Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 21:32:11 Player: Mathewnd Result: Destroyed by A5 with Heavy Tesla Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (24) 4800 Robots Destroyed (250) 1250 Value Destroyed (9660) 9660 Prototype IDs (32) 640 Alien Tech Used (4) 800 Bonus (8308) 8308 TOTAL SCORE: 28958 Bonus ------- High Alert Combat Kills 693 Follower Combat Kills 1346 Met Data Miner 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Friendly Fire -331 Cogmind --------- Core Integrity 0/1300 Matter 128/300 Energy 65/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Lab Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heavy Treads Improved Heavy Treads Huge Storage Unit Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Armored Medium Treads Heavy Treads Advanced Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Targeting Computer Advanced Weapon Cycler Improved Thermal Shield Improved Shield Generator > --- WEAPON ----------- Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Micro Fission Core Light Treads Huge Storage Unit Compact Battery Sensor Array Experimental Core Shielding Focal Shield Advanced System Shield Transdimensional Reconstructor Quantum Rifle Improved EM Pulse Cannon Proton Cannon Long-range Proton Cannon Disruptor Cannon Disruptor Cannon Plasma Cannon Phase Cannon Matter Neutralizer Rocket Array Dirty Datajack Dirty Datajack Dirty Datajack Improved Remote Datajack [Rating: 114] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Wheel Hover Unit Backup Propulsion III Flight Unit Impulse Thruster Array Utility Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Plasma Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Launcher Rocket Array Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . 2 . . . . . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . 1 1 1 . . . . . . . . . 1 . . . . . . . . . . Utility 8 | . . 1 1 1 . . . . 1 . . . . 1 . . . . . . 1 2 . . Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 310 | 5 5 21 22 43 7 7 . 8 14 14 3 . 25 17 15 6 7 4 9 9 56 8 3 2 Power 24 | 1 . 4 1 1 . 2 . . . . . . 4 1 . 3 . . . . 7 . . . Engine 13 | 1 . 4 1 1 . 2 . . . . . . 2 . . 1 . . . . 1 . . . Core 9 | . . . . . . . . . . . . . 2 1 . 2 . . . . 4 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Propulsion 70 | 2 2 7 8 12 1 1 . . 1 . 1 . 6 2 3 1 . . . 2 11 5 3 2 Treads 52 | 2 . 6 7 12 1 1 . . 1 . 1 . 5 2 3 1 . . . 2 3 . 3 2 Leg 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Wheel 11 | . 2 1 1 . . . . . . . . . 1 . . . . . . . 6 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . Utility 93 | 1 2 2 4 10 . 3 . . 6 2 2 . 4 11 8 1 2 4 5 6 19 1 . . Device 67 | . . 2 3 9 . 2 . . 2 1 1 . 2 7 5 . 2 4 4 6 16 1 . . Storage 8 | 1 1 . 1 . . . . . . . . . . . 2 1 . . . . 2 . . . Processor 5 | . 1 . . 1 . . . . 2 . . . . 1 . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . Protection 13 | . . . . . . 1 . . 2 1 1 . 2 3 1 . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 123 | 1 1 8 9 20 6 1 . 8 7 12 . . 11 3 4 1 5 . 4 1 19 2 . . Energy Gun 12 | . . 5 . 1 2 . . 1 . . . . . . 1 . . . . . 1 1 . . Energy Cannon 72 | . . 1 5 11 1 1 . 4 4 6 . . 7 3 3 1 4 . 4 1 16 . . . Ballistic Gun 4 | 1 1 2 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 35 | . . . 4 8 3 . . 3 3 6 . . 4 . . . 1 . . . 2 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 4 . 3 . 1 . . . . . . . 2 . . . . 3 . . . 1 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . System Corruption 13 | . . . . . . . . . . . . . . . . . . . . . 13 . . . Parts Lost 69 | . . 11 3 8 . . . . 1 1 1 . 10 2 . . . . . . 25 6 1 . Power 13 | . . 4 1 . . . . . . . . . 2 . . . . . . . 6 . . . Propulsion 29 | . . 2 1 6 . . . . 1 . 1 . 5 1 . . . . . . 8 3 1 . Utility 10 | . . 1 . . . . . . . 1 . . . 1 . . . . . . 6 1 . . Weapon 17 | . . 4 1 2 . . . . . . . . 3 . . . . . . . 5 2 . . Highest Loss Streak 6 | . . 5 1 2 . . . . 1 1 1 . 6 1 . . . . . . 6 3 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 99 98 99 100 99 100 100 100 100 99 100 99 99 69 89 94 94 77 94 76 34 11 9 Engine 7 | . 14 10 9 7 7 10 14 14 12 12 12 12 7 . 9 4 . . . . 2 . . . Core 2 | . . . . . . . . . . . . . 4 10 . 5 11 11 11 11 7 2 . . Treads 26 | . 14 22 31 37 38 36 35 35 31 31 30 31 31 32 12 17 22 22 22 24 12 . . 9 Wheel 1 | . 13 11 3 . . . . . . . . . . . . . . . . . 1 4 . . Device 13 | . . 11 17 15 15 14 14 14 11 11 11 12 10 11 8 16 16 16 16 16 17 8 . . Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 4 5 5 5 5 5 5 4 . . Processor 15 | . 