Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 11:33:05 Player: Nika Jay Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (162) 810 Value Destroyed (5023) 5023 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1536) 1536 TOTAL SCORE: 12869 Bonus ------- High Alert Combat Kills 73 Follower Combat Kills 732 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -69 Cogmind --------- Core Integrity 927/1150 Matter 252/300 Energy 515/515 System Corruption 2% Temperature Cool (10) Movement Rolling (140) Ox7 Location -4/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Neutrino Core > --- PROPULSION (2) --- Overtuned Huge Scrapsphere > --- UTILITY (12) ----- Scrap Suit Advanced Heat Sink Makeshift Microdissipator Network Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Transmission Jammer Hardened Medium Armor Plating Graphene Brace Advanced Hardlight Generator > --- WEAPON (3) ------- Heavy Beamcaster Heavy Battle Rifle Heavy Machine Gun > --- INVENTORY (25) --- Neutrino Core Antimatter Reactor Compact Wheel Compact Wheel Advanced Heat Sink Makeshift Microdissipator Network Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Hardened Medium Armor Plating Layered Light Armor Plating Advanced Hardlight Generator Advanced Hardlight Generator Plasma Rifle Beamcaster Beamcaster Dispersion Rifle Heavy Battle Rifle Heavy Battle Rifle KE Penetrator Advanced Datajack Improved Plasma Cutter Power Sword Power Sword Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Makeshift Microdissipator Network Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Transmission Jammer Makeshift Light Armor Plating Graphene Brace Experimental Shock Absorption System > --- WEAPON ----------- Overtuned Pulse Rifle Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Neutrino Core Neutrino Core Compact Wheel Compact Wheel Advanced Heat Sink Advanced Heat Sink Makeshift Microdissipator Network Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter IFF Parser Layered Light Armor Plating Advanced Hardlight Generator Advanced Hardlight Generator Advanced Hardlight Generator Plasma Rifle Dispersion Rifle Heavy Machine Gun Smartbomb Launcher Advanced Datajack Improved Plasma Cutter Power Sword Power Sword [Rating: 102] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Overtuned Treads Wheel Wheel Flight Unit Field Propulsion Array Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Makeshift Light Armor Plating Weapon Shotgun Energy Gun Overtuned Pulse Rifle Ballistic Gun Shotgun Ballistic Cannon Mini Assault Cannon Launcher Smartbomb Launcher Impact Weapon Maul Slashing Weapon Axe Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 . . . 4 2 . . Power 1 | . . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . . Utility 10 | . . 1 2 2 . . . 3 2 . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 148 | 8 1 6 29 7 35 1 18 22 10 7 4 Power 22 | 1 . 1 3 1 5 1 . 7 2 1 . Engine 13 | 1 . 1 3 1 4 1 . 1 1 . . Core 8 | . . . . . 1 . . 6 . 1 . Reactor 1 | . . . . . . . . . 1 . . Propulsion 24 | 2 . . 6 1 8 . 3 2 2 . . Treads 3 | . . . . . . . 2 1 . . . Leg . | . . . . . . . . . . . . Wheel 20 | 2 . . 6 1 8 . 1 1 1 . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . . Utility 55 | 2 1 1 10 4 11 . 8 8 5 4 1 Device 26 | 1 . . 4 1 3 . 5 5 5 1 1 Storage 3 | 1 1 . 1 . . . . . . . . Processor 7 | . . . 3 . 3 . . 1 . . . Hackware 3 | . . . . 2 1 . . . . . . Protection 16 | . . 1 2 1 4 . 