Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.15 @ 03:39:58 Player: youngster Result: Destroyed self with Heavy Missile Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (180) 900 Value Destroyed (5663) 5663 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (2547) 2547 TOTAL SCORE: 13550 Bonus ------- High Alert Combat Kills 107 Follower Combat Kills 417 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -277 Cogmind --------- Core Integrity 0/700 Matter 211/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (189) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (3) --- Zionite Composite Leg I Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (5) ------ Huge Storage Unit Assembled Biocell Array Advanced Visual Processing Unit GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Heavy Missile Launcher > --- INVENTORY (25) --- Zionite Light DM Reactor Carbon-fiber Leg Zionite Composite Leg I Zionite Biocell (600) Zionite Biocell (600) High-capacity Matter Pod (200) Experimental Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Hardened Light Armor Plating Reactive Plating Long-range Tractor Beam GOLEM Unit GOLEM Unit Guided Missile Launcher Heavy Flail CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Zionite Composite Leg I Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Huge Storage Unit Assembled Biocell Array Advanced Visual Processing Unit GOLEM Unit > --- WEAPON ----------- Zionite Phaser-S Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Light DM Reactor Carbon-fiber Leg Zionite Composite Leg I Zionite Biocell Zionite Biocell High-capacity Matter Pod Experimental Sensor Array Particle Charger Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace Hardened Light Armor Plating Improved Light Armor Plating Reactive Plating Long-range Tractor Beam GOLEM Unit GOLEM Unit Heavy Rocket Launcher Heavy Missile Launcher Guided Missile Launcher CR-A16's Pointy Stick [Rating: 108] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Assembled Focal Cannon Energy Gun Small Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . . . 4 2 . . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 3 | . . . . . 2 1 . . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 290 | 6 11 8 3 5 55 72 26 30 17 46 11 Power 15 | 1 . 1 . . 3 5 . 1 2 2 . Engine 12 | 1 . 1 . . 1 5 . 1 2 1 . Core 2 | . . . . . 2 . . . . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 61 | 2 4 1 . 2 17 16 7 3 1 8 . Treads 42 | 2 4 1 . 1 15 12 4 1 1 1 . Leg 4 | . . . . . . . . . . 4 . Wheel 14 | . . . . 1 2 4 3 2 . 2 . Hover 1 | . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . Utility 101 | 1 3 1 1 1 21 20 11 12 4 20 6 Device 39 | . . . . . 6 13 5 4 3 5 3 Storage 9 | 1 1 . 1 . 1 2 . . . 1 2 Processor 5 | . . . . . 2 . 1 1 . 1 . Hackware 1 | . . . . . 1 . . . . . . Protection 47 | . 2 1 . 1 11 5 5 7 1 13 1 Artifact . | . . . . . . . . . . . . Weapon 113 | 2 4 5 2 2 14 31 8 14 10 16 5 Energy Gun 2 | . 1 . . . . . . . . 1 . Energy Cannon 8 | . . . . . . 2 1 1 . 4 . Ballistic Gun 42 | 2 1 . . . 6 17 5 4 2 5 . Ballistic Cannon 10 | . 1 3 1 1 4 . . . . . . Launcher 29 | . 1 1 . 1 4 2 2 5 7 3 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . 1 . 2 2 Slashing Weapon 13 | . . . . . . 10 . 3 . . . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon 3 | . . 1 1 . . . . . 1 . . Unidentified Prototypes 9 | . . . . . 1 . . . . 8 . Corrupted Parts 2 | . . . . . 2 . . . . . . System Corruption 18 | . . . . . 18 . . . . . . Parts Lost 53 | . 2 4 . 1 12 11 7 3 . 11 2 Power 7 | . . 