Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.21 @ 12:22:22 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (152) 760 Value Destroyed (4213) 4213 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (514) 514 TOTAL SCORE: 8767 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 57 Entered DSFs 500 Friendly Fire -62 Cogmind --------- Core Integrity 647/700 Matter 184/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (157) Location -7/DSF Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (5) --- Light Treads Light Treads Light Treads Advanced Treads Medium Treads > --- UTILITY (3) ------ Huge Storage Unit Improved Signal Interpreter Transmission Jammer > --- WEAPON (4) ------- Improved Assault Rifle Advanced EMP Blaster > --- INVENTORY (25) --- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Cooling System Cooling System High-capacity Matter Pod (200) Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter Transmission Jammer Light Armor Plating Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Heavy Assault Rifle Heavy Assault Rifle Shotgun Improved Assault Rifle Improved Assault Rifle Advanced EMP Blaster Heavy Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Cooling System Cooling System High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Transmission Jammer Transmission Jammer Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Advanced EMP Blaster Advanced EMP Blaster Heavy Rocket Launcher Heavy Rocket Launcher Great Maul [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Slots Evolved 6 | . . . 2 . 2 . 2 . Power . | . . . . . . . . . Propulsion 3 | . . . 1 . 1 . 1 . Utility 1 | . . . . . 1 . . . Weapon 2 | . . . 1 . . . 1 . Parts Attached 124 | 7 16 . 19 1 31 35 7 8 Power 7 | 1 2 . 2 . 1 1 . . Engine 7 | 1 2 . 2 . 1 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 38 | 2 3 . 5 . 10 16 2 . Treads 38 | 2 3 . 5 . 10 16 2 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 2 5 . 4 1 6 3 4 2 Device 5 | . . . . . 2 . 2 1 Storage 7 | 2 2 . 2 . 1 . . . Processor 1 | . . . . . . . 1 . Hackware 1 | . . . . . . . 1 . Protection 13 | . 3 . 2 1 3 3 . 1 Artifact . | . . . . . . . . . Weapon 52 | 2 6 . 8 . 14 15 1 6 Energy Gun 2 | 1 1 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 40 | 1 5 . 8 . 10 12 1 3 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . 2 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 6 | . . . . . 2 3 . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 12 | . 2 . 1 . 6 1 . 2 Power 2 | . 1 . . . . 1 . . Propulsion 3 | . . . . . 3 . . . Utility 3 | . . . 1 . 2 . . . Weapon 4 | . 1 . . . 1 . . 2 Highest Loss Streak 2 | . 1 . 1 . 2 1 . 2 Average Slot Usage (%) 99 | . 99 100 99 100 97 99 96 98 Engine 10 | . 13 14 11 11 9 8 7 7 Treads 33 | . 27 28 32 33 36 36 38 38 Device 4 | . . . . . 6 9 7 1 Storage 10 | . 14 14 11 11 9 9 7 7 Protection 10 | . 13 14 11 11 9 9 4 5 Ballistic Gun 27 | . 25 28 33 33 25 26 26 26 Naked Turns . | . . . . . . . . . Heaviest Build 108 | 18 58 38 64 64 107 105 105 108 Greatest Support 110 | 40 40 40 66 66 88 82 110 110 Greatest Overweight (x) 1 | . 1 . 1 . 1 1 . . Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 25 | 8 20 15 20 20 25 25 25 25 Average Capacity 21 | 6 16 15 19 20 24 25 25 25 Most Carried 25 | 4 20 15 20 20 25 25 25 25 Average Carried 20 | 1 11 15 19 19 24 24 24 24 Final Capacity 25 | 8 15 15 20 20 25 25 25 25 Final Carried 25 | 4 15 15 20 20 25 25 23 24 Class Distribution -------------------- 44% | Tank 26% | Mutant 24% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Matter Collected 4204 | 271 299 100 959 36 1162 1243 . 