Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.26 @ 10:33:32 Player: Zeia Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (108) 540 Value Destroyed (4297) 4297 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1371) 1371 TOTAL SCORE: 10188 Bonus ------- High Alert Combat Kills 410 Follower Combat Kills 161 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 367/367 System Corruption 2% Temperature Danger (416) Movement Rolling (150) Ox4 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Multi-Deuterium Engine > --- PROPULSION (3) --- Treaded Armored Exoskeleton Armored Wheel > --- UTILITY (5) ------ Armored Scrap Engine Large Storage Unit Layered Light Armor Plating > --- WEAPON (3) ------- Heavy Battle Rifle Heavy Battle Rifle Rapid Ballistic Magnetic Construct/C > --- INVENTORY (15) --- Armored Treads High-capacity Matter Pod (200) Encrypted Comm Array Kinecellerator Hardened Heavy Armor Plating Makeshift Hacking Suite Hacking Drone Bay Bomb Factory No. 2 Heavy Battle Rifle Heavy Missile Launcher Rocket Array Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Heavy Treads Treaded Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Improved Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle Rapid Ballistic Magnetic Construct/C > --- INVENTORY -------- Ion Engine Light Neutrino Core Titanium Leg Armored Wheel Armored Huge Wheel Cooling System Improved Cooling System High-capacity Matter Pod Kinecellerator Hardened Heavy Armor Plating Heavy Battle Rifle Bore Cannon Mace [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher Missile Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Sto Gar Rec Fac Was Fac Low Zio Pro Slots Evolved 6 | . . 2 . . . 4 . . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . . . Utility 3 | . . 1 . . . 2 . . . . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 114 | 5 18 10 16 21 3 15 4 17 . . 5 Power 17 | 1 3 2 2 2 . 3 1 3 . . . Engine 13 | 1 3 2 2 2 . 2 . 1 . . . Core 2 | . . . . . . 1 . 1 . . . Reactor 2 | . . . . . . . 1 1 . . . Propulsion 23 | 2 4 2 2 3 1 3 1 2 . . 3 Treads 15 | . 4 2 2 3 1 . . 1 . . 2 Leg 5 | 2 . . . . . 3 . . . . . Wheel 3 | . . . . . . . 1 1 . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 21 | . 6 1 3 1 . 5 . 5 . . . Device 5 | . 1 . . . . 2 . 2 . . . Storage 3 | . 3 . . . . . . . . . . Processor 3 | . 1 1 1 . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 10 | . 1 . 2 1 . 3 . 3 . . . Artifact . | . . . . . . . . . . . . Weapon 53 | 2 5 5 9 15 2 4 2 7 . . 2 Energy Gun 1 | . . . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 39 | 2 5 5 6 10 2 2 2 4 . . 1 Ballistic Cannon 3 | . . . . . . 2 . 1 . . . Launcher 7 | . . . . 5 . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . 2 . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . . 3 . . . Parts Lost 23 | . . 2 2 9 . 6 . 2 1 . 1 Power 7 | . . 1 1 2 . 2 . 1 . . . Propulsion 4 | . . . . 3 . . . . 1 . . Utility 5 | . . . 1 1 . 1 . 1 . . 1 Weapon 7 | . . 1 . 3 . 3 . . . . . Highest Loss Streak 6 | . . 1 1 2 . 6 . 1 1 . 1 To Critical Strikes 1 | . . . . 1 . . . . . . . Average Slot Usage (%) 89 | . 93 98 98 98 100 86 89 83 77 76 82 Engine 11 | . 13 10 11 10 11 7 7 7 15 15 15 Treads 13 | . 27 21 22 21 22 . . 4 . . 10 Leg 2 | . . . . . . 21 16 4 1 . . Wheel 2 | . . . . . . . 5 5 7 7 3 Device 6 | . 1 . . . . 5 7 11 15 15 14 Storage 9 | . 13 11 11 11 11 7 7 7 7 7 7 Processor 7 | . 6 22 12 11 11 7 7 2 . . . Protection 6 | . . . 8 10 11 10 7 6 7 7 7 Ballistic Gun 25 | . 27 32 30 30 33 18 15 20 23 20 15 Ballistic Cannon 1 | . . . . . . 3 6 1 . 2 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 63 | 6 31 36 44 44 39 59 60 63 61 61 61 Greatest Support 97 | 20 40 43 46 46 40 51 51 97 28 28 61 Greatest Overweight (x) 5 | . . 1 . 1 . 3 4 4 2 2 5 Average Overweight (x) 1 | . . . . . . . 