Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.29 @ 20:37:00 Player: Lonely Shikari Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (263) 1315 Value Destroyed (9041) 9041 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1572) 1572 TOTAL SCORE: 16888 Bonus ------- High Alert Combat Kills 331 Follower Combat Kills 1367 Met Data Miner 300 Friendly Fire -426 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 254/330 System Corruption 5% Temperature Cool (773) Movement Treading (180) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Improved Treads Improved Medium Treads Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ Improved Cryofiber Web High-capacity Storage Unit Advanced Targeting Computer Improved Weapon Cycler Cloaking Device Improved Medium Armor Plating > --- WEAPON (2) ------- Phase Cannon KE Penetrator > --- INVENTORY (12) --- Compact Matter Pod (150) Long-range Sensor Array Makeshift Transmission Jammer Makeshift Hacking Suite Improved System Shield Plasma Rifle Long-range Proton Cannon Improved Proton Missile Launcher Dirty Datajack Power Sword Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Core Analyzer Heart of Steel > --- WEAPON ----------- Heavy Laser High-powered Shotgun > --- INVENTORY -------- Advanced Heat Sink Compact Matter Pod Enhanced Optical Array Long-range Sensor Array Advanced Targeting Computer Makeshift Transmission Jammer Improved Light Armor Plating Makeshift Hacking Suite Plasma Cannon Gauss Rifle Flak Gun Dirty Datajack [Rating: 79] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 . . 2 . . . . Power 2 | . . . . 1 . . . 1 . . . . Propulsion 2 | . . . . 1 1 . . . . . . . Utility 4 | . . 2 . . 1 . . 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 269 | 3 10 36 8 32 38 16 9 71 17 22 . 7 Power 47 | . 2 3 1 7 10 4 . 12 4 3 . 1 Engine 31 | . 2 3 1 4 7 3 . 7 2 1 . 1 Core 16 | . . . . 3 3 1 . 5 2 2 . . Reactor . | . . . . . . . . . . . . . Propulsion 68 | 2 1 10 2 13 10 4 . 20 1 3 . 2 Treads 35 | . 1 10 2 11 2 3 . 3 . 2 . 1 Leg 26 | . . . . 1 7 1 . 15 1 . . 1 Wheel 4 | 2 . . . 1 1 . . . . . . . Hover 2 | . . . . . . . . 2 . . . . Flight 1 | . . . . . . . . . . 1 . . Utility 87 | . 4 9 5 4 11 4 7 24 8 10 . 1 Device 51 | . 2 4 2 3 11 . 3 19 3 4 . . Storage 3 | . 1 1 . . . . 1 . . . . . Processor 12 | . 1 1 3 1 . 1 1 1 2 1 . . Hackware . | . . . . . . . . . . . . . Protection 21 | . . 3 . . . 3 2 4 3 5 . 1 Artifact . | . . . . . . . . . . . . . Weapon 67 | 1 3 14 . 8 7 4 2 15 4 6 . 3 Energy Gun 21 | 1 1 6 . 4 1 . 1 4 2 1 . . Energy Cannon 10 | . . 2 . 1 1 1 . 3 1 . . 1 Ballistic Gun 28 | . 2 4 . 2 4 2 1 8 . 4 . 1 Ballistic Cannon 2 | . . . . 1 1 . . . . . . . Launcher 5 | . . 2 . . . 1 . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 2 . 1 . . . . 1 Parts Lost 65 | . 2 3 5 12 5 8 1 16 6 2 . 5 Power 18 | . . 1 . 3 . 2 . 5 3 2 . 2 Propulsion 12 | . 1 . 1 1 2 1 . 4 1 . . 1 Utility 13 | . . 1 4 1 1 3 1 . 1 . . 1 Weapon 22 | . 1 1 . 7 2 2 . 7 1 . . 1 Highest Loss Streak 5 | . 1 1 3 3 3 5 1 2 3 1 . 4 Average Slot Usage (%) 94 | . 92 98 91 96 98 96 90 88 97 97 100 99 Engine 9 | . 14 10 11 14 11 7 7 10 2 10 6 7 Core 6 | . . . . 2 3 6 7 7 16 7 13 10 Treads 13 | . 1 22 19 21 15 3 23 4 . 11 13 13 Leg 11 | . . . . 3 12 25 7 19 24 11 6 6 Device 12 | . 3 12 10 9 15 13 7 13 8 14 26 25 Storage 7 | . 