Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.18 @ 21:51:18 Player: Conwew Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (94) 470 Value Destroyed (3266) 3266 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (969) 969 TOTAL SCORE: 8605 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 159 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 186/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Trap Scanner Matter Filter Hacking Suite Improved System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Targeting Computer Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun Enhanced Autogun Heavy Machine Gun > --- INVENTORY -------- Matter Filter Improved System Shield Heavy Machine Gun Heavy Machine Gun [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Device Improved Heat Sink Storage Small Matter Pod Processor Improved Targeting Computer Hackware Hacking Suite Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Slots Evolved 8 | . . . 2 2 . . . 4 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . . 1 . Utility 3 | . . . . 1 . . . 2 . Weapon 2 | . . . 1 1 . . . . . Parts Attached 70 | 5 6 4 14 6 18 . . 16 1 Power 10 | 1 . . 2 1 2 . . 4 . Engine 6 | 1 . . 2 1 . . . 2 . Core 4 | . . . . . 2 . . 2 . Reactor . | . . . . . . . . . . Propulsion 27 | 2 4 1 7 1 8 . . 4 . Treads . | . . . . . . . . . . Leg 27 | 2 4 1 7 1 8 . . 4 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 12 | . 1 1 2 2 2 . . 3 1 Device 6 | . 1 . 1 1 2 . . . 1 Storage 1 | . . 1 . . . . . . . Processor 2 | . . . . 1 . . . 1 . Hackware 3 | . . . 1 . . . . 2 . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 21 | 2 1 2 3 2 6 . . 5 . Energy Gun 4 | 1 . . . 1 1 . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | 1 1 1 3 1 5 . . 4 . Ballistic Cannon 1 | . . 1 . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . 1 . . . 1 . . . . Parts Lost 18 | . 1 1 1 . 2 . . 8 5 Power 1 | . . . . . . . . 1 . Propulsion 6 | . . . . . 2 . . 3 1 Utility 4 | . . . . . . . . 1 3 Weapon 7 | . 1 1 1 . . . . 3 1 Highest Loss Streak 3 | . 1 1 1 . 1 . . 3 3 To Critical Strikes . | . . . . . . . . . . Average Backups 4 | . 3 4 4 4 5 5 5 4 5 Power . | . . 1 1 1 1 1 1 . . Propulsion . | . . 1 . . . 1 1 . . Utility 2 | . . 1 1 2 2 2 2 2 5 Weapon 1 | . 1 1 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . Unused Backups 8 | . . . 1 1 2 . . 1 3 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . 1 1 1 . . . 3 Weapon 2 | . . . . . 1 . . 1 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 92 | . 82 85 91 98 98 100 100 90 53 Engine 6 | . 14 14 11 9 3 . . 5 3 Core 4 | . . . . . 5 9 9 6 . Leg 25 | . 28 28 33 26 26 27 27 19 7 Device 9 | . 11 14 11 9 9 9 9 6 5 Processor 6 | . . . . 8 9 9 9 8 4 Hackware 8 | . . . 3 9 9 9 9 16 18 Energy Gun 3 | . 14 1 . 1 9 . . 1 3 Ballistic Gun 26 | . 14 19 27 33 26 36 36 21 7 Peak Build Rating 53 | 5 9 11 19 24 34 34 34 53 50 Average Rating 27 | 3 8 9 15 23 25 34 34 47 32 On Entrance 21 | . 5 9 9 19 22 34 34 34 48 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 33 | 8 11 12 17 20 20 18 18 33 24 Greatest Support 60 | 20 20 20 30 30 45 45 45 60 30 Greatest Overweight (x) 1 | . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 3 4 4 4 4 5 5 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 44% | Scavenger-Gunner 25% | Commander-Gunner 14% | Mutant 9% | Hacker-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Scavenger-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Matter Collected 2532 | 250 149 61 401 317 617 30 . 590 117 Remotely . | . . . . . . . . . . Salvage Created 3830 | . 373 83 499 456 1281 . . 1087 51 Parts 205 | . 20 3 34 19 71 . . 55 3 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 2 | . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 Prevented 5 | . . . . . . . . . 5 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Combat Hostiles Destroyed 87 | . 10 2 15 8 24 . . 26 2 Guns 86 | . 10 2 15 8 24 . . 25 2 AOE 1 | . . . . . . . . 1 . Classes Destroyed 12 | . 3 . 1 2 2 . . 4 . Worker 1 | . . . . 1 . . . . . Builder 2 | . . . . . 