Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.22 @ 08:28:01 Player: sxnwlfkk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (32) 160 Value Destroyed (1107) 1107 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5147 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 700/700 Matter 280/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Rolling (170) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Seismic Detector Recoil Stabilizer Hardened Medium Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink High-capacity Storage Unit Small Matter Pod (50) Small Matter Pod (50) Hardened Medium Armor Plating Beam Rifle Particle Gun Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Minigun Heavy Missile Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector 0b10 Alert Chip Recoil Stabilizer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink High-capacity Storage Unit Small Matter Pod Small Matter Pod Hardened Medium Armor Plating Beam Rifle Particle Gun Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Minigun Heavy Missile Launcher Heavy Hammer [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor 0b10 Alert Chip Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 Utility 3 | . . . 1 . . . 1 1 Weapon 1 | . . . . . . . 1 . Parts Attached 37 | 7 4 1 6 . 3 1 14 1 Power 4 | 1 . . 1 . . . 2 . Engine 3 | 1 . . 1 . . . 1 . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 9 | 2 1 . 1 . . 1 3 1 Treads 6 | 1 . . 1 . . 1 2 1 Leg . | . . . . . . . . . Wheel 3 | 1 1 . . . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 2 2 . 1 . 3 . 4 . Device 4 | 1 1 . . . 1 . 1 . Storage 4 | 1 1 . 1 . 1 . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 3 | . . . . . . . 3 . Artifact . | . . . . . . . . . Weapon 12 | 2 1 1 3 . . . 5 . Energy Gun 1 | 1 . . . . . . . . Energy Cannon 2 | . 1 1 . . . . . . Ballistic Gun 8 | 1 . . 3 . . . 4 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . Parts Lost 5 | . . 1 . . . 1 3 . Power . | . . . . . . . . . Propulsion 2 | . . . . . . 1 1 . Utility 2 | . . . . . . . 2 . Weapon 1 | . . 1 . . . . . . Highest Loss Streak 1 | . . 1 . . . 1 1 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 96 100 100 100 96 . Engine 7 | . 14 14 11 11 11 11 4 . Core 2 | . . . . . . . 4 . Treads 19 | . 14 14 22 22 22 22 18 . Wheel 10 | . 14 14 11 11 11 11 8 . Device 10 | . 14 14 11 11 5 11 12 . Storage 13 | . 14 14 19 22 20 11 9 . Processor 5 | . . . . . 7 11 6 . Protection 2 | . . . . . . . 5 . Energy Cannon 1 | . 10 14 4 . . . . . Ballistic Gun 22 | . 14 14 17 22 22 22 25 . Naked Turns . | . . . . . . . . . Heaviest Build 66 | 14 17 17 39 39 54 54 66 66 Greatest Support 40 | 16 16 10 10 10 10 40 40 10 Greatest Overweight (x) 6 | 3 1 1 3 3 5 5 6 6 Average Overweight (x) 2 | . . 1 2 3 3 3 3 6 Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 20 20 Average Capacity 16 | 7 8 8 13 15 15 20 20 20 Most Carried 20 | 8 8 7 15 15 15 20 20 18 Average Carried 15 | 4 7 6 11 15 14 15 19 18 Final Capacity 20 | 8 8 8 15 15 20 20 20 20 Final Carried 20 | 8 7 6 15 15 15 20 19 18 Class Distribution -------------------- 41% | Scavenger-Skirmisher 32% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 1146 | 264 . . 102 . 100 154 526 . Remotely . | . . . . . . . . . Salvage Created 1272 | 37 . 16 102 . . 158 959 . Parts 87 | 7 . . 10 . . 10 60 . Haulers Intercepted 2 | . . . . . . . 2 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 28 | . . 2 2 . . 5 19 . Guns 23 | . . 1 2 . . 5 15 . Cannons 1 | . . 1 . . . . . . AOE 4 | . . . . . . . 4 . Classes Destroyed 9 | 1 . 2 1 . . 2 3 . Builder 1 | . . . . . . . 1 . Tunneler 2 | 2 . . . . . . . . Hauler 2 | . . . . . . . 2 . Swarmer 7 | . . . . . . 3 4 . Grunt 7 | . . . . . . 2 5 . Sentry 6 | . . . 2 . . . 4 . Demolisher 1 | . . 1 . . . . . . Specialist 6 | . . . . . . . 6 . Assembled 1 | . . 1 . . . . . . Best Kill Streak 4 | 2 . 1 1 . . 3 4 . Combat Bots Only 4 | . . 1 1 . . 3 4 . Max Kills in Single Turn 4 | 1 . 1 1 . . 1 4 . Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . . 4 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 1682 | . . 332 131 . . 254 965 . Core 207 | . . 34 11 . . 30 132 . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 . 86 . . . 89 76 . Volleys Fired 76 | 2 . 5 7 . . 12 50 . Largest 3 | 2 . 2 2 . . 2 3 . Hottest 88 | 60 . 88 88 . . 46 69 . Shots Fired 186 | 4 . 9 14 . . 24 135 . Gun 177 | 4 . 5 10 . . 24 134 . Cannon 8 | . . 4 4 . . . . . Launcher 1 | . . . . . . . 1 . Special . | . . . . . . . . . Kinetic 175 | 2 . 5 10 . . 24 134 . Thermal 10 | 2 . 4 4 . . . . . Explosive 1 | . . . . . . . 1 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | 2 . 3 14 . . 6 19 . Robot Miss Streak 3 | . . 2 . . . 3 3 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 118 | 2 . 4 13 . . 12 87 . Core Hits 56 | 2 . 3 4 . . 7 40 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2193 | 23 . 98 210 . . 183 1679 . Guns 1760 | 23 . 36 126 . . 177 1398 . Cannons 126 | . . 42 84 . . . . . Explosions 270 | . . . . . . . 270 . Melee . | . . . . . . . . . Ramming 37 | . . 20 . . . 6 11 . Kinetic 1737 | . . 36 126 . . 177 1398 . Thermal 149 | 23 . 42 84 . . . . . Explosive 270 | . . . . . . . 270 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . 2 . . . . . . Average Corruption 2 | . . 2 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 1 | . . . . . . . 1 . Projectiles . | . . . . . . . . . Explosions 1 | . . . . . . . 1 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 23 | . . 10 . . . . 13 . Shots 1 | . . . . . . . 1 . Rammed 6 | . . 2 . . . 2 2 . Targets Rammed 6 | . . 2 . . . 2 2 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 92 | . . 54 81 . . 11 92 . Average Temperature 24 | . . 30 36 . . 6 22 . Received Heat Transfer 483 | . . . 42 . . 63 378 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 272 | 50 . 74 148 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 214 | 10 28 20 105 40 . 110 214 56 Initial 56 | . 6 10 7 40 . . 42 56 Average 71 | 3 17 17 53 40 . 61 92 56 Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 96 | 100 100 100 100 100 . 100 93 100 Level 1 3 | . . . . . . . 6 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . . 1 . . 1 6 . Investigation 2 | . . . . . . 1 1 . Extermination . | . . . . . . . . . Reinforcement 6 | . . . 1 . . . 5 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 3 | . . . 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 49 | . 1 6 7 . . 5 30 . Peak Tracking Total 11 | . 1 2 11 . . 3 4 . Tactical Retreats 2 | . . 2 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 1 | . . . . . . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 12 | . 1 . 1 . 5 1 4 . Terminals 7 | . 1 . 1 . . 1 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 69 | . 4 . 4 . 50 3 8 . Successful 58 | . 1 . 2 . 50 1 4 . Failed 11 | . 3 . 2 . . 2 4 . Catastrophic 3 | . 1 . . . . 1 1 . Database Lockouts . | . . . . . . . . . Manual 13 | . . . 4 . 1 2 6 . Terminals 19 | . 4 . 4 . . 3 8 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 57 | . 1 . 2 . 50 1 3 . Record 49 | . . . . . 49 . . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . . . Alert Level 1 | . . . . . . . 1 . Zone Layout 3 | . . . 1 . . 1 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . Terminals 1 | . . . . . . . 1 . Botnet 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . 1 . . 1 3 . Full Trace Events 2 | . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 3176 | 94 114 181 355 105 669 129 1522 7 Spaces Moved 1856 | 65 105 161 244 85 508 43 642 3 Core 8 | 8 . . . . . . . . Treads 337 | . . . . . . 17 320 . Legs . | . . . . . . . . . Wheels 1511 | 57 105 161 244 85 508 26 322 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 95 95 125 125 155 155 170 Average Speed 147 | 108 95 95 116 125 129 188 199 170 Slowest Speed 240 | 200 100 95 125 125 155 240 240 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 20 28 23 34 91 9 45 1 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 17 | . . . . . . . 