Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.25 @ 20:29:24 Player: FrigidRock Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (263) 1315 Value Destroyed (12706) 12706 Prototype IDs (45) 900 Alien Tech Used (2) 400 Bonus (356) 356 TOTAL SCORE: 25177 Bonus ------- High Alert Combat Kills 143 Follower Combat Kills 2100 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -6787 Cogmind --------- Core Integrity 1588/1600 Matter 270/300 Energy 531/600 System Corruption 0% Temperature Cool (10) Movement Walking (108) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (6) --- Biometal Leg Biometal Leg Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY (14) ----- Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Experimental Target Analyzer Core Analyzer Zionite Weapon Casing Heavy Armor Plating Advanced Hardlight Generator Advanced Corruption Screen Z-Drone Bay (1/2) > --- WEAPON (3) ------- Null Cannon Null Cannon Thermoblaster > --- INVENTORY (20) --- Compact Particle Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Cooling System Advanced Coolant Injector Small Battery (100) Small Battery (100) Compact Matter Pod (150) Advanced Terrain Scan Processor Improved Weapon Shielding Improved Weapon Shielding Heavy Armor Plating Advanced System Restoration Module Hardcell Cannon Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Target Analyzer Core Analyzer Zionite Weapon Casing Heavy Armor Plating Advanced Hardlight Generator Advanced Corruption Screen > --- WEAPON ----------- Null Cannon Null Cannon Thermoblaster > --- INVENTORY -------- Compact Particle Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Small Battery Small Battery Small Battery Compact Matter Pod Enhanced Optical Array Advanced Terrain Scan Processor Improved Weapon Shielding Improved Weapon Shielding Heavy Armor Plating Advanced System Restoration Module Hardcell Cannon Hellfire Missile Launcher [Rating: 183] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Enhanced Flexi-carbon Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Armor] Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Null Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Enhanced Gauss Cannon Launcher Thermoblaster Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . . . . . . . . . . . . 1 . 1 . . Utility 12 | . . . 1 1 . . . . . 2 2 . . . . 2 . . . . 1 . 1 . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 400 | 7 3 1 16 7 24 9 8 6 2 22 12 15 20 22 7 23 15 25 8 34 56 11 18 16 13 Power 42 | 1 1 . 1 . 5 2 . . . 4 . 1 . 2 1 3 . 3 1 4 5 2 2 2 2 Engine 13 | 1 1 . . . 2 2 . . . 1 . . . 2 . 1 . . . 2 1 . . . . Core 12 | . . . 1 . 3 . . . . 3 . 1 . . 1 1 . 2 . . . . . . . Reactor 17 | . . . . . . . . . . . . . . . . 1 . 1 1 2 4 2 2 2 2 Propulsion 69 | 2 . . 7 1 4 3 2 . 2 3 . 1 2 6 . 3 2 3 2 8 9 . 2 3 4 Treads 28 | 2 . . 6 1 4 3 2 . 2 3 . 1 2 2 . . . . . . . . . . . Leg 41 | . . . 1 . . . . . . . . . . 4 . 3 2 3 2 8 9 . 2 3 4 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 157 | 2 2 1 4 2 6 2 2 3 . 8 8 11 6 6 2 9 9 15 3 13 25 3 5 3 7 Device 88 | 1 . . 2 . 4 1 1 1 . 4 6 11 5 5 1 5 4 5 2 7 13 2 1 2 5 Storage 9 | 1 2 . 1 . . . . . . . . . . . . . 1 2 . 1 1 . . . . Processor 17 | . . 1 . 1 . . 1 1 . . 1 . . . 1 1 . 1 . . 5 . 1 1 2 Hackware 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Protection 42 | . . . 1 1 2 1 . 1 . 3 1 . 1 1 . 3 4 7 1 5 6 1 3 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 132 | 2 . . 4 4 9 2 4 3 . 7 4 2 12 8 4 8 4 4 2 9 17 6 9 8 . Energy Gun 42 | 1 . . . 3 4 . 3 . . 5 2 1 5 2 . 2 4 1 . 4 5 . . . . Energy Cannon 18 | . . . 2 . 1 . . . . . . . . 1 . 2 . . . . 1 4 2 5 . Ballistic Gun 10 | 1 . . 2 1 4 1 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 49 | . . . . . . . . 3 . 2 2 1 5 4 4 4 . 3 2 5 6 2 5 1 . Launcher 13 | . . . . . . 1 . . . . . . 2 1 . . . . . . 5 . 2 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . 1 . . . 2 . 1 . . . 3 . 1 5 1 . . 2 1 . 2 2 Corrupted Parts 7 | . . . . . . . . . . . . . 1 1 . . . . . 5 . . . . . System Corruption 29 | . . . . . . . . . . . . . 9 3 . . . . . 17 . . . . . Parts Lost 67 | . 1 . . 1 2 1 2 . 1 1 . 2 2 13 . . . 15 8 6 11 . . . 1 Power 11 | . 1 . . . . . . . . . . 1 . 3 . . . 3 2 . 1 . . . . Propulsion 20 | . . . . . 1 . 2 . 1 1 . 1 2 4 . . . 1 1 2 3 . . . 1 Utility 26 | . . . . 1 1 1 . . . . . . . 4 . . . 7 4 2 6 . . . . Weapon 10 | . . . . . . . . . . . . . . 2 . . . 4 1 2 1 . . . . Highest Loss Streak 13 | . 1 . . 1 1 1 2 . 1 1 . 1 1 13 . . . 8 5 4 6 . . . 1 To Critical Strikes 5 | . . . . . . . 1 . . . . . . . . . . 1 . 1 2 . . . . Average Slot Usage (%) 96 | . 99 100 93 95 99 99 99 100 99 97 100 99 99 86 97 99 99 95 86 84 91 95 94 94 95 Engine 5 | . 13 14 1 . 6 8 15 15 15 4 5 2 . 4 5 2 . . . 4 . . . . . Core 4 | . . . 9 9 7 5 . . . 8 5 8 11 1 3 2 5 8 9 4 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 4 5 1 . . 