1 . . 2 2 1 1 . . . Propulsion 15 | . . 1 . 1 3 5 2 1 . 2 . Utility 16 | . 1 1 . . 4 2 2 1 . 4 1 Weapon 15 | . 1 1 . . 3 2 2 . . 5 1 Highest Loss Streak 7 | . 2 4 . 1 3 3 7 1 . 4 2 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 92 | . 98 99 100 99 97 96 96 93 89 84 84 Engine 8 | . 14 13 14 14 1 12 13 13 14 3 . Reactor 2 | . . . . . . . . . . 6 7 Treads 12 | . 27 27 28 17 18 15 21 12 6 . . Leg 6 | . . . . . . . . . . 17 23 Wheel 3 | . . . . 10 8 6 . 6 7 1 . Device 7 | . . . . . 4 12 12 7 10 8 13 Storage 9 | . 14 14 14 14 9 7 7 7 7 8 8 Processor 7 | . . . . . 7 7 13 13 15 7 7 Protection 7 | . 13 14 14 14 12 9 1 6 4 4 . Energy Cannon 4 | . . . . . . . . . . 11 15 Ballistic Gun 8 | . 21 . . . 13 16 18 15 6 1 . Ballistic Cannon 5 | . 3 22 21 27 11 1 . . . . . Impact Weapon 2 | . . . . . . . . . 2 6 6 Slashing Weapon 1 | . . . . . . 3 3 5 3 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 160 | 13 52 55 54 54 111 127 126 122 126 157 160 Greatest Support 84 | 40 40 40 40 40 60 76 78 28 28 84 84 Greatest Overweight (x) 12 | . 1 1 1 3 6 12 10 12 4 5 1 Average Overweight (x) 3 | . . 1 1 2 4 7 2 8 3 2 1 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 Average Capacity 23 | 6 19 20 20 20 22 25 25 25 25 25 25 Most Carried 25 | 3 19 20 20 20 25 25 25 25 25 25 25 Average Carried 22 | 1 10 18 19 19 21 24 24 23 24 24 24 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 Final Carried 25 | 3 19 20 20 20 25 24 20 25 25 25 23 Class Distribution -------------------- 32% | Mutant 26% | Golem 8% | Scavenger-Mutant 5% | Scavenger-Gunner 5% | Scavenger-Assassin 4% | Assassin 4% | Derelict-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Mutant | -7/Factory Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Derelict-Mutant | -7/Zion Golem | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 7505 | 214 656 118 30 170 2080 1697 529 531 65 1343 72 Remotely 355 | . . . . . . 355 . . . . . Salvage Created 7252 | . 820 21 . 364 2359 1578 504 269 . 1241 96 Parts 327 | . 58 1 . 15 125 72 16 6 . 29 5 Haulers Intercepted 9 | . 2 . . . 5 2 . . . . . Recyclers Shooed 8 | . 2 . . 1 3 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 21 9 . . 2 Prevented 3 | . . . . . . . 3 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 172 | . 24 3 . 9 35 25 13 3 . 55 5 Melee 6 | . . . . . 2 . . . . 4 . Guns 60 | . 20 . . . 14 16 7 1 . 2 . Cannons 35 | . 1 3 . 6 14 1 1 1 . 7 1 AOE 66 | . 3 . . 3 5 8 5 1 . 38 3 Classes Destroyed 21 | . 4 1 . 3 5 2 1 1 . 4 . Worker 9 | . . . . . 6 3 . . . . . Builder 5 | . . . . 1 1 3 . . . . . Tunneler 6 | . . . . . 3 3 . . . . . Hauler 9 | . 2 . . . 5 2 . . . . . Recycler 14 | . . . . 1 7 6 . . . . . Minesweeper 1 | . . . . . . . 1 . . . . Operator 2 | . 2 . . . . . . . . . . Watcher 5 | . . . . . 4 1 . . . . . Swarmer 33 | . 9 2 . 3 6 8 1 . . . 4 Grunt 50 | . 15 . . 4 21 8 2 . . . . Brawler 7 | . . . . 2 1 1 3 . . . . Duelist 7 | . . . . . . 1 4 1 . . 1 Sentry 10 | . . . . . 6 2 2 . . . . Demolisher 1 | . . 1 . . . . . . . . . Hunter 4 | . . . . . 1 1 1 1 . . . Programmer 4 | . . . . . . 4 . . . . . Behemoth 1 | . . . . . . . . 1 . . . Z-Technician 5 | . . . . . . . . . . 5 . Z-Light 8 | . . . . . . . . . . 8 . Assembler 2 | . . . . . . . . . . 2 . Assembled 42 | . . . . . . . . . . 42 . Golem 5 | . . . . . . . . . . 5 . Savage 1 | . . . . . . . 1 . . . . Best Kill Streak 40 | . 7 2 . 4 7 11 9 1 . 40 4 Combat Bots Only 38 | . 7 2 . 3 4 4 9 1 . 38 4 Max Kills in Single Turn 18 | . 3 1 . 3 3 4 2 1 . 18 1 Gunslinging . | . . . . . . . . . . . . Exploded 18 | . 