Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.28 @ 14:23:52

Player: VraethrDalkr

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (60)      300
Value Destroyed (1940)     1940
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 3931

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/550
Matter                     209/300
Energy                     146/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (101) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (3) ---
           Wheel
           Wheel
   Compact Wheel
>          --- UTILITY (5) ------
  Improved Heat Sink
  Improved Heat Sink
    Medium Storage Unit
  Hardened Light Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
  Advanced Beam Rifle
           Flak Gun
>          --- INVENTORY (10) ---
           Deuterium Engine
           Deuterium Engine
     Micro Nuclear Core
     Micro Nuclear Core
           Wheel
    Medium Storage Unit
  Advanced Weight Redist. System
           Transmission Jammer
           Assault Cannon
           Flak Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
   Compact Wheel
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
    Medium Storage Unit
           Transmission Jammer
           System Shield
>          --- WEAPON -----------
  Enhanced Autogun
           Flak Gun
>          --- INVENTORY --------
           Deuterium Engine
           Deuterium Engine
           Nuclear Core
     Micro Nuclear Core
     Micro Nuclear Core
   Compact Wheel
    Medium Storage Unit
  Advanced Weight Redist. System
           Flak Gun
           Assault Cannon
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   .   3   
  Weapon                   .    | .   .   .   .   
Parts Attached             95   | 11  8   14  62  
  Power                    13   | 1   3   2   7   
    Engine                 8    | 1   3   2   2   
    Core                   5    | .   .   .   5   
    Reactor                .    | .   .   .   .   
  Propulsion               27   | 4   2   6   15  
    Treads                 1    | .   .   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  26   | 4   2   6   14  
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  25   | 4   .   2   19  
    Device                 15   | 3   .   1   11  
    Storage                2    | 1   .   .   1   
    Processor              2    | .   .   .   2   
    Hackware               1    | .   .   .   1   
    Protection             5    | .   .   1   4   
    Artifact               .    | .   .   .   .   
  Weapon                   30   | 2   3   4   21  
    Energy Gun             11   | .   2   2   7   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          13   | 2   1   2   8   
    Ballistic Cannon       6    | .   .   .   6   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 28   | .   1   8   19  
  Power                    2    | .   1   1   .   
  Propulsion               11   | .   .   4   7   
  Utility                  8    | .   .   1   7   
  Weapon                   7    | .   .   2   5   
  Highest Loss Streak      7    | .   1   4   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   99  96  92  
  Engine                   9    | .   13  13  3   
  Core                     2    | .   .   .   5   
  Wheel                    26   | .   28  26  24  
  Device                   14   | .   14  8   17  
  Storage                  11   | .   14  14  9   
  Processor                2    | .   .   .   6   
  Protection               3    | .   .   5   5   
  Energy Gun               11   | .   12  14  8   
  Ballistic Gun            10   | .   15  13  5   
  Ballistic Cannon         1    | .   .   .   3   
Peak Build Rating          31   | 9   11  12  31  
  Average Rating           15   | 7   10  10  22  
  On Entrance              8    | .   9   11  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             40   | 14  16  20  40  
  Greatest Support         57   | 26  20  36  57  
  Greatest Overweight (x)  8    | .   .   5   8   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  
  Average Capacity         8    | 7   8   8   8   
  Most Carried             10   | 8   8   8   10  
  Average Carried          7    | 4   7   7   8   
  Final Capacity           10   | 8   8   8   10  
  Final Carried            10   | 8   8   7   10  

 Class Distribution 
--------------------
 79% | Scavenger-Mutant
 20% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -8   
-----------                Run  | Yrd  Mat  Sub  Mat  
Matter Collected           1573 | 370  187  182  834  
  Remotely                 66   | 66   .    .    .    
Salvage Created            2334 | 144  522  354  1314 
  Parts                    132  | 13   32   20   67   
Haulers Intercepted        1    | .    1    .    .    
Recyclers Shooed           1    | .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  45   | .   9   9   27  
  Guns                     38   | .   9   9   20  
  Cannons                  6    | .   .   .   6   
Classes Destroyed          13   | 3   4   2   4   
  Worker                   2    | 1   1   .   .   
  Builder                  3    | .   2   .   1   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 4    | 1   .   .   3   
  Operator                 2    | .   1   .   1   
  Watcher                  1    | .   .   .   1   
  Swarmer                  4    | .   .   .   4   
  Grunt                    25   | .   9   2   14  
  Duelist                  1    | .   .   .   1   
  Sentry                   7    | .   .   1   6   
  Hunter                   2    | .   .   .   2   
  Subdweller               6    | .   .   6   .   
