Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.05 @ 14:12:37 Player: Foolatea Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (247) 1235 Value Destroyed (6650) 6650 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (957) 957 TOTAL SCORE: 11622 Bonus ------- High Alert Combat Kills 1046 Follower Combat Kills 109 Friendly Fire -198 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 100/100 System Corruption 19% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Shield Generator Gatling Laser Gatling Laser Advanced EMP Blaster Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Nuclear Core Improved Treads Cryofiber Web High-capacity Matter Pod Improved Signal Interpreter Seismic Detector Shield Generator Shield Generator Hacking Suite Hacking Suite Gatling Laser Enhanced Autogun Enhanced Autogun Advanced EMP Blaster Advanced EMP Blaster Mini Grenade Launcher Remote Datajack Heavy Mace Shock Trap [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . 1 . . . Parts Attached 104 | 9 10 7 28 2 33 15 Power 12 | 1 1 1 3 . 3 3 Engine 11 | 1 1 1 3 . 2 3 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 25 | 3 1 2 7 . 10 2 Treads 19 | 1 . 1 6 . 9 2 Leg . | . . . . . . . Wheel 6 | 2 1 1 1 . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 2 4 1 7 . 10 6 Device 11 | 1 . . 1 . 6 3 Storage 4 | 1 2 . 1 . . . Processor 1 | . . 1 . . . . Hackware 2 | . . . . . . 2 Protection 12 | . 2 . 5 . 4 1 Artifact . | . . . . . . . Weapon 37 | 3 4 3 11 2 10 4 Energy Gun 13 | 2 1 . 6 . 2 2 Energy Cannon 2 | . . . . . 2 . Ballistic Gun 11 | 1 . 3 2 1 4 . Ballistic Cannon 1 | . . . . . 1 . Launcher 6 | . 1 . 2 1 1 1 Special Weapon 2 | . 1 . . . . 1 Impact Weapon 2 | . 1 . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 3 . Corrupted Parts 1 | . . . . . 1 . System Corruption 5 | . . . . . 5 . Parts Lost 30 | . 3 . 3 1 9 14 Power 1 | . . . . . . 1 Propulsion 9 | . 1 . 1 . 3 4 Utility 12 | . 1 . 1 1 4 5 Weapon 8 | . 1 . 1 . 2 4 Highest Loss Streak 13 | . 1 . 1 1 3 13 To Critical Strikes . | . . . . . . . Average Backups 16 | 3 9 13 17 18 18 18 Power 1 | . 1 1 1 2 1 2 Propulsion 2 | 2 4 3 2 3 2 1 Utility 5 | . 2 3 5 5 6 7 Weapon 6 | 1 2 4 7 8 7 6 Tool/Special . | . . . . . . . Unused Backups 23 | . 3 1 5 . 6 8 Power 4 | . 1 . 2 . 1 . Propulsion 4 | . 2 . . . 1 1 Utility 8 | . . . 1 . 1 6 Weapon 6 | . . 1 2 . 3 . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 98 100 98 100 97 95 Engine 8 | . 14 14 11 11 1 6 Core 1 | . . . . . 7 . Treads 17 | . 14 14 14 11 19 28 Wheel 7 | . 13 14 7 11 7 . Device 12 | . 4 . 11 11 17 17 Storage 10 | . 15 14 11 11 9 6 Hackware 1 | . . . . . . 6 Protection 9 | . 8 13 10 11 8 3 Energy Gun 13 | . 18 1 21 16 10 2 Energy Cannon 1 | . . . . . 4 3 Ballistic Gun 9 | . 6 15 9 9 7 11 Launcher 2 | . 1 11 . 6 1 1 Impact Weapon 1 | . 1 . . . 2 2 Peak Build Rating 43 | 7 8 8 22 20 36 43 Average Rating 22 | 5 7 7 18 19 30 39 On Entrance 13 | . 7 8 8 20 19 32 Avg Prop Armor Cover (%) 9 | 13 11 9 8 7 11 . Naked Turns 6 | . . . . . . 6 Heaviest Build 79 | 13 32 32 60 60 79 72 Greatest Support 83 | 16 20 20 40 12 63 83 Greatest Overweight (x) 6 | 1 3 3 4 4 6 1 Average Overweight (x) 2 | . 2 2 2 4 4 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 18 | 7 13 15 19 20 20 19 Most Carried 20 | 8 13 15 20 20 20 20 Average Carried 17 | 3 9 14 18 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 5 Final Carried 20 | 8 12 15 20 20 20 5 Class Distribution -------------------- 36% | Scavenger-Tank 25% | Tank 23% | Mutant 5% | Scavenger-Mutant 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 4364 | 352 147 211 1035 114 1463 1042 Remotely . | . . . . . . . Salvage Created 8873 | 164 635 47 3424 425 2539 1639 Parts 474 | 12 32 8 186 28 129 79 Haulers Intercepted 12 | . 