Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.26 @ 00:55:07 Player: aes256thetic Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2529) 2529 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6769 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 459/850 Matter 13/300 Energy 450/500 System Corruption 1% Temperature Cool (268) Movement Core (600) Ox11 Location -6/Garrison Parts ------- > --- POWER (2) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Transmission Jammer > --- WEAPON (5) ------- Proton Missile Launcher > --- INVENTORY (4) ---- System Guard Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Shock Rifle Improved Medium Laser Coil Gun Coil Gun Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Fission Core Light Treads Large Storage Unit Hardened Light Armor Plating System Guard Drone Bay Precision Assault Rifle Advanced Assault Cannon [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Coil Gun Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Gar Slots Evolved 8 | . . 2 2 2 2 . . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . . . 1 1 . . . Utility 2 | . . 1 1 . . . . . Weapon 3 | . . 1 . 1 1 . . . Parts Attached 82 | 6 1 22 5 15 21 5 7 . Power 18 | 1 . 5 1 4 4 1 2 . Engine 12 | 1 . 5 1 2 1 . 2 . Core 4 | . . . . 2 1 1 . . Reactor 2 | . . . . . 2 . . . Propulsion 16 | 2 . 5 1 4 3 1 . . Treads 14 | . . 5 1 4 3 1 . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 1 4 2 4 8 1 1 . Device 16 | 1 . 1 2 3 7 1 1 . Storage 2 | . . 1 . . 1 . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 4 | . 1 2 . 1 . . . . Artifact . | . . . . . . . . . Weapon 26 | 2 . 8 1 3 6 2 4 . Energy Gun 11 | 1 . 5 . 2 1 . 2 . Energy Cannon 2 | . . 2 . . . . . . Ballistic Gun 7 | 1 . . 1 . 3 1 1 . Ballistic Cannon 2 | . . . . 1 . 1 . . Launcher 4 | . . 1 . . 2 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 . 1 . . Parts Lost 16 | . . 1 1 1 1 9 1 2 Power 2 | . . . . . . 2 . . Propulsion 3 | . . . . . . 3 . . Utility 3 | . . . 1 . . 2 . . Weapon 8 | . . 1 . 1 1 2 1 2 Highest Loss Streak 9 | . . 1 1 1 1 9 1 2 Average Slot Usage (%) 87 | . 95 95 95 94 99 63 23 40 Engine 8 | . 14 10 18 9 6 3 4 13 Core 2 | . . . . 5 4 . . . Treads 16 | . . 11 18 23 26 15 . . Leg 4 | . 28 10 . . . . . . Device 10 | . 14 7 14 15 13 8 4 6 Storage 4 | . . 4 9 7 6 3 . . Protection 9 | . 9 20 9 5 6 3 . . Energy Gun 12 | . 14 13 12 11 13 8 6 6 Energy Cannon 1 | . . 1 9 5 . . . . Ballistic Gun 9 | . 14 7 5 7 12 8 4 6 Launcher 4 | . . 7 . . 5 3 1 6 Naked Turns 48 | . . . . . . 39 9 . Heaviest Build 80 | 8 11 56 63 72 80 67 43 43 Greatest Support 98 | 20 20 40 40 60 98 98 3 3 Greatest Overweight (x) 14 | . . 1 1 1 . 14 14 14 Average Overweight (x) . | . . . 1 . . . 3 14 Largest Inventory Capacity 12 | 4 4 12 12 12 12 10 4 4 Average Capacity 8 | 4 4 7 12 12 10 7 4 4 Most Carried 12 | 4 4 12 12 12 12 10 1 1 Average Carried 7 | 2 4 5 11 11 10 7 1 1 Final Capacity 12 | 4 4 12 12 12 10 4 4 4 Final Carried 12 | 4 4 12 12 12 10 1 1 1 Class Distribution -------------------- 48% | Scavenger-Tank 28% | Mutant 7% | Tank 6% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Mutant | -6/Factory Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Gar Matter Collected 1578 | 263 . 351 149 194 621 . . . Remotely . | . . . . . . . . . Salvage Created 3394 | 50 30 1083 142 299 1718 . . 72 Parts 171 | 2 2 67 5 20 68 . . 7 Haulers Intercepted 6 | . . 2 . 1 3 . . . Recyclers Shooed 3 | . . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Gar Combat Hostiles Destroyed 51 | 1 . 22 3 5 19 . . 1 Guns 32 | 1 . 11 . 3 16 . . 1 Cannons 6 | . . 1 3 2 . . . . AOE 13 | . . 10 . . 3 . . . Classes Destroyed 12 | 1 1 8 . 1 1 . . . Worker 8 | . . 5 . . 3 . . . Builder 1 | . . 