14 11 11 9 7 7 4 6 6 6 6 6 Processor 11 | . 4 11 11 18 15 10 9 8 17 11 6 6 Protection 3 | . . 7 4 . . 4 5 1 5 5 . . Energy Gun 4 | . 14 6 11 3 1 . 6 3 4 1 6 5 Energy Cannon 1 | . . 4 . . . 7 . . . 4 . . Ballistic Gun 8 | . 13 11 11 11 8 6 7 8 6 5 6 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 94 | 10 17 58 58 56 63 75 75 94 84 84 70 73 Greatest Support 80 | 26 26 40 40 64 68 70 70 80 80 56 46 53 Greatest Overweight (x) 3 | . . 1 2 2 2 2 1 3 1 2 1 1 Average Overweight (x) . | . . . 1 . . . . . . 1 1 1 Largest Inventory Capacity 12 | 6 8 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 6 6 8 12 12 12 12 9 12 12 12 12 12 Most Carried 12 | 6 6 11 12 12 12 12 12 12 12 12 12 12 Average Carried 10 | 5 4 7 11 10 11 11 9 11 11 11 12 11 Final Capacity 12 | 6 8 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 4 5 10 11 12 12 9 12 12 11 12 12 10 Class Distribution -------------------- 87% | Scavenger-Mutant 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Matter Collected 8797 | 200 86 1005 237 921 1228 313 606 3216 357 369 . 259 Remotely . | . . . . . . . . . . . . . Salvage Created 11001 | . 435 1920 364 1500 2186 438 282 2776 306 501 . 293 Parts 591 | . 22 136 29 82 105 18 11 137 18 19 . 14 Haulers Intercepted 6 | . . 4 . . 1 . . 1 . . . . Recyclers Shooed 6 | . . 1 . 1 1 . . 3 . . . . Parts Field Recycled 63 | . . . . . . . . 63 . . . . Retrieved Matter 548 | . . . . . . . . 548 . . . . Parts Self-Destructed 96 | . . . . . . 18 11 . 28 20 . 19 Prevented 13 | . . . . . . 2 . . . 8 . 3 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Combat Hostiles Destroyed 207 | . 9 44 18 31 36 7 5 35 8 7 . 7 Guns 160 | . 6 31 16 27 29 5 5 26 8 1 . 6 Cannons 30 | . . 8 . 4 6 2 . 6 . 3 . 1 AOE 15 | . 2 5 2 . 1 . . 2 . 3 . . Classes Destroyed 17 | . 2 8 1 2 1 2 . 1 . . . . Worker 16 | . . 6 . 1 2 . . 7 . . . . Builder 9 | . . 1 . 1 2 . . 5 . . . . Tunneler 1 | . . . . . . . . 1 . . . . Hauler 6 | . . 4 . . 1 . . 1 . . . . Recycler 9 | . . . . 1 4 . . 4 . . . . Mechanic 3 | . . 1 1 . . . . . . 1 . . Operator 3 | . . 1 . 2 . . . . . . . . Watcher 14 | . 1 4 . 2 3 . . 4 . . . . Swarmer 50 | . . 16 10 6 7 . . . 5 2 . 4 Grunt 99 | . 9 19 1 18 18 2 4 22 . 4 . 2 Brawler 3 | . . . . . . 2 . 1 . . . . Duelist 3 | . . 1 . . 1 . . . . . . 1 Sentry 19 | . . 8 . 6 1 1 1 1 . 1 . . Hunter 11 | . . . . 1 4 1 . 5 . . . . Programmer 12 | . . . . . 5 . . 6 . . . 1 Behemoth 1 | . . . . . . 1 . . . . . . Assembled 7 | . . . 7 . . . . . . . . . Thug 3 | . . . 1 . . . . . 2 . . . Butcher 1 | . . . . . . . . . 1 . . . Best Kill Streak 9 | . 5 6 7 8 7 5 4 9 3 4 . 6 Combat Bots Only 7 | . 5 4 7 7 7 5 4 5 3 4 . 6 Max Kills in Single Turn 4 | . 2 4 3 1 2 1 1 2 1 2 . 1 Gunslinging 1 | . . . . . . . . 1 . . . . Exploded 3 | . 2 3 2 . 1 . . 1 . 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Damage Taken 12255 | . 384 1011 657 1915 1725 1232 281 2589 1060 442 . 959 Core 1866 | . 87 76 157 250 256 121 . 385 247 27 . 260 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 61 | 100 65 . 41 54 . . 46 . . . . . Volleys Fired 699 | . 33 120 34 112 115 37 13 168 28 17 . 22 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 . 2 Hottest 148 | . 60 79 68 105 104 148 103 108 103 133 . 124 Shots Fired 1310 | . 66 207 66 210 228 60 26 326 44 34 . 