134 Remotely . | . . . . . . . . . Salvage Created 6083 | 69 583 147 1736 40 1529 1708 . 271 Parts 352 | 3 39 10 109 6 81 96 . 8 Haulers Intercepted 15 | . 2 . 4 . 3 6 . . Recyclers Shooed 8 | . . 1 4 . 2 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Combat Hostiles Destroyed 104 | . 11 5 28 3 28 26 . 3 Guns 100 | . 8 5 28 3 28 26 . 2 AOE 4 | . 3 . . . . . . 1 Classes Destroyed 13 | 2 4 1 4 . 1 . . 1 Worker 8 | 1 1 1 . . . 5 . . Builder 3 | . . 1 1 . . 1 . . Hauler 15 | . 2 . 4 . 3 6 . . Recycler 5 | 1 . . 3 . . 1 . . Operator 6 | . . . 5 . 1 . . . Watcher 11 | . 3 . 4 . 2 2 . . Swarmer 25 | . 3 3 5 3 6 4 . 1 Grunt 43 | . 8 2 11 . 11 11 . . Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . 2 . . . . . Sentry 28 | . . . 9 . 8 11 . . Specialist 2 | . . . . . . . . 2 Hunter 3 | . . . . . 3 . . . Best Kill Streak 8 | 1 3 3 8 3 8 6 . 2 Combat Bots Only 8 | . 3 2 5 3 8 6 . 2 Max Kills in Single Turn 3 | 1 3 1 2 1 1 2 . 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . 3 . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Damage Taken 5554 | . 351 155 809 6 1848 1765 . 620 Core 460 | . 57 16 82 . 101 151 . 53 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 . 70 . 79 . 54 . . Volleys Fired 339 | 1 59 13 78 4 83 92 . 9 Largest 4 | 2 2 2 3 3 3 3 . 4 Hottest 92 | 60 60 46 69 69 69 69 . 92 Shots Fired 944 | 2 118 26 234 12 249 276 . 27 Gun 941 | 2 118 26 234 12 249 276 . 24 Cannon . | . . . . . . . . . Launcher 3 | . . . . . . . . 3 Special . | . . . . . . . . . Kinetic 917 | 1 95 26 234 12 249 276 . 24 Thermal . | . . . . . . . . . Explosive 3 | . . . . . . . . 3 Electromagnetic 24 | 1 23 . . . . . . . Robot Hit Streak 31 | 1 10 12 19 3 15 31 . 7 Robot Miss Streak 6 | . 4 3 6 4 4 2 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . 1 1 4 1 3 4 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . Shots Hit Robots 615 | 1 70 20 134 5 165 204 . 16 Core Hits 267 | 1 32 11 66 3 72 73 . 9 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 2 | . . . . . 2 . . . Destroy 2 | . . . . . 2 . . . Melee Attacks 15 | . . . . . 2 7 . 6 Impact 15 | . . . . . 2 7 . 6 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10392 | 21 851 412 2304 59 2469 3384 3 889 Guns 9301 | 15 759 331 2220 59 2412 3259 . 246 Cannons . | . . . . . . . . . Explosions 732 | . 89 . . . . . . 643 Melee 69 | . . . . . . 69 . . Ramming 290 | 6 3 81 84 . 57 56 3 . Kinetic 9057 | . 530 331 2220 59 2412 3259 . 246 Thermal 89 | . 89 . . . . . . . Explosive 643 | . . . . . . . . 643 Electromagnetic 244 | 15 229 . . . . . . . Impact 69 | . . . . . . 69 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . 1 1 . . . . Average Corruption 1 | . . . 1 1 . . . . Corruption Purged . | . . . . . . . . . Effects 2 | . . . 2 . . . . . Message Errors 1 | . . . 1 . . . . . Energy Discharges 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 24 | . . . . . . 12 . 12 Projectiles . | . . . . . . . . . Explosions 12 | . . . . . . . . 12 Melee 12 | . . . . . . 12 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 33 | . 1 12 9 . 7 3 1 . Targets Rammed 39 | 1 1 14 9 . 7 6 1 . Kicked . | . . . . . . . . . Crushed 6 | 1 . 2 . . . 3 . . Highest Temperature 170 | 20 157 56 170 36 72 15 . . Average Temperature 34 | 15 48 20 37 16 22 7 . . Received Heat Transfer 2085 | . 204 39 258 . 702 864 . 18 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . Impact Corruptions 2 | . . . . . . 