3 2 . 3 . Artifact . | . . . . . . . . . . . . Weapon 47 | 3 . 4 10 1 11 . 7 5 1 2 3 Energy Gun 4 | . . . 1 . . . 1 1 . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 29 | 3 . 4 6 1 5 . 3 2 1 2 2 Ballistic Cannon 3 | . . . . . 3 . . . . . . Launcher 4 | . . . 1 . 2 . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon 4 | . . . 1 . 1 . 1 1 . . . Piercing Weapon 1 | . . . . . . . 1 . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . Unidentified Prototypes 3 | . . . . . 1 . 1 . . 1 . Corrupted Parts 1 | . . . . . . . 1 . . . . System Corruption 1 | . . . . . . . 1 . . . . Parts Lost 43 | . . . 7 1 17 1 4 5 4 4 . Power 8 | . . . 2 . 2 1 . 1 1 1 . Propulsion 7 | . . . 1 . 2 . 3 1 . . . Utility 18 | . . . 2 . 8 . . 3 3 2 . Weapon 10 | . . . 2 1 5 . 1 . . 1 . Highest Loss Streak 8 | . . . 4 1 8 1 3 4 3 3 . To Critical Strikes . | . . . . . . . . . . . . Average Backups 21 | 3 9 17 20 22 20 24 24 22 23 23 25 Power . | . . . . 1 1 . . . 2 1 2 Propulsion 4 | 1 3 5 5 5 4 5 4 3 4 2 2 Utility 8 | . 2 2 5 9 7 9 10 10 9 10 10 Weapon 7 | . 3 9 8 6 6 9 8 6 5 7 9 Tool/Special . | . . . . . . . . . . . . Unused Backups 65 | . 3 1 9 1 6 . 7 13 4 1 20 Power 5 | . 1 . 1 . . . . 1 . . 2 Propulsion 12 | . 2 . . . 4 . 1 . 4 . 1 Utility 21 | . . . 2 . 1 . 3 6 . 1 8 Weapon 25 | . . 1 6 1 1 . 3 6 . . 7 Tool/Special 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 89 | . 99 94 97 96 86 95 85 87 88 81 88 Engine 6 | . 14 11 8 7 4 6 7 4 3 5 5 Core 2 | . . . . . 1 . . 4 6 4 5 Treads 1 | . . . . . . . . 7 . . . Wheel 11 | . 28 22 17 11 11 15 14 1 5 5 5 Device 17 | . 14 11 11 7 8 7 13 26 31 28 31 Storage 6 | . 14 11 9 7 7 7 7 5 5 5 5 Processor 14 | . . . 14 14 12 23 22 11 15 15 15 Hackware 2 | . . . . 14 9 . . . . . . Protection 6 | . . 6 8 7 7 15 7 5 4 4 5 Energy Gun 1 | . . . 1 . . . . . 5 1 4 Ballistic Gun 10 | . 27 33 17 14 10 11 . 11 5 4 5 Slashing Weapon 3 | . . . 7 7 6 7 . 1 4 4 4 Piercing Weapon 1 | . . . . . . . 5 2 . . . Peak Build Rating 102 | 10 10 18 33 46 53 42 52 86 100 102 98 Average Rating 51 | 6 9 15 27 38 39 39 39 71 96 91 94 On Entrance 43 | . 10 10 18 29 46 41 36 52 84 98 95 Naked Turns . | . . . . . . . . . . . . Heaviest Build 168 | 15 50 58 101 107 108 105 109 130 142 168 145 Greatest Support 36 | 26 26 26 26 28 28 20 36 36 20 20 20 Greatest Overweight (x) 9 | . 2 2 5 4 4 5 9 6 8 8 7 Average Overweight (x) 3 | . . 1 2 3 3 4 4 3 6 6 7 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 15 20 21 25 25 25 25 25 25 25 25 Most Carried 25 | 8 13 20 25 25 25 25 25 25 25 25 25 Average Carried 22 | 3 9 17 20 24 22 24 24 24 24 23 25 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 13 20 25 24 25 25 25 24 24 25 25 Class Distribution -------------------- 33% | Scavenger-Scrapper 19% | Scavenger-Mutant 18% | Scavenger-Assassin 13% | Hacker-Mutant 9% | Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Scavenger-Assassin | -7/Scraptown Scavenger-Scrapper | -5/Factory Scavenger-Scrapper | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Scrapper | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Matter Collected 4669 | 339 165 213 809 153 975 45 223 856 286 555 50 Remotely . | . . . . . . . . . . . . Salvage Created 6403 | 133 413 270 1104 223 1563 45 . 1002 819 776 55 Parts 311 | 12 27 15 75 7 73 1 . 59 42 . . Haulers Intercepted 5 | . 1 . 2 1 1 . . . . . . Recyclers Shooed 15 | . . 1 . 1 7 . . . 