2 . . . . Hauler 1 | . . . . . 1 . . . . Operator 1 | . . . . . . . . 1 . Watcher 4 | . 1 . 1 1 1 . . . . Swarmer 27 | . 3 . 9 . 3 . . 10 2 Grunt 37 | . 7 2 5 4 11 . . 8 . Duelist 1 | . . . . 1 . . . . . Sentry 16 | . . . 2 3 10 . . 1 . Demolisher 2 | . . . . . . . . 2 . Programmer 2 | . . . . . . . . 2 . Assembled 3 | . . . . . . . . 3 . Best Kill Streak 8 | . 4 2 5 3 8 . . 6 2 Combat Bots Only 6 | . 4 2 4 3 6 . . 6 2 Max Kills in Single Turn 2 | . 1 1 2 2 2 . . 2 1 Gunslinging 1 | . . . . 1 . . . 1 . Exploded 1 | . . . . . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Hostile Shots Fired 457 | . 48 14 60 29 79 . . 139 88 Missed 142 | . 14 3 14 8 22 . . 44 37 Hits 315 | . 34 11 46 21 57 . . 95 51 Melee 3 | . . . . 1 . . . 2 . Projectile 312 | . 34 11 46 20 57 . . 93 51 AOE 4 | . . . . . . . . 4 . Critical Strikes 7 | . . 2 . . 1 . . 3 1 Damage Taken 4710 | . 365 162 513 338 836 . . 1653 843 Core 1047 | . 51 10 36 . 96 . . 219 635 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 222 | . . . . 103 119 . . . . Core Remaining (%) 87 | 100 . 75 91 . . . 82 . . Volleys Fired 213 | . 35 11 37 23 48 . . 55 4 Largest 4 | . 2 2 3 4 4 . . 4 3 Hottest 165 | . 73 73 79 119 165 . . 129 129 Shots Fired 665 | . 70 19 84 92 191 . . 197 12 Gun 658 | . 70 16 80 92 191 . . 197 12 Cannon 7 | . . 3 4 . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 553 | . 35 15 84 88 132 . . 191 8 Thermal 112 | . 35 4 . 4 59 . . 6 4 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | . 11 6 11 8 16 . . 12 3 Robot Miss Streak 6 | . 5 3 6 3 4 . . 4 6 Penetration Max . | . . . . . . . . . . Secondary Targets 18 | . 2 . 1 2 4 . . 8 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . 1 1 Shots Hit Robots 417 | . 47 12 47 64 120 . . 123 4 Core Hits 187 | . 20 5 20 21 55 . . 62 4 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . 1 . Critical Strikes 6 | . 1 . . . 4 . . 1 . Burn 4 | . 1 . . . 3 . . . . Destroy 2 | . . . . . 1 . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7270 | . 616 165 758 969 1942 . . 2716 104 Guns 6732 | . 616 165 741 969 1942 . . 2211 88 Cannons 17 | . . . 17 . . . . . . Explosions 476 | . . . . . . . . 476 . Melee . | . . . . . . . . . . Ramming 45 | . . . . . . . . 29 16 Kinetic 5567 | . 302 140 758 944 1208 . . 2145 70 Thermal 1658 | . 314 25 . 25 734 . . 542 18 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 4 5 Average Corruption 4 | . . . . . . . . 4 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . . . . . . 16 5 Message Errors 8 | . . . . . . . . 5 3 Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 5 | . . . . . . . . 4 1 Energy Discharges 3 | . . . . . . . . 2 1 Data Loss (minor) 2 | . . . . . . . . 2 . Alerts 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 137 | . . . . . . . . 137 . Projectiles . | . . . . . . . . . . Explosions 137 | . . . . . . . . 137 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 121 | . . . . . . . . 114 7 Shots 1 | . . . . . . . . 1 . Rammed 3 | . . . . . . . . . 3 Targets Rammed 11 | . . . . . . . . 8 3 Kicked 8 | . . . . . . . . 8 . Crushed . | . . . . . . . . . . Highest Temperature 340 | . 262 12 2 24 340 . . 262 156 Average Temperature 90 | . 137 5 2 8 106 . . 72 78 Received Heat Transfer 1323 | . 168 129 123 126 342 . . 339 96 Effects 3 | . . . . . 3 . . . . Interference 3 | . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . 2 . . . 4 . . . . Heat Transferred 3469 | . 999 74 . 74 1924 . . 361 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Maximum Alert Level 2 | . . . 2 . 1 . . 1 . Low Security (%) 69 | 100 100 100 39 100 42 100 . 46 . Level 1 30 | . . . 57 . 57 . . 53 . Level 2 . | . . . 2 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 407 | . 137 58 407 164 348 126 . 298 . Initial 141 | . . 28 . 141 10 94 . . . Average 132 | . 79 12 238 74 209 52 . 155 . Influence Increases 2956 | . 294 51 637 246 770 79 . 689 190 Destroy 0b10 Robot/C 1860 | . 200 40 420 160 500 40 . 460 40 Destroy 0b10 Robot/NC 55 | . 5 . 5 10 20 . . 15 . Destroy Leader 420 | . 42 10 72 42 154 . . 100 . Allied During Kill 78 | . . . 27 . 