13 11 9 15 15 14 14 14 18 18 18 18 18 20 16 16 16 16 16 16 14 4 . . Energy Gun 1 | . . 8 . . 6 2 . . . . . . . . 4 5 . . . . . . . . Energy Cannon 13 | . . 4 17 13 6 11 14 13 17 17 18 18 15 16 6 11 15 16 . 16 12 1 . . Ballistic Gun 1 | . 25 9 . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 114 | 5 8 22 35 45 47 51 51 54 59 61 59 60 63 78 78 85 89 90 89 93 114 82 46 29 Average Rating 55 | 4 7 16 30 35 45 48 51 51 57 58 58 59 59 71 47 77 87 88 71 89 85 51 42 24 On Entrance 53 | . 5 8 22 32 45 46 51 51 51 58 58 59 60 54 78 70 85 88 88 89 89 75 46 29 Naked Turns 104 | . . . . . . . . . . . . . . . . . . . . . . 98 . 6 Heaviest Build 149 | 10 87 97 100 106 108 118 118 118 122 124 129 122 127 132 123 125 131 131 130 131 149 103 . . Greatest Support 178 | 40 40 16 112 124 110 118 118 118 118 110 116 116 119 141 141 138 138 138 138 161 178 48 75 150 Greatest Overweight (x) 38 | . 8 8 8 1 . . . . 1 1 1 1 1 . 10 1 . . . . 38 6 . . Average Overweight (x) 1 | . 6 7 2 . . . . . . 1 1 1 . . . . . . . . 1 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 Average Capacity 24 | 7 23 25 25 25 25 25 25 25 25 25 25 25 25 25 23 25 25 25 25 25 24 14 5 5 Most Carried 25 | 7 13 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 23 4 5 Average Carried 22 | 3 9 19 24 22 24 24 25 25 24 24 24 24 22 21 12 20 24 25 24 24 21 13 3 3 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 Final Carried 25 | 7 13 25 25 25 25 25 25 25 25 25 25 25 19 23 16 24 25 25 25 25 25 4 3 5 Class Distribution -------------------- 32% | Mutant 26% | Skirmisher 22% | Scavenger-Skirmisher 11% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Mutant | -5/Waste Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Mutant | -3/Research Mutant | -3/Armory Mutant | -3/Lab Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Matter Collected 4482 | 179 95 573 360 270 451 80 . 106 171 286 161 . 221 331 150 58 83 79 16 161 585 66 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10753 | . 229 1298 956 1137 193 111 . 176 401 652 255 129 668 627 . 278 299 142 69 643 2418 72 . . Parts 447 | . 19 82 74 45 4 4 . 5 15 15 5 4 24 32 . 5 10 2 1 9 89 3 . . Haulers Intercepted 15 | . . 6 4 1 . . . . 1 . . . . 1 . 2 . . . . . . . . Recyclers Shooed 7 | . 1 . 2 . . . . . . . . . . . . . . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . 6 4 . 2 . 5 3 4 14 . . . 16 3 . 11 . . . . Prevented 5 | . . . . . . . . . . . . . 3 . . . 1 . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Combat Hostiles Destroyed 194 | . 4 26 28 21 5 3 . 9 6 10 3 . 20 8 . 1 6 1 . 6 36 1 . . Guns 28 | . 4 22 . . 1 . . . . . . . . . . . . . . . . 1 . . Cannons 85 | . . 3 17 12 . 3 . 1 4 1 3 . 6 7 . 1 1 . . 5 21 . . . AOE 61 | . . . 10 5 4 . . 8 1 9 . . 12 . . . 4 . . . 8 . . . Classes Destroyed 19 | . 2 5 2 4 . 1 . 1 . . 1 . 2 . . . . . . . 1 . . . Worker 13 | . . 1 1 6 . . . . . . . . . 2 . 1 . . . . 1 1 . . Builder 7 | . . . 2 2 . . . . . . . . . . . . . . . . 3 . . . Hauler 15 | . . 6 4 1 . . . . 1 . . . . 1 . 2 . . . . . . . . Recycler 3 | . . . . 1 . . . . . . . . . . . . . . . . 2 . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 4 | . . 2 1 . . . . . . . . . . . . . . . . . 1 . . . Drone 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Watcher 12 | . 3 2 4 1 . . . . . . . . . . . 1 . . . . 1 . . . Swarmer 52 | . . 13 16 . 2 . . 6 . . . . 4 . . . 4 . . 1 6 . . . Grunt 79 | . 4 4 8 11 3 2 . 3 3 9 2 . 10 4 . . 1 . . 3 12 . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . . 1 . . . . . . 1 . . 1 . . . . . . 1 . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Sentry 24 | . . 9 3 5 . . . . . 1 . . 1 . . . 1 1 . 1 2 . . . Hunter 13 | . . . . . . 1 . . 2 . . . . 2 . . . . . . 8 . . . Programmer 16 | . . . . 3 . . . . 1 . . . 2 1 . 1 . . . 1 6 1 . . Behemoth 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Samaritan 7 | . . . . . . . . 1 . 3 1 . . . . . 1 1 . . . . . . Best Kill Streak 9 | . 4 7 9 9 3 2 . 6 2 6 2 . 7 2 . 2 4 1 . 2 7 1 . . Combat Bots Only 7 | . 4 7 6 5 3 2 . 6 2 6 2 . 7 2 . 1 4 1 . 2 5 1 . . Max Kills in Single Turn 7 | . 1 2 3 3 2 1 . 2 1 3 1 . 7 1 . 1 4 1 . 1 4 1 . . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . . . 3 2 2 . . 2 1 3 . . 7 . . . 4 . . . 2 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Hostile Shots Fired 1371 | . 20 142 152 206 48 8 . 40 41 33 23 . 68 64 . 4 6 2 . 21 318 125 30 20 Missed 441 | . 5 33 44 71 21 . . 15 13 15 5 . 20 18 . 2 3 2 . 9 96 46 14 9 Damage Taken 15181 | . 