Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.12 @ 22:01:36 Player: Dhoby_Ghaut Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (75) 375 Value Destroyed (2809) 2809 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (519) 519 TOTAL SCORE: 9563 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 303 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -406 Cogmind --------- Core Integrity 761/850 Matter 300/300 Energy 263/340 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -6/Zion Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Cooling System Large Storage Unit Large Storage Unit Enhanced Optical Array Hardened Light Armor Plating Mobile Refinery Mk. CCLXVII > --- WEAPON (3) ------- Hypervelocity Gauss Rifle Advanced Assault Cannon Field Lobotomy Kit > --- INVENTORY (16) --- Light Fission Core Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Medium Storage Unit Energy Well (500) Experimental Sensor Array Makeshift Terrain Scanner Improved Light Armor Plating Improved Medium Armor Plating Improved Shield Generator Heavy Beamcaster Heavy Particle Cannon Precision Rocket Launcher Flamer Scythe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Enhanced Optical Array Experimental Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Proton Cannon Precision Rocket Launcher > --- INVENTORY -------- Light Fission Core Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg Medium Storage Unit Energy Well Makeshift Terrain Scanner Makeshift Terrain Scan Processor Hardened Light Armor Plating Improved Light Armor Plating Improved Shield Generator Advanced Beam Rifle Improved Heavy Machine Gun Advanced Assault Cannon Field Lobotomy Kit Scythe [Rating: 66] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Guided EMP Blaster Special Weapon Flamer Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Slots Evolved 8 | . . . . . 4 . 2 . . . . 2 . . . Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . Utility 5 | . . . . . 2 . 2 . . . . 1 . . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 117 | 6 7 1 . . 5 17 12 14 7 . 6 16 22 1 3 Power 5 | 1 . . . . . 1 . 1 . . 1 1 . . . Engine 4 | 1 . . . . . 1 . . . . 1 1 . . . Core 1 | . . . . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 14 | 2 . . . . . 3 2 . 1 . 1 1 3 1 . Treads . | . . . . . . . . . . . . . . . . Leg 12 | . . . . . . 3 2 . 1 . 1 1 3 1 . Wheel 2 | 2 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 42 | 1 4 . . . 4 2 7 4 1 . 2 7 8 . 2 Device 15 | . . . . . 1 . 2 2 . . . 3 5 . 2 Storage 5 | 1 2 . . . . . 2 . . . . . . . . Processor 6 | . . . . . . . 2 . 1 . . 1 2 . . Hackware 1 | . . . . . 1 . . . . . . . . . . Protection 15 | . 2 . . . 2 2 1 2 . . 2 3 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 56 | 2 3 1 . . 1 11 3 9 5 . 2 7 11 . 1 Energy Gun 16 | 2 . . . . . 2 2 2 2 . . 4 2 . . Energy Cannon 2 | . . . . . . . . . . . . 1 1 . . Ballistic Gun 13 | . 1 . . . 1 6 . 2 . . . 1 2 . . Ballistic Cannon 3 | . 1 1 . . . . . . . . . . 1 . . Launcher 10 | . 1 . . . . 3 . 3 . . 1 . 2 . . Special Weapon 3 | . . . . . . . . . 1 . . . 1 . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 1 2 2 . 1 1 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 1 6 1 . . . . . . . 1 Parts Lost 17 | . 2 . . . . 1 2 1 1 . 4 . 6 . . Power 2 | . . . . . . . 1 . . . 1 . . . . Propulsion 5 | . . . . . . 1 . . 1 . 1 . 2 . . Utility 4 | . . . . . . . . 1 . . 2 . 1 . . Weapon 6 | . 2 . . . . . 1 . . . . . 3 . . Highest Loss Streak 4 | . 1 . . . . 1 2 1 1 . 4 . 4 . . Average Slot Usage (%) 97 | . 