Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 14:09:49

Player: Muchitsuji

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (16)       3200
Robots Destroyed (60)      300
Value Destroyed (2731)     2731
Prototype IDs (45)         900
Alien Tech Used (4)        800
Bonus (1225)               1225
              TOTAL SCORE: 13156

 Bonus
-------
Entered DSFs               500
Acquired ECA               300
Scanned by Researcher      500
Friendly Fire              -75

 Cogmind 
---------
Core Integrity             0/1450
Matter                     231/300
Energy                     98/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (9) ---
               Gyrokinetic Inverter
>              --- UTILITY (9) ------
  Experimental Signal Interpreter
               Hacking Suite
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Gravity Neutralizer

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Linear Gravjet
      Improved Gyrokinetic Inverter
               Field Propulsion Array
               Field Propulsion Array
               Field Propulsion Array
               Electron Diverter
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Heat Sink
      Advanced Gravity Neutralizer
    Long-range Sensor Array
  Experimental Signal Interpreter
      Advanced ECM Suite
               Cloaking Device
      Advanced Force Field
               Hacking Suite
>              --- WEAPON -----------
               Core Cannon
               Force Lance
>              --- INVENTORY --------
               Particle Reactor
               Gyrokinetic Inverter
               Encrypted Comm Array
               Dispersion Rifle
      Enhanced Quantum Rifle
[Rating: 173]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Advanced Myomer Leg
  Leg                      Advanced Myomer Leg
  Wheel                    Armored Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              VTOL Module
Utility                    Advanced Signal Interpreter
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Wave Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Power Maul
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Qua Res 
Slots Evolved              16   | .   .   2   .   .   4   .   2   2   .   .   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   1   .   .   3   .   .   1   .   .   .   .   .   .   .   2   
  Utility                  7    | .   .   1   .   .   1   .   1   1   .   .   .   .   1   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             248  | 6   6   20  22  3   12  5   11  6   5   7   6   19  44  39  11  26  
  Power                    39   | 1   .   3   4   .   2   2   2   1   .   .   2   1   5   6   3   7   
    Engine                 15   | 1   .   3   4   .   1   2   1   1   .   .   1   .   1   .   .   .   
    Core                   6    | .   .   .   .   .   1   .   1   .   .   .   .   1   3   .   .   .   
    Reactor                18   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   6   3   7   
  Propulsion               59   | 2   .   9   2   .   2   1   5   2   .   4   3   2   12  10  1   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | .   .   .   .   .   .   .   1   .   .   .   3   1   1   6   .   .   
    Wheel                  10   | 2   .   2   .   .   .   .   .   .   .   3   .   .   3   .   .   .   
    Hover                  13   | .   .   .   .   .   .   .   1   1   .   .   .   .   7   1   .   3   
    Flight                 24   | .   .   7   2   .   2   1   3   1   .   1   .   1   1   3   1   1   
  Utility                  69   | 1   2   4   2   2   3   2   3   3   3   2   1   5   11  14  3   8   
    Device                 54   | .   1   4   2   2   3   2   2   3   2   2   1   4   7   10  3   6   
    Storage                2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              9    | .   1   .   .   .   .   .   1   .   1   .   .   .   3   2   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   81   | 2   4   4   14  1   5   .   1   .   2   1   .   11  16  9   4   7   
    Energy Gun             30   | 1   .   2   5   .   1   .   .   .   .   .   .   4   6   7   2   2   
    Energy Cannon          17   | .   3   .   2   .   .   .   .   .   .   .   .   2   5   1   2   2   
    Ballistic Gun          11   | 1   .   .   2   .   3   .   .   .   1   .   .   1   2   1   .   .   
    Ballistic Cannon       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               14   | .   .   2   5   .   .   .   1   .   1   .   .   3   .   .   .   2   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Impact Weapon          4    | .   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   5   .   1   .   2   .   .   .   4   .   .   2   3   3   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
Parts Lost                 98   | .   .   3   2   .   1   .   8   .   1   .   .   10  44  10  .   19  
  Power                    15   | .   .   .   .   .   .   .   2   .   .   .   .   1   6   2   .   4   
  Propulsion               41   | .   .   2   .   .   .   .   5   .   1   .   .   4   17  5   .   7   
  Utility                  22   | .   .   1   2   .   .   .   1   .   .   .   .   3   9   1   .   5   
  Weapon                   20   | .   .   .   .   .   1   .   .   .   .   .   .   2   12  2   .   3   
  Highest Loss Streak      29   | .   .   3   1   .   1   .   3   .   1   .   .   4   29  7   .   13  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Average Slot Usage (%)     80   | .   93  91  97  100 89  92  87  68  73  79  94  87  76  65  77  64  
  Engine                   4    | .   14  10  11  11  6   7   7   2   5   5   5   2   .   2   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   4   5   3   5   9   6   
  Leg                      7    | .   .   .   .   .   .   .   2   5   5   3   14  19  15  8   .   .   
