Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.19 @ 05:12:16 Player: Ceorik Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (112) 560 Value Destroyed (4427) 4427 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1465) 1465 TOTAL SCORE: 11492 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 833 Met Imprinter 300 Was Imprinted 300 Friendly Fire -101 Cogmind --------- Core Integrity 332/1000 Matter 67/300 Energy 600/600 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Energy Well > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Barrage Gun CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Energy Well Improved Signal Interpreter Weapon Cycler Layered Medium Armor Plating Hacking Suite > --- WEAPON ----------- Riot Gun Hypervelocity Gauss Rifle Rocket Array > --- INVENTORY -------- Barrage Gun Heavy Battle Rifle CR-A16's Pointy Stick [Rating: 68] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Weapon Cycler Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Hypervelocity Gauss Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Gauss Rifle Launcher Rocket Array Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . . . 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . 1 Utility 6 | . . 2 1 1 . . 1 . . . . 1 Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 129 | 6 4 17 16 11 12 . 17 3 17 1 18 7 Power 15 | 1 1 1 2 3 1 . 1 1 1 . 3 . Engine 10 | 1 . 1 2 1 1 . . 1 1 . 2 . Core 5 | . 1 . . 2 . . 1 . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 28 | 2 . 3 7 2 6 . 2 . 1 . 5 . Treads 6 | . . . 1 . 2 . . . . . 3 . Leg 17 | 2 . 1 5 2 4 . 1 . . . 2 . Wheel 3 | . . 2 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . 1 . 1 . . . Utility 46 | 1 1 8 5 2 2 . 8 2 8 1 6 2 Device 22 | . 1 3 2 . 2 . 6 1 2 . 4 1 Storage 7 | 1 . 2 . . . . 1 . 1 . 1 1 Processor 5 | . . 3 . 1 . . . . 1 . . . Hackware 1 | . . . . . . . . . . 1 . . Protection 11 | . . . 3 1 . . 1 1 4 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 2 5 2 4 3 . 6 . 7 . 4 5 Energy Gun 9 | 2 . . 2 2 1 . . . . . 1 1 Energy Cannon 3 | . . 3 . . . . . . . . . . Ballistic Gun 15 | . 2 1 . 1 . . . . 7 . 1 3 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . Special Weapon 2 | . . . . . . . . . . . 2 . Impact Weapon 7 | . . 1 . 1 2 . 3 . . . . . Slashing Weapon 2 | . . . . . . . 2 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . . 3 . . . 2 1 Corrupted Parts 2 | . . . . . 2 . . . . . . . System Corruption 11 | . . . . . 11 . . . . . . . Parts Lost 59 | . . 3 5 2 16 . 1 . 12 . 2 18 Power 8 | . . 1 1 . 2 . 1 . 1 . . 2 Propulsion 12 | . . . . . 6 . . . 2 . 1 3 Utility 23 | . . 2 2 2 3 . . . 6 . 1 7 Weapon 16 | . . . 2 . 5 . . . 3 . . 6 Highest Loss Streak 16 | . . 2 3 2 9 . 1 . 9 . 1 16 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 4 | 1 4 7 7 6 3 2 4 4 3 3 4 3 Power . | . . . 1 . . . . . . . . . Propulsion . | . . 1 1 . . . . . . . . . Utility 1 | . 1 1 4 3 . 2 1 1 1 . . . Weapon 2 | . 1 2 1 2 2 . 2 3 2 2 3 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 15 | . . 4 3 . . . 3 1 2 . 2 . Power 1 | . . 1 . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . Utility 6 | . . 1 1 . . . 2 . 1 . 1 . Weapon 6 | . . 1 1 . . . 1 1 1 . 1 . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 90 97 98 99 78 69 86 93 69 69 91 86 Engine 6 | . 