8 9 8 8 8 Treads 16 | . 28 28 23 32 29 30 29 30 29 24 23 22 22 5 . . . . . . . . . . . Leg 9 | . . . 3 . . . . . . . . . . 16 23 21 21 19 21 20 22 23 26 26 23 Device 10 | . 14 3 9 . 5 6 8 7 7 11 11 12 11 6 11 18 10 11 12 15 13 15 13 12 19 Storage 6 | . 14 14 11 9 7 7 7 7 7 6 5 5 5 5 5 5 5 8 5 5 4 4 4 4 4 Processor 14 | . . 11 11 17 8 7 5 10 15 13 17 17 17 17 18 21 21 20 20 10 17 23 21 21 20 Hackware 1 | . . . . . . . . . . 1 5 5 5 5 3 . . . . . . . . . . Protection 5 | . . . 1 8 6 7 7 3 . 5 4 3 4 3 5 6 13 8 2 5 7 4 7 8 8 Energy Gun 8 | . 14 14 4 3 11 13 4 22 . 5 15 16 7 6 7 . 2 10 . 2 2 . . . . Energy Cannon 2 | . . . 9 . 4 7 5 . . . . . . 1 3 . . . . . . 2 3 5 8 Ballistic Gun 2 | . 14 14 7 14 5 . 11 . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . 23 14 1 . 8 8 5 14 12 4 13 11 7 . 1 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 148 | 14 49 29 56 60 78 82 84 81 80 89 84 84 90 91 95 105 107 115 113 137 141 125 138 146 148 Greatest Support 174 | 40 40 40 60 80 94 104 104 102 102 109 109 109 99 118 118 118 114 112 112 112 126 116 138 146 174 Greatest Overweight (x) 11 | . 1 . 11 . 1 . 1 . . 1 . 1 1 2 . . . 1 1 1 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 12 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 7 10 15 20 20 20 20 20 20 20 19 19 19 17 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | . 4 9 13 17 19 19 18 19 19 18 17 17 17 12 18 18 19 17 17 15 17 19 19 18 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | . 7 10 14 20 20 19 18 20 18 20 17 19 17 14 19 20 20 14 18 20 18 19 19 19 20 Class Distribution -------------------- 28% | Scavenger-Gunner 17% | Gunner 13% | Tank 13% | Scavenger-Mutant 13% | Mutant 9% | Derelict-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Derelict-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Matter Collected 8183 | 288 161 31 121 427 520 104 201 50 99 489 153 146 515 516 172 426 350 572 . 900 1173 97 313 197 162 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11174 | 83 518 52 248 470 1137 223 360 . 52 425 96 628 601 381 307 399 263 1476 . 624 1018 414 396 115 888 Parts 463 | 4 29 8 16 21 62 5 15 . 2 16 6 19 10 8 14 20 18 56 . 21 41 14 12 2 44 Haulers Intercepted 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 5 | 1 . . . . 1 . . . . . . . . . . 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 200 | . . . . . . 7 15 . 13 . . 21 8 . 8 . 27 53 35 13 . . . . . Prevented 20 | . . . . . . . . . 1 . . . . . . . 1 . 10 8 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 230 | . 14 3 4 11 20 6 9 . 1 9 4 17 18 . 6 5 8 29 . 11 22 8 2 2 21 Guns 115 | . 14 3 2 11 14 2 9 . . 2 4 15 6 . 1 2 3 22 . 3 2 . . . . Cannons 69 | . . . 2 . 5 3 . . 1 7 . . 1 . 4 3 5 7 . 7 5 2 1 2 14 AOE 36 | . . . . . . . . . . . . . 11 . . . . . . . 13 6 1 . 5 Classes Destroyed 17 | 2 2 . 3 1 2 . . . 1 1 . . 1 . . 1 1 2 . . . . . . . Worker 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 Builder 4 | . . . . . . . . . . 1 . . . . . . . . . . 2 . . . 1 Tunneler 2 | 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Recycler 6 | 1 . . . 1 . . . . . . . . . . . 2 . . . . . . 2 . . Watcher 6 | . . . 1 . 2 . . . . 1 . . . . . . . . . . . 1 . . 1 Swarmer 54 | . 3 3 . . . 3 2 . . 2 4 8 1 . . 2 7 10 . . 4 1 . . 4 Grunt 82 | . 11 . 3 5 7 1 5 . . 4 . 5 11 . . . 1 6 . 8 8 1 . . 6 Brawler 5 | . . . . . . . . . . . . . . . . . . 4 . . . 1 . . . Duelist 12 | . . . . . 1 1 . . . 1 . . 2 . . . . 4 . 1 1 . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Sentry 26 | . . . 1 3 7 . 2 . . 1 . 2 2 . 1 1 . 2 . . 1 1 1 . 1 Hunter 23 | . . . . 3 3 . . . . . . . . . 2 2 . 2 . 2 2 3 . 2 2 Programmer 25 | . . . . . 2 1 . . . 1 . 2 1 . 3 . . . . . 6 1 1 . 7 Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Enhanced Grunt 9 | . . . . . . . . . . . . . . 9 . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 9 | 2 5 3 2 5 3 3 7 . 1 3 4 7 9 . 2 6 3 9 . 4 8 3 1 1 7 Combat Bots Only 9 | . 5 3 2 5 3 3 7 . 1 3 4 7 9 . 2 3 3 9 . 4 7 3 1 1 4 Max Kills in Single Turn 4 | 1 2 2 1 1 1 1 1 . 1 2 1 1 4 1 1 2 2 2 . 1 2 1 1 1 2 Gunslinging 1 | . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . Exploded 4 | . . . . . . . . . . . . . 4 . . . . . . . 2 1 1 . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Damage Taken 15069 | . 386 58 71 628 1287 271 525 . 115 228 272 834 480 1573 321 160 168 2321 928 1393 2048 276 140 128 458 Core 1694 | . 29 . 8 71 134 28 49 . . . 203 88 38 297 53 . . 293 161 68 104 50 . 8 12 Absorbed by Shields 590 | . . . . . . . . . . . . . . . . . . . . . . 150 48 104 288 Redirected to Shielding 518 | . . . . . . . . . . . . . . . . 55 51 325 . . . 13 23 9 42 Regen/Repaired (Parts) 435 | . . . 116 . . . . . . . . . . . . 319 . . . . . . . . . Core Remaining (%) 83 | 100 . 88 98 87 . . . . 69 100 . . . . 32 . . . . 54 . 88 . 