2 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 100 | . 100 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Peak Influence 405 | 5 214 92 405 189 397 224 64 151 Initial 111 | . 6 2 21 111 73 24 60 44 Average 133 | 2 41 27 227 163 179 115 60 75 Maximum Alert Level 2 | . 1 . 2 . 1 1 . . Low Security (%) 74 | 100 96 100 40 100 56 92 100 100 Level 1 25 | . 3 . 57 . 43 7 . . Level 2 . | . . . 2 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 . 3 . 4 1 . 2 Investigation 1 | . . . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 9 | . 2 . 2 . 2 1 . 2 Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Distress Signals 8 | . 1 1 2 . 2 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 161 | . 22 6 44 3 47 32 . 7 Peak Tracking Total 6 | . 2 3 4 2 6 6 . 5 Tactical Retreats 4 | . . 1 2 . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Traps Triggered 7 | . 2 . 2 . . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Machines Disabled 10 | . 1 . 2 . 3 3 . 1 Max in Single Turn 1 | . 1 . 1 . 1 1 . 1 Garrison Access 2 | . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Machines Accessed 46 | . 6 . 12 . 15 12 1 . Terminals 35 | . 5 . 10 . 10 9 1 . Fabricators . | . . . . . . . . . Repair Stations 7 | . 1 . 2 . 2 2 . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 151 | . 21 . 31 . 57 41 1 . Successful 79 | . 11 . 15 . 31 21 1 . Failed 70 | . 10 . 15 . 26 19 . . Catastrophic 9 | . . . 1 . 5 3 . . Database Lockouts 2 | . . . 1 . . 1 . . Manual 65 | . 12 . 14 . 21 18 . . Terminals 112 | . 19 . 28 . 34 30 1 . Fabricators . | . . . . . . . . . Repair Stations 31 | . 2 . 3 . 16 10 . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . . . 6 . . . Garrison Access 2 | . . . . . 1 1 . . Terminal Hacks 36 | . 6 . 10 . 10 9 1 . Part Schematic 2 | . . . . . 1 1 . . Robot Analysis 6 | . 2 . 2 . 1 1 . . Prototype ID Bank 3 | . 1 . 2 . . . . . Open Door 2 | . . . . . . 2 . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 2 | . . . 1 . 1 . . . Scanalyzer Index 1 | . . . . . 1 . . . Alert Level 2 | . . . . . 2 . . . Unreport Threat 9 | . 2 . 2 . 3 2 . . Locate Traps 4 | . . . . . 1 3 . . Hauler Manifests 3 | . 1 . 2 . . . . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 26 | . 2 . 2 . 14 8 . . Scan Component 13 | . 1 . 1 . 7 4 . . Repair 13 | . 1 . 1 . 7 4 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . Insert Component 2 | . . . . . 2 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Seal Access 2 | . . . . . 1 1 . . Unauthorized Hacks 12 | . 3 . 3 . 3 3 . . Terminals 12 | . 3 . 3 . 3 3 . . Assimilate 1 | . . . . . . 1 . . Botnet 11 | . 3 . 3 . 3 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 4 | . . . 3 . 1 . . . Used 1 | . . . 1 . . . . . Hacking Detections 39 | . 4 . 12 . 14 9 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 13 | . 1 . 1 . 7 4 . . Time 665 | . 26 . 38 . 410 191 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Total Allies 6 | . . 3 . 2 . 1 . . Largest Group 3 | . . 3 2 2 2 1 . . Highest-Rated Group 45 | . . 40 32 45 40 10 . . Highest-Rated Ally 31 | . . 16 16 31 26 10 . . Total Orders . | . . . . . . . . . Ally Attacks 39 | . . 3 19 5 12 . . . Total Damage 568 | . . 43 233 65 227 . . . Kills 4 | . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Robot Analysis Total 6 | . 2 . 2 . 