13 1 8 11 6 7 5 4 5 6 6 2 Core 1 | . . 8 . 2 4 . 4 1 . . 3 4 Treads 2 | . . . . . 2 . . . . . 12 15 Leg 9 | . 28 3 23 23 13 15 15 20 10 6 3 . Wheel 1 | . . 18 3 . . . . . . . . . Device 10 | . 6 16 8 6 8 15 23 20 8 6 14 21 Storage 3 | . 14 21 9 7 5 . 4 6 . . 3 5 Processor 11 | . . 4 18 23 20 15 8 6 12 13 8 4 Hackware 2 | . . . . . . . . . . 2 6 4 Protection 9 | . . . 8 6 4 . 3 12 13 13 8 4 Energy Gun 2 | . 13 . 11 8 7 . . . . . 3 2 Energy Cannon 1 | . . 18 3 . . . . . . . . . Ballistic Gun 11 | . 13 . . 2 . . . . 9 20 12 9 Impact Weapon 2 | . . . 2 3 2 15 13 13 5 . . . Peak Build Rating 68 | 6 7 21 27 37 35 27 62 63 59 52 67 68 Average Rating 45 | 4 6 16 25 33 28 27 49 58 46 50 60 62 On Entrance 32 | . 6 7 21 27 32 29 27 59 57 49 52 59 Avg Prop Armor Cover (%) 8 | . . . . . 8 . . . . . 8 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 66 | 12 12 26 24 30 27 17 43 49 57 57 66 65 Greatest Support 60 | 20 20 24 45 45 51 30 46 46 46 16 60 60 Greatest Overweight (x) 13 | . . 1 . . 1 . 1 1 3 3 3 13 Average Overweight (x) . | . . . . . . . . . 1 3 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 8 8 7 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 8 8 5 2 5 5 5 5 5 5 Average Carried 4 | 1 4 7 7 6 3 2 4 4 3 4 4 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 1 8 8 7 4 2 2 5 4 4 5 5 3 Class Distribution -------------------- 44% | Tank 20% | Scavenger-Mutant 12% | Mutant 10% | Scavenger-Tank 10% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Gladiator | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Matter Collected 2888 | 192 157 301 270 135 291 . 98 107 608 38 606 85 Remotely 114 | . . 114 . . . . . . . . . . Salvage Created 4487 | . 346 510 774 283 464 . 61 145 468 . 887 549 Parts 205 | . 14 25 32 16 22 . . 12 19 . 35 30 Haulers Intercepted 1 | . . . . . . . . . . . . 1 Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 122 | . . . . . 18 . . 11 28 . 65 . Prevented 8 | . . . . . 3 . . 1 3 . 1 . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 101 | . 8 11 14 5 10 . 1 5 12 . 17 18 Melee 11 | . . . 1 . 1 . . 5 4 . . . Guns 37 | . 8 . 4 4 6 . . . 3 . 8 4 Cannons 20 | . . 10 8 . . . . . . . 2 . AOE 26 | . . 1 . . . . . . 4 . 7 14 Classes Destroyed 13 | . 3 4 1 2 . . . . . . 1 2 Worker 2 | . . . . . . . . . . . . 2 Builder 3 | . . . . 1 . . . . . . . 2 Hauler 1 | . . . . . . . . . . . . 1 Recycler 3 | . 1 1 1 . . . . . . . . . Operator 2 | . . 1 . . . . . . . . . 1 Swarmer 27 | . 3 4 . . 2 . . 4 5 . . 9 Grunt 40 | . 5 2 4 2 4 . 1 . 1 . 13 8 Brawler 5 | . . 1 . . . . . . 2 . 2 . Duelist 6 | . . 1 1 . 2 . . . 2 . . . Protector 1 | . . . . . . . . . . . 1 . Sentry 14 | . . 3 8 . . . . . 2 . 1 . Hunter 2 | . . . 1 1 . . . . . . . . Programmer 4 | . . . . 2 . . . 1 . . . 1 Thug 2 | . . . . . 2 . . . . . . . Best Kill Streak 10 | . 6 9 4 2 4 . 1 4 4 . 5 10 Combat Bots Only 8 | . 5 8 4 2 4 . 1 4 4 . 5 8 Max Kills in Single Turn 6 | . 1 1 1 1 1 . 1 1 3 . 4 6 Gunslinging 1 | . . . . . . . . . . . 1 . Exploded 5 | . . 1 . . . . . . 3 . 3 5 Melee 1 | . . . 1 . 1 . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Hostile Shots Fired 770 | . 42 77 65 67 141 . 2 24 140 . 91 121 Missed 217 | . 7 13 22 20 43 . 1 8 47 . 15 41 Hits 553 | . 35 64 43 47 98 . 1 16 93 . 76 80 Melee 17 | . . 3 1 . 3 . . . 