2 . . 2 2 3 2 1 . 18 1 Melee 1 | . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Damage Taken 10587 | . 687 562 . 159 2374 2133 787 649 . 2514 722 Core 1104 | . 146 63 . 11 171 289 100 12 . 137 175 Absorbed by Shields 160 | . . . . . . 160 . . . . . Redirected to Shielding 270 | . 8 43 . . . . . . . 219 . Regen/Repaired (Parts) 923 | . 121 . . . 178 . . . 624 . . Core Remaining (%) 60 | 100 . . . 12 68 . . . . . . Volleys Fired 428 | . 77 10 . 16 122 66 24 10 . 85 18 Largest 3 | . 2 2 . 2 3 3 3 3 . 3 2 Hottest 127 | . 60 70 . 70 127 120 122 125 . 97 50 Shots Fired 913 | . 152 18 . 26 282 177 65 31 . 131 31 Gun 596 | . 143 3 . . 146 163 58 28 . 55 . Cannon 271 | . 7 15 . 23 128 12 2 1 . 57 26 Launcher 46 | . 2 . . 3 8 2 5 2 . 19 5 Special . | . . . . . . . . . . . . Kinetic 768 | . 139 18 . 23 274 173 58 28 . 55 . Thermal 68 | . 11 . . . . . . . . 31 26 Explosive 46 | . 2 . . 3 8 2 5 2 . 19 5 Electromagnetic 31 | . . . . . . 2 2 1 . 26 . Robot Hit Streak 18 | . 18 3 . 6 16 16 15 8 . 5 2 Robot Miss Streak 5 | . 2 3 . 3 4 3 4 3 . 5 2 Penetration Max 1 | . . . . . 1 1 . . . . . Secondary Targets 4 | . 2 . . . . . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . 1 . Shots Hit Robots 569 | . 112 10 4 12 157 129 49 17 1 73 5 Core Hits 423 | . 50 3 . 14 93 87 49 8 . 110 9 Critical Kills 20 | . . . . . 17 2 . . . 1 . Critical Parts Destroyed 23 | . . . . . 16 1 . . . 5 1 Critical Strikes 48 | . . . . . 35 4 1 . . 7 1 Destroy 37 | . . . . . 34 3 . . . . . Blast 1 | . . . . . 1 . . . . . . Corrupt 1 | . . . . . . . 1 . . . . Smash 7 | . . . . . . . . . . 6 1 Sever 1 | . . . . . . 1 . . . . . Impale 1 | . . . . . . . . . . 1 . Melee Attacks 87 | . . . 4 . . 35 3 3 2 35 5 Impact 40 | . . . . . . . . 1 1 33 5 Slashing 40 | . . . . . . 35 3 2 . . . Piercing 2 | . . . . . . . . . . 2 . Sneak Attacks 11 | . . . 4 . . 4 2 . 1 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 . Damage Inflicted 20980 | . 1373 162 . 498 3723 3996 1875 444 . 8309 600 Guns 6648 | . 1109 9 . . 1617 2381 802 287 . 443 . Cannons 2685 | . 93 151 . 187 1384 99 63 31 . 599 78 Explosions 9754 | . 158 . . 295 686 1081 900 52 . 6129 453 Melee 1784 | . . . . . . 421 110 74 . 1131 48 Ramming 109 | . 13 2 . 16 36 14 . . . 7 21 Kinetic 8391 | . 1093 160 . 187 3001 2418 802 287 . 443 . Thermal 2475 | . 109 . . . . . . . . 2288 78 Explosive 7586 | . 158 . . 295 668 1081 900 52 . 3979 453 Electromagnetic 635 | . . . . . 18 62 63 31 . 461 . Impact 1137 | . . . . . . . . . . 1089 48 Slashing 605 | . . . . . . 421 110 74 . . . Piercing 42 | . . . . . . . . . . 42 . Highest Corruption 30 | . . . . . 30 4 18 18 18 . . Average Corruption 7 | . . . . . 3 2 6 18 18 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 196 | . . . . . 36 40 50 68 2 . . Message Errors 46 | . . . . . 5 15 10 16 . . . Matter Fused 49 | . . . . . 12 6 16 15 . . . Heat Flow Errors 23 | . . . . . 3 3 6 10 1 . . Energy Discharges 22 | . . . . . 5 2 3 11 1 . . Parts Rejected 4 | . . . . . 2 2 . . . . . Data Loss (minor) 25 | . . . . . 5 7 3 10 . . . Data Loss (major) 9 | . . . . . . 3 5 1 . . . Misfires 12 | . . . . . 3 . 4 5 . . . Alerts 3 | . . . . . . 1 2 . . . . Weapon Failures 3 | . . . . . 1 1 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1073 | . . . . 55 45 130 5 . . 836 2 Projectiles 21 | . . . . . . . . . . 19 2 Explosions 621 | . . . . 55 45 27 5 . . 489 . Melee 431 | . . . . . . 103 . . . 328 . Knockbacks 32 | . 1 3 . 1 13 1 . . . 12 1 Impact 11 | . . . . . . . . . . 10 1 Kinetic 19 | . 1 3 . 1 13 1 . . . . . Secondary 2 | . . . . . . . . . . 