191 1175 1255 1488 333 133 . 441 446 277 377 . 1093 853 . 35 82 23 . 234 4095 2017 352 281 Core 2659 | . 40 149 148 107 23 . . 43 15 . 59 . . 116 . . . . . 19 647 1121 69 103 Absorbed by Shields 410 | . . . . . . . . . . . . . . . . . . . . . 410 . . . Reduced by Siege Mode 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . Ignored by Resistances 31 | . . . . . . . . . . . . . . . . . . . . . 31 . . . Regen/Repaired (Parts) 286 | . . . . . . . . . 69 . . . . . 68 . 29 . . 44 76 . . . Core Remaining (%) 76 | 100 84 62 73 . . . . 75 . . . . 91 . . . . . . 86 43 . . . Volleys Fired 613 | . 21 87 98 72 20 15 . 15 17 12 23 3 26 34 . 12 5 3 . 23 110 17 . . Largest 3 | . 2 2 2 2 2 2 . 2 3 3 3 3 3 3 . 3 3 3 . 3 3 1 . . Hottest 294 | . 40 124 136 136 115 125 . 125 193 193 193 193 234 273 . 259 294 294 . 294 294 94 . . Shots Fired 1319 | . 42 172 192 139 39 25 . 27 50 36 69 9 75 96 . 35 13 10 . 71 202 17 . . Gun 258 | . 42 162 1 2 18 4 . 1 . . . . . . . 12 . . . . . 16 . . Cannon 988 | . . 10 176 126 17 21 . 16 47 24 69 9 67 96 . 23 12 10 . 71 194 . . . Launcher 73 | . . . 15 11 4 . . 10 3 12 . . 8 . . . 1 . . . 8 1 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 127 | . 42 85 . . . . . . . . . . . . . . . . . . . . . . Thermal 1077 | . . 76 177 128 35 25 . 17 47 24 69 9 64 96 . 34 12 10 . 71 167 16 . . Explosive 73 | . . . 15 11 4 . . 10 3 12 . . 8 . . . 1 . . . 8 1 . . Electromagnetic 42 | . . 11 . . . . . . . . . . 3 . . 1 . . . . 27 . . . Robot Hit Streak 24 | . 10 13 10 20 7 11 . 7 8 24 11 7 15 11 . 11 17 20 . 7 20 10 . . Robot Miss Streak 6 | . 2 3 4 6 4 2 . 2 2 1 4 . 5 5 . 3 . 1 . 2 4 3 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Capacitor 69 | . . . . . . . . . . . . . . . . . . . . . 53 16 . . Shots Hit Robots 788 | . 33 120 94 81 22 13 . 14 34 29 22 3 37 60 . 25 11 8 . 34 135 13 . . Core Hits 508 | . 16 46 70 47 7 7 . 14 17 33 10 2 59 20 . 8 13 3 6 11 114 5 . . Critical Kills 14 | . . 1 1 3 . . . . 1 . . . 2 . . . . . . 2 4 . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 25 | . . 12 1 3 . . . . 1 . . . 2 . . . . . . 2 4 . . . Burn 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . Meltdown 13 | . . . 1 3 . . . . 1 . . . 2 . . . . . . 2 4 . . . Destroy 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28374 | 7 443 1843 3323 3226 896 310 . 1146 1090 1530 506 64 2321 1984 . 788 618 231 360 1170 6049 469 . . Guns 3145 | . 443 1683 . 20 238 21 . 17 . . . . . . . 298 . . . . . 425 . . Cannons 16070 | . . 151 1872 1660 209 289 . 225 801 478 506 64 1059 1984 . 477 394 231 . 1170 4500 . . . Explosions 8669 | . . . 1412 1498 449 . . 904 289 1052 . . 1262 . . . 224 . . . 1536 43 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 490 | 7 . 9 39 48 . . . . . . . . . . . 13 . . 360 . 13 1 . . Kinetic 1263 | . 443 820 . . . . . . . . . . . . . . . . . . . . . . Thermal 17269 | . . 923 1872 1680 447 310 . 242 801 478 506 64 993 1984 . 768 394 231 . 1170 3981 425 . . Explosive 8583 | . . . 1371 1498 449 . . 904 289 1052 . . 1262 . . . 224 . . . 1491 43 . . Electromagnetic 769 | . . 91 41 . . . . . . . . . 66 . . 7 . . . . 564 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . 2 2 2 2 2 . . . . 1 . . 1 1 1 1 3 18 15 15 16 Average Corruption 2 | . . . . 1 2 2 2 2 . . . . 1 . . 1 1 1 1 2 2 10 15 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 135 | . . . . 29 13 6 . 3 . . . . 11 . . 4 3 7 1 25 16 12 3 2 Message Errors 34 | . . . . 11 4 2 . 2 . . . . 1 . . . 1 . . 7 4 1 . 1 Matter Fused 34 | . . . . 4 4 . . . . . . . 3 . . 1 2 1 1 5 6 6 . 1 Heat Flow Errors 20 | . . . . 4 2 2 . 1 . . . . 2 . . 1 . 1 . 4 2 1 . . Energy Discharges 14 | . . . . 2 2 1 . . . . . . 1 . . 1 . 3 . 3 . . 1 . Parts Rejected 3 | . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . Data Loss (minor) 15 | . . . . 5 . . . . . . . . 2 . . 1 . 1 . 2 2 1 1 . Data Loss (major) 6 | . . . . 2 . 1 . . . . . . 1 . . . . . . 1 . 1 . . Misfires 5 | . . . . . 1 . . . . . . . . . . . . 1 . 2 1 . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Weapon Failures 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 834 | . . . 90 182 18 . . 67 9 38 26 . 23 52 . . 18 21 31 104 155 . . . Projectiles 618 | . . . 66 44 15 . . 57 9 38 26 . 23 52 . . 18 21 . 104 145 . . . Explosions 185 | . . . 24 138 3 . . 10 . . . . . . . . . . . . 10 . . . Melee 31 | . . . . . . . . . . . . . . . . . . . 31 . . . . . Knockbacks 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Impact 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 494 | . . 