Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.27 @ 14:17:10 Player: Arctifire Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (1686) 1686 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (490) 490 TOTAL SCORE: 6401 Bonus ------- High Alert Combat Kills 98 Follower Combat Kills 92 Aligned with FarCom 300 Cogmind --------- Core Integrity 821/850 Matter 272/300 Energy 350/350 System Corruption 0% Temperature Cool (0) Movement Treading (290) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Fission Core > --- PROPULSION (5) --- Armored Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Humpback > --- WEAPON (4) ------- Flak Gun Flak Cannon > --- INVENTORY (36) --- Light Deuterium Engine Faulty Cooled Deuterium Engine Aluminum Leg Gravmag System Gravmag System Gravmag System Gravmag System Combat Airjet Improved Heat Sink Humpback Long-range Terrain Scanner Improved Light Armor Plating Sensor Drone Bay (20/20) Lightning Gun Lightning Gun Lightning Gun Lightning Gun Guided Plasma Cannon Flak Gun AWS/Gauss AWS/Autocannon Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Humpback > --- WEAPON ----------- Flak Gun Flak Cannon Proton Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Cooled Deuterium Engine Aluminum Leg Gravmag System Gravmag System Gravmag System Combat Airjet Improved Heat Sink Humpback Long-range Terrain Scanner Improved Light Armor Plating Sensor Drone Bay Lightning Gun Lightning Gun Lightning Gun Lightning Gun Guided Plasma Cannon Flak Gun AWS/Gauss AWS/Autocannon Rocket Launcher [Rating: 40] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Weapon Flak Gun Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . . 1 1 1 Utility 2 | . . . . . 2 . . Weapon 2 | . . . . . 1 1 . Parts Attached 40 | 6 7 7 4 2 7 6 1 Power 7 | 1 . 1 . . . 4 1 Engine 6 | 1 . 1 . . . 4 . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 7 | 2 . 2 2 . 1 . . Treads 3 | . . . 2 . 1 . . Leg . | . . . . . . . . Wheel 4 | 2 . 2 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 5 | 1 2 . . . 2 . . Device 1 | . . . . . 1 . . Storage 4 | 1 2 . . . 1 . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 21 | 2 5 4 2 2 4 2 . Energy Gun 8 | 1 5 1 . 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 1 . 2 1 . 3 1 . Ballistic Cannon 1 | . . . . . 1 . . Launcher 4 | . . 1 1 1 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 9 | . . 4 . . 1 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . 2 . . . 1 1 Utility . | . . . . . . . . Weapon 4 | . . 2 . . 1 . 1 Highest Loss Streak 2 | . . 2 . . 1 1 2 Average Slot Usage (%) 83 | . 98 87 96 100 78 74 60 Engine 10 | . 14 14 14 14 9 6 6 Treads 15 | . . . 21 28 19 17 12 Wheel 5 | . 28 17 3 . . . . Storage 25 | . 27 28 28 28 26 23 20 Energy Gun 5 | . 22 11 . 12 2 . . Ballistic Gun 9 | . 4 8 24 1 12 13 6 Ballistic Cannon 3 | . . . . . 4 7 6 Launcher 5 | . . 6 3 14 3 4 5 Naked Turns . | . . . . . . . . Heaviest Build 146 | 12 41 42 41 43 131 143 146 Greatest Support 60 | 26 26 26 40 40 60 60 40 Greatest Overweight (x) 6 | . 1 4 3 1 3 3 6 Average Overweight (x) 1 | . . 2 1 1 2 2 3 Largest Inventory Capacity 36 | 6 16 16 16 16 36 36 36 Average Capacity 25 | 5 15 16 16 16 33 36 36 Most Carried 26 | 6 13 16 16 16 21 25 26 Average Carried 17 | 2 10 13 15 15 17 21 25 Final Capacity 36 | 6 16 16 16 16 36 36 36 Final Carried 26 | 6 13 15 16 16 21 25 26 Class Distribution -------------------- 51% | Mutant 26% | Hauler-Gunner 16% | Hauler-Mutant 6% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 1468 | 186 114 216 40 75 121 474 242 Remotely . | . . . . . . . . Salvage Created 1842 | . 