Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.24 @ 07:19:43 Player: woegarden Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1021) 1021 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-17) -17 TOTAL SCORE: 5879 Bonus ------- Follower Combat Kills 67 Friendly Fire -84 Cogmind --------- Core Integrity 0/1150 Matter 126/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Nuclear Core Medium Matter Pod (0) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Micro Fission Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Airjet Airjet Combat Airjet Gravmag Array Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Light Armor Plating Remote Force Field > --- WEAPON ----------- Flak Cannon Improved Grenade Launcher > --- INVENTORY -------- Cooled Ion Engine Nuclear Core Nuclear Core Medium Matter Pod Heavy Phase Cannon Improved Grenade Launcher Improved Grenade Launcher [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Airjet Treads Light Treads Leg Flexi-carbon Leg Hover Unit Airjet Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Launcher Guidance Computer Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Small Laser Energy Cannon Heavy Phase Cannon Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 7 | . . . . 2 1 1 2 1 Utility 4 | . . . 2 . . 1 . 1 Weapon . | . . . . . . . . . Parts Attached 63 | 6 3 3 16 5 2 1 11 16 Power 15 | 1 1 . 6 . 1 . 2 4 Engine 9 | 1 1 . 6 . 1 . . . Core 4 | . . . . . . . 2 2 Reactor 2 | . . . . . . . . 2 Propulsion 15 | 2 . . 2 3 1 . 5 2 Treads 2 | 2 . . . . . . . . Leg 2 | . . . . . . . . 2 Wheel . | . . . . . . . . . Hover 11 | . . . 2 3 1 . 5 . Flight . | . . . . . . . . . Utility 15 | 2 1 1 4 1 . . 2 4 Device 8 | . 1 . 1 . . . 2 4 Storage 5 | 2 . 1 1 1 . . . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 18 | 1 1 2 4 1 . 1 2 6 Energy Gun 3 | 1 . . . . . 1 . 1 Energy Cannon 3 | . . . . . . . 1 2 Ballistic Gun . | . . . . . . . . . Ballistic Cannon 3 | . . . 1 1 . . . 1 Launcher 9 | . 1 2 3 . . . 1 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . 2 Parts Lost 36 | . . . 1 1 . . 15 19 Power 4 | . . . . . . . . 4 Propulsion 12 | . . . . 1 . . 8 3 Utility 9 | . . . . . . . 3 6 Weapon 11 | . . . 1 . . . 4 6 Highest Loss Streak 10 | . . . 1 1 . . 4 10 Average Slot Usage (%) 82 | . 99 100 92 98 99 86 76 38 Engine 9 | . 14 14 11 9 15 13 6 . Core 1 | . . . . . . . 3 6 Treads 9 | . 28 28 10 . . . . . Hover 16 | . . . 11 36 37 33 34 6 Device 11 | . 12 14 11 9 7 6 10 15 Storage 8 | . 15 14 11 9 7 6 5 4 Processor 2 | . . . 11 9 7 6 . . Protection 3 | . . . 11 9 7 6 2 . Energy Gun 3 | . 14 4 . . . 2 2 . Ballistic Cannon 2 | . . . 1 7 7 6 4 . Launcher 9 | . 13 23 13 9 7 3 . 2 Naked Turns 6 | . . . . . . . . 6 Heaviest Build 54 | 12 15 30 38 41 49 49 54 43 Greatest Support 101 | 40 40 40 40 49 57 57 101 50 Greatest Overweight (x) 7 | . . . 1 1 . . 1 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 8 | 5 6 8 9 9 10 10 10 9 Most Carried 10 | 6 6 7 10 9 9 10 10 10 Average Carried 6 | 4 4 4 7 7 7 9 8 7 Final Capacity 10 | 8 6 10 8 10 10 10 10 4 Final Carried 10 | 5 6 7 8 8 9 10 9 2 Class Distribution -------------------- 86% | Mutant 8% | Infiltrator-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Infiltrator-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 833 | 185 110 222 112 . . 21 43 140 Remotely . | . . . . . . . . . Salvage Created 1025 | 94 164 211 135 . . 21 43 357 Parts 69 | 2 9 25 19 . . 1 5 8 Haulers Intercepted 4 | . 1 . 2 . . . . 1 Recyclers Shooed 3 | . . . . . . 1 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 30 | . 5 16 6 . . . . 3 Cannons 2 | . . . . . . . . 2 AOE 28 | . 5 16 6 . . . . 1 Classes Destroyed 10 | 1 4 3 2 . . . . . Worker 3 | . 1 1 . . . . 1 . Builder 3 | . . . 1 . . 1 1 . Tunneler 2 | . . 1 1 . . . . . Hauler 4 | . 1 . 2 . . . . 1 Recycler 3 | 1 . 1 . . . . . 1 Operator 1 | . . . 1 . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 8 | . . 3 5 . . . . . Grunt 14 | . 5 5 1 . . . . 3 Assembled 8 | . . 8 . . . . . . Best Kill Streak 8 | 1 4 8 5 . . 1 1 3 Combat Bots Only 8 | . 3 8 4 . . . . 2 Max Kills in Single Turn 5 | 1 2 5 3 . . 1 1 2 Gunslinging . | . . . . . . . . . Exploded 5 | . 2 5 2 . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Damage Taken 5104 | . 156 171 327 45 75 217 1505 2608 Core 1658 | . 