Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 12:45:09 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (161) 805 Value Destroyed (5910) 5910 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (5615) 5615 TOTAL SCORE: 19950 Bonus ------- High Alert Combat Kills 1229 Follower Combat Kills 4220 Entered DSFs 500 Met Data Miner 300 Friendly Fire -634 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 395/395 System Corruption 0% Temperature Cool (0) Movement Rolling (150) Ox4 Location -3/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Reinforced Antimatter Reactor > --- PROPULSION (5) --- Medium Treads Medium Treads Armored Wheel > --- UTILITY (8) ------ Medium Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Advanced Signal Interpreter Hardened Heavy Armor Plating Light Regenerative Plating > --- WEAPON (6) ------- Plasma Rifle Quantum Rifle Power Sword Power Sword > --- INVENTORY (10) --- Light Antimatter Reactor Medium Treads Armored Huge Wheel Huge Storage Unit Advanced Signal Interpreter Weapon Cycler Improved System Restoration Module Advanced Assault Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core Antimatter Reactor > --- PROPULSION ------- Medium Treads Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Weapon Cycler Layered Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Plasma Rifle Heavy Machine Gun Improved Heavy Machine Gun Heavy Rocket Launcher > --- INVENTORY -------- Light Fission Core Cold Fusion Reactor Advanced Treads Wheel Armored Huge Wheel Huge Storage Unit Advanced Signal Interpreter Advanced Signal Interpreter Weapon Cycler Authchip [Armor] System Restoration Module Improved System Restoration Module Heavy Plasma Cannon Heavy Assault Rifle Coil Gun Heavy Machine Gun Heavy Machine Gun Assault Cannon Advanced Assault Cannon Long-range Missile Launcher Power Sword Power Sword [Rating: 86] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Authchip [Armor] Protection Core Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 2 . . . . . . . . . . . . . 1 Utility 6 | . . . . . . 1 . . . . 1 . . . . 1 . 2 1 Weapon 4 | . . . . . 2 1 . . . . 1 . . . . . . . . Parts Attached 282 | 6 14 2 2 5 54 16 3 3 1 11 67 9 4 6 10 2 6 43 18 Power 22 | 1 . . . 1 5 . . . . 1 4 . . 1 1 1 . 3 4 Engine 6 | 1 . . . 1 2 . . . . 1 1 . . . . . . . . Core 6 | . . . . . 3 . . . . . 1 . . . 1 . . 1 . Reactor 10 | . . . . . . . . . . . 2 . . 1 . 1 . 2 4 Propulsion 34 | 2 5 . . 1 12 2 . . . . 5 1 . . . . . 3 3 Treads 9 | . 1 . . . 2 1 . . . . 1 1 . . . . . 1 2 Leg 5 | 2 3 . . . . . . . . . . . . . . . . . . Wheel 20 | . 1 . . 1 10 1 . . . . 4 . . . . . . 2 1 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 45 | 1 2 . . . 4 3 . . . . 12 1 3 2 1 1 . 10 5 Device 25 | . . . . . 1 3 . . . . 8 . 2 2 1 . . 6 2 Storage 6 | 1 1 . . . 1 . . . . . 1 . . . . . . . 2 Processor 6 | . . . . . 2 . . . . . . 1 1 . . 1 . 1 . Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . Protection 7 | . 1 . . . . . . . . . 3 . . . . . . 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 181 | 2 7 2 2 3 33 11 3 3 1 10 46 7 1 3 8 . 6 27 6 Energy Gun 13 | . . . . . 6 . . . . . 5 . . . . . . . 2 Energy Cannon 9 | . . . . . . . . 1 . 2 5 . . . . . . 1 . Ballistic Gun 61 | 2 4 1 1 1 19 4 1 . . 1 8 1 . 1 2 . 2 13 . Ballistic Cannon 21 | . 1 . 1 2 6 . . . . . 5 . . 1 1 . . 4 . Launcher 24 | . 2 1 . . 1 1 1 . 1 2 4 3 . . 1 . 1 4 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 53 | . . . . . 1 6 1 2 . 5 19 3 1 1 4 . 3 5 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . . . . . . . . . Parts Lost 45 | . 2 . . . 13 . . . . 2 2 . . . . . . 24 2 Power 5 | . . . . . 1 . . . . 1 . . . . . . . 3 . Propulsion 13 | . 2 . . . 4 . . . . . 2 . . . . . . 4 1 Utility 7 | . . . . . 1 . . . . . . . . . . . . 6 . Weapon 20 | . . . . . 7 . . . . 1 . . . . . . . 11 1 Highest Loss Streak 21 | . 2 . . . 4 . . . . 2 1 . . . . . . 21 1 To Critical Strikes 3 | . . . . . 1 . . . . . . . . . . . . 2 . Average Slot Usage (%) 90 | . 97 98 71 100 88 92 92 92 92 92 92 93 93 93 93 94 94 83 54 Engine 4 | . 14 14 14 14 4 7 7 7 7 7 1 . . . . . . . . Core 2 | . . . . . 4 . . . . . 1 6 6 4 3 5 5 4 . Reactor 1 | . . . . . . . . . . . 2 . . 1 2 5 5 4 5 Treads 6 | . 