Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.06.22 @ 21:58:03 Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (792) 3960 Value Destroyed (41161) 41161 Prototype IDs (102) 2040 Alien Tech Used (11) 2200 Bonus (44674) 44674 TOTAL SCORE: 105135 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 30102 Follower Combat Kills 2605 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2216 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Win 3000 Friendly Fire -949 Cogmind --------- Core Integrity 764/1600 Matter 300/300 Energy 662/680 System Corruption 31% Temperature Warm (100) Movement Walking (118) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Beam Splitter Advanced Component Analysis Suite (fused) Long-range Tractor Beam > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Long-range Phase Cannon > --- INVENTORY (24) --- Antimatter Reactor Reinforced Antimatter Reactor Particle Reactor Micro Antimatter Reactor Light Quantum Reactor Myomer Leg Centrium Leg Centrium Leg Centrium Leg Compact Wheel Experimental Power Amplifier Experimental Energy Well (600) Advanced Transmission Jammer Graphene Brace Thermal Barrier Improved Remote Force Field Advanced Dynamic Insulation System Hacking Drone Bay (1/1) Transdimensional Reconstructor Transdimensional Reconstructor Spacefold Activator Peak State ------------ > --- POWER ------------ Light Quantum Reactor Reinforced Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Particle Accelerator Quantum Capacitor Zionite Weapon Casing Centrium Medium Armor Plating Thermal Barrier > --- WEAPON ----------- Enhanced Nova Cannon Sigix Shearcannon > --- INVENTORY -------- Quantum Reactor Experimental Power Amplifier Experimental Energy Well Makeshift Sensor Array Advanced Terrain Scanner Experimental Targeting Computer Advanced Transmission Jammer Graphene Brace Long-range Tractor Beam Hacking Drone Bay Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Spacefold Activator Sigix Sheargun Sigix Sheargun HERF Cannon HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Fusion Bomb Launcher [Rating: 241] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Fission Core Reactor Quantum Reactor Propulsion Experimental Flexi-carbon Leg Treads Improved Treads Leg Experimental Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Light Regenerative Plating Artifact Spacefold Activator Weapon Advanced Plasma Cannon Energy Gun Heavy Wave Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Scatter Rocket Array Special Weapon Improved Plasma Cutter Impact Weapon Makeshift Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 Utility 11 | . . . . 1 . 1 . 2 . . . . . . . . . 2 . . . . 1 . . . . 1 . 2 . . 1 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 720 | 9 10 11 6 24 1 17 35 72 4 2 3 40 24 10 . 5 8 16 3 . 3 3 42 9 11 29 11 51 40 47 41 45 88 Power 47 | 1 . . 1 3 . . 1 1 . . . 2 4 . . . . 1 1 . . . 1 . 1 2 . 1 . 3 5 6 13 Engine 11 | 1 . . 1 3 . . 1 1 . . . 1 2 . . . . . . . . . . . 1 . . . . . . . . Core 5 | . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . 2 . . . . . . . Reactor 31 | . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . 3 5 6 13 Propulsion 78 | 4 1 . 1 6 . 3 10 7 . . . 4 5 . . . . . . . . . 3 1 1 2 . 2 2 7 3 2 14 Treads 21 | 2 1 . 1 6 . 1 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 55 | 2 . . . . . . . 7 . . . 4 5 . . . . . . . . . 3 1 1 2 . 2 2 7 3 2 14 Wheel 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 410 | 1 5 1 . 7 . 4 5 48 4 . . 23 12 7 . . 6 13 1 . 3 2 29 8 9 20 11 44 22 27 28 29 41 Device 281 | . 1 1 . 4 . 1 3 31 3 . . 18 8 5 . . 3 10 1 . 3 1 18 6 5 11 6 31 18 17 19 24 33 Storage 11 | 1 3 . . 2 . . . 2 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Processor 19 | . . . . . . . . 2 . . . . 1 1 . . . 1 . . . . 1 . . 1 . 4 2 2 . 2 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 98 | . 1 . . 1 . 3 2 13 1 . . 5 2 1 . . 3 2 . . . 1 9 2 4 8 5 8 2 8 9 2 6 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 185 | 3 4 10 4 8 1 10 19 16 . 2 3 11 3 3 . 5 2 2 1 . . 1 9 . . 5 . 4 16 10 5 8 20 Energy Gun 38 | 1 1 . . 1 . 2 1 4 . 1 3 6 1 . . 1 . . . . . . 5 . . . . . 1 2 1 2 5 Energy Cannon 87 | . . . 2 5 1 3 14 7 . . . 3 1 2 . 4 1 2 1 . . 1 3 . . 3 . 3 10 6 1 1 13 Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 15 | . 2 5 2 1 . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 37 | . 1 5 . 1 . 1 1 4 . 1 . 1 1 1 . . 1 . . . . . 1 . . 1 . 1 4 2 3 5 2 Special Weapon 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Impact Weapon 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 71 | . . . . 2 . 3 3 5 . . . 1 2 . . . . 4 . . 2 1 5 . . 6 1 5 8 6 3 5 9 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 System Corruption 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 19 Parts Lost 102 | . . 1 2 . . 4 1 13 . . . 10 5 1 . . . . . . . . 3 1 4 1 . 5 6 6 7 3 29 Power 15 | . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . 1 2 1 7 Propulsion 21 | . . . 1 . . 2 . 4 . . . 1 . . . . . . . . . . 2 1 1 . . 1 2 2 . . 4 Utility 37 | . . 1 . . . 1 . 4 . . . 5 1 . . . . . . . . . . . 2 1 . 2 3 3 2 2 10 Weapon 29 | . . . 1 . . 1 1 5 . . . 4 1 1 . . . . . . . . 1 . . . . 2 1 . 3 . 8 Highest Loss Streak 5 | . . 1 1 . . 2 1 5 . . . 3 2 1 . . . . . . . . 2 1 4 1 . 2 2 3 4 1 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 96 99 99 99 100 98 99 87 100 100 80 99 99 100 100 98 100 100 100 100 99 100 99 98 100 99 94 93 93 88 85 85 94 Engine 5 | . 14 14 14 10 11 9 9 6 7 7 7 6 11 6 6 6 6 5 2 . . . . . 4 3 . . . . . . . Core 2 | . . . . . . . . . . . . . . 6 6 6 6 5 7 11 11 11 9 5 5 6 10 4 4 1 . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 3 4 7 12 13 11 Treads 7 | . 27 28 27 21 22 23 25 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 16 | . . . . . . . . 19 23 23 23 22 26 26 26 26 26 23 23 23 23 23 25 24 26 26 26 22 22 20 21 21 23 Device 21 | . 8 5 14 21 22 18 17 20 29 30 30 31 24 19 20 20 19 23 23 23 22 23 22 25 25 21 18 26 22 20 20 20 24 Storage 6 | . 14 14 14 11 11 9 9 6 7 7 7 7 5 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 9 | . . . . . . . . 5 7 7 7 . 5 10 13 13 13 17 17 17 17 17 15 15 15 15 15 14 18 16 17 14 18 Protection 2 | . 2 8 . . . 8 8 6 . . . 4 2 2 . . . . . . . . 3 . . 4 2 . 1 2 . 2 2 Energy Gun 4 | . 14 14 1 2 . . . 6 23 22 4 18 4 . . . . . . . . . 3 5 5 1 . . . . . . 4 Energy Cannon 12 | . . . 12 27 22 17 24 12 . . . 3 14 19 20 18 19 17 17 17 17 17 11 10 10 13 15 13 12 11 7 6 6 Ballistic Cannon 2 | . 11 12 14 2 11 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 177 | 13 32 32 37 102 102 109 110 148 81 75 75 88 97 89 85 85 88 93 95 95 95 98 103 99 100 106 111 153 146 177 159 159 165 Greatest Support 184 | 40 40 40 40 46 46 69 69 82 69 69 69 69 97 97 97 97 97 97 97 97 97 97 122 122 119 121 111 131 144 148 152 154 184 Greatest Overweight (x) 5 | . . . . 5 2 5 5 1 1 1 1 2 1 . . . . . . . . 1 . . . . . 1 1 1 1 1 . Average Overweight (x) . | . . . . 1 2 2 1 . 1 1 . 1 . . . . . . . . . . . . . . . 1 . 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 24 Average Capacity 20 | 6 11 15 15 20 25 25 25 21 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 Most Carried 25 | 2 13 14 15 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 23 24 Average Carried 19 | 1 9 13 14 18 24 24 24 19 20 19 20 19 18 19 19 19 19 19 20 20 19 19 19 19 19 19 19 19 19 19 18 19 19 Final Capacity 25 | 8 15 15 15 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 24 24 Final Carried 25 | 2 13 13 15 25 25 24 25 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 19 19 15 18 22 21 Class Distribution -------------------- 20% | Scavenger-Skirmisher 16% | Mutant 12% | Gunner 11% | Scavenger-Mutant 10% | Scavenger-Gunner 8% | Skirmisher 7% | Alien-Mutant 6% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Gunner | -8/Storage Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Commander-Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -5/Zhirov Skirmisher | -4/Proximity Caves Skirmisher | -4/Factory Mutant | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Matter Collected 11323 | 280 247 451 122 348 58 557 508 877 110 64 . 