  Wheel                    2    | .   28  5   .   .   .   .   .   .   .   5   7   2   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   2   6   8   5   .   .   1   4   .   5   
  Flight                   13   | .   .   23  32  33  38  38  27  10  11  13  17  8   4   1   18  13  
  Device                   22   | .   3   21  32  33  27  30  25  24  28  23  17  19  21  17  34  25  
  Processor                7    | .   4   2   .   .   .   .   5   5   5   11  11  11  10  9   4   4   
  Energy Gun               2    | .   .   10  4   .   .   .   .   .   .   .   .   3   3   7   5   1   
  Energy Cannon            2    | .   13  1   6   3   .   .   .   .   .   .   .   2   7   .   2   2   
  Ballistic Gun            1    | .   6   .   2   11  7   7   3   .   .   .   .   1   .   3   .   .   
  Launcher                 2    | .   .   7   7   .   .   .   2   5   2   5   5   1   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   7   7   7   6   5   2   2   5   2   .   .   .   .   
Peak Build Rating          173  | 6   8   15  21  21  35  39  57  63  63  65  86  87  114 143 156 173 
  Average Rating           71   | 4   7   12  18  20  28  35  49  51  58  58  77  80  87  89  145 132 
  On Entrance              49   | .   6   8   15  21  20  35  38  37  63  55  62  80  87  18  136 156 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 13  18  17  18  18  21  21  30  22  22  20  40  54  66  59  73  73  
  Greatest Support         132  | 20  20  20  19  19  30  25  38  20  20  36  90  110 110 132 69  69  
  Greatest Overweight (x)  5    | .   .   1   .   .   .   .   .   1   1   1   1   .   5   3   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 6   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 3   7   5   4   5   4   4   4   3   4   4   4   4   4   4   4   4   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   5   5   5   5   5   5   3   5   4   4   5   5   4   5   1   

 Class Distribution 
--------------------
 16% | Derelict-Skirmisher
 15% | Mutant
 13% | Infiltrator-Mutant
 11% | Sprinter
 10% | Infiltrator-Sprinter
 10% | Infiltrator-Assassin
  7% | Assassin
  4% | Scavenger-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
             Sprinter | -9/Materials
             Sprinter | -9/Storage
             Sprinter | -9/Recycling
             Sprinter | -7/Factory
             Sprinter | -7/DSF
               Mutant | -6/Factory
   Infiltrator-Mutant | -5/Factory
   Infiltrator-Mutant | -5/Upper Caves
 Infiltrator-Assassin | -5/Upper Caves
             Assassin | -5/Zhirov
  Derelict-Skirmisher | -4/Proximity Caves
  Derelict-Skirmisher | -4/Factory
     Scavenger-Gunner | -3/Research
 Infiltrator-Sprinter | -3/Quarantine
 Infiltrator-Sprinter | -2/Research

 Resources                      | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
-----------                Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Qua Res 
Matter Collected           3052 | 230 54  271 372 32  .   190 9   .   150 111 .   390 365 531 .   347 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2809 | .   54  275 73  .   .   .   9   .   .   382 .   434 842 392 53  295 
  Parts                    120  | .   4   17  5   .   .   .   .   .   .   3   .   23  42  21  4   1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Qua Res 
Combat Hostiles Destroyed  51   | .   3   10  2   .   .   .   .   .   .   4   .   9   15  6   .   2   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Guns                     18   | .   1   6   .   .   .   .   .   .   .   .   .   2   3   6   .   .   
  Cannons                  18   | .   2   4   2   .   .   .   .   .   .   .   .   .   10  .   .   .   
  AOE                      9    | .   .   .   .   .   .   .   .   .   .   1   .   5   2   .   .   1   
Classes Destroyed          13   | .   1   3   .   .   .   .   1   .   .   1   .   1   5   .   1   .   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  17   | .   3   4   .   .   .   .   .   .   .   .   .   5   5   .   .   .   