1 14 14 14 8 7 7 7 7 7 6 6 6 6 6 5 5 4 2 Leg 1 | . 24 . . . . . . . . . . . . . . . . . . Wheel 12 | . 1 14 14 14 19 15 15 15 15 15 12 13 13 13 13 11 11 8 6 Device 8 | . . . . . 1 7 7 7 7 7 17 13 11 6 6 11 11 14 5 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 4 Processor 4 | . . . . . 2 7 7 7 7 7 . 5 7 13 13 11 11 6 4 Protection 3 | . 11 14 14 14 5 . . . . . 1 . . . . . . 3 6 Energy Gun 12 | . . . . . 5 15 15 15 15 15 17 20 20 20 20 17 17 13 1 Ballistic Gun 10 | . 24 12 . 4 21 15 15 15 15 15 8 6 6 6 6 5 7 5 . Ballistic Cannon 5 | . 3 13 . 23 5 . . . . . 6 6 6 6 6 5 5 2 3 Slashing Weapon 4 | . . . . . . 6 7 6 7 6 5 5 6 5 5 5 2 3 9 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 14 21 22 21 22 60 64 66 69 66 71 121 118 117 115 116 129 134 141 108 Greatest Support 38 | 20 20 10 10 10 38 38 38 38 38 38 38 38 38 38 38 38 38 38 31 Greatest Overweight (x) 10 | . 2 2 2 2 5 1 1 1 1 1 3 3 3 3 3 3 3 10 10 Average Overweight (x) 1 | . . 1 1 2 1 1 1 1 1 1 1 2 2 2 2 3 3 3 2 Largest Inventory Capacity 25 | 8 10 10 10 10 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 Average Capacity 19 | 6 9 10 10 10 19 20 20 20 20 20 21 25 25 25 25 25 25 25 11 Most Carried 25 | 4 8 10 10 10 20 20 20 20 20 20 25 25 25 25 25 23 25 24 10 Average Carried 18 | 3 4 8 9 9 15 19 19 20 20 19 20 25 24 25 24 22 23 20 8 Final Capacity 25 | 8 10 10 10 10 20 20 20 20 20 20 25 25 25 25 25 25 25 25 10 Final Carried 25 | 4 8 10 8 10 20 20 20 20 20 18 25 25 25 25 24 22 25 10 10 Class Distribution -------------------- 49% | Executioner 20% | Mutant 12% | Scavenger-Gunner 8% | Gunner 3% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Executioner | -6/Factory Executioner | -6/Lower Caves Executioner | -6/Lower Caves Executioner | -6/Zion Executioner | -5/Proximity Caves Executioner | -5/Factory Executioner | -5/DSF Executioner | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Matter Collected 5883 | 196 420 47 . 311 1259 187 27 55 . 165 1307 143 68 40 209 1 194 728 526 Remotely 1909 | . . . . . . . . . . . 1112 2 28 40 . . . 727 . Salvage Created 6663 | . 427 111 . 158 1738 163 83 73 . 198 1322 137 . . 393 . 281 1038 541 Parts 327 | . 31 11 . 14 91 5 2 4 . 10 49 12 . . 18 . 7 46 27 Haulers Intercepted 6 | . . . . . 2 . . . . . 3 . . . . . . . 1 Recyclers Shooed 8 | . 3 . . . . . . . . . 2 . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . 5 7 . 8 . 11 3 . 16 . . . . Prevented 8 | . . . . . . . . . . . . 3 5 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Combat Hostiles Destroyed 118 | . 11 5 . 5 30 1 3 1 . 8 17 7 . . 5 . 4 16 5 Melee 3 | . . . . . . . . . . . . . . . . . . . 3 Guns 55 | . 10 1 . . 20 1 3 1 . 2 7 . . . 2 . 2 6 . Cannons 20 | . . 1 . 5 4 . . . . . 5 . . . 1 . 1 2 1 AOE 33 | . 1 3 . . 5 . . . . 6 3 7 . . 1 . . 6 1 Classes Destroyed 19 | . 5 1 . 2 4 1 1 . . . 3 . . . . . 2 . . Worker 14 | . . . . 2 4 . . . . . 5 . . . . . . 3 . Builder 7 | . 1 . . . 3 . . . . . 1 . . . . . . 1 1 Tunneler 2 | . . . . . . . . . . . 1 . . . . . . 1 . Hauler 6 | . . . . . 2 . . . . . 3 . . . . . . . 1 Recycler 8 | . 2 . . . 2 2 . . . . 1 . . . . . . . 1 Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . 1 . . . . . . 1 . Watcher 2 | . 1 . . . . . . . . . 1 . . . . . . . . Swarmer 31 | . 5 3 . . 4 . . . . 6 5 7 . . 1 . . . . Grunt 47 | . 6 . . 3 15 . 2 . . . 6 . . . 1 . . 11 3 Brawler 7 | . . . . . 3 . . 1 . . . . . . 1 . . 1 1 Duelist 4 | . . . . 2 2 . . . . . . . . . . . . . . Protector 2 | . . . . . 2 . . . . . . . . . . . . . . Sentry 10 | . . 2 . . 5 . . . . 1 2 . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . 1 . . Hunter 11 | . . . . . . 1 . . . 1 3 . . . 2 . 1 2 1 Programmer 4 | . . . . . . . . . . . 1 . . . . . 1 2 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . Thief 1 | . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 8 | . 3 3 . 3 8 1 2 1 . 4 4 4 . . 2 . 2 5 4 Combat Bots Only 6 | . 3 3 . 2 6 1 2 1 . 4 3 4 . . 2 . 2 4 3 Max Kills in Single Turn 4 | . 1 3 . 1 3 1 1 1 . 4 2 4 . . 1 . 1 3 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . Exploded 4 | . 1 3 . . 3 . . . . 4 2 4 . . 1 . . 2 1 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Hostile Shots Fired 804 | . 35 18 . 10 153 34 2 9 . 50 171 4 . . 