99 100 100 100 81 94 96 98 100 100 95 99 97 100 100 Engine 8 | . 14 14 14 14 9 9 7 . . . 3 12 13 13 13 Core 1 | . . . . . . . . 7 7 7 3 . . . . Leg 18 | . . . . . . 19 23 23 23 23 21 20 19 20 20 Wheel 3 | . 28 28 28 28 18 3 . . . . . . . . . Device 9 | . . . . . . . 6 14 8 7 7 11 13 20 20 Storage 15 | . 19 28 28 28 18 18 15 15 15 15 15 13 13 13 13 Processor 4 | . . . . . . . 4 5 5 7 3 5 10 6 6 Hackware 1 | . . . . . 8 6 . . . . . . . . . Protection 10 | . 7 . . . 9 11 15 8 15 15 18 14 7 6 6 Energy Gun 6 | . 16 . . . . 6 11 13 5 . . 9 7 . . Ballistic Gun 7 | . 7 . . . . 13 10 2 15 15 15 4 2 6 6 Ballistic Cannon 3 | . 2 28 28 28 18 4 . . . . . . 1 6 6 Slashing Weapon 1 | . . . . . . . . 3 1 7 5 1 2 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 92 | 10 26 25 25 25 32 48 62 60 63 57 71 92 90 82 90 Greatest Support 55 | 26 26 26 26 26 26 51 51 47 49 49 52 55 55 53 48 Greatest Overweight (x) 2 | . . . . . 1 2 1 1 1 1 2 1 1 1 1 Average Overweight (x) . | . . . . . 1 . . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 18 | 6 12 12 12 12 12 12 18 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 9 12 12 12 12 12 13 16 16 16 16 16 16 16 16 Most Carried 16 | 4 8 9 10 11 12 12 16 16 16 15 16 16 16 16 16 Average Carried 13 | 1 6 8 9 10 11 11 13 14 15 15 15 15 14 15 15 Final Capacity 16 | 6 12 12 12 12 12 12 16 16 16 16 16 16 16 16 16 Final Carried 16 | 4 8 9 10 11 12 12 16 15 15 15 14 16 14 16 16 Class Distribution -------------------- 36% | Mutant 32% | Tank 13% | Scavenger-Tank 7% | Skirmisher 3% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -8/Storage Tank | -7/Factory Mutant | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Tank | -6/Factory Mutant | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Matter Collected 2638 | 188 201 48 . 10 130 523 183 222 121 . 169 226 316 151 150 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3014 | . 291 . . . 57 1079 360 365 43 . 128 350 272 69 . Parts 141 | . 26 . . . 1 56 13 9 . . 7 18 9 2 . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . 5 11 . 12 . 6 2 . Prevented 4 | . . . . . . . . 2 . . . . 2 . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Combat Hostiles Destroyed 57 | . 8 . . . 2 16 5 11 1 . 5 3 6 . . Melee 1 | . . . . . . . . . . . . . 1 . . Guns 31 | . 4 . . . . 11 5 4 1 . 4 1 1 . . Cannons 10 | . 2 . . . 2 2 . . . . . 2 2 . . AOE 14 | . 2 . . . . 3 . 6 . . 1 . 2 . . Classes Destroyed 14 | . 5 . . . 2 4 2 1 . . . . . . . Worker 3 | . . . . . . 3 . . . . . . . . . Builder 2 | . . . . . . 2 . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . Recycler 4 | . . . . . . 2 1 . . . . 1 . . . Operator 2 | . 1 . . . . 1 . . . . . . . . . Drone 3 | . . . . . . . 3 . . . . . . . . Watcher 3 | . 1 . . . . 1 . . . . . 1 . . . Swarmer 8 | . 3 . . . . . . 3 . . 2 . . . . Grunt 23 | . 5 . . . . 8 2 3 1 . 1 . 3 . . Brawler 3 | . . . . . . 1 . 1 . . 1 . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . Sentry 11 | . . . . . 1 6 2 1 . . . 1 . . . Hunter 4 | . . . . . 1 1 . . . . . . 2 . . Programmer 7 | . . . . . . . 1 2 . . 1 2 1 . . Best Kill Streak 12 | . 3 . . . 1 12 3 8 1 . 5 1 3 . . Combat Bots Only 8 | . 3 . . . 1 8 3 8 1 . 5 1 3 . . Max Kills in Single Turn 3 | . 3 . . . 1 2 1 2 1 . 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . . . 2 . 2 . . 1 . 1 . . Melee 1 | . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Damage Taken 4144 | . 372 . . . 145 801 553 376 214 . 233 44 1406 . . Core 351 | . 32 . . . 14 118 24 57 . . 17 . 89 . . Absorbed by Shields 163 | . . . . . . . 