4 121 89 19 . . . . . . . 40 . . . 24 . . . 157 40 . . Shots 19 | . . . 3 3 1 . . . . . . . 2 . . . 1 . . . 7 2 . . Rammed 60 | 2 . 2 2 2 . . . . . . . . . . . 2 . . 47 . 1 2 . . Targets Rammed 63 | 2 . 2 2 3 . . . . . . . . . . . 3 . . 48 . 1 2 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . . Highest Temperature 467 | . 27 19 6 277 76 244 . 54 171 60 156 60 225 369 . 417 467 192 . 385 410 325 . . Average Temperature 103 | . 18 4 6 120 34 103 . 31 62 24 54 28 85 142 . 134 184 94 . 119 121 108 . . Received Heat Transfer 3243 | . 129 288 333 489 147 18 . 129 108 108 180 . 156 171 . . . . . 21 533 433 . . Effects 8 | . . . . . . . . . . . . . . 1 . 2 3 . . . 2 . . . Shutdowns 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Total Turns 13 | . . . . . . . . . . . . . . . . . . . . . 13 . . . Longest Duration 12 | . . . . . . . . . . . . . . . . . . . . . 12 . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Fried 5 | . . . . . . . . . . . . . 1 . . . . . . . 4 . . . Impact Corruptions 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . Robots Melted 19 | . . 1 1 4 . . . . 1 . . . 2 1 . . 1 1 . 2 5 . . . Combat Hostiles 19 | . . 1 1 4 . . . . 1 . . . 2 1 . . 1 1 . 2 5 . . . Parts Melted 77 | . . 7 7 10 1 . . . 2 1 4 . 7 5 . 1 1 1 . 6 19 5 . . Heat Transferred 27385 | . . 2738 3367 2849 777 481 . 370 1221 777 814 111 1434 2808 . 1066 600 350 . 1750 5428 444 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Peak Influence 897 | . 150 392 736 626 . . . . 259 . . . . 604 117 897 . . . . 600 360 222 . Initial 471 | . . 8 139 334 . . . . 132 . . . . 471 95 . . . . . 6 204 112 . Average 307 | . 85 222 431 441 . . . . 81 . . . . 354 45 542 . . . . 394 222 170 . Maximum Alert Level 3 | . . 1 3 2 . . . . 1 . . . . 2 . 3 . . . . 2 1 1 . Low Security (%) 28 | 100 100 32 1 . . . . . 77 . . . . 9 100 19 . . . . 8 8 61 . Level 1 37 | . . 67 47 31 . . . . 22 . . . . 57 . 5 . . . . 31 91 38 . Level 2 31 | . . . 43 68 . . . . . . . . . 32 . 40 . . . . 59 . . . Level 3 2 | . . . 7 . . . . . . . . . . . . 34 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . 1 2 6 . . . . 4 . . . . 2 . 2 . . . . 8 3 1 . Investigation 5 | . . . 1 2 . . . . 1 . . . . . . . . . . . 1 . . . Extermination 9 | . . . . 3 . . . . 2 . . . . 1 . . . . . . 3 . . . Reinforcement 9 | . . 1 . 1 . . . . 1 . . . . 1 . 1 . . . . 3 . 1 . Assault 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Garrison 4 | . . . . . . . . . . . . . . . . . . . . . 1 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Distress Signals 12 | . 1 1 2 1 . . . . . . . . 1 . . 1 . . . . 4 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 324 | . 10 44 49 28 7 3 . 8 7 10 8 . 20 13 6 11 8 2 . 9 52 18 10 1 Peak Tracking Total 9 | . 4 7 9 5 3 2 . 4 3 6 4 . 8 4 3 5 4 2 . 4 6 9 7 1 Tactical Retreats 18 | . . 2 2 1 . 1 . . . . 2 . . . . . . . . 2 2 5 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Traps Triggered 7 | . . 1 . 1 . . . . . . . . . 3 . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . . . . 9 . . . . . . . . . . . . . Triggered 7 | . . . . . 1 2 . . . . 3 . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Machines Disabled 32 | . . . 5 8 . . . . . . . . . 1 . 8 4 . . . 6 . . . Max in Single Turn 3 | . . . 1 3 . . . . . . . . . 1 . 1 . . . . 1 . . . Garrison Access 4 | . . . 1 . . . . . . . . . . 1 . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Machines Accessed 44 | . 2 5 6 7 . . 4 . 3 . . . 1 3 . . 1 2 4 . 6 . . . Terminals 22 | . 2 5 5 2 . . . . 2 . . . 1 1 . . . 1 . . 3 . . . Fabricators 4 | . . . . 3 . . . . . . . . . 1 . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 1 . . . . . . . . . 1 . . . . . . 2 . . . Total Hacks 131 | . 4 16 19 14 . . 28 . 6 . . . 2 10 . . 1 2 17 . 12 . . . Successful 78 | . 1 6 7 3 . . 28 . 4 . . . 2 3 . . 1 2 17 . 4 . . . Failed 53 | . 3 10 12 11 . . . . 2 . . . . 7 . . . . . . 8 . . . Catastrophic 14 | . 1 . 1 6 . . . . 1 . . . . 2 . . . . . . 3 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 52 | . 4 13 7 8 . . . . 5 . . . . 4 . . . 2 . . 8 . . 1 Terminals 57 | . 4 16 14 6 . . . . 4 . . . 2 3 . . . 1 . . 7 . . . Fabricators 8 | . . . . 5 . . . . . . . . . 3 . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 2 . . . . . . . . . . . 1 . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . 5 1 . . . . . . . . . 4 . . . . . . 4 . . . Terminal Hacks 61 | . . 4 4 1 . . 28 . 2 . . . 2 . . . 1 2 17 . . . . . Record 19 | . . . . . . . 