Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.24 @ 01:48:23 Player: Richard Blunt Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2778) 2778 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 5732 Bonus ------- High Alert Combat Kills 149 Cogmind --------- Core Integrity 0/700 Matter 115/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Shield Generator Gatling Laser Gatling Laser Ion Cannon High-powered Shotgun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Visual Processing Unit Signal Interpreter Improved Shield Generator Hacking Suite > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- Nuclear Core Aluminum Leg Aluminum Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Compact Battery Shield Generator Improved Medium Laser Field Laser Heavy Particle Gun Ion Cannon High-powered Shotgun Grenade Launcher [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Signal Interpreter Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 146 | 12 4 14 75 41 Power 8 | 1 . . 6 1 Engine 6 | 1 . . 5 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 47 | 8 . 3 29 7 Treads . | . . . . . Leg 43 | 5 . 2 29 7 Wheel 3 | 3 . . . . Hover 1 | . . 1 . . Flight . | . . . . . Utility 38 | 1 2 2 12 21 Device 22 | 1 1 . 6 14 Storage 6 | . . 2 1 3 Processor 3 | . 1 . 1 1 Hackware 2 | . . . 1 1 Protection 5 | . . . 3 2 Artifact . | . . . . . Weapon 53 | 2 2 9 28 12 Energy Gun 18 | . . . 12 6 Energy Cannon 5 | . . . 4 1 Ballistic Gun 17 | 2 2 6 5 2 Ballistic Cannon . | . . . . . Launcher 4 | . . . 2 2 Special Weapon 9 | . . 3 5 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 32 | . . . 12 20 Power 3 | . . . 2 1 Propulsion 10 | . . . 4 6 Utility 9 | . . . 2 7 Weapon 10 | . . . 4 6 Highest Loss Streak 18 | . . . 4 18 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 96 88 96 94 Engine 7 | . 14 11 6 6 Core 1 | . . . 2 . Leg 30 | . 28 32 31 27 Hover 1 | . . 1 2 . Device 9 | . 14 . 7 13 Storage 7 | . . 10 9 7 Processor 15 | . 10 11 18 14 Hackware 1 | . . . . 3 Protection 1 | . . . . 2 Energy Gun 6 | . . . 5 12 Energy Cannon 2 | . . . 4 . Ballistic Gun 6 | . 28 19 3 . Launcher 1 | . . . 2 . Naked Turns 31 | . . . . 31 Heaviest Build 42 | 7 8 27 39 42 Greatest Support 80 | 20 20 30 80 70 Greatest Overweight (x) 2 | . . 1 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 5 15 15 15 Average Capacity 13 | 5 5 10 15 14 Most Carried 15 | 5 5 12 15 15 Average Carried 11 | 2 4 8 13 13 Final Capacity 15 | 5 5 15 15 5 Final Carried 15 | 5 5 12 15 5 Class Distribution -------------------- 58% | Scavenger-Mutant 27% | Mutant 10% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1939 | 342 62 120 1009 406 Remotely . | . . . . . Salvage Created 3206 | 68 176 103 1718 1141 Parts 191 | 6 11 7 102 65 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 4 | . 2 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 59 | 1 . 2 39 17 Guns 28 | 1 . 2 10 15 Cannons 11 | . . . 10 1 AOE 18 | . . . 17 1 Classes Destroyed 16 | 3 4 1 3 5 Worker 5 | 1 . . 2 2 Builder 5 | . . . 5 . Tunneler 3 | 1 . . 1 1 Hauler 1 | . 1 . . . Recycler 6 | . 1 . 2 3 Operator 2 | . 1 . 1 . Watcher 5 | . 1 . 3 1 Swarmer 8 | . . . 8 . Grunt 32 | 1 . 1 25 5 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Protector 2 | . . . . 2 Sentry 6 | . . 1 5 . Specialist 4 | . . . . 4 Hunter 3 | . . . 1 2 Programmer 2 | . . . . 2 Best Kill Streak 13 | 3 1 1 13 12 Combat Bots Only 6 | 1 . 1 6 5 Max Kills in Single Turn 5 | 1 1 1 5 2 Gunslinging . | . . . . . Exploded 3 | . . . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4954 | 44 . 312 1934 2664 Core 1116 | 12 . 50 322 732 Absorbed by Shields 203 | . . . . 203 Redirected to Shielding 108 | . . . . 108 Regen/Repaired (Parts) 84 | . . . 