  Grunt                    5    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   8    | .   .   2   2   .   .   .   .   .   .   1   .   1   2   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   
  Programmer               13   | .   .   .   .   .   .   .   .   .   .   .   .   3   6   4   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fireman                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   9   1   .   .   .   1   .   .   3   .   5   8   2   1   4   
  Combat Bots Only         9    | .   3   9   1   .   .   .   .   .   .   3   .   5   6   2   .   2   
Max Kills in Single Turn   3    | .   1   1   1   .   .   .   1   .   .   1   .   3   3   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   1   .   3   2   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Mat  Sto  Rec  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  
Hostile Shots Fired        1085  | .    8    42   15   .    .    .    114  .    4    11   .    86   384  173  21   227  
  Missed                   440   | .    .    16   7    .    .    .    59   .    1    8    .    30   140  68   10   101  
Damage Taken               12345 | .    68   361  213  .    .    .    743  .    57   86   .    1157 4516 1983 63   3098 
  Core                     3141  | .    27   66   98   .    .    .    131  .    .    27   .    124  1049 261  .    1358 
  Absorbed by Shields      711   | .    .    .    .    .    .    .    .    .    .    .    .    .    192  445  .    74   
  Regen/Repaired (Parts)   51    | .    .    .    14   .    .    .    .    .    .    .    .    .    .    37   .    .    
Core Remaining (%)         73    | 100  89   .    .    59   .    100  84   .    .    .    .    78   8    .    72   .    
Volleys Fired              212   | .    4    21   25   .    .    .    .    .    .    1    .    36   75   31   10   9    
  Largest                  3     | .    2    2    2    .    .    .    .    .    .    1    .    2    3    3    3    2    
  Hottest                  381   | .    80   103  98   .    .    .    .    .    .    30   .    166  271  243  300  381  
Shots Fired                378   | .    8    42   32   .    .    .    .    .    .    1    .    49   136  79   21   10   
  Gun                      240   | .    4    20   15   .    .    .    .    .    .    .    .    38   68   79   15   1    
  Cannon                   121   | .    4    20   12   .    .    .    .    .    .    .    .    6    68   .    6    5    
  Launcher                 17    | .    .    2    5    .    .    .    .    .    .    1    .    5    .    .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  115   | .    4    19   2    .    .    .    .    .    .    .    .    24   40   26   .    .    
  Thermal                  199   | .    4    21   25   .    .    .    .    .    .    .    .    14   63   53   13   6    
  Explosive                17    | .    .    2    5    .    .    .    .    .    .    1    .    5    .    .    .    4    
  Electromagnetic          47    | .    .    .    .    .    .    .    .    .    .    .    .    6    33   .    8    .    
  Robot Hit Streak         15    | .    2    13   4    .    .    .    .    .    .    2    .    6    15   7    3    2    
  Robot Miss Streak        4     | .    1    3    4    .    .    .    .    .    .    .    .    3    3    4    4    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           226   | .    4    28   7    2    .    .    6    .    .    12   .    30   84   45   6    2    
  Core Hits                101   | .    3    14   2    .    .    .    .    .    .    1    .    17   36   18   3    7    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 13    | .    .    .    .    .    .    .    .    .    .    5    .    3    1    2    .    2    
  Critical Strikes         26    | .    .    2    .    .    .    .    .    .    .    5    .    5    8    3    .    3    
    Burn                   3     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Destroy                7     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    3    
    Blast                  7     | .    .    1    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Smash                  8     | .    .    .    .    .    .    .    .    .    .    5    .    3    .    .    .    .    
Melee Attacks              31    | .    .    .    .    2    .    1    6    .    .    13   .    9    .    .    .    .    
  Impact                   31    | .    .    .    .    2    .    1    6    .    .    13   .    9    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9018  | .    53   481  170  64   .    .    332  .    .    755  .    1256 2790 1522 157  1438 
  Guns                     3306  | .    17   259  .    .    .    .    .    .    .    .    .    498  904  1500 128  .    
  Cannons                  2572  | .    36   207  104  .    .    .    .    .    .    .    .    120  1456 .    29   620  
  Explosions               1690  | .    .    15   66   .    .    .    .    .    .    44   .    435  327  .    .    803  
  Melee                    1310  | .    .    .    .    64   .    .    332  .    .    711  .    203  .    .    .    .    
  Ramming                  140   | .    .    .    .    .    .    .    .    .    .    .    .    .    103  22   .    15   
  Kinetic                  1991  | .    17   187  .    .    .    .    .    .    .    .    .    347  904  536  .    .    
