Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.05 @ 10:11:34 Player: Marvin Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (99) 495 Value Destroyed (2419) 2419 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 5089 Bonus ------- High Alert Combat Kills 355 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 98/100 System Corruption 6% Temperature Cool (9) Movement Flying (520) Ox6 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VTOL Module > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Weight Redist. System Improved Utility Shielding > --- WEAPON (3) ------- Improved Assault Rifle > --- INVENTORY (20) --- Faulty Cooled Ion Engine Light Nuclear Core Light Nuclear Core Compact Battery (300) Particle Charger Maneuvering Thrusters Core Shielding Improved Utility Shielding Integration Mediator Great Maul Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Particle Charger Improved Utility Shielding > --- WEAPON ----------- Heavy Assault Rifle Improved Light Cannon Shock Bomb Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Cooled Ion Engine Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Compact Battery Visual Processing Unit Advanced Visual Processing Unit Core Shielding Power Shielding Improved Weapon Shielding Light Armor Plating EM Shotgun Heavy Assault Rifle Improved Light Cannon Grenade Launcher Great Maul [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Particle Charger Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 97 | 6 14 37 30 10 Power 16 | 1 5 5 4 1 Engine 10 | 1 3 5 1 . Core 6 | . 2 . 3 1 Reactor . | . . . . . Propulsion 23 | 2 2 9 7 3 Treads 1 | . . . . 1 Leg 20 | 2 2 9 7 . Wheel 1 | . . . . 1 Hover . | . . . . . Flight 1 | . . . . 1 Utility 22 | 1 3 9 7 2 Device 6 | 1 . 2 2 1 Storage 2 | . 1 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 14 | . 2 6 5 1 Artifact . | . . . . . Weapon 36 | 2 4 14 12 4 Energy Gun 14 | . 1 7 4 2 Energy Cannon . | . . . . . Ballistic Gun 10 | 2 1 3 3 1 Ballistic Cannon 2 | . . 1 . 1 Launcher 9 | . 2 3 4 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 29 | . 2 6 12 9 Power 4 | . 2 . 1 1 Propulsion 9 | . . 3 3 3 Utility 6 | . . 2 3 1 Weapon 10 | . . 1 5 4 Highest Loss Streak 8 | . 1 3 8 4 Average Slot Usage (%) 91 | . 96 97 94 73 Engine 5 | . 8 11 3 . Core 3 | . 2 . 4 9 Leg 23 | . 28 32 24 3 Device 3 | . 2 . 3 5 Storage 18 | . 13 22 18 18 Protection 10 | . 11 10 12 7 Energy Gun 6 | . 9 6 4 7 Ballistic Gun 10 | . 17 9 8 7 Ballistic Cannon 4 | . . 2 7 5 Launcher 2 | . . 1 5 . Naked Turns . | . . . . . Heaviest Build 89 | 6 42 81 89 83 Greatest Support 38 | 20 20 36 38 26 Greatest Overweight (x) 26 | . 2 3 7 26 Average Overweight (x) 2 | . . 2 2 5 Largest Inventory Capacity 20 | 4 12 20 20 20 Average Capacity 17 | 4 11 19 20 20 Most Carried 20 | 4 12 20 20 16 Average Carried 14 | . 10 14 18 13 Final Capacity 20 | 4 12 20 20 20 Final Carried 20 | 3 11 20 15 10 Class Distribution -------------------- 34% | Hauler-Mutant 18% | Hauler-Tank 14% | Scavenger-Mutant 12% | Hauler-Gunner 12% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Tank | -8/Materials Hauler-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 2370 | 272 242 618 768 470 Remotely . | . . . . . Salvage Created 3209 | 104 297 788 1239 781 Parts 214 | 16 19 52 85 42 Haulers Intercepted 5 | . . 1 2 2 Recyclers Shooed 9 | . 2 4 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 54 | 1 4 16 27 6 Guns 19 | 1 2 4 8 4 Cannons 7 | . . 2 3 2 AOE 28 | . 2 10 16 . Classes Destroyed 14 | 3 . 7 4 . Worker 10 | 1 2 . 5 2 Builder 9 | . . 1 5 3 Tunneler 6 | 3 1 2 . . Hauler 5 | . . 1 2 2 Recycler 7 | . . 2 1 4 Mechanic 1 | . . . 1 . Operator 2 | . . . 2 . Watcher 5 | . . 