Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.29 @ 09:43:37 Player: VLAM Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (27) 135 Value Destroyed (462) 462 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 4444 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 39 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 92/275 System Corruption 1% Temperature Cool (20) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array Terrain Scan Processor > --- WEAPON (2) ------- Spear > --- INVENTORY (5) ---- Utility Shielding Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Backup Power III Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module Surge Thruster Surge Thruster Surge Thruster > --- UTILITY ---------- Trap Scanner Improved Sensor Array Melee Analysis Suite > --- WEAPON ----------- Backup Laser III Scythe > --- INVENTORY -------- Deuterium Engine Flight Unit Utility Shielding Advanced Assault Cannon Grenade Launcher [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Flight Unit Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Utility Shielding Device Trap Scanner Storage Small Storage Unit Processor Melee Analysis Suite Protection Utility Shielding Weapon Scythe Energy Gun Backup Laser III Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 4 | . . . 2 . 1 1 . . . Utility 3 | . . . . . 1 . . . 2 Weapon . | . . . . . . . . . . Parts Attached 63 | 5 9 7 7 . 11 12 1 . 11 Power 14 | 1 1 1 1 . 3 3 1 . 3 Engine 13 | 1 1 1 1 . 2 3 1 . 3 Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 26 | 1 5 4 5 . 4 6 . . 1 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 2 | 1 1 . . . . . . . . Hover 1 | . . 1 . . . . . . . Flight 23 | . 4 3 5 . 4 6 . . 1 Utility 13 | 1 3 1 . . 2 2 . . 4 Device 3 | . . . . . 2 . . . 1 Storage 3 | 1 2 . . . . . . . . Processor 5 | . 1 . . . . 1 . . 3 Hackware . | . . . . . . . . . . Protection 2 | . . 1 . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 10 | 2 . 1 1 . 2 1 . . 3 Energy Gun . | . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 3 | 2 . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . 1 . 1 1 . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 30 | . . 1 3 1 2 12 . . 11 Power 5 | . . 1 . . . 3 . . 1 Propulsion 15 | . . . 2 1 2 7 . . 3 Utility 5 | . . . . . . 1 . . 4 Weapon 5 | . . . 1 . . 1 . . 3 Highest Loss Streak 5 | . . 1 3 1 1 4 . . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 72 | . 94 73 82 77 89 83 46 46 46 Engine 6 | . 14 12 11 11 8 4 . . 2 Core 1 | . . . . . . 5 . . . Flight 27 | . 23 26 40 33 39 38 15 15 9 Device 6 | . . . . . 16 10 7 7 4 Storage 1 | . 13 . . . . . . . . Processor 9 | . 10 14 11 11 1 4 7 7 20 Protection 5 | . . . 11 11 9 6 7 7 2 Energy Gun 1 | . . . . . . 3 . . . Ballistic Gun 4 | . 28 17 5 . . . . . . Slashing Weapon 5 | . . . 3 11 9 7 7 7 5 Naked Turns . | . . . . . . . . . . Heaviest Build 17 | 13 13 8 8 6 15 17 6 6 8 Greatest Support 26 | 16 26 12 16 16 18 23 7 7 13 Greatest Overweight (x) 4 | 1 4 . . . . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 5 5 Most Carried 8 | 7 8 5 5 5 5 5 4 4 5 Average Carried 4 | 3 4 4 3 5 4 4 3 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 7 | 7 5 5 5 5 5 4 4 4 2 Class Distribution -------------------- 48% | Mutant 38% | Sprinter 6% | Scout 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Matter Collected 802 | 235 126 80 90 . 95 83 16 . 77 Remotely . | . . . . . . . . . . Salvage Created 914 | . 141 10 117 . 117 143 . . 386 Parts 58 | . 13 1 9 . 10 10 . . 15 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 14 | . 5 1 5 . . 2 . . 1 Melee 3 | . . . 1 . . 1 . . 1 Guns 11 | . 5 1 4 . . 1 . . . Classes Destroyed 8 | . 2 . . . 3 2 . . 1 Worker 4 | . . . . . 2 1 . . 1 Builder 3 | . . . . . 1 1 . . 1 Recycler 2 | . . . . . . . . . 2 Operator 1 | . . . . . . 1 . . . Watcher 3 | . . . . . 2 1 . . . Swarmer 9 | . 3 1 4 . . 1 . . . Grunt 4 | . 2 . 1 . . . . . 1 Programmer 1 | . . . . . . 1 . . . Best Kill Streak 5 | . 5 1 4 . 3 2 . . 3 Combat Bots Only 5 | . 5 1 4 . . 1 . . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Hostile Shots Fired 313 | . 