  Thermal                  3712  | .    36   279  104  .    .    .    .    .    .    .    .    213  1406 964  90   620  
  Explosive                1363  | .    .    15   66   .    .    .    .    .    .    44   .    435  .    .    .    803  
  Electromagnetic          502   | .    .    .    .    .    .    .    .    .    .    .    .    58   377  .    67   .    
  Impact                   1310  | .    .    .    .    64   .    .    332  .    .    711  .    203  .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         27    | .    .    5    6    6    .    .    1    .    .    .    .    12   21   27   27   22   
  Average Corruption       10    | .    .    5    5    6    .    .    1    .    .    .    .    9    7    14   27   9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  132   | .    .    8    12   7    .    .    1    .    .    .    .    29   21   25   22   7    
    Message Errors         35    | .    .    3    5    1    .    .    .    .    .    .    .    8    7    5    4    2    
    Matter Fused           27    | .    .    3    5    2    .    .    .    .    .    .    .    5    3    1    6    2    
    Heat Flow Errors       11    | .    .    .    1    .    .    .    .    .    .    .    .    3    .    5    2    .    
    Energy Discharges      15    | .    .    .    .    .    .    .    .    .    .    .    .    3    4    1    5    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
    Data Loss (minor)      13    | .    .    2    1    3    .    .    1    .    .    .    .    3    1    1    1    .    
    Data Loss (major)      5     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    2    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    
    Misdirections          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    1    
    Weapon Failures        7     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    4    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1299  | .    .    7    29   .    .    .    79   .    .    538  .    193  59   .    .    394  
  Projectiles              370   | .    .    7    .    .    .    .    .    .    .    .    .    .    43   .    .    320  
  Explosions               186   | .    .    .    29   .    .    .    .    .    .    .    .    67   16   .    .    74   
  Melee                    743   | .    .    .    .    .    .    .    79   .    .    538  .    126  .    .    .    .    
Knockbacks                 9     | .    .    1    .    .    .    .    .    .    .    1    .    1    6    .    .    .    
  Impact                   6     | .    .    .    .    .    .    .    .    .    .    1    .    1    4    .    .    .    
  Kinetic                  2     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      221   | .    .    .    49   .    .    .    .    .    .    6    .    80   80   .    .    6    
  Shots                    5     | .    .    .    1    .    .    .    .    .    .    1    .    2    1    .    .    .    
  Rammed                   29    | .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    7    
Targets Rammed             34    | .    .    .    .    .    .    .    .    .    .    .    .    .    24   3    .    7    
  Kicked                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        437   | .    120  234  245  .    3    .    .    .    .    .    .    292  360  290  232  437  
  Average Temperature      97    | .    69   88   75   .    2    .    .    .    .    .    .    137  109  101  104  149  
  Received Heat Transfer   608   | .    .    84   33   .    .    .    69   .    27   .    .    .    197  95   .    103  
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Parts Fried              10    | .    .    .    .    .    .    .    2    .    .    7    .    1    .    .    .    .    
  Impact Corruptions       19    | .    .    .    .    .    .    .    1    .    .    14   .    4    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    3    .    .    .    .    .    .    .    .    .    1    3    6    .    .    
