Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.24 @ 22:34:38 Player: BLINGO GOVLIN Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (68) 340 Value Destroyed (1940) 1940 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6540 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (11) Movement Flying (35) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Cooled Cesium-ion Thruster > --- UTILITY (6) ------ Enhanced Optical Array Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Medium Storage Unit Improved Terrain Scanner Improved Proton Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Hacking Suite Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Improved Proton Missile Launcher Power Maul > --- INVENTORY -------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Flight Unit VTOL Module Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 2 . . . . . . Power . | . . . . . . . . . . . . Propulsion 4 | . . 1 1 1 1 . . . . . . Utility 4 | . . 1 1 1 1 . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 103 | 6 13 33 12 7 19 . 8 4 . . 1 Power 18 | 1 2 4 3 . 5 . 2 1 . . . Engine 13 | 1 2 4 2 . 2 . 1 1 . . . Core 5 | . . . 1 . 3 . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 34 | 2 3 12 4 1 8 . 2 1 . . 1 Treads 1 | . . 1 . . . . . . . . . Leg 17 | 2 3 10 2 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 16 | . . 1 2 1 8 . 2 1 . . 1 Utility 27 | 1 4 9 2 4 2 . 3 2 . . . Device 4 | . 1 1 . . 1 . . 1 . . . Storage 3 | 1 1 1 . . . . . . . . . Processor 4 | . . . . 1 1 . 1 1 . . . Hackware 8 | . 1 1 1 3 . . 2 . . . . Protection 8 | . 1 6 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 24 | 2 4 8 3 2 4 . 1 . . . . Energy Gun 4 | 1 . 1 . 1 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 11 | 1 2 6 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . . 1 1 . 1 . . . . Special Weapon 4 | . 2 . 1 . 1 . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . . . . Corrupted Parts 3 | . . . . . 2 . . 1 . . . System Corruption 16 | . . . . . 12 . . 4 . . . Parts Lost 46 | . 7 7 12 6 3 . 3 3 . . 5 Power 4 | . 1 . 3 . . . . . . . . Propulsion 18 | . 2 3 3 2 1 . 2 3 . . 2 Utility 13 | . 1 4 3 . 1 . 1 . . . 3 Weapon 11 | . 3 . 3 4 1 . . . . . . Highest Loss Streak 7 | . 6 2 7 5 2 . 3 2 . . 5 To Critical Strikes . | . . . . . . . . . . . . Average Backups 9 | . 9 14 12 3 4 5 4 4 5 5 5 Power . | . . . . . . . . . 1 . . Propulsion 3 | . 3 5 3 . . . . . . . . Utility 3 | . 4 4 4 3 2 4 4 2 2 2 2 Weapon 1 | . . 2 4 . . 1 . 1 2 2 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 24 | . . 12 4 1 2 . . . . 2 3 Power 1 | . . . . . . . . . . 1 . Propulsion 7 | . . 6 1 . . . . . . . . Utility 9 | . . 1 2 . 2 . . . . 1 3 Weapon 6 | . . 4 1 1 . . . . . . . Tool/Special 1 | . . 1 . . . . . . . . . Average Slot Usage (%) 84 | . 93 93 89 39 57 93 90 68 60 60 55 Engine 8 | . 13 11 5 . . . 1 5 6 6 4 Leg 21 | . 27 29 30 . . . . . . . . Flight 4 | . . . . 4 11 40 40 20 13 13 14 Device 2 | . 5 . 8 . . . . 3 6 6 4 Storage 8 | . 14 11 9 . . . . . . . . Processor 3 | . . . . 6 10 13 13 13 13 13 13 Hackware 12 | . 7 8 9 21 26 26 26 20 20 20 17 Protection 3 | . . 8 6 . . . . . . . . Energy Gun 2 | . 6 1 . . . . . . . . . Ballistic Gun 11 | . 12 20 11 . . . . . . . . Special Weapon 1 | . 3 . 1 . . . . . . . . Peak Build Rating 66 | 6 10 26 34 20 48 48 66 51 36 36 38 Average Rating 20 | 4 8 18 28 16 30 48 55 42 36 36 34 On Entrance 26 | . 6 10 23 7 16 48 48 51 36 36 36 Avg Prop Armor Cover (%) 4 | . . 8 . . . . 