Best Kill Streak           7    | 2   6   3   7   
  Combat Bots Only         5    | .   3   3   5   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        305  | .    36   59   210  
  Missed                   61   | .    6    12   43   
Damage Taken               3643 | .    380  873  2390 
  Core                     801  | .    45   203  553  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   198  | .    131  .    67   
Core Remaining (%)         50   | 100  .    .    .    
Volleys Fired              181  | 15   36   37   93   
  Largest                  2    | 2    2    2    2    
  Hottest                  130  | 40   85   130  130  
Shots Fired                359  | 30   72   73   184  
  Gun                      329  | 30   72   73   154  
  Cannon                   30   | .    .    .    30   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  201  | 30   50   32   89   
  Thermal                  158  | .    22   41   95   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         18   | 8    11   18   18   
  Robot Miss Streak        6    | 3    2    2    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           270  | 18   52   54   146  
  Core Hits                123  | 7    26   18   72   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         5    | .    .    1    4    
    Burn                   3    | .    .    .    3    
    Destroy                1    | .    .    1    .    
    Blast                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4154 | 199  638  708  2609 
  Guns                     3624 | 199  638  708  2079 
  Cannons                  530  | .    .    .    530  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  2122 | 199  359  210  1354 
  Thermal                  2032 | .    279  498  1255 
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            8    | .    .    .    8    
  Projectiles              8    | .    .    .    8    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    .    4    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        336  | .    336  18   243  
  Average Temperature      58   | .    103  8    43   
  Received Heat Transfer   1350 | .    219  195  936  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             4    | .    1    .    3    
  Heat Transferred         4923 | .    655  1221 3047 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             445  | 20  318 .   445 
  Initial                  13   | .   13  .   .   
  Average                  151  | 8   120 .   192 
Maximum Alert Level        2    | .   1   .   2   
  Low Security (%)         68   | 100 80  .   56  
  Level 1                  24   | .   19  .   30  
  Level 2                  6    | .   .   .   13  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   .   3   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      9    | .   .   .   9   
  Distress Signals         9    | .   .   .   9   
Times Spotted              69   | .   10  9   50  
  Peak Tracking Total      7    | .   3   3   7   
  Tactical Retreats        7    | .   1   .   6   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          10   | .   3   1   6   
  Terminals                4    | .   2   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Total Hacks                32   | .   9   3   20  
  Successful               21   | .   5   3   13  
  Failed                   11   | .   4   .   7   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   1   .   
  Terminals                9    | .   4   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          10   | .   5   .   5   
  Recycling Units          3    | .   .   .   3   
  Scanalyzers              7    | .   .   .   7   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   1   3   3   
  Record                   3    | .   .   3   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   
  Locate Traps             1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       7    | .   4   .   3   
  Scan Component           4    | .   2   .   2   
  Repair                   3    | .   2   .   1   
Recycling Unit Hacks       1    | .   .   .   1   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 6    | .   .   .   6   
  Insert Component         3    | .   .   .   3   
  Analyze                  3    | .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   3   .   5   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   2   .   1   
  Time                     96   | .   52  .   44  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   .   .   3   
Parts Scanalyzed           3    | .   .   .   3   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               3037 | 118  1051 661  1207 
Spaces Moved               1571 | 64   210  584  713  
  Core                     9    | 1    .    2    6    
  Treads                   3    | .    .    .    3    
  Legs                     .    | .    .    .    .    
  Wheels                   1559 | 63   210  582  704  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   80   86   
  Average Speed            89   | 83   80   82   98   
  Slowest Speed            450  | 90   80   300  450  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       32   | 4    33   34   59   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          7    | .    .    .    7    
  Melee                    .    | .    .    .    .    
  Projectile               7    | .    .    .    7    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Mat  
Total                      2871 | 101  1033 689  1048 
  Wait                     910  | .    757  48   105  
  Move                     1568 | 63   209  583  713  
  Hop                      .    | .    .    .    .    
  Pick Up                  45   | 8    9    2    26   
  Fast Attach              38   | 8    2    4    24   
  Attach                   19   | .    1    6    12   
  Detach                   4    | .    1    1    2    
  Swap                     38   | 3    5    4    26   
  Drop                     67   | 4    13   3    47   
  Fire                     181  | 15   36   37   93   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   1    | .    .    1    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
  119 | -11/Scrapyard | Entered Materials
  325 | -10/Materials | Discovered new exit (range 13)
  445 | -10/Materials | Repaired Assault Rifle
  472 | -10/Materials | Repaired Lgt. Assault Rifle
  498 | -10/Materials | Discovered new exit (range 15)
  694 | -10/Materials | Build established: Scavenger-Mutant
 1170 | -10/Materials | Entered Subcaves
 1244 | -10/Subcaves  | Visited Clippyterm
 1247 | -10/Subcaves  | Learned Factory trap positions
 1263 | -10/Subcaves  | Discovered new exit (range 9)
 1355 | -10/Subcaves  | Core integrity fell below 50%
 1585 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 1706 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 1721 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 1753 | -10/Subcaves  | Discovered new exit (range 15)
 1786 | -10/Subcaves  | Core integrity fell below 20%
 1814 | -10/Subcaves  | Lost 4 parts (1p2n1w)
 1831 | -10/Subcaves  | Entered Materials
 1831 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1883 | -8/Materials  | Repaired Broken Particle Gun
 2156 | -8/Materials  | Lost 7 parts (2n2u3w)
 2639 | -8/Materials  | Core integrity fell below 50%
 2767 | -8/Materials  | Core integrity fell below 20%
 2793 | -8/Materials  | Build established: Mutant
 2821 | -8/Materials  | Lost 5 parts (2n2u1w)
 3038 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02919_ Acquired Hrd. Light Armor Plating.