  Heat Transferred         4580  | .    74   666  185  .    .    .    .    .    .    .    .    296  1775 1436 148  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Qua Res 
Peak Influence             462  | .   100 462 250 21  40  21  89  23  .   .   .   .   266 201 291 366 
  Initial                  163  | .   .   42  84  1   2   21  10  23  .   .   .   .   .   52  99  163 
  Average                  122  | .   64  308 127 8   30  21  51  23  .   .   .   .   43  111 178 257 
Maximum Alert Level        2    | .   .   2   1   .   .   .   .   .   .   .   .   .   1   1   1   1   
  Low Security (%)         78   | 100 100 27  87  100 100 100 100 100 .   .   .   .   97  86  60  37  
  Level 1                  19   | .   .   46  12  .   .   .   .   .   .   .   .   .   2   13  39  62  
  Level 2                  2    | .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   .   1   2   .   .   .   1   1   .   .   .   .   13  4   3   2   
  Investigation            5    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   1   
  Extermination            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   1   
  Reinforcement            9    | .   .   1   2   .   .   .   .   .   .   .   .   .   1   2   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Qua Res 
Distress Signals           13   | .   2   2   1   .   .   .   1   .   .   .   .   .   .   1   2   4   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Times Spotted              197  | .   6   23  20  1   .   5   15  .   1   8   .   9   31  29  10  39  
  Peak Tracking Total      13   | .   3   9   9   1   .   3   6   .   1   3   .   5   6   7   4   13  
  Tactical Retreats        36   | .   1   4   3   .   .   .   5   .   1   1   .   .   4   4   4   9   

 Traps                          | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Qua Res 
Traps Triggered            12   | .   1   2   1   .   .   .   1   1   .   .   .   .   .   1   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Qua Res 
Machines Disabled          10   | .   .   2   3   .   .   .   .   .   .   .   .   .   2   1   2   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Qua Res 
Machines Accessed          80   | .   4   7   11  12  7   .   6   1   .   .   9   1   5   1   7   9   
  Terminals                48   | .   3   6   8   6   5   .   3   1   .   .   .   1   4   1   6   4   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          15   | .   1   1   2   6   .   .   2   .   .   .   .   .   .   .   .   3   
  Scanalyzers              3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                211  | .   18  17  21  31  23  .   9   2   .   .   48  2   10  2   13  15  
  Successful               124  | .   9   11  11  14  14  .   1   1   .   .   48  2   2   1   7   3   
  Failed                   87   | .   9   6   10  17  9   .   8   1   .   .   .   .   8   1   6   12  
    Catastrophic           19   | .   .   1   3   3   2   .   2   .   .   .   .   .   3   .   2   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Terminals                117  | .   17  16  15  19  16  .   5   2   .   .   .   2   8   2   9   6   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Recycling Units          26   | .   1   1   4   12  .   .   3   .   .   .   .   .   .   .   .   5   
  Scanalyzers              11   | .   .   .   .   .   6   .   1   .   .   .   .   .   .   .   4   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             101  | .   8   10  7   10  7   .   1   1   .   .   48  2   2   1   4   .   
  Record                   53   | .   4   5   .   1   .   .   .   1   .   .   36  2   .   .   4   .   
  Part Schematic           6    | .   .   .   1   1   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        15   | .   1   2   1   3   2   .   1   .   .   .   4   .   .   1   .   .   
  Open Door                3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       9    | .   1   1   2   4   .   .   .   .   .   .   .   .   .   .   .   1   
  Report Inventory         4    | .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 9    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   3   .   
  Insert Component         4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   3   6   8   11  4   .   6   1   .   .   .   1   3   1   4   8   
  Full Trace Events        4    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   1   1   3   .   .   .   .   .   4   .   .   .   2   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   53  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     131  | .   .   .   32  .   .   .   .   .   .   .   .   .   .   .   .   99  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
------------               Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Qua Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
--------                   Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Qua Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Warlord Squad Rendezvous   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Pyro                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Chimera                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -7  -7  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Sto Rec Fac DSF Fac Fac Upp Upp Zhi Pro Fac Res Qua Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  
Turns Passed               9056 | 46   297  517  474  152  249  33   380  114  579  1060 515  1264 1514 661  379  822  
Spaces Moved               9254 | 39   321  538  530  356  448  71   847  94   492  844  435  763  792  447  733  1504 
  Core                     218  | 1    .    .    .    .    .    .    .    .    .    .    .    .    169  44   .    4    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2471 | .    .    .    .    .    .    .    .    .    39   525  351  763  578  215  .    .    
  Wheels                   896  | 38   321  110  .    .    .    .    .    .    .    319  84   .    24   .    .    .    
  Hover                    1045 | .    .    .    .    .    .    .    223  39   453  .    .    .    21   64   .    245  
  Flight                   4624 | .    .    428  530  356  448  71   624  55   .    .    .    .    .    124  733  1255 
  Fastest Speed            20   | 50   80   29   29   30   24   20   20   49   66   90   90   120  50   44   29   29   
  Average Speed            67   | 79   80   41   29   30   24   23   33   93   110  108  114  122  108  104  29   35   
  Slowest Speed            300  | 80   80   112  30   30   24   24   60   121  120  120  190  125  300  260  104  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            17   | .    .    .    7    .    1    .    .    .    .    .    .    .    .    1    .    8    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
Exploration Rate (%)       45   | 3    57   45   80   80   9    68   26   4    67   85   63   87   15   10   37   38   
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     5    | .    .    .    .    .    .    .    .    .    1    1    3    .    .    .    .    .    
  Known Exits Taken        12   | .    1    .    1    .    1    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6    | .    .    .    .    .    .    .    .    .    1    2    .    3    .    .    .    .    
