Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.02 @ 03:45:59 Player: ER Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (143) 143 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1093 Bonus ------- None Cogmind --------- Core Integrity 333/400 Matter 288/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Light Armor Plating Light Armor Plating > --- WEAPON (2) ------- Datajack > --- INVENTORY (4) ---- Targeting Computer Improved Targeting Computer Utility Shielding Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Terrain Scanner Seismic Analyzer > --- WEAPON ----------- EM Pulse Gun Assault Rifle > --- INVENTORY -------- Aluminum Leg Small Laser [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Seismic Analyzer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 14 | 7 7 . Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 2 3 . Device 1 | 1 . . Storage . | . . . Processor 2 | 1 1 . Hackware . | . . . Protection 2 | . 2 . Artifact . | . . . Weapon 5 | 2 3 . Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes . | . . . Parts Lost 7 | . 3 4 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 1 | . 1 . Weapon 3 | . 2 1 Highest Loss Streak 4 | . 2 4 Average Slot Usage (%) 92 | . 98 71 Engine 12 | . 14 9 Leg 26 | . 28 20 Device 9 | . 12 . Processor 8 | . 11 . Protection 7 | . 3 22 Energy Gun 9 | . 9 8 Ballistic Gun 1 | . 2 . Launcher 7 | . 9 . Special Melee Weapon 7 | . 5 11 Naked Turns . | . . . Heaviest Build 12 | 8 12 12 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | . . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 3 4 3 Average Carried 2 | . 2 2 Final Capacity 4 | 4 4 4 Final Carried 3 | 2 2 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 354 | 276 78 . Remotely . | . . . Salvage Created 183 | 87 96 . Parts 21 | 6 15 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 7 | 1 6 . Guns 3 | 1 2 . AOE 4 | . 4 . Classes Destroyed 4 | 2 2 . Worker 1 | . 1 . Tunneler 2 | 2 . . Swarmer 5 | . 5 . Grunt 2 | 1 1 . Best Kill Streak 6 | 3 6 . Combat Bots Only 5 | 1 5 . Max Kills in Single Turn 3 | 1 3 . Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 968 | 11 618 339 Core 303 | . 236 67 Absorbed by Shields . | . . . Core Remaining (%) 52 | 100 5 . Volleys Fired 38 | 5 30 3 Largest 2 | 2 2 1 Hottest 70 | 60 70 40 Shots Fired 45 | 7 35 3 Gun 36 | 7 26 3 Cannon . | . . . Launcher 9 | . 9 . Special . | . . . Kinetic 2 | 2 . . Thermal . | . . . Explosive 9 | . 9 . Electromagnetic 34 | 5 26 3 Robot Hit Streak 4 | 2 4 1 Robot Miss Streak 6 | 1 6 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 27 | 4 17 6 Core Hits 15 | 4 8 3 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 14 | . 9 5 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 6 | . 3 3 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 650 | 108 511 31 Guns 200 | 53 135 12 Cannons . | . . . Explosions 431 | 55 376 . Melee . | . . . Ramming 19 | . . 19 Kinetic 25 | 25 . . Thermal 55 | 55 . . Explosive 376 | . 376 . Electromagnetic 175 | 28 135 12 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 6 | . 6 . Average Corruption 6 | . 6 . Corruption Purged . | . . . Effects 9 | . 9 . Matter Fused 4 | . 4 . Energy Discharges 5 | . 5 . Overload Shots . | . . . Overflow Damage 13 | . 13 . Projectiles . | . . . Explosions 13 | . 13 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 64 | . 62 2 Shots 3 | . 3 . Rammed 14 | . . 14 Targets Rammed 20 | . . 20 Kicked 6 | . . 6 Crushed . | . . . Highest Temperature 144 | 6 144 24 Average Temperature 43 | 6 48 12 Received Heat Transfer 264 | 6 72 186 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 50 | 50 . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | 1 . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 237 | 30 237 30 Initial 19 | . 19 15 Average 34 | 9 42 25 Maximum Alert Level 1 | . 1 . Low Security (%) 94 | 100 91 100 Level 1 5 | . 8 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 2 1 Investigation . | . . . Extermination . | . . . Reinforcement 3 | . 2 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | 1 13 4 Peak Tracking Total 4 | 1 3 4 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 4 1 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 18 | . 13 5 Successful 12 | . 9 3 Failed 6 | . 4 2 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 18 | . 13 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 12 | . 9 3 Record 8 | . 5 3 Alert Level 1 | . 1 . Locate Traps 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 4 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked 6 | . 4 2 Non-combat 4 | . 3 1 Combat 2 | . 1 1 Robot Hacks Applied 10 | . 6 4 parse_system 6 | . 4 2 no_distress 1 | . . 1 find_recycling 2 | . 2 . check_alert 1 | . . 1 Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 941 | 123 636 182 Spaces Moved 600 | 86 442 72 Core 18 | 17 . 1 Treads . | . . . Legs 582 | 69 442 71 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 118 | 106 120 120 Slowest Speed 150 | 120 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . 1 . Exploration Rate (%) 20 | 5 51 6 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 22 | . 22 . Terrain Destroyed 50 | 1 49 . Melee . | . . . Projectile . | . . . AOE 50 | 1 49 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 767 | 110 505 152 Wait 58 | 4 3 51 Move 598 | 85 441 72 Hop . | . . . Pick Up 19 | 9 9 1 Fast Attach . | . . . Attach 12 | 7 5 . Detach . | . . . Swap 2 | . 2 . Drop 6 | . 6 . Fire 38 | 5 30 3 Melee 14 | . 9 5 Ram 7 | . . 7 Kick 13 | . . 13 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 124 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 487 | -10/Materials | Crushed by falling debris 487 | -10/Materials | Core integrity fell below 50% 646 | -10/Materials | Core integrity fell below 20% 744 | -10/Materials | Discovered new exit (range 14) 760 | -10/Materials | Entered another Materials area 760 | -9/Materials | Evolved 2 slots: Propulsion x2 942 | -9/Materials | Self-destructed Last Messages --------------- Slammed into G-34 Mercenary. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. Lgt. Ion Engine destroyed. Kicked G-34 Mercenary out of the way. Slammed into G-34 Mercenary. Kicked G-34 Mercenary out of the way. Slammed into G-34 Mercenary. Kicked G-34 Mercenary out of the way. Slammed into G-34 Mercenary. Kicked G-34 Mercenary out of the way. Aluminum Leg destroyed. Slammed into G-34 Mercenary. Aluminum Leg permanently disabled. Destabilizing: Short circuit. Slammed into G-34 Mercenary. Overweight warning: You are carrying more than your current propulsion can efficiently support, which slows movement; see status page ('s') or the top of the parts list for the specific mass vs. support values. Broken Aluminum Leg destroyed. 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