3 1 2 2 2 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 10 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 11 15 15 15 15 15 15 15 11 15 15 Average Carried 12 | 3 9 14 14 14 14 12 12 11 10 13 14 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 11 14 15 12 15 10 15 10 11 15 14 Scrap Engine Consumption 77 | . . . . . . 6 31 31 . 1 8 Constructs Created 4 | . . . . . . . 1 2 . . 1 Constructs Modified 23 | . . . . . . . 2 18 . 1 2 Class Distribution -------------------- 33% | Tank 30% | Gunner 26% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Scavenger-Gunner | -9/Recycling Mutant | -7/Factory Mutant | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -5 ----------- Run | Jun Mat Mat Sto Gar Rec Fac Was Fac Low Zio Pro Matter Collected 4394 | 250 461 756 518 925 156 311 299 387 196 11 124 Remotely . | . . . . . . . . . . . . Salvage Created 3915 | . 447 1065 878 782 50 87 . 427 55 . 124 Parts 233 | . 20 70 53 55 3 4 . 19 5 . 4 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . 5 . 4 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Sto Gar Rec Fac Was Fac Low Zio Pro Combat Hostiles Destroyed 101 | . 9 26 17 32 1 2 . 10 1 . 3 Guns 84 | . 9 26 17 19 1 2 . 9 1 . . Cannons 2 | . . . . . . . . 1 . . 1 AOE 15 | . . . . 13 . . . . . . 2 Classes Destroyed 13 | . 2 4 2 2 . 1 . 2 . . . Worker 3 | . . 3 . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . Swarmer 19 | . . 6 . 13 . . . . . . . Grunt 51 | . 9 16 6 14 . 1 . 5 . . . Brawler 1 | . . . . 1 . . . . . . . Duelist 1 | . . . . . . 1 . . . . . Sentry 21 | . . 4 11 3 1 . . 2 . . . Hunter 5 | . . . . . . . . 2 1 . 2 Programmer 2 | . . . . . . . . 1 . . 1 Behemoth 1 | . . . . 1 . . . . . . . Best Kill Streak 6 | . 2 6 4 5 1 1 . 2 1 . 2 Combat Bots Only 5 | . 2 4 3 5 1 1 . 2 1 . 2 Max Kills in Single Turn 4 | . 1 2 2 4 1 1 . 1 1 . 2 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 4 | . . . . 4 . . . . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Sto Gar Rec Fac Was Fac Low Zio Pro Damage Taken 6728 | . 326 786 809 1629 . 870 . 1569 185 . 554 Core 1150 | . 100 91 68 178 . 84 . 493 58 . 78 Absorbed by Shields 12 | . . . . 12 . . . . . . . Regen/Repaired (Parts) 435 | . . 135 . . . . . 273 . 27 . Core Remaining (%) 58 | 100 60 . . . 15 . . . . . . Volleys Fired 258 | . 34 47 37 58 1 22 . 42 5 . 12 Largest 3 | . 2 3 3 3 3 3 . 3 3 . 3 Hottest 144 | . 40 69 69 75 71 94 . 123 123 . 144 Shots Fired 668 | . 65 139 110 124 3 66 . 115 16 . 30 Gun 615 | . 65 139 110 103 3 54 . 107 16 . 18 Cannon 29 | . . . . . . 12 . 8 . . 9 Launcher 24 | . . . . 21 . . . . . . 3 Special . | . . . . . . . . . . . . Kinetic 631 | . 65 139 110 103 3 66 . 102 16 . 27 Thermal 13 | . . . . . . . . 13 . . . Explosive 24 | . . . . 21 . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 51 | . 14 16 51 24 7 11 . 9 2 . 4 Robot Miss Streak 4 | . 3 2 2 4 . 3 . 3 3 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . . 1 1 4 . . . 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 . . . Shots Hit Robots 442 | . 43 93 88 73 3 44 . 73 7 . 18 Core Hits 188 | . 21 43 34 46 1 8 . 22 2 . 11 Critical Kills 4 | . . 2 2 . . . . . . . . Critical Parts Destroyed 3 | . . . 2 . . . . 1 . . . Critical Strikes 10 | . . 2 4 . . . . 3 . . 1 Destroy 7 | . . 2 4 . . . . 1 . . . Blast 3 | . . . . . . . . 2 . . 1 Melee Attacks 6 | . . . 3 . . . . 3 . . . Impact 6 | . . . 3 . . . . 3 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9169 | . 500 1455 1486 2648 56 748 . 1593 87 . 596 Guns 6792 | . 500 1455 1444 970 56 587 . 1527 87 . 166 Cannons 381 | . . . . . . 161 . 66 . . 154 Explosions 1954 | . . . . 1678 . . . . . . 276 Melee 36 | . . . 36 . . . . . . . . Ramming 6 | . . . 6 . . . . . . . . Kinetic 6973 | . 500 1455 1444 970 56 748 . 1393 87 . 320 Thermal 200 | . . . . . . . . 200 . . . Explosive 1954 | . . . . 1678 . . . . . . 276 Electromagnetic . | . . . . . . . . . . . . Impact 36 | . . . 