1 3 1 Swarmer 10 | . . 2 8 . Grunt 28 | 1 4 10 10 3 Brawler 4 | . . 1 3 . Duelist 1 | . . . 1 . Sentry 8 | . . 3 3 2 Hunter 3 | . . . 2 1 Best Kill Streak 6 | 4 2 5 6 6 Combat Bots Only 5 | 1 2 5 5 2 Max Kills in Single Turn 3 | 1 1 3 3 3 Gunslinging . | . . . . . Exploded 3 | . 1 3 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 5156 | 22 367 1109 2314 1344 Core 822 | . 86 177 275 284 Absorbed by Shields 70 | . . . 70 . Core Remaining (%) 73 | 100 65 55 . . Volleys Fired 218 | 11 39 51 74 43 Largest 3 | 2 2 2 3 3 Hottest 142 | 40 60 70 125 142 Shots Fired 490 | 22 78 97 189 104 Gun 359 | 22 73 82 94 88 Cannon 82 | . . 5 61 16 Launcher 49 | . 5 10 34 . Special . | . . . . . Kinetic 324 | 22 52 54 131 65 Thermal 86 | . 21 11 15 39 Explosive 29 | . 5 10 14 . Electromagnetic 51 | . . 22 29 . Robot Hit Streak 10 | 7 7 10 8 10 Robot Miss Streak 6 | 2 2 6 5 4 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . . . 1 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 283 | 14 51 59 96 63 Core Hits 175 | 8 20 42 79 26 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6810 | 134 592 1288 3593 1203 Guns 2977 | 134 374 570 912 987 Cannons 848 | . . 43 591 214 Explosions 2983 | . 218 675 2090 . Melee . | . . . . . Ramming 2 | . . . . 2 Kinetic 2813 | 134 219 376 1276 808 Thermal 1035 | . 155 43 444 393 Explosive 1892 | . 218 675 999 . Electromagnetic 1068 | . . 194 874 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 6 6 Average Corruption 6 | . . . 6 6 Corruption Purged . | . . . . . Effects 22 | . . . 7 15 Message Errors 7 | . . . 4 3 Matter Fused 1 | . . . 1 . Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . 1 1 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Targeting Errors 7 | . . . 1 6 Overload Shots . | . . . . . Overflow Damage 95 | . 1 4 90 . Projectiles 2 | . . . 2 . Explosions 93 | . 1 4 88 . Melee . | . . . . . Knockbacks 10 | . . . 10 . Impact . | . . . . . Kinetic 8 | . . . 8 . Secondary 2 | . . . 2 . Self-Inflicted Damage 429 | . 24 204 200 1 Shots 17 | . 1 3 13 . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 371 | 6 36 45 233 371 Average Temperature 64 | 6 14 14 57 124 Received Heat Transfer 1668 | 12 195 312 573 576 Effects 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 2245 | . 350 100 870 925 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 15 | . . . 15 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 859 | 40 161 396 859 547 Initial 362 | . 26 . 167 362 Average 371 | 12 73 250 586 442 Maximum Alert Level 3 | . . 1 3 2 Low Security (%) 29 | 100 100 24 8 . Level 1 26 | . . 75 8 30 Level 2 29 | . . . 45 69 Level 3 14 | . . . 37 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 3 5 . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 7 | . 1 2 4 . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 6 | . . 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 100 | 1 10 26 49 14 Peak Tracking Total 7 | 1 4 5 7 4 Tactical Retreats 9 | . . . 5 4 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 12 | . . 7 5 . Max in Single Turn 2 | . . 2 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 10 | . 4 2 4 . Terminals 7 | . 3 1 3 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 26 | . 13 6 7 . Successful 23 | . 11 6 6 . Failed 3 | . 2 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 9 2 4 . Fabricators . | . . . . . Repair Stations 7 | . 4 . 3 . Recycling Units . | . . . . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 14 | . 8 2 4 . Record 11 | . 5 2 4 . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 3 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Refit 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 2 . . Full Trace Events 3 | . 