1 . . . . . . Hauler 6 | . . 2 . 1 3 . . . Recycler 2 | . . 1 . . 1 . . . Watcher 4 | . 1 2 . . 1 . . . Swarmer 4 | . . 4 . . . . . . Grunt 28 | 1 . 10 2 2 12 . . 1 Brawler 1 | . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . Sentry 12 | . . 6 1 2 3 . . . Hunter 3 | . . . . . 3 . . . Programmer 2 | . . . . 1 1 . . . Best Kill Streak 8 | 1 1 8 3 2 6 . . 1 Combat Bots Only 6 | 1 . 6 3 2 5 . . 1 Max Kills in Single Turn 3 | 1 1 3 1 1 2 . . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Gar Damage Taken 3332 | 9 . 818 133 265 1210 309 315 273 Core 464 | . . 69 . 4 70 182 103 36 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 96 | 100 100 82 100 99 . . . . Volleys Fired 133 | 1 9 44 6 12 49 6 . 6 Largest 5 | 2 2 3 3 4 5 5 . 3 Hottest 199 | 60 60 180 180 187 199 199 . 138 Shots Fired 415 | 2 18 94 16 45 202 30 . 8 Gun 366 | 2 18 76 10 33 196 24 . 7 Cannon 24 | . . 6 6 12 . . . . Launcher 25 | . . 12 . . 6 6 . 1 Special . | . . . . . . . . . Kinetic 166 | 1 9 26 . 19 98 12 . 1 Thermal 117 | . . 23 16 17 49 6 . 6 Explosive 24 | . . 12 . . 6 6 . . Electromagnetic 108 | 1 9 33 . 9 49 6 . 1 Robot Hit Streak 45 | 1 10 16 9 31 45 15 . 21 Robot Miss Streak 3 | . 3 3 1 1 2 1 . 1 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 333 | 1 13 67 14 36 168 28 . 6 Core Hits 154 | 1 1 55 5 13 70 6 . 3 Critical Hits 11 | . . 1 3 . 5 . . 2 Critical Kills 5 | . . . 2 . 2 . . 1 Critical Parts Destroyed 6 | . . 1 1 . 3 . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7706 | 15 202 1799 217 655 3640 1028 1 149 Guns 5256 | 15 202 723 114 392 3276 392 . 142 Cannons 388 | . . 60 103 225 . . . . Explosions 2043 | . . 1016 . 38 346 636 . 7 Melee . | . . . . . . . . . Ramming 19 | . . . . . 18 . 1 . Kinetic 2792 | . 79 230 . 256 1893 286 . 48 Thermal 1852 | . . 435 217 283 723 100 . 94 Explosive 1747 | . . 800 . . 311 636 . . Electromagnetic 1296 | 15 123 334 . 116 695 6 . 7 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . 2 . . . . 1 1 Average Corruption 1 | . . 2 . . . . 1 1 Corruption Purged . | . . . . . . . . . Effects 10 | . . 10 . . . . . . Message Errors 2 | . . 2 . . . . . . Heat Flow Errors 3 | . . 3 . . . . . . Energy Discharges 2 | . . 2 . . . . . . Targeting Errors 3 | . . 3 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 74 | . . 8 . 25 10 31 . . Projectiles 21 | . . . . 21 . . . . Explosions 53 | . . 8 . 4 10 31 . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 149 | . . 114 . 16 . 9 . 10 Shots 8 | . . 5 . 1 . 1 . 1 Rammed 3 | . . . . . 2 . 1 . Targets Rammed 4 | . . . . . 3 . 1 . Kicked . | . . . . . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 476 | . . 337 476 210 99 54 . 259 Average Temperature 92 | . . 100 263 62 22 22 . 141 Received Heat Transfer 912 | 6 . 324 81 93 345 . . 63 Effects 14 | . . 3 9 . . . . 2 Shutdowns 2 | . . . 2 . . . . . Energy Bleed 1 | . . . . . . . . 1 Interference 6 | . . 3 2 . . . . 1 Damage (minor) 1 | . . . 1 . . . . . Damage (major) 4 | . . . 4 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 2 . 2 . . . Heat Transferred 3521 | . . 659 444 531 1480 222 . 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 3 . 1 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Gar Peak Influence 380 | 20 51 343 224 231 380 118 13 138 Initial 123 | . 11 18 123 83 44 111 13 8 Average 120 | 3 38 152 180 132 135 81 5 102 Maximum Alert Level 1 | . . 1 1 1 1 . . . Low Security (%) 73 | 100 100 53 36 73 75 100 100 100 Level 1 26 | . . 46 63 26 24 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 3 . 3 5 . 1 . Investigation 3 | . . . . 1 2 . . . Extermination 3 | . . . . 1 1 . 1 . Reinforcement 5 | . . 3 . 1 1 . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . 1 . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Gar Distress Signals 2 | . . 1 . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | 1 2 30 4 5 27 6 1 7 Peak Tracking Total 6 | . 1 5 2 2 4 6 1 6 Tactical Retreats 2 | . . 1 . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Gar Traps Triggered 3 | . . . . . 2 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Gar Machines Disabled 7 | . . . . 2 5 . . . Max in Single Turn 2 | . . . . 2 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Gar Machines Accessed 14 | . 3 2 1 2 4 . 2 . Terminals 6 | . 2 1 . . 2 . 1 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . 1 . . 2 . . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 34 | . 6 4 4 8 9 . 3 . Successful 25 | . 5 3 4 6 5 . 2 . Failed 9 | . 1 1 . 2 4 . 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 14 | . 5 2 . . 5 . 2 . Fabricators . | . . . . . . . . . Repair Stations 6 | . . 2 . . 4 . . . Recycling Units 3 | . 1 . . 2 . . . . Scanalyzers 10 | . . . 4 6 . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 10 | . 4 1 . . 4 . 1 . Record 4 | . 3 . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . Dispatch Records 1 | . . . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . 2 . . 1 . . . Scan Component 2 | . . 1 . . 1 . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 10 | . . . 4 6 . . . . Insert Component 6 | . . . 2 4 . . . . Analyze 4 | . . . 2 2 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 2 1 2 4 . . . Full Trace Events 3 | . . . . 1 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 2 2 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 32 | . . 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . 2 2 . . . . Part Schematics Acquired 4 | . . . 2 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Gar Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . . . 14 . . Total Damage 232 | . . . . . . 232 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Gar Turns Passed 4741 | 91 290 1191 258 567 1547 201 335 261 Spaces Moved 2425 | 69 217 586 125 275 803 167 150 33 Core 300 | 14 . . . . . 103 150 33 Treads 1518 | . . 251 125 275 803 64 . . Legs 607 | 55 217 335 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 180 160 160 50 50 750 Average Speed 164 | 105 120 158 180 174 160 104 211 750 Slowest Speed 750 | 120 120 180 180 180 160 750 750 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 6 32 34 22 7 20 78 4 16 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 230 | . . 89 . 40 57 44 . . Melee . | . . . . . . . . . Projectile 2 | . . . . . 2 . . . AOE 228 | . . 89 . 40 55 44 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Gar Total 2889 | 82 228 771 146 337 951 177 158 39 Wait 157 | 2 . 82 8 21 44 . . . Move 2419 | 68 216 585 124 274 803 166 150 33 Hop . | . . . . . . . . . Pick Up 34 | 5 1 17 . 3 8 . . . Fast Attach 30 | 5 1 9 2 4 2 . 7 . Attach 19 | 1 . 5 1 4 3 5 . . Detach 10 | . . 4 1 3 2 . . . Swap 33 | . . 8 2 7 16 . . . Drop 50 | . 1 17 2 9 21 . . . Fire 133 | 1 9 44 6 12 49 6 . 6 Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush 3 | . . . . . 3 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 92 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 16) 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1129 | -9/Materials | Repaired Imp. Ion Engine 1533 | -9/Materials | Discovered new exit (range 15) 1573 | -9/Materials | Entered another Materials area 1573 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1804 | -8/Materials | Discovered new exit (range 16) 1831 | -8/Materials | Entered Factory 1831 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2266 | -7/Factory | Build established: Scavenger-Tank 2303 | -7/Factory | Discovered new exit (range 3) 2398 | -7/Factory | Entered another Factory area 2398 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3914 | -6/Factory | Garrison activated, responded to threat 3945 | -6/Factory | Sucked down chute 3945 | -6/Factory | Entered Waste 3946 | -6/Waste | Met a frightened Derelict 3977 | -6/Waste | Spotted C-40 Crusher 4032 | -6/Waste | Spotted C-40 Crusher 4059 | -6/Waste | Spotted C-40 Crusher 4061 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4066 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4066 | -6/Waste | Spotted C-40 Crusher 4070 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4071 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4073 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4074 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4082 | -6/Waste | Spotted C-40 Crusher 4087 | -6/Waste | Spotted C-40 Crusher 4097 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4123 | -6/Waste | Crushed by Compactor (1 part destroyed) 4140 | -6/Waste | Discovered new exit (range 13) 4146 | -6/Waste | Entered Factory 4154 | -6/Factory | Lost 9 parts (2p3n2u2w) 4357 | -6/Factory | Build established: Mutant 4481 | -6/Factory | Identified exit to Garrison 4481 | -6/Factory | Entered Garrison 4721 | -6/Garrison | Spotted B-75 Beast 4725 | -6/Garrison | Build established: Gunner 4742 | -6/Garrison | Self-destructed Last Messages --------------- >>Unlock Access door unlocked. 04481_ EXIT=UNLOCKED: GARRISON 04481_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 04500_ ALERT: Garrison interior compromised. 04729_ Slug penetrates Wall. 04729_ Slug penetrates G-67 Veteran. 04729_ G-67 Veteran suffers critical hit. 04729_ G-67 Veteran destroyed. 04729_ B-75 Beast suffers critical hit. 04729_ Destroyed Magnetic Acceleration Cannon. [Achievement: Oops] 04740_ Hvy. Laser destroyed. 04741_ Overheating: System interference. 04741_ Imp. Transmission Jammer temporarily disabled. 04742_ Overheating: Energy bleed (-50). 04742_ Coil Gun destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#####???????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | ?# #############???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?############## #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ????????####### ###########?????????????????????? | | ????????# ^^ #?????????????????????? | | ????????# ##### #?????????????????????? | | ??????????????# ######## #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????#@ #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????#sg#?????????????????????? | | ??????????????# ??????? g ?????????????????????? | | ??????????????# ??????? ????????????????????? | | ??????????????# ??????? [=???????????????????? | | ???????????????##??????? #!%???????????????????? | | ???????????????????????# s##!B??????????????????? | | ???????????????????????" ? BB?????????????????? | | ???????????????????????" s?? ????????????????? | | ???????????????????????" ?? ????????????????? | | ???????????????????????" ??? ???????????????? | | ???????????????????????# #??? ##??????????????? | | ???????????????????????? ????? ????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 32 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Lgt. Treads | -7/Factory | Scanalyzed Imp. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Remodeling Risk Taker Serviceable Loadout Shopping List Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed ActuatorInertialImmobilizer Manual? 0 Play Time 01:01:18 Cumulative 2.0 hours Start 2021.09.25 @ 23:45:12 End 2021.09.26 @ 00:55:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/CogTall Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f79e2528-9d33-406a-8215-a8247b5d9e0c