1 . 6 . 5 . Recyclers Shooed 3 | 1 . . 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 163 | . 18 7 50 13 47 28 Guns 96 | . 12 2 35 6 23 18 Cannons 14 | . . . . . 12 2 AOE 51 | . 6 5 15 7 12 6 Classes Destroyed 20 | 3 3 1 7 1 2 3 Worker 27 | 2 1 2 18 . 3 1 Builder 6 | . . . 5 . 1 . Tunneler 10 | 2 . . 2 . 3 3 Hauler 12 | . 1 . 6 . 5 . Recycler 18 | 1 2 . 11 . 2 2 Carrier 1 | . . . . . . 1 Mechanic 1 | . . . . . 1 . Operator 2 | . . . 2 . . . Watcher 7 | . . . 4 . 2 1 Swarmer 45 | . 12 6 13 7 7 . Grunt 74 | . 6 . 23 6 24 15 Brawler 2 | . . . 1 . 1 . Duelist 5 | . . . 2 . 3 . Protector 1 | . . . 1 . . . Sentry 19 | . . . 10 . 6 3 Specialist 7 | . . . . . 6 1 Hunter 3 | . . . . . . 3 Programmer 6 | . . . . . . 6 Zionite 1 | . . . . 1 . . Assembled 1 | . . 1 . . . . Best Kill Streak 9 | 2 4 4 7 7 9 4 Combat Bots Only 7 | . 3 3 5 7 6 4 Max Kills in Single Turn 4 | 1 3 4 3 3 3 3 Gunslinging 1 | . . . 1 . . . Exploded 3 | . 3 3 3 3 3 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 856 | . 76 9 146 37 323 265 Missed 278 | . 14 3 42 11 107 101 Hits 578 | . 62 6 104 26 216 164 Melee 22 | . . . 3 . 10 9 Projectile 556 | . 62 6 101 26 206 155 Critical Strikes 18 | . . . 2 . 12 4 Damage Taken 8631 | . 629 96 1457 281 3221 2947 Core 1465 | . 127 13 233 13 367 712 Absorbed by Shields 817 | . . . . . 324 493 Regen/Repaired (Parts) 607 | . 21 . 178 . 145 263 Core Remaining (%) 53 | 100 . 44 . 38 33 . Volleys Fired 521 | 24 53 20 170 17 125 112 Largest 3 | 2 2 2 3 3 3 3 Hottest 186 | 60 100 50 175 159 186 170 Shots Fired 1239 | 40 97 27 471 48 326 230 Gun 1052 | 40 93 23 459 40 216 181 Cannon 128 | . . . . . 95 33 Launcher 57 | . 3 4 12 8 15 15 Special 2 | . 1 . . . . 1 Kinetic 513 | 24 32 13 158 12 109 165 Thermal 594 | 16 32 10 291 11 185 49 Explosive 28 | . 3 4 12 1 8 . Electromagnetic 103 | . 30 . 10 24 24 15 Robot Hit Streak 17 | 5 7 2 17 8 13 9 Robot Miss Streak 7 | 3 6 5 4 1 4 7 Penetration Max . | . . . . . . . Secondary Targets 13 | . 2 . 2 1 5 3 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 Shots Hit Robots 692 | 25 57 8 273 17 188 124 Core Hits 390 | 9 31 12 148 18 105 67 Critical Kills 2 | . . . . 1 . 1 Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 25 | . 1 . 8 1 12 3 Burn 16 | . . . 8 . 8 . Destroy 4 | . . . . 1 . 3 Blast 4 | . . . . . 4 . Corrupt 1 | . 1 . . . . . Melee Attacks 25 | . . . 11 . 7 7 Impact 25 | . . . 11 . 7 7 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 17419 | 219 993 362 4833 839 6039 4134 Guns 8991 | 219 644 69 3593 264 2275 1927 Cannons 1895 | . . . . . 1450 445 Explosions 6370 | . 349 287 1159 560 2314 1701 Melee 142 | . . . 81 . . 61 Ramming 21 | . . 6 . 15 . . Kinetic 4229 | 123 148 47 940 46 1277 1648 Thermal 7897 | 96 211 22 2677 133 3439 1319 Explosive 3092 | . 349 287 1025 194 957 280 Electromagnetic 2038 | . 285 . 110 451 366 826 Impact 142 | . . . 81 . . 61 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . . 7 19 Average Corruption 2 | . . . . . 6 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . . . . . 14 12 Message Errors 8 | . . . . . 3 5 Matter Fused 5 | . . . . . 3 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . 2 1 Data Loss (minor) 3 | . . . . . 1 2 Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 2 | . . . . . 2 . Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 435 | . 37 4 54 . 209 131 Projectiles 62 | . . . . . 32 30 Explosions 347 | . 37 4 28 . 177 101 Melee 26 | . . . 26 . . . Knockbacks 5 | . . . 1 . 4 . Impact 1 | . . . 1 . . . Kinetic 4 | . . . . . 4 . Secondary . | . . . . . . . Self-Inflicted Damage 1039 | . 12 3 179 30 252 563 Shots 27 | . 1 . 5 3 7 11 Rammed 3 | . . 1 . 2 . . Targets Rammed 3 | . . 1 . 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 478 | 40 377 42 351 249 478 256 Average Temperature 94 | 20 87 17 87 88 133 52 Received Heat Transfer 2174 | . 186 54 420 78 910 526 Effects 18 | . 3 . 2 . 13 . Shutdowns 2 | . 1 . . . 1 . Energy Bleed 4 | . 1 . . . 3 . Interference 10 | . . . 2 . 8 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 2 | . 1 . . . 1 . Combat Hostiles 1 | . . . . . 1 . Robots Corrupted 2 | . . . 1 . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 5 | . 2 . . 3 . . Impact Corruptions 2 | . . . 2 . . . Robots Melted 3 | . . . . . 1 2 Combat Hostiles 1 | . . . . . . 1 Parts Melted 31 | . . . 10 1 11 9 Heat Transferred 14808 | 225 475 50 6360 296 5797 1605 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . . . 1 1 6 2 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 3 | . 1 . 3 2 3 3 Low Security (%) 31 | 100 97 100 34 . 12 . Level 1 29 | . 2 . 16 64 32 61 Level 2 17 | . . . 22 35 27 3 Level 3 20 | . . . 25 . 26 34 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . 1 . . . Peak Influence 1086 | 5 211 153 950 534 868 1086 Initial 392 | . . 67 . 365 113 392 Average 370 | 1 107 49 398 387 471 483 Influence Increases 6118 | 25 558 264 1795 401 1671 1404 Destroy 0b10 Robot/C 3340 | . 360 160 1040 260 940 580 Destroy 0b10 Robot/NC 430 | 25 20 10 255 . 85 35 Destroy Leader 770 | . 62 30 262 50 214 152 Allied During Kill 70 | . . 30 27 10 3 . Successful Hack 68 | . 18 . 26 . 19 5 Select Force Hacks 90 | . 30 . 30 . 30 . Disable Machine 660 | . 15 . 60 . 165 420 Destroy Structure 420 | . 23 34 95 6 125 137 Partial Spotted 30 | . 15 . . . 15 . Lose Combat Pursuer 240 | . 15 . . 75 75 75 Influence Decreases 5096 | 25 383 438 858 1047 1099 1246 Entered New Map 1333 | . . 108 1 573 179 472 Time Decay 3173 | 25 343 330 717 464 660 634 Lost Part 300 | . 30 . 30 10 90 140 Lost Ally 73 | . 10 . 43 . 20 . Purge Threat 217 | . . . 67 . 150 . Squads Dispatched 36 | . 3 . 8 . 12 13 Investigation 7 | . 2 . 3 . 1 1 Extermination 4 | . . . . . . 4 Reinforcement 17 | . 1 . 3 . 7 6 Assault 7 | . . . 2 . 3 2 Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . 1 . 1 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 11 | . 2 . 3 . 6 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 256 | . 31 6 75 18 72 54 Peak Tracking Total 9 | . 4 3 5 6 9 7 Tactical Retreats 8 | . 1 . . 1 4 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 7 | . 2 . 3 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 1 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 45 | . 1 . 5 . 11 28 Max in Single Turn 6 | . 1 . 1 . 2 6 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 37 | . 9 . 13 . 9 6 Terminals 24 | . 7 . 9 . 4 4 Fabricators . | . . . . . . . Repair Stations 7 | . 1 . 2 . 2 2 Recycling Units 3 | . 1 . 1 . 1 . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 122 | . 26 . 44 . 40 12 Successful 74 | . 16 . 26 . 28 4 Failed 48 | . 10 . 18 . 12 8 Catastrophic 5 | . 2 . 1 . . 2 Database Lockouts . | . . . . . . . Manual 60 | . 23 . 24 . 11 2 Terminals 74 | . 21 . 32 . 14 7 Fabricators . | . . . . . . . Repair Stations 21 | . 3 . 8 . 