478 201 149 74 25 174 107 197 . . 70 458 114 102 399 173 549 732 772 596 1118 1213 Remotely 314 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314 Salvage Created 48881 | . 547 223 145 1313 192 1683 1311 2963 66 186 . 2360 791 258 . . 234 107 . . . . 1746 151 219 635 439 978 2339 2619 2655 10607 14114 Parts 1400 | . 51 13 8 80 14 78 69 134 6 11 . 78 35 4 . . 5 4 . . . . 53 2 8 16 12 45 91 94 78 127 284 Haulers Intercepted 28 | . 2 . . 3 . 3 6 1 . . . . 1 . . . . 1 . . . . 3 . . . . 1 . 2 . 1 4 Recyclers Shooed 18 | . 4 . . . . 2 1 4 . . . 1 1 . . . . 1 . . . . 1 . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 176 | . . . 6 . . . . . 5 7 . 72 . 2 . 4 9 . 2 20 . 29 . 1 7 . 12 . . . . . . Prevented 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 706 | . 11 23 4 22 5 23 22 42 1 5 . 34 8 6 . . 5 . . . . . 21 2 3 15 7 15 46 36 41 139 170 Guns 77 | . 3 6 . 2 . . . 12 1 2 . 31 . . . . . . . . . . 1 . . . . . . . . . 19 Cannons 438 | . 3 3 3 16 5 20 21 13 . . . 2 6 1 . . 2 . . . . . 8 2 2 6 5 8 20 17 12 128 135 AOE 137 | . 5 14 . 4 . 3 . 11 . 3 . . . 4 . . 2 . . . . . 4 . . 7 . 4 26 14 20 9 7 Classes Destroyed 28 | . 7 2 1 1 1 1 . 5 . . . 2 . . . . . . . . . . . . . 4 1 . 2 . 1 . . Worker 28 | . . 1 . 1 2 3 1 6 . . . . 1 . . . . 1 . . . . 2 . . . . 1 3 2 . . 4 Builder 30 | . 2 . . 4 . 4 1 3 . . . . . . . . . . . . . . 1 . . . . 1 3 6 . 1 4 Tunneler 3 | . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 28 | . 2 . . 3 . 3 6 1 . . . . 1 . . . . 1 . . . . 3 . . . . 1 . 2 . 1 4 Recycler 33 | . 2 1 . 5 1 5 . 11 . . . 2 1 . . . . . . . . . 1 . . . . . 2 . 1 1 . Mechanic 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 4 8 Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Watcher 37 | . 3 . . 3 . 4 2 3 . . . 2 2 . . . . . . . . . 2 . . . . 1 1 2 3 3 6 Swarmer 77 | . 6 6 . 10 3 . 4 6 . 4 . 4 . . . . . . . . . . 5 . . . . . 5 4 . 4 16 Cutter 6 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . Saboteur 24 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 11 9 Grunt 269 | . 5 . . 6 1 17 8 11 . . . 13 3 2 . . 3 . . . . . 4 2 3 7 . 5 16 21 28 51 63 Brawler 43 | . . . . . 1 . 1 1 . . . 2 . 1 . . 1 . . . . . 1 . . . 2 . 4 1 2 11 15 Duelist 29 | . . . . . . . . . . . . 5 . 2 . . . . . . . . . . . . . . 1 1 . 14 6 Protector 21 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . 3 . 1 7 7 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Sentry 49 | . . . . 6 . 4 9 4 1 . . 6 1 1 . . . . . . . . 3 . . . 1 . . 1 . 1 11 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Specialist 7 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . 1 . . . . . . . Hunter 44 | . . . . . . 2 . 4 . . . 2 2 . . . 1 . . . . . 5 . . . 2 . 11 2 2 4 7 Programmer 69 | . . . . . . . . 6 . 1 . 1 2 . . . . . . . . . 4 . . . . 5 6 4 6 18 16 Heavy 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Behemoth 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . 1 . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Striker 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 7 9 Executioner 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 11 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Subdweller 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Assembled 17 | . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sapper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 41 | . 7 6 1 7 3 7 9 13 1 4 . 6 5 6 . . 3 1 . . . . 14 2 3 8 3 5 13 20 10 36 41 Combat Bots Only 35 | . 5 5 1 4 3 4 7 9 1 4 . 6 4 6 . . 3 . . . . . 9 2 3 8 3 4 9 13 10 33 35 Max Kills in Single Turn 10 | . 3 3 1 4 1 3 1 2 1 2 . 2 1 4 . . 2 1 . . . . 6 1 1 5 1 5 7 10 6 4 3 Gunslinging 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 3 . 4 . 3 . 2 . 2 . . . 4 . . 2 . . . . . 4 . . 5 . 4 5 4 4 4 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Damage Taken 28267 | . 158 435 411 611 108 1011 640 3490 26 62 . 2219 818 302 . . 224 . . . . 21 1234 185 342 733 524 763 1662 2618 1666 2111 5893 Core 2957 | . 33 73 81 80 21 103 54 374 5 . . 316 113 23 . . 19 . . . . . 117 36 53 40 15 75 193 173 154 260 546 Absorbed by Shields 6362 | . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . 783 1558 1650 1073 1278 . Redirected to Shielding 678 | . . . . . . . . . . . . . . . . . . . . . . . 124 . 23 128 . . 119 . 30 102 152 Ignored by Resistances 5241 | . . . . . . 36 12 . . . . 396 . . . . . . . . . . . . . . . . . 1853 444 . 2500 Regen/Repaired (Parts) 3375 | . 42 . . . . . 159 100 . . . 216 954 93 . 117 15 . . . . . . . 8 134 9 7 . . . 1521 . Core Remaining (%) 62 | 100 . . 25 . 74 . 71 . . . . . . . . . 81 . . . . 100 . . . . 69 . 79 . . 41 47 Volleys Fired 1869 | . 45 45 22 44 10 74 74 135 1 18 . 97 29 15 10 . 21 5 . 1 . 3 62 7 8 30 18 45 99 150 133 281 387 Largest 3 | . 2 2 2 3 3 3 3 3 3 3 . 3 3 3 3 . 3 3 . 3 . 3 3 3 3 3 3 3 3 2 1 1 3 Hottest 360 | . 75 75 115 204 175 184 196 221 218 218 . 284 284 264 264 . 264 264 . 256 . 294 294 284 284 281 281 286 293 240 120 180 360 Shots Fired 3314 | . 83 66 39 130 30 211 171 323 3 36 . 281 79 39 17 . 55 13 . 3 . 9 163 16 25 80 53 110 175 158 133 278 535 Gun 666 | . 51 25 3 21 . . . 102 3 32 . 250 4 . . . . . . . . . 35 4 8 . . . . 7 1 6 114 Cannon 2545 | . 27 23 36 108 30 210 169 197 . . . 30 75 36 17 . 53 13 . 3 . 9 127 12 17 78 53 109 164 146 125 263 415 Launcher 100 | . 5 18 . 1 . 1 2 24 . 4 . 1 . 3 . . 2 . . . . . 1 . . 2 . 1 8 5 7 9 6 Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Kinetic 199 | . 40 23 18 21 10 66 14 7 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2447 | . 38 25 21 108 20 144 155 292 3 32 . 280 79 36 17 . 53 13 . 3 . 9 162 16 25 78 53 109 154 139 85 108 190 Explosive 92 | . 5 18 . 1 . 1 . 18 . 4 . 1 . 3 . . 2 . . . . . 1 . . 2 . 1 8 5 7 9 6 Electromagnetic 116 | . . . . . . . 2 6 . . . . . . . . . . . . . . . . . . . . 10 14 41 6 37 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Slashing 457 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 302 Robot Hit Streak 70 | . 6 4 13 14 4 13 7 12 12 4 . 19 10 11 . . 10 8 . . . 10 9 4 17 13 6 12 19 15 35 40 70 Robot Miss Streak 11 | . 3 8 1 4 4 4 2 5 . 4 . 5 2 4 . . 3 1 . . . 3 11 1 1 3 8 4 5 6 6 6 8 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 8 | . . . . . . . . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Capacitor 765 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 126 269 267 Shots Hit Robots 2052 | . 50 19 25 63 10 129 81 164 2 13 . 176 49 18 . . 20 8 . . . 5 101 8 17 45 27 62 91 115 93 238 423 Core Hits 2362 | . 29 34 6 42 6 63 36 126 2 13 . 77 20 26 . . 16 4 . . . 1 50 4 6 51 12 28 212 143 168 530 657 Critical Kills 21 | . . . 1 1 . 1 1 3 . . . . 2 . . . . . . . . . 1 . . 1 1 2 . 3 . 2 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 131 | . . 1 1 2 . 7 2 4 . . . 12 2 . . . . . . . . . 1 1 . 1 1 2 1 3 . 39 51 Burn 15 | . . . . 1 . . . 1 . . . 12 . . . . . . . . . . . 1 . . . . . . . . . Meltdown 21 | . . . 1 1 . 1 1 3 . . . . 2 . . . . . . . . . 1 . . 1 1 2 . 3 . 2 2 Blast 8 | . . 1 . . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 87 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 37 49 Melee Attacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 127872 | . 1141 1100 532 1557 282 3109 1890 7360 51 581 . 5450 1538 1114 9 . 944 309 . . . 149 4146 256 538 2459 872 2743 10092 7782 8987 29572 33309 Guns 11931 | . 398 168 21 140 . . . 1623 51 335 . 4681 89 . . . . . . . . . 684 84 172 . . . . 42 . 79 3364 Cannons 87658 | . 296 79 511 1270 202 2921 1793 2403 . . . 474 1382 415 . . 559 225 . . . 149 2930 172 366 1529 872 2380 3473 4608 3951 27081 27617 Explosions 27549 | . 438 851 . 131 . 184 22 3280 . 246 . 291 . 699 . . 