3 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 43 | 14 30 43 38 7 10 10 24 16 10 10 10 Greatest Support 68 | 20 20 51 68 10 28 28 32 20 10 10 14 Greatest Overweight (x) 9 | 3 2 9 1 2 1 . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 5 Average Capacity 11 | 7 13 15 14 5 5 5 5 5 5 5 5 Most Carried 15 | 3 14 15 14 5 5 5 5 5 5 5 5 Average Carried 9 | . 9 14 12 3 4 5 4 4 5 4 5 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 5 5 5 Final Carried 14 | 1 10 14 5 4 5 5 4 5 5 5 5 Class Distribution -------------------- 54% | Mutant 18% | Scavenger-Mutant 12% | Hacker-Mutant 8% | Hacker-Sprinter 6% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Matter Collected 2504 | 250 247 980 429 67 133 . 18 300 . 60 20 Remotely . | . . . . . . . . . . . . Salvage Created 2277 | . 193 1355 434 69 178 . 18 30 . . . Parts 149 | . 12 90 25 9 11 . . 2 . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 . . . Prevented 1 | . . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 55 | . 6 31 8 3 6 . . 1 . . . Melee 2 | . . . 1 . 1 . . . . . . Guns 45 | . 6 31 6 . 2 . . . . . . Cannons 1 | . . . 1 . . . . . . . . AOE 7 | . . . . 3 3 . . 1 . . . Classes Destroyed 12 | . 3 5 3 . . . 1 . . . . Worker 3 | . . 2 . 1 . . . . . . . Builder 1 | . . . 1 . . . . . . . . Tunneler 1 | . . . . . . . 1 . . . . Recycler 1 | . . . 1 . . . . . . . . Operator 4 | . 2 2 . . . . . . . . . Watcher 3 | . . 2 . . 1 . . . . . . Swarmer 22 | . 3 7 2 3 6 . . 1 . . . Grunt 18 | . 3 12 3 . . . . . . . . Brawler 2 | . . 2 . . . . . . . . . Duelist 2 | . . 1 1 . . . . . . . . Sentry 10 | . . 9 1 . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . Best Kill Streak 5 | . 3 3 5 4 3 . 1 1 . . . Combat Bots Only 3 | . 3 3 2 3 3 . . 1 . . . Max Kills in Single Turn 4 | . 1 2 1 4 3 . 1 1 . . . Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . . . . 3 3 . . 1 . . . Melee 1 | . . . 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Hostile Shots Fired 723 | . 64 206 155 98 70 . 37 81 . . 12 Missed 285 | . 19 66 40 51 30 . 19 56 . . 4 Hits 438 | . 45 140 115 47 40 . 18 25 . . 8 Melee 19 | . . 9 10 . . . . . . . . Projectile 419 | . 45 131 105 47 40 . 18 25 . . 8 AOE 13 | . 2 . . 1 . . . . . . 10 Critical Strikes 10 | . . 5 4 1 . . . . . . . Actively Blocked 2 | . . 1 1 . . . . . . . . Part Disruptions 1 | . . . . 1 . . . . . . . Damage Taken 6638 | . 765 1788 1830 794 562 . 181 207 . . 511 Core 2348 | . 121 265 523 566 326 . 8 107 . . 432 Absorbed by Shields 16 | . . . . . . . . . . . 16 Redirected to Shielding 226 | . . 51 175 . . . . . . . . Core Remaining (%) 41 | 100 51 33 4 19 . . . . . . . Volleys Fired 219 | . 41 122 42 6 7 . . 1 . . . Largest 2 | . 2 2 2 1 1 . . 1 . . . Hottest 150 | . 150 76 50 80 75 . . 43 . . . Shots Fired 410 | . 75 246 75 6 7 . . 1 . . . Gun 381 | . 62 246 65 4 4 . . . . . . Cannon . | . . . . . . . . . . . . Launcher 4 | . . . . 2 1 . . 1 . . . Special 25 | . 13 . 10 . 2 . . . . . . Kinetic 339 | . 36 235 65 3 . . . . . . . Thermal 65 | . 39 11 10 1 4 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 4 | . . . . 2 1 . . 1 . . . Robot Hit Streak 12 | . 7 12 8 3 4 . . . . . . Robot Miss Streak 8 | . 8 6 5 1 1 . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 2 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 255 | . 34 161 45 5 7 . 3 . . . . Core Hits 109 | . 14 56 21 8 7 . . 3 . . . Critical Kills 2 | . . 1 . . 1 . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . 1 . . . . Critical Strikes 6 | . . 2 2 . 1 . 1 . . . . Destroy 3 | . . 2 1 . . . . . . . . Smash 2 | . . . . . 1 . 1 . . . . Sever 1 | . . . 