10 . . . Projectile 536 | . 35 61 42 47 95 . 1 16 83 . 76 80 AOE 1 | . . . . . . . . . . . . 1 Critical Strikes 21 | . 1 2 2 2 2 . . . 2 . 4 6 Actively Blocked 1 | . . . . . . . . . 1 . . . Part Disruptions 1 | . . 1 . . . . . . . . . . Damage Taken 10083 | . 360 727 676 747 1662 . 96 230 1776 . 1520 2289 Core 2090 | . 41 159 93 29 658 . . 55 281 . 106 668 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 181 | . . . . . . . . . 181 . . . Ignored by Resistances 16 | . . . . . . . . . . . 16 . Core Remaining (%) 62 | 100 83 60 83 . . 1 . . . . 48 . Volleys Fired 247 | 1 28 41 43 22 30 . . . 18 . 44 20 Largest 3 | 2 2 2 2 2 2 . . . 3 . 3 3 Hottest 136 | 90 90 136 136 121 121 . . . 99 . 123 128 Shots Fired 487 | 2 56 75 76 44 47 . . . 44 . 104 39 Gun 364 | 2 56 . 45 44 47 . . . 42 . 95 33 Cannon 106 | . . 75 31 . . . . . . . . . Launcher 9 | . . . . . . . . . 2 . 1 6 Special 8 | . . . . . . . . . . . 8 . Kinetic 217 | . 42 . . 3 12 . . . 42 . 91 27 Thermal 214 | 1 7 75 76 25 28 . . . . . . 2 Explosive 17 | . . . . . . . . . 2 . 9 6 Electromagnetic 39 | 1 7 . . 16 7 . . . . . 4 4 Robot Hit Streak 15 | . 7 9 15 15 15 . . . 7 . 10 6 Robot Miss Streak 7 | . 3 3 3 1 2 . . . 5 . 5 7 Penetration Max 1 | . . . . . 1 . . . . . 1 1 Secondary Targets 5 | . 1 . . . 1 . . . 2 . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . . . 1 . 1 . Shots Hit Robots 341 | . 35 48 63 40 41 . 3 6 39 . 44 22 Core Hits 218 | . 16 19 26 13 14 . . 3 19 . 40 68 Critical Kills 4 | . . . . . 1 . . . . . 2 1 Critical Parts Destroyed 12 | . . . 1 . 1 . 1 2 1 . 4 2 Critical Strikes 29 | . . . 8 2 3 . 1 3 2 . 7 3 Burn 10 | . . . 7 2 1 . . . . . . . Destroy 11 | . . . . . 1 . . . 1 . 6 3 Smash 6 | . . . 1 . 1 . 1 2 1 . . . Sever 2 | . . . . . . . . 1 . . 1 . Melee Attacks 79 | . . 6 7 5 11 . 7 15 16 . . 12 Impact 55 | . . 6 7 5 11 . 7 10 9 . . . Slashing 12 | . . . . . . . . 5 7 . . . Piercing 12 | . . . . . . . . . . . . 12 Sneak Attacks 4 | . . . 1 . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . 1 5 5 . . . Damage Inflicted 10188 | . 349 1116 1210 543 900 . 115 275 1397 . 1866 2417 Guns 3670 | . 349 . 577 543 575 . . . 637 . 768 221 Cannons 1454 | . . 966 488 . . . . . . . . . Explosions 3242 | . . 109 . . . . . . 244 . 928 1961 Melee 1652 | . . 41 145 . 325 . 115 275 516 . . 235 Ramming . | . . . . . . . . . . . . . Kinetic 1973 | . 214 . . 20 187 . . . 637 . 768 147 Thermal 2852 | . 63 966 1065 377 322 . . . . . . 59 Explosive 3133 | . . . . . . . . . 244 . 928 1961 Electromagnetic 408 | . 72 109 . 146 66 . . . . . . 15 Impact 968 | . . 41 145 . 325 . 115 91 251 . . . Slashing 619 | . . . . . . . . 184 265 . 170 . Piercing 235 | . . . . . . . . . . . . 235 Highest Corruption 15 | . . 6 . 3 14 14 . . . . . 15 Average Corruption 3 | . . 6 . 2 3 14 . . . . . 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 31 | . . 5 . 6 18 2 . . . . . . Message Errors 7 | . . 1 . 1 3 2 . . . . . . Matter Fused 8 | . . 1 . . 7 . . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . . . . . Energy Discharges 3 | . . . . 1 2 . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . Data Loss (minor) 7 | . . 1 . 2 4 . . . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . Misfires 2 | . . . . 1 1 . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 413 | . . 18 24 . 52 . 