20 . 18 209 71 Missed 235 | . 13 9 . 4 30 14 . 1 . 24 70 2 . . 5 . 4 44 15 Damage Taken 10085 | . 477 116 . 130 1907 164 51 60 . 338 1394 40 . . 282 . 370 3612 1144 Core 1387 | . 34 7 . 51 203 35 . . . 56 102 . . . 56 . 54 789 . Absorbed by Shields 76 | . . . . . . . . . . . . . . . . . 76 . . Redirected to Shielding 50 | . 3 1 . 12 34 . . . . . . . . . . . . . . Regen/Repaired (Parts) 709 | . . . . . . . . . . . 121 . . 533 . . . . 55 Core Remaining (%) 58 | 100 . . . 23 37 . . . . 78 . . . . 62 . 92 16 . Volleys Fired 311 | . 36 6 . 18 92 4 3 1 . 9 54 3 2 . 8 . 9 48 18 Largest 6 | . 2 2 . 2 4 5 4 5 . 5 6 6 5 . 6 . 6 6 2 Hottest 365 | . 55 55 . 70 165 188 165 262 . 262 365 286 256 . 283 . 286 365 91 Shots Fired 1031 | . 69 11 . 34 302 18 12 5 . 31 240 8 10 . 42 . 49 176 24 Gun 787 | . 64 5 . . 262 18 12 4 . 27 173 5 8 . 34 . 40 135 . Cannon 210 | . 2 5 . 34 37 . . 1 . 2 61 1 2 . 7 . 9 32 17 Launcher 34 | . 3 1 . . 3 . . . . 2 6 2 . . 1 . . 9 7 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 669 | . 66 10 . 34 258 10 6 2 . 14 116 3 4 . 20 . 24 85 17 Thermal 328 | . . . . . 41 8 6 3 . 15 118 3 6 . 21 . 25 82 . Explosive 34 | . 3 1 . . 3 . . . . 2 6 2 . . 1 . . 9 7 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 25 | . 8 3 . 13 16 8 6 8 . 10 16 1 3 . 7 . 25 10 4 Robot Miss Streak 7 | . 5 2 . 3 7 1 2 . . 6 6 2 3 . 6 . 1 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . . . . 6 . 1 . . . . . . . . . . 1 . Max Gunslinging Chain 2 | . . . . . 2 . 1 . . . . . . . . . . 1 . Shots Hit Robots 642 | . 39 7 . 22 186 16 6 2 . 15 138 4 7 . 30 . 34 105 31 Core Hits 301 | . 22 6 . 9 78 4 4 2 . 12 52 9 1 . 14 . 10 53 25 Critical Kills 1 | . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 37 | . . 1 . 2 7 . . . . 2 9 . . . 1 . 6 5 4 Burn 26 | . . . . . 6 . . . . 2 8 . . . 1 . 5 4 . Meltdown 1 | . . . . . . . . . . . . . . . . . . 1 . Blast 8 | . . 1 . 2 1 . . . . . 1 . . . . . 1 . 2 Sever 2 | . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 127 | . . . . . 3 9 1 . . . 64 2 . 1 9 . . 5 33 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 127 | . . . . . 3 9 1 . . . 64 2 . 1 9 . . 5 33 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . 3 2 . . . . 11 . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . 4 Damage Inflicted 18636 | . 620 199 . 410 3494 341 90 40 . 794 4129 740 147 . 1314 . 783 3836 1699 Guns 8708 | . 452 36 . . 2302 203 90 40 . 269 2179 62 127 . 379 . 655 1914 . Cannons 2683 | . 35 57 . 410 485 . . . . 32 692 28 20 . 109 . 128 468 219 Explosions 4239 | . 133 106 . . 477 . . . . 493 250 489 . . 98 . . 1454 739 Melee 3006 | . . . . . 230 138 . . . . 1008 161 . . 728 . . . 741 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 6994 | . 487 93 . 410 2300 103 30 . . 69 1369 48 45 . 237 . 359 1225 219 Thermal 4554 | . . . . . 633 100 60 40 . 232 1502 42 102 . 251 . 424 1168 . Explosive 3959 | . 133 106 . . 331 . . . . 493 250 489 . . 98 . . 1320 739 Electromagnetic 123 | . . . . . . . . . . . . . . . . . . 123 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 3006 | . . . . . 230 138 . . . . 1008 161 . . 728 . . . 741 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 11 11 11 11 . . . . . . . . . . . . . 6 . Average Corruption 9 | . 5 11 11 11 . . . . . . . . . . . . . 4 . Corruption Purged 1 | . . . . . . . . . . . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 46 | . 5 8 7 26 . . . . . . . . . . . . . . . Message Errors 11 | . 1 1 1 8 . . . . . . . . . . . . . . . Matter Fused 13 | . 1 1 3 8 . . . . . . . . . . . . . . . Heat Flow Errors 7 | . 2 3 . 2 . . . . . . . . . . . . . . . Energy Discharges 7 | . . 1 1 5 . . . . . . . . . . . . . . . Data Loss (minor) 4 | . 1 1 2 . . . . . . . . . . . . . . . . Data Loss (major) 2 | . . 1 . 1 . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . 2 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 950 | . . 30 . 3 9 33 . . . 26 302 72 . . 352 . . 36 87 Projectiles 24 | . . . . 3 . . . . . . 17 . . . . . . 4 . Explosions 173 | . . 30 . . 9 . . . . 26 . . . . 31 . . 32 45 Melee 753 | . . . . . . 33 . . . . 285 72 . . 321 . . . 42 Knockbacks 27 | . 1 . . 9 5 . . . . . 6 . . . 2 . 1 1 2 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . 1 . . 7 5 . . . . . 4 . . . 2 . 1 1 2 Secondary 4 | . . . . 2 . . . . . . 2 . . . . . . . . Self-Inflicted Damage 61 | . . . . . . . . . . . 17 . . . . . . 44 . Shots 5 | . . . . . . . . . . . 1 . . . . . . 4 . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 447 | . 164 267 . 185 375 48 18 96 . 96 388 117 118 . 206 . 225 447 298 Average Temperature 127 | . 66 108 . 45 102 22 14 58 . 37 146 60 60 . 101 . 79 215 149 Received Heat Transfer 2167 | . 102 18 . 18 903 45 45 18 . 39 246 . . . 126 . 42 451 114 Effects 31 | . . 2 . . 3 . . . . . 3 . . . . . . 20 3 Shutdowns 6 | . . . . . 1 . . . . . . . . . . . . 5 . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . 3 . Interference 15 | . . 2 . . 1 . . . . . . . . . . . . 9 3 Matter Decay 2 | . . . . . . . . . . . 1 . . . . . . 1 . Short Circuit 4 | . . . . . 1 . . . . . 1 . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . . . . . . . Robots Melted 8 | . . . . . 1 . . . . . 3 . . . 1 . 1 2 . Combat Hostiles 7 | . . . . . 1 . . . . . 2 . . . 1 . 1 2 . Parts Melted 32 | . . . . . 5 . . . . 1 12 . . . 2 . 4 8 . Heat Transferred 10624 | . . . . . 1612 185 111 74 . 456 3568 59 211 . 596 . 1227 2525 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Peak Influence 1213 | . 390 278 . 250 1213 662 . . . . 1064 . . . . 171 354 1001 1066 Initial 551 | . . 123 . . 57 551 . . . . 153 . . . . 171 119 185 525 Average 508 | . 254 237 . 129 881 575 . . . . 474 . . . . 171 166 505 772 Maximum Alert Level 4 | . 1 1 . 1 4 2 . . . . 3 . . . . . 1 3 3 Low Security (%) 22 | 100 27 39 . 82 6 . . . . . 19 . . . . 100 83 12 . Level 1 19 | . 72 60 . 17 4 . . . . . 20 . . . . . 16 18 . Level 2 30 | . . . . . 4 100 . . . . 43 . . . . . . 53 31 Level 3 23 | . . . . . 69 . . . . . 16 . . . . . . 15 68 Level 4 2 | . . . . . 14 . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . . . . . . . Squads Dispatched 43 | . 4 . . . 13 2 . . . . 10 . . . . . 1 8 5 Investigation 4 | . 1 . . . 1 1 . . . . 1 . . . . . . . . Extermination 8 | . . . . . . 1 . . . . 4 . . . . . . 3 . Reinforcement 14 | . 3 . . . 1 . . . . . 4 . . . . . 1 2 3 Assault 7 | . . . . . 5 . . . . . . . . . . . . 2 . Garrison 10 | . . . . . 6 . . . . . 1 . . . . . . 1 2 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . 1 . . . . . 3 . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Distress Signals 16 | . 4 . . . 5 . . . . . 3 . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 266 | . 22 15 . 11 72 6 4 5 . 9 34 8 1 . 12 1 4 39 23 Peak Tracking Total 10 | . 5 10 . 5 8 2 3 3 . 5 4 4 1 . 4 1 1 8 6 Tactical Retreats 6 | . . . . 1 . . . . . . 1 . . . 1 . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Traps Triggered 14 | . 3 . . . 3 1 . . . . 2 . . . . . 5 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Machines Disabled 33 | . . . . 1 11 . . . . . 8 . . . . . 1 12 . Max in Single Turn 9 | . . . . 1 9 . . . . . 1 . . . . . 1 1 . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Machines Accessed 54 | . 8 . 1 . 7 7 1 . 2 . 17 . . . 1 1 . 8 1 Terminals 31 | . 6 . . . 6 4 . . . . 8 . . . 1 1 . 5 . Fabricators 3 | . . . . . . . . . . . 2 . . . . . . 1 . Repair Stations 2 | . . . . . . . . . . . 2 . . . . . . . . Recycling Units 6 | . 2 . . . . 1 . . . . 2 . . . . . . 1 . Scanalyzers 5 | . . . . . 1 1 . . . . 1 . . . . . . 1 1 Garrison Access 3 | . . . . . . 1 . . . . 2 . . . . . . . . Total Hacks 128 | . 16 . 1 . 23 16 1 . 14 . 33 . . . 1 1 . 19 3 Successful 75 | . 6 . 1 . 10 8 1 . 14 . 18 . . . 1 1 . 13 2 Failed 53 | . 10 . . . 13 8 . . . . 15 . . . . . . 6 1 Catastrophic 11 | . 3 . . . 1 2 . . . . 3 . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 13 | . . . . . 5 1 . . . . 3 . . . . . . 4 . Terminals 66 | . 10 . . . 19 12 . . . . 12 . . . 1 1 . 11 . Fabricators 5 | . . . . . . . . . . . 3 . . . . . . 2 . Repair Stations 7 | . . . . . . . . . . . 7 . . . . . . . . Recycling Units 11 | . 6 . . . . 1 . . . . 3 . . . . . . 1 . Scanalyzers 18 | . . . . . 4 1 . . . . 5 . . . . . . 5 3 Garrison Access 5 | . . . . . . 2 . . . . 3 . . . . . . . . Terminal Hacks 41 | . 4 . 1 . 5 5 1 . 14 . 4 . . . 1 1 . 5 . Record 8 | . . . 1 . . . . . 6 . . . . . 1 . . . . Part Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . Prototype ID Bank 6 | . . . . . 