2 . Self-Inflicted Damage 731 | . . . . 7 175 211 89 . . 66 183 Shots 17 | . . . . . 6 2 4 . . 1 4 Rammed 18 | . 3 2 . 2 8 2 . . . 1 . Targets Rammed 23 | . 3 2 . 2 10 2 . . . 1 3 Kicked 3 | . . . . . . . . . . . 3 Crushed 2 | . . . . . 2 . . . . . . Highest Temperature 632 | . 76 54 . 96 522 276 265 341 113 632 . Average Temperature 109 | . 13 20 . 41 126 86 55 112 63 187 . Received Heat Transfer 2944 | . 318 . . 42 1089 629 114 96 . 566 90 Effects 25 | . . . . . 8 . . . . 17 . Shutdowns 4 | . . . . . 3 . . . . 1 . Energy Bleed 4 | . . . . . 1 . . . . 3 . Interference 5 | . . . . . 3 . . . . 2 . Short Circuit 3 | . . . . . 1 . . . . 2 . Damage (minor) 2 | . . . . . . . . . . 2 . Damage (major) 7 | . . . . . . . . . . 7 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 9 | . . . . . . 1 1 . . 6 1 Impact Corruptions 7 | . . . . . . . . . . 6 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 3 . Heat Transferred 375 | . 250 . . . . . . . . 75 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 524 | . 325 145 . 179 512 524 . . . . . Initial 195 | . . 94 . . . 195 . . . . . Average 180 | . 219 53 . 31 277 201 . . . . . Maximum Alert Level 2 | . 1 . . . 2 2 . . . . . Low Security (%) 56 | 100 43 100 . 100 17 56 . . . . . Level 1 34 | . 56 . . . 63 28 . . . . . Level 2 8 | . . . . . 18 15 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 8 . . . 5 10 . . . . . Investigation 10 | . 3 . . . 3 4 . . . . . Extermination 6 | . . . . . . 6 . . . . . Reinforcement 7 | . 5 . . . 2 . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 7 | . 2 . . . 4 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 236 | . 41 5 . 9 51 44 13 6 . 59 8 Peak Tracking Total 37 | . 8 3 . 3 5 5 9 3 . 37 4 Tactical Retreats 10 | . 1 . . . 6 1 . . . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 7 | . 1 . . . 2 4 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 24 | . 1 . . . 7 11 1 . . 4 . Max in Single Turn 3 | . 1 . . . 2 3 1 . . 2 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 33 | . 6 1 1 . 11 13 1 . . . . Terminals 17 | . 3 . . . 6 8 . . . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 4 | . 1 . . . 2 1 . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Total Hacks 110 | . 17 1 1 . 49 41 1 . . . . Successful 57 | . 11 1 1 . 27 16 1 . . . . Failed 52 | . 5 . . . 22 25 . . . . . Catastrophic 6 | . . . . . 3 3 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 37 | . 10 . . . 13 8 . . 6 . . Terminals 63 | . 9 . . . 23 31 . . . . . Fabricators 3 | . . . . . . 3 . . . . . Repair Stations 13 | . 5 . . . 7 1 . . . . . Recycling Units 6 | . 3 . . . 3 . . . . . . Scanalyzers 16 | . . . . . 16 . . . . . . Garrison Access 6 | . . . . . . 6 . . . . . Terminal Hacks 30 | . 5 1 1 . 9 13 1 . . . . Record 1 | . . . 1 . . . . . . . . Part Schematic 2 | . 1 . . . . 1 . . . . . Robot Analysis 4 | . . . . . 3 1 . . . . . Prototype ID Bank 3 | . 1 . . . 2 . . . . . . Open Door 2 | . . 1 . . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . . Unreport Threat 5 | . . . . . 2 3 . . . . . Locate Traps 5 | . 2 . . . 1 2 . . . . . Hauler Manifests 3 | . 1 . . . 1 1 . . . . . Zone Layout 2 | . . . . . . 2 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks 10 | . 4 . . . 6 . . . . . . Scan Component 5 | . 2 . . . 3 . . . . . . Repair 5 | . 2 . . . 3 . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . Scanalyzer 8 | . . . . . 8 . . . . . . Insert Component 4 | . . . . . 4 . . . . . . Analyze 4 | . . . . . 4 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . . . 2 2 . . . . . Terminals 3 | . . . . . 1 2 . . . . . Botnet 2 | . . . . . 1 1 . . . . . Operators 1 | . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . Tunnel 3 | . 2 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 4 . . . 10 10 . . . . . Full Trace Events 7 | . 2 . . . 2 3 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 . . . 1 1 . . 15 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . 2 . . . 3 . . . . . . Time 264 | . 52 . . . 212 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 48 | . . . . . 48 . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 5 | . . . 4 . . . . . 1 . . Non-combat 3 | . . . 3 . . . . . . . . Combat 2 | . . . 1 . . . . . 1 . . Robot Hacks Applied 5 | . . . 4 . . . . . 1 . . parse_system 5 | . . . 4 . . . . . 1 . . Relay Couplers Released 4 | . . . . . . 4 . . . . . Programmers 4 | . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . Allies Hacked 1 | . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 9 | . . 2 . . . 3 2 . 2 . . Largest Group 3 | . . 2 1 . . 3 2 2 2 2 . Highest-Rated Group 93 | . . 45 14 . . 93 60 60 62 62 . Highest-Rated Ally 31 | . . 31 14 . . 31 30 30 31 31 . Total Orders . | . . . . . . . . . . . . Ally Attacks 80 | . . 6 . . . 40 1 5 . 28 . Total Damage 1295 | . . 85 . . . 726 34 113 . 337 . Kills 17 | . . 3 . . . 8 1 2 . 3 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 4 | . . . . . 3 1 . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . 2 . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 25600 | 81 2035 1247 1159 1351 2407 2977 2139 1719 1743 6127 2615 Spaces Moved 9713 | 45 698 489 478 655 960 1150 835 755 1122 1486 1040 Core 2 | 2 . . . . . . . . . . . Treads 2767 | 43 698 489 478 134 92 99 734 . . . . Legs 1579 | . . . . . . . . . . 539 1040 Wheels 5365 | . . . . 521 868 1051 101 755 1122 947 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 145 145 190 215 145 145 145 189 Average Speed 197 | 155 234 240 240 164 177 218 235 214 151 173 189 Slowest Speed 610 | 160 240 240 240 240 240 320 240 260 160 610 189 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . Exploration Rate (%) 76 | 3 97 100 65 100 67 36 95 91 87 93 88 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 6 | . 2 1 1 . 1 . . . . . 1 Known Exits Taken 4 | . . . . . . 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . 1 . Scrap Searched 16 | . . 1 . 2 . . 3 7 2 . 1 Spaces Dug 97 | . 11 . . 8 10 31 14 2 . 13 8 Terrain Destroyed 390 | . 11 . . 17 88 64 35 16 . 85 74 Melee 36 | . . . . . . 27 1 2 . 2 4 Projectile 103 | . . . . . 44 7 2 . . 26 24 AOE 250 | . 11 . . 17 44 30 32 14 . 56 46 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 15235 | 54 956 543 489 908 1426 1417 954 820 1168 4855 1645 Wait 4407 | . 143 24 . 215 233 48 25 6 10 3135 568 Move 9702 | 44 697 488 477 654 959 1149 834 754 1121 1485 1040 Hop . | . . . . . . . . . . . . Pick Up 123 | 4 19 6 2 8 27 18 5 6 6 22 . Fast Attach 62 | 5 7 . . . 7 11 1 9 4 18 . Attach 65 | 1 2 4 . 2 16 14 8 1 5 11 1 Detach 27 | . 1 . . . 3 4 2 3 2 12 . Swap 163 | . 2 4 3 3 32 47 17 20 8 17 10 Drop 115 | . 5 2 3 8 17 22 4 8 10 36 . Fire 428 | . 77 10 . 16 122 66 24 10 . 85 18 Melee 85 | . . . 4 . . 35 3 3 2 33 5 Ram 3 | . . . . 1 . 1 . . . 1 . Kick 3 | . . . . . . . . . . . 3 Crush 17 | . 3 2 . 1 10 1 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 35 | . . 3 . . . 