Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.28 @ 21:25:44

Player: OldPopsy

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (326)      326
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1306

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (12)
Location                   -9/Materials

 Parts 
-------
Power (2)
Propulsion (2)
Utility (3)
  Small Storage Unit
  Transport Network Coupler
Weapon (2)
Inventory (6)

 Peak State 
------------
Power
  Ion Engine
Propulsion
  Light Treads
  Light Treads
Utility
  Small Storage Unit
  Transport Network Coupler
Weapon
  Particle Gun
  Light Assault Rifle
Inventory
  Light Ion Engine
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             16   | 6   8   2   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 4    | 2   2   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   3   1   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    2    | .   .   2   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      6    | .   .   6   
Average Slot Usage (%)     82   | .   89  60  
  Engine                   13   | .   13  14  
  Treads                   23   | .   27  12  
  Storage                  13   | .   14  11  
  Processor                6    | .   5   11  
  Protection               2    | .   2   .   
  Energy Gun               5    | .   5   4   
  Ballistic Gun            16   | .   19  5   
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 10  13  14  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | 2   1   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   6   
  Most Carried             6    | 4   6   1   
  Average Carried          1    | 1   1   .   
  Final Capacity           6    | 6   6   6   
  Final Carried            2    | 2   1   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           437  | 244 193 .   
  Remotely                 .    | .   .   .   
Salvage Created            448  | .   405 43  
  Parts                    30   | .   29  1   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  12   | .   11  1   
  Guns                     12   | .   11  1   
Classes Destroyed          5    | .   5   .   
  Builder                  1    | .   1   .   
  Hauler                   1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   6   .   
  Grunt                    6    | .   5   1   
Best Kill Streak           4    | .   4   1   
  Combat Bots Only         4    | .   4   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               1139 | .   402 737 
  Core                     442  | .   42  400 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         91   | 100 83  .   
Volleys Fired              50   | .   43  7   
  Largest                  2    | .   2   2   
  Hottest                  85   | .   85  50  
Shots Fired                94   | .   81  13  
  Gun                      94   | .   81  13  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  66   | .   59  7   
  Thermal                  28   | .   22  6   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         7    | .   5   7   
  Robot Miss Streak        3    | .   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           55   | .   46  9   
  Core Hits                35   | .   24  11  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           651  | .   542 109 
  Guns                     620  | .   541 79  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  31   | .   1   30  
  Kinetic                  398  | .   356 42  
  Thermal                  222  | .   185 37  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         4    | .   .   4   
  Average Corruption       2    | .   .   2   
  Corruption Purged        .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      9    | .   .   9   
  Shots                    .    | .   .   .   
  Rammed                   15   | .   1   14  
Targets Rammed             15   | .   1   14  
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        160  | .   160 42  
  Average Temperature      37   | .   40  23  
  Received Heat Transfer   438  | .   174 264 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             3    | .   2   1   
  Heat Transferred         703  | .   555 148 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             308  | .   308 103 
  Average Influence        87   | .   114 72  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         94   | .   .   .   
  Level 1                  5    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   3   2   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              27   | .   17  10  
  Peak Tracking Total      7    | .   5   7   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               7    | .   7   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Record                   2    | .   2   .   
  Robot Analysis           1    | .   1   .   
  Alert Level              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
  Refit                    1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     32   | .   32  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               730  | 121 476 133 
Spaces Moved               345  | 77  205 63  
  Core                     48   | 31  2   15  
  Treads                   297  | 46  203 48  
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 100 
  Average Speed            149  | 123 159 151 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       17   | 4   36  12  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      473  | 104 281 88  
  Wait                     28   | 10  17  1   
  Move                     343  | 76  204 63  
  Hop                      .    | .   .   .   
  Pick Up                  18   | 10  7   1   
  Fast Attach              .    | .   .   .   
  Attach                   16   | 6   8   2   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     3    | 2   1   .   
  Fire                     50   | .   43  7   
  Melee                    .    | .   .   .   
  Ram                      12   | .   .   12  
  Kick                     .    | .   .   .   
  Crush                    3    | .   1   2   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
  122 | -11/Scrapyard | Entered Materials
  327 | -10/Materials | Build established: Mutant
  501 | -10/Materials | Discovered new exit (range 13)
  586 | -10/Materials | Repaired Particle Gun
  598 | -10/Materials | Entered another Materials area
  598 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  719 | -9/Materials  | Core integrity fell below 50%
  729 | -9/Materials  | Core integrity fell below 20%
  731 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00660_ Lgt. Assault Rifle destroyed.
00661_ Slammed into L-31 Rogue.
00661_ K-01 Serf collects debris.
00662_ Slammed into G-34 Mercenary.
00667_ K-01 Serf collects debris.
00674_ Lgt. Ion Engine destroyed.
00698_ Lgt. Treads destroyed.
00709_ Ion Engine destroyed.
00715_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M008.
00716_ Acquired Welding Torch.
00718_ Slammed into L-31 Rogue. <x4>
00721_ Welding Torch destroyed.
00722_ Slammed into L-31 Rogue.
00722_ B-36 Bruiser destroyed.
00723_ Slammed into L-31 Rogue. <x2>
00724_ Destabilizing: System corrupted (+2).
00725_ Slammed into L-31 Rogue. <x4>
00728_ Destabilizing: System corrupted (+2).
00729_ Slammed into L-31 Rogue.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DefenseHackingAutohacker
  Manual?         0
Play Time         00:17:12
  Cumulative      15.8 hours
  Start           2019.10.28 @ 20:53:55
  End             2019.10.28 @ 21:25:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             10
Gallery%          21
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a4498c3-d3ec-4e31-8afa-8e17a6a93cb8