 126 | . 27 17 12 31 . . 32 . . . 7 Successful 69 | . 17 10 7 12 . . 17 . . . 6 Failed 56 | . 9 7 5 19 . . 15 . . . 1 Catastrophic 9 | . 1 2 1 3 . . 1 . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 50 | . 12 15 6 4 . . 12 . . . 1 Terminals 97 | . 26 17 8 21 . . 21 . . . 4 Fabricators 8 | . . . . 4 . . 3 . . . 1 Repair Stations 6 | . . . 2 4 . . . . . . . Recycling Units 9 | . 1 . . . . . 6 . . . 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . 2 2 . . 2 . . . . Terminal Hacks 34 | . 12 5 2 6 . . 6 . . . 3 Record 3 | . 2 . . 1 . . . . . . . Robot Analysis 3 | . . . 2 . . . 1 . . . . Prototype ID Bank 6 | . 4 . . 2 . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . Level Access Points 2 | . . 1 . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . . . . 1 Machine Index 1 | . . . . 1 . . . . . . . Terminal Index 4 | . 1 1 . 1 . . 1 . . . . Locate Traps 6 | . 1 1 . 1 . . 1 . . . 2 Registered Components 2 | . 1 1 . . . . . . . . . Zone Layout 3 | . 1 1 . . . . 1 . . . . Fabricator Hacks 3 | . . . . 1 . . 1 . . . 1 Network Status 2 | . . . . 1 . . 1 . . . . Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . 1 3 . . . . . . . Scan Component 3 | . . . 1 2 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks 6 | . 1 . . . . . 3 . . . 2 Report Inventory 4 | . 1 . . . . . 2 . . . 1 Retrieve Components 2 | . . . . . . . 1 . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 2 . . 2 . . . . Seal Access 5 | . . . 1 2 . . 2 . . . . Unauthorized Hacks 17 | . 4 5 3 . . . 5 . . . . Terminals 15 | . 4 5 3 . . . 3 . . . . Track 2 | . 1 1 . . . . . . . . . Botnet 9 | . 2 3 2 . . . 2 . . . . Operators 4 | . 1 1 1 . . . 1 . . . . Fabricators 2 | . . . . . . . 2 . . . . Report 1 | . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 38 | . 6 6 4 12 . . 8 . . . 2 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . Time 58 | . . . . . . . . . . . 58 Total Part Build Rating 7 | . . . . . . . . . . . 7 Parts Repaired 1 | . . . . 1 . . . . . . . Time 38 | . . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 2 . . . 8 Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 3 1 Autooverrided 1 | . . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . 1 . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Total Allies 4 | . . . . . . . . 3 1 . . Largest Group 4 | . . . . . . . . 3 4 . . Highest-Rated Group 105 | . . . . . . . . 93 105 . . Highest-Rated Ally 31 | . . . . . . . . 31 31 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 56 | . . . . . . . . 22 34 . . Total Damage 676 | . . . . . . . . 304 372 . . Kills 7 | . . . . . . . . 2 5 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Robot Analysis Total 3 | . . . 2 . . . 1 . . . . Derelict Logs Recovered 5 | . . . . . 1 . . . 2 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Turns Passed 14626 | 106 974 1868 1253 3503 659 40 2698 402 1011 310 1802 Spaces Moved 7305 | 61 530 724 616 2004 498 22 1173 173 449 128 927 Core 212 | 5 . . . . . . . . . . 207 Treads 1479 | 56 530 530 361 2 . . . . . . . Legs 5148 | . . 194 255 2002 498 22 1173 173 449 128 254 Wheels 466 | . . . . . . . . . . . 466 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 123 123 123 120 130 220 220 50 Average Speed 154 | 150 160 169 173 135 123 123 159 200 220 220 132 Slowest Speed 500 | 160 160 240 240 200 123 123 250 220 220 220 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 4 84 55 36 30 72 7 27 4 62 20 22 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . . . 1 . 1 . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 . 1 . 1 . Scrap Searched 5 | . . . . . 3 . . . 