5 5 Recycling Units 5 | . 2 . 2 . 1 . Scanalyzers 21 | . . . 2 . 19 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 15 | . 5 . 8 . 2 . Part Schematic 1 | . 1 . . . . . Robot Schematic 1 | . 1 . . . . . Robot Analysis 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Unreport Threat 3 | . . . 2 . 1 . Locate Traps 3 | . . . 3 . . . Recall Investigation 1 | . 1 . . . . . Zone Layout 4 | . 2 . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 19 | . 3 . 8 . 4 4 Scan Component 10 | . 2 . 4 . 2 2 Repair 9 | . 1 . 4 . 2 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer 19 | . . . 2 . 17 . Insert Component 6 | . . . . . 6 . Analyze 9 | . . . . . 9 . Retrieve Study 4 | . . . 2 . 2 . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 20 | . 8 . 8 . 4 . Terminals 17 | . 7 . 7 . 3 . Assimilate 1 | . 1 . . . . . Botnet 3 | . 1 . 2 . . . Skim 13 | . 5 . 5 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . 1 . 1 . Tunnel 3 | . 1 . 1 . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 31 | . 8 . 13 . 5 5 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . 1 . . . 6 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 4 | . . . 2 . 2 . Parts Repaired 9 | . 1 . 4 . 2 2 Time 317 | . 26 . 129 . 64 98 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . . . . 6 . Part Schematics Acquired 6 | . . . . . 6 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 find_chute 1 | . . . . . . 1 Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 6 | . 1 3 . 2 . . Largest Group 3 | . 1 3 3 2 1 . Highest-Rated Group 47 | . 10 40 40 47 26 . Highest-Rated Ally 31 | . 10 16 16 31 26 . Total Orders . | . . . . . . . Ally Attacks 48 | . . 22 20 6 . . Total Damage 449 | . . 215 172 62 . . Kills 7 | . . 2 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 4794 | 64 305 . 753 . 1727 1945 Sensors 696 | . . . . . . 696 Seismic 4098 | 64 305 . 753 . 1727 1249 Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 12463 | 181 969 1019 4407 1174 2488 2225 Spaces Moved 5859 | 106 660 778 1616 652 989 1058 Core 4 | 4 . . . . . . Treads 1897 | . 13 1 567 . 258 1058 Legs . | . . . . . . . Wheels 3958 | 102 647 777 1049 652 731 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 110 115 150 150 165 Average Speed 155 | 94 115 121 168 150 183 168 Slowest Speed 320 | 100 240 240 320 150 320 246 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 71 | 5 93 99 94 99 77 32 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 10 | . 4 . 5 . 1 . Known Exits Taken 3 | . 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 36 | . . 8 6 . 14 8 Terrain Destroyed 464 | . 26 37 91 6 129 175 Melee 18 | . . . 6 . 7 5 Projectile 40 | . . . . . 34 6 AOE 406 | . 26 37 85 6 88 164 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 8251 | 148 769 828 2929 808 1425 1344 Wait 1477 | . 22 4 1027 133 180 111 Move 5853 | 105 659 777 1615 651 988 1058 Hop . | . . . . . . . Pick Up 82 | 7 11 7 23 1 24 9 Fast Attach 38 | 9 1 2 12 . 12 2 Attach 29 | . 3 2 5 1 12 6 Detach 10 | 2 . 2 . . 4 2 Swap 129 | . 13 5 37 3 44 27 Drop 84 | 1 7 8 29 . 29 10 Fire 521 | 24 53 20 170 17 125 112 Melee 25 | . . . 11 . 7 7 Ram 3 | . . 1 . 