385 . . . . . 524 . . 930 . 351 6501 3071 5017 2412 2216 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 716 | . 9 2 . 16 80 4 75 54 . . . 4 67 . 9 . . 84 . . . . 8 . . . . 12 100 61 19 . 112 Kinetic 2165 | . 428 79 209 198 59 912 280 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 46965 | . 396 168 323 1212 143 2009 1513 4459 51 335 . 5155 1471 415 . . 559 225 . . . 149 3614 256 538 1529 872 2380 3539 4530 2390 3634 5100 Explosive 24804 | . 308 851 . 131 . 184 . 1532 . 246 . 291 . 699 . . 385 . . . . . 524 . . 930 . 351 6157 2890 5017 2209 2099 Electromagnetic 4868 | . . . . . . . 22 1315 . . . . . . . . . . . . . . . . . . . . 278 301 1561 79 1312 Impact 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . Slashing 48336 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23650 24686 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 31 | . 2 2 2 . . 3 3 1 1 1 1 2 2 2 2 2 . . . . . . 5 5 5 5 2 7 19 7 17 12 31 Average Corruption 6 | . 2 2 2 . . 3 3 1 1 1 1 1 1 2 2 2 . . . . . . 3 5 5 2 2 4 14 6 10 7 25 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 544 | . 4 20 8 . . 22 45 6 6 2 . 26 2 8 3 . . . . . . . 9 18 17 6 5 22 61 7 42 69 136 Message Errors 121 | . 2 3 1 . . 5 10 3 1 1 . 2 1 2 1 . . . . . . . 4 7 2 . . 7 8 4 9 20 28 Matter Fused 128 | . . 3 . . . 4 14 2 1 . . 9 . 3 1 . . . . . . . 1 4 2 3 4 2 17 3 8 13 34 Heat Flow Errors 64 | . . 2 . . . 2 5 . 1 . . 3 . . . . . . . . . . 1 2 3 . . 4 11 . 11 6 13 Energy Discharges 80 | . 1 7 2 . . 2 7 . 1 1 . 3 . 1 . . . . . . . . 2 1 5 2 . 2 8 . 4 12 19 Parts Rejected 4 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . Parts Fused 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 47 | . . 3 3 . . 2 2 . 1 . . 2 . 1 . . . . . . . . 1 1 1 1 . 2 5 . 3 8 11 Data Loss (major) 25 | . . . 1 . . 3 4 . . . . 1 . 1 . . . . . . . . . . 1 . . 1 3 . 1 2 7 Misfires 17 | . . 1 . . . 1 2 . . . . 2 . . 1 . . . . . . . . 2 1 . . 1 . . 2 1 3 Alerts 15 | . . . . . . 1 1 . 1 . . 3 . . . . . . . . . . . . 2 . . 2 1 . . 2 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Weapon Failures 38 | . . 1 . . . 2 . 1 . . . 1 . . . . . . . . . . . 1 . . 1 1 7 . 2 4 17 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2381 | . 7 69 6 16 . 51 15 139 . 7 . 33 . 84 . . 52 1 . . . . 87 . . 29 22 121 375 116 216 308 627 Projectiles 1550 | . 7 . 6 16 . 29 15 32 . . . 33 . 76 . . 52 . . . . . 80 . . 29 22 121 136 116 193 250 337 Explosions 748 | . . 69 . . . 22 . 107 . 7 . . . 8 . . . . . . . . 7 . . . . . 189 . 23 58 258 Melee 83 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 50 . . . 32 Knockbacks 32 | . 4 . 7 1 1 8 2 . . . . . 1 . . . . 1 . . . . . . . . . . 3 1 . . 3 Impact 10 | . . . . . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . 2 1 . . 3 Kinetic 21 | . 4 . 7 1 . 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 1093 | . 4 83 . 25 . 38 5 12 . . . . . . . . . . . . . . . . . . . . 238 133 233 122 200 Shots 43 | . 1 4 . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . 10 5 12 4 3 Rammed 22 | . 3 1 . 6 6 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 66 | . 3 1 . 7 8 1 8 9 . . . 1 2 . 1 . . 4 . . . . 2 . . . . 4 3 7 2 . 3 Kicked 38 | . . . . . . . . 9 . . . 1 2 . 1 . . 4 . . . . 2 . . . . 4 3 7 2 . 3 Crushed 6 | . . . . 1 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 436 | . 66 365 277 336 198 378 306 382 72 44 . 436 341 327 272 . 363 84 . 12 . . 123 185 169 6 . 172 170 180 201 303 279 Average Temperature 80 | . 36 89 122 95 91 87 77 80 25 17 . 129 103 101 125 . 113 36 . 8 . . 19 39 44 5 . 76 75 44 86 34 55 Received Heat Transfer 6511 | . 48 140 394 234 6 477 171 681 . . . 850 180 63 . . 45 . . . . . 171 12 102 30 36 75 118 1323 266 72 1017 Effects 19 | . . 1 . 2 . 2 . 4 . . . 5 . 1 . . 1 . . . . . . . . . . . . . . . 3 Shutdowns 4 | . . 1 . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Interference 8 | . . . . 1 . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . 3 Matter Decay 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Damage (minor) 3 | . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 18 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 2 8 . 4 Combat Hostiles 16 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 1 8 . 3 Parts Fried 48 | . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . 1 . 26 1 11 Impact Corruptions 7 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 3 . . . 2 Robots Melted 42 | . . . 1 1 . 1 1 3 . . . 1 3 1 . . 1 . . . . . 9 . 1 2 2 3 . 4 1 2 5 Combat Hostiles 36 | . . . 1 . . . 1 2 . . . 1 2 1 . . 1 . . . . . 8 . 1 2 2 3 . 4 1 2 4 Parts Melted 188 | . . . 2 3 . 6 4 15 . . . 25 8 2 . . 2 . . . . . 26 1 1 5 3 15 . 11 6 9 44 Heat Transferred 56477 | . 700 375 457 2257 259 3626 2701 6350 74 444 . 7841 2242 672 . . 896 361 . . . 224 5151 435 772 2117 1233 2614 1804 3837 1924 2893 4218 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . 2 6 . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Peak Influence 7230 | . 257 148 . 355 142 488 362 1252 . . . . 178 . . . . 96 . . . . 953 . . . . 862 1844 2050 2107 4107 7230 Initial 2464 | . . 28 . . 93 1 184 107 . . . . 163 . . . . 63 . . . . 118 . . . . 336 435 1037 1152 1185 2464 Average 1351 | . 82 47 . 209 30 213 220 452 . . . . 87 . . . . 54 . . . . 657 . . . . 510 1001 1292 1596 2504 5767 Maximum Alert Level 5 | . 1 . . 1 . 2 1 4 . . . . . . . . . . . . . . 3 . . . . 3 5 5 5 5 5 Low Security (%) 36 | 100 94 100 . 30 100 60 39 47 . . . . 100 . . . . 100 . . . . 12 . . . . . . . . . . Level 1 15 | . 5 . . 69 . 25 60 7 . . . . . . . . . . . . . . 14 . . . . 42 . . . . . Level 2 4 | . . . . . . 14 . 7 . . . . . . . . . . . . . . 3 . . . . 25 40 . . . . Level 3 10 | . . . . . . . . 32 . . . . . . . . . . . . . . 69 . . . . 30 17 49 . 7 . Level 4 8 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . 32 33 45 25 . Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 17 39 10 7 High Security 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 56 92 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Squads Dispatched 159 | . 2 . . 1 . 6 3 13 . . . 3 4 . . . . 1 . . . . 7 . . . . 4 13 15 17 35 35 Investigation 9 | . . . . . . 1 1 1 . . . 2 1 . . . . . . . . . . . . . . . 1 1 . . 1 Extermination 18 | . . . . . . . . 3 . . . . 2 . . . . 1 . . . . 1 . . . . 3 3 1 2 2 . Reinforcement 27 | . 2 . . 1 . 1 1 6 . . . . 1 . . . . . . . . . 3 . . . . 1 5 2 1 3 . Assault 91 | . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . 4 9 14 27 34 Garrison 11 | . . . . . . 4 1 3 . . . . . . . . . . . . . . 1 . . . . . . 2 . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Miner Redirects 15 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . 2 6 1 2 1 Construction Impeded 4 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 5 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Distress Signals 34 | . 4 . . 3 . 5 1 4 . . . 2 1 . . . . 1 . . . . 1 . . 1 . . 2 3 . 1 5 Communications Jammed 181 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . 58 2 48 26 15 . 4 23 Distress Signals 159 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . 58 . 43 25 1 . 4 23 Times Spotted 1075 | . 20 22 5 35 5 36 28 64 1 4 . 41 10 5 . . 7 2 3 5 . 11 31 2 3 62 13 39 63 49 61 176 272 Peak Tracking Total 19 | . 6 4 2 5 3 4 7 15 1 4 . 8 4 5 . . 3 1 1 3 . 4 9 2 3 15 5 6 14 13 10 15 19 Tactical Retreats 46 | . . . . 2 . 3 1 6 . . . 2 . . . . . . . . . . . . . . . 3 2 3 4 1 19 Traps | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Traps Triggered 20 | . 1 . . 1 . 1 3 1 . . . . 1 . . . . . . . . . . 1 . . . 1 . 1 . 1 8 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . . . . 1 . . . 1 . . 2 . . . 14 . . . . . . . Machines | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Disabled 97 | . 1 2 1 1 1 2 8 12 . . . 4 . 1 . . . . . . . . 7 . . . . 1 23 2 11 11 9 Max in Single Turn 6 | . 1 1 1 1 1 1 1 6 . . . 1 . 1 . . . . . . . . 6 . . . . 