2 . . Spaces Dug 12 | . . 1 . 2 . . 9 . . . . Terrain Destroyed 86 | . . 1 3 2 . 60 14 . 1 . 5 Melee 12 | . . 1 . 2 . . 9 . . . . Projectile 9 | . . . 3 . . . . . 1 . 5 AOE 65 | . . . . . . 60 5 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Total 9892 | 75 589 1195 741 2670 516 28 1902 221 457 136 1362 Wait 1821 | 1 9 349 47 506 . . 616 36 1 1 255 Move 7294 | 60 529 723 615 2003 497 21 1172 172 448 127 927 Hop . | . . . . . . . . . . . . Pick Up 144 | 8 9 15 16 33 2 . 24 5 1 . 31 Fast Attach . | . . . . . . . . . . . . Attach 81 | 6 1 10 4 10 1 . 16 3 . . 30 Detach . | . . . . . . . . . . . . Swap 47 | . 3 3 6 17 1 2 11 . . . 4 Drop 56 | . 1 3 9 26 1 . 6 2 1 . 7 Fire 281 | . 37 51 44 43 14 5 39 3 6 8 31 Melee 137 | . . 40 . 31 . . 18 . . . 48 Ram . | . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . . . . 29 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . 1 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res / [*Upp]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 354 | -10/Materials | Identified exit to Mines 502 | -10/Materials | Discovered new exit (range 12) 721 | -10/Materials | Discovered new exit (range 9) 800 | -10/Materials | Central database locked down 837 | -10/Materials | Discovered new exit (range 12) 1000 | -10/Materials | Derelicts attacked the area 1081 | -10/Materials | Entered another Materials area 1081 | -9/Materials | Evolved 2 slots: Utility x2 2105 | -9/Materials | Discovered new exit (range 9) 2232 | -9/Materials | Identified exit to Materials 2597 | -9/Materials | Lost 3 parts (1p2n) 2949 | -9/Materials | Entered another Materials area 2949 | -8/Materials | Evolved 2 slots: Utility x2 3791 | -8/Materials | Build established: Scavenger-Mutant 3810 | -8/Materials | Discovered new exit (range 18) 4202 | -8/Materials | Entered Factory 4202 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4504 | -7/Factory | Build established: Mutant 4788 | -7/Factory | Discovered new exit (range 20) 7144 | -7/Factory | Repaired Titanium Leg 7705 | -7/Factory | Entered Lower Caves 7739 | -7/Lower Caves | Spotted B-75 Beast 7783 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7828 | -7/Lower Caves | Learned Factory emergency access door positions 8185 | -7/Lower Caves | Encountered a Warlord checkpoint 8337 | -7/Lower Caves | Discovered new exit (range 15) 8364 | -7/Lower Caves | Entered another Lower Caves area 8388 | -7/Lower Caves | Discovered new exit (range 14) 8404 | -7/Lower Caves | Entered Factory 8404 | -6/Factory | Evolved 2 slots: Utility x2 8409 | -6/Factory | Identified exit to DSF 8426 | -6/Factory | Identified exit to Factory 8698 | -6/Factory | Build established: Hacker-Mutant 8823 | -6/Factory | Lost 3 parts (2p1n) 9547 | -6/Factory | Discovered new exit (range 7) 10281 | -6/Factory | Lost 5 parts (1p1n2u1w) 11102 | -6/Factory | Entered another Factory area 11102 | -5/Factory | Evolved 2 slots: Weapon x2 11341 | -5/Factory | Allied Derelicts emerged from ambush trap array 11405 | -5/Factory | Build established: Hacker-Gunner 11432 | -5/Factory | Discovered new exit (range 8) 11504 | -5/Factory | Entered Upper Caves 11504 | -5/Upper Caves | Accompanied by 3 allies 11614 | -5/Upper Caves | Learned Factory emergency access door positions 11914 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12195 | -5/Upper Caves | Lost 3 allies 12235 | -5/Upper Caves | Identified exit to Upper Caves 12515 | -5/Upper Caves | Entered another Upper Caves area 12577 | -5/Upper Caves | Learned Factory stockpile data 12590 | -5/Upper Caves | Spotted B-75 Beast 12657 | -5/Upper Caves | Destroyed