Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.10 @ 18:07:00 Player: gb Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1613) 1613 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (144) 144 TOTAL SCORE: 5657 Bonus ------- Follower Combat Kills 144 Cogmind --------- Core Integrity 0/850 Matter 112/300 Energy 100/100 System Corruption 11% Temperature Cool (39) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Treads Armored Huge Wheel Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Transmission Jammer > --- WEAPON ----------- Heavy Assault Rifle Guided EMP Blaster Heavy Rocket Launcher > --- INVENTORY -------- Light Treads Light Treads Light Treads Aluminum Leg Improved Heat Sink EM Pulse Gun Heavy Ion Cannon Light Assault Rifle Remote Datajack [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Guided EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . 1 . . . . Propulsion 3 | . . 2 . . . 1 . . Utility 2 | . . . . 1 1 . . . Weapon 2 | . . . . . 1 1 . . Parts Attached 73 | 6 4 11 9 11 28 3 . 1 Power 13 | 1 1 2 1 2 5 . . 1 Engine 8 | 1 . 2 1 2 2 . . . Core 5 | . 1 . . . 3 . . 1 Reactor . | . . . . . . . . . Propulsion 24 | 2 . 4 6 4 7 1 . . Treads 9 | 2 . 4 3 . . . . . Leg 14 | . . . 3 4 6 1 . . Wheel 1 | . . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 2 1 . 2 8 . . . Device 8 | . . . . 2 6 . . . Storage 2 | 1 1 . . . . . . . Processor 1 | . 1 . . . . . . . Hackware . | . . . . . . . . . Protection 3 | . . 1 . . 2 . . . Artifact . | . . . . . . . . . Weapon 22 | 2 1 4 2 3 8 2 . . Energy Gun 7 | 1 . 2 1 2 1 . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 5 | 1 1 . . 1 2 . . . Ballistic Cannon 3 | . . . . . 3 . . . Launcher 4 | . . 2 . . . 2 . . Special Weapon 2 | . . . 1 . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 27 | . 2 1 . 4 12 1 6 1 Power 8 | . 1 . . 1 4 . 1 1 Propulsion 7 | . . . . 1 2 . 4 . Utility 4 | . 1 . . 1 2 . . . Weapon 8 | . . 1 . 1 4 1 1 . Highest Loss Streak 6 | . 2 1 . 2 3 1 6 1 Average Slot Usage (%) 77 | . 88 92 99 92 82 81 48 4 Engine 8 | . 11 9 11 15 7 6 3 . Core 3 | . 1 1 . . 6 6 3 4 Treads 12 | . 28 37 41 2 . . . . Leg 13 | . . . 2 32 16 33 21 . Wheel 1 | . . . . . 4 . . . Device 7 | . . . . 10 14 15 8 . Storage 8 | . 14 14 11 9 7 6 4 . Protection 3 | . . 7 11 4 3 . . . Energy Gun 7 | . 14 11 21 14 4 . . . Ballistic Gun 3 | . 14 1 . 1 5 . . . Ballistic Cannon 1 | . . . . . 6 . . . Launcher 2 | . . 9 . . . 11 4 . Naked Turns 119 | . . . . . . . 20 99 Heaviest Build 56 | 10 29 31 30 37 56 53 42 6 Greatest Support 83 | 40 40 80 83 48 48 58 58 3 Greatest Overweight (x) 2 | . . . . 1 1 . 2 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 12 12 10 10 10 10 10 4 Average Capacity 8 | 5 6 10 10 10 10 10 8 4 Most Carried 10 | 4 6 10 10 10 10 9 9 4 Average Carried 7 | 2 5 8 9 9 9 8 7 3 Final Capacity 12 | 6 12 10 10 10 10 10 4 4 Final Carried 10 | 4 6 9 10 9 10 9 4 4 Class Distribution -------------------- 51% | Mutant 27% | Scavenger-Mutant 7% | Scavenger-Gunner 7% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Matter Collected 1234 | 216 90 137 218 135 438 . . . Remotely . | . . . . . . . . . Salvage Created 1532 | . 88 250 68 467 659 . . . Parts 90 | . 4 32 4 21 29 . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 41 | . 2 14 2 9 14 . . . Guns 25 | . 2 6 2 8 7 . . . Cannons 7 | . . . . . 7 . . . AOE 8 | . . 8 . . . . . . Classes Destroyed 9 | . 1 6 . . 2 . . . Worker 2 | . . 1 . . 1 . . . Builder 1 | . . 1 . . . . . . Recycler 1 | . . . . . 1 . . . Watcher 3 | . . 2 . . 1 . . . Swarmer 11 | . . 7 . . 4 . . . Grunt 18 | . 2 3 1 5 7 . . . Brawler 5 | . . 1 1 1 2 . . . Sentry 6 | . . 3 . 3 . . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 11 | . 2 11 2 2 5 . . . Combat Bots Only 10 | . 2 10 2 2 4 . . . Max Kills in Single Turn 2 | . 1 2 1 1 2 . . . Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Damage Taken 4630 | . 247 497 129 908 1451 334 145 919 Core 1306 | . 44 82 . 191 129 . . 860 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 82 . 79 65 81 . . . Volleys Fired 157 | . 12 22 5 56 59 3 . . Largest 3 | . 2 2 2 2 3 2 . . Hottest 157 | . 70 95 130 126 157 62 . . Shots Fired 263 | . 24 40 10 71 113 5 . . Gun 178 | . 24 22 10 71 48 3 . . Cannon 65 | . . . . . 