1 . . . . . . . . Melee Attacks 27 | . . . 7 5 6 . 9 . . . . Impact 15 | . . . . . 6 . 9 . . . . Slashing 12 | . . . 7 5 . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4620 | . 471 2277 815 449 268 . 263 77 . . . Guns 3390 | . 375 2243 653 51 68 . . . . . . Cannons . | . . . . . . . . . . . . Explosions 502 | . . . . 361 64 . . 77 . . . Melee 555 | . . . 123 37 136 . 259 . . . . Ramming 55 | . . 34 17 . . . 4 . . . . Kinetic 3031 | . 185 2142 653 51 . . . . . . . Thermal 477 | . 286 101 22 . 68 . . . . . . Explosive 295 | . . . . 295 . . . . . . . Electromagnetic 207 | . . . . 66 64 . . 77 . . . Impact 395 | . . . . . 136 . 259 . . . . Slashing 160 | . . . 123 37 . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . 4 2 1 14 14 14 18 18 18 . Average Corruption 6 | . . 4 1 1 5 14 14 17 18 18 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 94 | . . 48 5 . 10 . 18 9 3 1 . Message Errors 24 | . . 14 2 . 3 . 2 1 1 1 . Matter Fused 17 | . . 7 1 . 3 . 4 2 . . . Heat Flow Errors 12 | . . 7 1 . 1 . 1 1 1 . . Energy Discharges 7 | . . 4 . . 1 . 2 . . . . Parts Rejected 3 | . . 2 . . . . . 1 . . . Parts Fused 2 | . . 2 . . . . . . . . . Data Loss (minor) 8 | . . 3 . . 2 . 1 1 1 . . Data Loss (major) 5 | . . 2 . . . . 2 1 . . . Misfires 5 | . . 5 . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . Misdirections 8 | . . . . . . . 6 2 . . . Weapon Failures 2 | . . 1 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 119 | . . . . . . . 119 . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 119 | . . . . . . . 119 . . . . Knockbacks 2 | . . . . . . . 2 . . . . Impact 2 | . . . . . . . 2 . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . 2 . . . . Shots . | . . . . . . . . . . . . Rammed 1 | . . . . . . . 1 . . . . Targets Rammed 9 | . . 4 4 . . . 1 . . . . Kicked 8 | . . 4 4 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 534 | . 190 234 193 14 174 153 534 160 161 . . Average Temperature 71 | . 43 47 31 8 88 80 160 83 80 . . Received Heat Transfer 1548 | . 198 537 567 96 21 . 54 66 . . 9 Effects 9 | . . . . . . . 9 . . . . Energy Bleed 1 | . . . . . . . 1 . . . . Interference 3 | . . . . . . . 3 . . . . Short Circuit 1 | . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . 5 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . Heat Transferred 1238 | . 755 259 74 . 150 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Maximum Alert Level 1 | . . 1 1 . . . . . . . . Low Security (%) 96 | 100 100 94 89 100 100 100 100 . . . . Level 1 3 | . . 5 10 . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 239 | . 60 239 236 103 143 45 199 . . . . Initial 98 | . . . 98 60 14 45 24 . . . . Average 35 | . 4 52 66 37 50 43 35 . . . . Influence Increases 2572 | . 191 1039 417 176 375 . 294 80 . . . Destroy 0b10 Robot/C 1100 | . 120 620 160 60 120 . . 20 . . . Destroy 0b10 Robot/NC 65 | . 10 30 10 5 5 . 5 . . . . Destroy Leader 276 | . 30 164 50 10 22 . . . . . . Trap Triggered on 0b10 10 | . 10 . . . . . . . . . . Successful Hack 69 | . 17 11 . 12 29 . . . . . . Disable Machine 105 | . . 60 . 15 30 . . . . . . Destroy Structure 32 | . 4 4 2 14 4 . 4 . . . . Partial Spotted 90 | . . . . 15 30 . 45 . . . . Lose Combat Pursuer 825 | . . 150 195 45 135 . 240 60 . . . Influence Decreases 2572 | . 191 804 517 280 275 96 168 161 46 34 . Entered New Map 437 | . . . 137 75 17 86 11 61 16 34 . Time Decay 1428 | . 165 462 176 182 206 10 127 70 30 . . Lost Part 279 | . 26 70 90 23 10 . 30 30 . . . Purge Threat 428 | . . 272 114 . 42 . . . . . . Squads Dispatched 16 | . 2 3 3 5 1 . 