02921_ Dropped Nuclear Core.
02922_ Acquired Transmission Jammer.
02926_ Connecting with Scanalyzer...
>>Insert(Mic. Nuclear Core)
Scanning Mic. Nuclear Core...
  Ready to analyze.
>>Scanalyze
Scanning: Mic. Nuclear Core...
  Scan incomplete, additional scanning required.
02959_ Dropped Assault Cannon.
02980_ Connecting with Terminal...
>>Traps(Locate)
Found 1 trap in 1 array:
    1x Shock Trap
  Map updated.
03016_ Dropped Flak Gun.
03019_ Acquired Prototype Energy Gun.
03019_ Identified Adv. Beam Rifle.
03029_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
| *  ####    [[[   #???????????????????????????????? |
|    #??#    [[[   #???????????????????????????????? |
|    #??#    [[    ###################+###   #?????? |
|    #??#                                    #?????? |
|  = #??#                                    #?????? |
| % *##?#                                    #?????? |
| %^^##?#         ######+####### #####+#???????????? |
|    #####        ##?#*     #??# #?????????????????? |
| ! ] ##?#[       #??#      #??# #?????????????????? |
|  ![ ##?#!       #??#  ""  #??# #?????????????????? |
| !! [#??#      = #??#| """ #??# #?????????????????? |
| #####??#    "   #??#   S" #??# #?????????????????? |
| ########    "   #??#      #??# #?????????????????? |
|             ""  ###########??# #?????????????????? |
| ########   """  #    ]  ! #??# #?????????????????? |
| ???????#   ""   #         #??# #?????????????????? |
| ???????#   """  #   ]     #### #?????????????????? |
| ???????#   """  #         +    #?????????????????? |
| ???????#   """  +^""" """ #### #?????????????????? |
| ???????#    "   # """ """ #??# #?????????????????? |
| ???????#        # """ """ #??# #?????????????????? |
| ???????#        #         #??# #?????????????????? |
| ???????#        #########+#??# #?????????????????? |
| ?? ????#        #???????# #??# #?????????????????? |
| ??   ??#        #???????# #??# #?????#???????????? |
| ???    #        #???????#@#??? ##### ##+#????????? |
| ?????  +        #???????# #???     [     ????????? |
| ???????#        #?????###s###?     %=     ???????? |
| ?????????#      #######   s ##            ???????? |
| ?????????#                                ???????? |
| ?????????#               T                ???????? |
| ?????????#                                ???????? |
| ?????????#      #######w    ###+#########????????? |
| ?????????#      #?????##   ##????????????????????? |
| ?????????#      #??????#   #?????????????????????? |
| ?????????#      ########   #?????????????????????? |
| ?????#####/##   #      #   #?????????????????????? |
| ?????#      #   # ]  ! #   #?????????????????????? |
| ?????# """  #   #      #   #?????????????????????? |
| ?????# """  +   /      +   #?????????????????????? |
| ?????# """  #   # "T" [#####?????????????????????? |
| ?????#      #   # """  #?????????????????????????? |
| ?????# !  ! #   ########?????????????????????????? |
| ?????########   #????????????????????????????????? |
| ##??????????#   #????????????????????????????????? |
|  #??????????#   #????????????????????????????????? |
|  #?##########   #????????????????????????????????? |
|  #?# !      #   #????????????????????????????????? |
|  #?#   """" #   #????????????????????????????????? |
|  ### ! """" #   #########????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          100
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             375
Evasion (%)                44
Targeting Accuracy         13
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
 Nuclear Core | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutronDeepDevice
  Manual?         0
Play Time         00:35:11
  Cumulative      126.0 hours
  Start           2024.10.28 @ 13:41:06
  End             2024.10.28 @ 14:23:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           54
  Adventurer      10
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             27
Gallery%          48
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: b83746e0-11a8-4e3a-beb0-ae10aa031b6e