30 6 33 4 22 106 . . 112 Missed 130 | . 9 2 13 2 14 43 . . 47 Damage Taken 2781 | . 172 82 212 30 88 922 . . 1275 Core 1167 | . 16 44 35 . 16 199 . . 857 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 11 | . . . . . 4 4 . . 3 Regen/Repaired (Parts) 50 | . . . . . . 50 . . . Core Remaining (%) 87 | 100 . 76 . 91 97 . . 71 . Volleys Fired 48 | . 9 2 11 . . 24 . . 2 Largest 2 | . 2 2 1 . . 1 . . 1 Hottest 75 | . 40 40 20 . . 40 . . 75 Shots Fired 59 | . 18 4 11 . . 24 . . 2 Gun 57 | . 18 4 11 . . 24 . . . Cannon 1 | . . . . . . . . . 1 Launcher 1 | . . . . . . . . . 1 Special . | . . . . . . . . . . Kinetic 33 | . 18 4 11 . . . . . . Thermal 24 | . . . . . . 24 . . . Explosive 1 | . . . . . . . . . 1 Electromagnetic 1 | . . . . . . . . . 1 Robot Hit Streak 4 | . 3 2 4 . . 4 . . 2 Robot Miss Streak 4 | . 2 4 2 . . 3 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 62 | . 9 2 8 . 10 19 . . 14 Core Hits 35 | . 5 1 6 . 4 9 . . 10 Critical Kills 2 | . 2 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . 2 . . . . . . . 2 Destroy 2 | . 2 . . . . . . . . Sever 2 | . . . . . . . . . 2 Melee Attacks 36 | . . . 1 . 11 5 . . 19 Impact . | . . . . . . . . . . Slashing 36 | . . . 1 . 11 5 . . 19 Piercing . | . . . . . . . . . . Sneak Attacks 9 | . . . . . 4 1 . . 4 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2074 | . 101 24 132 . 503 417 . . 897 Guns 482 | . 101 24 106 . . 251 . . . Cannons 35 | . . . . . . . . . 35 Explosions 190 | . . . . . . . . . 190 Melee 1353 | . . . 26 . 503 166 . . 658 Ramming 14 | . . . . . . . . . 14 Kinetic 231 | . 101 24 106 . . . . . . Thermal 251 | . . . . . . 251 . . . Explosive 190 | . . . . . . . . . 190 Electromagnetic 35 | . . . . . . . . . 35 Impact . | . . . . . . . . . . Slashing 1353 | . . . 26 . 503 166 . . 658 Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . 8 8 8 1 Average Corruption 5 | . . . . . . 4 8 8 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 17 | . . . . . . 6 10 . 1 Message Errors 4 | . . . . . . 3 1 . . Matter Fused 4 | . . . . . . 1 3 . . Heat Flow Errors 2 | . . . . . . . 2 . . Energy Discharges 1 | . . . . . . . 1 . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . 1 . . Data Loss (major) 3 | . . . . . . 1 1 . 1 Alerts 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 215 | . . . . . 49 34 . . 132 Projectiles . | . . . . . . . . . . Explosions 34 | . . . . . . . . . 34 Melee 181 | . . . . . 49 34 . . 98 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 46 | . . . . . . . . . 46 Shots 1 | . . . . . . . . . 1 Rammed 3 | . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 347 | . 8 8 2 . 21 347 272 . 54 Average Temperature 120 | . 3 7 2 . 6 135 125 . 18 Received Heat Transfer 669 | . 6 . 39 18 27 27 . . 552 Effects 5 | . . . . . . 3 2 . . Shutdowns 3 | . . . . . . 3 . . . Interference 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 629 | . . . . . . 629 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Peak Influence 600 | . 160 144 503 195 309 600 . . 351 Initial 195 | . . 62 48 195 72 140 . . 100 Average 216 | . 85 110 262 186 155 314 . . 216 Maximum Alert Level 2 | . . . 2 . 1 2 . . 1 Low Security (%) 50 | 100 100 100 38 100 72 8 . . 56 Level 1 38 | . . . 26 . 27 70 . . 43 Level 2 11 | . . . 35 . . 21 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 . 1 . 1 9 . . 3 Investigation 10 | . . . 1 . 1 6 . . 2 Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 . . . . 3 . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Distress Signals 5 | . 2 . 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 8 6 25 2 9 25 2 . 23 Peak Tracking Total 10 | . 5 5 10 2 7 9 2 . 8 Tactical Retreats 26 | . 1 1 7 . 2 8 . . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Traps Triggered 3 | . . . . . . 1 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 7 | . . . 1 . . . . . 6 Reprogrammed 6 | . 6 . . . . . . . . Reused 1 | . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Accessed 21 | . 1 . 2 . 4 8 . . 6 Terminals 14 | . 1 . 1 . 4 4 . . 4 Fabricators 2 | . . . . . . 2 . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . . 2 Total Hacks 53 | . 3 . 7 . 9 22 . . 12 Successful 25 | . 1 . 4 . 4 10 . . 6 Failed 28 | . 2 . 3 . 5 12 . . 6 Catastrophic 5 | . 1 . . . . 3 . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 35 | . 3 . 4 . 9 10 . . 9 Fabricators 5 | . . . . . . 5 . . . Repair Stations 7 | . . . . . . 7 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access 3 | . . . . . . . . . 3 Terminal Hacks 13 | . 1 . 2 . 4 2 . . 4 Open DSF 1 | . . . . . . . . . 1 Branch Access Points 2 | . . . 1 . . . . . 1 Locate Traps 1 | . . . . . . 1 . . . Disarm Traps 2 | . . . 1 . . . . . 1 Reprogram Traps 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Zone Layout 5 | . . . . . 3 1 . . 1 Fabricator Hacks 3 | . . . . . . 3 . . . Load Schematic 2 | . . . . . . 2 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 5 | . . . . . . 5 . . . Scan Component 2 | . . . . . . 2 . . . Repair 2 | . . . . . . 2 . . . Refit 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 Seal Access 2 | . . . . . . . . . 2 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 1 . 1 . 2 8 . . 4 Full Trace Events 9 | . . . 1 . 1 6 . . 1 Feedback Events 2 | . . . . . . 1 . . 1 Corruption 2 | . . . . . . 1 . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 25 | . . . . . . 25 . . . Total Part Build Rating 2 | . . . . . . 2 . . . Parts Repaired 2 | . . . . . . 2 . . . Time 26 | . . . . . . 26 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . . Total Orders 1 | . . 1 . . . . . . . GUARD 1 | . . 1 . . . . . . . Ally Attacks 7 | . . 7 . . . . . . . Total Damage 89 | . . 89 . . . . . . . Kills 1 | . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . 3 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Turns Passed 1890 | 56 164 112 210 7 234 506 254 11 336 Spaces Moved 3961 | 43 108 203 501 22 585 1156 736 32 575 Core 71 | 6 1 . . . . . . . 64 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 56 | 37 19 . . . . . . . . Hover 2 | . . 2 . . . . . . . Flight 3832 | . 88 201 501 22 585 1156 736 32 511 Fastest Speed 21 | 50 37 37 29 29 25 21 34 34 32 Average Speed 34 | 97 108 37 31 31 27 26 34 34 40 Slowest Speed 280 | 100 280 80 37 32 34 96 34 34 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . 4 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 25 21 34 10 40 43 72 6 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . 1 . . Known Exits Taken 4 | . 1 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . . 1 1 1 1 . Scrap Searched 5 | . . 1 . . . . 4 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 4 | . . . . . . . . . 4 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 4 | . . . . . . . . . 4 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total 4364 | 55 140 232 537 21 642 1319 739 31 648 Wait 184 | . 1 15 17 . 21 112 2 . 16 Move 3942 | 42 107 194 498 21 584 1155 735 31 575 Hop 5 | . . 4 1 . . . . . . Pick Up 25 | 8 2 2 2 . 5 5 . . 1 Fast Attach 32 | 4 3 4 2 . 6 5 . . 8 Attach 19 | 1 2 2 3 . 2 5 1 . 3 Detach 10 | . 3 2 . . 2 1 1 . 1 Swap 12 | . 4 1 2 . 3 2 . . . Drop 30 | . 9 6 . . 8 5 . . 2 Fire 48 | . 9 2 11 . . 24 . . 2 Melee 36 | . . . 1 . 11 5 . . 19 Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . 18 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 15) 220 | -10/Materials | Identified exit to Mines 221 | -10/Materials | Entered Mines 222 | -10/Mines | Assembled infested the area 224 | -10/Mines | Learned Materials garrison access intel 259 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 303 | -10/Mines | Build established: Mutant 323 | -10/Mines | Learned location of Zion (-6) 324 | -10/Mines | Discovered new exit (range 9) 332 | -10/Mines | Identified exit to Materials 333 | -10/Mines | Entered Materials 333 | -9/Materials | Evolved 2 slots: Propulsion x2 480 | -9/Materials | Lost 3 parts (2n1w) 526 | -9/Materials | Identified exit to Mines 543 | -9/Materials | Entered Mines 548 | -9/Mines | Discovered new exit (range 10) 550 | -9/Mines | Identified exit to Materials 550 | -9/Mines | Entered Materials 550 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 551 | -8/Materials | Loaded intel: 1 garrison access location 782 | -8/Materials | Discovered new exit (range 10) 784 | -8/Materials | Entered Factory 784 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 807 | -7/Factory | Build established: Sprinter 851 | -7/Factory | Fabricated Flight Unit (x2) 991 | -7/Factory | Repaired Utility Shielding 1025 | -7/Factory | Repaired Flight Unit 1092 | -7/Factory | Lost 3 parts (1p1n1u) 1184 | -7/Factory | Search patrols dispatched 1184 | -7/Factory | Lost 4 parts (1p3n) 1271 | -7/Factory | Lost 4 parts (3n1w) 1282 | -7/Factory | Discovered new exit (range 5) 1290 | -7/Factory | Entered Lower Caves 1314 | -7/Lower Caves | Encountered a Warlord checkpoint 1327 | -7/Lower Caves | Learned Factory stockpile data 1483 | -7/Lower Caves | Build established: Mutant 1521 | -7/Lower Caves | Learned Factory garrison access intel 1541 | -7/Lower Caves | Discovered new exit (range 10) 1544 | -7/Lower Caves | Entered another Lower Caves area 1544 | -7/Lower Caves | Discovered new exit (range 8) 1555 | -7/Lower Caves | Entered Factory 1555 | -6/Factory | Evolved 2 slots: Utility x2 1557 | -6/Factory | Loaded intel: 4 garrison access locations 1650 | -6/Factory | Identified exit to Lower Caves 1842 | -6/Factory | Lost 4 parts (1p2n1u) 1847 | -6/Factory | Core integrity fell below 50% 1883 | -6/Factory | Core integrity fell below 20% 1891 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +37). Melee Analysis Suite destroyed. K-01 Serf cleans the Subcomponent Replicator. U-05 Engineer destroyed. K-01 Serf cleans the Subcomponent Replicator. K-01 Serf collects debris. Terrain Scanner destroyed. Connecting with Garrison Access... >>Seal Access door sealed. Relay Coupler [NC] tumbles out of Garrison Access. Chainsword destroyed. Slammed into G-50 Soldier. Acquired Proton Cannon. Critical hit (Burn: +37). Proton Cannon destroyed. Imp. Melee Analysis Suite destroyed. Grenade Launcher destroyed. Destroyed Grenade Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#????????????? | | ??????????????????????????????????########???????? | | ????????????????????????????????#?# #??###### | | ?????????????????????????????????## #??# | | ????????????????????????????? ? ?# """ #??# | | ???????????????????????????#??????# """ #??# | | ??????????????????????????????????# """ #?## " | | ???????????????????????????????" ?# ##?# " | | ????""G""?????????????????????????# """ ##?# " | | ????""?""??????????????????? ????## """ ##?# | | ???????????????????????????#???? ## """ #?## | | ??????????????????????????????? ## #??# | | ???????????????????#########?? ?# """ #??# | | ????????????? ?????# #? ??# """ #??# | | ????????##+######### # ? ?# """ ##?# | | ????????# # # # ???## ######### | | ???? ???# # """ # ##+#########+## | | ????????+ # """ # gg g | | ????????# # """ # @g | | ????????# # # g % w "" """ | | ????????# # """ # g ##+###### "" """ | | ????????# # """ # # % ### "T """ ## | | ????????+ # """ # # ### "" "" # | | "???????# # # # ## "" "" # | | ????????# # """ ######### ## # | | ?????? ?# #= """ #???????# "! ## # | | ??? ????# # """ #??????## "G" ## #[ | | ######### # #??##?#?# """ ## ] # | | ## # #??????##! ## ######## | | """ ## ####+################### #?##???# | | """"" # #?????## | | """"" # #?????## | | # """" #??????# | | + """" !! #??????# | | # """" =%= #??????## | | [ # ###+##################???????? | | ######## ! ## #??#??????? | | ###???# =%= ## """" """" """" ???????#??? | | ##### / | != # """" """" ""??????????????? | | %*% # """" """"????? ???????????? | | ! # """" """" ????????????????? | | # ????????????????? | | ! ##### # !?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 20 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Utility Shielding 33 Evasion (%) 65 Melee Accuracy 11 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flight Unit | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Party Time Challenges ------------ None Game ------ Seed AbsorptionHoverFlail Manual? 0 Play Time 01:12:22 Cumulative 9.5 hours Start 2024.03.28 @ 17:52:28 End 2024.03.29 @ 09:43:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0427f2e2-9dc5-4c6f-9d09-f25da1ca411c