1 3 1 1 1 2 Garrison Access 8 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 4 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Accessed 60 | . 6 . 2 6 . 2 13 4 . . 4 3 6 . . . . 2 . 1 4 . . 2 1 . . . 1 1 1 1 . Terminals 31 | . 5 . . 5 . 1 10 2 . . . 1 5 . . . . . . . . . . 1 . . . . . . . 1 . Fabricators 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Repair Stations 6 | . 1 . . . . . 2 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Total Hacks 196 | . 25 . 13 20 . 5 35 8 . . 32 6 17 . . . . 3 . 1 17 . . 8 1 . . . 1 2 1 1 . Successful 136 | . 15 . 13 10 . 3 16 5 . . 32 3 10 . . . . . . 1 17 . . 8 1 . . . . . 1 1 . Failed 59 | . 9 . . 10 . 2 19 3 . . . 3 7 . . . . 3 . . . . . . . . . . 1 2 . . . Catastrophic 9 | . 1 . . . . . 3 2 . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 115 | . 17 . . 12 . 2 13 3 . . . . 10 . . . . 13 . . . . 6 . . 1 . 13 4 7 5 6 3 Terminals 90 | . 23 . . 19 . 2 27 4 . . . 2 10 . . . . . . . . . . 2 . . . . . . . 1 . Fabricators 5 | . . . . . . . . . . . . 3 . . . . . 2 . . . . . . . . . . . . . . . Repair Stations 18 | . 2 . . . . . 6 2 . . . . 7 . . . . 1 . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . 1 2 1 . . Terminal Hacks 98 | . 8 . 13 6 . . 7 2 . . 32 1 1 . . . . . . 1 17 . . 8 1 . . . . . . 1 . Record 36 | . . . 12 . . . . . . . 11 . . . . . . . . . 5 . . 8 . . . . . . . . . Part Schematic 16 | . . . . . . . . . . . 12 . . . . . . . . . 4 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . Open Door 6 | . . . . . . . 2 . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . 1 . Branch Access Points 3 | . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . 2 . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 15 | . 2 . . . . . 5 2 . . . . 6 . . . . . . . . . . . . . . . . . . . . Scan Component 8 | . 1 . . . . . 3 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Repair 7 | . 1 . . . . . 2 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 16 | . 5 . . 3 . 1 3 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Terminals 16 | . 5 . . 3 . 1 3 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Botnet 16 | . 5 . . 3 . 1 3 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 4 . . 6 . 1 10 4 . . . 3 6 . . . . 2 . . . . . . . . . . 1 1 . 1 . Full Trace Events 5 | . . . . . . . 1 1 . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 6 . . . . 3 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . . 1 . . . . 12 . . . . 13 . . . . 4 . . . . . . . 2 . . 2 . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . 58 . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . 1 . . . . . 2 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Time 352 | . 26 . . . . . 64 38 . . . . 224 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 . 3 . 2 6 Machine Destruction 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 2 Programmers 9 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . . . . . . . 13 . . . . . 3 . . . . . . . . . 1 . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total Allies 60 | . . . . . . . 2 . . . . 14 . . . 4 . 13 . . . . . . . . . 16 2 8 . . 1 Largest Group 13 | . . . . . . . 2 2 . . . 6 . . . 4 4 13 11 10 10 10 4 . . . . 6 3 4 . . 1 Highest-Rated Group 776 | . . . . . . . 115 115 . . . 160 . . . 157 157 776 700 630 627 627 251 . . . . 348 309 156 . . 31 Highest-Rated Ally 103 | . . . . . . . 100 100 . . . 96 . . . 41 41 70 70 70 70 70 70 . . . . 103 103 39 . . 31 Zionite Dispatches 14 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 6 . 3 . . 1 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Light 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . Fire 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Defense Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 21 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . 6 2 1 3 2 3 ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . DROP 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . 1 RETURN 14 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 4 2 . 2 2 1 Ally Attacks 411 | . . . . . . . 1 . . . . 38 . . . . 18 . 29 61 . 94 42 . . . . 85 29 14 . . . Total Damage 13181 | . . . . . . . 34 . . . . 1153 . . . . 976 . 524 1519 . 1971 903 . . . . 3176 2707 218 . . . Kills 73 | . . . . . . . . . . . . 8 . . . . 5 . 3 11 . 15 3 . . . . 22 5 1 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 22 | . . 2 . . 3 . . . 1 2 . 1 . 1 1 1 1 . 2 2 . 2 . 2 1 . . . . . . . . Drone Launches 13 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 4 2 . 1 2 1 Drone Recoveries 13 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 4 2 . 1 2 1 Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Turns Passed 38728 | 94 1083 1278 708 2024 2228 1407 2358 2047 642 814 88 2009 1025 670 375 1170 1136 571 311 509 152 497 845 725 717 1129 624 1386 1297 1124 1479 2739 3467 Spaces Moved 18923 | 59 540 586 364 612 673 413 782 711 366 443 84 721 483 554 353 1081 733 402 210 341 130 295 464 593 475 633 322 541 631 400 835 1201 1892 Core 13 | 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3841 | 46 540 586 364 612 673 304 716 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 14886 | . . . . . . . . 711 366 443 84 721 483 554 353 1081 733 402 210 341 130 295 464 593 475 633 322 541 631 400 835 1193 1892 Wheels 175 | . . . . . . 109 66 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 320 155 155 90 170 170 90 170 97 97 97 97 97 97 97 97 97 97 96 102 108 110 114 178 110 174 114 120 118 Average Speed 147 | 135 160 160 160 278 320 226 232 171 170 170 97 178 130 97 97 97 97 97 97 97 97 145 98 103 113 113 114 184 125 184 138 127 118 Slowest Speed 560 | 160 160 160 160 560 320 480 240 190 170 170 170 255 184 97 97 97 97 97 97 97 97 174 102 108 114 114 114 186 186 186 190 190 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 Spacefolds 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Exploration Rate (%) 55 | 5 97 93 15 51 99 27 93 21 68 63 70 69 11 78 50 88 74 11 48 49 60 49 20 64 66 66 58 24 86 10 85 72 59 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 17 | . . 1 . . 1 . . . . 1 1 . . . 1 2 . . . . 3 1 5 1 . . . . . . . . . Known Exits Taken 22 | . . . . 1 . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 37 | . . 1 6 . 2 . . . 1 4 . 1 . 4 3 1 4 . 1 1 . . . 2 3 . 3 . . . . . . Spaces Dug 174 | . . 10 . . . 1 2 10 . 3 . . 5 10 8 . 7 1 . 2 . . 7 3 5 . . 12 13 37 24 2 12 Terrain Destroyed 1772 | . 22 114 1 13 5 27 20 124 1 49 . 31 17 65 14 . 100 3 . 2 . 4 176 6 7 12 18 48 163 201 94 181 254 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 488 | . . . 1 7 5 19 13 27 1 10 . 23 17 14 14 . 25 3 . 2 . 4 40 6 7 3 18 30 43 34 22 16 84 AOE 1247 | . 22 114 . 6 . 8 7 97 . 39 . 8 . 51 . . 75 . . . . . 136 . . 9 . 18 120 167 72 165 133 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total 27486 | 70 675 855 451 831 712 717 1177 1277 383 477 90 1254 812 648 371 1201 1109 576 318 516 156 364 721 689 634 975 533 822 930 711 1129 2405 2897 Wait 5064 | . 57 212 48 90 14 201 234 303 12 13 1 222 244 68 7 111 346 80 101 175 17 50 128 78 130 253 181 148 140 60 93 788 459 Move 18885 | 58 539 585 363 611 672 412 781 710 365 442 83 720 482 553 352 1080 732 401 209 340 129 294 463 592 474 632 321 540 630 399 834 1196 1891 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 274 | 1 15 1 6 28 3 4 10 17 . 1 . 15 23 . 1 1 1 9 1 . 1 6 7 1 6 7 1 11 4 13 12 32 36 Fast Attach 223 | 8 3 . 1 8 1 8 17 12 . . 3 4 8 2 . 3 . 9 1 . 4 2 13 1 2 14 . 11 14 14 9 19 32 Attach 137 | . 1 1 2 2 . 4 1 18 . . . 8 5 1 . . . 2 . . . . 6 1 4 2 1 11 5 11 8 11 32 Detach 21 | . . . . . . . . 2 . . . 1 . . . . . . . . 1 . . . . . . 2 1 . 3 6 5 Swap 372 | 1 6 10 3 14 . 5 17 42 4 2 . 28 11 7 . 2 8 5 2 . . 1 23 7 5 13 11 30 21 22 25 20 27 Drop 347 | 2 6 . 6 27 4 8 34 25 1 1 3 8 8 2 . 4 1 16 4 . 4 8 17 1 5 24 . 18 13 23 10 39 25 Fire 1869 | . 45 45 22 44 10 74 74 135 1 18 . 97 29 15 10 . 