53 31 Core Remaining (%) 79 | 95 95 87 41 . Volleys Fired 323 | 8 12 18 148 137 Largest 2 | 2 2 2 2 2 Hottest 130 | 40 40 100 130 116 Shots Fired 494 | 16 24 31 207 216 Gun 383 | 16 24 26 116 201 Cannon 58 | . . . 53 5 Launcher 25 | . . . 23 2 Special 28 | . . 5 15 8 Kinetic 168 | 16 24 26 53 49 Thermal 208 | . . 5 117 86 Explosive 25 | . . . 23 2 Electromagnetic 93 | . . . 14 79 Robot Hit Streak 16 | 3 8 5 16 11 Robot Miss Streak 6 | 1 2 3 4 6 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 310 | 10 13 15 134 138 Core Hits 185 | 5 8 4 99 69 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 9 | . . . 4 5 Burn 8 | . . . 4 4 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6778 | 101 146 186 3887 2458 Guns 3896 | 101 146 186 1218 2245 Cannons 886 | . . . 796 90 Explosions 1985 | . . . 1866 119 Melee . | . . . . . Ramming 11 | . . . 7 4 Kinetic 1663 | 101 146 186 552 678 Thermal 2683 | . . . 1476 1207 Explosive 1760 | . . . 1726 34 Electromagnetic 661 | . . . 126 535 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 3 7 Average Corruption 3 | . . . 2 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 27 | . . . 21 6 Message Errors 5 | . . . 4 1 Matter Fused 5 | . . . 4 1 Heat Flow Errors 1 | . . . 1 . Energy Discharges 5 | . . . 4 1 Parts Rejected 2 | . . . . 2 Data Loss (minor) 3 | . . . 3 . Data Loss (major) 3 | . . . 3 . Misfires 2 | . . . 2 . Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 151 | . . . 151 . Projectiles . | . . . . . Explosions 151 | . . . 151 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 140 | . . . 100 40 Shots 6 | . . . 5 1 Rammed 1 | . . . . 1 Targets Rammed 2 | . . . 1 1 Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 432 | 6 . 35 432 284 Average Temperature 106 | 6 . 7 115 119 Received Heat Transfer 1422 | 24 . 138 1053 207 Effects 5 | . . . 3 2 Shutdowns 1 | . . . 1 . Energy Bleed 3 | . . . 2 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 3 | . . . 1 2 Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 23 | . . . 10 13 Heat Transferred 5068 | . . . 3060 2008 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 817 | 30 88 130 817 468 Initial 353 | . 19 37 5 353 Average 263 | 10 50 70 353 291 Maximum Alert Level 3 | . . . 3 2 Low Security (%) 49 | 100 100 100 47 14 Level 1 30 | . . . 15 72 Level 2 10 | . . . 13 12 Level 3 10 | . . . 23 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 1 5 5 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 9 | . 1 1 5 2 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . . 4 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . . 1 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | 1 3 4 58 29 Peak Tracking Total 12 | 1 2 2 5 12 Tactical Retreats 4 | . . . 3 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . 2 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . 2 . 1 1 Max in Single Turn 1 | . 1 . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 20 | . 1 4 10 5 Terminals 13 | . 1 3 6 3 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 2 | . . . 1 1 Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 58 | . 2 12 31 13 Successful 45 | . 1 8 25 11 Failed 13 | . 1 4 6 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 37 | . 2 9 17 9 Fabricators . | . . . . . Repair Stations 5 | . . . 2 3 Recycling Units 6 | . . . 5 1 Scanalyzers 8 | . . 3 5 . Garrison Access 2 | . . . 2 . Terminal Hacks 28 | . 1 5 14 8 Record 15 | . 1 2 7 5 Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 5 | . . 1 2 2 Locate Traps 1 | . . . 1 . Dispatch Records 1 | . . 1 . . Investigation Status 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Hauler Manifests 1 | . . . . 1 Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 2 2 Scan Component 2 | . . . 1 1 Repair 2 | . . . 1 1 Recycling Unit Hacks 6 | . . . 5 1 Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Report Inventory 3 | . . . 2 1 Retrieve Matter 1 | . . . 