87 . . . . 16 60 . . Core Remaining (%) 87 | 100 . . . 87 . 76 . . . . 86 . . . . Volleys Fired 183 | . 34 1 . . 10 58 17 14 8 . 11 10 19 1 . Largest 3 | . 2 2 . . 2 3 3 3 3 . 3 3 3 3 . Hottest 216 | . 90 70 . . 70 125 179 179 119 . 99 191 216 181 . Shots Fired 426 | . 67 2 . . 20 140 51 27 18 . 24 27 47 3 . Gun 333 | . 59 . . . . 110 51 22 17 . 21 21 31 1 . Cannon 72 | . 6 2 . . 20 23 . . . . . 6 14 1 . Launcher 19 | . 2 . . . . 7 . 5 . . 3 . 2 . . Special 2 | . . . . . . . . . 1 . . . . 1 . Kinetic 233 | . 27 2 . . 20 93 21 8 14 . 21 8 17 2 . Thermal 159 | . 38 . . . . 40 30 14 3 . . 13 20 1 . Explosive 10 | . 2 . . . . . . 3 . . 3 . 2 . . Electromagnetic 23 | . . . . . . 7 . 2 . . . 6 8 . . Robot Hit Streak 22 | . 8 1 . . 8 13 4 22 4 . 4 17 10 5 . Robot Miss Streak 3 | . 3 1 . . 2 3 3 3 2 . 3 2 3 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . . . . 3 . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 1 . . . . . . Shots Hit Robots 272 | . 44 1 . . 14 82 27 20 12 . 13 19 39 1 . Core Hits 142 | . 19 1 . . 4 45 16 15 3 . 11 10 17 1 . Critical Hits 6 | . . . . . 1 . . . 1 . 1 1 2 . . Critical Kills 3 | . . . . . 1 . . . . . 1 1 . . . Critical Parts Destroyed 3 | . . . . . . . . . 1 . . . 2 . . Melee Attacks 72 | . . . . . . . 2 9 10 1 24 6 20 . . Impact . | . . . . . . . . . . . . . . . . Slashing 72 | . . . . . . . 2 9 10 1 24 6 20 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6444 | . 712 32 . . 261 1799 550 987 126 . 576 369 1025 7 . Guns 3503 | . 447 . . . . 1160 550 296 126 . 259 300 358 7 . Cannons 770 | . 94 32 . . 261 163 . . . . . 69 151 . . Explosions 1960 | . 171 . . . . 476 . 691 . . 317 . 305 . . Melee 211 | . . . . . . . . . . . . . 211 . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 2241 | . 266 32 . . 261 734 189 69 92 . 259 103 229 7 . Thermal 2034 | . 275 . . . . 725 361 227 34 . . 197 215 . . Explosive 1382 | . 171 . . . . . . 589 . . 317 . 305 . . Electromagnetic 576 | . . . . . . 340 . 102 . . . 69 65 . . Impact . | . . . . . . . . . . . . . . . . Slashing 211 | . . . . . . . . . . . . . 211 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 1 3 3 3 11 . . . . Average Corruption 2 | . . . . . . . 1 1 3 3 7 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Effects 42 | . . . . . . . 2 6 14 . 20 . . . . Message Errors 11 | . . . . . . . . 1 3 . 7 . . . . Matter Fused 8 | . . . . . . . . . 4 . 4 . . . . Heat Flow Errors 4 | . . . . . . . . 2 1 . 1 . . . . Energy Discharges 7 | . . . . . . . . 3 1 . 3 . . . . Data Loss (minor) 7 | . . . . . . . 2 . 3 . 2 . . . . Misdirections 2 | . . . . . . . . . . . 2 . . . . Targeting Errors 2 | . . . . . . . . . 2 . . . . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 99 | . . . . . 3 . . 36 . . 16 1 43 . . Projectiles 4 | . . . . . 3 . . . . . . 1 . . . Explosions 87 | . . . . . . . . 36 . . 16 . 35 . . Melee 8 | . . . . . . . . . . . . . 8 . . Knockbacks 4 | . 1 . . . 2 . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . . Kinetic 4 | . 1 . . . 2 . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 134 | . . . . . . . . 67 . . 35 . 32 . . Shots 6 | . . . . . . . . 3 . . 1 . 2 . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 541 | . 309 9 . . 87 247 231 248 180 . 89 246 541 64 . Average Temperature 99 | . 101 6 . . 32 65 72 102 84 . 37 91 199 34 . Received Heat Transfer 1236 | . 186 . . . 45 297 192 66 21 . . . 429 . . Effects 16 | . 1 . . . . 2 . . . . . 4 9 . . Shutdowns 4 | . . . . . . . . . . . . . 4 . . Energy Bleed 3 | . 1 . . . . . . . . . . 