99 99 Volleys Fired 593 | 6 41 4 15 36 47 11 19 1 3 21 6 26 24 65 7 23 13 54 8 31 56 14 21 6 35 Largest 3 | 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 2 3 3 Hottest 520 | 60 60 60 120 110 190 190 160 240 144 240 240 240 240 250 250 250 219 219 154 218 405 373 380 520 520 Shots Fired 1390 | 12 83 8 30 72 137 34 53 3 9 57 14 76 55 141 22 41 40 158 11 88 110 24 33 10 69 Gun 826 | 12 83 8 22 72 116 22 40 3 . 9 12 75 30 120 8 8 13 115 . 39 19 . . . . Cannon 498 | . . . 8 . 21 11 13 . 9 48 2 1 18 21 14 33 27 43 11 49 65 11 30 7 56 Launcher 66 | . . . . . . 1 . . . . . . 7 . . . . . . . 26 13 3 3 13 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 539 | 6 42 4 11 60 37 . 34 . 9 48 2 1 18 19 10 29 27 43 11 49 65 1 12 1 . Thermal 682 | 6 41 4 19 12 100 33 19 3 . 9 12 75 30 122 12 12 4 . . 13 37 20 21 9 69 Explosive 11 | . . . . . . 1 . . . . . . 7 . . . . . . . . 3 . . . Electromagnetic 34 | . . . . . . . . . . . . . . . . . . . . 26 8 . . . . Phasic 124 | . . . . . . . . . . . . . . . . . 9 115 . . . . . . . Robot Hit Streak 72 | 3 14 2 12 16 53 72 22 . 24 10 11 33 33 63 42 49 5 25 28 31 19 23 8 6 9 Robot Miss Streak 5 | 1 2 2 1 3 4 1 3 . 1 5 2 2 2 2 . 2 1 3 . 1 2 1 1 1 2 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Secondary Targets 16 | . 3 1 . . . . . . . 2 . . . . . . 2 6 . 2 . . . . . Max Gunslinging Chain 2 | . 1 1 . . . . . . . 1 . . . . . . 1 2 . 1 . . . . . Shots Hit Robots 1020 | 7 67 4 23 61 111 29 36 . 7 36 10 69 40 128 17 23 22 115 3 76 67 15 14 6 34 Core Hits 700 | 3 28 3 11 32 49 9 32 . 4 28 7 61 61 147 17 17 12 53 . 29 49 15 8 6 19 Critical Kills 8 | . . . . . . . . . . 3 . . . . . . . . . 2 1 . . . 2 Critical Parts Destroyed 19 | . 1 . . 1 1 . . . . 4 . . . . . . . . . 8 4 . . . . Critical Strikes 59 | . 1 . . 3 4 1 . . . 8 . . . 1 2 1 5 9 . 12 10 . . . 2 Burn 6 | . . . . 2 3 1 . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Destroy 25 | . 1 . . 1 1 . . . . 7 . . . . . . . . . 10 5 . . . . Blast 19 | . . . . . . . . . . 1 . . . 1 2 1 4 3 . 2 5 . . . . Intensify 7 | . . . . . . . . . . . . . . . . . 1 6 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32650 | 77 794 46 304 1305 2370 664 778 . 194 1190 108 1476 2494 2823 608 783 717 4219 98 1708 3870 1410 673 396 3545 Guns 14917 | 77 794 46 195 1288 1907 412 652 . . 252 97 1476 708 2308 275 222 219 3002 . 624 363 . . . . Cannons 12063 | . . . 106 . 422 252 126 . 194 923 . . 377 515 333 543 498 1217 98 1084 1179 265 555 226 3150 Explosions 5545 | . . . . . . . . . . . . . 1409 . . . . . . . 2328 1145 118 150 395 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 125 | . . . 3 17 41 . . . . 15 11 . . . . 18 . . . . . . . 20 . Kinetic 9687 | 23 424 25 88 1094 640 . 526 . 194 923 . . 377 487 225 467 498 1217 98 1084 1179 . 118 . . Thermal 17221 | 54 370 21 213 194 1689 664 252 . . 252 97 1476 708 2336 383 298 67 . . 312 2585 774 555 376 3545 Explosive 2045 | . . . . . . . . . . . . . 1409 . . . . . . . . 636 . . . Electromagnetic 418 | . . . . . . . . . . . . . . . . . . . . 312 106 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 3154 | . . . . . . . . . . . . . . . . . 152 3002 . . . . . . . Highest Corruption 21 | . 1 1 . . 1 1 . . . 1 . 1 9 13 14 6 6 9 4 21 . . . . . Average Corruption 6 | . 1 1 . . 1 1 . . . 1 . 1 6 12 13 5 6 6 4 4 . . . . . Corruption Purged 8 | . . . . . 2 1 . . . . . 1 4 . . . . . . . . . . . . Corruption Blocked 31 | . . . . . . . . . 8 . . . . . . . . . . . 20 . 1 . 2 Effects 180 | . 5 3 . . . 1 . . . 3 . 3 38 51 17 13 15 22 . 9 . . . . . Message Errors 41 | . . 1 . . . . . . . . . 2 4 15 2 6 4 6 . 1 . . . . . Matter Fused 51 | . 1 1 . . . . . . . 1 . . 14 11 5 3 2 9 . 4 . . . . . Heat Flow Errors 25 | . 1 1 . . . . . . . . . . 11 4 2 1 2 2 . 1 . . . . . Energy Discharges 25 | . 2 . . . . . . . . 1 . 1 7 5 2 . 4 1 . 2 . . . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 16 | . . . . . . . . . . . . . 1 10 2 2 . . . 1 . . . . . Data Loss (major) 5 | . . . . . . . . . . . . . 1 . 2 1 . 1 . . . . . . . Misfires 7 | . 1 . . . . 1 . . . . . . . 2 1 . 1 1 . . . . . . . Alerts 5 | . . . . . . . . . . . . . . 2 1 . 2 . . . . . . . . Weapon Failures 4 | . . . . . . . . . . . . . . 2 . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1101 | . . . 5 . . 18 . . . . . . 55 12 13 36 32 . . . 120 27 32 20 731 Projectiles 887 | . . . 5 . . 18 . . . . . . . 12 13 36 32 . . . 58 . 32 . 681 Explosions 214 | . . . . . . . . . . . . . 55 . . . . . . . 62 27 . 20 50 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 65 | . . . . . . . . . . 11 . . . 5 1 3 2 15 1 14 11 . . 2 . Impact 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Kinetic 59 | . . . . . . . . . . 10 . . . 5 1 2 2 14 1 14 10 . . . . Secondary 3 | . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . . Self-Inflicted Damage 47 | . . . . . . . . . . . . . . . . . . . . . 