21 28 . 2 . Successful Hack 67 | . . . 4 4 41 11 . 7 . Disable Machine 90 | . 15 . 45 . . . . 30 . Destroy Structure 26 | . 2 1 4 . 4 . . 15 . Lose Combat Pursuer 360 | . 30 . 60 30 30 . . 60 150 Influence Decreases 2793 | . 220 125 302 556 552 322 . 461 255 Entered New Map 489 | . . 46 . 194 15 149 . . 85 Time Decay 1944 | . 210 69 272 362 357 173 . 381 120 Lost Part 180 | . 10 10 10 . 20 . . 80 50 Lost Ally 30 | . . . 20 . 10 . . . . Purge Threat 150 | . . . . . 150 . . . . Squads Dispatched 16 | . 3 . 2 1 2 . . 8 . Investigation 6 | . 2 . 1 . . . . 3 . Extermination 2 | . . . . . . . . 2 . Reinforcement 6 | . 1 . 1 . 2 . . 2 . Assault . | . . . . . . . . . . Garrison 2 | . . . . 1 . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Distress Signals 6 | . . . 3 . 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 157 | . 19 3 32 14 33 . . 33 23 Peak Tracking Total 13 | . 5 2 8 4 8 . . 6 13 Tactical Retreats 17 | . 1 1 4 1 2 . . 3 5 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Traps Triggered 7 | . 2 . 2 . 1 . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Machines Disabled 6 | . 1 . 3 . . . . 2 . Max in Single Turn 1 | . 1 . 1 . . . . 1 . Garrison Access 2 | . . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Machines Accessed 36 | . . . 1 5 14 5 3 8 . Terminals 21 | . . . . 3 12 4 . 2 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 4 | . . . . . . 1 . 3 . Scanalyzers 2 | . . . 1 1 . . . . . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 89 | . . . 3 18 31 13 8 16 . Successful 62 | . . . 2 12 17 11 8 12 . Failed 27 | . . . 1 6 14 2 . 4 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 44 | . . . . 11 19 5 . 9 . Terminals 55 | . . . . 10 27 11 . 7 . Fabricators 4 | . . . . . . . . 4 . Repair Stations 7 | . . . . 4 3 . . . . Recycling Units 5 | . . . . . . 2 . 3 . Scanalyzers 7 | . . . 3 4 . . . . . Garrison Access 3 | . . . . . 1 . . 2 . Terminal Hacks 24 | . . . . 2 6 5 8 3 . Record 2 | . . . . . . . 2 . . Robot Analysis 6 | . . . . . . . 6 . . Prototype ID Bank 2 | . . . . . . 2 . . . Open Door 5 | . . . . . 5 . . . . Branch Access Points 1 | . . . . 1 . . . . . Recycling Unit Index 1 | . . . . . . . . 1 . Alert Level 2 | . . . . 1 . 1 . . . Unreport Threat 1 | . . . . . 1 . . . . Maintenance Status 1 | . . . . . . . . 1 . Zone Layout 3 | . . . . . . 2 . 1 . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks 6 | . . . . 4 2 . . . . Scan Component 3 | . . . . 2 1 . . . . Repair 3 | . . . . 2 1 . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Report Inventory 1 | . . . . . . 1 . . . Scanalyzer 5 | . . . 2 3 . . . . . Retrieve Study 5 | . . . 2 3 . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . Seal Access 2 | . . . . . 1 . . 1 . Unauthorized Hacks 23 | . . . . 3 8 5 . 7 . Terminals 16 | . . . . 3 8 4 . 1 . Assimilate 1 | . . . . . 1 . . . . Botnet 15 | . . . . 3 7 4 . 1 . Fabricators 3 | . . . . . . . . 3 . Report 1 | . . . . . . . . 1 . Fabnet 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . . 1 . 3 . Mask 1 | . . . . . . 1 . . . Fedlink 3 | . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . . . . 5 9 4 . 2 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 5 | . . . 2 3 . . . . . Parts Repaired 3 | . . . . 2 1 . . . . Time 128 | . . . . 77 51 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Total Allies 14 | . . 3 . . 11 . . . . Largest Group 10 | . . 3 3 . 10 10 10 1 . Highest-Rated Group 173 | . . 40 40 . 173 173 173 16 . Highest-Rated Ally 29 | . . 16 16 . 29 29 29 16 . Initial UFD Resources 40 | . . . . . . . . 24 40 Total Orders 1 | . . . . . . . . 1 . STAY 1 | . . . . . . . . 1 . Ally Attacks 78 | . . 5 49 . 8 16 . . . Total Damage 723 | . . 32 365 . 108 218 . . . Kills 10 | . . . 7 . 1 2 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Active Infowar (turns) 619 | . . . . . . . . 419 200 Optics 419 | . . . . . . . . 419 . Sensors 200 | . . . . . . . . . 200 Robot Analysis Total 6 | . . . . . . . 6 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Turns Passed 6028 | 65 494 329 672 831 849 498 985 1058 247 Spaces Moved 4087 | 49 285 222 437 577 473 368 796 578 302 Core 203 | 5 . . . . . . . . 