1 1 . . Interference 6 | . . . . . . 2 . . . . . 3 1 . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 2 . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Parts Melted 8 | . . . . . . 2 1 4 . . . 1 . . . Heat Transferred 3998 | . 696 . . . . 1297 703 407 74 . . 347 474 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Peak Influence 455 | . 134 33 . . 105 455 205 . . . . 149 . . . Average Influence 72 | . 59 33 . . 61 144 67 . . . . 36 . . . Maximum Alert Level 2 | . . . . . . 2 1 . . . . . . . . Low Security (%) 94 | 100 100 100 . 100 100 83 95 . . . . 100 . . . Level 1 2 | . . . . . . 5 4 . . . . . . . . Level 2 2 | . . . . . . 10 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 3 . . . 1 4 5 . . . 1 2 . . . Investigation 4 | . . . . . 1 . 3 . . . . . . . . Extermination 4 | . . . . . . . 2 . . . . 2 . . . Reinforcement 6 | . 3 . . . . 3 . . . . . . . . . Assault 1 | . . . . . . . . . . . 1 . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Distress Signals 5 | . 2 . . . . 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 97 | . 13 1 . . 2 26 7 13 4 . 14 7 10 . . Peak Tracking Total 9 | . 3 1 . . 1 7 4 9 2 . 9 3 6 . . Tactical Retreats 10 | . . . . . . 2 1 2 . . 2 . 3 . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Traps Triggered 3 | . . . . . . 2 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Machines Disabled 7 | . 1 . . . . 4 . . . . . 1 1 . . Max in Single Turn 2 | . 1 . . . . 2 . . . . . 1 1 . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Machines Accessed 28 | . 1 . 2 . 4 9 4 . . 4 . 4 . . . Terminals 12 | . 1 . . . 1 8 1 . . . . 1 . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 1 . 2 . . . . 3 . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . Total Hacks 92 | . 1 . 2 . 16 27 9 . . 27 . 10 . . . Successful 67 | . . . 2 . 10 16 5 . . 27 . 7 . . . Failed 25 | . 1 . . . 6 11 4 . . . . 3 . . . Catastrophic 1 | . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 32 | . . . 1 . 5 22 2 . . . . 2 . . . Terminals 37 | . 1 . . . 5 25 3 . . . . 3 . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . Repair Stations 6 | . . . . . 6 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . 3 . 4 . . . . 7 . . . Garrison Access 4 | . . . . . 2 2 . . . . . . . . . Terminal Hacks 44 | . . . 2 . 2 11 1 . . 27 . 1 . . . Record 12 | . . . 1 . . . . . . 11 . . . . . Part Schematic 8 | . . . . . . 1 . . . 7 . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . Open Door 2 | . . . . . . 2 . . . . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . Alert Level 3 | . . . . . 1 1 . . . . . 1 . . . Locate Traps 4 | . . . . . . 4 . . . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 2 . 2 . . . . 5 . . . Insert Component 5 | . . . . . 1 . 1 . . . . 3 . . . Analyze 4 | . . . . . 1 . 1 . . . . 2 . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . Unauthorized Hacks 6 | . . . . . 1 4 . . . . . 1 . . . Terminals 6 | . . . . . 1 4 . . . . . 1 . . . Botnet 5 | . . . . . 1 3 . . . . . 1 . . . Detonate 1 | . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 . . . 4 6 4 . . . . 4 . . . Full Trace Events 2 | . . . . . 1 . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . 1 1 1 . . 7 . 1 . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . Matter 168 | . . . . . . . 168 . . . . . . . . Time 84 | . . . . . . . 84 . . . . . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . . . Time 126 | . . . . . 126 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . 1 . . . . 2 . . . Part Schematics Acquired 3 | . . . . . 