35 91 63 . . 130 Projectiles 17 | . . 17 . . . . . . . . . . Explosions 87 | . . . . . . . . . . . . 87 Melee 309 | . . 1 24 . 52 . 35 91 63 . . 43 Knockbacks 7 | . . . 1 . 4 . 1 . 1 . . . Impact 7 | . . . 1 . 4 . 1 . 1 . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 487 | . . 42 . . . . . . 54 . . 391 Shots 20 | . . 1 . . . . . . 3 . . 16 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 647 | 30 252 432 258 279 198 . . . 200 . 647 108 Average Temperature 141 | 18 129 151 69 118 99 . . . 100 . 271 27 Received Heat Transfer 2341 | . 132 150 252 234 423 . 9 . 231 . 717 193 Effects 25 | . . 1 3 . . . . . . . 21 . Shutdowns 8 | . . . . . . . . . . . 8 . Energy Bleed 3 | . . . . . . . . . . . 3 . Interference 6 | . . . 3 . . . . . . . 3 . Matter Decay 2 | . . 1 . . . . . . . . 1 . Damage (minor) 5 | . . . . . . . . . . . 5 . Damage (major) 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Robots Corrupted 4 | . . . . . 2 . 1 . 1 . . . Combat Hostiles 4 | . . . . . 2 . 1 . 1 . . . Parts Fried 9 | . . . 3 . 2 . 1 2 1 . . . Impact Corruptions 9 | . . 1 1 . 2 . 1 3 1 . . . Robots Melted 3 | . . . 1 1 1 . . . . . . . Combat Hostiles 3 | . . . 1 1 1 . . . . . . . Parts Melted 15 | . . . 8 5 2 . . . . . . . Heat Transferred 6623 | . 185 1739 2775 999 851 . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . . . . . . . . . . 2 Low Security (%) 81 | 100 100 100 100 100 . . 100 . . . . . Level 1 5 | . . . . . . . . . . . . 31 Level 2 12 | . . . . . . . . . . . . 68 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 645 | . 125 169 155 58 . . 20 . . . . 645 Initial 496 | . . 36 56 9 . . . . . . . 496 Average 102 | . 47 34 36 8 . . . . . . . 447 Influence Increases 4003 | . 225 353 447 146 300 . 21 120 280 . 965 1146 Destroy 0b10 Robot/C 2360 | . 160 220 280 100 160 . 20 100 240 . 580 500 Destroy 0b10 Robot/NC 70 | . 5 10 5 5 . . . . . . 15 30 Destroy Leader 402 | . 30 60 100 30 20 . . 20 10 . 60 72 Allied During Kill 406 | . . . . . . . . . . . 295 111 Successful Hack 36 | . . . 28 8 . . . . . . . . Disable Machine 75 | . . 30 . . . . . . . . . 45 Destroy Structure 99 | . . 3 4 3 . . 1 . . . . 88 Advance Influence 300 | . . . . . . . . . . . . 300 Partial Spotted 45 | . . 15 30 . . . . . . . . . Lose Combat Pursuer 210 | . 30 15 . . 120 . . . 30 . 15 . Influence Decreases 3435 | . 138 306 560 151 300 14 23 120 280 . 652 891 Entered New Map 271 | . . 51 78 12 7 4 2 . . . . 117 Time Decay 2132 | . 138 235 282 119 201 10 21 120 180 . 452 374 Search Patrol Dispatched 100 | . . . . . . . . . . . . 100 Lost Part 482 | . . 20 50 20 92 . . . 100 . 20 180 Lost Ally 300 | . . . . . . . . . . . 180 120 Purge Threat 150 | . . . 150 . . . . . . . . . Squads Dispatched 18 | . 1 1 4 3 . . 2 . 1 . 1 5 Investigation 1 | . 1 . . . . . . . . . . . Extermination 4 | . . . . 1 . . 1 . . . . 2 Reinforcement 8 | . . 1 1 2 . . 1 . . . . 3 Assault 2 | . . . . . . . . . 1 . 1 . Garrison 3 | . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Distress Signals 4 | . 1 1 . . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 183 | . 12 18 25 12 25 . 6 5 14 . 32 34 Peak Tracking Total 9 | . 4 6 4 4 7 . 2 4 9 . 9 8 Tactical Retreats 9 | . 1 1 . . 4 . . . 2 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Traps Triggered 3 | . 1 . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Machines Disabled 6 | . . 2 . . . . . . . . 1 3 Max in Single Turn 1 | . . 1 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Machines Accessed 18 | . 3 2 5 2 . . . . 3 . . 3 Terminals 9 | . 2 2 3 1 . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 41 | . 8 5 15 4 . . . . 6 . . 3 Successful 22 | . 2 2 7 3 . . . . 6 . . 2 Failed 19 | . 6 3 8 1 . . . . . . . 1 Catastrophic 3 | . . 2 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 30 | . . . 10 3 . . . . . 1 . 16 Terminals 26 | . 6 5 11 3 . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . . . . . 1 Scanalyzers 3 | . . . 3 . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Terminal Hacks 16 | . . 2 4 3 . . . . 6 . . 1 Record 4 | . . . . . . . . . 4 . . . Open Door 2 | . . . . . . . . . 2 . . . Open DSF 1 | . . . . . . . . . . . . 1 Branch Access Points 2 | . . . 1 1 . . . . . . . . Alert Level 3 | . . 1 1 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . . . 1 Report Inventory 2 | . 1 . . . . . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 2 1 5 2 . . . . . . . 3 Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Total Allies 18 | . . . . . . . . . . 11 . 7 Largest Group 11 | . . . . . . . . . . 11 11 7 Highest-Rated Group 487 | . . . . . . . . . . 487 487 322 Highest-Rated Ally 96 | . . . . . . . . . . 96 96 70 Zionite Dispatches 2 | . . . . . . . . . . . . 2 Light 1 | . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 159 | . . . . . . . . . . . 126 33 Total Damage 3933 | . . . . . . . . . . . 3300 633 Kills 23 | . . . . . . . . . . . 16 7 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . 1 1 Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Active Infowar (turns) . | . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 2 . . 3 1 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . 2 Active Terminals 1 | . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Turns Passed 17879 | 59 509 781 956 863 1045 39 652 872 2691 6033 2509 870 Spaces Moved 8280 | 47 307 540 446 429 766 37 464 743 1349 1820 1005 327 Core 42 | 18 . . . . 21 . . . . . . 3 Treads 1127 | . . . . . 81 . . . . . 722 324 Legs 6581 | 29 307 65 391 429 664 37 464 743 1349 1820 283 . Wheels 530 | . . 475 55 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 90 90 105 50 105 105 110 110 330 170 170 Average Speed 188 | 93 120 95 115 105 110 105 113 111 186 330 227 210 Slowest Speed 700 | 120 120 190 120 105 175 105 175 180 330 330 410 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 3 34 30 27 10 64 7 14 87 92 90 93 9 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 7 | . . . . . . . . 1 . 1 . 5 Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 11 | . . . . . 1 . . 3 4 1 2 . Spaces Dug 18 | . . 2 3 3 . . 1 1 . . . 8 Terrain Destroyed 193 | . . 2 3 3 . . 1 1 58 . 79 46 Melee 18 | . . 2 3 3 . . 1 1 . . . 8 Projectile 1 | . . . . . . . . . 1 . . . AOE 174 | . . . . . . . . . 57 . 79 38 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Total 10001 | 60 400 719 799 786 900 37 584 771 1481 1850 1163 451 Wait 991 | . 50 79 244 296 64 . 49 10 43 22 54 80 Move 8268 | 46 306 539 445 428 765 36 463 742 1348 1819 1004 327 Hop . | . . . . . . . . . . . . . Pick Up 163 | 7 9 21 19 9 13 . 28 4 22 5 23 3 Fast Attach . | . . . . . . . . . . . . . Attach 95 | 6 1 9 8 3 16 . 