1 1 . . 3 . . . . . . . . 1 . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . Open DSF 3 | . . . . . . 1 . . . . . . . . . 1 . 1 . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . Emergency Access Points 2 | . . . . . . 1 . . . . . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 3 | . . . . . 2 . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . 1 . . . . . . . . Hauler Manifests 4 | . 1 . . . 1 1 . . . . 1 . . . . . . . . Zone Layout 4 | . 2 . . . . 1 . . . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . . . . . . 2 . . . . . . 2 . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 5 | . . . . . . . . . . . 5 . . . . . . . . Scan Component 3 | . . . . . . . . . . . 3 . . . . . . . . Repair 2 | . . . . . . . . . . . 2 . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . . . . . . 1 . . . . . . 1 . Retrieve Components 4 | . 2 . . . . . . . . . 1 . . . . . . 1 . Scanalyzer 15 | . . . . . 4 1 . . . . 4 . . . . . . 4 2 Insert Component 8 | . . . . . 2 1 . . . . 2 . . . . . . 2 1 Analyze 7 | . . . . . 2 . . . . . 2 . . . . . . 2 1 Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . . . . . . . . Seal Access 2 | . . . . . . 1 . . . . 1 . . . . . . . . Unauthorized Hacks 4 | . . . . . 1 1 . . . . 1 . . . . . . 1 . Terminals 4 | . . . . . 1 1 . . . . 1 . . . . . . 1 . Botnet 4 | . . . . . 1 1 . . . . 1 . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 7 . . . 6 6 . . . . 14 . . . . . . 5 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 2 . . . 5 . 1 . . 4 . . . 2 1 Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . Authchips 1 | . . . . . . . . . . . . . . . . . . 1 . Time 152 | . . . . . . . . . . . . . . . . . . 152 . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . 5 . Parts Repaired 2 | . . . . . . . . . . . 2 . . . . . . . . Time 120 | . . . . . . . . . . . 120 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . 1 . . . . . . . . Parts Scanalyzed 6 | . . . . . 2 . . . . . 1 . . . . . . 2 1 Part Schematics Acquired 6 | . . . . . 2 . . . . . 1 . . . . . . 2 1 Parts Damaged 1 | . . . . . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Total Allies 9 | . 1 . . 6 . . . . . . . . . 2 . . . . . Largest Group 7 | . 1 1 1 7 7 1 1 1 1 1 1 1 1 3 3 2 2 1 1 Highest-Rated Group 186 | . 58 59 59 180 186 99 102 102 102 102 127 123 124 178 178 154 159 139 157 Highest-Rated Ally 157 | . 58 59 59 62 86 99 102 102 102 102 127 123 124 123 123 124 137 139 157 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 416 | . 27 2 . 14 167 12 4 3 . 4 48 1 2 . 22 2 6 58 44 Total Damage 17373 | . 260 16 . 261 3504 748 150 159 . 246 3273 46 161 . 1823 39 270 3514 2903 Kills 141 | . 3 . . 6 37 6 1 2 . 2 26 . 1 . 11 . 4 22 20 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 2 . . 1 1 . 2 . 1 1 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Turns Passed 12487 | 50 718 256 192 711 1457 661 522 564 81 371 2644 388 702 682 524 61 264 1037 602 Spaces Moved 8220 | 34 453 190 147 465 922 521 416 370 76 305 1682 281 452 530 327 34 108 560 347 Core 5 | 5 . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 399 | 29 370 . . . . . . . . . . . . . . . . . . Wheels 7816 | . 83 190 147 465 922 521 416 370 76 305 1682 281 452 530 327 34 108 560 347 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 110 95 95 110 95 105 105 105 105 105 105 120 120 120 120 135 135 135 95 Average Speed 115 | 109 122 109 95 110 104 105 105 105 105 105 117 120 120 120 126 135 135 140 121 Slowest Speed 230 | 120 190 110 110 110 155 105 105 105 105 105 135 135 135 135 135 135 135 230 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 75 48 49 81 79 13 61 66 68 54 52 60 75 82 61 1 88 19 10 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 8 | . . 1 1 2 . . . 1 1 1 . . . 1 . . . . . Known Exits Taken 12 | . . . . . 1 1 1 1 1 1 1 . 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . 1 . . . . . . . Scrap Searched 18 | . . . . 4 . . 3 4 . . . 3 2 2 . . . . . Spaces Dug 119 | . . . . . . 7 1 . . . 83 . . . 16 . . 5 7 Terrain Destroyed 416 | . 28 3 . . 41 7 1 1 . 30 140 31 . . 16 . . 60 58 Melee 67 | . . . . . . 7 1 . . . 48 . . . . . . 4 7 Projectile 32 | . . . . . 4 . . 1 . . 14 . . . . . . 