1 31 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Destroyed 7 combat bots 317 | -10/Materials | Build established: Mutant 476 | -10/Materials | Repaired Lgt. Treads 503 | -10/Materials | Repaired Lgt. Treads 627 | -10/Materials | Discovered new exit (range 13) 887 | -10/Materials | Discovered new exit (range 15) 1082 | -10/Materials | Central database locked down 1318 | -10/Materials | Discovered new exit (range 16) 1707 | -10/Materials | Core integrity fell below 50% 1834 | -10/Materials | Discovered new exit (range 9) 2117 | -10/Materials | Entered Mines 2118 | -10/Mines | Assembled infested the area 2160 | -10/Mines | Met 8R-AWN 2202 | -10/Mines | Lost 4 parts (1p1n1u1w) 2263 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2498 | -10/Mines | Learned 4 Materials zone layouts 2523 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2691 | -10/Mines | Discovered new exit (range 5) 2928 | -10/Mines | Discovered new exit (range 7) 2938 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2977 | -10/Mines | Discovered new exit (range 10) 2980 | -10/Mines | Core integrity fell below 20% 3263 | -10/Mines | Learned location of Zion (-7) 3364 | -10/Mines | Entered Exiles 3364 | -10/Exiles | Accompanied by 1 ally 3426 | -10/Exiles | Welcomed by 8R-AWN 3466 | -10/Exiles | Met EX-HEX 3489 | -10/Exiles | Learned about 8R-AWN's background 3568 | -10/Exiles | Met EX-BIN 3644 | -10/Exiles | Met EX-DEC 3958 | -10/Exiles | Discovered new exit (range 14) 4523 | -10/Exiles | Entered Mines 4691 | -9/Mines | Learned Materials interactive machine intel 4923 | -9/Mines | Discovered new exit (range 9) 4970 | -9/Mines | Discovered new exit (range 14) 5184 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5289 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5292 | -9/Mines | Found Prototype Device 5874 | -9/Mines | Entered Materials 5874 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5876 | -8/Materials | Loaded intel: 19 interactive machine locations 5880 | -8/Materials | Identified Exp. Sensor Array 6749 | -8/Materials | Discovered new exit (range 3) 7276 | -8/Materials | Build established: Scavenger-Gunner 7385 | -8/Materials | Repaired Broken Exp. Sensor Array? 7576 | -8/Materials | Repaired Reactive Plating? 7664 | -8/Materials | Repaired Lgt. Nuclear Core 7679 | -8/Materials | Discovered new exit (range 10) 8000 | -8/Materials | Discovered new exit (range 10) 8033 | -8/Materials | Crushed by falling debris 8033 | -8/Materials | System corruption reached 10% 8064 | -8/Materials | Lost 3 parts (1p2n) 8280 | -8/Materials | System corruption reached 30% 8281 | -8/Materials | Entered Factory 8281 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8360 | -7/Factory | Identified exit to Lower Caves 8473 | -7/Factory | Identified exit to DSF 8909 | -7/Factory | Build established: Mutant 10337 | -7/Factory | Build established: Scavenger-Mutant 10561 | -7/Factory | Allied Derelicts emerged from ambush trap array 10849 | -7/Factory | Build established: Mutant 10860 | -7/Factory | P-60 Hacker assimilated allied GH-LNI(g) 11077 | -7/Factory | Lost 3 parts (2n1u) 11258 | -7/Factory | Entered Lower Caves 11516 | -7/Lower Caves | Encountered a Warlord checkpoint 11624 | -7/Lower Caves | Spotted B-75 Beast 11860 | -7/Lower Caves | Build established: Assassin 12317 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13064 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13079 | -7/Lower Caves | System corruption reached 10% 13082 | -7/Lower Caves | Core integrity fell below 50% 13119 | -7/Lower Caves | Lost 7 parts (1p2n2u2w) 13140 | -7/Lower Caves | Destroyed 9 combat bots 13331 | -7/Lower Caves | Learned Factory garrison access intel 13333 | -7/Lower Caves | Discovered new exit (range 15) 13395 | -7/Lower Caves | Identified exit to Lower Caves 13397 | -7/Lower Caves | Entered another Lower Caves area 13397 | -7/Lower Caves | Accompanied by 2 allies 13398 | -7/Lower Caves | Discovered new exit (range 8) 13465 | -7/Lower Caves | Build established: Scavenger-Skirmisher 14135 | -7/Lower Caves | Build established: Scavenger-Assassin 14207 | -7/Lower Caves | Discovered new exit (range 20) 14802 | -7/Lower Caves | Spotted B-75 Beast 14895 | -7/Lower Caves | Destroyed B-75 Beast 15115 | -7/Lower Caves | Identified exit to Zion 15116 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15116 | -7/Lower Caves | Entered Zion 15159 | -7/Zion | System corruption cleaned by Quarantine Array 15284 | -7/Zion | Found Prototype Launcher 15288 | -7/Zion | Identified Gui. Missile Launcher 15304 | -7/Zion | Discovered new exit (range 10) 15459 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 15568 | -7/Zion | Build established: Derelict-Assassin 15811 | -7/Zion | Received a visual enhancement algorithm 15857 | -7/Zion | Opened final containment barrier to the Deep Caves 15909 | -7/Zion | Build established: Assassin 15960 | -7/Zion | Gained Derelict followers 15991 | -7/Zion | Found CR-A16's Pointy Stick 16086 | -7/Zion | Visited the Megawrench Repair Shop 16094 | -7/Zion | Megawrench repaired 11 parts 16469 | -7/Zion | Discovered new exit (range 3) 16469 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 16471 | -7/Zion | Identified exit to Deep Caves 16535 | -7/Zion | Build established: Derelict-Mutant 16859 | -7/Zion | Entered Deep Caves 16859 | -7/Deep Caves | Accompanied by 2 allies 17131 | -7/Deep Caves | Z-Facility disabled 17192 | -7/Deep Caves | Attacked by Z-Imprinter 17196 | -7/Deep Caves | Allies destroyed Z-Imprinter 17246 | -7/Deep Caves | Found Prototype Protection 17246 | -7/Deep Caves | Identified Zio. Weapon Casing 17446 | -7/Deep Caves | Found Zio. Weapon Casing 17505 | -7/Deep Caves | Lost 3 parts (2u1w) 17553 | -7/Deep Caves | Found Zio. Weapon Casing 17554 | -7/Deep Caves | Lost 4 parts (1n3w) 17767 | -7/Deep Caves | Found Zio. Weapon Casing 17781 | -7/Deep Caves | Found Prototype Protection 17788 | -7/Deep Caves | Found Prototype Protection 17788 | -7/Deep Caves | Identified Zio. Heavy Carapace (x2) 18078 | -7/Deep Caves | Build established: Mutant 18128 | -7/Deep Caves | Discovered new exit (range 7) 18416 | -7/Deep Caves | Spotted as-54378 18524 | -7/Deep Caves | Destroyed as-54378 18569 | -7/Deep Caves | Spotted as-46874 18631 | -7/Deep Caves | Triggered Deep Caves wall 18631 | -7/Deep Caves | Spotted AS-97262 18631 | -7/Deep Caves | Spotted AS-71213 18639 | -7/Deep Caves | Exposed GOLEM chamber 18649 | -7/Deep Caves | Destroyed AS-97262 18651 | -7/Deep Caves | Destroyed AS-71213 18680 | -7/Deep Caves | Destroyed 38 combat bots 18685 | -7/Deep Caves | Lost 3 parts (1n1u1w) 18858 | -7/Deep Caves | Found GOLEM Unit 18872 | -7/Deep Caves | Found GOLEM Unit 18916 | -7/Deep Caves | Found GOLEM Unit 19159 | -7/Deep Caves | Build established: Golem 19621 | -7/Deep Caves | Found Zio. Weapon Casing 22986 | -7/Deep Caves | Entered Proximity Caves 23170 | -6/Proximity Caves | Core integrity fell below 20% 23545 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 23636 | -6/Proximity Caves | Learned location of Extension (-6) 25601 | -6/Proximity Caves | Destroyed self with Heavy Missile Launcher Last Messages --------------- 23617_ Found 34 Matter. 23618_ Acquired 12 matter. 