16 2 16 1 12 5 Detach 9 | . . . . . 2 . 1 . 5 . 1 . Swap 73 | . 3 11 20 15 1 . 3 1 7 . 8 4 Drop 95 | . 3 13 13 8 1 1 19 5 13 3 16 . Fire 247 | 1 28 41 43 22 30 . . . 18 . 44 20 Melee 59 | . . 6 7 5 8 . 5 7 9 . . 12 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 6) 569 | -10/Materials | Entered another Materials area 569 | -9/Materials | Evolved 2 slots: Utility x2 1288 | -9/Materials | Destroyed 8 combat bots 1310 | -9/Materials | Discovered new exit (range 16) 1344 | -9/Materials | Discovered new exit (range 14) 1350 | -9/Materials | Entered another Materials area 1350 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1457 | -8/Materials | Lost 3 parts (2u1w) 1521 | -8/Materials | Garrison activated, responded to threat 1726 | -8/Materials | Build established: Scavenger-Mutant 2186 | -8/Materials | Discovered new exit (range 16) 2306 | -8/Materials | Entered Factory 2306 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3136 | -7/Factory | Identified exit to Lower Caves 3169 | -7/Factory | Entered Lower Caves 3172 | -7/Lower Caves | Learned Factory emergency access door positions 3209 | -7/Lower Caves | Learned Factory emergency access door positions 3460 | -7/Lower Caves | Encountered a Warlord checkpoint 3904 | -7/Lower Caves | Core integrity fell below 50% 3944 | -7/Lower Caves | Lost 9 parts (2p3n2u2w) 3964 | -7/Lower Caves | Lost 3 allies 3984 | -7/Lower Caves | Core integrity fell below 20% 4004 | -7/Lower Caves | Lost 4 parts (1u3w) 4129 | -7/Lower Caves | Attacked by a faux Warlord 4175 | -7/Lower Caves | System corruption reached 10% 4203 | -7/Lower Caves | Discovered new exit (range 12) 4213 | -7/Lower Caves | Identified exit to Lower Caves 4214 | -7/Lower Caves | Entered another Lower Caves area 4242 | -7/Lower Caves | Discovered new exit (range 10) 4252 | -7/Lower Caves | Identified exit to Factory 4253 | -7/Lower Caves | Entered Factory 4253 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4481 | -6/Factory | Found Prototype Launcher 4482 | -6/Factory | Identified Rocket Array 4715 | -6/Factory | Discovered new exit (range 8) 4723 | -6/Factory | Identified exit to Lower Caves 4727 | -6/Factory | Allied Derelicts emerged from ambush trap array 4905 | -6/Factory | Entered Lower Caves 4995 | -6/Lower Caves | Build established: Gladiator 5008 | -6/Lower Caves | Learned location of Zion (-6) 5422 | -6/Lower Caves | Entered a destroyed Warlord outpost 5472 | -6/Lower Caves | Identified exit to Lower Caves 5562 | -6/Lower Caves | Encountered a Warlord checkpoint 5683 | -6/Lower Caves | Learned Factory emergency access door positions 5777 | -6/Lower Caves | Entered another Lower Caves area 5780 | -6/Lower Caves | Discovered new exit (range 11) 5785 | -6/Lower Caves | Entered an active Warlord outpost 5802 | -6/Lower Caves | Learned Armory emergency access door positions 5802 | -6/Lower Caves | Learned Extension security intel 5802 | -6/Lower Caves | Learned Armory terminal intel 5820 | -6/Lower Caves | Identified exit to Factory 5848 | -6/Lower Caves | Learned 4 Factory zone layouts 6371 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6674 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6745 | -6/Lower Caves | Encountered a Warlord checkpoint 6786 | -6/Lower Caves | Lost 