11 . . . . . 2 . . . . 1 5 . . . . . Part Schematic 14 | . . . . . . . 10 . . . . . . . . . . . 4 . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . 2 . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 9 | . . . 2 . . . 3 . . . . . . . . . . . 4 . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . 1 . . . . . . 2 . . . Seal Access 3 | . . . . . . . . . . . . . . 1 . . . . . . 2 . . . Unauthorized Hacks 12 | . 1 2 3 1 . . . . 2 . . . . 1 . . . . . . 2 . . . Terminals 10 | . 1 2 3 1 . . . . 1 . . . . 1 . . . . . . 1 . . . Botnet 10 | . 1 2 3 1 . . . . 1 . . . . 1 . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Patch 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . Used 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 2 5 6 7 . . . . 2 . . . 1 2 . . . 1 . . 4 . . . Full Trace Events 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 4 . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . 10 . . . . 16 . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . 1 . . . . . . . . . 3 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Total Allies 23 | . . . . 1 . . . . . . . . . 3 19 . . . . . . . . . Largest Group 19 | . . . . 1 1 . . . . . . . . 3 19 19 12 5 5 5 . . . . Highest-Rated Group 684 | . . . . 32 32 . . . . . . . . 108 684 683 481 192 186 186 . . . . Highest-Rated Ally 50 | . . . . 32 32 . . . . . . . . 49 50 50 50 46 46 46 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 304 | . . . . . 6 . . . . . . . . 28 87 122 29 12 . 20 . . . . Total Damage 8642 | . . . . . 150 . . . . . . . . 712 3017 3215 733 290 . 525 . . . . Kills 50 | . . . . . 2 . . . . . . . . 6 6 26 5 2 . 3 . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Robot Analysis Total 6 | . . 2 . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 15 | . . . . . 2 . . 1 . 2 . 2 1 . . . 2 2 . 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 198 | . . . . . . . . . . . . . . 53 13 42 . . . . 86 4 . . Items 198 | . . . . . . . . . . . . . . 53 13 42 . . . . 86 4 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Turns Passed 24038 | 105 470 1879 1590 2317 839 605 120 374 1032 1574 1142 2087 1173 1223 1172 640 564 788 389 1355 2015 464 67 54 Spaces Moved 11539 | 56 205 762 688 1169 464 341 75 198 384 559 409 842 513 656 578 319 330 474 181 784 819 557 138 38 Core 323 | 1 . . . . . . . . . . . . . . 119 . . . . . 20 171 . 12 Treads 9283 | 55 18 . 470 1169 464 341 75 198 384 559 409 842 513 656 437 319 330 474 181 784 577 . 2 26 Legs 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Wheels 1487 | . 187 762 218 . . . . . . . . . . . . . . . . . 221 99 . . Hover 22 | . . . . . . . . . . . . . . . 22 . . . . . . . . . Flight 423 | . . . . . . . . . . . . . . . . . . . . . . 287 136 . Fastest Speed 39 | 50 80 175 160 160 163 161 161 161 161 243 243 246 164 160 50 160 160 160 160 160 50 39 39 50 Average Speed 182 | 158 191 200 176 168 165 161 161 161 241 243 243 246 203 160 186 180 160 160 160 160 197 71 40 125 Slowest Speed 1950 | 160 200 210 400 240 166 163 161 161 243 243 246 246 246 160 900 240 160 160 160 160 1950 190 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 47 | 4 41 59 52 32 70 49 68 45 8 67 50 79 74 14 95 12 54 60 62 81 14 20 18 50 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 6 | . . . . . . . 1 . . 1 . . . . . . . . 3 1 . . . . Known Exits Taken 17 | . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 16 | . . . . . 2 1 . 1 . 3 . 2 1 . . . 1 4 . 1 . . . . Spaces Dug 119 | . . . . . . 1 . . . . 2 . 80 6 . . 20 . . 8 2 . . . Terrain Destroyed 789 | . . . 50 70 68 3 . 89 18 107 21 . 158 17 . 2 20 3 . 34 118 11 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 107 | . . . . 1 . 3 . . 1 . 21 . 7 17 . 2 . 3 . 34 18 . . . AOE 682 | . . . 50 69 68 . . 89 17 107 . . 151 . . . 20 . . . 100 11 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Arm Lab Total 13451 | 69 239 948 880 1363 495 367 74 221 446 742 502 858 570 752 674 363 359 497 252 849 1124 615 148 44 Wait 557 | . . 22 28 27 . 2 . 1 25 151 58 . 2 12 49 11 9 14 2 31 82 26 5 . Move 11512 | 56 204 761 687 1168 463 340 74 197 383 558 408 841 512 656 577 319 329 473 180 783 818 550 137 38 Hop 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Pick Up 192 | 7 8 36 21 12 2 1 . . 5 4 1 7 4 9 16 10 5 . 1 1 38 4 . . Fast Attach 50 | 5 1 3 1 3 . 1 . . . . . . . . 4 1 . . 5 1 13 6 3 3 Attach 81 | . 1 10 6 9 . 2 . . 3 1 1 . 11 4 6 . . . 1 . 23 2 1 . Detach 16 | . . . 1 . . 1 . . . . . . 1 . 3 . . . 2 . 