Spaces Dug                 19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
Terrain Destroyed          227  | .    .    22   51   .    .    .    .    .    .    9    .    42   26   3    5    69   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               56   | .    .    .    .    .    .    .    .    .    .    .    .    2    24   3    5    22   
  AOE                      171  | .    .    22   51   .    .    .    .    .    .    9    .    40   2    .    .    47   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -7   -7   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   
---------                  Run   | Yrd  Mat  Mat  Sto  Rec  Fac  DSF  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Res  
Total                      11649 | 50   354  790  807  396  587  86   929  119  527  956  452  1021 1323 594  880  1778 
  Wait                     1611  | .    8    188  217  32   113  1    58   17   27   91   2    186  367  51   56   197  
  Move                     9204  | 38   320  537  515  355  445  70   846  93   491  843  434  762  791  444  732  1488 
  Hop                      17    | .    .    .    7    .    1    .    .    .    .    .    .    .    .    1    .    8    
  Pick Up                  77    | 6    8    9    7    1    6    3    2    1    .    .    1    5    8    5    3    12   
  Fast Attach              150   | 6    4    11   4    2    6    2    7    4    2    4    6    7    33   28   8    16   
  Attach                   58    | .    .    9    5    .    3    1    1    2    .    1    1    4    12   6    3    10   
  Detach                   34    | .    .    1    4    .    1    1    1    .    3    .    2    2    5    5    4    5    
  Swap                     47    | .    2    .    13   1    4    2    3    .    3    2    1    8    .    5    2    1    
  Drop                     120   | .    8    14   10   3    8    5    5    2    1    1    5    2    8    15   8    25   
  Fire                     212   | .    4    21   25   .    .    .    .    .    .    1    .    36   75   31   10   9    
  Melee                    31    | .    .    .    .    2    .    1    6    .    .    13   .    9    .    .    .    .    
  Ram                      29    | .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    7    
  Kick                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 2 exits: *Sto x2)
-9/Storage
-9/Recycling
-7/Factory (discovered 4 exits: Low x2 / DSF / DSF)
-7/DSF
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research (discovered 3 exits: *Res x2 / *Qua)
-3/Quarantine
-2/Research (discovered 1 exit: *Acc)

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   13 | -11/Scrapyard      | Discovered new exit (range 14)
   47 | -11/Scrapyard      | Entered Materials
  138 | -10/Materials      | Discovered new exit (range 8)
  236 | -10/Materials      | Discovered new exit (range 10)
  271 | -10/Materials      | Discovered new exit (range 8)
  283 | -10/Materials      | Identified exit to Mines
  315 | -10/Materials      | Build established: Mutant
  323 | -10/Materials      | Identified exit to Materials
  344 | -10/Materials      | Entered another Materials area
  344 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  357 | -9/Materials       | Discovered new exit (range 14)
  518 | -9/Materials       | Lost 3 parts (2n1u)
  522 | -9/Materials       | Destroyed 9 combat bots
  813 | -9/Materials       | Discovered new exit (range 15)
  861 | -9/Materials       | Entered Storage
  959 | -9/Storage         | Build established: Sprinter
 1031 | -9/Storage         | Met 01-MTF
 1224 | -9/Storage         | Identified exit to Recycling
 1315 | -9/Storage         | Repaired VTOL Module
 1335 | -9/Storage         | Entered Recycling
 1335 | -9/Recycling       | Accompanied by 1 ally (01-MTF)
 1336 | -9/Recycling       | Met a Zionite searching for Scraptown
 1481 | -9/Recycling       | Discovered new exit (range 16)
 1487 | -9/Recycling       | Entered Factory
 1487 | -7/Factory         | Evolved 4 slots: Propulsion x3, Utility x1
 1490 | -7/Factory         | Identified exit to DSF
 1518 | -7/Factory         | Identified exit to Lower Caves
 1575 | -7/Factory         | Fabricated Adv. System Restoration Module (x2)
 1709 | -7/Factory         | Identified exit to DSF
 1736 | -7/Factory         | Entered DSF