1 . 1 . . . . 1 . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Total Allies 4 | . . . . . . . . 2 1 . 1 . . . . Largest Group 3 | . . . . . . . . 2 2 2 3 1 . . . Highest-Rated Group 195 | . . . . . . . . 36 101 101 195 76 . . . Highest-Rated Ally 94 | . . . . . . . . 20 81 81 94 76 . . . Total Orders 11 | . . . . . . . 3 5 2 . . 1 . . . GOTO 3 | . . . . . . . . 1 1 . . 1 . . . FOLLOW 1 | . . . . . . . . . 1 . . . . . . EXPLORE 6 | . . . . . . . 3 3 . . . . . . . RETURN 1 | . . . . . . . . 1 . . . . . . . Ally Attacks 36 | . . . . . . . . 2 10 . 24 . . . . Total Damage 1501 | . . . . . . . . 39 515 . 947 . . . . Kills 8 | . . . . . . . . . 4 . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Field Lobotomies 1 | . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . 1 1 . 1 . 1 2 . Drone Launches 17 | . . . . . . 14 . 3 . . . . . . . Drone Recoveries 1 | . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Turns Passed 10619 | 48 433 149 198 124 415 1208 1059 1081 758 136 604 1416 1563 613 814 Spaces Moved 5788 | 39 321 106 219 135 234 565 539 442 432 86 304 739 722 385 520 Core 1 | 1 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 4641 | . . . . . . 472 539 442 432 86 304 739 722 385 520 Wheels 1146 | 38 321 106 219 135 234 93 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 100 100 123 153 153 156 156 153 150 150 150 Average Speed 139 | 90 90 90 90 90 100 127 148 153 154 156 160 153 152 150 150 Slowest Speed 190 | 100 90 90 90 90 100 190 156 153 156 156 190 156 153 150 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 60 31 60 30 15 75 20 70 65 71 42 18 80 65 74 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 5 | . . . 1 . . . . . . 1 . . 1 . 2 Known Exits Taken 4 | . . . . . 1 1 1 . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . . 1 1 1 . 1 1 1 . Scrap Searched 17 | . . . . 1 . . . 2 3 . 3 . 2 2 4 Spaces Dug 63 | . . . . . . . 2 9 10 1 24 6 11 . . Terrain Destroyed 201 | . 5 . . . . 11 2 53 14 1 50 6 58 1 . Melee 63 | . . . . . . . 2 9 10 1 24 6 11 . . Projectile 9 | . . . . . . . . . 4 . 3 . 1 1 . AOE 129 | . 5 . . . . 11 . 44 . . 23 . 46 . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Total 7882 | 48 401 156 219 137 393 957 757 808 490 86 361 990 1106 418 555 Wait 1580 | . 24 48 . 2 141 275 173 298 32 . 11 204 316 28 28 Move 5773 | 38 320 105 218 134 233 564 538 441 431 85 303 738 721 384 520 Hop . | . . . . . . . . . . . . . . . . Pick Up 62 | 4 9 1 1 1 4 16 6 2 . . 3 7 4 3 1 Fast Attach 28 | 6 2 . . . 1 6 5 . 1 . 2 2 2 . 1 Attach 30 | . 2 . . . 2 7 . 7 1 . 3 1 6 1 . Detach 13 | . 1 . . . . 1 2 4 1 . 1 . 2 . 1 Swap 59 | . 3 1 . . 2 4 7 7 5 . 1 13 14 . 2 Drop 49 | . 6 . . . . 19 7 1 . . 2 9 2 1 2 Fire 183 | . 34 1 . . 10 58 17 14 8 . 11 10 19 1 . Melee 72 | . . . . . . . 2 9 10 1 24 6 20 . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 25 | . . . . . . . . 24 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . 7 . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 16) 466 | -10/Materials | Discovered new exit (range 6) 482 | -10/Materials | Entered Mines 509 | -10/Mines | Learned 4 Materials zone layouts 514 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 529 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 584 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 585 | -10/Mines | Discovered new exit (range 5) 631 | -10/Mines | Entered Exiles 643 | -10/Exiles | Discovered new exit (range 15) 654 | -10/Exiles | Met 8R-AWN 669 | -10/Exiles | Met EX-HEX 693 | -10/Exiles | Met EX-BIN 704 | -10/Exiles | Aligned with FarCom system 705 | -10/Exiles | Given EX-Vault access code 731 | -10/Exiles | Opened EX-Vault 738 | -10/Exiles | Found Field Lobotomy Kit 756 | -10/Exiles | Warned to stay clear of 0b10 Research branches 785 | -10/Exiles | Met EX-DEC 788 | -10/Exiles | Learned location of Zion (-6) 821 | -10/Exiles | Discovered new exit (range 10) 829 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 829 | -10/Exiles | Entered Mines 830 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 833 | -9/Mines | Found Prototype Device 873 | -9/Mines | Discovered new exit (range 12) 953 | -9/Mines | Entered Materials 953 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 954 | -8/Materials | Identified exit to Storage 954 | -8/Materials | Identified exit to Factory 977 | -8/Materials | Identified Exp. Sensor Array 1004 | -8/Materials | Repaired Assault Rifle 1224 | -8/Materials | Repaired Broken Exp. Sensor Array 1368 | -8/Materials | Entered Storage 2008 | -8/Storage | Used back door to open Recycling access 2008 | -8/Storage | Discovered new exit (range 4) 2408 | -8/Storage | Garrison activated, responded to threat 2477 | -8/Storage | Destroyed 8 combat bots 2576 | -8/Storage | Entered Factory 2576 | -7/Factory | Accompanied by 11 allies 2576 | -7/Factory | Evolved 2 slots: Utility x2 2711 | -7/Factory | Build established: Tank 2750 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 2802 | -7/Factory | Discovered new exit (range 35) 3149 | -7/Factory | Identified exit to Lower Caves 3635 | -7/Factory | Entered Lower Caves 3670 | -7/Lower Caves | Learned location of 1 exit from Factory 3714 | -7/Lower Caves | Encountered a Warlord checkpoint 4041 | -7/Lower Caves | Build established: Mutant 4458 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4500 | -7/Lower Caves | Destroyed 8 combat bots 4690 | -7/Lower Caves | Discovered new exit (range 13) 4716 | -7/Lower Caves | Entered another Lower Caves area 4716 | -7/Lower Caves | Accompanied by 1 ally 4814 | -7/Lower Caves | Discovered new exit (range 9) 4843 | -7/Lower Caves | Learned 4 Factory zone layouts 4865 | -7/Lower Caves | Build established: Tank 4962 | -7/Lower Caves | Spotted B-75 Beast 4965 | -7/Lower Caves | Assimilated B-75 Beast with FLK Orb 5215 | -7/Lower Caves | Encountered a Warlord checkpoint 5448 | -7/Lower Caves | Discovered new exit (range 6) 5474 | -7/Lower Caves | Entered Data Miner 5474 | -7/Data Miner | Accompanied by 2 allies 5474 | -7/Data Miner | Discovered new exit (range 6) 5504 | -7/Data Miner | Met Data Miner 5537 | -7/Data Miner | Learned location of Section 7 (-2) 5537 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5562 | -7/Data Miner | Received God Mode back door access code from Data Miner 5610 | -7/Data Miner | Entered Proximity Caves 5610 | -6/Proximity Caves | Accompanied by 2 allies 5648 | -6/Proximity Caves | Build established: Mutant 5683 | -6/Proximity Caves | Identified exit to Factory 5806 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5808 | -6/Proximity Caves | Escorted by Enhanced Grunt 5904 | -6/Proximity Caves | System corruption reached 10% 5934 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 6214 | -6/Proximity Caves | Entered Factory 6214 | -6/Factory | Accompanied by 1 ally 6214 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6215 | -6/Factory | Identified exit to Factory 6349 | -6/Factory | Discovered new exit (range 6) 7080 | -6/Factory | Build established: Tank 7630 | -6/Factory | Entered