39 33 59 11 9 34 308 1165 Absorbed by Shields 782 | . 60 67 128 17 29 85 367 29 Core Remaining (%) 88 | 100 . 71 85 98 98 96 69 . Volleys Fired 69 | 9 7 10 14 . 2 6 9 12 Largest 2 | 1 2 2 2 . 1 1 1 1 Hottest 98 | 40 70 63 63 . 44 65 98 90 Shots Fired 83 | 9 14 14 16 . 2 6 10 12 Gun 23 | 9 7 . . . . 6 1 . Cannon 22 | . . . . . 2 . 9 11 Launcher 38 | . 7 14 16 . . . . 1 Special . | . . . . . . . . . Kinetic 8 | . . . . . 2 . 4 2 Thermal 36 | 9 7 . . . . 6 6 8 Explosive 38 | . 7 14 16 . . . . 1 Electromagnetic 1 | . . . . . . . . 1 Robot Hit Streak 9 | 6 9 3 9 . 5 2 1 4 Robot Miss Streak 5 | 1 2 5 2 . 2 2 5 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 41 | 8 4 6 9 . 2 3 2 7 Core Hits 80 | 2 19 27 13 . 2 1 4 12 Critical Hits 1 | . . . . . . . . 1 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3714 | 89 512 1133 795 . 43 110 247 785 Guns 198 | 89 33 . . . . 59 17 . Cannons 352 | . . . . . 43 . 26 283 Explosions 2866 | . 479 1125 779 . . . . 483 Melee . | . . . . . . . . . Ramming 298 | . . 8 16 . . 51 204 19 Kinetic 69 | . . . . . 43 . 26 . Thermal 466 | 89 33 . . . . 59 17 268 Explosive 2866 | . 479 1125 779 . . . . 483 Electromagnetic 15 | . . . . . . . . 15 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . . 8 4 Average Corruption 3 | . . . . . . . 2 4 Corruption Purged . | . . . . . . . . . Effects 13 | . . . . . . . 6 7 Message Errors 7 | . . . . . . . 4 3 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 95 | . 7 8 31 . . . 6 43 Projectiles . | . . . . . . . . . Explosions 89 | . 7 8 31 . . . . 43 Melee 6 | . . . . . . . 6 . Knockbacks 6 | . . . . . 1 1 4 . Impact 4 | . . . . . . 1 3 . Kinetic 1 | . . . . . 1 . . . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 688 | . . 90 155 . . 25 99 319 Shots 14 | . . 3 5 . . . . 6 Rammed 30 | . . 2 3 . . 5 13 7 Targets Rammed 31 | . . 3 3 . . 5 13 7 Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 197 | . 39 6 197 . 6 67 182 131 Average Temperature 42 | . 15 2 92 . 4 32 45 60 Received Heat Transfer 799 | . 82 48 40 18 42 20 225 324 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . Heat Transferred 635 | 200 75 . . . . 148 37 175 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Peak Influence 405 | 5 187 246 308 225 254 188 219 405 Initial 130 | . 3 72 59 130 102 123 91 29 Average 135 | 1 77 158 125 149 181 138 116 174 Maximum Alert Level 2 | . . 1 1 1 1 . 1 2 Low Security (%) 77 | 100 100 66 73 95 51 100 95 56 Level 1 21 | . . 33 26 4 48 . 4 41 Level 2 . | . . . . . . . . 1 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 2 . 1 1 2 1 5 1 Investigation 4 | . . . . . 1 . 2 1 Extermination 1 | . . . . . . . 1 . Reinforcement 8 | . 2 . 1 1 1 1 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 8 | . 1 . 2 . 1 . 3 1 Communications Jammed 2 | . . . . . . . . 2 Distress Signals . | . . . . . . . . . Times Spotted 118 | . 13 18 14 6 10 3 32 22 Peak Tracking Total 10 | . 4 7 5 5 3 2 10 7 Tactical Retreats 21 | . . . 1 1 2 1 10 6 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 2 | . . . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 22 | . . . 1 . . . . 21 Max in Single Turn 9 | . . . 1 . . . . 9 Garrison Access 2 | . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 10 | . . . . . 3 . 4 3 Terminals 2 | . . . . . 1 . . 1 Fabricators 2 | . . . . . . . 1 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . 1 . 2 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 1 Total Hacks 22 | . . . . . 8 . 8 6 Successful 12 | . . . . . 6 . 3 3 Failed 10 | . . . . . 2 . 5 3 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 4 | . . . . . 3 . . 1 Fabricators 3 | . . . . . . . 1 2 Repair Stations . | . . . . . . . . . Recycling Units 10 | . . . . . 4 . 6 . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 3 Terminal Hacks 3 | . . . . . 2 . . 1 Part Schematic 2 | . . . . . 1 . . 1 Robot Analysis 1 | . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 3 . 2 . Process 2 | . . . . . 1 . 1 . Retrieve Matter 3 | . . . . . 2 . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Seal Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . . . . 2 . 3 3 Full Trace Events 3 | . . . . . 1 . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . 1 Parts Built 2 | . . . . . . . . 2 Matter 278 | . . . . . . . . 278 Time 139 | . . . . . . . . 