12 1 AOE 317 | . 28 3 . . 37 . . . . 30 78 31 . . 16 . . 44 50 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Total 10347 | 43 543 226 199 631 1201 615 492 541 76 333 2125 320 606 571 399 49 205 713 459 Wait 1243 | . 30 25 49 131 101 46 66 168 . 9 208 26 147 35 45 14 47 53 43 Move 8201 | 33 452 189 146 464 921 520 415 369 75 304 1681 280 451 529 326 33 107 559 347 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 61 | 4 6 1 1 6 10 9 2 . . . 16 . . . . . 3 1 2 Fast Attach 59 | 6 5 . . 1 25 1 . . . . 6 . 1 . . . . 3 11 Attach 54 | . 2 . 2 . 14 2 . . . 2 6 . . . 1 2 . 19 4 Detach 30 | . 1 2 . 1 14 . . . . . 3 . 1 . 1 . . 4 3 Swap 169 | . 7 2 . 4 15 13 3 3 1 9 55 9 3 6 9 . 6 21 3 Drop 51 | . 4 1 1 6 6 11 2 . . . 16 . 1 . . . . . 3 Fire 311 | . 36 6 . 18 92 4 3 1 . 9 54 3 2 . 8 . 9 48 18 Melee 119 | . . . . . 3 9 1 . . . 64 2 . 1 9 . . 5 25 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 49 | . . . . . . . . . . . 16 . . . . . 33 . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Ext / DSF) -5/DSF -4/Factory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 7) 222 | -10/Materials | Discovered new exit (range 6) 328 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 5) 529 | -10/Materials | Discovered new exit (range 4) 662 | -10/Materials | Crushed by falling debris 662 | -10/Materials | System corruption reached 10% 769 | -10/Materials | Entered Mines 770 | -10/Mines | Assembled infested the area 778 | -10/Mines | Discovered new exit (range 10) 783 | -10/Mines | Met 8R-AWN 810 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 869 | -10/Mines | Core integrity fell below 50% 984 | -10/Mines | Discovered new exit (range 5) 996 | -10/Mines | Learned location of Storage (-9) 1025 | -10/Mines | Entered Exiles 1048 | -10/Exiles | Welcomed by 8R-AWN 1065 | -10/Exiles | Met EX-HEX 1102 | -10/Exiles | Met EX-DEC 1106 | -10/Exiles | Learned location of Zion (-6) 1157 | -10/Exiles | Discovered new exit (range 10) 1217 | -10/Exiles | Entered Mines 1404 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1508 | -9/Mines | Discovered new exit (range 6) 1869 | -9/Mines | Discovered new exit (range 11) 1888 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1915 | -9/Mines | Received a Mining Laser from a helpful Derelict 1928 | -9/Mines | Entered Materials 1928 | -8/Materials | Accompanied by 6 allies 1928 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 1933 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2025 | -8/Materials | Garrison activated, responded to threat 2145 | -8/Materials | Lost 4 allies 2220 | -8/Materials | Build established: Tank 2328 | -8/Materials | First assault squad dispatched 2493 | -8/Materials | Discovered new exit (range 16) 2667 | -8/Materials | Build established: Scavenger-Tank 2741 | -8/Materials | Discovered new exit (range 12) 2851 | -8/Materials | Lost 4 parts (1u3w) 3146 | -8/Materials | Core integrity fell below 50% 3147 | -8/Materials | Garrison activated, responded to threat 3168 | -8/Materials | Sterilization system engaged 3168 | -8/Materials | Non-combat units ordered to evacuate 3268 | -8/Materials | Combat units ordered to evacuate 3322 | -8/Materials | Build established: Scavenger-Gunner 3364 | -8/Materials | Discovered new exit (range 14) 3384 | -8/Materials | Identified exit to Factory 3385 | -8/Materials | Entered Factory 3385 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3906 | -7/Factory | Discovered new exit (range 5) 3923 | -7/Factory | Identified exit to Lower Caves 3947 | -7/Factory | Discovered new exit (range 16) 3983 | -7/Factory | Identified exit to Factory 4046 | -7/Factory | Entered Lower Caves 4143 | -7/Lower Caves | Learned 8 Factory zone layouts 4363 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4372 | -7/Lower Caves | Identified exit to Zion 4441 | -7/Lower Caves | Discovered new exit (range 12) 4452 | -7/Lower Caves | Identified exit to Lower Caves 4568 | -7/Lower Caves | Entered another Lower Caves area 4696 | -7/Lower Caves | Discovered exit to Factory (range 14) 4869 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4903 | -7/Lower Caves | Build established: Gunner 5116 | -7/Lower Caves | Discovered new exit (range 5) 5119 | -7/Lower Caves | Identified exit to Data Miner 5132 | -7/Lower Caves | Entered Data Miner 5132 | -7/Data Miner | Discovered new exit (range 6) 5137 | -7/Data Miner | Identified exit to Proximity Caves 5152 | -7/Data Miner | Met Data Miner 5170 | -7/Data Miner | Learned location of Section 7 (-2) 5170 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5185 | -7/Data Miner | Received God Mode back door access code from Data Miner 5213 | -7/Data Miner | Entered Proximity Caves 5443 | -6/Proximity Caves | Spotted B-75 Beast 5494 | -6/Proximity Caves | Learned location of 1 exit from Factory 5499 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5537 | -6/Proximity Caves | Discovered exit to Factory (range 15) 5584 | -6/Proximity Caves | Entered Factory 5584 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5585 | -6/Factory | Identified exit to Factory 5892 | -6/Factory | Build established: Executioner 6021 | -6/Factory | Spotted B-75 Beast 6194 | -6/Factory | Discovered exit to Factory (range 8) 6528 | -6/Factory | Repaired Broken Adv. Beam Rifle 6574 | -6/Factory | Repaired Imp. Cooling System 6835 | -6/Factory | Garrison activated, responded to threat 7633 | -6/Factory | Discovered exit to Factory (range 8) 7802 | -6/Factory | Identified exit to Lower Caves 8113 | -6/Factory | Discovered exit to Factory (range 11) 8228 | -6/Factory | Entered Lower Caves 8483 | -6/Lower Caves | Learned Factory terminal intel 8546 | -6/Lower Caves | Discovered new exit (range 17) 8616 | -6/Lower Caves | Entered another Lower Caves area 8696 | -6/Lower Caves | Discovered exit to Factory (range 15) 9186 | -6/Lower Caves | Encountered a Warlord checkpoint 9285 | -6/Lower Caves | Discovered exit to Zion (range 6) 9318 | -6/Lower Caves | Entered Zion 9480 | -6/Zion | Learned 8 Factory zone layouts 9659 | -6/Zion | Gained Derelict followers 9830 | -6/Zion | Visited the Megawrench Repair Shop 9836 | -6/Zion | Megawrench repaired 12 parts 9939 | -6/Zion | Discovered new exit (range 18) 9958 | -6/Zion | Identified exit to Proximity Caves 10000 | -6/Zion | Entered Proximity Caves 10000 | -5/Proximity Caves | Accompanied by 2 allies 10079 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 10471 | -5/Proximity Caves | Discovered exit to Factory (range 9) 10524 | -5/Proximity Caves | Entered Factory 10524 | -5/Factory | Accompanied by 1 ally 10524 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10525 | -5/Factory | Identified exit to Extension 10526 | -5/Factory | Identified exit to Factory 10527 | -5/Factory | Loaded intel: 28 terminal locations 10551 | -5/Factory | Identified exit to DSF 10585 | -5/Factory | Entered DSF 10585 | -5/DSF | Accompanied by 1 ally 10655 | -5/DSF | Additional patrols routed to DSF 10791 | -5/DSF | Discovered exit to Factory (range 14) 10849 | -5/DSF | Entered Factory 10849 | -4/Factory | Evolved 2 slots: Utility x2 10896 | -4/Factory | Discovered new exit (range 9) 11111 | -4/Factory | Lost 3 parts (1p1u1w) 11599 | -4/Factory | Discovered new exit (range 16) 11645 | -4/Factory | First assault squad dispatched 11651 | -4/Factory | Identified exit to Research 11750 | -4/Factory | Core integrity fell below 50% 11780 | -4/Factory | Garrison activated, responded to threat 11820 | -4/Factory | Core integrity fell below 20% 11823 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 11857 | -4/Factory | Lost 21 parts (2p4n5u10w) 11886 | -4/Factory | Entered Research 11886 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12032 | -3/Research | Build established: Mutant 12258 | -3/Research | Spotted B-86 Titan 12331 | -3/Research | Garrison activated, responded to threat 12473 | -3/Research | Core integrity fell below 50% 12483 | -3/Research | Core integrity fell below 20% 12488 | -3/Research | Core destroyed Last Messages --------------- 12454_ Acquired Med. Treads. 12456_ R-10 Processor collects Lgt. Antimatter Reactor. 12457_ Dropped Lgt. Particle Reactor. 12458_ Acquired Rnf. Antimatter Reactor. 12459_ R-10 Processor collects Adv. Heat Sink. 12459_ Acquired 81 matter. 12462_ R-10 Processor collects Flexi-carbon Leg. 12462_ Sneak attack on R-10 Processor. 12462_ R-10 Processor destroyed. 12463_ Acquired 114 matter. 