B-75 Beast 12754 | -5/Upper Caves | Discovered new exit (range 6) 12808 | -5/Upper Caves | Learned 8 Factory zone layouts 12825 | -5/Upper Caves | Entered Factory 12825 | -4/Factory | Evolved 2 slots: Utility x2 12826 | -4/Factory | Identified exit to Research 13066 | -4/Factory | Fabricated Lrn. Sensor Array (x1) 13245 | -4/Factory | Lost 5 parts (1n2u2w) 13639 | -4/Factory | Lost 8 parts (2n3u3w) 13955 | -4/Factory | Build established: Assassin 14064 | -4/Factory | System corruption reached 10% 14094 | -4/Factory | Lost 5 parts (2p1n2u) 14147 | -4/Factory | Core integrity fell below 50% 14236 | -4/Factory | Found Prototype Slashing Weapon 14242 | -4/Factory | Identified Vibroblade 14507 | -4/Factory | Core integrity fell below 20% 14514 | -4/Factory | Released all parts (7) 14531 | -4/Factory | Discovered new exit (range 15) 14544 | -4/Factory | Lost 8 parts (1p2n4u1w) 14627 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 14595_ W-44 Eye sends out distress signal. 14610_ Triggered Stasis Trap. 14610_ A bubble of rippling energy engulfs the area. 14610_ Field strength at 94. 14610_ Field strength at 88. 14611_ Field strength at 82. 14612_ Field strength at 76. 14613_ Field strength at 70. 14614_ Field strength at 64. 14615_ Y5HI2O|EXNJXJD&Y SW/GENC| 14615_ Field strength at 58. 14616_ Field strength at 52. 14617_ Field strength at 46. 14618_ Field strength at 40. 14619_ Field strength at 34. 14620_ Field strength at 28. 14621_ Field strength at 22. 14622_ Field strength at 16. 14624_ Field strength at 10. 14625_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????? # " " " #?# ?????????????? | | """ ??????? """ + " " " #?# ?????????????? | | """ "?????? """ # " " " ### ?????????????? | | """ "?????? """ # " " " + ?????????????? | | ??????? # " " " ### ?????????????? | | """ ""????? """ # #?# ?????????????? | | """ """???? """ # #?# ?????????????? | | """ """ """ """ # ############?# ?????????????? | | ###????????????# ?????????????? | | #??????????????# ?????????????? | | ##?????## #??????????????# ?? ??????????? | | #+#######???# #??????????????# ??????????? | | #???# ################ ??????????? | | #???# #?????????? | | #???# k #?????????? | | #???# #?????????? | | #???# k kp #?????????? | | #???# @p #?????????? | | #??####+#######+### #?????????? | | #### # #?????????? | | + + # #?????????? | | #### # #?????????? | | #??# # ??????????? | | #??# # ? ??????????? | | #########??# ! # ?????????????? | | ???????????################????????? #???# | | ???????????????????????????????????? ########### | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????????????????? | | ???????????????????????????????????#+########## | | ?????????????????????????????????? ## | | ! ?????????????????????????????????? ## | | ! "????????????????????????????????? ## | | ! "????????????????????????????????? ## | | ""???????????????????????????????? ## | | ????????????????????????????????? ## | | ????????????????????????????????? ## | | ????????????????????????????????? ## | | ###????????????????????????????????? ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 31 Energy Capacity 1160 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 11 Core Analysis 6 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 22 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmSalvageDrive Manual? 0 Play Time 01:36:12 Cumulative 183.7 hours Start 2024.03.01 @ 15:57:54 End 2024.03.02 @ 16:01:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 37 Adventurer 174 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75f705f1-6284-46ee-8a0c-d37f579fb279