2 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 182 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 7) 319 | -10/Materials | Discovered new exit (range 14) 528 | -10/Materials | Discovered new exit (range 10) 633 | -10/Materials | Discovered new exit (range 14) 796 | -10/Materials | Discovered new exit (range 16) 876 | -10/Materials | Repaired EM Pulse Gun 947 | -10/Materials | Learned Storage stockpile data 964 | -10/Materials | Learned location of Mines (-9) 974 | -10/Materials | Learned Storage trap positions 976 | -10/Materials | Identified exit to Materials 976 | -10/Materials | Identified exit to Mines 986 | -10/Materials | Learned location of 2 exits from Mines 1007 | -10/Materials | Learned location of 2 exits from Subcaves 1034 | -10/Materials | Core integrity fell below 50% 1151 | -10/Materials | Entered Mines 1152 | -10/Mines | Assembled infested the area 1157 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1166 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1546 | -10/Mines | Discovered new exit (range 7) 1703 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1753 | -10/Mines | Found a hidden stash of uninstalled traps 2144 | -10/Mines | Identified exit to Subcaves 2170 | -10/Mines | Entered Materials 2170 | -9/Materials | Accompanied by 3 allies 2170 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2595 | -9/Materials | Repaired Lgt. Armor Plating 2716 | -9/Materials | Discovered new exit (range 16) 3107 | -9/Materials | Repaired Lgt. Assault Rifle+ 3134 | -9/Materials | Repaired Lgt. Armor Plating 3502 | -9/Materials | Discovered new exit (range 16) 3755 | -9/Materials | Build established: Scavenger-Tank 3800 | -9/Materials | Discovered new exit (range 7) 4096 | -9/Materials | Discovered new exit (range 2) 4252 | -9/Materials | Learned Storage terminal intel 4329 | -9/Materials | Learned location of Zion (-7) 4354 | -9/Materials | Learned Storage emergency access door positions 4889 | -9/Materials | Build established: Tank 5370 | -9/Materials | First assault squad dispatched 5810 | -9/Materials | Repaired Imp. Medium Laser 6214 | -9/Materials | Core integrity fell below 50% 6244 | -9/Materials | Sterilization system engaged 6244 | -9/Materials | Non-combat units ordered to evacuate 6344 | -9/Materials | Combat units ordered to evacuate 6544 | -9/Materials | Ambient heat levels rising (+10) 6577 | -9/Materials | Entered Mines 6591 | -9/Mines | Met a Derelict bent on vengeance 6640 | -9/Mines | Found DCF Scrap (14 items) 6771 | -9/Mines | Discovered new exit (range 14) 6934 | -9/Mines | Learned 4 Materials zone layouts 7046 | -9/Mines | Build established: Scavenger-Tank 7061 | -9/Mines | Destroyed 7 combat bots 7128 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7144 | -9/Mines | Discovered new exit (range 7) 7226 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7226 | -9/Mines | Discovered new exit (range 5) 7751 | -9/Mines | Entered Materials 7751 | -8/Materials | Accompanied by 1 ally 7751 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7752 | -8/Materials | Identified exit to Storage 7753 | -8/Materials | Identified exit to Factory 7756 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 7826 | -8/Materials | Repaired Imp. Ion Engine 8177 | -8/Materials | Discovered exit to Factory (range 13) 8562 | -8/Materials | Repaired Arm. Wheel 8951 | -8/Materials | First assault squad dispatched 9028 | -8/Materials | Lost 3 parts (2n1u) 9320 | -8/Materials | Core integrity fell below 50% 9538 | -8/Materials | Discovered exit to Factory (range 4) 9949 | -8/Materials | Build established: Tank 10239 | -8/Materials | Entered Factory 10239 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10552 | -7/Factory | Build established: Mutant 10952 | -7/Factory | Repaired Arm. Treads? 