17 . Terrain Destroyed 17 | . . . . . . . 17 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 17 | . . . . . . . 17 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 2131 | 81 120 179 299 84 522 65 777 4 Wait 97 | . . 11 32 . . 2 52 . Move 1848 | 64 104 160 243 84 507 42 641 3 Hop . | . . . . . . . . . Pick Up 40 | 8 5 . 9 . 5 6 7 . Fast Attach 10 | 7 1 . 1 . . . 1 . Attach 12 | . 1 1 1 . 2 1 5 1 Detach 2 | . . . . . 1 . 1 . Swap 15 | . 2 . 4 . 1 . 8 . Drop 25 | . 7 . 2 . 6 . 10 . Fire 76 | 2 . 5 7 . . 12 50 . Melee . | . . . . . . . . . Ram 2 | . . 2 . . . . . . Kick . | . . . . . . . . . Crush 4 | . . . . . . 2 2 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 12) 189 | -10/Materials | Identified exit to Mines 209 | -10/Materials | Entered Mines 210 | -10/Mines | Assembled infested the area 292 | -10/Mines | Discovered new exit (range 14) 316 | -10/Mines | Build established: Mutant 390 | -10/Mines | Entered Materials 390 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 391 | -9/Materials | Discovered new exit (range 15) 587 | -9/Materials | Identified exit to Mines 587 | -9/Materials | Identified exit to Storage 745 | -9/Materials | Entered Mines 745 | -9/Mines | Discovered new exit (range 15) 833 | -9/Mines | Learned Materials interactive machine intel 842 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 843 | -9/Mines | Discovered new exit (range 5) 850 | -9/Mines | Entered Exiles 868 | -9/Exiles | Discovered new exit (range 15) 909 | -9/Exiles | Met 8R-AWN 928 | -9/Exiles | Met EX-HEX 980 | -9/Exiles | Met EX-DEC 995 | -9/Exiles | Met EX-BIN 1018 | -9/Exiles | Aligned with FarCom system 1019 | -9/Exiles | Build established: Scavenger-Mutant 1019 | -9/Exiles | Given EX-Vault access code 1077 | -9/Exiles | Opened EX-Vault 1083 | -9/Exiles | Found Prototype Processor 1084 | -9/Exiles | Identified 0b10 Alert Chip 1113 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1202 | -9/Exiles | Visited The Gauntlet 1361 | -9/Exiles | Learned location of Zion (-7) 1390 | -9/Exiles | Build established: Mutant 1494 | -9/Exiles | Discovered new exit (range 14) 1519 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1519 | -9/Exiles | Entered Mines 1601 | -8/Mines | Discovered new exit (range 6) 1648 | -8/Mines | Entered Materials 1648 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1649 | -8/Materials | Loaded intel: 19 interactive machine locations 1942 | -8/Materials | Build established: Scavenger-Skirmisher 3030 | -8/Materials | Identified exit to Factory 3170 | -8/Materials | Entered Factory 3170 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3177 | -7/Factory | Self-destructed Last Messages --------------- 02836_ U-05 Engineer destroyed. 02839_ Acquired 52 matter. 02849_ Acquired 24 matter. 02861_ Connecting with Terminal... >>Alert(Check) Current Alert Level: Low Security 02880_ Slammed into W-25 Informer. 03030_ Connecting with Terminal... >>Access(Main) Found 3 level access points to Factory: (86,15) (10,79) (87,84) Map updated. 03030_ K-01 Serf cleans the Terminal. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE 03170_ Receiving FarCom transmissions... 03171_ T-07 Excavator is excavating. 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"""""" #????????????????? | | ???????????????????# """""" #????????????????? | | ???????????????????# """""" #????????????????? | | ???????????????????# ?????? #????????????????? | | ???????????????????# ??????? #????????????????? | | ???????????????????#?????????####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 41 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation True Hacker Challenges ------------ None Game ------ Seed IonicTransdimensionalSaw Manual? 0 Play Time 01:22:01 Cumulative 12.7 hours Start 2022.08.17 @ 14:23:41 End 2022.08.22 @ 08:28:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 6 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4fea375-f9ff-4ba9-b4a0-bd6b633d4a3c