1 . Scanalyzer 7 | . . 3 4 . Insert Component 3 | . . 1 2 . Analyze 4 | . . 2 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 15 | . 1 3 8 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 1 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 1 1 Time 63 | . . . 38 25 Parts Recycled 1 | . . . 1 . Recycled Matter 177 | . . . 177 . Retrieved Matter 177 | . . . 177 . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 1 2 . Part Schematics Acquired 3 | . . 1 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4273 | 194 329 474 1882 1394 Spaces Moved 2348 | 148 218 308 960 714 Core 105 | 45 . . . 60 Treads . | . . . . . Legs 2240 | 100 218 308 960 654 Wheels 3 | 3 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 122 | 97 120 120 130 118 Slowest Speed 260 | 120 120 190 260 125 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 8 35 26 73 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 41 | . . 5 36 . Terrain Destroyed 192 | . . 5 173 14 Melee . | . . . . . Projectile 27 | . . 5 22 . AOE 165 | . . . 151 14 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3212 | 178 265 366 1352 1051 Wait 278 | 2 23 16 101 136 Move 2344 | 147 217 307 959 714 Hop . | . . . . . Pick Up 62 | 9 3 8 30 12 Fast Attach 21 | 2 4 5 6 4 Attach 44 | 4 . 3 18 19 Detach 12 | . . 2 8 2 Swap 81 | 6 . 6 51 18 Drop 45 | . 6 1 30 8 Fire 323 | 8 12 18 148 137 Melee . | . . . . . Ram 1 | . . . . 1 Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 108 | -11/Scrapyard | Discovered new exit (range 8) 195 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 16) 523 | -10/Materials | Identified exit to Materials 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Propulsion x2 851 | -9/Materials | Discovered new exit (range 14) 874 | -9/Materials | Identified exit to Materials 998 | -9/Materials | Entered another Materials area 998 | -8/Materials | Evolved 2 slots: Utility x2 1382 | -8/Materials | Lost 4 parts (1p1u2w) 1609 | -8/Materials | Repaired Carbon-fiber Leg 1632 | -8/Materials | Build established: Scavenger-Mutant 2309 | -8/Materials | Core integrity fell below 50% 2803 | -8/Materials | Discovered new exit (range 13) 2847 | -8/Materials | Identified exit to Factory 2880 | -8/Materials | Entered Factory 2880 | -7/Factory | Evolved 2 slots: Utility x2 3125 | -7/Factory | Repaired Adv. Heat Sink 4049 | -7/Factory | Cargo convoy interrupted 4105 | -7/Factory | Garrison activated, responded to threat 4109 | -7/Factory | Build established: Scavenger-Skirmisher 4213 | -7/Factory | Core integrity fell below 50% 4240 | -7/Factory | Released all parts (5) 4242 | -7/Factory | Core integrity fell below 20% 4269 | -7/Factory | Lost 18 parts (1p6n6u5w) 4272 | -7/Factory | Discovered new exit (range 10) 4274 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- System corrupted: Core Shielding rejected. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Slug penetrates Wall. U-05 Engineer lays Concrete. Slammed into K-01 Serf. Acquired Hpw. Shotgun. GP1Y4J7T%7GQPNH4#ILZRZO#Q OZLDXN Acquired Gatling Laser. Slug penetrates Door. Connecting with Terminal... >>Alert(Check) Current Alert Level: Low Security EXIT=FOUND [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 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H ?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????##+###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness I Spy It's Just You Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Part-time Mechanic Power Corrupts Risk Taker Shopping List Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed BackupWeightPrototype Manual? 0 Play Time 05:27:46 Cumulative 10.8 hours Start 2022.08.22 @ 22:40:47 End 2022.08.24 @ 01:48:23 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3f62044f-4a3d-4fa7-8112-abfad84e4370