6 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Combat Hostiles Destroyed 103 | . 7 4 21 2 26 1 . 19 18 4 1 Melee 13 | . . . 6 1 5 . . 1 . . . Guns 60 | . 7 4 11 1 10 1 . 12 13 . 1 AOE 30 | . . . 4 . 11 . . 6 5 4 . Classes Destroyed 16 | 2 5 1 3 1 1 . . 1 1 1 . Worker 22 | . 2 1 6 . 9 . . 2 2 . . Builder 7 | . . . 1 . 2 . . 2 2 . . Tunneler 7 | 4 . . 3 . . . . . . . . Hauler 5 | . 1 . 2 1 1 . . . . . . Recycler 13 | 1 1 1 1 1 5 . . 2 1 . . Mechanic 2 | . . . . . 1 . . 1 . . . Operator 1 | . 1 . . . . . . . . . . Watcher 2 | . . . 1 . 1 . . . . . . Swarmer 33 | . 3 . 8 . 4 . . 8 10 . . Grunt 32 | . 4 3 6 . 11 . . 4 4 . . Duelist 1 | . . . . . . . . . 1 . . Sentry 16 | . . 1 4 1 9 1 . . . . . Demolisher 2 | . . . . . . . . 2 . . . Hunter 4 | . . . 3 . . . . . . . 1 Programmer 11 | . . . . 1 2 . . 5 3 . . Compactor 4 | . . . . . . . . . . 4 . Best Kill Streak 11 | 3 5 2 6 2 11 1 . 8 5 2 1 Combat Bots Only 9 | . 4 2 4 1 9 1 . 8 5 2 1 Max Kills in Single Turn 5 | 1 1 1 3 1 3 1 . 4 5 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 5 | . . . 3 . 2 . . 4 5 1 . Melee 1 | . . . 1 1 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Hostile Shots Fired 932 | . 13 10 112 46 437 18 64 79 68 3 82 Missed 293 | . 3 3 23 12 154 6 19 15 18 . 40 Hits 639 | . 10 7 89 34 283 12 45 64 50 3 42 Melee 8 | . . . . . . . 1 . 4 3 . Projectile 631 | . 10 7 89 34 283 12 44 64 46 . 42 AOE 16 | . . . . . 1 . . 15 . . . Critical Strikes 12 | . . . 4 1 1 . . . 2 3 1 Actively Blocked 5 | . . . 1 . . . . . . 3 1 Part Disruptions 4 | . . . . . 2 . 1 . 1 . . Actively Blocked 2 | . . . . . 2 . . . . . . Damage Taken 7763 | . 100 84 1275 305 2347 88 466 1547 784 533 234 Core 1298 | . 31 38 213 38 421 16 146 172 91 132 . Absorbed by Shields 1319 | . . . . . 502 . . 181 264 24 348 Redirected to Shielding 97 | . . . 28 . 59 10 . . . . . Ignored by Resistances 104 | . . . . 36 . . 68 . . . . Regen/Repaired (Parts) 120 | . . . . . . . . 19 . 62 39 Core Remaining (%) 71 | 100 87 90 61 . . . 11 82 . . . Volleys Fired 263 | 11 18 16 47 12 55 4 . 42 34 18 6 Largest 3 | 2 2 3 3 2 2 2 . 2 3 1 3 Hottest 144 | 40 40 69 74 46 51 50 . 55 143 46 144 Shots Fired 521 | 22 36 48 105 24 92 8 . 78 78 18 12 Gun 474 | 22 36 48 102 24 74 8 . 71 77 . 12 Cannon . | . . . . . . . . . . . . Launcher 47 | . . . 3 . 18 . . 7 1 18 . Special . | . . . . . . . . . . . . Kinetic 437 | 22 36 48 102 24 74 8 . 71 45 . 7 Thermal 37 | . . . . . . . . . 32 . 5 Explosive 47 | . . . 3 . 18 . . 7 1 18 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 13 | 3 13 10 9 6 13 4 . 9 13 . 6 Robot Miss Streak 10 | 3 3 3 7 3 10 1 . 4 3 . 1 Penetration Max 1 | . . . 1 . . . . . 1 . . Secondary Targets 8 | . . . 1 . 2 . . 3 2 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . 1 1 . . Shots Hit Robots 462 | 12 22 38 100 24 119 6 9 56 67 . 9 Core Hits 289 | 6 15 14 46 10 99 3 . 45 38 8 5 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . 3 . . . . . 1 . . Critical Strikes 14 | . . . 6 . 5 . . . 2 . 1 Burn 1 | . . . . . . . . . 1 . . Destroy 4 | . . . 2 . . . . . 1 . 1 Smash 1 | . . . 1 . . . . . . . . Sever 8 | . . . 3 . 5 . . . . . . Melee Attacks 182 | . . . 43 8 72 . 9 18 32 . . Impact 5 | . . . 5 . . . . . . . . Slashing 161 | . . . 38 8 72 . 1 10 32 . . Piercing 8 | . . . . . . . . 8 . . . Sneak Attacks 53 | . . . 8 2 18 . 8 7 10 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18183 | 164 281 533 2553 586 5252 140 3 2681 2514 3280 196 Guns 5827 | 164 281 533 994 331 1029 140 . 