65 . . . Launcher 20 | . . 18 . . . 2 . . Special . | . . . . . . . . . Kinetic 117 | . 12 . . 17 85 3 . . Thermal 115 | . 12 22 10 54 17 . . . Explosive 20 | . . 18 . . . 2 . . Electromagnetic 11 | . . . . . 11 . . . Robot Hit Streak 16 | . 6 16 7 10 8 3 . . Robot Miss Streak 7 | . 2 3 4 2 7 1 . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 186 | . 18 29 9 52 75 3 . . Core Hits 130 | . 5 47 10 18 37 1 . 12 Critical Hits 4 | . . . . . 4 . . . Critical Kills 2 | . . . . . 2 . . . Critical Parts Destroyed 2 | . . . . . 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4203 | . 229 1163 103 926 1606 80 . 96 Guns 2005 | . 229 208 103 926 522 17 . . Cannons 1011 | . . . . . 1011 . . . Explosions 1091 | . . 955 . . 73 63 . . Melee . | . . . . . . . . . Ramming 96 | . . . . . . . . 96 Kinetic 1422 | . 116 . . 166 1123 17 . . Thermal 1637 | . 113 299 103 760 362 . . . Explosive 927 | . . 864 . . . 63 . . Electromagnetic 121 | . . . . . 121 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . 4 3 . 10 11 Average Corruption 6 | . . . . 4 2 . 10 10 Corruption Purged . | . . . . . . . . . Effects 25 | . . . . 5 5 . 4 11 Message Errors 6 | . . . . 1 2 . . 3 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 6 | . . . . 1 1 . 2 2 Data Loss (minor) 3 | . . . . . 2 . . 1 Misdirections 4 | . . . . . . . 2 2 Targeting Errors 2 | . . . . 2 . . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 49 | . . 7 . . 42 . . . Projectiles 31 | . . . . . 31 . . . Explosions 18 | . . 7 . . 11 . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . . . 5 . . 1 Impact 1 | . . . . . . . . 1 Kinetic 5 | . . . . . 5 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 76 | . . 32 . . . . . 44 Shots 2 | . . 2 . . . . . . Rammed 30 | . . . . . . . . 30 Targets Rammed 30 | . . . . . . . . 30 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 563 | . 97 159 333 399 563 . . 78 Average Temperature 133 | . 49 49 166 109 221 . . 36 Received Heat Transfer 1647 | . 138 102 18 360 576 108 . 345 Effects 20 | . . . . 4 16 . . . Shutdowns 8 | . . . . 1 7 . . . Energy Bleed 5 | . . . . . 5 . . . Interference 3 | . . . . 3 . . . . Short Circuit 1 | . . . . . 1 . . . Damage (major) 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 2 | . . . . 2 . . . . Heat Transferred 2990 | . 333 355 130 1665 507 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Peak Influence 395 | . 50 323 171 395 202 119 30 66 Initial 121 | . . 20 121 66 100 70 . 21 Average 112 | . 6 195 153 242 102 93 5 29 Maximum Alert Level 1 | . . 1 . 1 1 . . . Low Security (%) 81 | 100 100 28 100 37 96 100 100 100 Level 1 18 | . . 71 . 62 3 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . . 1 4 . . 1 Investigation 1 | . . . . . . . . 1 Extermination 2 | . . . . . 2 . . . Reinforcement 3 | . . . . 1 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Distress Signals 5 | . . 1 . 2 1 . . 1 Communications Jammed 4 | . . . . . 4 . . . Distress Signals 3 | . . . . . 3 . . . Times Spotted 84 | . 5 19 4 18 25 1 6 6 Peak Tracking Total 7 | . 2 7 2 4 5 1 6 4 Tactical Retreats 8 | . . . . 1 5 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 8 | . . 2 . . 3 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 5 | . . 4 . . 1 . . . Max in Single Turn 2 | . . 2 . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 3 | . 2 1 . . . . . . Terminals 2 | . 1 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 4 | . 2 2 . . . . . . Successful 3 | . 1 2 . . . . . . Failed 1 | . 1 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 3 | . 1 2 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 1 2 . . . . . . Record 2 | . . 2 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 1 . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 . . . . Highest-Rated Group 31 | . . . 31 31 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 22 | . . . . 22 . . . . Total Damage 311 | . . . . 311 . . . . Kills 4 | . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Turns Passed 3756 | 125 359 540 341 419 1027 476 81 388 Spaces Moved 2487 | 73 198 282 184 209 671 353 90 427 Core 475 | 5 . . . . . . 43 427 Treads 717 | 68 198 282 169 . . . . . Legs 910 | . . . 15 209 286 353 47 . Wheels 385 | . . . . . 