21 5 . 1 . 3 62 7 8 30 18 45 99 150 133 281 387 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 38 | . . . . . . . . 9 . . . 1 2 . 1 . . 4 . . . . 2 . . . . 4 3 7 2 . 3 Crush 28 | . 3 1 . 7 8 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 5 . 13 . Rewire 205 | . . . . . . . . . . . . 150 . . . . . 45 . . . . . 1 . . . 2 . 7 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / Arm / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 95 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 538 | -10/Materials | Repaired Lgt. Treads 619 | -10/Materials | Discovered new exit (range 7) 626 | -10/Materials | Central database locked down 688 | -10/Materials | Discovered new exit (range 15) 762 | -10/Materials | Discovered new exit (range 10) 865 | -10/Materials | Discovered new exit (range 8) 1049 | -10/Materials | Discovered new exit (range 6) 1178 | -10/Materials | Entered Mines 1369 | -10/Mines | Assembled infested the area 1374 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2017 | -10/Mines | Learned location of Zion (-6) 2387 | -10/Mines | Discovered new exit (range 10) 2419 | -10/Mines | Discovered new exit (range 9) 2456 | -10/Mines | Entered Subcaves 2457 | -10/Subcaves | Discovered new exit (range 10) 2645 | -10/Subcaves | Visited 4L-MR0's lab 2664 | -10/Subcaves | Found Arachnoskeleton 2697 | -10/Subcaves | Core integrity fell below 50% 2836 | -10/Subcaves | Visited Clippyterm 2841 | -10/Subcaves | Learned Factory trap positions 2841 | -10/Subcaves | Learned Factory stockpile data 2904 | -10/Subcaves | Disturbed a concealed Subdweller 3164 | -10/Subcaves | Entered Materials 3164 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3165 | -9/Materials | Identified exit to Mines 3544 | -9/Materials | Build established: Scavenger-Gunner 4243 | -9/Materials | Build established: Gunner 4401 | -9/Materials | Discovered new exit (range 12) 5188 | -9/Materials | Entered Mines 5217 | -9/Mines | Met a Derelict bent on vengeance 5475 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5656 | -9/Mines | Learned Materials interactive machine intel 5722 | -9/Mines | Discovered new exit (range 4) 6074 | -9/Mines | Discovered new exit (range 12) 6324 | -9/Mines | Learned location of Storage (-8) 6375 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6522 | -9/Mines | Learned Materials stockpile data 6906 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7085 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7092 | -9/Mines | Found Prototype Device 7416 | -9/Mines | Entered Materials 7416 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7418 | -8/Materials | Loaded intel: 18 interactive machine locations 7427 | -8/Materials | Garrison activated, responded to threat 7527 | -8/Materials | Garrison activated, responded to threat 7816 | -8/Materials | Discovered new exit (range 6) 8312 | -8/Materials | Build established: Tank 8697 | -8/Materials | Identified Exp. Sensor Array 8823 | -8/Materials | Entered Storage 8920 | -8/Storage | Garrison activated, responded to threat 9113 | -8/Storage | Repaired Heat Sink 9134 | -8/Storage | Repaired Reflective Plating 9975 | -8/Storage | Found Prototype Protection 9975 | -8/Storage | Identified Lgt. Regenerative Plating 10132 | -8/Storage | Destroyed 7 combat bots 10411 | -8/Storage | Build established: Gunner 10638 | -8/Storage | Met 01-MTF 10653 | -8/Storage | Discovered new exit (range 7) 10929 | -8/Storage | Discovered new exit (range 7) 11181 | -8/Storage | Entered Factory 11181 | -7/Factory | Accompanied by 2 allies (01-MTF) 11181 | -7/Factory | Evolved 2 slots: Utility x2 11182 | -7/Factory | Loaded intel: 64 trap records 11186 | -7/Factory | 01-MTF left 11189 | -7/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 11251 | -7/Factory | Discovered new exit (range 15) 11514 | -7/Factory | Repaired Ion Cannon 11864 | -7/Factory | Build established: Skirmisher 12006 | -7/Factory | Garrison activated, responded to threat 12312 | -7/Factory | Cargo convoy interrupted 12362 | -7/Factory | Lost 5 parts (2n1u2w) 12365 | -7/Factory | Destroyed 9 combat bots 12437 | -7/Factory | Lost 4 parts (2u2w) 12733 | -7/Factory | Identified exit to Lower Caves 12876 | -7/Factory | Core integrity fell below 50% 13121 | -7/Factory | Garrison activated, responded to threat 13228 | -7/Factory | Entered Lower Caves 13535 | -7/Lower Caves | Build established: Scavenger-Skirmisher 13669 | -7/Lower Caves | Encountered a Warlord checkpoint 13686 | -7/Lower Caves | Learned Factory security intel 13729 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13851 | -7/Lower Caves | Discovered new exit (range 12) 13870 | -7/Lower Caves | Entered another Lower Caves area 14112 | -7/Lower Caves | Learned Factory emergency access door positions 14522 | -7/Lower Caves | Discovered new exit (range 6) 14574 | -7/Lower Caves | Build established: Scavenger-Mutant 14684 | -7/Lower Caves | Entered Data Miner 14685 | -7/Data Miner | Discovered new exit (range 6) 14709 | -7/Data Miner | Met Data Miner 14726 | -7/Data Miner | Learned location of Section 7 (-2) 14726 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14739 | -7/Data Miner | Received God Mode back door access code from Data Miner 14772 | -7/Data Miner | Entered Proximity Caves 14986 | -6/Proximity Caves | Found Prototype Device 14987 | -6/Proximity Caves | Identified Exp. Thermal Shield 15182 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15236 | -6/Proximity Caves | Learned Factory interactive machine intel 15275 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 15338 | -6/Proximity Caves | Lost 3 parts (1u2w) 15359 | -6/Proximity Caves | Core integrity fell below 20% 15675 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 15889 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 16284 | -6/Proximity Caves | Discovered new exit (range 5) 16302 | -6/Proximity Caves | Build established: Scavenger-Tank 16667 | -6/Proximity Caves | Fabricated Adv. Particle Charger (x2) 16781 | -6/Proximity Caves | Entered Factory 16781 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 16784 | -6/Factory | Loaded intel: 53 interactive machine locations 16931 | -6/Factory | Identified exit to Lower Caves 16931 | -6/Factory | Identified exit to Extension 17091 | -6/Factory | Repaired Hcp. Storage Unit 17192 | -6/Factory | Build established: Scavenger-Mutant 17245 | -6/Factory | Repaired Exp. Flexi-carbon Leg 17275 | -6/Factory | Incoming investigation squad redirected 17346 | -6/Factory | Repaired Exp. Flexi-carbon Leg 17506 | -6/Factory | Found Prototype Launcher 17506 | -6/Factory | Identified Scatter Rocket Array 17732 | -6/Factory | Build established: Scavenger-Gunner 17806 | -6/Factory | Entered Lower Caves 17911 | -6/Lower Caves | Learned 4 Factory zone layouts 18031 | -6/Lower Caves | Encountered a Warlord checkpoint 18291 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 18344 | -6/Lower Caves | Build established: Scavenger-Skirmisher 18420 | -6/Lower Caves | Discovered new exit (range 8) 18432 | -6/Lower Caves | Identified exit to Lower Caves 18476 | -6/Lower Caves | Entered another Lower Caves area 18741 | -6/Lower Caves | Discovered new exit (range 6) 18747 | -6/Lower Caves | Identified exit to Zion 18851 | -6/Lower Caves | Entered Zion 18901 | -6/Zion | System corruption cleaned by Quarantine Array 19005 | -6/Zion | Given A8's code to call for help 19013 | -6/Zion | Discovered new exit (range 15) 19341 | -6/Zion | Given the Hacking Drone Bay 19343 | -6/Zion | Found Prototype Device 19715 | -6/Zion | Imprinted 19717 | -6/Zion | Declared Zion's savior 19937 | -6/Zion | Identified exit to Proximity Caves 20021 | -6/Zion | Entered Proximity Caves 20021 | -5/Proximity Caves | Accompanied by 4 allies 20023 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21123 | -5/Proximity Caves | Discovered new exit (range 