43 Gun 1071 | . 66 162 66 181 167 15 26 300 44 15 . 29 Cannon 220 | . . 43 . 29 61 37 . 26 . 16 . 8 Launcher 19 | . . 2 . . . 8 . . . 3 . 6 Special . | . . . . . . . . . . . . . Kinetic 828 | . 33 119 35 157 187 15 13 213 27 14 . 15 Thermal 301 | . . 23 . 44 15 37 13 113 17 17 . 22 Explosive 2 | . . 2 . . . . . . . . . . Electromagnetic 179 | . 33 63 31 9 26 8 . . . 3 . 6 Robot Hit Streak 36 | . 21 30 36 26 36 26 25 23 9 11 . 15 Robot Miss Streak 6 | . 1 2 1 2 4 2 1 6 3 1 . 1 Penetration Max 1 | . . . . . 1 1 1 1 1 1 . 1 Secondary Targets 9 | . . . 1 . . . 2 5 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 1 . . . Shots Hit Robots 1083 | . 57 161 45 180 194 49 23 275 35 26 . 38 Core Hits 636 | . 19 85 32 76 105 19 13 237 18 17 . 15 Critical Hits 16 | . . . 1 1 4 1 . 4 2 1 . 2 Critical Kills 10 | . . . 1 . 3 . . 2 2 . . 2 Critical Parts Destroyed 5 | . . . . 1 1 1 . 1 . 1 . . Melee Attacks 6 | . . . . . . . . . 6 . . . Impact . | . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . 6 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 23908 | . 743 2993 705 3145 4797 1165 504 6805 965 1079 . 1007 Guns 17516 | . 594 1819 618 2576 3454 310 504 5837 828 275 . 701 Cannons 4201 | . . 691 . 545 1181 699 . 477 . 399 . 209 Explosions 1901 | . 149 476 81 . 81 156 . 456 . 405 . 97 Melee 137 | . . . . . . . . . 137 . . . Ramming 153 | . . 7 6 24 81 . . 35 . . . . Kinetic 14262 | . 244 1391 364 2410 3954 310 236 4213 533 249 . 358 Thermal 6056 | . 149 253 81 653 373 699 268 2231 295 502 . 552 Explosive 568 | . . 413 . . . . . 155 . . . . Electromagnetic 2732 | . 350 929 254 58 389 156 . 171 . 328 . 97 Impact . | . . . . . . . . . . . . . Slashing 137 | . . . . . . . . . 137 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . 1 5 . 3 4 4 4 4 4 4 5 Average Corruption 3 | . . 1 3 . 1 3 4 2 4 4 4 4 Corruption Purged . | . . . . . . . . . . . . . Effects 298 | . . 1 27 . 18 34 68 38 36 45 5 26 Message Errors 87 | . . 1 9 . 3 7 20 13 14 15 1 4 Matter Fused 73 | . . . 6 . . 11 21 6 7 12 1 9 Heat Flow Errors 40 | . . . 1 . 5 2 10 6 7 5 1 3 Energy Discharges 33 | . . . 3 . 1 6 5 7 3 5 1 2 Parts Rejected 1 | . . . . . . 1 . . . . . . Data Loss (minor) 41 | . . . 3 . 5 4 12 3 1 7 1 5 Data Loss (major) 1 | . . . 1 . . . . . . . . . Misfires 2 | . . . 2 . . . . . . . . . Targeting Errors 16 | . . . 2 . 2 2 . 3 3 1 . 3 Weapon Failures 4 | . . . . . 2 1 . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 178 | . 8 3 . 1 23 . . 105 33 . . 5 Projectiles 39 | . . . . 1 23 . . 10 . . . 5 Explosions 106 | . 8 3 . . . . . 95 . . . . Melee 33 | . . . . . . . . . 33 . . . Knockbacks 15 | . . . . 5 9 . . 1 . . . . Impact 2 | . . . . . 1 . . 1 . . . . Kinetic 12 | . . . . 4 8 . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . Self-Inflicted Damage 587 | . 40 170 . . 27 . . 350 . . . . Shots 14 | . 1 5 . . 1 . . 7 . . . . Rammed 22 | . . 2 1 6 10 . . 3 . . . . Targets Rammed 25 | . . 2 1 6 10 . . 6 . . . . Kicked 3 | . . . . . . . . 3 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 773 | . 224 24 250 151 239 292 343 391 605 39 108 773 Average Temperature 115 | . 92 7 42 39 48 135 106 102 228 24 59 300 Received Heat Transfer 4085 | . 249 405 18 1116 405 285 156 828 200 126 . 297 Effects 31 | . . . . . . 2 1 8 13 . . 