2 . . . . Investigation 2 | . . 1 . 1 . . . . . . . Extermination 2 | . . . . 1 1 . . . . . . Reinforcement 7 | . 2 2 1 . . . 2 . . . . Assault . | . . . . . . . . . . . . Garrison 5 | . . . 2 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Distress Signals 15 | . 1 7 6 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 197 | . 19 62 37 13 22 6 24 7 . . 7 Peak Tracking Total 12 | . 4 7 12 5 5 6 12 4 . . 6 Tactical Retreats 29 | . . 7 5 2 7 . 5 3 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Traps Triggered 8 | . 1 . 2 1 3 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Machines Disabled 7 | . . 4 . 1 2 . . . . . . Max in Single Turn 2 | . . 1 . 1 2 . . . . . . Garrison Access 5 | . . . . 1 2 . 2 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Machines Accessed 31 | . 5 7 3 4 7 . 5 . . . . Terminals 22 | . 5 6 3 1 4 . 3 . . . . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 7 | . . . . 2 3 . 2 . . . . Total Hacks 83 | . 15 23 7 6 22 . 10 . . . . Successful 39 | . 8 13 3 3 9 . 3 . . . . Failed 44 | . 7 10 4 3 13 . 7 . . . . Catastrophic 13 | . 1 2 1 2 5 . 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 57 | . 11 19 6 . 15 . 6 . . . . Terminals 69 | . 15 19 7 1 19 . 8 . . . . Fabricators 2 | . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . Garrison Access 8 | . . . . 3 3 . 2 . . . . Terminal Hacks 16 | . 4 5 1 . 5 . 1 . . . . Part Schematic 1 | . . . . . 1 . . . . . . Level Access Points 2 | . 1 . . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Unreport Threat 8 | . 1 4 1 . 2 . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 2 . 2 . . . . Seal Access 5 | . . . . 1 2 . 2 . . . . Unauthorized Hacks 12 | . 4 4 2 . 2 . . . . . . Terminals 12 | . 4 4 2 . 2 . . . . . . Botnet 9 | . 3 3 1 . 2 . . . . . . Operators 3 | . 1 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 5 6 3 3 5 . 3 . . . . Full Trace Events 2 | . . 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . 1 . . . . . . Parts Built 1 | . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . Time 49 | . . . . 49 . . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . parse_system 1 | . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Active Infowar (turns) 2628 | . 820 152 615 . 413 22 95 158 64 157 132 Optics 994 | . . . . . 366 22 95 158 64 157 132 Sensors 1200 | . . 152 615 . . . . 104 64 157 108 Terrain 47 | . . . . . 47 . . . . . . Structural 820 | . 820 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 2 1 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Turns Passed 7360 | 63 2129 2552 628 473 542 22 439 159 64 157 132 Spaces Moved 7043 | 41 1099 1127 265 821 1164 102 900 447 200 467 410 Core 510 | 12 . 3 4 315 176 . . . . . . Treads 20 | . . 20 . . . . . . . . . Legs 2493 | 29 1099 1104 261 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4020 | . . . . 506 988 102 900 447 200 467 410 Fastest Speed 21 | 50 120 120 50 34 21 21 21 27 32 32 29 Average Speed 77 | 123 172 146 131 50 34 21 24 29 32 32 31 Slowest Speed 500 | 200 260 500 200 150 100 21 32 110 32 32 35 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 5 | . . . . . 3 . 1 . . . 1 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . . Exploration Rate (%) 52 | 4 98 65 27 21 30 82 28 71 49 75 76 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 6 | . 1 . . 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . Scrap Searched 14 | . . . . . . . . 4 1 5 4 Spaces Dug 12 | . 2 . 1 1 4 . 4 . . . . Terrain Destroyed 26 | . 4 . 1 13 4 . 4 . . . . Melee 10 | . . . 1 1 4 . 