862 1297 . 196 Cannons . | . . . . . . . . . . . . Explosions 6793 | . . . 217 . 1732 . . 1180 384 3280 . Melee 5563 | . . . 1342 255 2491 . 3 639 833 . . Ramming . | . . . . . . . . . . . . Kinetic 5200 | 164 281 533 994 331 1029 140 . 862 740 . 126 Thermal 627 | . . . . . . . . . 557 . 70 Explosive 6793 | . . . 217 . 1732 . . 1180 384 3280 . Electromagnetic . | . . . . . . . . . . . . Impact 92 | . . . 92 . . . . . . . . Slashing 5049 | . . . 1250 255 2491 . 3 217 833 . . Piercing 422 | . . . . . . . . 422 . . . Highest Corruption 9 | . . . 1 2 9 9 1 2 2 2 2 Average Corruption 2 | . . . 1 1 4 9 1 1 2 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 62 | . . . 6 3 29 4 . 8 1 6 5 Message Errors 13 | . . . 2 1 7 . . 1 . 1 1 Matter Fused 21 | . . . 3 1 9 2 . 2 . 3 1 Heat Flow Errors 7 | . . . . . 4 1 . . . 1 1 Energy Discharges 5 | . . . . 1 2 1 . 1 . . . Parts Rejected 2 | . . . . . 1 . . 1 . . . Data Loss (minor) 5 | . . . . . 2 . . 2 . 1 . Data Loss (major) 2 | . . . . . 2 . . . . . . Misfires 4 | . . . 1 . 1 . . 1 1 . . Weapon Failures 3 | . . . . . 1 . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1117 | . . . 227 33 227 . . 132 427 71 . Projectiles . | . . . . . . . . . . . . Explosions 226 | . . . 34 . 20 . . 88 13 71 . Melee 891 | . . . 193 33 207 . . 44 414 . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 473 | . . . 50 . 54 . . . . 369 . Shots 12 | . . . 2 . 2 . . . . 8 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 236 | . 6 24 8 11 236 115 . 162 200 200 88 Average Temperature 48 | . 3 9 3 6 69 76 . 47 74 27 23 Received Heat Transfer 1474 | . 48 48 369 30 528 24 232 129 47 . 19 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 3 | . . . 3 . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . 3 . . Heat Transferred 1424 | . . . . . . . . . 1300 . 124 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Maximum Alert Level 3 | . . . 1 . 2 . . 2 2 . 3 Low Security (%) 67 | 100 100 100 99 100 58 100 . 56 . 100 66 Level 1 28 | . . . . . 37 . . 36 93 . 5 Level 2 3 | . . . . . 3 . . 7 6 . 15 Level 3 . | . . . . . . . . . . . 12 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 836 | 15 149 60 200 47 450 99 . 494 427 173 836 Initial 237 | . . 53 12 47 2 99 . . 237 109 20 Average 148 | 1 97 27 121 10 157 78 . 145 312 103 205 Influence Increases 5007 | 25 256 140 669 89 1028 29 . 975 589 158 1049 Destroy 0b10 Robot/C 2400 | . 140 80 420 40 520 20 . 480 360 . 340 Destroy 0b10 Robot/NC 320 | 25 25 10 70 10 105 . . 50 25 . . Destroy Leader 518 | . 32 20 106 22 154 . . 84 40 . 60 Allied During Kill 430 | . . . . . . . . 70 . . 360 Successful Hack 165 | . 28 30 8 17 16 9 . 42 12 . 3 Disable Machine 450 | . . . 30 . 60 . . 135 45 . 180 Destroy Structure 559 | . 1 . 20 . 128 . . 84 62 158 106 Lose Combat Pursuer 165 | . 30 . 15 . 45 . . 30 45 . . Influence Decreases 4241 | 25 127 239 593 189 778 227 58 490 762 441 312 Entered New Map 832 | . . 76 18 59 4 157 58 . 248 203 9 Time Decay 2539 | 25 127 163 505 130 454 60 . 340 474 198 63 Lost Part 380 | . . . 70 . 170 10 . 50 40 40 . Lost Ally 340 | . . . . . . . . 100 . . 240 Purge Threat 150 | . . . . . 150 . . . . . . Squads Dispatched 21 | . 1 . . 1 7 . . 5 3 . 4 Investigation 3 | . . . . . . . . 2 . . 1 Extermination 9 | . . . . 1 2 . . 3 3 . . Reinforcement 5 | . 1 . . . 2 . . . . . 2 Assault 1 | . . . . . . . . . . . 