7 Shutdowns 4 | . . . . . . . 1 1 . . . 2 Energy Bleed 8 | . . . . . . 1 . 3 3 . . 1 Interference 10 | . . . . . . 1 . 4 3 . . 2 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 . . . Damage (minor) 3 | . . . . . . . . . 3 . . . Damage (major) 2 | . . . . . . . . . 2 . . . Damage (core) 2 | . . . . . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . 1 1 . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Fried 9 | . 2 4 . . 1 . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Melted 5 | . . . . 1 1 . . 3 . . . . Heat Transferred 11019 | . 200 655 150 1571 581 1255 481 4200 518 668 . 740 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | . 1 2 2 . 1 . . 1 . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Peak Influence 772 | . 264 772 389 440 465 . . 502 . . . . Initial 199 | . . 33 199 . 138 . . . . . . . Average 257 | . 109 461 166 243 249 . . 210 . . . . Maximum Alert Level 3 | . 1 3 1 2 2 . . 2 . . . . Low Security (%) 41 | 100 95 17 56 23 41 . . 50 . . . . Level 1 43 | . 4 20 43 75 50 . . 44 . . . . Level 2 11 | . . 47 . 1 8 . . 4 . . . . Level 3 2 | . . 14 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 54 | . 4 9 2 8 13 . . 17 . 1 . . Investigation 33 | . 4 8 1 8 7 . . 5 . . . . Extermination 11 | . . . . . 4 . . 7 . . . . Reinforcement 7 | . . . . . 2 . . 5 . . . . Assault 3 | . . 1 1 . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 . . . . Haulers Reinforced 2 | . . . . . 1 . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Distress Signals 10 | . . 4 . 3 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 320 | . 13 54 39 47 48 7 5 55 21 17 . 14 Peak Tracking Total 18 | . 5 4 18 5 7 5 4 4 10 7 . 10 Tactical Retreats 23 | . 2 3 1 3 6 . . 6 . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Traps Triggered 10 | . 2 3 . . 3 . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Machines Disabled 49 | . . 8 . 1 2 . . 34 2 1 . 1 Max in Single Turn 9 | . . 4 . 1 1 . . 9 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Machines Accessed 56 | . 4 14 1 12 10 1 2 7 1 . 4 . Terminals 30 | . 2 11 . 8 4 . . 4 1 . . . Fabricators 2 | . . . . . 1 . . 1 . . . . Repair Stations 2 | . . . . . 2 . . . . . . . Recycling Units 8 | . 2 2 . 2 1 . . 1 . . . . Scanalyzers 4 | . . 1 . 1 2 . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . . . Total Hacks 221 | . 20 60 1 48 37 1 2 23 3 . 26 . Successful 143 | . 14 34 1 29 23 1 2 10 3 . 26 . Failed 78 | . 6 26 . 19 14 . . 13 . . . . Catastrophic 13 | . . 9 . 1 1 . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 107 | . 11 38 . 32 11 . . 15 . . . . Terminals 126 | . 10 43 . 36 20 . . 14 3 . . . Fabricators 6 | . . . . . 3 . . 3 . . . . Repair Stations 4 | . . . . . 4 . . . . . . . Recycling Units 30 | . 10 8 . 5 4 . . 3 . . . . Scanalyzers 18 | . . 9 . 3 6 . . . . . . . Garrison Access 7 | . . . . 4 . . . 3 . . . . Terminal Hacks 63 | . 3 8 1 9 7 1 2 3 3 . 26 . Record 23 | . . 1 . 2 4 . . 2 3 . 11 . Part Schematic 8 | . . . . . 1 . . 1 . . 6 . Robot Schematic 6 | . . . . . . . . . . . 6 . Robot Analysis 3 | . . 1 . 2 . . . . . . . . Prototype ID Bank 10 | . 1 4 . 1 1 . . . . . 3 . Open Door 4 | . . . 1 . . 1 2 . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . Branch Access Points 6 | . 1 2 . 2 1 . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . Repair 2 | . . . . . 