Lower Caves 8450 | -6/Lower Caves | Build established: Assassin 8562 | -6/Lower Caves | Lost 4 parts (2n1u1w) 9058 | -6/Lower Caves | Discovered new exit (range 8) 9193 | -6/Lower Caves | Entered another Lower Caves area 9443 | -6/Lower Caves | Build established: Scavenger-Tank 9528 | -6/Lower Caves | Learned location of 1 exit from Factory 9561 | -6/Lower Caves | Learned Factory non-interactive machine intel 9778 | -6/Lower Caves | Discovered new exit (range 5) 9806 | -6/Lower Caves | Entered Zion 9862 | -6/Zion | Discovered new exit (range 18) 10144 | -6/Zion | Learned location of Testing (-3) 10198 | -6/Zion | Visited the Megawrench Repair Shop 10381 | -6/Zion | Given A8's code to call for help 10587 | -6/Zion | Found Prototype Device 10587 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 10620 | -6/Zion | Self-destructed Last Messages --------------- 10540_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 0. 10554_ Searching scrap... 10554_ Found 21 Matter. 10554_ Found Imp. Thermal Converter. 10554_ Found Hacking Suite. 10554_ Found Mak. Sword. 10555_ Acquired 15 matter. LQ-7S2(c): I've finally done it! Ever notice how there's so much mechanical debris lying around? Why not make it more useful by refining it into more widely applicable matter on the spot? The Mk. CCLXVII even uses magnetic pinpointing tech of my own design to draw in nearby debris. Just turn it on, sit there, and profit! Take that one if you want it. I'm going to get to work on building a better version right away. 10585_ Dropped Matter Compressor. 10587_ Acquired Prototype Device. 10587_ Identified Mobile Refinery Mk. CCLXVII. 10588_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????" "##???????????????????? | | ???????????###?????????#"" "##??????????????????? | | ??????????##"###???????#%@ c""#??????????????????? | | ????????###""""##??????#"" ""#??????????????????? | | ????????#"""""#"##?????##" "###?#####????????????? | | ????????##" """"##???## ## ##""""#????????????? | | ????#####"" """####"# """"""###??????????? | | ????#"""#"" ""##"#""# """""""#??????????? | | ???##"&" "" """"""##"### """#??????????? | | ?###" & """ """"""" "##??????????? | | ##"#""# /""""""" "##??????????? | | #"""""" "" !%! ""#??????????? | | """ "" """""""" """#??????????? | | "" " """""""#" " "###??????????? | | #""" " """" """"" ""####????????????? | | #"""""" "" """ ""#""" ""#???????????????? | | ###"""""" """ """"#"" ""#???????????????? | | #####"""" """ """###"" ""#???????????????? | | "#####"" """"""""" ""##?#"" "##???????????????? | | """##"#"" ""##""""" ""#??##" ""##??????????????? | | """"""""" ""###"""" ""#???"" """##?????????????? | | / """"" ""#""""" """"???"" ""??????????????? | | """"" """"""" """""#??"" "##?????????????? | | ! "#??"" ""##????????????? | | ""#?##" """#????????????? | | """###"" ""#?????????????? | | """ """""" ""##"""" "##????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 18 Terrain Scan Density 210 Armor Coverage 600 Evasion (%) 42 Targeting Accuracy 8 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -8/Storage | Hacked Drone Bay | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Prc. Rocket Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateGhostInjector Manual? 0 Play Time 01:27:46 Cumulative 88.1 hours Start 2020.06.05 @ 16:21:47 End 2020.06.12 @ 22:01:36 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 9 Types 9/0/0/0/0/0/0 Lore% 70 Gallery% 70 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 538224e8-c02f-4101-b1f9-386016b75e4c