Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.09 @ 13:10:20 Player: Klevski Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (85) 425 Value Destroyed (2313) 2313 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 4127 Bonus ------- High Alert Combat Kills 149 Cogmind --------- Core Integrity 112/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ Medium Storage Unit Targeting Computer Medium Armor Plating > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (10) --- Improved Ion Engine Heat Sink Trap Scanner Medium Armor Plating Medium Armor Plating Hardlight Generator Heavy EM Pulse Gun Improved EM Shotgun Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Ion Engine Improved Aluminum Leg Titanium Leg Titanium Leg Trap Scanner Heavy Armor Plating Hardlight Generator Advanced Beam Cannon Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 39 | 6 8 16 9 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 2 4 2 Treads 2 | 2 . . . Leg 8 | . 2 4 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 2 6 3 Device 1 | . 1 . . Storage 4 | 1 1 1 1 Processor 1 | . . 1 . Hackware 1 | . . 1 . Protection 5 | . . 3 2 Artifact . | . . . . Weapon 13 | 2 3 5 3 Energy Gun 8 | 1 1 4 2 Energy Cannon 2 | . 1 1 . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes . | . . . . Parts Lost 10 | . 4 2 4 Power 2 | . 1 . 1 Propulsion 3 | . 2 . 1 Utility 2 | . . 1 1 Weapon 3 | . 1 1 1 Highest Loss Streak 3 | . 3 1 2 To Critical Strikes . | . . . . Average Backups 8 | 1 5 9 9 Power . | . 1 1 . Propulsion 1 | 1 1 2 . Utility 2 | . 1 2 4 Weapon 2 | . 2 2 2 Tool/Special . | . . . . Unused Backups 22 | . 1 12 9 Power 4 | . 1 2 1 Propulsion 6 | . . 6 . Utility 9 | . . 2 7 Weapon 3 | . . 2 1 Tool/Special . | . . . . Average Slot Usage (%) 95 | . 83 99 99 Engine 11 | . 13 11 11 Treads 1 | . 5 . . Leg 30 | . 20 32 33 Device 2 | . 2 2 . Storage 11 | . 14 11 11 Processor 5 | . . 5 11 Hackware 3 | . . 6 . Protection 6 | . . 6 11 Energy Gun 12 | . 7 14 10 Energy Cannon 5 | . 3 7 4 Ballistic Gun 2 | . 13 . . Launcher 1 | . . . 6 Peak Build Rating 22 | 6 7 22 22 Average Rating 16 | 4 5 18 21 On Entrance 8 | . 6 7 21 Naked Turns . | . . . . Heaviest Build 31 | 11 20 31 31 Greatest Support 51 | 40 40 44 51 Greatest Overweight (x) 3 | . 3 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 3 9 10 10 Average Carried 8 | 1 5 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 3 8 10 9 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 837 | 225 242 170 200 Remotely . | . . . . Salvage Created 3481 | 19 386 2313 763 Parts 211 | 4 17 136 54 Haulers Intercepted 11 | . 2 6 3 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 61 | . 8 39 14 Guns 31 | . 5 17 9 Cannons 19 | . 3 15 1 AOE 10 | . . 7 3 Classes Destroyed 10 | 1 3 6 . Worker 3 | . . 3 . Builder 5 | . . 3 2 Tunneler 1 | 1 . . . Hauler 11 | . 2 6 3 Operator 1 | . . 1 . Watcher 3 | . . 2 1 Swarmer 9 | . 2 4 3 Grunt 35 | . 6 24 5 Duelist 1 | . . 1 . Sentry 16 | . . 10 6 Best Kill Streak 8 | 1 4 7 8 Combat Bots Only 8 | . 4 6 8 Max Kills in Single Turn 4 | 1 1 4 3 Gunslinging 1 | . . 1 . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 254 | . 67 93 94 Missed 77 | . 14 23 40 Hits 177 | . 53 70 54 Projectile 177 | . 53 70 54 Critical Strikes 4 | . 2 1 1 Damage Taken 2425 | . 697 959 769 Core 492 | . 204 207 81 Absorbed by Shields . | . . . . Core Remaining (%) 59 | 100 18 . . Volleys Fired 200 | 2 51 86 61 Largest 2 | 2 2 2 2 Hottest 113 | 60 80 113 113 Shots Fired 309 | 4 71 160 74 Gun 220 | 4 61 116 39 Cannon 80 | . 10 44 26 Launcher 9 | . . . 9 Special . | . . . . Kinetic 53 | 2 51 . . Thermal 85 | . 15 44 26 Explosive 9 | . . . 9 Electromagnetic 162 | 2 5 116 39 Robot Hit Streak 15 | 1 10 15 14 Robot Miss Streak 5 | 1 2 5 4 Penetration Max . | . . . . Secondary Targets 4 | . . 2 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 228 | 2 49 125 52 Core Hits 137 | 1 21 87 28 Critical Kills 2 | . . . 2 Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . . 2 Meltdown 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4790 | 25 621 2979 1165 Guns 2598 | 25 384 1680 509 Cannons 1065 | . 92 581 392 Explosions 1127 | . 145 718 264 Melee . | . . . . Ramming . | . . . . Kinetic 313 | . 313 . . Thermal 2040 | . 281 1299 460 Explosive 196 | . . . 196 Electromagnetic 2241 | 25 27 1680 509 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 46 | . 35 1 10 Projectiles 18 | . 17 . 1 Explosions 28 | . 18 1 9 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 169 | . 47 77 45 Shots 7 | . 1 4 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 379 | 20 140 379 324 Average Temperature 90 | 15 48 83 126 Received Heat Transfer 1002 | . 363 360 279 Effects 4 | . . 3 1 Energy Bleed 1 | . . 1 . Interference 3 | . . 2 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 2 | . . 2 . Combat Hostiles . | . . . . Parts Fried 10 | . . 10 . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 1 | . . . 1 Parts Melted 1 | . . . 1 Heat Transferred 3035 | . 435 1797 803 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 12 | . 1 9 2 Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Maximum Alert Level 2 | . . 2 2 Low Security (%) 44 | 100 100 37 . Level 1 21 | . . 20 51 Level 2 33 | . . 42 48 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 541 | 5 110 541 515 Initial 219 | . 3 37 219 Average 264 | . 30 324 368 Influence Increases 2099 | 5 293 1233 568 Destroy 0b10 Robot/C 1220 | . 160 780 280 Destroy 0b10 Robot/NC 120 | 5 10 75 30 Destroy Leader 358 | . 34 226 98 Trap Triggered on 0b10 10 | . . 10 . Successful Hack 99 | . 40 35 24 Disable Machine 120 | . 45 15 60 Destroy Structure 97 | . 4 32 61 Partial Spotted 30 | . . 30 . Lose Combat Pursuer 45 | . . 30 15 Influence Decreases 1622 | . 209 802 611 Entered New Map 355 | . 2 52 301 Time Decay 1025 | . 175 580 270 Lost Part 92 | . 32 20 40 Purge Threat 150 | . . 150 . Squads Dispatched 9 | . 1 6 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 7 | . 1 5 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 11 | . 1 8 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 84 | . 13 52 19 Peak Tracking Total 8 | . 4 7 8 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts 4 | . 4 . . Triggered . | . . . . Disarmed 1 | . 1 . . Reprogrammed 6 | . . 6 . Reused 1 | . . 1 . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Objects Rigged 2 | . 1 1 . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 8 | . 3 1 4 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 26 | . 7 10 9 Terminals 21 | . 6 6 9 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 3 | . 1 2 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 73 | . 17 35 21 Successful 39 | . 13 19 7 Failed 34 | . 4 16 14 Catastrophic 3 | . . . 3 Database Lockouts . | . . . . Manual 39 | . 11 19 9 Terminals 60 | . 15 24 21 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 8 | . 2 6 . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 19 | . 7 6 6 Part Schematic 1 | . . . 1 Robot Analysis 3 | . 3 . . Prototype ID Bank 5 | . 3 1 1 Open Door 1 | . . . 1 Branch Access Points 1 | . . 1 . Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Locate Traps 3 | . 1 1 1 Reprogram Traps 1 | . . 1 . Recall Reinforcements 1 | . . . 1 Hauler Manifests 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks 16 | . 6 9 1 Terminals 9 | . 4 4 1 Track 1 | . . 1 . Botnet 6 | . 3 2 1 Detonate 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . 2 5 . Monitor 2 | . 1 1 . Reject 1 | . . 1 . Recyclers 2 | . . 2 . Mask 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 24 | . 7 9 8 Full Trace Events 2 | . . . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 2 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Active Infowar (turns) 530 | . 132 398 . Structural 530 | . 132 398 . Robot Analysis Total 3 | . 3 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 3083 | 99 609 1780 595 Spaces Moved 1778 | 55 307 1089 327 Core 11 | 5 6 . . Treads 89 | 50 39 . . Legs 1678 | . 