Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 18:01:16 Player: Zailor Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2904) 2904 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 7146 Bonus ------- High Alert Combat Kills 67 Cogmind --------- Core Integrity 0/1000 Matter 150/300 Energy 98/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Weapon Cycler Flak Gun Missile Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Coolant Injector Huge Storage Unit Target Analyzer Core Analyzer Armor Integrity Analyzer Improved Kinecellerator Improved Core Shielding Graphene Brace > --- WEAPON ----------- Gauss Rifle Scatter Rocket Array > --- INVENTORY -------- Light Angular Momentum Engine Improved Cryofiber Web Advanced Heat Sink Matter Compressor Matter Compressor Enhanced Optical Array Advanced Terrain Scanner Armor Integrity Analyzer Recoil Stabilizer Weapon Cycler Point Defense System Flak Gun Flak Cannon Gauss Cannon Magnetic Acceleration Cannon Missile Launcher Heavy Rocket Launcher Heavy Pick [Rating: 72] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Armor Integrity Analyzer Protection Reactive Plating Weapon Advanced Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Scatter Rocket Array Impact Weapon Hammer Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 3 | . . 2 . . 1 . Utility 7 | . . . 2 2 1 2 Weapon . | . . . . . . . Parts Attached 98 | 6 10 15 32 3 19 13 Power 13 | 1 2 2 3 . 3 2 Engine 9 | 1 2 2 2 . 1 1 Core 4 | . . . 1 . 2 1 Reactor . | . . . . . . . Propulsion 18 | 2 2 5 5 . 4 . Treads 12 | . . 5 3 . 4 . Leg . | . . . . . . . Wheel 6 | 2 2 . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 4 . 8 2 7 6 Device 13 | . . . 5 1 3 4 Storage 4 | 1 3 . . . . . Processor 5 | . . . 1 1 2 1 Hackware . | . . . . . . . Protection 6 | . 1 . 2 . 2 1 Artifact . | . . . . . . . Weapon 39 | 2 2 8 16 1 5 5 Energy Gun 13 | 2 1 6 4 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 7 | . . . 4 . 1 2 Ballistic Cannon 6 | . . . 3 1 2 . Launcher 4 | . . . . . 2 2 Special Weapon . | . . . . . . . Impact Weapon 7 | . 1 2 4 . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Corrupted Parts 1 | . . . . . 1 . System Corruption 3 | . . . . . 3 . Parts Lost 36 | . . 4 6 . 9 17 Power 7 | . . 2 2 . 1 2 Propulsion 11 | . . 1 4 . 3 3 Utility 9 | . . . . . 3 6 Weapon 9 | . . 1 . . 2 6 Highest Loss Streak 9 | . . 2 3 . 4 9 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 86 | . 96 88 96 81 80 66 Engine 6 | . 14 10 8 . 4 2 Core 1 | . . . . 7 1 . Treads 17 | . . 21 30 . 4 11 Wheel 7 | . 28 11 2 15 11 . Device 12 | . . . 16 14 11 19 Storage 8 | . 14 11 9 7 6 4 Processor 10 | . . . 8 13 19 14 Protection 4 | . 10 11 1 7 5 . Energy Gun 5 | . 23 19 3 . . . Ballistic Gun 3 | . . . 4 7 3 5 Ballistic Cannon 4 | . . . 6 7 8 1 Impact Weapon 1 | . 4 2 1 . . . Naked Turns 1 | . . . . . . 1 Heaviest Build 122 | 13 88 90 107 108 122 108 Greatest Support 80 | 20 20 80 80 56 68 68 Greatest Overweight (x) 33 | . 4 8 1 1 3 33 Average Overweight (x) 1 | . 1 2 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 15 25 25 25 25 21 Most Carried 25 | 4 12 25 25 25 25 24 Average Carried 22 | 2 8 21 24 24 24 17 Final Capacity 25 | 8 25 25 25 25 25 5 Final Carried 25 | 4 11 25 24 25 23 5 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3043 | 260 230 305 845 . 1087 316 Remotely . | . . . . . . . Salvage Created 3117 | 85 72 599 1154 . 503 704 Parts 173 | 1 7 46 52 . 37 30 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 3 | . . . 2 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 67 | . 4 16 22 . 13 12 Guns 40 | . 4 15 15 . 2 4 Cannons 13 | . . . 5 . 8 . AOE 12 | . . . 1 . 3 8 Classes Destroyed 13 | 1 2 3 3 . 4 . Worker 4 | . . 3 . . . 1 Builder 5 | . . . . . 1 4 Hauler 1 | . . 1 . . . . Recycler 5 | 1 . 1 1 . . 2 Watcher 1 | . . . 1 . . . Swarmer 17 | . 3 11 . . 3 . Grunt 27 | . 1 2 11 . 3 10 Brawler 1 | . . . 1 . . . Sentry 12 | . . 3 8 . 1 . Specialist 1 | . . . . . 1 . Hunter 3 | . . . 2 . 1 . Programmer 5 | . . . . . 3 2 Heavy 1 | . . . . . 1 . Best Kill Streak 14 | 1 4 9 4 . 4 14 Combat Bots Only 9 | . 4 5 4 . 