1 Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Distress Signals 9 | . . . 3 . 5 . . . . . 1 Communications Jammed 26 | . . . . . . . . 25 1 . . Distress Signals 26 | . . . . . . . . 25 1 . . Times Spotted 163 | . 10 5 27 5 39 1 17 25 15 6 13 Peak Tracking Total 11 | . 5 2 5 1 8 1 4 4 4 3 11 Tactical Retreats 9 | . 2 . 1 . 2 . . 1 2 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Traps Triggered 13 | . 2 . 3 . 2 . . 5 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Machines Disabled 30 | . . . 2 . 4 . . 9 3 . 12 Max in Single Turn 2 | . . . 1 . 1 . . 1 2 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Machines Accessed 35 | . 4 2 3 4 6 2 5 5 2 . 2 Terminals 20 | . 4 2 2 2 6 . . 3 1 . . Fabricators 2 | . . . . 1 . . . 1 . . . Repair Stations 3 | . . . 1 . . . . . 1 . 1 Recycling Units 4 | . . . . 1 . 1 . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 113 | . 15 5 8 18 11 6 30 14 3 . 3 Successful 72 | . 7 2 2 10 6 4 30 7 1 . 3 Failed 41 | . 8 3 6 8 5 2 . 7 2 . . Catastrophic 9 | . . . 3 2 2 . . 2 . . . Database Lockouts . | . . . . . . . . . . . . Manual 42 | . 4 1 6 14 . 5 . 11 . . 1 Terminals 58 | . 15 5 6 10 11 . . 9 2 . . Fabricators 5 | . . . . 3 . . . 2 . . . Repair Stations 5 | . . . 2 . . . . . 1 . 2 Recycling Units 14 | . . . . 5 . 5 . 3 . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 49 | . 6 1 1 2 6 1 30 2 . . . Record 32 | . 1 . . . 1 1 29 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 3 | . . . . . 3 . . . . . . Branch Access Points 6 | . 1 1 1 1 1 . . 1 . . . Terminal Index 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 2 . . . . . . 1 . . . Proto ID Catalog 1 | . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . 1 . . . 1 . . . Network Status 2 | . . . . 1 . . . 1 . . . Repair Station Hacks 4 | . . . 1 . . . . . 1 . 2 Scan Component 3 | . . . 1 . . . . . 1 . 1 Repair 1 | . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 17 | . 1 1 . 7 . 3 . 4 . . 1 Terminals 6 | . 1 1 . 2 . . . 2 . . . Assimilate 1 | . . . . 1 . . . . . . . Botnet 4 | . 1 1 . . . . . 2 . . . Operators 1 | . . . . 1 . . . . . . . Fabricators 2 | . . . . 1 . . . 1 . . . Haulers 2 | . . . . 1 . . . 1 . . . Repair Stations 2 | . . . . . . . . 1 . . 1 Recycling Units 7 | . . . . 4 . 3 . . . . . Monitor 2 | . . . . 1 . 1 . . . . . Reject 2 | . . . . 1 . 1 . . . . . Recyclers 2 | . . . . 1 . 1 . . . . . Mask 1 | . . . . 1 . . . . . . . Fedlink 1 | . . . . . . . . . . . 1 Scrapoids 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 3 2 3 4 3 1 . 4 2 . 1 Full Trace Events 1 | . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 Time 38 | . . . . . . . . . . . 38 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . 8 . . . . Non-combat 2 | . . . . . . . 2 . . . . Combat 6 | . . . . . . . 6 . . . . Robot Hacks Applied 8 | . . . . . . . 8 . . . . parse_system 8 | . . . . . . . 8 . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . 6 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Total Allies 25 | . . . . 1 . . . 5 . 19 . Largest Group 19 | . . . . 1 1 . . 5 . 19 15 Highest-Rated Group 684 | . . . . 10 10 . . 235 . 684 584 Highest-Rated Ally 50 | . . . . 10 10 . . 47 . 50 50 Total Orders 2 | . . . . 2 . . . . . . . STAY 1 | . . . . 1 . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . Ally Attacks 174 | . . . . . . . . 47 . 54 73 Total Damage 5154 | . . . . . . . . 944 . 1962 2248 Kills 32 | . . . . . . . . 9 . 6 17 Allies Corrupted 4 | . . . . . . . . . . . 