139 Total Part Build Rating 18 | . . . . . . . . 18 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 19 | . . . . . 19 . . . Retrieved Matter 19 | . . . . . 19 . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 1 . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 21 | . . 9 12 . . . . . Total Damage 251 | . . 126 125 . . . . . Kills 4 | . . 2 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 3301 | 125 382 574 390 163 318 229 548 572 Spaces Moved 3454 | 61 221 336 321 285 599 420 880 331 Core 32 | 5 . . . . . . . 27 Treads 710 | 56 221 336 97 . . . . . Legs 46 | . . . . . . . . 46 Wheels . | . . . . . . . . . Hover 2666 | . . . 224 285 599 420 880 258 Flight . | . . . . . . . . . Fastest Speed 38 | 50 160 160 66 53 48 48 38 50 Average Speed 78 | 150 160 160 96 53 48 48 51 93 Slowest Speed 400 | 160 160 160 170 121 53 48 106 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 5 38 68 46 25 17 13 24 11 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 3 . . . . . . Spaces Dug 5 | . . . . . . . 5 . Terrain Destroyed 255 | . 42 121 69 . . . 5 18 Melee . | . . . . . . . . . Projectile 6 | . . . . . . . 5 1 AOE 249 | . 42 121 69 . . . . 17 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Total 3964 | 84 237 358 388 295 626 441 968 567 Wait 264 | 1 . . 3 . 21 8 44 187 Move 3447 | 60 220 335 320 284 598 420 879 331 Hop . | . . . . . . . . . Pick Up 60 | 8 4 3 14 5 3 1 10 12 Fast Attach 7 | 3 . 1 3 . . . . . Attach 39 | 3 1 . 4 4 2 . 9 16 Detach 5 | . . . 3 . . . . 2 Swap 17 | . 2 2 9 1 . 1 2 . Drop 26 | . 3 4 15 1 . 1 2 . Fire 69 | 9 7 10 14 . 2 6 9 12 Melee . | . . . . . . . . . Ram 27 | . . . 3 . . 4 13 7 Kick . | . . . . . . . . . Crush 3 | . . 3 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 11) 508 | -10/Materials | Entered Mines 515 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 532 | -10/Mines | Learned Materials emergency access door positions 592 | -10/Mines | Discovered new exit (range 7) 593 | -10/Mines | Escorted by a lone wolf Derelict 941 | -10/Mines | Learned location of Zion (-7) 1002 | -10/Mines | Assembled infested the area 1047 | -10/Mines | Discovered new exit (range 16) 1062 | -10/Mines | Destroyed 8 combat bots 1082 | -10/Mines | Entered Materials 1082 | -9/Materials | Accompanied by 1 ally 1082 | -9/Materials | Evolved 2 slots: Utility x2 1459 | -9/Materials | Discovered new exit (range 16) 1472 | -9/Materials | Entered another Materials area 1472 | -8/Materials | Evolved 2 slots: Propulsion x2 1611 | -8/Materials | Discovered new exit (range 3) 1635 | -8/Materials | Entered Factory 1635 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1888 | -7/Factory | Discovered new exit (range 4) 1953 | -7/Factory | Entered another Factory area 1953 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2173 | -6/Factory | Discovered new exit (range 16) 2182 | -6/Factory | Entered another Factory area 2182 | -5/Factory | Evolved 2 slots: Propulsion x2 2333 | -5/Factory | Spotted B-75 Beast 2461 | -5/Factory | Lost 4 parts (2n1u1w) 2542 | -5/Factory | Lost 4 parts (2n1u1w) 2726 | -5/Factory | Discovered new exit (range 5) 2730 | -5/Factory | Entered another Factory area 2730 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2753 | -4/Factory | Lost 4 parts (1n1u2w) 2941 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 3122 | -4/Factory | Lost 10 parts (2p1n4u3w) 3220 | -4/Factory | Core integrity fell below 50% 3247 | -4/Factory | Lost 5 parts (1p1n1u2w) 3296 | -4/Factory | Released all parts (1) 3298 | -4/Factory | Core integrity fell below 20% 3302 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 03225_ System corrupted: Matter fused (-9). 03229_ Acquired Antimatter Reactor. 03258_ 6ZZ2 A/MLWX/QTOSQDURPDBJQFP 03295_ Slug penetrates Wall. 03296_ Released Nuclear Core. 03297_ Penetrated by Slug. 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Sensor Array | -7/Factory | Hacked Q-thruster | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldDynamicSpear Manual? 0 Play Time 00:52:02 Cumulative 44.0 hours Start 2022.02.24 @ 06:29:26 End 2022.02.24 @ 07:19:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 27 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 35 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e71a3e51-6363-4d10-8e21-c9baa2eef591