5 1 . 2 Swap 185 | . 3 10 15 31 7 5 . 8 11 13 2 . 14 13 5 5 7 4 4 8 20 . . . Drop 115 | . 1 17 21 10 3 . . . 2 3 . 7 . 1 14 3 4 . 7 2 14 3 2 1 Fire 613 | . 21 87 98 72 20 15 . 15 17 12 23 3 26 34 . 12 5 3 . 23 110 17 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram 6 | . . 2 1 . . . . . . . . . . . . . . . . . . 3 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 56 | 1 . . 1 3 . . . . . . . . . . . 2 . . 48 . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 56 | . . . . 28 . . . . . . . . . 23 . . . 3 2 . . . . . Trap 9 | . . . . . . . . . . . 9 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: *Arm / [*Tes]) -3/Armory -3/Lab (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 16) 576 | -10/Materials | Entered another Materials area 576 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 866 | -9/Materials | Discovered new exit (range 8) 1312 | -9/Materials | Lost 5 parts (1p1n3w) 1350 | -9/Materials | Destroyed 7 combat bots 1355 | -9/Materials | Lost 4 parts (1p1n1u1w) 1490 | -9/Materials | Discovered new exit (range 16) 1903 | -9/Materials | Discovered new exit (range 16) 2455 | -9/Materials | Entered another Materials area 2455 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2823 | -8/Materials | Discovered new exit (range 15) 4045 | -8/Materials | Entered Factory 4045 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4263 | -7/Factory | Discovered new exit (range 12) 4279 | -7/Factory | Identified exit to Factory 4348 | -7/Factory | Build established: Scavenger-Mutant 4492 | -7/Factory | Discovered exit to Factory (range 16) 5905 | -7/Factory | Identified exit to Lower Caves 5914 | -7/Factory | Build established: Mutant 6362 | -7/Factory | Entered Lower Caves 6362 | -7/Lower Caves | Accompanied by 1 ally 6364 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6697 | -7/Lower Caves | Learned 12 Factory zone layouts 7157 | -7/Lower Caves | Identified exit to Lower Caves 7201 | -7/Lower Caves | Entered another Lower Caves area 7422 | -7/Lower Caves | Found Alien Artifact 7422 | -7/Lower Caves | Identified Core Expander 7422 | -7/Lower Caves | Installed Core Expander, added new Power slot 7794 | -7/Lower Caves | Discovered new exit (range 5) 7803 | -7/Lower Caves | Identified exit to Data Miner 7806 | -7/Lower Caves | Entered Data Miner 7806 | -7/Data Miner | Discovered new exit (range 6) 7837 | -7/Data Miner | Met Data Miner 7876 | -7/Data Miner | Learned location of Section 7 (-2) 7876 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7892 | -7/Data Miner | Received God Mode back door access code from Data Miner 7924 | -7/Data Miner | Identified exit to Proximity Caves 7926 | -7/Data Miner | Entered Proximity Caves 8285 | -6/Proximity Caves | Learned location of 1 exit from Factory 8290 | -6/Proximity Caves | Discovered exit to Factory (range 6) 8300 | -6/Proximity Caves | Entered Factory 8300 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8301 | -6/Factory | Identified exit to Factory 8777 | -6/Factory | Build established: Skirmisher 9127 | -6/Factory | Discovered new exit (range 6) 9139 | -6/Factory | Identified exit to Lower Caves 9332 | -6/Factory | Entered Lower Caves 9439 | -6/Lower Caves | Learned location of Zion (-6) 10654 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10812 | -6/Lower Caves | Learned Factory stockpile data 10861 | -6/Lower Caves | Encountered a Warlord checkpoint 10875 | -6/Lower Caves | Discovered new exit (range 14) 10904 | -6/Lower Caves | Identified exit to Lower Caves 10906 | -6/Lower Caves | Entered another Lower Caves area 10960 | -6/Lower Caves | Discovered exit to Factory (range 5) 11432 | -6/Lower Caves | Encountered a Warlord checkpoint 11951 | -6/Lower Caves | Discovered new exit (range 10) 11968 | -6/Lower Caves | Identified exit to Zion 12048 | -6/Lower Caves | Entered Zion 12206 | -6/Zion | Discovered new exit (range 14) 12238 | -6/Zion | Identified exit to Proximity Caves 12366 | -6/Zion | Found Rocket Array 12371 | -6/Zion | Found Rocket Array 12819 | -6/Zion | Identified exit to Deep Caves 13198 | -6/Zion | Given the Hacking Drone Bay 13204 | -6/Zion | Found Prototype Device 13254 | -6/Zion | Given A8's code to call for help 14135 | -6/Zion | Entered Proximity Caves 14239 | -5/Proximity Caves | Spotter reported a threat 14266 | -5/Proximity Caves | Attracted the attention of an 0b10 base 14292 | -5/Proximity Caves | Destroyed 7 combat bots 14389 | -5/Proximity Caves | Learned Factory garrison