11) 21156 | -5/Proximity Caves | Identified exit to Factory 21157 | -5/Proximity Caves | Entered Factory 21157 | -5/Factory | Evolved 2 slots: Utility x2 21338 | -5/Factory | Retrieved Zion intel report: Branch Access 21338 | -5/Factory | Identified exit to Upper Caves 21339 | -5/Factory | Zion Defense Resupply teleported in 21507 | -5/Factory | Identified Hacking Drone Bay 21537 | -5/Factory | Zion Light squad teleported in 21587 | -5/Factory | Zion Light squad teleported in 21597 | -5/Factory | Zion Light squad teleported in 21728 | -5/Factory | Entered Upper Caves 21728 | -5/Upper Caves | Accompanied by 11 allies 21892 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21924 | -5/Upper Caves | Identified exit to Upper Caves 21939 | -5/Upper Caves | Learned location of 1 exit from Factory 22039 | -5/Upper Caves | Entered another Upper Caves area 22039 | -5/Upper Caves | Accompanied by 10 allies 22041 | -5/Upper Caves | Build established: Skirmisher 22063 | -5/Upper Caves | Encountered a Warlord checkpoint 22423 | -5/Upper Caves | Discovered new exit (range 6) 22481 | -5/Upper Caves | Learned location of 1 exit from Factory 22498 | -5/Upper Caves | Identified exit to Zhirov 22503 | -5/Upper Caves | Learned Factory trap positions 22548 | -5/Upper Caves | Entered Zhirov 22548 | -5/Zhirov | Accompanied by 10 allies 22548 | -5/Zhirov | Discovered new exit (range 3) 22566 | -5/Zhirov | Met Zhirov 22583 | -5/Zhirov | Learned location of Quarantine (-2) 22583 | -5/Zhirov | Learned location of Testing (-3) 22583 | -5/Zhirov | Learned location of Command (-1) 22592 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22608 | -5/Zhirov | Found Alien Artifact 22608 | -5/Zhirov | Identified Integrated Dissipator 22608 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 22623 | -5/Zhirov | Found Alien Artifact 22682 | -5/Zhirov | Identified exit to Proximity Caves 22700 | -5/Zhirov | Entered Proximity Caves 22700 | -4/Proximity Caves | Accompanied by 10 allies 22798 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22825 | -4/Proximity Caves | Found Prototype Protection 22825 | -4/Proximity Caves | Identified Zio. Weapon Casing 22835 | -4/Proximity Caves | Found Zio. Weapon Casing 22859 | -4/Proximity Caves | Learned 4 Research zone layouts 23069 | -4/Proximity Caves | Discovered new exit (range 16) 23169 | -4/Proximity Caves | Identified exit to Factory 23197 | -4/Proximity Caves | Entered Factory 23197 | -4/Factory | Accompanied by 4 allies 23197 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23198 | -4/Factory | Identified exit to Research 23198 | -4/Factory | Identified exit to Upper Caves 23199 | -4/Factory | Loaded intel: 92 trap records 23305 | -4/Factory | Found Quantum Capacitor 23414 | -4/Factory | Found Zio. Weapon Casing 23527 | -4/Factory | Destroyed 9 combat bots 23697 | -4/Factory | First assault squad dispatched 23765 | -4/Factory | Incoming assault squad redirected 23942 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 23964 | -4/Factory | Incoming assault squad redirected 23971 | -4/Factory | Garrison activated, responded to threat 24042 | -4/Factory | Entered Upper Caves 24164 | -4/Upper Caves | Learned Research emergency access door positions 24396 | -4/Upper Caves | Learned Research terminal intel 24490 | -4/Upper Caves | Build established: Mutant 24761 | -4/Upper Caves | Discovered new exit (range 3) 24762 | -4/Upper Caves | Identified exit to Upper Caves 24767 | -4/Upper Caves | Entered another Upper Caves area 24819 | -4/Upper Caves | Lost 4 parts (1p1n2u) 25066 | -4/Upper Caves | Encountered a Warlord checkpoint 25096 | -4/Upper Caves | Learned location of 1 exit from Research 25114 | -4/Upper Caves | Build established: Scavenger-Skirmisher 25418 | -4/Upper Caves | Discovered new exit (range 4) 25422 | -4/Upper Caves | Identified exit to Warlord 25484 | -4/Upper Caves | Entered Warlord 25524 | -4/Warlord | System corruption cleaned by Quarantine Array 25706 | -4/Warlord | Rebuked by Warlord 25724 | -4/Warlord | Opened Warlord's prototype stash 25729 | -4/Warlord | Found Prototype Reactor 25731 | -4/Warlord | Warlord's base attacked by MAIN.C 25744 | -4/Warlord | Found Prototype Processor 25744 | -4/Warlord | Identified Spectral Analyzer 26070 | -4/Warlord | Spotted Striker 26071 | -4/Warlord | Spotted Striker 26081 | -4/Warlord | Warlord forces counterattacked 26083 | -4/Warlord | Destroyed Striker 26116 | -4/Warlord | Destroyed 8 combat bots 26142 | -4/Warlord | Spotted Striker 26146 | -4/Warlord | P-70 Sage assimilated allied SA-UIG(g) 26406 | -4/Warlord | Warlord base infiltrated, sounded retreat 26452 | -4/Warlord | Spotted Striker 26468 | -4/Warlord | Spotted Striker 26502 | -4/Warlord | Spotted B-90 Cyclops 26503 | -4/Warlord | Destroyed B-90 Cyclops 26533 | -4/Warlord | Spotted Executioner 26543 | -4/Warlord | Spotted Striker 26547 | -4/Warlord | Spotted Executioner 26550 | -4/Warlord | Destroyed Executioner 26587 | -4/Warlord | Discovered new exit (range 14) 26607 | -4/Warlord | Identified exit to Proximity Caves 26613 | -4/Warlord | Entered Proximity Caves 26615 | -3/Proximity Caves | Identified Transdimensional Reconstructor 26615 | -3/Proximity Caves | Warped through subspace 26798 | -3/Proximity Caves | Spotter reported a threat 26860 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 26877 | -3/Proximity Caves | Spotter reported a threat 26978 | -3/Proximity Caves | Spotted B-86 Titan 27209 | -3/Proximity Caves | Discovered exit to Research (range 7) 27237 | -3/Proximity Caves | Entered Research 27237 | -3/Research | Evolved 2 slots: Power x1, Utility x1 27238 | -3/Research | Identified exit to Armory 27239 | -3/Research | Identified exit to Research 27240 | -3/Research | Identified exit to Testing 27242 | -3/Research | Loaded intel: 22 terminal locations 27253 | -3/Research | Zion Light squad teleported in 27398 | -3/Research | Spotted B-86 Titan 27409 | -3/Research | Destroyed B-86 Titan 27438 | -3/Research | Identified Vortex Chain Reactor 27451 | -3/Research | Zion Fire squad teleported in 27487 | -3/Research | Search patrols dispatched 27605 | -3/Research | P-80 Master assimilated allied 6F-H6O(z) 27746 | -3/Research | Zion Infowar Resupply teleported in 27751 | -3/Research | Found Prototype Processor 27751 | -3/Research | Identified Exp. Terrain Scan Processor 28006 | -3/Research | Zion Light squad teleported in 28062 | -3/Research | P-80 Master assimilated allied 8W-GQB(z) 28083 | -3/Research | Found Zio. Weapon Casing 28114 | -3/Research | Found Zio. Weapon Casing 28154 | -3/Research | Zion Heavy squad teleported in 28255 | -3/Research | Found Prototype Device 28255 | -3/Research | Identified Adv. Kinecellerator 28411 | -3/Research | Zion Heavy squad teleported in 28558 | -3/Research | Terminal network hard line cut 28609 | -3/Research | Found Prototype Processor 28609 | -3/Research | Identified Exp. Signal Interpreter 28623 | -3/Research | Entered Testing 28623 | -3/Testing | Accompanied by 3 allies 28623 | -3/Testing | Spotted PY-I11DYF74Q3 28641 | -3/Testing | Allies destroyed PY-I11DYF74Q3 28647 | -3/Testing | Found Prototype Processor 28647 | -3/Testing | Identified Exp. Target Analyzer 28890 | -3/Testing | Found Prototype Energy Gun 28891 | -3/Testing | Identified Tachyon Dispersion Ray 28915 | -3/Testing | First assault squad dispatched 28924 | -3/Testing | System corruption reached 10% 29038 | -3/Testing | Found Prototype Device 29038 | -3/Testing | Identified Exp. ECM Suite 29163 | -3/Testing | Incoming investigation squad redirected 29168 | -3/Testing | Build established: Scavenger-Mutant 29175 | -3/Testing | Incoming assault squad redirected 29205 | -3/Testing | Spotted PD-VL77UUEGO4 29319 | -3/Testing | Retrieved Zion intel report: Trap Installations 29322 | -3/Testing | Enhanced Grunt warped into view, answering call for help 29330 | -3/Testing | Enhanced Grunt warped into view, answering call for help 29401 | -3/Testing | Destroyed 9 combat bots 29497 | -3/Testing | Discovered exit to Research (range 8) 29562 | -3/Testing | Found Prototype Energy Cannon 29562 | -3/Testing | Identified Disintegrator 29870 | -3/Testing | Build established: Scavenger-Gunner 29904 | -3/Testing | Terminal network hard line cut 29910 | -3/Testing | Destroyed 7 combat bots 29920 | -3/Testing | Entered Research 29920 | -2/Research | Evolved 2 slots: Utility x2 30082 | -2/Research | Discovered new exit (range 18) 30156 | -2/Research | Identified exit to Access 30170 | -2/Research | First assault squad dispatched 30192 | -2/Research | Incoming assault squad redirected 30227 | -2/Research | Build established: Scavenger-Mutant 30305 | -2/Research | Zion Fire squad teleported in 30394 | -2/Research | Incoming investigation squad redirected 30515 | -2/Research | Destroyed 7 combat bots 30621 | -2/Research | Zion Fire squad teleported in 30690 | -2/Research | Incoming assault squad redirected 30796 | -2/Research | Zion Defense Resupply teleported in 30807 | -2/Research | Found Prototype Processor 30807 | -2/Research | Identified Exp. Targeting Computer 30815 | -2/Research | Found Prototype Device 30815 | -2/Research | Identified Exp. Focal Shield 30819 | -2/Research | Found Prototype Device 30819 | -2/Research | Identified Exp. EM Disruption Field 30822 | -2/Research | Found Prototype Device 30822 | -2/Research | Identified Thermal Barrier 30847 | -2/Research | Garrison activated, responded to threat 30894 | -2/Research | Destroyed 13 combat bots 30935 | -2/Research | Incoming assault squad redirected 30940 | -2/Research | Discovered new exit (range 10) 30940 | -2/Research | Spotted B-90 Cyclops 30942 | -2/Research | Incoming assault squad redirected 30946 | -2/Research | Incoming assault squad redirected 31001 | -2/Research | Lost 3 parts (1p1n1u) 31011 | -2/Research | Destroyed B-90 Cyclops 31018 | -2/Research | Found Corrupted Quantum Capacitor 31035 | -2/Research | Identified exit to Quarantine 31044 | -2/Research | Entered Quarantine 31294 | -2/Quarantine | First assault squad dispatched 31370 | -2/Quarantine | Incoming assault squad redirected 31392 | -2/Quarantine | Cryocooling Duct disabled 31396 | -2/Quarantine | Destroyed 8 combat bots 31407 | -2/Quarantine | Ambient heat levels rising (+20) 31407 | -2/Quarantine | Non-combat units ordered to evacuate 31454 | -2/Quarantine | Build established: Mutant 31454 | -2/Quarantine | Found Alien Artifact 31517 | -2/Quarantine | Found Heavy Servo Lattice 31552 | -2/Quarantine | Found Transdimensional Reconstructor 31554 | -2/Quarantine | Found Alien Artifact 31586 | -2/Quarantine | System corruption reached 10% 31641 | -2/Quarantine | Destroyed 8 combat bots 31651 | -2/Quarantine | Lost 4 parts (1p1u2w) 31654 | -2/Quarantine | Spotted Alpha 7 31672 | -2/Quarantine | Destroyed Alpha 7 31797 | -2/Quarantine | Found Prototype Device 31797 | -2/Quarantine | Identified Exp. Actuator Array 31971 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 32238 | -2/Quarantine | Discovered exit to Access (range 20) 32273 | -2/Quarantine | Found Alien Artifact 32273 | -2/Quarantine | Identified Core Reset Matrix 32273 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 32273 | -2/Quarantine | Identified Subatomic Replicator 32273 | -2/Quarantine | Used Core Reset Matrix 32277 | -2/Quarantine | Discovered exit to Access (range 12) 32277 | -2/Quarantine | Detected hypermatrix surge 32277 | -2/Quarantine | Sensed 11 artifacts in vicinity 32301 | -2/Quarantine | High security lockdown imminent 32334 | -2/Quarantine | Destroyed 10 combat bots 32381 | -2/Quarantine | High security lockdown engaged 32435 | -2/Quarantine | Spotted Fortress 32518 | -2/Quarantine | Discovered new exit (range 5) 32521 | -2/Quarantine | Identified exit to Section 7 32523 | -2/Quarantine | Entered Section 7 32524 | -2/Section 7 | Sensed 21 artifacts in vicinity 32681 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 32698 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Dissipator 32701 | -2/Section 7 | Installed Supercharged Integrated Dissipator, increased core heat dissipation (+40) 32757 | -2/Section 7 | Found Integrity Redistributor 32759 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-259) 32873 | -2/Section 7 | Found Unknown Launcher 32873 | -2/Section 7 | Identified Fusion Bomb Launcher 32946 | -2/Section 7 | Discovered exit to Access (range 19) 33006 | -2/Section 7 | Build established: Alien-Mutant 33023 | -2/Section 7 | First assault squad dispatched 33040 | -2/Section 7 | Incoming assault squad redirected 33190 | -2/Section 7 | Found Spacefold Activator 33221 | -2/Section 7 | Spotted Executioner 33221 | -2/Section 7 | Spotted Executioner 33262 | -2/Section 7 | Core integrity fell below 50% 33263 | -2/Section 7 | Destroyed Executioner 33271 | -2/Section 7 | Destroyed Executioner 33281 | -2/Section 7 | Found Prototype Processor 33281 | -2/Section 7 | Identified Exp. Core Analyzer 33311 | -2/Section 7 | Found Transdimensional Reconstructor 33315 | -2/Section 7 | Found Transdimensional Reconstructor 33317 | -2/Section 7 | Found Transdimensional Reconstructor 33332 | -2/Section 7 | Incoming assault squad redirected 33375 | -2/Section 7 | Scanned by Researcher 33468 | -2/Section 7 | Found Sigix Sheargun 33470 | -2/Section 7 | Found Sigix Sheargun 33479 | -2/Section 7 | Spotted Striker 33479 | -2/Section 7 | Spotted Striker 33500 | -2/Section 7 | Found Sigix Shearcannon 33502 | -2/Section 7 | Destroyed Striker 33505 | -2/Section 7 | Destroyed Striker 33665 | -2/Section 7 | Destroyed 10 combat bots 33684 | -2/Section 7 | Intercept squad dispatched 33697 | -2/Section 7 | Spotted Tracker 33697 | -2/Section 7 | Spotted Tracker 33699 | -2/Section 7 | Destroyed Tracker 33701 | -2/Section 7 | Destroyed Tracker 33727 | -2/Section 7 | Spotted Combat Programmer 33728 | -2/Section 7 | High security lockdown imminent 33728 | -2/Section 7 | Destroyed Combat Programmer 33740 | -2/Section 7 | Spotted Combat Programmer 33742 | -2/Section 7 | Destroyed Combat Programmer 33808 | -2/Section 7 | High security lockdown engaged 33935 | -2/Section 7 | Spotted Striker 33935 | -2/Section 7 | Spotted Striker 33943 | -2/Section 7 | Destroyed Striker 33943 | -2/Section 7 | Destroyed Striker 34005 | -2/Section 7 | Destroyed 17 combat bots 34037 | -2/Section 7 | Spotted Investigator 34039 | -2/Section 7 | Destroyed Investigator 34106 | -2/Section 7 | Destroyed 17 combat bots 34180 | -2/Section 7 | Spotted Striker 34181 | -2/Section 7 | Destroyed Striker 34248 | -2/Section 7 | Spotted Striker 34256 | -2/Section 7 | Destroyed 27 combat bots 34256 | -2/Section 7 | Destroyed Striker 34364 | -2/Section 7 | Spotted Investigator 34365 | -2/Section 7 | Destroyed Investigator 34389 | -2/Section 7 | Spotted Striker 34392 | -2/Section 7 | Spotted Executioner 34394 | -2/Section 7 | Destroyed Executioner 34394 | -2/Section 7 | Destroyed Striker 34401 | -2/Section 7 | Destroyed Executioner 34411 | -2/Section 7 | Sterilization system engaged 34411 | -2/Section 7 | Non-combat units ordered to evacuate 34468 | -2/Section 7 | Destroyed 33 combat bots 34511 | -2/Section 7 | Combat units ordered to evacuate 34679 | -2/Section 7 | Spotted Executioner 34681 | -2/Section 7 | Destroyed Executioner 34681 | -2/Section 7 | Spotted Executioner 34683 | -2/Section 7 | Destroyed Executioner 34691 | -2/Section 7 | Found Exp. Core Analyzer 34697 | -2/Section 7 | Found Exp. Targeting Computer 34711 | -2/Section 7 | Ambient heat levels rising (+10) 34746 | -2/Section 7 | Spotted B-99 Colossus 34764 | -2/Section 7 | Destroyed B-99 Colossus 34861 | -2/Section 7 | Ambient heat levels rising (+10) 34870 | -2/Section 7 | Found LRC Storage 34870 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 34872 | -2/Section 7 | Found