2 . . . . . . . Recycling Unit Hacks 15 | . 6 4 . 2 3 . . . . . . . Process 6 | . 2 2 . 1 1 . . . . . . . Report Inventory 6 | . 2 2 . 1 1 . . . . . . . Retrieve Matter 3 | . 2 . . . 1 . . . . . . . Scanalyzer 16 | . . 9 . 3 4 . . . . . . . Insert Component 9 | . . 5 . 2 2 . . . . . . . Analyze 7 | . . 4 . 1 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 44 | . 5 13 . 15 5 . . 6 . . . . Terminals 29 | . 3 11 . 9 4 . . 2 . . . . Botnet 27 | . 2 11 . 8 4 . . 2 . . . . Disrupt 2 | . 1 . . 1 . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . Report 1 | . . . . . . . . 1 . . . . Siphon 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . 2 2 . 2 1 . . . . . . . Mask 7 | . 2 2 . 2 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . 4 . . . 2 . . . . Broadcast 2 | . . . . 1 . . . 1 . . . . Decoy 1 | . . . . 1 . . . . . . . . Redirect 2 | . . . . 1 . . . 1 . . . . Intercept 1 | . . . . 1 . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . . . . . Used 2 | . . . . 2 . . . . . . . . Hacking Detections 42 | . 2 14 . 11 8 . . 7 . . . . Full Trace Events 37 | . 2 14 . 10 6 . . 5 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . 4 . 1 3 . . 1 . . 6 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . Time 63 | . . . . . 63 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 864 | . 157 401 . 190 116 . . . . . . . Retrieved Matter 616 | . 300 . . . 316 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 4 . 1 2 . . . . . . . Part Schematics Acquired 7 | . . 4 . 1 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . 1 . . 2 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Total Allies 11 | . . . 4 . . 1 . 1 2 2 . 1 Largest Group 4 | . . . 4 3 . 1 . 1 3 3 2 3 Highest-Rated Group 218 | . . . 71 40 . 20 . 99 148 156 124 218 Highest-Rated Ally 99 | . . . 31 16 . 20 . 99 99 97 97 97 Total Orders 1 | . . . . . . . . . 1 . . . GUARD 1 | . . . . . . . . . 1 . . . Ally Attacks 121 | . . . 17 23 . . . 14 32 22 . 13 Total Damage 4347 | . . . 310 251 . . . 651 1819 745 . 571 Kills 41 | . . . 5 2 . . . 10 14 7 . 3 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Robot Analysis Total 3 | . . 1 . 2 . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 1 1 . 1 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Turns Passed 22791 | 6 451 2163 1658 1484 2269 1753 3552 4010 1804 2283 185 1173 Spaces Moved 12729 | 1 342 1057 828 652 1100 1180 2084 2216 1320 1231 101 617 Core . | . . . . . . . . . . . . . Treads 7961 | . . 1057 828 651 1012 126 2084 445 . 1040 101 617 Legs 4424 | . . . . . 88 1054 . 1771 1320 191 . . Wheels 344 | 1 342 . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 90 | 90 90 160 180 110 122 122 160 120 120 150 180 180 Average Speed 155 | 90 91 163 184 167 159 137 165 144 125 175 180 180 Slowest Speed 210 | 90 100 180 200 200 185 180 180 210 150 180 180 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . 6 . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . Exploration Rate (%) 66 | 1 59 79 98 53 23 99 93 31 97 99 75 58 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . . . . 1 1 . Known Exits Taken 5 | . 1 1 . . 1 . . 1 1 . . . Unknown Exits Taken 7 | 1 . . 1 1 . 1 1 . . 1 1 . Scrap Searched 23 | . . . 2 . . 4 9 . 3 4 . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 204 | . 