36 . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . 1 1 1 7 7 . . 2 2 2 2 Average Corruption 2 | . 1 1 1 3 7 . . 2 2 2 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 72 | . 11 5 10 9 21 . . 1 12 . 3 Message Errors 20 | . 2 2 3 2 5 . . . 6 . . Matter Fused 15 | . 2 2 1 4 5 . . . 1 . . Heat Flow Errors 11 | . 2 . 1 . 4 . . 1 1 . 2 Energy Discharges 8 | . 2 1 1 . 2 . . . 2 . . Parts Rejected 2 | . 1 . 1 . . . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . Data Loss (minor) 10 | . 2 . 2 1 3 . . . 1 . 1 Data Loss (major) 1 | . . . . . 1 . . . . . . Misfires 3 | . . . 1 1 . . . . 1 . . Alerts 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 230 | . . . . 160 . 14 . . . . 56 Projectiles 14 | . . . . . . 14 . . . . . Explosions 216 | . . . . 160 . . . . . . 56 Melee . | . . . . . . . . . . . . Knockbacks 7 | . . . . . . 5 . . . . 2 Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . . 5 . . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 52 | . . . . 52 . . . . . . . Shots 2 | . . . . 2 . . . . . . . Rammed 2 | . . 1 1 . . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 590 | . 122 58 249 197 218 42 . 590 178 . 416 Average Temperature 97 | . 22 13 39 44 90 21 . 270 94 . 161 Received Heat Transfer 1882 | . 201 288 264 346 . 333 . 450 . . . Effects 29 | . . . . . . . . 29 . . . Shutdowns 11 | . . . . . . . . 11 . . . Energy Bleed 4 | . . . . . . . . 4 . . . Interference 3 | . . . . . . . . 3 . . . Matter Decay 3 | . . . . . . . . 3 . . . Short Circuit 1 | . . . . . . . . 1 . . . Damage (minor) 3 | . . . . . . . . 3 . . . Damage (core) 4 | . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 225 | . . . . . . . . 225 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Sto Gar Rec Fac Was Fac Low Zio Pro Peak Influence 1305 | . 134 496 485 1305 586 50 10 186 . . . Initial 586 | . . 16 209 217 586 . 10 . . . . Average 189 | . 55 262 347 613 185 12 7 68 . . . Maximum Alert Level 4 | . . 2 2 4 2 . . . . . . Low Security (%) 62 | 100 100 30 3 . 54 100 100 100 . . . Level 1 24 | . . 55 61 45 40 . . . . . . Level 2 7 | . . 13 34 13 4 . . . . . . Level 3 3 | . . . . 33 . . . . . . . Level 4 . | . . . . 7 . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 2 5 4 . . . . 2 . . . Investigation 6 | . 2 2 1 . . . . 1 . . . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 3 | . . 3 . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Sto Gar Rec Fac Was Fac Low Zio Pro Distress Signals 15 | . 4 2 2 6 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 152 | . 22 35 23 39 1 6 . 15 1 . 10 Peak Tracking Total 10 | . 4 5 5 10 1 3 . 4 1 . 4 Tactical Retreats 11 | . 3 1 . 3 . 2 . 1 . . 1 Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Sto Gar Rec Fac Was Fac Low Zio Pro Traps Triggered 14 | . 3 5 . 4 . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -5 ---------- Run | Jun Mat Mat Sto Gar Rec Fac Was Fac Low Zio Pro Machines Disabled 11 | . . 2 2 6 . . . 1 . . . Max in Single Turn 2 | . . 1 1 2 . . . 1 . . . Garrison Relay 2 | . . . . 2 . . . . . . . Phase Generator 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Sto Gar Rec Fac Was Fac Low Zio Pro Machines Accessed 35 | . 9 6 5 1 8 . . 4 2 . . Terminals 25 | . 8 4 4 1 5 . . 3 . . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 4 | . 1 . . . 3 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 104 | . 32 19 17 1 18 . . 12 5 . . Successful 69 | . 23 10 13 . 10 . . 8 5 . . Failed 35 | . 9 9 4 1 8 . . 4 . . . Catastrophic 7 | . 1 . 1 1 4 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 47 | . 14 8 9 . 12 . . 4 . . . Terminals 76 | . 28 10 15 1 15 . . 7 . . . Fabricators 5 | . . . . . . . . 5 . . . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units 7 | . 4 . . . 3 . . . . . . Scanalyzers 7 | . . 7 . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . . Terminal Hacks 32 | . 13 . 