Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 19:55:02 Player: champi Result: Destroyed by VE-P7M(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (499) 499 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 2324 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Hovering (120) Ox1 Location -7/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Airjet > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Scrap Suit Structural Scanner Experimental Sensor Array ECM Suite Hardlight Generator Relay Coupler [Hunter] (3) Relay Coupler [Proto] (2) Remote Datajack DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Airjet > --- UTILITY ---------- Medium Storage Unit Weight Redist. System > --- WEAPON ----------- Overtuned Pulse Rifle Ripteeth > --- INVENTORY -------- Scrap Suit Structural Scanner Experimental Sensor Array ECM Suite Hardlight Generator Relay Coupler [Hunter] Relay Coupler [Proto] Remote Datajack DRS Beacon [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Airjet Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Transport Network Coupler Protection Improved Power Shielding Weapon Light Assault Rifle Energy Gun Overtuned Pulse Rifle Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 27 | 5 7 4 . 11 Power 4 | 1 1 1 . 1 Engine 2 | 1 . 1 . . Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 5 | 2 2 . . 1 Treads 4 | 2 2 . . . Leg . | . . . . . Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 8 | . 3 . . 5 Device 5 | . 1 . . 4 Storage 1 | . 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 10 | 2 1 3 . 4 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 6 | 2 1 3 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . 1 1 4 4 Power 2 | . . . 1 1 Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 6 | . 1 1 2 2 Highest Loss Streak 4 | . 1 1 4 4 To Critical Strikes . | . . . . . Average Backups 8 | . 6 9 8 9 Power . | . 1 1 . . Propulsion . | . . . 1 . Utility 5 | . 3 4 5 7 Weapon 1 | . 1 2 2 1 Tool/Special . | . . . . . Unused Backups 13 | . 1 2 . 10 Power 1 | . . 1 . . Propulsion 1 | . 1 . . . Utility 9 | . . 1 . 8 Weapon 1 | . . . . 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 83 | . 95 100 95 66 Engine 2 | . 2 1 13 . Core 5 | . 11 12 . 2 Treads 15 | . 28 28 26 . Hover 5 | . . . . 13 Device 4 | . 1 . . 8 Storage 13 | . 10 14 14 14 Processor 7 | . 11 14 14 . Protection 1 | . . . . 4 Ballistic Gun 15 | . 28 28 26 . Special Weapon 4 | . . . . 10 Slashing Weapon 4 | . . . . 10 Peak Build Rating 20 | 5 10 12 10 20 Average Rating 10 | 3 8 10 9 12 On Entrance 6 | . 5 10 10 5 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 21 | 8 18 20 20 21 Greatest Support 40 | 40 40 40 40 20 Greatest Overweight (x) 2 | . . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 Most Carried 10 | 3 10 10 9 10 Average Carried 8 | . 7 9 8 9 Final Capacity 10 | 5 10 10 10 10 Final Carried 10 | 1 10 9 8 10 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Scraptown Resources | -11 -10 -10 -10 -7 ----------- Run | Yrd Mat Min Sub Scr Matter Collected 773 | 205 230 90 115 133 Remotely . | . . . . . Salvage Created 708 | . 338 125 211 34 Parts 41 | . 24 8 9 . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 2 | . . . 2 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Scr Combat Hostiles Destroyed 17 | . 7 5 4 1 Guns 17 | . 7 5 4 1 Classes Destroyed 7 | . 4 . 2 1 Hauler 2 | . 2 . . . Watcher 2 | . 2 . . . Swarmer 7 | . 4 3 . . Grunt 5 | . 3 2 . . Sentry 1 | . . . 1 . Subdweller 3 | . . . 3 . Federalist 1 | . . . . 1 Best Kill Streak 5 | . 5 3 1 1 Combat Bots Only 4 | . 4 3 1 1 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Scr Hostile Shots Fired 126 | . 45 35 25 21 Missed 34 | . 14 9 7 4 Hits 92 | . 31 26 18 17 Melee 1 | . . . . 1 Projectile 91 | . 31 26 18 16 Critical Strikes 2 | . . . 1 1 Damage Taken 1283 | . 304 273 416 290 Core 261 | . 46 48 67 100 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 85 | . 42 17 21 5 Largest 2 | . 2 2 2 1 Hottest 80 | . 40 40 45 80 Shots Fired 159 | . 83 34 37 5 Gun 159 | . 83 34 37 5 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 154 | . 83 34 37 . Thermal 5 | . . . . 5 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | . 6 5 13 3 Robot Miss Streak 6 | . 6 4 3 1 Penetration Max . | . . . . . Secondary Targets 4 | . 2 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 89 | . 42 16 28 3 Core Hits 40 | . 