 1736 | -7/DSF             | Encountered a pitched battle between 0b10 and Warlord forces
 1761 | -7/DSF             | Discovered new exit (range 15)
 1769 | -7/DSF             | Sterilization system engaged
 1769 | -7/DSF             | Entered Factory
 1769 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 1791 | -6/Factory         | Lost 3 allies
 1971 | -6/Factory         | Discovered new exit (range 3)
 1971 | -6/Factory         | Identified exit to Factory
 2005 | -6/Factory         | Discovered exit to Factory (range 13)
 2029 | -6/Factory         | Lost 3 parts (2p1n)
 2149 | -6/Factory         | Entered another Factory area
 2149 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2161 | -5/Factory         | Lost 3 parts (2n1u)
 2259 | -5/Factory         | Discovered new exit (range 5)
 2262 | -5/Factory         | Identified exit to Upper Caves
 2263 | -5/Factory         | Entered Upper Caves
 2269 | -5/Upper Caves     | Met a Warlord Commander
 2270 | -5/Upper Caves     | Learned location of Warlord (-4)
 2271 | -5/Upper Caves     | Warlord Commander delivered Encrypted Comm Array
 2273 | -5/Upper Caves     | Found Encrypted Comm Array
 2599 | -5/Upper Caves     | Build established: Infiltrator-Mutant
 2781 | -5/Upper Caves     | Encountered a Warlord checkpoint
 2830 | -5/Upper Caves     | Discovered new exit (range 8)
 2837 | -5/Upper Caves     | Identified exit to Upper Caves
 2842 | -5/Upper Caves     | Entered another Upper Caves area
 3277 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 3554 | -5/Upper Caves     | Ambushed by wild Derelicts
 3613 | -5/Upper Caves     | Build established: Infiltrator-Assassin
 3879 | -5/Upper Caves     | Discovered new exit (range 4)
 3882 | -5/Upper Caves     | Identified exit to Zhirov
 3902 | -5/Upper Caves     | Entered Zhirov
 3902 | -5/Zhirov          | Discovered new exit (range 3)
 3905 | -5/Zhirov          | Identified exit to Proximity Caves
 3953 | -5/Zhirov          | Found Alien Artifact
 3953 | -5/Zhirov          | Identified Integrated Dissipator
 3953 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 4016 | -5/Zhirov          | Found Alien Artifact
 4016 | -5/Zhirov          | Identified Transdimensional Reconstructor
 4016 | -5/Zhirov          | Warped through subspace
 4083 | -5/Zhirov          | Learned location of Quarantine (-3)
 4083 | -5/Zhirov          | Learned location of Testing (-2)
 4083 | -5/Zhirov          | Learned location of Command (-1)
 4246 | -5/Zhirov          | Build established: Assassin
 4417 | -5/Zhirov          | Entered Proximity Caves
 4784 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4919 | -4/Proximity Caves | System corruption reached 10%
 4976 | -4/Proximity Caves | Lost 4 parts (2n2u)
 5028 | -4/Proximity Caves | Lost 3 parts (1p1n1w)
 5087 | -4/Proximity Caves | Learned location of 1 exit from Research
 5268 | -4/Proximity Caves | Discovered new exit (range 17)
 5284 | -4/Proximity Caves | Identified exit to Factory
 5435 | -4/Proximity Caves | Build established: Derelict-Skirmisher
 5681 | -4/Proximity Caves | Entered Factory
 5681 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 6724 | -4/Factory         | Garrison activated, responded to threat
 6787 | -4/Factory         | Lost 8 parts (1p2n2u3w)
 6896 | -4/Factory         | Lost 6 parts (1p3n1u1w)
 6959 | -4/Factory         | System corruption reached 10%
 6969 | -4/Factory         | Garrison activated, responded to threat
 7029 | -4/Factory         | Core integrity fell below 50%
 7110 | -4/Factory         | Core integrity fell below 20%
 7149 | -4/Factory         | Lost 29 parts (4p11n6u8w)
 7187 | -4/Factory         | Discovered new exit (range 16)
 7194 | -4/Factory         | Identified exit to Research
 7195 | -4/Factory         | Entered Research
 7195 | -3/Research        | Evolved 2 slots: Utility x2
 7196 | -3/Research        | Identified exit to Research
 7207 | -3/Research        | Joined by Warlord Chimera squad
 7253 | -3/Research        | Discovered exit to Research (range 14)
 7253 | -3/Research        | Discovered new exit (range 4)
 7260 | -3/Research        | Identified exit to Quarantine
 7492 | -3/Research        | P-80 Master assimilated allied XL-8JU(m)
 7552 | -3/Research        | System corruption reached 10%
 7575 | -3/Research        | Joined by Warlord Chimera squad
 7704 | -3/Research        | Build established: Scavenger-Gunner