4 . . . . Projectile 4 | . 4 . . . . . . . . . . AOE 12 | . . . . 12 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Zio Pro Total 8460 | 53 1232 1816 449 867 1283 101 1101 471 199 474 414 Wait 877 | . 47 457 98 16 69 . 176 11 . 2 1 Move 7024 | 40 1098 1126 264 820 1158 101 898 446 199 466 408 Hop 5 | . . . . . 3 . 1 . . . 1 Pick Up 91 | 7 24 31 7 7 10 . 1 2 . 2 . Fast Attach 40 | . . 15 . 3 10 . 6 4 . 1 1 Attach 52 | 6 11 5 11 7 8 . 1 3 . . . Detach 10 | . . . 2 1 3 . 1 2 . . 1 Swap 37 | . 7 18 10 . 1 . 1 . . . . Drop 67 | . 4 38 2 2 8 . 7 2 . 3 1 Fire 219 | . 41 122 42 6 7 . . 1 . . . Melee 27 | . . . 7 5 6 . 9 . . . . Ram . | . . . . . . . . . . . . Kick 8 | . . 4 4 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 2 | . . . 2 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 6 exits: Fac x4 / Low x2) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Identified exit to Materials 140 | -10/Materials | Crushed by falling debris 307 | -10/Materials | Build established: Mutant 1080 | -10/Materials | Lost 6 parts (1p1n1u3w) 1138 | -10/Materials | Discovered new exit (range 16) 2193 | -10/Materials | Entered another Materials area 2193 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2627 | -9/Materials | Build established: Scavenger-Mutant 2719 | -9/Materials | Discovered new exit (range 16) 3185 | -9/Materials | Build established: Mutant 3656 | -9/Materials | Build established: Scavenger-Mutant 3755 | -9/Materials | Core integrity fell below 50% 3758 | -9/Materials | Discovered new exit (range 16) 4131 | -9/Materials | Discovered new exit (range 16) 4162 | -9/Materials | Build established: Mutant 4745 | -9/Materials | Entered another Materials area 4745 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5228 | -8/Materials | Garrison activated, responded to threat 5272 | -8/Materials | Lost 3 parts (1p1u1w) 5292 | -8/Materials | Discovered new exit (range 15) 5349 | -8/Materials | Core integrity fell below 50% 5359 | -8/Materials | Core integrity fell below 20% 5373 | -8/Materials | Entered Factory 5373 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5402 | -7/Factory | Lost 7 parts (1p3n1u2w) 5457 | -7/Factory | Fabricated Imp. Flight Unit? 5594 | -7/Factory | Core integrity fell below 50% 5624 | -7/Factory | Lost 5 parts (2n3w) 5641 | -7/Factory | Build established: Hacker-Mutant 5839 | -7/Factory | Discovered new exit (range 13) 5845 | -7/Factory | Identified exit to Factory 5846 | -7/Factory | Core integrity fell below 20% 5846 | -7/Factory | Entered another Factory area 5846 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6209 | -6/Factory | Identified exit to Factory 6256 | -6/Factory | System corruption reached 10% 6373 | -6/Factory | Identified exit to Lower Caves 6388 | -6/Factory | Sucked down chute 6388 | -6/Factory | Entered Waste 6402 | -6/Waste | Spotted C-40 Crusher 6404 | -6/Waste | Spotted C-40 Crusher 6404 | -6/Waste | Spotted C-40 Crusher 6404 | -6/Waste | Spotted C-40 Crusher 6404 | -6/Waste | Spotted C-40 Crusher 6406 | -6/Waste | Spotted C-40 Crusher 6408 | -6/Waste | Discovered new exit (range 10) 6410 | -6/Waste | Identified exit to Factory 6410 | -6/Waste | Entered Factory 6530 | -6/Factory | Build established: Hacker-Sprinter 6539 | -6/Factory | Discovered exit to Factory (range 7) 6843 | -6/Factory | Discovered exit to Lower Caves (range 11) 6849 | -6/Factory | Entered Lower Caves 6878 | -6/Lower Caves | Lost 3 parts (2n1u) 6881 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6886 | -6/Lower Caves | Encountered