2 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 76 | . 38 . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2957 | 119 490 726 1119 503 Spaces Moved 1070 | 72 226 270 411 91 Core 20 | 15 . . . 5 Treads 26 | . . . . 26 Legs 989 | 57 226 270 411 25 Wheels 4 | . . . . 4 Hover . | . . . . . Flight 31 | . . . . 31 Fastest Speed 50 | 50 120 180 180 130 Average Speed 190 | 105 148 181 189 389 Slowest Speed 1350 | 120 180 210 330 1350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 6 41 24 34 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . . . 5 . Terrain Destroyed 216 | . 19 120 77 . Melee . | . . . . . Projectile 3 | . . . 3 . AOE 213 | . 19 120 74 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1565 | 97 310 403 598 157 Wait 43 | . 8 1 34 . Move 1066 | 71 225 269 410 91 Hop . | . . . . . Pick Up 91 | 9 17 31 28 6 Fast Attach 1 | . . . 1 . Attach 44 | 6 3 9 17 9 Detach 2 | . . . 1 1 Swap 52 | . 11 28 12 1 Drop 47 | . 7 14 21 5 Fire 218 | 11 39 51 74 43 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 120 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 461 | -10/Materials | Repaired Lgt. Nuclear Core? 580 | -10/Materials | Discovered new exit (range 10) 610 | -10/Materials | Entered another Materials area 610 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 895 | -9/Materials | Lost 3 parts (1n1u1w) 1256 | -9/Materials | Build established: Hauler-Mutant 1292 | -9/Materials | Discovered new exit (range 14) 1336 | -9/Materials | Entered another Materials area 1336 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1662 | -8/Materials | Repaired Carbon-fiber Leg 2136 | -8/Materials | First assault squad dispatched 2331 | -8/Materials | Lost 8 parts (3n2u3w) 2391 | -8/Materials | Discovered new exit (range 6) 2455 | -8/Materials | Entered Storage 2520 | -8/Storage | Core integrity fell below 50% 2931 | -8/Storage | Core integrity fell below 20% 2958 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Identified Imp. Assault Rifle. [Achievement: Risk Taker] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Acquired 6 matter. System corrupted: Pulse Rifle targeting data glitched. System corrupted: FCS attempts to trigger Pulse Rifle. System corrupted: Pulse Rifle misfires. G-47 Trooper destroyed. Switching to secondary target: G-50 Soldier. Beam Rifle destroyed. Pulse Rifle destroyed. Com. Wheel destroyed. R-06 Scavenger collects Shock Bomb Launcher. Acquired 7 matter. R-06 Scavenger collects Broken Gauss Rifle. Lgt. Nuclear Core destroyed. R-06 Scavenger collects Broken Imp. Light Cannon. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ????????????????????????????????????????????### " | | ????????????????????????????????????????????#"" " | | ????????????????????????????????????????????#"Y " | | ????????????????????????????????????????????#"" | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ???????????????????????????###?##?????????????# | | ??????????????# ############ ## #################+ | | ??????????????# g[ == ^ % | | ??????????????+ % =% = % | | ??????????????# g @!%| |%! | | ????????????????# ########### ################# | | ????????????????????????????######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Power Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Hey, That's Mine! Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Remodeling Risk Taker Shopping List Significant Disruption Challenges ------------ None Game ------ Seed LauncherHardlightUnit Manual? 0 Play Time 01:33:01 Cumulative 3.8 hours Start 2022.02.04 @ 21:28:43 End 2022.02.05 @ 10:11:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b867c904-ef05-4e5b-b9a5-6e1f3eb8a4ad