Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.02 @ 00:28:20

Player: puppuppit

Result: Destroyed by EX-DEC with AWS/EX-DEC

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (45)      225
Value Destroyed (742)      742
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (302)                302
              TOTAL SCORE: 2389

 Bonus
-------
Follower Combat Kills      35
Aligned with FarCom        300
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             0/250
Matter                     292/300
Energy                     170/170
System Corruption          3%
Temperature                Cool (0)
Movement                   Hovering (120) Ox1
Location                   -10/Exiles

 Parts 
-------
>           --- POWER (1) --------
  Makeshift Power Source
>           --- PROPULSION (2) ---
            Hover Unit
>           --- UTILITY (2) ------
   Improved Heat Sink
      Small Storage Unit
>           --- WEAPON (2) -------
      Small Laser
>           --- INVENTORY (8) ----
            Hover Unit
            Cesium-ion Thruster
            Superbattery (1169)
  Makeshift System Shield
            Bomb Drone Bay
      Small Laser
            Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
            Hover Unit
            Hover Unit
>           --- UTILITY ----------
   Improved Heat Sink
      Small Storage Unit
>           --- WEAPON -----------
      Small Laser
      Small Laser
>           --- INVENTORY --------
            Hover Unit
            Cesium-ion Thruster
            Superbattery
  Makeshift System Shield
            Bomb Drone Bay
      Small Laser
            Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             44   | 8   22  13  1   
  Power                    7    | 1   4   2   .   
    Engine                 7    | 1   4   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   10  2   1   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  6    | 2   4   .   .   
    Hover                  9    | .   6   2   1   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 3   2   2   .   
    Device                 5    | 2   2   1   .   
    Storage                2    | 1   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   6   7   .   
    Energy Gun             11   | 2   3   6   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   2   1   2   
  Power                    .    | .   .   .   .   
  Propulsion               4    | .   2   1   1   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   1   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  100 
  Engine                   14   | .   14  14  14  
  Wheel                    4    | .   8   .   .   
  Hover                    22   | .   19  27  28  
  Device                   14   | .   14  14  14  
  Storage                  14   | .   14  14  14  
  Energy Gun               24   | .   22  27  28  
  Ballistic Gun            3    | .   5   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             13   | 12  12  13  12  
  Greatest Support         20   | 20  20  12  12  
  Greatest Overweight (x)  3    | .   3   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 5   8   8   8   
  Average Carried          7    | 1   7   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 5   8   8   8   

 Class Distribution 
--------------------
 55% | Mutant
 44% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles

 Resources                      | -11  -10  -10  -10  
-----------                Run  | Yrd  Mat  Min  Exi  
Matter Collected           684  | 270  263  151  .    
  Remotely                 .    | .    .    .    .    
Salvage Created            1549 | 148  1022 379  .    
  Parts                    99   | 11   68   20   .    
Haulers Intercepted        2    | .    2    .    .    
Recyclers Shooed           9    | .    8    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Combat Hostiles Destroyed  27   | .   15  12  .   
  Guns                     23   | .   14  9   .   
  AOE                      3    | .   .   3   .   
Classes Destroyed          10   | 2   7   1   .   
  Worker                   2    | .   2   .   .   
  Builder                  2    | .   1   1   .   
  Tunneler                 6    | 4   1   1   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 6    | 1   4   1   .   
  Operator                 2    | .   2   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  9    | .   6   3   .   
  Grunt                    13   | .   9   4   .   
  Assembled                5    | .   .   5   .   
Best Kill Streak           6    | 5   6   6   .   
  Combat Bots Only         4    | .   4   4   .   
Max Kills in Single Turn   4    | 1   2   4   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Exi  
Hostile Shots Fired        94   | .    59   21   14   
  Missed                   31   | .    19   8    4    
Damage Taken               844  | .    392  205  247  
  Core                     256  | .    130  64   62   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              129  | 10   92   27   .    
  Largest                  2    | 2    2    2    .    
  Hottest                  90   | 90   90   90   .    
Shots Fired                254  | 20   182  51   1    
  Gun                      252  | 20   182  49   1    
  Cannon                   .    | .    .    .    .    
  Launcher                 2    | .    .    2    .    
  Special                  .    | .    .    .    .    
  Kinetic                  43   | .    43   .    .    
  Thermal                  209  | 20   139  49   1    
  Explosive                2    | .    .    2    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         17   | 5    17   8    .    
  Robot Miss Streak        4    | 1    4    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           163  | 13   116  34   .    
  Core Hits                83   | 6    51   26   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         10   | .    8    2    .    
    Burn                   10   | .    8    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2118 | 167  1350 601  .    
  Guns                     1935 | 167  1350 418  .    
  Cannons                  .    | .    .    .    .    
  Explosions               183  | .    .    183  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  208  | .    208  .    .    
  Thermal                  1727 | 167  1142 418  .    
  Explosive                183  | .    .    183  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    1    1    3    
  Average Corruption       1    | .    1    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  9    | .    .    3    6    
    Matter Fused           2    | .    .    1    1    
    Heat Flow Errors       1    | .    .    1    .    
    Energy Discharges      1    | .    .    .    1    
    Parts Rejected         1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    .    1    
    Misfires               1    | .    .    .    1    
    Alerts                 2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            38   | .    .    38   .    
  Projectiles              .    | .    .    .    .    
  Explosions               38   | .    .    38   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      39   | .    .    39   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        288  | 180  288  108  .    
  Average Temperature      57   | 81   54   27   .    
  Received Heat Transfer   198  | .    159  39   .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             9    | .    8    1    .    
  Heat Transferred         5345 | 446  3661 1238 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Peak Influence             287  | 25  287 268 .   
  Initial                  67   | .   16  67  .   
  Average                  122  | 10  131 123 .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         83   | 100 80  88  .   
  Level 1                  16   | .   19  11  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   4   1   .   
  Investigation            3    | .   2   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              50   | .   26  13  11  
  Peak Tracking Total      15   | .   5   3   15  
  Tactical Retreats        4    | .   2   1   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Exi 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Machines Accessed          13   | .   6   2   5   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                70   | .   18  2   50  
  Successful               59   | .   7   2   50  
  Failed                   11   | .   11  .   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   13  .   1   
  Terminals                16   | .   16  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             58   | .   6   2   50  
  Record                   49   | .   .   .   49  
  Robot Analysis           4    | .   4   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Open Door                2    | .   .   2   .   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   6   .   .   
  Full Trace Events        4    | .   4   .   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   .   
  Highest-Rated Group      50   | .   .   50  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               7    | .   .   7   .   
  Total Damage             129  | .   .   129 .   
  Kills                    1    | .   .   1   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Robot Analysis Total       4    | .   4   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Exi 
Turns Passed               1742 | 80  968 505 189 
Spaces Moved               1796 | 43  814 608 331 
  Core                     2    | 1   1   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   249  | 42  207 .   .   
  Hover                    1545 | .   606 608 331 
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  56  56  56  
  Average Speed            60   | 79  65  56  56  
  Slowest Speed            200  | 80  200 116 56  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       63   | 3   79  97  75  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          17   | .   .   17  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      17   | .   .   17  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Exi  
Total                      2203 | 64   1084 721  334  
  Wait                     180  | .    123  57   .    
  Move                     1793 | 42   813  607  331  
  Hop                      .    | .    .    .    .    
  Pick Up                  21   | 4    10   6    1    
  Fast Attach              12   | 7    4    1    .    
  Attach                   4    | .    3    1    .    
  Detach                   4    | .    4    .    .    
  Swap                     28   | 1    15   11   1    
  Drop                     32   | .    20   11   1    
  Fire                     129  | 10   92   27   .    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   81 | -11/Scrapyard | Entered Materials
  196 | -10/Materials | Discovered new exit (range 13)
  297 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  805 | -10/Materials | Core integrity fell below 50%
  902 | -10/Materials | Discovered new exit (range 3)
  911 | -10/Materials | Discovered new exit (range 16)
 1049 | -10/Materials | Entered Mines
 1056 | -10/Mines     | Discovered new exit (range 9)
 1062 | -10/Mines     | Assembled infested the area
 1065 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1194 | -10/Mines     | Found the Drone Emporium
 1203 | -10/Mines     | Found Prototype Device
 1386 | -10/Mines     | Discovered new exit (range 7)
 1436 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1436 | -10/Mines     | Discovered new exit (range 5)
 1527 | -10/Mines     | Build established: Scavenger-Mutant
 1554 | -10/Mines     | Entered Exiles
 1568 | -10/Exiles    | Met 8R-AWN
 1577 | -10/Exiles    | Met EX-HEX
 1594 | -10/Exiles    | Met EX-BIN
 1600 | -10/Exiles    | Aligned with FarCom system
 1600 | -10/Exiles    | Given EX-Vault access code
 1623 | -10/Exiles    | Opened EX-Vault
 1628 | -10/Exiles    | Found Superbattery
 1640 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1657 | -10/Exiles    | Met EX-DEC
 1659 | -10/Exiles    | Learned location of Zion (-7)
 1687 | -10/Exiles    | Discovered new exit (range 10)
 1728 | -10/Exiles    | Visited The Gauntlet
 1730 | -10/Exiles    | Attacked by the Exiles
 1743 | -10/Exiles    | Core integrity fell below 20%
 1743 | -10/Exiles    | Destroyed by EX-DEC with AWS/EX-DEC