19 11 8 2 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing 1 | . . . . 1 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1073 | . 404 212 390 67 Guns 1065 | . 399 209 390 67 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 8 | . 5 3 . . Kinetic 998 | . 399 209 390 . Thermal 67 | . . . . 67 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . 1 1 . . Targets Rammed 2 | . 1 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 222 | . 15 43 . 222 Average Temperature 25 | . 4 11 . 87 Received Heat Transfer 412 | . 84 69 93 166 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 150 | . . . . 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Scr Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 80 | . 80 75 . . Initial . | . . . . . Average 9 | . 6 13 . . Influence Increases 366 | . 196 150 20 . Destroy 0b10 Robot/C 260 | . 140 100 20 . Destroy 0b10 Robot/NC 20 | . 20 . . . Destroy Leader 38 | . 18 20 . . Successful Hack 18 | . 18 . . . Lose Combat Pursuer 30 | . . 30 . . Influence Decreases 366 | . 196 150 16 4 Entered New Map 4 | . . . . 4 Time Decay 285 | . 119 150 16 . Lost Part 7 | . 7 . . . Purge Threat 70 | . 70 . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Scr Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 16 7 4 16 Peak Tracking Total 5 | . 5 3 2 5 Tactical Retreats 3 | . 1 2 . . ECM-based Alert Blocks 2 | . 2 . . . Traps | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Scr Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -7 ---------- Run | Yrd Mat Min Sub Scr Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Scr Machines Accessed 11 | . 6 1 . 4 Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 37 | . 19 1 . 17 Successful 25 | . 7 1 . 17 Failed 12 | . 12 . . . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 8 | . 6 . . 2 Terminals 17 | . 17 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 25 | . 7 1 . 17 Record 18 | . 1 . . 17 Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Alert Level 2 | . 2 . . . Unreport Threat 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 6 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -7 ------------ Run | Yrd Mat Min Sub Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Scr Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted 2 | . . . . 2 Intel | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Scr Active Infowar (turns) 2990 | . 777 712 574 927 Terrain 179 | . . . . 179 Structural 677 | . . . . 677 T.N.C. 2125 | . 768 712 574 71 ECM 97 | . 97 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -7 ------------- Run | Yrd Mat Min Sub Scr Turns Passed 3959 | 57 882 712 574 1734 Spaces Moved 2590 | 32 461 405 315 1377 Core 9 | 9 . . . . Treads 1247 | 23 461 405 315 43 Legs . | . . . . . Wheels . | . . . . . Hover 1334 | . . . . 1334 Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 120 Average Speed 139 | 129 160 160 160 121 Slowest Speed 180 | 160 160 160 160 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 4 68 89 30 83 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 6 | . . 1 . 5 Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Scr Total 2805 | 48 534 440 350 1433 Wait 39 | 6 7 3 14 9 Move 2586 | 31 460 404 314 1377 Hop . | . . . . . Pick Up 38 | 6 13 5 . 14 Fast Attach 5 | . 2 . . 3 Attach 13 | 5 2 2 1 3 Detach 2 | . . . . 2 Swap 12 | . 3 3 . 6 Drop 22 | . 4 5 . 13 Fire 85 | . 42 17 21 5 Melee 1 | . . . . 1 Ram . | . . . . . Kick . | . . . . . Crush 2 | . 1 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -7/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 15) 575 | -10/Materials | Identified exit to Mines 898 | -10/Materials | Discovered new exit (range 13) 940 | -10/Materials | Entered Mines 1141 | -10/Mines | Discovered new exit (range 12) 1218 | -10/Mines | Discovered new exit (range 13) 1327 | -10/Mines | Assembled infested the area 1483 | -10/Mines | Learned location of Zion (-7) 1522 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1652 | -10/Mines | Entered Subcaves 1653 | -10/Subcaves | Approached by a straggling Scientist 1747 | -10/Subcaves | Learned location of Recycling (-7) 1842 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2169 | -10/Subcaves | Core integrity fell below 50% 2188 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2213 | -10/Subcaves | Lost 4 parts (1p1n2w) 2226 | -10/Subcaves | Entered Scraptown 2461 | -7/Scraptown | Visited Symbiants 2512 | -7/Scraptown | Visited Spacefarers 2554 | -7/Scraptown | Visited Red Mages 2581 | -7/Scraptown | Found Relay Coupler [Proto] 2616 | -7/Scraptown | Visited Awakened 2890 | -7/Scraptown | Discovered new exit (range 7) 3297 | -7/Scraptown | Visited Assassins FH 3337 | -7/Scraptown | Visited UFD Registry 3345 | -7/Scraptown | Visited Cyclists 3387 | -7/Scraptown | Visited TADAMA 3441 | -7/Scraptown | Registered with UFD as "Metaspawn" 3514 | -7/Scraptown | Visited Derelict Rescue Squad 3535 | -7/Scraptown | Found DRS Beacon 3564 | -7/Scraptown | Visited Curators Association 3600 | -7/Scraptown | Visited Research Penetration Think Tank 3631 | -7/Scraptown | Visited Infowarlord's Domain 3642 | -7/Scraptown | Found Exp. Sensor Array 3670 | -7/Scraptown | Visited DA-N13 Charitable Foundation 3687 | -7/Scraptown | Found DCF Scrap (27 items) 3750 | -7/Scraptown | Met Optimus 3750 | -7/Scraptown | Accepted into 0bPrime 3809 | -7/Scraptown | Visited Chapter 10 3856 | -7/Scraptown | Civil war broke out across Scraptown 3905 | -7/Scraptown | Found Scrap Suit 3929 | -7/Scraptown | Lost 7 allies 3930 | -7/Scraptown | Identified exit to Factory 3944 | -7/Scraptown | Core integrity fell below 20% 3960 | -7/Scraptown | Destroyed by VE-P7M(j) with Overtuned Pulse Rifle Last Messages --------------- XR-W5R(h) destroyed. Machine collapses. Acquired 5 matter. VB-2DA(j): "Make peace, not pieces!" Weight Redist. System destroyed. 8P-B2M(g) suffers critical hit (Burn). 8P-B2M(g) destroyed. Critical hit (Burn: +50). 9Q-4PE(j) destroyed. Optimus: You really should get out of here Metaspawn. Scraptown is unimportant, the mission is important. Take the northeast exit, it's probably the safer route. Loading 1 Scraptown exit... 0R-JZ2(j) destroyed. RO-OQ7(E) heat spikes uncontrollably. RO-OQ7(E) suffers critical hit (Burn). RO-OQ7(E) destroyed. Lgt. Nuclear Core destroyed. Ovr. Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | "" ""###" ""## # # ??????????????????? | | !" "!### ""## ###### ??????????????????? | | "" ""###" ""## # ??????????????????? | | "## "## # ????????????????????? | | #### ########### ##### ## ###???????????????????? | | #### ########### ##### ## ###???????????????????? | | """" """"""""""" """"" "" "############?????????? | | "############?????????? | | "## ##?????????? | | "## ##?????????? | | "## ! ##?????????? | | ##?????????? | | """"""""""""""""""""" "## ##?????????? | | """"""""""""""""""""" [ "############?????????? | | ## ################" g "############?????????? | | ###########""[ "##########???????????? | | X"#???????##"" "##*![ ==##???????????? | | "" "" ##??????###"" "##=[/%=*##???????????? | | " "" X"#?????##;;" "##|![!=*##???????????? | | " ########;!; =[= ##!*]!####???????????? | | "" j![=[!%[%! =*=*####???????????? | | "" [[l/!!x! "##! ##???????????? | | " #########%=%!= ## %] ##???????????? | | " "" ""#########*%!%=[ "## ##???????????? | | "" "" ##?????###*!==!% "##########???????????? | | X"#???????##![=%!@ "##########???????????? | | ##???????##!!!!!! "#############????????? | | ## ######???######%=%%%=! "## """"""" "#????????? | | """"??????""""""""""%=%!%[ ## """""" "#????????? | | """"??""""""""""""""![!=*= =%! " " "#????????? | | =!|*= = "## """ "#????????? | | ??%= ! != "## "#????????? | | ??[ [%! "## ""#????????? | | ?? =!=%* ! !## "#????????? | | ?? %*%= =%**!%" "#????????? | | """??" """"" """[*" " " =## # #"#????????? | | ###??????######### ###### ## ########"#????????? | | ###??????????? ?# ####???????##????????? | | ??????????????? ?# j #????????????????????? | | ??????????????" "" ""# #????????????????????? | | ??????????????" "" " # ##???????????????????? | | ????????????? """ "#???????????????????? | | ?????????????"" """"# %!############?????????? | | ????????????#"""" """#=%/ #?????????? | | ??????????????"?? ?# =%! ##?????????? | | ????????????????? ""?# #?????????? | | ?????????????????? """??# / #?????????? | | ?????????????????"""?"??# #?????????? | | ????????????????????????# ############?????????? | | ????????????????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Power Shielding 66 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Librarian Link The Feds Nice Directions, Buddy Challenges ------------ None Game ------ Seed SuspensionMatterGenerator Manual? 0 Play Time 01:07:43 Cumulative 8.6 hours Start 2026.01.03 @ 03:10:29 End 2026.01.03 @ 19:55:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 49543fd3-992d-41a8-99c6-ef01a1391f08