LRC Storage 34872 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 35011 | -2/Section 7 | Ambient heat levels rising (+10) 35065 | -2/Section 7 | Found Prototype Device 35065 | -2/Section 7 | Identified Exp. Thermal Shield 35122 | -2/Section 7 | Spotted B-90 Cyclops 35161 | -2/Section 7 | Ambient heat levels rising (+10) 35262 | -2/Section 7 | Entered Access 35262 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 35296 | -1/Access | Incoming investigation squad redirected 35348 | -1/Access | Zion Zionite Resupply teleported in 35356 | -1/Access | Found Prototype Protection 35357 | -1/Access | Identified Zio. Weapon Casing 35512 | -1/Access | First assault squad dispatched 35526 | -1/Access | High security lockdown imminent 35566 | -1/Access | Warped through subspace 35606 | -1/Access | High security lockdown engaged 35792 | -1/Access | Destroyed 7 combat bots 35902 | -1/Access | Destroyed 24 combat bots 36005 | -1/Access | Spotted Investigator 36021 | -1/Access | Destroyed Investigator 36047 | -1/Access | Spotted Investigator 36052 | -1/Access | Destroyed Investigator 36115 | -1/Access | Spotted Striker 36115 | -1/Access | Spotted Striker 36122 | -1/Access | Destroyed Striker 36127 | -1/Access | Destroyed Striker 36157 | -1/Access | Destroyed 35 combat bots 36166 | -1/Access | Spotted Striker 36166 | -1/Access | Spotted Executioner 36178 | -1/Access | Spotted Executioner 36180 | -1/Access | Destroyed Executioner 36182 | -1/Access | Spotted Executioner 36182 | -1/Access | Destroyed Executioner 36191 | -1/Access | Destroyed Striker 36202 | -1/Access | Destroyed Executioner 36211 | -1/Access | Spotted Executioner 36214 | -1/Access | Destroyed Executioner 36235 | -1/Access | Destroyed 10 combat bots 36260 | -1/Access | Spotted Executioner 36260 | -1/Access | Spotted Executioner 36260 | -1/Access | Spotted Executioner 36262 | -1/Access | Destroyed Executioner 36292 | -1/Access | Destroyed Executioner 36294 | -1/Access | Spotted Striker 36294 | -1/Access | Destroyed Executioner 36297 | -1/Access | Destroyed Executioner 36298 | -1/Access | Destroyed Striker 36314 | -1/Access | Spotted Striker 36320 | -1/Access | Spotted Executioner 36320 | -1/Access | Destroyed Executioner 36325 | -1/Access | Spotted Striker 36329 | -1/Access | Destroyed Striker 36331 | -1/Access | Destroyed Striker 36347 | -1/Access | Spotted Executioner 36351 | -1/Access | Destroyed Executioner 36387 | -1/Access | Destroyed 19 combat bots 36424 | -1/Access | Spotted Striker 36424 | -1/Access | Spotted Striker 36425 | -1/Access | Destroyed Striker 36427 | -1/Access | Destroyed Striker 36431 | -1/Access | Spotted Striker 36431 | -1/Access | Spotted Executioner 36432 | -1/Access | Destroyed Executioner 36437 | -1/Access | Destroyed Striker 36461 | -1/Access | Found Prototype Device 36461 | -1/Access | Identified Adv. Kinecellerator 36479 | -1/Access | Lost 3 parts (1p1u1w) 36481 | -1/Access | Destroyed 14 combat bots 36481 | -1/Access | System corruption reached 10% 36509 | -1/Access | Warped through subspace 36536 | -1/Access | Sterilization system engaged 36539 | -1/Access | Lost 3 parts (1p1u1w) 36704 | -1/Access | Found Unknown Device 36704 | -1/Access | Identified Antimissile System 36801 | -1/Access | Warped through subspace 36819 | -1/Access | Found Prototype Device 36819 | -1/Access | Identified Beam Splitter 36836 | -1/Access | Ambient heat levels rising (+10) 36869 | -1/Access | Build established: Scavenger-Gunner 36986 | -1/Access | Ambient heat levels rising (+10) 37086 | -1/Access | Destroyed 8 combat bots 37136 | -1/Access | Ambient heat levels rising (+10) 37148 | -1/Access | Lost 3 parts (1p1n1u) 37203 | -1/Access | Spotted B-99 Colossus 37286 | -1/Access | Ambient heat levels rising (+10) 37365 | -1/Access | Energy Cycler disabled 37436 | -1/Access | Ambient heat levels rising (+10) 37586 | -1/Access | Ambient heat levels rising (+10) 37736 | -1/Access | Ambient heat levels rising (+10) 37836 | -1/Access | Spotted B-99 Colossus 37838 | -1/Access | Core integrity fell below 50% 37886 | -1/Access | Ambient heat levels rising (+10) 38036 | -1/Access | Ambient heat levels rising (+10) 38078 | -1/Access | System corruption reached 30% 38186 | -1/Access | Ambient heat levels rising (+10) 38336 | -1/Access | Ambient heat levels rising (+10) 38486 | -1/Access | Ambient heat levels rising (+10) 38636 | -1/Access | Ambient heat levels rising (+10) 38723 | -1/Access | Discovered new exit (range 5) 38729 | *** | Heading to fleet! Last Messages --------------- 38511_ Acquired 7 matter. 38533_ System corrupted: Heat flow error (+142). 38553_ System corrupted: Matter fused (-9). 38554_ Acquired 9 matter. 38568_ VH=YMQDN:HT:OP,LTXSBZ87U 38583_ System corrupted: Heat flow error (+147). 38606_ System corrupted: Component data lost. 38623_ 0HAU HEZL:0RXAHHRUL0RKQI=97FPW=D25 38636_ ALERT: Ambient heat levels +10. 38639_ : MMGR0YP,TOTVKUU>A/R6MYGJW%&AF Prototype Reactor melts. 38655_ System corrupted: Energy discharge (-170). 38676_ System corrupted: Energy discharge (-244). 38699_ System corrupted: Adv. Component Analysis Suite fused. 38701_ Sealed Heavy Doors breached. 38714_ System corrupted: Matter fused (-8). 38715_ Acquired 8 matter. 38721_ System corrupted: Lrn. Phase Cannon failed to cycle. 38723_ Main Access Shell breached. 38723_ EXIT=FOUND Map ----- +----------------------------------------------------+ | +?????????????????????????????????????????# #? | | #?????????????????????????????????????????# ## | | #?????????????????????????????????????????# | | #?????????????????????????????????????????# | | #???????????????????????????????#?#####???# | | #????????????????????????????#? ""G"" ???# | | ???????????????????????????# ""%"" ??# ## | | #??????????????????????????# %%% ??# #? | | ?????????????????????????# ?# #? | | ??????????????????????????# ?# #? | | #??????????????????????????# = # #? | | ????????????????????????????# # #? | | ??????????????????????????????# +% +? | | ??????????????????????????????# # #? | | ??????????????????????????????# ! [ # #? | | ??????????????????????????????# !! ?# ## | | ??????????????????????????????# !! ?# | | ??????????????????????????????########%##??# | | ?????????????????????????????????????##????# | | ??????????????????????????#####??#########?# """ | | ??????????????????????????? "??" #?# """ | | ???????????????????????????? "??" % #?# """ | | ???????????????????????"""""" ""?" ### """ | | ???????????????????????" " """ """ | | ???????????????????????" "" | | ???????????????????????" @" " """" | | ???????????????????????" " "??" | | ???????????????????????"""""" "??" % ###+##### | | ???????????????????????????? "??" #???????? | | ???????????????????????????? "??" #???????? | | ????????????????????????????###??#########???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 207 Energy Generation 83 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 40 Armor Coverage 825 Resistance: TH 75 Weapon Shielding 100 Evasion (%) 57 Targeting Accuracy 24 Core Analysis 12 Recoil Reduction 3 Particle Charging 30 Item Schematics ----------------- Exp. Q-thruster | -2/Section 7 | Archive Enh. Gamma Bomb Array | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Adv. Particle Charger | x2 | -6/Proximity Caves Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Supercharged Integrated Dissipator Integrity Redistributor Spacefold Activator Sigix Sheargun Sigix Shearcannon LRC Storage High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CarbidePhasingDetonator Manual? 0 Play Time 05:08:15 Cumulative 1718.5 hours Start 2023.06.22 @ 13:58:49 End 2023.06.22 @ 21:58:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 604 Rogue 604 Adventurer 0 Explorer 0 Win Type 2 Total 131 Types 27/13/57/7/1/2/22/1/1 Lore% 95 Gallery% 95 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: beab0e9e-6256-432f-80ad-52348385639a