95 244 . 62 32 1010 399 Parts 81 | . 9 . . 3 3 41 25 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 54 | . 2 18 . 4 4 20 6 Guns 30 | . 2 14 . 2 2 7 3 Cannons 5 | . . . . . 1 3 1 AOE 19 | . . 4 . 2 1 10 2 Classes Destroyed 11 | . 2 1 . 1 . 7 . Worker 3 | . . . . . . 3 . Builder 5 | . . . . . . 3 2 Tunneler 1 | . . . . . . 1 . Recycler 2 | . 1 . . . . . 1 Swarmer 14 | . 2 . . 1 4 4 3 Grunt 13 | . . . . 3 . 9 1 Duelist 1 | . . . . . . 1 . Sentry 4 | . . . . . . 4 . Hunter 2 | . . . . . . 1 1 Programmer 2 | . . . . . . 1 1 Assembled 17 | . . 17 . . . . . Best Kill Streak 18 | . 3 8 . 3 3 18 5 Combat Bots Only 8 | . 2 8 . 3 3 8 3 Max Kills in Single Turn 7 | . 1 2 . 1 1 7 3 Gunslinging . | . . . . . . . . Exploded 5 | . . 2 . 1 1 5 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 2132 | . 63 652 . 94 147 823 353 Core 262 | . 12 126 . . 18 77 29 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 . . . 44 96 89 . Volleys Fired 115 | . 6 52 . 6 8 26 17 Largest 4 | . 2 2 . 2 3 4 3 Hottest 139 | . 80 90 . 73 100 139 111 Shots Fired 243 | . 12 83 . 11 19 81 37 Gun 171 | . 12 77 . 6 11 48 17 Cannon 47 | . . . . . 5 25 17 Launcher 25 | . . 6 . 5 3 8 3 Special . | . . . . . . . . Kinetic 148 | . . 26 . . 15 73 34 Thermal 3 | . . 3 . . . . . Explosive 14 | . . 6 . 5 3 . . Electromagnetic 78 | . 12 48 . 6 1 8 3 Robot Hit Streak 33 | . 2 21 . 9 11 33 23 Robot Miss Streak 7 | . 2 4 . 1 7 4 6 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 195 | . 5 63 . 9 14 70 34 Core Hits 190 | . 3 35 . 7 14 89 42 Critical Hits 1 | . . 1 . . . . . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6011 | . 59 881 . 410 341 3593 727 Guns 2344 | . 59 646 . 80 156 1074 329 Cannons 610 | . . . . . 51 276 283 Explosions 3057 | . . 235 . 330 134 2243 115 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2382 | . . 213 . . 207 1350 612 Thermal 24 | . . 24 . . . . . Explosive 2549 | . . 235 . 330 134 1850 . Electromagnetic 1056 | . 59 409 . 80 . 393 115 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 2 2 2 . 2 . Average Corruption 1 | . . 2 2 2 . 1 . Corruption Purged . | . . . . . . . . Effects 21 | . . 6 5 8 . 2 . Message Errors 9 | . . 4 3 2 . . . Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 4 | . . 1 2 . . 1 . Data Loss (minor) 6 | . . 1 . 4 . 1 . Targeting Errors 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 367 | . . . . 51 19 297 . Projectiles . | . . . . . . . . Explosions 367 | . . . . 51 19 297 . Melee . | . . . . . . . . Knockbacks 11 | . . . . . 2 2 7 Impact . | . . . . . . . . Kinetic 11 | . . . . . 2 2 7 Secondary . | . . . . . . . . Self-Inflicted Damage 175 | . . 21 . . 32 122 . Shots 8 | . . 2 . . 2 4 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 278 | . 108 278 . 146 96 273 42 Average Temperature 72 | . 55 91 . 56 45 82 12 Received Heat Transfer 537 | . . 180 . 57 . 273 27 Effects 2 | . . 2 . . . . . Interference 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . . 3 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 74 | . . 74 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 663 | . 87 16 . 122 109 663 195 Initial 156 | . . 1 . . . 11 156 Average 131 | . 25 3 . 24 22 346 130 Maximum Alert Level 2 | . . . . . . 2 . Low Security (%) 80 | 100 100 100 . 100 100 32 100 Level 1 4 | . . . . . . 16 . Level 2 14 | . . . . . . 50 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . . . . 5 . Investigation . | . . . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . . . . . . 2 . Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . . . . . 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 5 23 . 8 9 30 10 Peak Tracking Total 9 | . 3 9 . 4 3 5 4 Tactical Retreats 5 | . . 2 . 1 1 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 1 | . . . . . . 1 . Indirectly 1 | . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 28 | . . . . . 1 26 1 Max in Single Turn 7 | . . . . . 1 7 1 Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 5 | . 2 . 1 1 . 1 . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 12 | . 7 . 1 1 . 3 . Successful 9 | . 6 . 1 1 . 1 . Failed 3 | . 1 . . . . 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 6 | . 6 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 3 | . 1 . 1 1 . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 5 . . . . . . Scan Component 3 | . 3 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 62 | . 62 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 40 | . . . . 40 . . . Highest-Rated Ally 16 | . . . . 16 . . . Total Orders 2 | . . . . . 2 . . RETURN 2 | . . . . . 2 . . Ally Attacks 22 | . . . . 22 . . . Total Damage 258 | . . . . 258 . . . Kills 4 | . . . . 4 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches 5 | . . . . . 5 . . Drone Recoveries 5 | . . . . . 5 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 5519 | 65 535 688 587 874 544 1436 790 Spaces Moved 2924 | 57 406 456 384 459 232 611 319 Core 1 | 1 . . . . . . . Treads 1889 | . . . 268 459 232 611 319 Legs . | . . . . . . . . Wheels 1034 | 56 406 456 116 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 100 110 180 180 203 225 Average Speed 167 | 88 99 111 148 180 211 217 225 Slowest Speed 290 | 90 100 120 180 180 220 225 290 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 63 79 76 77 19 21 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 169 | . . 48 . 27 25 64 5 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 169 | . . 48 . 27 25 64 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 3328 | 68 522 553 404 497 269 661 354 Wait 200 | . 95 33 3 27 15 11 16 Move 2917 | 56 405 455 383 458 231 610 319 Hop . | . . . . . . . . Pick Up 31 | 6 5 4 5 1 5 4 1 Fast Attach 21 | 6 5 2 . 1 5 1 1 Attach 13 | . 1 4 2 . 2 4 . Detach 10 | . 3 1 . . 3 3 . Swap 6 | . 1 1 2 1 . 1 . Drop 15 | . 1 1 9 3 . 1 . Fire 115 | . 6 52 . 6 8 26 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Sto) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 409 | -10/Materials | Repaired EM Pulse Gun 462 | -10/Materials | Repaired Broken EM Pulse Gun 490 | -10/Materials | Discovered new exit (range 6) 567 | -10/Materials | Identified exit to Mines 601 | -10/Materials | Entered Mines 611 | -10/Mines | Discovered new exit (range 8) 642 | -10/Mines | Met a Derelict bent on vengeance 687 | -10/Mines | Assembled infested the area 775 | -10/Mines | Learned location of Zion (-7) 792 | -10/Mines | Destroyed 8 combat bots 1196 | -10/Mines | Core integrity fell below 50% 1208 | -10/Mines | Destroyed YI-UF0 1236 | -10/Mines | Discovered new exit (range 10) 1282 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1283 | -10/Mines | Discovered new exit (range 5) 1289 | -10/Mines | Entered Exiles 1316 | -10/Exiles | Met 8R-AWN 1337 | -10/Exiles | Met EX-HEX 1370 | -10/Exiles | Met EX-BIN 1383 | -10/Exiles | Aligned with FarCom system 1384 | -10/Exiles | Given EX-Vault access code 1413 | -10/Exiles | Opened EX-Vault 1422 | -10/Exiles | Found Gui. Plasma Cannon 1426 | -10/Exiles | Found AWS/Autocannon 1439 | -10/Exiles | Found AWS/Gauss 1477 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1533 | -10/Exiles | Met EX-DEC 1591 | -10/Exiles | Visited The Gauntlet 1840 | -10/Exiles | Discovered new exit (range 15) 1876 | -10/Exiles | Stole three prototypes: Gui. Plasma Cannon, AWS/Gauss, AWS/Autocannon 1876 | -10/Exiles | Entered Mines 2069 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2127 | -9/Mines | Learned Materials garrison access intel 2202 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2356 | -9/Mines | Found the Drone Emporium 2365 | -9/Mines | Found Prototype Device 2734 | -9/Mines | Discovered new exit (range 8) 2750 | -9/Mines | Entered Materials 2750 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2750 | -8/Materials | Identified Sensor Drone Bay 2751 | -8/Materials | Loaded intel: 1 garrison access location 3245 | -8/Materials | Build established: Hauler-Skirmisher 3255 | -8/Materials | Discovered new exit (range 11) 3294 | -8/Materials | Entered Factory 3294 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3295 | -7/Factory | Identified exit to Storage 3296 | -7/Factory | FarCom data flow suspended 3596 | -7/Factory | Build established: Hauler-Gunner 3743 | -7/Factory | Garrison activated, responded to threat 3776 | -7/Factory | Destroyed 8 combat bots 4348 | -7/Factory | Build established: Hauler-Mutant 4689 | -7/Factory | Discovered new exit (range 14) 4730 | -7/Factory | Entered another Factory area 4730 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4861 | -6/Factory | Build established: Hauler-Gunner 5520 | -6/Factory | Self-destructed Last Messages --------------- 05476_ Acquired 107 matter. 05478_ K-01 Serf collects debris. 05487_ R-10 Processor collects Med. Storage Unit. 05491_ R-10 Processor collects Autogun. 05493_ K-01 Serf collects debris. 05494_ R-10 Processor collects VTOL Module. 05496_ K-01 Serf collects debris. 05498_ R-10 Processor collects Hvy. Assault Rifle. 05501_ K-01 Serf collects debris. 05502_ R-10 Processor collects Hpw. Tractor Beam. 05505_ K-01 Serf collects debris. 05508_ Penetrated by Slug. 05508_ Lgt. Treads destroyed. 05511_ Penetrated by Slug. 05511_ Slug penetrates K-01 Serf. 05511_ Penetrated by Slug. 05511_ Proton Missile Launcher destroyed. 05514_ Penetrated by Slug. 05515_ Slug penetrates Wall. 05515_ Penetrated by Slug. 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"""" #????# # "" #??????????????????? | | ?????"""" #????+ #!! #??????????????????? | | ?????? #????# ##+##+########??????????????????? | | ??????#####????# % = #?????????????????????????? | | ???????????????# ############??????????????? | | ???????????????#k k ##?????????????? | | ???????????????# @ ???????? | | ???????????????# h ???????? | | ???????????????#k##+######### ???????? | | ???????????????# ????????????? k ????????? | | ???????????????# ?????????????? ????????? | | ???????????????# ???????????????? ?????????? | | "" #???????????#?????????????????? ?????????? | | "" #??????????????????????????????? ?????????? | | "" #????????????????????????????????? ??????????? | | #?????????????????????????????????? ??????????? | | "" #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaAutogunMegatreads Manual? 0 Play Time 00:25:21 Cumulative 40.5 hours Start 2020.10.23 @ 18:50:58 End 2020.10.27 @ 14:17:10 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 0 Adventurer 25 Explorer 12 Win Type - Total 6 Types 4/1/1/0/0/0/0/0/0 Lore% 47 Gallery% 55 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4a7fbe2-d298-44bc-bd36-7bcd0947830b