1 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Turns Passed 12643 | 105 1954 1082 2335 179 3653 2961 228 146 Spaces Moved 5326 | 58 833 640 1300 109 1241 961 139 45 Core 5 | 5 . . . . . . . . Treads 5321 | 53 833 640 1300 109 1241 961 139 45 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 225 236 157 157 Average Speed 192 | 150 195 160 145 145 232 236 157 157 Slowest Speed 240 | 160 240 160 240 145 240 240 157 157 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 61 | 5 96 97 95 34 84 94 5 42 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 3 | . . . . . 2 1 . . Terrain Destroyed 28 | . 3 . . . 2 1 . 22 Melee 3 | . . . . . 2 1 . . Projectile . | . . . . . . . . . AOE 25 | . 3 . . . . . . 22 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Total 7012 | 70 1058 669 1594 121 1830 1437 147 86 Wait 1000 | . 115 3 141 5 421 298 . 17 Move 5319 | 58 832 639 1299 108 1240 960 138 45 Hop . | . . . . . . . . . Pick Up 78 | 4 17 . 21 1 25 9 . 1 Fast Attach 20 | 7 7 . 1 . 4 1 . . Attach 18 | . 2 . 3 1 7 1 3 1 Detach 7 | . 4 . . . 2 . 1 . Swap 86 | . 7 . 15 . 20 33 4 7 Drop 89 | . 14 . 27 1 19 28 . . Fire 339 | 1 59 13 78 4 83 92 . 9 Melee 15 | . . . . . 2 7 . 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 38 | . 1 14 9 . 7 6 1 . Escape Stasis 2 | . . . . . . 2 . . Rewire 1 | . . . . 1 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -7/DSF History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 16) 840 | -10/Materials | Discovered new exit (range 16) 1192 | -10/Materials | Discovered new exit (range 10) 1393 | -10/Materials | Discovered new exit (range 8) 1523 | -10/Materials | Discovered new exit (range 3) 1711 | -10/Materials | Repaired Lgt. Treads 2060 | -10/Materials | Entered Mines 2108 | -10/Mines | Discovered new exit (range 7) 2382 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2382 | -10/Mines | Discovered new exit (range 5) 2446 | -10/Mines | Discovered new exit (range 9) 2481 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2510 | -10/Mines | Learned location of Zion (-6) 3142 | -10/Mines | Entered Materials 3142 | -9/Materials | Accompanied by 2 allies 3142 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3337 | -9/Materials | Discovered new exit (range 7) 3347 | -9/Materials | Central database locked down 3434 | -9/Materials | Build established: Tank 4282 | -9/Materials | Discovered new exit (range 15) 4605 | -9/Materials | Repaired Adv. Treads 5083 | -9/Materials | Discovered new exit (range 9) 5158 | -9/Materials | Identified exit to Mines 5430 | -9/Materials | Discovered new exit (range 15) 5477 | -9/Materials | Entered Mines 5582 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5586 | -9/Mines | Found Prototype Device 5640 | -9/Mines | Discovered new exit (range 3) 5656 | -9/Mines | Entered Materials 5656 | -8/Materials | Accompanied by 2 allies 5656 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5661 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5690 | -8/Materials | Garrison activated, responded to threat 5821 | -8/Materials | Destroyed 8 combat bots 6001 | -8/Materials | Identified exit to Storage 6829 | -8/Materials | Identified Exp. Sensor Array 7028 | -8/Materials | Discovered new exit (range 15) 7435 | -8/Materials | Discovered new exit (range 9) 7980 | -8/Materials | Build established: Scavenger-Tank 8868 | -8/Materials | Build established: Scavenger-Mutant 8990 | -8/Materials | Repaired Broken Exp. Sensor Array 9029 | -8/Materials | Repaired Adv. Treads 9081 | -8/Materials | Repaired Imp. Assault Rifle 9134 | -8/Materials | Repaired Imp. Assault Rifle 9186 | -8/Materials | Repaired Imp. Assault Rifle 9239 | -8/Materials | Repaired Imp. Assault