4 Allies Melted 8 | . . . . . . . 8 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Active Infowar (turns) 9246 | 51 309 396 1564 523 915 136 1751 1713 1206 405 277 Optics 86 | . . . . . 86 . . . . . . Sensors 7109 | . . . 1542 523 615 . 1579 1660 1190 . . IFF 185 | . . . . . . . . . 116 69 . Terrain 1262 | 51 309 396 506 . . . . . . . . Machine Analysis 2101 | . . . . . 214 136 1751 . . . . Jamming 3598 | . . . . . . . . 1710 1206 405 277 Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Turns Passed 10083 | 133 309 396 1585 523 1421 136 1930 1762 1206 405 277 Spaces Moved 5752 | 90 222 260 933 295 648 86 1248 889 702 230 149 Core 3 | 3 . . . . . . . . . . . Treads 550 | . . . . . . . 27 523 . . . Legs . | . . . . . . . . . . . . Wheels 5199 | 87 222 260 933 295 648 86 1221 366 702 230 149 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 105 140 135 140 135 120 130 130 140 Average Speed 139 | 89 98 115 127 141 140 141 149 168 132 134 140 Slowest Speed 260 | 100 130 120 155 145 145 155 215 260 220 150 140 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 5 44 25 61 11 82 25 84 21 12 82 5 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 1 . 1 . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 6 | . . . . . . . 6 . . . . Spaces Dug 29 | . . . 3 . 3 . . 2 21 . . Terrain Destroyed 404 | . . . 18 . 195 . . 42 32 117 . Melee 29 | . . . 3 . 3 . . 2 21 . . Projectile 8 | . . . . . . . . 2 6 . . AOE 367 | . . . 15 . 192 . . 38 5 117 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Was Fac Total 7072 | 116 276 319 1165 364 945 94 1317 1087 884 303 202 Wait 358 | 1 20 26 46 35 69 1 . 28 73 18 41 Move 5742 | 89 221 259 932 294 647 85 1247 888 702 229 149 Hop . | . . . . . . . . . . . . Pick Up 125 | 7 8 8 29 2 19 . 10 24 11 7 . Fast Attach 92 | 7 4 1 10 2 16 . 14 21 5 11 1 Attach 60 | . . 1 8 3 14 1 5 16 8 4 . Detach 43 | . . . 1 1 10 2 11 11 5 2 . Swap 63 | 1 1 4 21 2 9 . 2 9 5 4 5 Drop 128 | . 4 4 28 5 20 1 19 28 9 10 . Fire 263 | 11 18 16 47 12 55 4 . 42 34 18 6 Melee 182 | . . . 43 8 72 . 9 18 32 . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . 14 . . 2 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 16) 391 | -10/Materials | Identified exit to Mines 432 | -10/Materials | Discovered new exit (range 6) 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 706 | -9/Materials | Identified exit to Mines 744 | -9/Materials | Build established: Skirmisher 830 | -9/Materials | Discovered new exit (range 4) 839 | -9/Materials | Entered another Materials area 839 | -8/Materials | Evolved 2 slots: Utility x2 1171 | -8/Materials | Lost 4 parts (1p1n1u1w) 1274 | -8/Materials | Discovered new exit (range 15) 1307 | -8/Materials | Identified exit to Factory 1719 | -8/Materials | Discovered exit to Factory (range 8) 1741 | -8/Materials | Build established: Scavenger-Mutant 2424 | -8/Materials | Entered Factory 2424 | -7/Factory | Evolved 2 slots: Utility x2 2715 | -7/Factory | Identified exit to Storage 2715 | -7/Factory | Identified exit to Lower Caves 2724 | -7/Factory | Build established: Hacker-Mutant 2947 | -7/Factory | Entered Storage 2947 | -7/Storage | Accompanied by 1 ally 3677 | -7/Storage | Lost 8 parts (1p2n3u2w) 3796 | -7/Storage | Core integrity fell below 50% 3830 | -7/Storage | Lost 3 parts (1p1u1w) 3836 | -7/Storage | Destroyed 9 combat bots 3853 | -7/Storage | Identified exit to Recycling 3941 | -7/Storage | Lost 4 parts (2u2w) 4146 | -7/Storage | Met 01-MTF 4241 | -7/Storage | Build established: Scavenger-Mutant 4333 | -7/Storage | Learned location of Armory (-3) 4368 | -7/Storage | Entered Recycling 4465 | -7/Recycling | Scanned before Scraplab entrance 4486 | -7/Recycling | Entered Scraplab 4501 | -7/Recycling | Discovered new exit (range 3) 4503 | -7/Recycling | Identified exit to Scraptown 4504 | -7/Recycling | Entered Scraptown 4504 | -7/Scraptown | System corruption cleaned by C-Scrubber 4729 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4840 | -7/Scraptown | Discovered new exit (range 5) 4849 | -7/Scraptown | Identified exit to Factory 4959 | -7/Scraptown | Build established: Scavenger-Assassin 4979 | -7/Scraptown | Visited Red Mages 5031 | -7/Scraptown | Visited CPS Storage 5058 | -7/Scraptown | Visited Fellowship of the Rings 5135 | -7/Scraptown | Visited The Evicted 5160 | -7/Scraptown | Visited Bundlers 5277 | -7/Scraptown | Learned location of Extension (-4) 5324 | -7/Scraptown | Visited SPCMW 5370 | -7/Scraptown | Visited TADAMA 5411 | -7/Scraptown | Visited UFD Registry 5411 | -7/Scraptown | Registered with UFD as "Bladerider" 5729 | -7/Scraptown | Visited Scrap Suit Storage 5783 | -7/Scraptown | Visited Scrapoid Pod Storage 5811 | -7/Scraptown | Visited Science Guys 5866 | -7/Scraptown | Visited Derelict Rescue Squad 5925 | -7/Scraptown | Visited DA-N13 Charitable Foundation 5994 | -7/Scraptown | Met Optimus 5994 | -7/Scraptown | Accepted into 0bPrime 6148 | -7/Scraptown | Visited Botcube Research 6162 | -7/Scraptown | Civil war broke out across Scraptown 6304 | -7/Scraptown | Core integrity fell below 20% 6330 | -7/Scraptown | Lost 3 parts (2n1w) 6353 | -7/Scraptown | Discovered exit to Factory (range 5) 6364 | -7/Scraptown | Found Scrap Suit 6378 | -7/Scraptown | Lost 18 allies 6414 | -7/Scraptown | Found Scrap Suit 6434 | -7/Scraptown | Entered Factory 6434 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 6457 | -5/Factory | Identified exit to Upper Caves 6647 | -5/Factory | Build established: Scavenger-Scrapper 7400 | -5/Factory | Scrapoids reinforcements arrived? 7550 | -5/Factory | Found Scrap Suit 7551 | -5/Factory | Lost 4 allies 7553 | -5/Factory | Discovered new exit (range 16) 7569 | -5/Factory | Lost 4 parts (1p1n2u) 7650 | -5/Factory | Identified exit to Factory 8118 | -5/Factory | Destroyed 8 combat bots 8196 | -5/Factory | Entered another Factory area 8196 | -4/Factory | Evolved 2 slots: Utility x2 8461 | -4/Factory | Lost 3 parts (1p2u) 9402 | -4/Factory | Sucked down chute 9402 | -4/Factory | Entered Waste 9408 | -4/Waste | Found Prototype Device 9409 | -4/Waste | Identified Exp. Shock Absorption System 9446 | -4/Waste | Spotted C-40 Crusher 9464 | -4/Waste | Destroyed C-40 Crusher 9466 | -4/Waste | Destroyed C-40 Crusher 9468 | -4/Waste | Spotted C-40 Crusher 9471 | -4/Waste | Spotted C-40 Crusher 9488 | -4/Waste | Destroyed C-40 Crusher 9502 | -4/Waste | Spotted C-40 Crusher 9509 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9510 | -4/Waste | Destroyed C-40 Crusher 9541 | -4/Waste | Lost 3 parts (1p1u1w) 9577 | -4/Waste | Spotted C-40 Crusher 9583 | -4/Waste | Discovered new exit (range 16) 9590 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9598 | -4/Waste | Warlord forces began an assault 9608 | -4/Waste | Allies destroyed C-40 Crusher 9616 | -4/Waste | Allies destroyed C-40 Crusher 9638 | -4/Waste | Lost 4 allies 9744 | -4/Waste | Found Damper Plating 9790 | -4/Waste | Identified exit to Factory 9807 | -4/Waste | Entered Factory 9807 | -4/Factory | Accompanied by 15 allies 9869 | -4/Factory | Loaded intel: 8 recycling unit locations 9938 | -4/Factory | Repaired Ovr. Pulse Rifle 10057 | -4/Factory | First assault squad dispatched 10084 | -4/Factory | Self-destructed Last Messages --------------- 10065_ S-27 Virus destroyed. 