a Warlord checkpoint 6954 | -6/Lower Caves | Found DCF Scrap (13 items) 6959 | -6/Lower Caves | Core integrity fell below 50% 6998 | -6/Lower Caves | Discovered new exit (range 19) 7008 | -6/Lower Caves | Identified exit to Lower Caves 7008 | -6/Lower Caves | Entered another Lower Caves area 7019 | -6/Lower Caves | Discovered exit to Factory (range 11) 7041 | -6/Lower Caves | Encountered a Warlord checkpoint 7044 | -6/Lower Caves | Identified exit to Zion 7046 | -6/Lower Caves | Learned Factory emergency access door positions 7072 | -6/Lower Caves | Entered Zion 7083 | -6/Zion | Given A8's code to call for help 7087 | -6/Zion | System corruption cleaned by Quarantine Array 7178 | -6/Zion | Build established: Hacker-Scout 7223 | -6/Zion | Discovered new exit (range 19) 7228 | -6/Zion | Identified exit to Proximity Caves 7229 | -6/Zion | Entered Proximity Caves 7342 | -5/Proximity Caves | Core integrity fell below 20% 7361 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 07262_ Found Adv. Melee Analysis Suite. 07262_ Found Fission Core. 07262_ Found Imp. Terrain Scanner. 07262_ Found 63 Matter. 07278_ Acquired VTOL Module. 07313_ Searching scrap... 07313_ Found EM Shield. 07313_ Found 55 Matter. 07314_ Acquired 10 matter. 07332_ Triggered Stasis Trap. 07332_ A bubble of rippling energy engulfs the area. 07332_ Field strength at 94. 07332_ Field strength at 88. 07337_ Imp. Sensor Array destroyed. 07337_ VTOL Module destroyed. 07339_ Hacking Suite destroyed. 07339_ VTOL Module destroyed. 07339_ Dropped System Shield. 07346_ Imp. System Shield destroyed. Map ----- +----------------------------------------------------+ | #???????????????? | | #???????????????? | | #???????????????? | | #???????????????? | | ######## ######### ######???????????????? | | ???????# #???????# #????????????????????? | | ???????###########???????#/ #????????????????????? | | ?????????????????????????# #????????????????????? | | ????????????????####?????# #????????????????????? | | ??????????## ## ##### #????????????????????? | | ??????????# #######??????????????? | | ??????????# ##?????????????? | | ###???????# #?????????????? | | #??????## ## #?????????????? | | ?????????# #### ##?????????????? | | ?????????# ##?# #??????????????? | | ?????????# ????## ##?????????????? | | ???????### ###??# #?????????????? | | # ## ??## ## #?????????????? | | ??## ## ##?????????????? | | #?## #####??????????????? | | ### ## #??????????????????? | | ????? Y ##?????????????????? | | ??????? # ######????????????? | | ???????? ## ##???????????? | | ##??????????### @ #???????????? | | ?????????????# ## ## ##???????????? | | ?????????????# ??## ?### ##????????????? | | ?????????????# ?????# ????## #?????????????? | | ?????????????#???????# ?????## #?????????????? | | ?????????????????????#???????# #????????????? | | ?????????????????????????????## #????????????? | | ??????????????????????????????## ##????????????? | | ????????????????????????????????####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 65 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 24 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Cld. VTOL Module | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking That Tickles Challenges ------------ None Game ------ Seed WaveStructuralCharger Manual? 0 Play Time 01:21:19 Cumulative 39.7 hours Start 2026.08.24 @ 21:10:12 End 2026.08.24 @ 22:34:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 28 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dae7bbd8-3116-4aa0-bffc-39e9fa66e237