3 9 Max Kills in Single Turn 7 | 1 1 6 2 . 3 7 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . . 1 . 3 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 559 | . 11 67 133 . 189 159 Missed 162 | . 5 20 34 . 49 54 Damage Taken 7234 | . 58 527 1601 . 2468 2580 Core 1582 | . 6 126 159 . 274 1017 Absorbed by Shields . | . . . . . . . Redirected to Shielding 91 | . 3 42 . . . 46 Ignored by Resistances 78 | . . . 45 . 33 . Regen/Repaired (Parts) 44 | . . . 44 . . . Core Remaining (%) 83 | 100 97 68 71 100 67 . Volleys Fired 184 | 5 6 31 80 1 41 20 Largest 2 | 2 2 2 2 2 2 2 Hottest 101 | 90 90 101 86 73 101 64 Shots Fired 337 | 10 12 58 154 2 72 29 Gun 222 | 10 12 58 98 1 20 23 Cannon 104 | . . . 56 1 47 . Launcher 11 | . . . . . 5 6 Special . | . . . . . . . Kinetic 190 | . . . 98 2 67 23 Thermal 49 | 10 12 27 . . . . Explosive 5 | . . . . . . 5 Electromagnetic 93 | . . 31 56 . 5 1 Robot Hit Streak 35 | 5 7 13 35 2 9 8 Robot Miss Streak 9 | 1 1 3 3 . 9 6 Penetration Max 1 | . . . . . 1 1 Secondary Targets 3 | . . 2 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 260 | 7 10 38 127 2 48 28 Core Hits 196 | 2 5 28 52 2 39 68 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . 1 . 1 2 Critical Strikes 14 | . . 7 3 . 2 2 Burn 6 | . . 6 . . . . Destroy 4 | . . . 1 . 1 2 Blast 2 | . . . 1 . 1 . Corrupt 2 | . . 1 1 . . . Melee Attacks 27 | . 1 7 14 . . 5 Impact 22 | . 1 7 14 . . . Slashing . | . . . . . . . Piercing 5 | . . . . . . 5 Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7310 | 79 120 943 2357 48 1396 2367 Guns 2951 | 79 120 601 1292 20 313 526 Cannons 1588 | . . . 892 28 668 . Explosions 2623 | . . 342 173 . 415 1693 Melee 148 | . . . . . . 148 Ramming . | . . . . . . . Kinetic 2946 | . . . 1391 48 981 526 Thermal 679 | 79 120 277 173 . . 30 Explosive 2138 | . . 236 . . 322 1580 Electromagnetic 1399 | . . 430 793 . 93 83 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 148 | . . . . . . 148 Highest Corruption 17 | . . . 2 . 3 17 Average Corruption 6 | . . . 2 . 3 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . 4 . . 17 Message Errors 5 | . . . . . . 5 Matter Fused 4 | . . . 1 . . 3 Heat Flow Errors 2 | . . . 2 . . . Energy Discharges 4 | . . . 1 . . 3 Data Loss (minor) 4 | . . . . . . 4 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 68 | . . . 1 . 15 52 Projectiles 9 | . . . . . 9 . Explosions 15 | . . . 1 . 6 8 Melee 44 | . . . . . . 44 Knockbacks 31 | . . . 9 . 22 . Impact . | . . . . . . . Kinetic 31 | . . . 9 . 22 . Secondary . | . . . . . . . Self-Inflicted Damage 604 | . . 58 42 . 180 324 Shots 18 | . . 1 2 . 3 12 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 208 | 90 102 208 196 . 186 4 Average Temperature 48 | 41 49 58 24 . 47 4 Received Heat Transfer 1578 | . 24 111 594 . 555 294 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . 1 1 . . . Combat Hostiles 2 | . . 1 1 . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | 1 1 2 . . . . Heat Transferred 1847 | 199 310 1088 200 . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 2 2 . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 493 | 5 149 437 493 212 291 319 Initial 212 | . 3 62 120 212 103 102 Average 154 | 1 105 250 136 212 133 134 Maximum Alert Level 2 | . . 2 2 1 1 1 Low Security (%) 66 | 100 100 36 79 . 70 73 Level 1 25 | . . 42 10 100 29 26 Level 2 7 | . . 20 10 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 1 1 3 1 5 4 Investigation 2 | . . . 1 1 . . Extermination 3 | . . . . . 2 1 Reinforcement 9 | . 1 1 2 . 3 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 11 | . 2 1 7 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 8 27 37 3 22 17 Peak Tracking Total 7 | . 5 5 7 4 4 7 Tactical Retreats 9 | . 2 2 3 . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . 2 1 2 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 9 | . . 2 1 . 6 . Max in Single Turn 4 | . . 1 1 . 4 . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 25 | . 5 2 11 1 6 . Terminals 18 | . 5 1 9 . 3 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . 1 . . . . Garrison Access 3 | . . . 1 . 2 . Total Hacks 71 | . 