10066_ RM-HK3(g) system terminally corrupted. 10066_ K-01 Serf collects debris. 10067_ 8I-ZVA(g) destroyed. 10067_ Slug penetrates Wall. 10067_ X-82 Rainmaker destroyed. 10068_ AW-W1Y(g) knocked back. 10070_ 03-OIX(m) reactivates. 10070_ System corrupted: Hvy. Battle Rifle jammed. 10071_ System corrupted: Matter fused (-8). 10073_ Slug penetrates Wall. 10073_ 9B-SL8(m) repairs 03-OIX(m) Wheel. 10076_ Penetrated by Slug. 10077_ AW-W1Y(g) destroyed. 10078_ X-82 Rainmaker destroyed. 10078_ P-70 Sage hacks 03-OIX(m), rebooting. 10079_ Slug penetrates Wall. 10081_ OP-JT6(g) destroyed. 10081_ System corrupted: Hvy. Beamcaster failed to cycle. 10081_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???# """"""" # ]#???????? | | ???# """"""" # #???????? | | ???# """"""" # #???????? | | ???# """"""" # " "#???????? | | ???# # " #???????? | | ???# ! # #"""" """"####???????? | | ???############## # #??????????? | | ???????? ######## # #??????????? | | ??#*??? !# # #??????????? | | ??# ?? # + ! #??????????? | | ??# " # # """ #??????????? | | ??# " # #? """"" #??????????? | | ??# " # #? """"?? #??????????? | | ??# !! " # ########? ??????#??????????? | | ??# !! " # #????????##?????????????????? | | ??# " # #???????????????????????????? | | ??# " # [ #???????????????????????????? | | ??# " # =%=##??????????????????????????? | | ??# ] " %##???????????????????? ????? | | ??# % == #????#####+#####??? ????? | | ??# [% ####?# #? ????? | | ??#### * %=%[;;;### # ???? | | =%%%*]*%[ m ???? | | %%= %= =! ??? | | % m !%! ??? | | [ %=* @ ??? | | !%!%! # ??? | | ########### +#########%[[! #???? ????? | | ????????? ????????#!%! #???????????? | | ???????# ????????##% ##???????????? | | ???????# = """????????# ! #????????????? | | ???????# """????????# ]% #????????????? | | ???????# "??????????# #????????????? | | ???????#! ???????????# = #????????????? | | ???????# ????????????# % ????????????? | | ???????# ????????????# % Y #???????????? | | ????????? ????????????# [ #???????????? | | ??????????????????????# g g ???????????? | | ??????????????????????# gg ???????????? | | ??????????????????????# % ?????????????? | | ??????????????????????? =???????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??"Y"??????????????????????????????????????? | | ??"""??????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 35 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 425 Resistance: TH 15 Resistance: EM 15 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 42 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ovr. Pulse Rifle | 51% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearLobotomyCharge Manual? 0 Play Time 02:50:04 Cumulative 144.0 hours Start 2025.05.07 @ 03:28:20 End 2025.05.08 @ 11:33:05 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 72 Adventurer 2 Explorer 2 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 61 Gallery% 62 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b26fe947-7106-47eb-8876-710316fae57c