9 parts (1p1n4u3w) 7024 | -6/Lower Caves | Build established: Mutant 7658 | -6/Lower Caves | Build established: Tank 8401 | -6/Lower Caves | Discovered new exit (range 6) 8411 | -6/Lower Caves | Identified exit to Zion 8441 | -6/Lower Caves | Found DRS Beacon 8468 | -6/Lower Caves | Entered Zion 9021 | -6/Zion | Gained Derelict followers 10559 | -6/Zion | Learned location of Armory (-3) 10648 | -6/Zion | Given A8's code to call for help 11276 | -6/Zion | Found CR-A16's Pointy Stick 11554 | -6/Zion | Found Prototype Special Weapon 11558 | -6/Zion | Found Prototype Special Weapon 12022 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12022 | -6/Zion | Enhanced Grunt warped into view, answering call for help 13143 | -6/Zion | Met Imprinter 13199 | -6/Zion | Imprinted 13203 | -6/Zion | Declared Zion's savior 14133 | -6/Zion | Discovered new exit (range 16) 14179 | -6/Zion | Identified exit to Proximity Caves 14501 | -6/Zion | Entered Proximity Caves 14501 | -5/Proximity Caves | Accompanied by 11 allies 14684 | -5/Proximity Caves | Spotter reported a threat 14775 | -5/Proximity Caves | Spotter reported a threat 14977 | -5/Proximity Caves | Spotted B-75 Beast 14988 | -5/Proximity Caves | Allies destroyed B-75 Beast 15054 | -5/Proximity Caves | Lost 4 allies 15056 | -5/Proximity Caves | Learned location of 1 exit from Factory 15200 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 15331 | -5/Proximity Caves | Found Corrupted Prototype Device 15357 | -5/Proximity Caves | Lost 5 allies 15457 | -5/Proximity Caves | Identified RU-N14's Throwing Claymores (x2) 15648 | -5/Proximity Caves | Core integrity fell below 50% 15768 | -5/Proximity Caves | Learned Factory terminal intel 15854 | -5/Proximity Caves | Activated DRS Beacon 15952 | -5/Proximity Caves | Build established: Scavenger-Tank 15976 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16988 | -5/Proximity Caves | Discovered exit to Factory (range 12) 17010 | -5/Proximity Caves | Entered Factory 17010 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17011 | -5/Factory | Identified exit to Factory 17014 | -5/Factory | Loaded intel: 26 terminal locations 17104 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 17310 | -5/Factory | Search patrols dispatched 17553 | -5/Factory | Zion Fire squad teleported in 17640 | -5/Factory | Retrieved Zion intel report: Active Terminals 17641 | -5/Factory | Zion Light squad teleported in 17773 | -5/Factory | Build established: Scavenger-Mutant 17843 | -5/Factory | Lost 6 allies 17854 | -5/Factory | Destroyed 8 combat bots 17868 | -5/Factory | P-70 Sage assimilated allied PK-QB1(i) 17871 | -5/Factory | System corruption reached 10% 17876 | -5/Factory | Crushed by falling debris 17878 | -5/Factory | Core integrity fell below 50% 17880 | -5/Factory | Self-destructed Last Messages --------------- 17867_ Weapon Cycler destroyed. 17867_ Critical hit (Blast). 17868_ U-05 Engineer lays Concrete. 17868_ P-70 Sage hacks PK-QB1(i), assimilated. 17869_ The unstable cave ceiling collapses. 17869_ U-05 Engineer builds a Wall. 17870_ The unstable cave ceiling collapses. 17870_ U-05 Engineer lays Concrete. 17872_ U-05 Engineer builds a Wall. 17872_ Variable Charge Gun destroyed. 17872_ Knocked back. 17873_ PK-QB1(i) reactivates. 17875_ Rnf. Fission Core destroyed. 