23624_ H6-V38(c): "It's a hack that will make a Behemoth FRIENDLY! If you can believe that." 23636_ Acquired derelict log, extracted data. World map updated: -6/Extension. 23639_ H6-V38(c): "Well, I haven't tried it, but that's the theory." 23652_ H6-V38(c): "Enjoy!" 23652_ H6-V38(c) slips back into the shadows. 25572_ Kicked G-50 Soldier out of the way. 25572_ G-50 Soldier knocked back. 25574_ Kicked G-50 Soldier out of the way. 25596_ Hvy. Rocket Launcher destroyed. 25596_ Zio. Light Carapace destroyed. 25597_ GOLEM Unit beginning Asb. Biocell Array integration. 25597_ L-41 Fighter suffers critical hit (Smash). 25597_ Destroyed Imp. Deuterium Engine. 25597_ L-41 Fighter system corrupted by crushing effect. 25598_ L-41 Fighter system terminally corrupted. 25598_ Imp. Melee Analysis Suite fried. Map ----- +----------------------------------------------------+ | ##????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##?????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ### ##????????????????????????????????????????? | | ##?## #????????????????????????????????????????? | | #???# #????????????????????????????????????????? | | ???## #????????????????????????????????????????? | | ??## #????????????????????????????????????????? | | ?## ##????????????????????????????????????????? | | ?# ##?????????????????????????????????????????? | | ## ""#?????????????????????????????????????????? | | #"###"# #????????????????????????????????????????? | | ##?#### #???????????????????????????????????????? | | #??????# #??????????????????????????????????????? | | #???????# #?????????????????????????????????????? | | ##???????# #????????????????????????????????????? | | #????????# #???????????????????????????????????? | | #?????????# #??????????????????????????????????? | | #"#?????????##?????????######?????????#######???? | | ## #???????????##??????# ###?????## ##??? | | #?# #?????????# #?????## ###### ???? | | #??# #??????## #????## ## #??????? | | ###### #?????# #????# @ #?????????? | | ### ### #????# ###??# % #?????????? | | ## ####???## ## ##?# gg # ## #???? | | #"#?????# #?# #### g # ##????????????? | | ####?????# ### #?# ### #?????????????? | | #????????# ## #?# #?????????????? | | #????????# ### #?????????????? | | ##??????## #### ## ##????????????? | | "#?????## #?# ## ##???????????? | | ####### #?##### ##??????????? | | " "## ###### #????? ##??? | | #### #### #???? ???? | | ## #?# #??# #??? #????? | | ?# ## ###### ### #?? #????? | | ## ### ### #?# ## ###### | | # #?## ## ### # | | # #??## ## | | # #??## ### ## ## ## | | # #??# #?# #### ####? #??? # | | # #### ?# ##??# #????? #???? ## | | ## ## #???## #????? #??????? | | ## ##????## #??????##??????? | | ##?????## ##?????????????? | | ####?### ##????????????? | | ## ## ## ### #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 45 Energy Capacity 1290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1600 Resistance: KI 20 Resistance: TH 10 Propulsion Shielding 33 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Corruption Screen | -7/Factory | Hacked Hvy. Laser | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Arc Projector | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive H-55 Commando | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldSuperchargedSource Manual? 0 Play Time 02:50:47 Cumulative 323.4 hours Start 2022.07.11 @ 23:57:13 End 2022.07.15 @ 03:39:58 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/1/1/0/0/0/1/0 Lore% 88 Gallery% 91 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4288be6c-bf93-48ea-94a9-350fadde47a5