2 70 8 4 6 . 1 102 1 9 . 1 Melee . | . . . . . . . . . . . . . Projectile 15 | . . . . 4 3 . 1 . 1 5 . 1 AOE 189 | . 2 70 8 . 3 . . 102 . 4 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Dat Pro Total 14442 | 5 421 1293 904 846 1382 1245 2152 2697 1419 1322 105 651 Wait 442 | . 24 37 26 18 75 2 31 166 32 24 5 2 Move 12704 | . 341 1056 826 651 1099 1179 2071 2215 1319 1230 100 617 Hop 6 | . . . . . . . 6 . . . . . Pick Up 81 | . 3 11 3 10 10 3 12 20 4 4 . 1 Fast Attach 115 | . 4 13 5 7 21 7 6 27 7 17 . 1 Attach 54 | . 2 4 1 13 3 5 1 14 6 2 . 3 Detach 41 | . 3 6 1 3 4 3 2 10 4 5 . . Swap 102 | 3 4 20 2 13 14 4 2 30 4 3 . 3 Drop 158 | 2 7 24 4 13 31 4 8 41 6 16 . 2 Fire 699 | . 33 120 34 112 115 37 13 168 28 17 . 22 Melee 6 | . . . . . . . . . 6 . . . Ram . | . . . . . . . . . . . . . Kick 4 | . . . . . . . . 4 . . . . Crush 21 | . . 2 1 6 10 . . 2 . . . . Escape Stasis 1 | . . . 1 . . . . . . . . . Rewire 8 | . . . . . . 1 . . 3 4 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 34 | -10/Materials | Discovered new exit (range 16) 214 | -10/Materials | Discovered new exit (range 8) 241 | -10/Materials | Identified exit to Materials 241 | -10/Materials | Identified exit to Mines 330 | -10/Materials | Build established: Mutant 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Utility x2 936 | -9/Materials | Identified exit to Mines 964 | -9/Materials | Discovered new exit (range 8) 1572 | -9/Materials | Build established: Scavenger-Mutant 1751 | -9/Materials | Discovered new exit (range 16) 2190 | -9/Materials | Discovered new exit (range 9) 2458 | -9/Materials | First assault squad dispatched 2621 | -9/Materials | Entered Mines 2629 | -9/Mines | Met a Derelict bent on vengeance 2719 | -9/Mines | Met a Derelict shopkeep closing up shop 2811 | -9/Mines | Discovered new exit (range 9) 2833 | -9/Mines | Build established: Mutant 3165 | -9/Mines | Discovered new exit (range 6) 3305 | -9/Mines | Assembled infested the area 3335 | -9/Mines | Met a Derelict testing a Signal Generator 3368 | -9/Mines | Destroyed 7 combat bots 3373 | -9/Mines | Lost 3 parts (3u) 3420 | -9/Mines | Crushed by falling debris 3421 | -9/Mines | Core integrity fell below 50% 3560 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3752 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3754 | -9/Mines | Learned location of Zion (-7) 4075 | -9/Mines | Build established: Scavenger-Mutant 4279 | -9/Mines | Entered Materials 4279 | -8/Materials | Accompanied by 3 allies 4279 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4533 | -8/Materials | Destroyed 7 combat bots 4537 | -8/Materials | Lost 3 parts (1p2w) 5268 | -8/Materials | Lost 3 parts (1p1u1w) 5356 | -8/Materials | Discovered new exit (range 8) 5479 | -8/Materials | Lost 3 parts (1p2w) 5719 | -8/Materials | Discovered new exit (range 8) 5763 | -8/Materials | Entered Factory 5763 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5811 | -7/Factory | Repaired Adv. Treads 6134 | -7/Factory | Destroyed 7 combat bots 7387 | -7/Factory | Repaired Gauss Rifle 7629 | -7/Factory | Discovered new exit (range 15) 7705 | -7/Factory | Lost 3 parts (2n1u) 7934 | -7/Factory | Identified exit to Storage 7934 | -7/Factory | Identified exit to Lower Caves 8032 | -7/Factory | Entered