17876_ The unstable cave ceiling collapses. 17876_ Crushed by falling debris. 17876_ Imp. Signal Interpreter destroyed. 17876_ System corrupted by crushing effect (+3). 17876_ U-05 Engineer builds a Wall. 17876_ W-25 Informer sends out distress signal. 17878_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#??????????????????????? "????????????????? | | ??????#??????????????????????? "???????????????? | | ??????#??????????????????????? "??????????????? | | ??????#??????????????????????? ??????????????? | | ??????#??????????????????????? "??????????????? | | #######????????############### ""?????????????? | | ???????? %""????????????? | | ????????? ^ ? ???????????? | | ?????????? """ ???????????? | | ??????????? ! "%" ???????????? | | ???????????? ! !!%"" ""?????????? | | ????????????? % !!] ]!=H ?????????? | | ?????????????? * %%!%%! ??????????? | | ###+###???????????????# ### ] ;=####???????????? | | ??????????????## # % #???????????? | | ??????????????# % #???????????? | | ??????????????# i % #???????????? | | ?????????????# # #???????????? | | ??????????????## #! % #???????????? | | ??????????????# % p #???????????? | | ??????????????####@ #???????????? | | ???????????????# # % #???????????? | | ???+???????????#% % #???????????? | | ???????????????## #???????????? | | ????????????????# pp #??????###### | | ????????????????+??????## ! %##?????# ! | | ??????????????????????? # # ##############?# | | ????????????????""????? ## # | #?# """ | | ????????????????""????? ??#### ## "Y" #?#! """ | | ????????????????""???? !??????### = """ #?# """ | | ????????????????T????? ????????# #?# """ | | ????????????????""???? ????????#####+#####?# | | ????????????????""???? ???????????# ##??##! """ | | ????????????????""???" ????????????# T#??#" """ | | ????????????????????? ????????????# #??## """ | | ???????????????????????????????????# ##???# """ | | ??????????????????????????????????## ##???# | | ??????????????????????????????????# #???##/### | | ??????????????????????????????????# ###### ### | | ???????????????????????????? """ + * != | | ?????????????????????????????""" %# ########## | | ?????????????????????????????""" # #????????? | | ????????????????????????????? ?###[###????????? | | ????????????????????????????###/#???# ???????????? | | ?????????????????????????????? ????%%???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 65 Energy Generation 32 Energy Capacity 1410 Matter Stores 390 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Core Shielding 30 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 8 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Arc Projector | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Mass Driver | -6/Zion | Archive Jamming Amplifier | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Coil Gun | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive S-27 Virus | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Help From High Places Hydra Look Less Dangerous Next Time Quick And Dirty Suspicious Use The Force Challenges ------------ None Game ------ Seed MinesnifferShockboltStatue Manual? 0 Play Time 02:13:25 Cumulative 16.0 hours Start 2026.02.19 @ 02:56:30 End 2026.02.19 @ 05:12:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7394cb59-c15d-4b21-ad18-cfa6df64cdca