11040 | -7/Factory | Build established: Scavenger-Tank 11541 | -7/Factory | Cargo convoy interrupted 11715 | -7/Factory | Allied Derelicts emerged from ambush trap array 11729 | -7/Factory | P-60 Hacker assimilated allied 97-V8L(g) 11801 | -7/Factory | Build established: Hacker-Tank 11839 | -7/Factory | First assault squad dispatched 11959 | -7/Factory | Repaired Adv. EMP Blaster? 12400 | -7/Factory | Crushed by falling debris 12400 | -7/Factory | System corruption reached 10% 12443 | -7/Factory | Core integrity fell below 50% 12457 | -7/Factory | Core integrity fell below 20% 12464 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 12443_ System corrupted by crushing effect (+2). 12444_ U-05 Engineer lays Concrete. 12445_ P-60 Hacker heat damages Remote Datajack. 12446_ U-05 Engineer builds a Wall. 12447_ UGDLLP83SS60JAMNQOTE&HBHE ZZM8IM5X L 12448_ Lgt. Treads destroyed. 12448_ System corrupted by crushing effect (+3). 12449_ Knocked back. 12450_ U-05 Engineer builds a Wall. 12452_ Knocked back. 12455_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 12456_ Emergency Access malfunctions. 12458_ U-05 Engineer builds a Wall. 12458_ U-05 Engineer repairs door. 12458_ U-05 Engineer lays Concrete. 12458_ Hcp. Storage Unit destroyed. 12459_ U-05 Engineer builds a Wall. 12459_ Knocked back. 12460_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????? """ """ # = = # #?????????????? | | ?????# """ """ *# ""G" % ##############????? | | ?????# """ """ # " "% #??# ????? | | ?????# # %[#??# ""???? | | ?????# # #### ""???? | | +#############+### ! # *%Y"???? | | "% !"" ??? | | """ """ "" #?? | | """ """ / #?? | | """ """ #?? | | #?? | | ##### ######### #?? | | ????# #???????########## #?? | | ????# #??????????#####""% #?? | | ##### #????????? "% # # # ##?? | | ###???????"" """ " #??? | | ""#???????"" """ +g r# # #####??? | | "" F"#???????"" """ # g #########??????? | | "" "#????????? # % ##?????????????? | | T" ""#?????????? ; ;###???????????? | | ^ "" ###?????????###;# p ; #???????????? | | ^ "" #???????????#;; ;;;###?????????? | | #??????????##; ! #?????????? | | ! #??????????# *!b! [ #?????????? | | #??????????# ]&b=! %[ ] #?????????? | | !] """ #??????????# @|! %= #?????????? | | !] """ T#?????????# /! %*%! #?????????? | | """ #?????????# = #?????????? | | ##?????????# #?????????? | | #?????????# #?????????? | | #### #?????????## ; u #?????????? | | ????## ###??????????# ;;#####+# ;;;###?????????? | | ?????? #????????????#### *|! ###???????????? | | ???????#???????????????# """!%""" #?????????????? | | ???????????????????????# """==""" #?????????????? | | ???????????????????????# "S "?? #?????????????? | | ???????????????????????# ??" ??? #?????????????? | | ???????????????????????# ??? "??????????????????? | | ???????????????????????#???? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Wheel | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 53% | -10/Materials Lgt. Armor Plating | 68% | -9/Materials Lgt. Assault Rifle | 22% | -9/Materials Lgt. Armor Plating | 36% | -9/Materials Imp. Medium Laser | 65% | -9/Materials Imp. Ion Engine | 8% | -8/Materials Arm. Wheel | 19% | -8/Materials Arm. Treads | 27% | -7/Factory Adv. EMP Blaster | 48% | -7/Factory Studied --------- Wheel | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Challenges ------------ None Game ------ Seed GravmagFlyingInjector Manual? 0 Play Time 03:13:45 Cumulative 94.6 hours Start 2026.01.30 @ 18:29:28 End 2026.02.05 @ 14:12:37 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 40 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 647f73a6-32fe-4861-80c7-238c6d461122