198 Treads . | . . . . . . . . . . Legs 3884 | 44 285 222 437 577 473 368 796 578 104 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 105 105 120 120 120 50 Average Speed 114 | 112 120 120 107 105 106 120 120 137 74 Slowest Speed 190 | 120 120 120 120 105 120 120 120 190 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 4 62 51 51 44 83 79 75 13 47 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 4 | . . 2 . . . . 1 . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 11 | . . 1 1 . . . . 9 . Melee . | . . . . . . . . . . Projectile 2 | . . 1 1 . . . . . . AOE 9 | . . . . . . . . 9 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Total 5036 | 56 369 265 564 745 712 424 826 756 319 Wait 581 | 3 33 25 62 131 152 57 31 83 4 Move 4078 | 48 284 221 436 576 472 367 795 577 302 Hop . | . . . . . . . . . . Pick Up 24 | . 5 1 4 2 3 . . 9 . Fast Attach 37 | 5 3 2 4 4 13 . . 6 . Attach 14 | . . 1 3 1 1 . . 8 . Detach . | . . . . . . . . . . Swap 23 | . 4 1 7 3 5 . . 2 1 Drop 55 | . 5 3 11 5 18 . . 8 5 Fire 213 | . 35 11 37 23 48 . . 55 4 Melee . | . . . . . . . . . . Ram 3 | . . . . . . . . . 3 Kick 8 | . . . . . . . . 8 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown -6/Factory -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 14) 492 | -10/Materials | Discovered new exit (range 8) 544 | -10/Materials | Discovered new exit (range 13) 560 | -10/Materials | Entered Mines 639 | -10/Mines | Learned Materials emergency access door positions 653 | -10/Mines | Assembled infested the area 722 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 766 | -10/Mines | Discovered new exit (range 14) 773 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 820 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 889 | -10/Mines | Entered Materials 889 | -9/Materials | Accompanied by 3 allies 889 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1514 | -9/Materials | Build established: Scavenger-Gunner 1544 | -9/Materials | Discovered new exit (range 16) 1561 | -9/Materials | Entered another Materials area 1561 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1795 | -8/Materials | Identified exit to Storage 1822 | -8/Materials | Discovered new exit (range 12) 2024 | -8/Materials | Repaired Imp. Assault Rifle 2051 | -8/Materials | Repaired Aluminum Leg+ 2326 | -8/Materials | Garrison activated, responded to threat 2392 | -8/Materials | Entered Storage 2860 | -8/Storage | Discovered new exit (range 15) 2975 | -8/Storage | Repaired Imp. Assault Rifle 3207 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3213 | -8/Storage | Used back door to open Recycling access 3213 | -8/Storage | Discovered new exit (range 4) 3241 | -8/Storage | Entered Recycling 3241 | -8/Recycling | Accompanied by 10 allies 3498 | -8/Recycling | Build established: Commander-Gunner 3661 | -8/Recycling | Scanned before Scraplab entrance 3679 | -8/Recycling | Entered Scraplab 3688 | -8/Recycling | Discovered new exit (range 2) 3739 | -8/Recycling | Entered Scraptown 3739 | -8/Scraptown | Accompanied by 10 allies 3993 | -8/Scraptown | Visited UFD Registry 3993 | -8/Scraptown | Registered with UFD as "Novalever" 4008 | -8/Scraptown | Visited TADAMA 4018 | -8/Scraptown | Visited Fellowship of the Rings 4045 | -8/Scraptown | Visited SPCMW 4063 | -8/Scraptown | Visited Cyclists 4074 | -8/Scraptown | Entered Cyclist Reading Room 4096 | -8/Scraptown | Visited Bundlers 4280 | -8/Scraptown | Visited LU-1G1's Boring Crew 4344 | -8/Scraptown | Visited Junk Repository 4376 | -8/Scraptown | Visited Supply Room 4387 | -8/Scraptown | Visited Research Penetration Think Tank 4425 | -8/Scraptown | Visited Analyses Database 4451 | -8/Scraptown | Visited Junk Cannon Lab 4491 | -8/Scraptown | Visited Scrapoid Pod Storage 4508 | -8/Scraptown | Visited Botcube Research 4524 | -8/Scraptown | Visited Science Guys 4654 | -8/Scraptown | Met Optimus 4654 | -8/Scraptown | Accepted into 0bPrime 4722 | -8/Scraptown | Discovered new exit (range 3) 4724 | -8/Scraptown | Entered Factory 4724 | -6/Factory | Accompanied by 1 ally 4724 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4935 | -6/Factory | Discovered new exit (range 3) 5139 | -6/Factory | Garrison activated, responded to threat 5163 | -6/Factory | Assembled infested ambush trap array 5251 | -6/Factory | Lost 3 parts (1p1n1w) 5478 | -6/Factory | Build established: Hacker-Gunner 5563 | -6/Factory | Loaded intel: 8 recycling unit locations 5626 | -6/Factory | Learned location of Protoforge (-2) 5782 | -6/Factory | Build established: Scavenger-Gunner 5782 | -6/Factory | Entered Lower Caves 5892 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5934 | -6/Lower Caves | Entered a destroyed Warlord outpost 5950 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5970 | -6/Lower Caves | Core integrity fell below 50% 6012 | -6/Lower Caves | Core integrity fell below 20% 6013 | -6/Lower Caves | Lost 3 parts (3u) 6029 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Carbon-fiber Leg destroyed. Dropped Hvy. Laser. Dropped Hvy. Machine Gun. Dropped Carbon-fiber Leg. Penetrated by Slug. Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Slug penetrates B-48 Gladiator. B-48 Gladiator suffers critical hit (Destroy). Hacking Suite destroyed. Imp. Targeting Computer destroyed. Penetrated by Slug. Adv. Sensor Array destroyed. Acquired 5 matter. Acquired 12 matter. Acquired 17 matter. Acquired 5 matter. Slammed into S-27 Virus. Destabilizing: System corrupted (+1). Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?#????????? | | ????????????????????????????????????? ??????? | | ????????????????????????????????????? ???????? | | ????????????????????????????????????? #???????? | | ????????????????????????????????????# ????????? | | ??????????????????????????#?????#### ????????? | | ??????????????????????????# ???## ?????????? | | ???????????????????##?????# ???# ??????????? | | ???????????????????? #### #?## ???????????? | | ????????????????????? ## ????????????? | | ???????????????????????? # #??????? ####? | | ??????????????????????????# # #??????? # | | ???????????????????????????# # #???????? ? | | ????????????????????????????# #??###??? ? | | ????????????????????????????## # #?## ###?# #? | | ?????????????????????????#####ss # ### ### #? | | ???????????????????????### ssss # #? | | ??????????????????????## # #? | | ????????????????????### ### ### ## | | ????????????????????# ## ##?? # | | ????????????????????## @ ## ##???# | | ?????????????????????## ## ##### | | ??????????????????????# ## ### | | ??????????????????????#### ######?## =%/ ## | | ?????????????????????????####???????## ##### | | ?????????????????????????????????????# ##??? | | ?????????????????????????????????????# #??? | | ????????????????????????????????####?# ### #??? | | ???????????????????????????????## ### ##?# #??? | | ??????????????????????????????## ## #??# #### | | ?????????????????????????????## ## #??# # | | ?????????????????????????????# # #### # | | ?????????????????????????????# # | | ?????????????????????????????## # | | ??????????????????????????????## ## ######### ## | | ???????????????????????????????### ####???# # ?# | | ?????????????????????????????????# #####??# # ?# | | ?????????????????????????????????# #??# ## | | ?????????????????????????????????# ### #??? ## | | ?????????????????????????????????# ### ##??? ## | | ?????????????????????????????????# #???? ## | | ????????????????????????????????# #???? ## | | ????????????????????????????????## #????# # | | ?????????????????????????????????#########??### # | | ????????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 59% | -8/Materials Aluminum Leg | 48% | -8/Materials Imp. Assault Rifle | 15% | -8/Storage Studied --------- Aluminum Leg | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonArmorMegashotty Manual? 0 Play Time 00:50:47 Cumulative 80.1 hours Start 2026.08.18 @ 21:02:36 End 2026.08.18 @ 21:51:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 49 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d8f3623f-5639-45f9-91ae-67c36ff466d4