Lower Caves 8453 | -7/Lower Caves | Encountered a Warlord checkpoint 8692 | -7/Lower Caves | Learned 12 Factory zone layouts 9226 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9296 | -7/Lower Caves | Lost 3 parts (1p1n1u) 9449 | -7/Lower Caves | Discovered new exit (range 7) 9453 | -7/Lower Caves | Spotted B-75 Beast 9493 | -7/Lower Caves | Core integrity fell below 50% 9523 | -7/Lower Caves | Destroyed B-75 Beast 9548 | -7/Lower Caves | Lost 5 parts (1p2u2w) 9785 | -7/Lower Caves | Entered another Lower Caves area 9990 | -7/Lower Caves | Discovered new exit (range 11) 10049 | -7/Lower Caves | Learned Factory stockpile data 10757 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11297 | -7/Lower Caves | Discovered new exit (range 5) 11694 | -7/Lower Caves | Found Prototype Device 11694 | -7/Lower Caves | Identified Heart of Steel 13337 | -7/Lower Caves | Entered Factory 13337 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13338 | -6/Factory | Identified exit to Lower Caves 13338 | -6/Factory | Identified exit to Factory 15067 | -6/Factory | Discovered exit to Factory (range 14) 15913 | -6/Factory | Heart of Steel transformed into Warbot 17283 | -6/Factory | Discovered exit to Lower Caves (range 15) 17347 | -6/Factory | Entered Lower Caves 17347 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 17783 | -6/Lower Caves | Attacked by a faux Warlord 18107 | -6/Lower Caves | Identified exit to Lower Caves 18732 | -6/Lower Caves | Core integrity fell below 50% 18770 | -6/Lower Caves | Lost 3 parts (1p1u1w) 18804 | -6/Lower Caves | Attracted the attention of an 0b10 base 18836 | -6/Lower Caves | Learned Extension trap positions 18836 | -6/Lower Caves | Learned Research security intel 19151 | -6/Lower Caves | Entered another Lower Caves area 19151 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 19251 | -6/Lower Caves | Learned Factory security intel 19407 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 19956 | -6/Lower Caves | Discovered exit to Factory (range 14) 20236 | -6/Lower Caves | Encountered a Warlord checkpoint 20601 | -6/Lower Caves | Discovered new exit (range 15) 21434 | -6/Lower Caves | Entered Data Miner 21434 | -6/Data Miner | Accompanied by 2 allies (Warbot) 21434 | -6/Data Miner | Discovered new exit (range 7) 21469 | -6/Data Miner | Met Data Miner 21529 | -6/Data Miner | Learned location of Section 7 (-2) 21529 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21572 | -6/Data Miner | Received God Mode back door access code from Data Miner 21619 | -6/Data Miner | Entered Proximity Caves 21619 | -5/Proximity Caves | Accompanied by 2 allies (Warbot) 21684 | -5/Proximity Caves | Spotted B-75 Beast 21691 | -5/Proximity Caves | Escorted by Enhanced Grunt 21703 | -5/Proximity Caves | Allies destroyed B-75 Beast 21704 | -5/Proximity Caves | Core integrity fell below 20% 22793 | -5/Proximity Caves | Core destroyed Last Messages --------------- 22787_ G-50 Soldier destroyed. 22788_ Overheating: Matter decay (-29). 22788_ Acquired 36 matter. 22788_ VTOL Module fries itself beyond repair. 22788_ Flexi-carbon Leg destroyed. 22789_ S-27 Virus suffers critical hit. 22789_ S-27 Virus destroyed. 22790_ Power failure averted by Imp. Cryofiber Web. 22790_ Overheating: Energy bleed (-73). 