12466_ Dropped Cold Fusion Reactor. 12468_ Acquired 43 matter. 12471_ Acquired Plasma Rifle. 12473_ Acquired 10 matter. 12474_ R-10 Processor collects Com. Wheel. 12478_ R-10 Processor collects Flexi-carbon Leg. 12484_ R-10 Processor collects Field Laser. 12487_ R-10 Processor collects Cold Fusion Reactor. Map ----- +----------------------------------------------------+ | ?????????????# """ """ %# ## | | ?????????????# """ """ ! | | ?????????????# = = | | ????????????? !! | [ | | ????????????? !! * = | | ?????????????# !! [%= [ | | ?????????????? ########"##### # | | ?????????????? ?? ????# == ##??? | | ???????????????????? ?????# #####???? | | ????????????????????? ?????# #???????? | | ????????????????????? ?????# #???????? | | ?????????????????????? ?????# #???????? | | ???????????????????????? ?????# #???????? | | ???????????????????????? ?????# #???????? | | ???????????????????????? ?????# #???????? | | ???????????????????????? ?????# #???????? | | ???????????????????????? ?????#+########???????? | | ???????????????????????? ?????# #??????????????? | | ????????????????????????# #?????# #??????????????? | | ????????????????????????# ####### #??????????????? | | ????????????????????????+ # = # #??????????????? | | ????????????????????????# # # #??????????????? | | ????????????????????????# #|! + #??????????????? | | ????????????????????????# #%=! # #??????????????? | | ????????????????????????# # != # #??????????????? | | ????????????????????????#@R =* + #??????????????? | | ????????????????????????# #=[= # #??????????????? | | ??????????????????????###!####### #??????????????? | | ?????????????????????##"#+#### #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# = # #??????????????? | | ?????????????????????# # ##?????????????? | | ?????????????????????#########+## ???????? | | ?????????????????????????# # ##### ???? | | ?????????????????????????# ! # #??????????????? | | ?????????????????????????# + #??????????????? | | ?????????????????????????# ###??????????????? | | ?????????????????????????# #????????????????? | | ?????????????????????????# #????????????????? | | ?????????????????????????########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 39 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 750 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Authchip Count 1 Item Schematics ----------------- Imp. Ion Engine | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Cold Fusion Reactor | -6/Factory | Scanalyzed Imp. Remote Datajack | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Arm. Huge Wheel | -4/Factory | Scanalyzed Power Sword | -4/Factory | Scanalyzed Weapon Cycler | -3/Research | Scanalyzed Robot Schematics ------------------ X-77 Beamer | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Lgt. Regenerative Plating | x1 | -4/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac DSF Fac Res Slots Evolved 14 | . . . . 4 2 . . . . 2 . . . . 2 . 2 2 . Power 2 | . . . . 1 . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . 1 . . . . . 1 . . . . . . . 1 . Utility 7 | . . . . 2 . . . . . 1 . . . . 1 . 2 1 . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . Parts Attached 172 | . 12 2 . 2 42 8 3 1 . . 25 2 1 . 6 1 7 29 31 Parts Lost 50 | . . . . . 4 . . 1 . 1 3 . . . 2 . . 14 25 Damage Taken 9936 | . 259 . . 218 1228 280 . 102 . 102 1187 48 . . 525 . 51 2555 3381 Core 1965 | . 88 . . 12 143 23 . . . 38 106 . . . 51 . 17 172 1315 Player 2/Cogmind (%) 58 | . 72 . . 19 41 39 . . . 40 50 . . . 47 . 23 17 100 Absorbed by Shields 18 | . . . . . . . . . . . . . . . . . . 18 . Damage Inflicted 15873 | . 260 16 . 261 2457 748 150 159 . 246 3273 46 161 . 1473 . 206 3514 2903 Player 2/Cogmind (%) 45 | . 29 7 . 38 41 68 62 79 . 23 44 5 52 . 52 . 20 47 63 Combat Hostiles Destroyed 100 | . 3 . . 5 13 5 1 2 . 2 20 . 1 . 9 . 4 18 17 Player 2/Cogmind (%) 45 | . 21 . . 50 30 83 25 66 . 20 54 . 100 . 64 . 50 52 77 Game ------ Seed CloakArmageddonCleaver Manual? 0 Play Time 06:00:18 Cumulative 894.4 hours Start 2024.03.04 @ 15:40:25 End 2024.03.12 @ 12:45:09 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 277 Rogue 241 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0e14319f-223a-4f74-a74c-ed9f3ff01470