access intel 14418 | -5/Proximity Caves | Spotter reported a threat 14872 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15007 | -5/Proximity Caves | Spotted B-75 Beast 15032 | -5/Proximity Caves | Destroyed B-75 Beast 15054 | -5/Proximity Caves | Spotter reported a threat 15059 | -5/Proximity Caves | Lost 6 parts (1p3n2w) 15272 | -5/Proximity Caves | Discovered exit to Factory (range 15) 15308 | -5/Proximity Caves | Entered Factory 15308 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15310 | -5/Factory | Loaded intel: 4 garrison access locations 15401 | -5/Factory | Build established: Scavenger-Skirmisher 15608 | -5/Factory | Search patrols dispatched 16531 | -5/Factory | Sucked down chute 16531 | -5/Factory | Entered Waste 16541 | -5/Waste | 1 allies followed down the chute 16554 | -5/Waste | Spotted C-40 Crusher 16556 | -5/Waste | Spotted C-40 Crusher 16583 | -5/Waste | Spotted C-40 Crusher 16593 | -5/Waste | Warlord forces began an assault 16613 | -5/Waste | Allies destroyed C-40 Crusher 16617 | -5/Waste | Allies destroyed C-40 Crusher 16620 | -5/Waste | Allies destroyed C-40 Crusher 16621 | -5/Waste | Spotted C-40 Crusher 16627 | -5/Waste | Allies destroyed C-40 Crusher 16842 | -5/Waste | Build established: Mutant 16976 | -5/Waste | Spotted C-40 Crusher 16980 | -5/Waste | Allies destroyed C-40 Crusher 17051 | -5/Waste | Spotted C-40 Crusher 17058 | -5/Waste | Allies destroyed C-40 Crusher 17206 | -5/Waste | Discovered new exit (range 16) 17421 | -5/Waste | Build established: Scavenger-Mutant 17682 | -5/Waste | Identified exit to Factory 17703 | -5/Waste | Entered Factory 17703 | -5/Factory | Accompanied by 19 allies 17828 | -5/Factory | Build established: Scavenger-Skirmisher 18060 | -5/Factory | Discovered new exit (range 15) 18104 | -5/Factory | Lost 4 allies 18120 | -5/Factory | Identified exit to Upper Caves 18303 | -5/Factory | First assault squad dispatched 18343 | -5/Factory | Entered Upper Caves 18343 | -5/Upper Caves | Accompanied by 12 allies 18386 | -5/Upper Caves | Identified exit to Upper Caves 18448 | -5/Upper Caves | Attracted the attention of an 0b10 base 18482 | -5/Upper Caves | Lost 6 allies 18676 | -5/Upper Caves | Encountered a Warlord checkpoint 18783 | -5/Upper Caves | Learned Factory stockpile data 18907 | -5/Upper Caves | Entered another Upper Caves area 18907 | -5/Upper Caves | Accompanied by 5 allies 18928 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18977 | -5/Upper Caves | Learned Factory terminal intel 19466 | -5/Upper Caves | Encountered a Warlord checkpoint 19522 | -5/Upper Caves | Learned Factory stockpile data 19673 | -5/Upper Caves | Discovered new exit (range 9) 19684 | -5/Upper Caves | Identified exit to Zhirov 19695 | -5/Upper Caves | Entered Zhirov 19695 | -5/Zhirov | Accompanied by 5 allies 19697 | -5/Zhirov | Discovered new exit (range 4) 19727 | -5/Zhirov | Met Zhirov 19762 | -5/Zhirov | Learned location of Quarantine (-2) 19762 | -5/Zhirov | Learned location of Testing (-3) 19762 | -5/Zhirov | Learned location of Command (-1) 19789 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19818 | -5/Zhirov | Found Alien Artifact 19818 | -5/Zhirov | Identified Integrated Dissipator 19818 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19840 | -5/Zhirov | Found Alien Artifact 20001 | -5/Zhirov | Build established: Scavenger-Mutant 20081 | -5/Zhirov | Identified exit to Proximity Caves 20084 | -5/Zhirov | Entered Proximity Caves 20084 | -4/Proximity Caves | Accompanied by 5 allies 20096 | -4/Proximity Caves | P-70 Sage assimilated allied J2-96O(g) 20475 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20541 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 21232 | -4/Proximity Caves | Learned Research terminal intel 21347 | -4/Proximity Caves | Discovered new exit (range 12) 21438 | -4/Proximity Caves | Identified exit to Factory 21439 | -4/Proximity Caves | Entered Factory 21439 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 21441 | -4/Factory | Loaded intel: 26 terminal locations 21585 | -4/Factory | Garrison activated, responded to threat 21790 | -4/Factory | Spotted B-86 Titan 21853 | -4/Factory | Lost 3 parts (1p1n1u) 22030 | -4/Factory | Discovered new exit (range 15) 22052 | -4/Factory | Identified exit to Research 22152 | -4/Factory | Lost 3 parts (1n2w) 22267 | -4/Factory | Lost 3 parts (1p2n) 22872 | -4/Factory | Destroyed B-86 Titan 22901 | -4/Factory | Lost 6 parts (3p1n2u) 22933 | -4/Factory | Found Quantum Capacitor 22937 | -4/Factory | Found Quantum Capacitor 22940 | -4/Factory | Found Quantum Capacitor 23011 | -4/Factory | Lost 4 parts (3n1w) 23111 | -4/Factory | Found Quantum Capacitor 23137 | -4/Factory | Core integrity fell below 50% 23423 | -4/Factory | Build established: Mutant 23443 | -4/Factory | System corruption reached 10% 23454 | -4/Factory | Entered Research 23454 | -3/Research | Evolved 2 slots: Utility x2 23455 | -3/Research | Identified exit to Armory 23456 | -3/Research | Loaded intel: 24 terminal locations 23651 | -3/Research | Garrison activated, responded to threat 23681 | -3/Research | Released all parts (11) 23712 | -3/Research | Lost 3 parts (1n1u1w) 23737 | -3/Research | System corruption reached 10% 23776 | -3/Research | Spotted B-86 Titan 23778 | -3/Research | Core integrity fell below 50% 23787 | -3/Research | Discovered new exit (range 11) 23809 | -3/Research | Spotted B-86 Titan 23863 | -3/Research | Core integrity fell below 20% 23918 | -3/Research | Entered Armory 23984 | -3/Armory | Identified Transdimensional Reconstructor 23984 | -3/Armory | Warped through subspace to slip node 23984 | -3/Armory | Discovered new exit (range 1) 23985 | -3/Armory | Entered Lab 23985 | -3/Lab | Discovered new exit (range 9) 24005 | -3/Lab | Unable to decrypt terminal 24005 | -3/Lab | Opened the door to a hidden lab 24006 | -3/Lab | Gained access to the hidden lab's interior 24006 | -3/Lab | Detected by scanners 24018 | -3/Lab | Confronted by A5 24024 | -3/Lab | Found Alien Artifact 24024 | -3/Lab | Identified Core Reset Matrix 24024 | -3/Lab | Used Core Reset Matrix 24025 | -3/Lab | Released all parts (2) 24028 | -3/Lab | Sensed 3 artifacts in vicinity 24036 | -3/Lab | Discovered new exit (range 6) 24039 | -3/Lab | Destroyed by A5 with Heavy Tesla Rifle Last Messages --------------- Access granted. [Achievement: Anyone Home?] Scanners sweep the area. 24006_ A0_COM: INTRUDER ALERT. 24011_ NO ENTRY disabled. 24013_ System corrupted: Matter fused (-7). 24018_ A5: "Hey, you're not supposed to be here!" 24018_ Machine disabled. 24024_ Acquired Alien Artifact. 24024_ Identified Core Reset Matrix. 24024_ Wiping memory... 24025_ CORE RESET 24025_ Released Imp. Heavy Treads. 24025_ Acquired Imp. Heavy Treads. 24027_ Dropped Quantum Capacitor. 24028_ Sensed 3 artifacts in vicinity. 24029_ Acquired Imp. Heavy Treads. 24036_ Machine disabled. 24036_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????""?""" ???????????????????????? | | ???????????????"""""""""???????????????????????? | | ???????????#?##"!""!""!"#####??????????????????? | | ??????????? """"""""""" #??????????????????? | | ??????????? "#??????????????????? | | ?????????? ""#??????????????????? | | ?????????? ""#??????????????????? | | ????????? ""#??????????????????? | | ?????????" !"#??????????????????? | | ??????????# ""#??????????????????? | | ???????????"" p""#??????????????????? | | ???????????"" "#??????????????????? | | ???????????"" ######?????????????? | | ??????????# A"""""?????????????? | | ??????????? ######?????????????? | | ??????????? #####<###??????????? | | ??????????? ???? | | ??????????? # #######??????????? | | ??????????? ###????????????????? | | ????????????? """""""" "#??????????????????? | | ????????????? ?""#####" #??????????????????? | | ?????????????????????#" @ "#??????????????????? | | ?????????????????????#" "#??????????????????? | | ?????????????????????#" "#??????????????????? | | ?????????????????????#" "#??????????????????? | | ????????????????????""" ""??????????????????? | | ??????????????????? ""#?????????????????? | | ?????????????????? ""#?????????????????? | | ?????????????????? ""??????????????????? | | ?????????????????? """""#??????????????????? | | ??????????????????""""""""""#??????????????????? | | ??????????????????##########???????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 43 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 25 Core Shielding 40 Weapon Cycling 25 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 6 Matter Filtering 50 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Anyone Home? Challenges ------------ None Game ------ Seed LobotomyStealthDrive Manual? 0 Play Time 02:38:36 Cumulative 134.7 hours Start 2025.01.13 @ 22:58:15 End 2025.01.14 @ 21:32:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/1/1/0/0/0/0/0 Lore% 66 Gallery% 56 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02fdde39-af70-4bde-b440-92bb25f7d2f8