22790_ Acquired 4 matter. 22791_ Overheating: System interference. 22791_ KE Penetrator temporarily disabled. 22791_ Imp. Cryofiber Web temporarily disabled. 22791_ Carbon-fiber Leg fries itself beyond repair. 22792_ Power failure, Imp. Deuterium Engine shutdown. 22792_ Power failure, Lgt. Deuterium Engine shutdown. 22792_ Carbon-fiber Leg fries itself beyond repair. 22792_ Storage Shell breached. 22793_ Overheating: Core damaged (-144). [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ##???# ########## % ##?????????????? | | ###?# #####?????????? | | ### % ## ########### | | #### ######### | | #??## ## ##???????# # | | #???######## #????????# ## # ######% | | #??######### #????????# ### ## #????# | | #### # #???????## ####### ## ###### | | ## #????#### ##???# ## | | ## #????# #??## ####### | | ### ##### #????# #### #????# | | ##?## ##??## #???## #?##?## | | ????# ##???# ###### #?# #?# | | ##### ##???## ## ### ### ## | | ## ###??##### ## ##?# ## # | | ## #??????# ### ##??# #?# # | | ##### ##????### ## #?# #???# #?## | | #??## ##???### #####?# #???# #?## # | | ##??## ##??## ##?????## ##???# #?# # | | ###???# ##?# ###???????###????# #?## | | ####??# ### ##?????????????#### #??## | | ##?## ### ##??????????????# #???## | | ##########?#### #???????????????## #????## | | ## ##???????####################### ##????## | | ### ###?????# %!!![[ ### ###???# | | ### #?????# g [=@=%%!! ### ##??# | | #### #?????# g#######/gg###### ## #??? | | ### #?????????????? ! %#????# #### | | #?????????????? !!!;[???# ### | | ##??????????????###+# "??# ## | | ####?????????????????? ? ?# ### | | ##????????????????????? ? $# ## # | | ## #?????????????????????? """? # # | | ?# #???????????????????????""" ?# ## # | | ?## ##???????????????????????""" # ###### ## | | ??###????????????????????????"????# #???## ## | | ??????????????????????????????????# #?### ## | | ??????????????????????????????????# ### ##? | | ??????????????????????????????????# ##?# | | ??????????????????????????????????# ##### | | ??????????????????????????????????# ##### | | ??????????????????????????++####### #??# | | ????????????????????????? #??# | | ???????????????????????? #??# | | ?????????????????????????## #??# | | ??????????????????????????# #### #??# | | ??????????????????????????# ???##### #?## | | ??????????????????????????# ????????# #?### | | ?????????????????????????? ????????# #??? | | ??????????????????????????? ?????????# ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 45 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Base Temperature (-) 150 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 42 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Com. Matter Pod | -9/Materials | Scanalyzed Adv. Assault Cannon | -8/Materials | Scanalyzed Imp. Ion Engine | -7/Factory | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed EM Shield | -7/Factory | Hacked Hyp. Gauss Cannon | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed MiningDeuteriumPick Manual? 0 Play Time 03:17:01 Cumulative 110.7 hours Start 2021.04.29 @ 15:29:07 End 2021.04.29 @ 20:37:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 0 Adventurer 27 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11Bold Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee7b4235-3bc1-45a9-8d62-5f6071b77580