385 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 100 120 50 50 Average Speed 123 | 152 160 160 156 121 119 120 89 82 Slowest Speed 180 | 160 160 160 160 150 150 120 180 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 5 35 29 32 25 20 9 79 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 154 | . . 111 . . 11 32 . . Melee . | . . . . . . . . . Projectile 6 | . . . . . 6 . . . AOE 148 | . . 111 . . 5 32 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Total 2888 | 84 214 329 226 301 779 401 90 464 Wait 100 | 1 . 6 23 19 11 39 . 1 Move 2480 | 72 197 281 183 208 670 353 89 427 Hop . | . . . . . . . . . Pick Up 22 | 5 1 4 2 1 6 1 . 2 Fast Attach 34 | 5 3 6 . 4 13 2 . 1 Attach 13 | 1 . . 1 2 8 1 . . Detach . | . . . . . . . . . Swap 26 | . 1 5 8 5 7 . . . Drop 26 | . . 5 4 6 5 2 1 3 Fire 157 | . 12 22 5 56 59 3 . . Melee . | . . . . . . . . . Ram 30 | . . . . . . . . 30 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 16) 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Propulsion x2 940 | -9/Materials | Destroyed 10 combat bots 996 | -9/Materials | Discovered new exit (range 15) 1025 | -9/Materials | Entered Mines 1173 | -9/Mines | Assembled infested the area 1176 | -9/Mines | Learned location of Zion (-6) 1178 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1258 | -9/Mines | Discovered new exit (range 6) 1334 | -9/Mines | Discovered new exit (range 11) 1339 | -9/Mines | Received a Mining Laser from a helpful Derelict 1366 | -9/Mines | Entered Materials 1366 | -8/Materials | Accompanied by 1 ally 1366 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1728 | -8/Materials | Discovered new exit (range 15) 1785 | -8/Materials | Entered Factory 1785 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2179 | -7/Factory | Lost 3 parts (1p1u1w) 2679 | -7/Factory | Lost 3 parts (1p2w) 2804 | -7/Factory | Discovered new exit (range 7) 2812 | -7/Factory | Entered another Factory area 2812 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2941 | -6/Factory | Build established: Scavenger-Mutant 3288 | -6/Factory | Sucked down chute 3288 | -6/Factory | Entered Waste 3298 | -6/Waste | Spotted C-40 Crusher 3302 | -6/Waste | Spotted C-40 Crusher 3303 | -6/Waste | EMP discharged 3303 | -6/Waste | System corruption reached 10% 3328 | -6/Waste | Spotted C-40 Crusher 3335 | -6/Waste | Spotted C-40 Crusher 3335 | -6/Waste | Spotted C-40 Crusher 3336 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3339 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3347 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3348 | -6/Waste | Spotted C-40 Crusher 3365 | -6/Waste | Discovered new exit (range 10) 3369 | -6/Waste | Entered Factory 3378 | -6/Factory | Lost 6 parts (1p4n1w) 3639 | -6/Factory | Build established: Mutant 3742 | -6/Factory | Core integrity fell below 50% 3754 | -6/Factory | Core integrity fell below 20% 3757 | -6/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 03562_ System corrupted: Heat flow error (+108). 03578_ System corrupted: Energy discharge (-45). 03668_ TSXC8EJYP6PHPFSH|U=G& 03688_ System corrupted: Energy discharge (-34). 03711_ System corrupted: Component data lost. 03725_ Slammed into G-50 Soldier. 03726_ Mic. Nuclear Core permanently disabled. 03726_ Destabilizing: Short circuit. 03727_ Slammed into G-50 Soldier. 03730_ System corrupted: Matter fused (-6). 03731_ Slammed into G-50 Soldier. 03731_ Destabilizing: Core damaged (-8). 03732_ Slammed into G-50 Soldier. 03736_ Broken Mic. Nuclear Core destroyed. 03736_ Slammed into G-50 Soldier. 03736_ Destabilizing: System corrupted (+1). 03737_ Slammed into G-50 Soldier. 03747_ G-50 Soldier knocked back. 03748_ Slammed into G-67 Veteran. 03753_ Slammed into G-50 Soldier. 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""" """ """ """ ???????????? | | #????? ???????????? | | ##??????###############????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Resistance: EX 25 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed ReclamationFluxDesublimator Manual? 0 Play Time 00:52:01 Cumulative 8.3 hours Start 2021.06.10 @ 16:40:51 End 2021.06.10 @ 18:07:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 984bb7cf-d504-46c6-950a-0aa7ce4a356b