Rifle 9272 | -8/Materials | Repaired Cooling System 9309 | -8/Materials | Entered Storage 9843 | -8/Storage | Build established: Tank 10649 | -8/Storage | Build established: Scavenger-Tank 10803 | -8/Storage | Repaired Imp. Assault Rifle 11379 | -8/Storage | Repaired Adv. Treads 11431 | -8/Storage | Repaired Imp. Assault Rifle 11484 | -8/Storage | Repaired Imp. Assault Rifle 11625 | -8/Storage | Discovered new exit (range 16) 11700 | -8/Storage | Central database locked down 12270 | -8/Storage | Entered Factory 12270 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12495 | -7/Factory | Identified exit to DSF 12498 | -7/Factory | Entered DSF 12517 | -7/DSF | Additional patrols routed to DSF 12644 | -7/DSF | Self-destructed Last Messages --------------- 12551_ Acquired 5 matter. 12586_ X-57 Shotgunner destroyed. 12596_ Acquired 64 matter. 12598_ Acquired 5 matter. 12605_ Acquired 4 matter. 12629_ Imp. Assault Rifle blasted off. 12633_ Penetrated by Slug. 12635_ C-30 ARC bursts open, deploying its payload. 12635_ S-27 Virus unfolds itself. 12638_ A-02 Transporter destroyed. 12639_ H-61 Shepherd calls for reinforcements. 12639_ ALERT: Hostile activity reported, dispatching reinforcements to area. 12639_ Penetrated by Slug. 12639_ Hvy. Assault Rifle destroyed. 12640_ Destroyed Lgt. Nuclear Core. 12640_ S-27 Virus destroyed. 12640_ A-02 Transporter destroyed. 12640_ Destroyed VTOL Module. 12644_ Hvy. Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????" ?????????????????????????????? | | ????????# ?????????????????????????????? | | ????????# ?????????????????????????????? | | ????????! ?????????????????????????????? | | ????????! ?????????????????????????????? | | ???????## #????????????????????????????? | | ???????#!^ !???????????????!#???????????? | | ???????#! !??????????????!!#???????????? | | ????????! !???????????? ! #???????????? | | ??????### ##########?? #???????????? | | ??????# ## # !!## #!!?????????? | | ??????# ## #!! a a !!?????????? | | ??????#// %Y s ????????? | | ??????#// % H % ????????? | | ??????#// [ @ * s%= ????????? | | ??????# #; %% !!! =% =% ????????? | | ??????# ;; #!!!# # ! !????????? | | ??????### ##########?? #?????????????? | | ???????#! !!#????????????**#???????????? | | ???????#! !!#??????????????????????????? | | ???????#! !!#??????????????????????????? | | ???????## ###??????????????????????????? | | ???????# !!#??????????????????????????? | | ???????# !!#??????????????????????????? | | ???????## ######???????????????????????? | | ??????### ###!!#?? #???????????????????? | | ???#### " ## !# ### #?????????????? | | ???#" "!% #???????????? | | ???#=##"" #???????????? | | ???####"""""## # # #???????????? | | ??????#"""""#########?? #???????????? | | ??????####"##?????????????##????????????? | | ?????????#"#????????????????????????????? | | ?????????""#????????????????????????????? | | ?????????##?????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 450 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 5 Item Schematics ----------------- Cargo Storage Unit | -8/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Enh. Optical Array | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencySkeletonInjector Manual? 0 Play Time 01:08:09 Cumulative 298.5 hours Start 2022.01.21 @ 09:43:10 End 2022.01.21 @ 12:22:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 6 Types 1/2/1/0/0/2/0/0/0 Lore% 58 Gallery% 61 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfb43add-a590-4715-b14f-afa152a167ac