47 . . . . Shots 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Rammed 10 | . . . 1 4 3 . . . . 1 1 . . . . . . . . . . . . . . Targets Rammed 14 | . . . 1 5 3 . . . . 1 1 . . . . 1 . . . . . . . 2 . Kicked 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 644 | . 147 223 123 199 602 487 510 123 93 322 644 345 314 319 59 171 221 189 114 198 468 5 246 261 255 Average Temperature 121 | . 37 141 29 64 160 198 203 64 49 73 349 119 101 117 31 93 90 63 47 114 129 5 110 132 77 Received Heat Transfer 3075 | . 264 . 33 162 570 54 210 . 12 102 . 288 171 81 9 . 39 360 48 370 211 5 25 . 61 Effects 53 | . . . . . 20 4 13 . . . 5 2 2 . . . . . . . 7 . . . . Shutdowns 16 | . . . . . 5 1 4 . . . 2 1 1 . . . . . . . 2 . . . . Energy Bleed 5 | . . . . . 2 1 . . . . . 1 1 . . . . . . . . . . . . Interference 12 | . . . . . 5 . 4 . . . . . . . . . . . . . 3 . . . . Matter Decay 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Short Circuit 6 | . . . . . 3 1 1 . . . 1 . . . . . . . . . . . . . . Damage (minor) 4 | . . . . . . 1 1 . . . 1 . . . . . . . . . 1 . . . . Damage (major) 7 | . . . . . 4 . 3 . . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . . 1 1 . . . . . 2 . . 1 . . . . . 2 . . . 2 Combat Hostiles 9 | . . . . . 1 1 . . . . . 2 . . 1 . . . . . 2 . . . 2 Parts Melted 55 | . . . . 4 9 6 . . . 2 . 11 1 2 . 3 1 . . 2 4 . 2 . 8 Heat Transferred 29779 | 125 850 50 472 518 3538 1264 511 . . 575 225 3350 1600 7585 575 500 74 . . 444 3453 899 530 481 2160 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Peak Influence 814 | 10 305 170 217 323 427 . . . . 289 128 . . . . 196 . . . . 346 447 243 309 814 Initial 218 | . 5 100 . 6 76 . . . . 19 121 . . . . 82 . . . . 53 133 218 110 64 Average 177 | 3 120 140 68 144 192 . . . . 135 115 . . . . 112 . . . . 170 240 178 219 339 Maximum Alert Level 3 | . 1 . 1 1 2 . . . . 1 . . . . . . . . . . 1 2 1 1 3 Low Security (%) 62 | 100 85 100 96 72 55 . . . . 64 100 . . . . 100 . . . . 60 46 34 34 17 Level 1 34 | . 14 . 3 27 40 . . . . 35 . . . . . . . . . . 39 46 65 65 59 Level 2 3 | . . . . . 4 . . . . . . . . . . . . . . . . 6 . . 17 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 4 . 2 3 8 . . . . 3 . . 1 . . 2 . 1 . . 4 . 1 1 5 Investigation 14 | . 4 . 2 2 2 . . . . 1 . . . . . 2 . . . . . . . 1 . Extermination 9 | . . . . . 3 . . . . 1 . . . . . . . . . . 2 . 1 . 2 Reinforcement 6 | . . . . 1 . . . . . 1 . . . . . . . . . . 2 . . . 2 Assault 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 Garrison 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Distress Signals 6 | . 2 . 1 . . . . . . 1 . . . . . . . . . . . 1 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 332 | . 22 3 11 15 28 7 10 . 10 21 6 18 19 3 6 6 17 31 8 9 28 9 5 6 34 Peak Tracking Total 9 | . 5 3 3 5 5 3 7 . 7 4 4 7 9 3 2 3 7 9 8 4 5 3 2 2 5 Tactical Retreats 8 | . 1 . . . 2 . . . . . 1 . 1 . . . 1 1 . . . . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Traps Triggered 10 | . 1 . . 1 2 . . . . 1 . . . . . 1 . . . . 1 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . 1 . . . . . 1 . . . 2 . 7 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Machines Disabled 24 | . . . . . . . 2 . . 3 . 1 1 1 . 1 1 1 . . 1 5 . 2 5 Max in Single Turn 2 | . . . . . . . 1 . . 1 . 1 1 1 . 1 1 1 . . 1 2 . 1 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Machines Accessed 37 | . 5 . 5 2 4 1 1 . . 1 1 2 1 4 . 3 1 2 1 . . 1 . 1 1 Terminals 11 | . 3 . 2 1 2 . 1 . . . . 1 . . . . . . . . . 1 . . . Fabricators 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Repair Stations 3 | . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . Recycling Units 5 | . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 Total Hacks 82 | . 10 . 7 4 8 1 1 . . 2 1 5 6 17 . 12 2 2 1 . . 1 . 1 1 Successful 64 | . 6 . 6 2 3 1 1 . . 2 . 5 6 17 . 8 2 2 1 . . 1 . 1 . Failed 18 | . 4 . 1 2 5 . . . . . 1 . . . . 4 . . . . . . . . 1 Catastrophic 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 73 | . 2 . 2 1 . . . 8 . 3 9 . . . . 5 . . . . 6 9 4 13 11 Terminals 25 | . 8 . 3 3 5 . 1 . . . . 4 . . . . . . . . . 1 . . . Fabricators 5 | . . . . . . . . . . 2 . . . . . 3 . . . . . . . . . Repair Stations 11 | . . . 2 . . . . . . . . . . . . 9 . . . . . . . . . Recycling Units 5 | . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 Terminal Hacks 44 | . 4 . 2 1 1 1 1 . . . . 5 6 17 . . 2 2 1 . . 1 . . . Record 20 | . . . . . . . 1 . . . . 4 6 5 . . 2 1 . . . 1 . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 7 | . 2 . 1 . . . . . . . . . . 4 . . . . . . . . . . . Open Door 4 | . . . . . . 1 . . . . . 1 . . . . . 1 1 . . . . . . Branch Access Points 4 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . Load Schematic 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . 2 . . . . . . . . . . . . 7 . . . . . . . . . Scan Component 5 | . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . Repair 4 | . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 5 | . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 2 1 3 . 1 . . 1 1 1 . . . 2 . . . . . . . . 1 Full Trace Events 5 | . 1 . . . 1 . . . . 1 . . . . . 2 . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . 12 . . . . . 4 . . . . . . . . . 12 . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 42 | . . . . . . . . . . 42 . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . Time 167 | . . . 26 . . . . . . . . . . . . 141 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . 2 . . . . 2 . . 1 . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Total Allies 35 | . . . . . . . . 8 . 3 3 . 2 . . 3 . 2 . . 7 . 3 . 4 Largest Group 8 | . . . . . . . . 8 8 4 5 . 2 . . 3 2 2 2 . 4 1 2 1 4 Highest-Rated Group 614 | . . . . . . . . 260 260 190 169 . 59 . . 236 206 94 94 . 189 39 269 122 614 Highest-Rated Ally 269 | . . . . . . . . 51 51 51 48 . 30 . . 103 103 47 47 . 81 39 269 122 269 Zionite Dispatches 12 | . . . . . . . . . . 1 1 . . . . 2 . . . . 3 . 2 . 3 Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fire 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Hacker 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Total Orders 49 | . . . . . . . . . . 4 3 4 1 . . 2 4 2 2 13 11 . . . 3 ROAM 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . DROP 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . PICKUP 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . EXPLORE 31 | . . . . . . . . . . 3 1 4 1 . . . 2 2 2 7 6 . . . 3 RETURN 12 | . . . . . . . . . . 1 1 . . . . . 2 . . 6 2 . . . . Ally Attacks 256 | . . . . . . . . . 50 48 1 . 14 . . 5 18 . 14 . 20 2 20 4 60 Total Damage 10947 | . . . . . . . . . 699 1078 . . 244 . . 228 1095 . 307 . 881 22 2552 217 3624 Kills 55 | . . . . . . . . . 8 9 . . 2 . . 2 9 . . . 6 . 4 2 13 Allies Corrupted 3 | . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . . . 2 1 . 2 . . 1 2 . 1 . 1 2 . . . . . . . Drone Launches 36 | . . . . . . . . . . 4 2 4 1 . . . 4 2 2 8 6 . . . 3 Drone Recoveries 34 | . . . . . . . . . . 4 2 4 . . . . 4 2 2 8 6 . . . 2 Decoded 0b10 Intel 39 | . . . . . . . . . . . . . . . . 39 . . . . . . . . . Items 39 | . . . . . . . . . . . . . . . . 39 . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . 1 . . . . . . . . . . 2 . 3 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Turns Passed 19974 | 124 777 427 527 518 1638 824 738 1828 524 720 421 790 1675 1154 396 568 535 885 545 690 974 398 718 423 1157 Spaces Moved 11382 | 63 374 255 229 209 831 470 396 1127 310 329 234 395 914 682 269 327 369 486 434 276 473 233 514 316 867 Core 6 | 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . Treads 6223 | 59 374 255 227 209 831 470 396 1127 310 329 234 395 914 93 . . . . . . . . . . . Legs 5153 | . . . . . . . . . . . . . . 589 269 327 369 486 434 276 473 233 514 316 867 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 170 162 162 160 160 160 160 160 160 160 120 120 120 115 115 113 117 117 118 118 116 108 Average Speed 146 | 153 168 160 168 170 164 162 161 160 160 177 160 160 161 130 120 120 119 131 116 189 141 139 118 116 112 Slowest Speed 600 | 160 240 160 600 170 250 162 243 160 160 240 160 240 240 260 120 120 120 203 200 200 190 188 118 118 186 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . Exploration Rate (%) 46 | 4 76 45 21 26 25 60 51 90 58 11 8 85 83 100 45 10 63 73 92 77 15 28 9 31 25 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 15 | . 2 1 2 1 . 1 . . 1 . . . 1 3 . . 1 2 . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 . . 1 . . . . . 1 1 . . . . . . . . . Unknown Exits Taken 16 | 1 . . . . . . 1 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Scrap Searched 28 | . . . . . . 4 3 4 1 . . 3 1 . 3 . 2 3 . 4 . . . . . Spaces Dug 55 | . . . . . . . . . . . 1 . . . . 10 3 . 8 . 20 . 13 . . Terrain Destroyed 426 | . . . . . . 21 . . . 7 1 . 68 3 7 15 19 46 8 13 69 82 24 9 34 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 197 | . . . . . . . . . . 7 1 . 6 3 7 15 19 46 8 13 40 1 14 2 15 AOE 229 | . . . . . . 21 . . . . . . 62 . . . . . . . 29 81 10 7 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Total 13405 | 75 436 266 343 294 992 510 452 1149 331 415 265 472 1050 785 323 464 441 611 466 376 673 284 591 355 986 Wait 553 | . 12 4 48 27 58 6 14 6 17 19 7 29 35 5 25 64 6 19 5 7 56 9 21 5 49 Move 11351 | 62 373 254 228 208 830 469 395 1126 309 328 233 394 911 681 268 326 368 485 431 275 471 232 513 315 866 Hop 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Pick Up 200 | . 7 3 15 9 14 5 9 5 . 13 . 6 2 8 11 13 16 8 4 19 11 4 6 3 9 Fast Attach 74 | 7 . . 11 2 3 1 . 1 . 2 . . . 2 1 4 4 10 1 1 12 3 5 3 1 Attach 123 | . 1 . 1 1 6 2 3 . 2 3 5 2 4 10 . 5 3 14 6 24 21 4 2 1 3 Detach 45 | . . . . . 3 1 . 1 . . 2 . . . . 