 Last Messages 
---------------
The Merchants threatened to send a debt collector if we don't pay up for the last
  shipment. Did someone not pay them in full, or are we getting on their bad side
  for some reason? We don't want to be on their bad side.
>>Record "MSG004742-01"
I don't think we can trust Data Miner anymore. For a while now the data we've
  been getting from that quarter seems anything but impartial.
>>Record "MSG004964-01"
Who left my Assembled plushie in the Analyzer again?! I'm not erasing this
  message until I get an answer. --BIN
01687_ EXIT=FOUND
01692_ System corrupted: IFF burst signal emitted.
01710_ System corrupted: Matter fused (-8).
01730_ System corrupted: FCS attempts to trigger Sml. Laser.
01730_ System corrupted: Sml. Laser misfires.
01730_ EXILES: Hostile robot within lab perimeter. Defensive protocols time,
  folks!
01742_ Hover Unit destroyed.
01742_ Sml. Laser destroyed.
01742_ Critical hit (Blast).
01742_ Knocked back.

 Map 
-----
+----------------------------------------------------+
|        ##??#"                    """""" " ""       |
| """""###???#"#                   "" """   "        |
| #####??????####                   "  "             |
| ??????????????###                                  |
| ????????????????###                                |
| ??????????????????##                               |
| ???????????????????##                              |
| ????????????????????##"                            |
| ?????????????????????#"""                """"""    |
| ?????????????????????#"                 ######"""  |
| ?????????????????????""              ""##????##### |
| ?????????????????????"""           """##?????????# |
| ?????????????????????""           """##??????????? |
| ?????????????????????""            ""#???????????? |
| ????????????????????""              ###?####?????? |
| ????????????????????"""               ##   ####"?? |
| ?????????????????????"                      """"   |
| ????????????????????#""   t                        |
| ?????????????????????""""                          |
| ?????????????????????#                             |
| ?????????????????????#"                   "      " |
| ?????????????????????#""""       a       ""##  ##" |
| ?????????????????????#""         a     ""###?? #?? |
| ?????????????????????#"            a""""##?????#?? |
| ?????????????????????#"""       a    """#????????? |
| ?????????????????????##  @%          ""##????????? |
| ??????????????????????#""          """##?????????? |
| ??????????????????????##"""          ##??????????? |
| ???????????????????????##""""       ##???????????? |
| ????????????????????????###  %      #????????????? |
| ??????????????????????????##### c  ##????????????? |
| ??????????????????????????????##   #?????????????? |
| ???????????????????????????????#   #?????????????? |
| ???????????????????????????????#   #?????????????? |
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| ???????????????????????????????#   #?????????????? |
| ???????????????????????????????#   #?????????????? |
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| ???????????????????????????????#   #?????????????? |
| ???????????????????????????#####   ########??????? |
| ??????????????????????"   """"""   """""""#??????? |
| ?????????????????????"                   "#"" ""#? |
| ????????????????????                      "   ""#? |
| ????????????????????                      "  " "#? |
| ????????????????????                      "  """?? |
| ?????????????????????      ""             #"" ""?? |
| ?????????????????????"    " """"     """""#?""""?? |
| ?????????????????????##"""########"""######??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          15
Energy Capacity            170
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                53

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyCoreDetonator
  Manual?         0
Play Time         00:23:03
  Cumulative      438.4 hours
  Start           2024.08.02 @ 00:08:10
  End             2024.08.02 @ 00:28:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          160
  Rogue           160
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           0/0/2/1/0/0/0/0/0
Lore%             71
Gallery%          79
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 032f18d2-5d00-47cb-9aff-bcf8563fa0f2