17 4 39 1 10 . Successful 31 | . 4 3 22 . 2 . Failed 40 | . 13 1 17 1 8 . Catastrophic 7 | . 2 . 2 . 3 . Database Lockouts . | . . . . . . . Manual 34 | . 14 1 15 . 4 . Terminals 60 | . 17 2 35 . 6 . Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . . 2 . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 2 | . . 2 . . . . Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 17 | . . 1 16 . . . Level Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 2 | . . 1 1 . . . Alert Level 2 | . . . 2 . . . Locate Traps 1 | . . . 1 . . . Transport Status 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 2 | . . . 2 . . . Registered Components 1 | . . . 1 . . . Zone Layout 5 | . . . 5 . . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 8 | . 4 . 3 . 1 . Terminals 8 | . 4 . 3 . 1 . Botnet 7 | . 3 . 3 . 1 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 5 2 10 1 5 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 106 | . . . . . 106 . Total Part Build Rating 6 | . . . . . 6 . Parts Repaired 1 | . . . 1 . . . Time 50 | . . . 50 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . 3 . . . Machine Destruction 3 | . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5809 | 87 223 968 2151 270 1286 824 Spaces Moved 3063 | 76 177 438 825 224 832 491 Core 288 | 4 . . . . . 284 Treads 1008 | . . 171 621 . 9 207 Legs . | . . . . . . . Wheels 1767 | 72 177 267 204 224 823 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 140 115 115 115 50 Average Speed 156 | 78 97 179 209 115 130 146 Slowest Speed 1700 | 80 140 240 243 115 246 1700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 27 | 4 32 48 64 8 21 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 21 | . 1 6 12 . . 2 Terrain Destroyed 240 | . 1 35 25 . 35 144 Melee 21 | . 1 6 12 . . 2 Projectile 1 | . . . 1 . . . AOE 218 | . . 29 12 . 35 142 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3697 | 90 213 560 1080 235 971 548 Wait 157 | . 1 17 88 1 36 14 Move 3057 | 75 176 437 824 223 831 491 Hop . | . . . . . . . Pick Up 98 | 4 11 36 18 4 21 4 Fast Attach 29 | 6 5 1 6 1 7 3 Attach 34 | . 2 7 9 1 6 9 Detach 7 | . 2 1 3 . 1 . Swap 35 | . 3 7 17 1 6 1 Drop 69 | . 6 16 21 3 22 1 Fire 184 | 5 6 31 80 1 41 20 Melee 27 | . 1 7 14 . . 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Mutant 1219 | -9/Materials | Discovered new exit (range 16) 1279 | -9/Materials | Entered another Materials area 1279 | -8/Materials | Evolved 2 slots: Utility x2 1677 | -8/Materials | Build established: Scavenger-Mutant 1760 | -8/Materials | Identified exit to Factory 3125 | -8/Materials | Lost 3 parts (1p2n) 3313 | -8/Materials | Build established: Mutant 3416 | -8/Materials | Repaired Adv. Heat Sink 3430 | -8/Materials | Entered Factory 3430 | -7/Factory | Evolved 2 slots: Utility x2 3688 | -7/Factory | Discovered new exit (range 5) 3700 | -7/Factory | Entered another Factory area 3700 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3880 | -6/Factory | Fabricated Imp. Kinecellerator (x1) 4172 | -6/Factory | Discovered new exit (range 3) 4463 | -6/Factory | Found Prototype Launcher 4800 | -6/Factory | Discovered new exit (range 12) 4861 | -6/Factory | Lost 4 parts (2n2u) 4986 | -6/Factory | Entered another Factory area 4986 | -5/Factory | Evolved 2 slots: Utility x2 5004 | -5/Factory | Lost 3 parts (1p1n1u) 5232 | -5/Factory | Build established: Scavenger-Mutant 5355 | -5/Factory | Lost 3 parts (1u2w) 5411 | -5/Factory | Spotted B-75 Beast 5521 | -5/Factory | Garrison activated, responded to threat 5551 | -5/Factory | Identified Scatter Rocket Array 5583 | -5/Factory | Crushed by falling debris 5583 | -5/Factory | System corruption reached 10% 5601 | -5/Factory | Destroyed 9 combat bots 5614 | -5/Factory | Lost 9 parts (1p3n3u2w) 5651 | -5/Factory | Released all parts (6) 5674 | -5/Factory | Core integrity fell below 50% 5707 | -5/Factory | Lost 4 parts (1p2u1w) 5714 | -5/Factory | Core integrity fell below 20% 5810 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05699_ Destroyed Welding Torch. 05699_ U-05 Engineer destroyed. 05702_ 2UJQYRZ>NCKXABDM54I>%MH