 7803 | -3/Research        | Found Prototype Processor
 7803 | -3/Research        | Identified Exp. Signal Interpreter
 7841 | -3/Research        | Lost 7 parts (2p2n1u2w)
 7856 | -3/Research        | Entered Quarantine
 8035 | -3/Quarantine      | Scanned by Researcher
 8052 | -3/Quarantine      | Found Alien Energy Cannon
 8052 | -3/Quarantine      | Identified Core Cannon
 8150 | -3/Quarantine      | Found Transdimensional Reconstructor
 8150 | -3/Quarantine      | Warped through subspace
 8200 | -3/Quarantine      | Discovered exit to Research (range 10)
 8230 | -3/Quarantine      | Found Alien Artifact
 8230 | -3/Quarantine      | Identified Terrabomb
 8230 | -3/Quarantine      | Used Terrabomb
 8235 | -3/Quarantine      | Entered Research
 8235 | -2/Research        | Evolved 2 slots: Propulsion x2
 8266 | -2/Research        | Spotted B-90 Cyclops
 8361 | -2/Research        | Build established: Infiltrator-Sprinter
 8539 | -2/Research        | Joined by Warlord Pyro squad
 8592 | -2/Research        | Discovered new exit (range 9)
 8636 | -2/Research        | Identified exit to Access
 8646 | -2/Research        | Spotted B-90 Cyclops
 8836 | -2/Research        | Lost 3 allies
 8866 | -2/Research        | Lost 4 parts (1p3n)
 8969 | -2/Research        | System corruption reached 10%
 9007 | -2/Research        | Core integrity fell below 50%
 9049 | -2/Research        | Core integrity fell below 20%
 9057 | -2/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
  corruption cleaned.
09009_ K-01 Serf destroyed.
09024_ Quantum Reactor destroyed.
09025_ NCEHPXNUE 4JGW&NSSYV1UG#6
09036_ Imp. Gyrokinetic Inverter destroyed.
09043_ Acquired Adv. Gravity Neutralizer.
09046_ Slammed into S-43 Plague. <x2>
09047_ Destabilizing: System corrupted (+2).
09048_ Slammed into S-43 Plague.
09048_ S-43 Plague destroyed.
09048_ K-01 Serf collects debris.
09048_ Door malfunctions.
09049_ Lrn. Sensor Array destroyed.
09050_ Acquired Lgt. Antimatter Reactor.
09051_ K-01 Serf collects debris.
09054_ Acquired Xenon Bombardment Thruster.
09054_ Lgt. Antimatter Reactor destroyed.
09054_ Xenon Bombardment Thruster destroyed.
09056_ K-01 Serf collects debris.
09057_ K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
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|     #???#   """  #    ##############??#    #       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Coolant Potential          65
Energy Generation          51
Energy Capacity            750
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       210
ECM Strength               2
Jamming Range              14
Cloak Strength             3
Power Amplification        30
Additional Mass Support    16
Armor Coverage             225
Weapon Cycling             25
Evasion (%)                66
Target Analysis            11
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
       Hvy. Particle Cannon | -9/Storage    | Hacked
   Hrd. Light Armor Plating | -9/Recycling  | Hacked
 Adv. Weight Redist. System | -7/Factory    | Scanalyzed
            Lgt. Ion Engine | -7/Factory    | Scanalyzed
      Mni. Grenade Launcher | -7/Factory    | Scanalyzed
          Assault Drone Bay | -5/Zhirov     | Free
             Exp. Heat Sink | -5/Zhirov     | Free
         Exp. Optical Array | -5/Zhirov     | Free
           Imp. Arc Thrower | -5/Zhirov     | Free
      Hvy. Disruptor Cannon | -3/Quarantine | Scanalyzed
            Adv. Myomer Leg | -3/Quarantine | Archive

 Robot Schematics 
------------------
       L-31 Rogue | -9/Recycling  | Hacked
 A-02 Transporter | -9/Recycling  | Hacked
    B-74 Champion | -3/Quarantine | Archive
    A-15 Conveyor | -3/Quarantine | Archive

 Fabricated
------------
 Adv. System Restoration Module | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Cannon
Terrabomb

 Achievements 
--------------
Alien Tech
Armchair Analyst
Hard Hitter
Prolific Hacker
Subspace Traveler
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              ScanLayeredAmplifier
  Manual?         0
Play Time         04:09:29
  Cumulative      35.5 hours
  Start           2025.03.21 @ 02:53:29
  End             2025.03.21 @ 14:09:49
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           25
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          38
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87c01312-cbb1-4595-ba62-691cc559082a