262 1089 327 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 120 126 Average Speed 125 | 150 125 123 128 Slowest Speed 200 | 160 200 126 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 58 | 4 68 85 77 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 19 | . . . 19 Terrain Destroyed 108 | . 3 29 76 Melee . | . . . . Projectile . | . . . . AOE 108 | . 3 29 76 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 2336 | 65 469 1374 428 Wait 241 | . 91 134 16 Move 1775 | 54 306 1088 327 Hop . | . . . . Pick Up 38 | 3 7 21 7 Fast Attach 16 | 6 4 6 . Attach 7 | . 2 2 3 Detach 3 | . 1 2 . Swap 18 | . 2 8 8 Drop 34 | . 1 27 6 Fire 200 | 2 51 86 61 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 4 | . 4 . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sto) -9/Storage History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Core integrity fell below 50% 267 | -10/Materials | Lost 3 parts (1p2n) 303 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 14) 604 | -10/Materials | Core integrity fell below 20% 676 | -10/Materials | Discovered new exit (range 16) 709 | -10/Materials | Entered another Materials area 709 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 888 | -9/Materials | Discovered new exit (range 5) 1153 | -9/Materials | Identified exit to Mines 1153 | -9/Materials | Identified exit to Storage 1173 | -9/Materials | Discovered new exit (range 9) 1401 | -9/Materials | Build established: Scavenger-Mutant 1785 | -9/Materials | Discovered new exit (range 13) 1824 | -9/Materials | Core integrity fell below 50% 1856 | -9/Materials | Build established: Mutant 2168 | -9/Materials | Discovered new exit (range 16) 2489 | -9/Materials | Entered Storage 2827 | -9/Storage | Destroyed 8 combat bots 3084 | -9/Storage | Self-destructed Last Messages --------------- 02992_ Acquired 30 matter. 02993_ U-05 Engineer lays Concrete. 02994_ U-05 Engineer builds a Wall. 03047_ R-06 Scavenger inserts Corrupted Heat Sink into recycling unit. 03048_ Recycling unit begins recycling process. 03052_ Connecting with Terminal... >>Traps(Locate) Found 6 traps in 1 array: 6x EMP Trap Map updated. >>Prototypes Downloading prototype IDs... Adv. Beam Cannon Cld. Ion Engine Enh. Autogun 03078_ Imp. EM Shotgun destroyed. 03084_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. Map ----- +----------------------------------------------------+ | """ "## # #??# + #??? | | T## + !! """ #??# # #??? | | """ "## # ! """ #?#########+## #??? | | """ ### # R" #????# # #??? | | """ ### # """ #????# # #??? | | ### # #????# # #??? | | ### ###########????#"""" #^^^#??? | | #######% ###?????????????#"""" +^^^#??? | | =[% # #?????????????#"""" # #??? | | * = ##?????????????#"""" # #??? | | !%= ##??????????????# # #??? | | ####+######??????????????# # #??? | | # #?????????????########### #??? | | # "" """ ##?????????????#!!! ?# ##?? | | # "T """ #???????????????!! ?# "#?? | | # "" """ #????????????????! # "#?? | | # """ #??????????????? """ # "#?? | | # ! """ #?????????????????"" """ + T#?? | | # ! #????????????????"Y """ # "#?? | | # ! #?????????????????"" # "#?? | | # #???????????????? [?# "#?? | | ##########???????????????########?# ##?? | | ??????????????????????????????????# #??? | | ????????????????????????###??###??# #??? | | ???????????????????????##T#!!!!#??# #??? | | ???????????????????????# @ #??# #??? | | ???????????????????????# #!!!!#??# #??? | | ???????????????????????# #??###??# #??? | | ???????????????##########+######### #??? | | ??????????? #??? | | ??????????? #??? | | ??????????? #??? | | ???????????? ####+#####"Y"###########??? | | ????????????????????????#"""#????????????? | | ????????????????????????#####????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Gravmag System | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConceptWarpCloak Manual? 0 Play Time 00:46:11 Cumulative 166.6 hours Start 2025.07.30 @ 18:23:34 End 2025.08.09 @ 13:10:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 56 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69f0f43e-c3c8-45ce-9dde-84192acf1d82