2 2 2 4 8 12 4 2 1 1 Swap 207 | . 2 1 4 4 15 6 5 5 . 17 7 13 16 10 6 14 8 2 1 9 23 5 11 13 10 Drop 160 | . . . 20 2 13 8 7 4 . 11 1 2 1 3 5 12 21 6 2 2 8 9 10 6 7 Fire 593 | 6 41 4 15 36 47 11 19 1 3 21 6 26 24 65 7 23 13 54 8 31 56 14 21 6 35 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Crush 11 | . . . 1 5 3 . . . . 1 1 . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . 3 . . 1 . . . . 2 . 1 . . . 5 Rewire 72 | . . . . . . 1 . . . . . . 56 . . . . 11 2 . 2 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 9) 728 | -10/Materials | Discovered new exit (range 15) 902 | -10/Materials | Entered Mines 915 | -10/Mines | Learned Materials emergency access door positions 992 | -10/Mines | Discovered new exit (range 15) 1039 | -10/Mines | Identified exit to Materials 1127 | -10/Mines | Learned location of Storage (-7) 1194 | -10/Mines | Assembled infested the area 1195 | -10/Mines | Learned Materials interactive machine intel 1199 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1329 | -10/Mines | Entered Materials 1329 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1331 | -9/Materials | Loaded intel: 18 interactive machine locations 1343 | -9/Materials | Identified exit to Mines 1452 | -9/Materials | Repaired Lgt. Treads 1775 | -9/Materials | Discovered new exit (range 13) 1817 | -9/Materials | Identified exit to Materials 1856 | -9/Materials | Entered another Materials area 1856 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2292 | -8/Materials | Discovered new exit (range 16) 2372 | -8/Materials | Identified exit to Factory 2374 | -8/Materials | Entered Factory 2374 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2650 | -7/Factory | Garrison activated, responded to threat 2741 | -7/Factory | Build established: Tank 3059 | -7/Factory | Discovered new exit (range 15) 3086 | -7/Factory | Identified exit to Factory 3276 | -7/Factory | Identified exit to Storage 3276 | -7/Factory | Identified exit to Lower Caves 4012 | -7/Factory | Entered Lower Caves 4104 | -7/Lower Caves | Encountered a Warlord checkpoint 4297 | -7/Lower Caves | Learned location of Zion (-7) 4608 | -7/Lower Caves | Build established: Scavenger-Tank 4747 | -7/Lower Caves | Discovered new exit (range 14) 4768 | -7/Lower Caves | Identified exit to Lower Caves 4836 | -7/Lower Caves | Entered another Lower Caves area 4993 | -7/Lower Caves | Build established: Tank 5341 | -7/Lower Caves | Attracted the attention of an 0b10 base 5407 | -7/Lower Caves | Learned Extension garrison access intel 5410 | -7/Lower Caves | Destroyed 7 combat bots 5467 | -7/Lower Caves | Learned Factory emergency access door positions 5488 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5563 | -7/Lower Caves | Discovered new exit (range 7) 5574 | -7/Lower Caves | Entered Zion 5605 | -7/Zion | Received a hallucinogenic algorithm 5701 | -7/Zion | Given the Hacking Drone Bay 5704 | -7/Zion | Found Prototype Device 5705 | -7/Zion | Identified Hacking Drone Bay 5737 | -7/Zion | Discovered new exit (range 15) 5804 | -7/Zion | Build established: Gunner 6384 | -7/Zion | Imprinted 6386 | -7/Zion | Declared Zion's savior 6569 | -7/Zion | Found Prototype Processor 6569 | -7/Zion | Identified Exp. Core Analyzer 6695 | -7/Zion | Gained Derelict followers 7402 | -7/Zion | Entered Proximity Caves 7402 | -6/Proximity Caves | Accompanied by 8 allies 7517 | -6/Proximity Caves | P-60 Hacker assimilated allied 0A-5BX(s) 7545 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7645 | -6/Proximity Caves | Learned Factory security intel 7707 | -6/Proximity Caves | Build established: Derelict-Gunner 7829 | -6/Proximity Caves | Spotted B-75 Beast 7837 | -6/Proximity Caves | Destroyed B-75 Beast 7926 | -6/Proximity Caves | Entered Factory 7926 | -6/Factory | Accompanied by 4 allies 7926 | -6/Factory | Evolved 2 slots: Utility x2 8162 | -6/Factory | Discovered new exit (range 14) 8460 | -6/Factory | Zion Hacker squad teleported in 8536 | -6/Factory | Fabricated Med. Treads (x2) 8646 | -6/Factory | Entered another Factory area 8646 | -5/Factory | Accompanied by 2 allies 8646 | -5/Factory | Evolved 2 slots: Utility x2 8756 | -5/Factory | Zion Fire squad teleported in 8774 | -5/Factory | Discovered new exit (range 24) 9000 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9053 | -5/Factory | Build established: Gunner 9067 | -5/Factory | Entered Upper Caves 9089 | -5/Upper Caves | Attracted the attention of an 0b10 base 9141 | -5/Upper Caves | Destroyed 7 combat bots 9204 | -5/Upper Caves | Learned Research emergency access door positions 9204 | -5/Upper Caves | Learned Extension emergency access door positions 9690 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9769 | -5/Upper Caves | Learned Factory non-interactive machine intel 9838 | -5/Upper Caves | Discovered new exit (range 12) 9857 | -5/Upper Caves | Entered another Upper Caves area 9955 | -5/Upper Caves | Learned 4 Factory zone layouts 9996 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10050 | -5/Upper Caves | Destroyed 9 combat bots 10169 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 10383 | -5/Upper Caves | Learned Armory trap positions 10383 | -5/Upper Caves | Learned Factory stockpile data 10383 | -5/Upper Caves | Learned Research terminal intel 10427 | -5/Upper Caves | Build established: Scavenger-Gunner 10705 | -5/Upper Caves | Discovered new exit (range 13) 11105 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11532 | -5/Upper Caves | Entered Zhirov 11532 | -5/Zhirov | Discovered new exit (range 3) 11562 | -5/Zhirov | Met Zhirov 11597 | -5/Zhirov | Learned location of Testing (-2) 11597 | -5/Zhirov | Learned location of Command (-1) 11626 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11637 | -5/Zhirov | Attacked by Zhirov 11659 | -5/Zhirov | System corruption reached 10% 11662 | -5/Zhirov | Zhirov warped through subspace 11668 | -5/Zhirov | Zhirov detonated his lab 11668 | -5/Zhirov | Cloak Generator disabled 11669 | -5/Zhirov | Core integrity fell below 50% 11699 | -5/Zhirov | Lost 13 parts (3p4n4u2w) 12622 | -5/Zhirov | Build established: Scavenger-Mutant 12686 | -5/Zhirov | Entered Proximity Caves 12890 | -4/Proximity Caves | Identified exit to Factory 13082 | -4/Proximity Caves | Entered Factory 13082 | -4/Factory | Evolved 2 slots: Utility x2 13083 | -4/Factory | Identified exit to Extension 13084 | -4/Factory | Identified exit to Upper Caves 13086 | -4/Factory | Loaded intel: 231 non-interactive machine locations 13221 | -4/Factory | Repaired Imp. Light Armor Plating 13261 | -4/Factory | Build established: Derelict-Gunner 13292 | -4/Factory | Repaired Imp. Deuterium Engine 13371 | -4/Factory | Repaired Broken Neutrino Core? 13461 | -4/Factory | Zion Heavy squad teleported in 13529 | -4/Factory | Zion Defense Resupply teleported in 13650 | -4/Factory | Entered Upper Caves 13650 | -4/Upper Caves | Accompanied by 2 allies 13904 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13943 | -4/Upper Caves | Build established: Scavenger-Gunner 14065 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 14094 | -4/Upper Caves | Found Prototype Protection 14145 | -4/Upper Caves | Found Prototype Protection 14145 | -4/Upper Caves | Identified Zio. Weapon Casing (x2) 14168 | -4/Upper Caves | Discovered new exit (range 13) 14185 | -4/Upper Caves | Entered another Upper Caves area 14262 | -4/Upper Caves | Found Alien Artifact 14262 | -4/Upper Caves | Identified Dimensional Node Initializer 14262 | -4/Upper Caves | Initialized slip node 14645 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14749 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 14832 | -4/Upper Caves | Destroyed 9 combat bots 14839 | -4/Upper Caves | Lost 8 parts (1p3u4w) 14917 | -4/Upper Caves | Lost 4 parts (1n3u) 14942 | -4/Upper Caves | Discovered new exit (range 36) 15070 | -4/Upper Caves | Entered Warlord 15070 | -4/Warlord | Accompanied by 2 allies 15130 | -4/Warlord | System corruption cleaned by Quarantine Array 15322 | -4/Warlord | Rebuked by Warlord 15331 | -4/Warlord | Warlord's base attacked by MAIN.C 15334 | -4/Warlord | Discovered new exit (range 67) 15535 | -4/Warlord | Opened side exit 15558 | -4/Warlord | Crushed by falling debris 15589 | -4/Warlord | Lost 3 parts (1p2u) 15606 | -4/Warlord | Crushed by falling debris 15615 | -4/Warlord | Entered Proximity Caves 15643 | -3/Proximity Caves | Lost 5 parts (1p1n2u1w) 16023 | -3/Proximity Caves | Lost 4 parts (1n1u2w) 16275 | -3/Proximity Caves | Discovered new exit (range 9) 16296 | -3/Proximity Caves | System corruption reached 10% 16305 | -3/Proximity Caves | Entered Research 16305 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16307 | -3/Research | Loaded intel: 24 terminal locations 16445 | -3/Research | Zion Hacker squad teleported in 16471 | -3/Research | Zion Offense Resupply teleported in 16702 | -3/Research | Crushed by falling debris 16756 | -3/Research | Lost 3 parts (1p1n1u) 16882 | -3/Research | Destroyed 7 combat bots 17021 | -3/Research | Lost 6 parts (2n3u1w) 17076 | -3/Research | Zion Fire squad teleported in 17093 | -3/Research | Found Prototype Launcher 17093 | -3/Research | Identified Hellfire Missile Launcher 17267 | -3/Research | Discovered new exit (range 9) 17279 | -3/Research | Entered Quarantine 17279 | -3/Quarantine | Accompanied by 1 ally 17317 | -3/Quarantine | Found Alien Artifact 17317 | -3/Quarantine | Identified Subatomic Replicator 17463 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 17505 | -3/Quarantine | Build established: Scavenger-Mutant 17518 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 17647 | -3/Quarantine | Discovered new exit (range 8) 17677 | -3/Quarantine | Entered Research 17677 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17803 | -2/Research | Zion Experimental squad teleported in 17976 | -2/Research | Spotted B-90 Cyclops 18172 | -2/Research | Zion Heavy squad teleported in 18336 | -2/Research | Found Zio. Weapon Casing 18372 | -2/Research | Discovered new exit (range 10) 18395 | -2/Research | Entered Testing 18395 | -2/Testing | Accompanied by 1 ally 18460 | -2/Testing | Retrieved Zion intel report: Trap Installations 18563 | -2/Testing | Found Prototype Processor 18563 | -2/Testing | Identified Exp. Signal Interpreter 18582 | -2/Testing | Found Prototype Energy Cannon 18583 | -2/Testing | Identified Null Cannon 18587 | -2/Testing | Used Subatomic Replicator to replicate Null Cannon 18658 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 18668 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 18813 | -2/Testing | Discovered new exit (range 5) 18818 | -2/Testing | Entered Access 18818 | -1/Access | Accompanied by 1 ally 18818 | -1/Access | Evolved 2 slots: Utility x2 18862 | -1/Access | Build established: Scavenger-Gunner 18906 | -1/Access | Spotted B-99 Colossus 19377 | -1/Access | Zion Experimental squad teleported in 19467 | -1/Access | Found Prototype Processor 19468 | -1/Access | Identified Exp. Target Analyzer 19530 | -1/Access | Zion Light squad teleported in 19818 | -1/Access | First assault squad dispatched 19844 | -1/Access | Zion Recon squad teleported in 19969 | -1/Access | Discovered new exit (range 4) 19975 | *** | Escaped! Last Messages --------------- [ 1 : Offense Resupply ] [ 2 : Infowar Resupply ] [ 3 : Hover Resupply ] [ 4 : Zionite Resupply ] [ 5 : Hacking Resupply ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Trap Installations ] [ 2 : Active Garrisons ] [ 3 : Prototype Schematics ] [ 4 : Component Schematics ] 19938_ Subsystem restored. 19946_ U-05 Engineer lays Concrete. 19951_ Sealed Barrier breached. 19951_ U-05 Engineer lays Concrete. 19966_ Main Access Shell breached. 19969_ EXIT=FOUND [Achievement: Epsilon Run] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | # # #??????????????????????? | | # # #??????????????????????? 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"" "? ????????????????? | | # # #?# ?" z "? # ???????????????? | | # ##+#####?# ?""""""??# #??????????????? | | # #?????#????????????##??????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | ### % #??????????????????????????????????? | | ??# #?????????"""??????????????????????? | | ??# #???????? ????????????????????? | | ??# #???????? ???????????????????? | | ?## #???????? ???????????????????? | | ## #???????? ???????????????????? | | #???????? ????????????????????? | | #???????? ????????????????????? | | ###+####???????? ????????????????????? | | ## ## ??????????# #????????????????????? | | ### #### ! #?????????# #????????????????????? | | #?# #??# #?????????# #????????????????????? | | #?# #??# #?????????# #????????????????????? | | #?# #??# #?????????# #????????????????????? | | #?# #??# =#?????????# #????????????????????? | | ### #### ########### #????????????????????? | | ## ## # # #????????????????????? | | ####### # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 145 Coolant Potential 100 Energy Generation 45 Energy Capacity 1330 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 150 Corruption Containment 12 Corruption Block 35 Armor Coverage 1425 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 66 Weapon Shielding 100 Evasion (%) 61 Targeting Accuracy 16 Target Analysis 10 Core Analysis 8 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Magnetic Acceleration Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Antigrav System | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Kinetic Spear | -2/Testing | Z-intel Exp. Power Amplifier | -2/Testing | Z-intel Hvy. Proton Cannon | -2/Testing | Z-intel Com. Linear Accelerator | -2/Testing | Z-intel Enh. Armored Medium Treads | -2/Testing | Z-intel Exp. Core Analyzer | -2/Testing | Z-intel Cld. Impulse Thruster | -2/Testing | Z-intel Exp. Thermal Shield | -2/Testing | Z-intel Exp. Shield Generator | -2/Testing | Z-intel Adv. Myomer Leg | -2/Testing | Z-intel Exp. Q-thruster | -2/Testing | Z-intel Hvy. Wave Gun | -2/Testing | Z-intel Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Med. Treads | x2 | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Subatomic Replicator Achievements -------------- Collateral Damage Derelict Escape Epsilon Run Challenges ------------ None Game ------ Seed StorageSwordSheargun Manual? 0 Play Time 04:57:40 Cumulative 59.9 hours Start 2022.04.23 @ 10:04:35 End 2022.04.25 @ 20:29:24 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 0 Adventurer 30 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 962e5132-1cdf-4abb-b3c5-40a7427a4e8e