7 . 4 . . 3 5 . . Record 5 | . 1 . . . . . . . 4 . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 4 | . 3 . . . . . . 1 . . . Open Door 1 | . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . 1 . . . Emergency Access Points 3 | . 2 . 1 . . . . . . . . Alert Level 7 | . 2 . 3 . 1 . . 1 . . . Unreport Threat 5 | . 1 . 1 . 3 . . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . Network Status 1 | . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 5 | . 3 . . . 2 . . . . . . Process 1 | . 1 . . . . . . . . . . Report Inventory 3 | . 1 . . . 2 . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . Garrison Access Hacks 2 | . . . 2 . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . Coupler Status 1 | . . . 1 . . . . . . . . Unauthorized Hacks 19 | . 7 2 4 . 4 . . 2 . . . Terminals 19 | . 7 2 4 . 4 . . 2 . . . Botnet 19 | . 7 2 4 . 4 . . 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 9 5 3 1 6 . . 3 . . . Full Trace Events 6 | . 2 2 1 . . . . 1 . . . Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 18 | . . 3 . . . . . . . 15 . Parts Built 1 | . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . Time 73 | . . . . . . . . 73 . . . Total Part Build Rating 3 | . . . . . . . . 3 . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 26 | . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 9 | . 9 . . . . . . . . . . Retrieved Matter 9 | . 9 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -5 ------------ Run | Jun Mat Mat Sto Gar Rec Fac Was Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 9 | . . . . 9 . . . . . . . Machine Destruction 9 | . . . . 9 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -5 -------- Run | Jun Mat Mat Sto Gar Rec Fac Was Fac Low Zio Pro Total Allies 7 | . . . . . . . . . . 7 . Largest Group 7 | . . . . . . . . . . 7 7 Highest-Rated Group 224 | . . . . . . . . . . 224 224 Highest-Rated Ally 40 | . . . . . . . . . . 40 40 Total Orders . | . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . . . 21 Total Damage 564 | . . . . . . . . . . . 564 Kills 6 | . . . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . 2 Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -5 ------- Run | Jun Mat Mat Sto Gar Rec Fac Was Fac Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -5 ------------- Run | Jun Mat Mat Sto Gar Rec Fac Was Fac Low Zio Pro Turns Passed 10382 | 63 1552 1136 822 854 878 656 553 1095 813 1305 655 Spaces Moved 5879 | 44 796 561 356 321 487 408 368 638 604 987 309 Core 2 | 2 . . . . . . . . . . . Treads 2731 | . 783 561 356 321 487 13 . 89 . . 121 Legs 543 | 42 13 . . . . 395 93 . . . . Wheels 2594 | . . . . . . . 275 540 604 987 188 Hover 9 | . . . . . . . . 9 . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 130 130 115 130 130 130 Average Speed 150 | 116 159 160 160 193 160 136 146 138 130 130 189 Slowest Speed 410 | 120 160 240 160 240 160 340 200 322 130 130 410 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . Exploration Rate (%) 55 | 3 98 51 52 43 88 6 95 20 78 90 37 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . 2 . . Known Exits Taken 2 | . . 1 1 . . . . . . . . Unknown Exits Taken 6 | 1 1 . . . 1 . . 1 1 1 . Scrap Searched 6 | . . . . . . . . . 3 2 1 Spaces Dug 2 | . . . . . . . . 2 . . . Terrain Destroyed 213 | . . . . 167 . . . 12 3 . 31 Melee 2 | . . . . . . . . 2 . . . Projectile 15 | . . . . 1 . . . 10 3 . 1 AOE 196 | . . . . 166 . . . . . . 30 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -5 --------- Run | Jun Mat Mat Sto Gar Rec Fac Was Fac Low Zio Pro Total 6933 | 53 1020 692 526 458 586 460 385 762 622 1010 359 Wait 518 | . 142 55 93 41 90 4 . 38 13 17 25 Move 5869 | 43 795 560 355 320 486 408 367 637 603 986 309 Hop . | . . . . . . . . . . . . Pick Up 73 | 5 15 13 7 7 2 2 7 7 1 5 2 Fast Attach 37 | 5 7 4 7 1 1 6 1 3 . . 2 Attach 32 | . 1 5 3 8 1 7 . 6 . . 1 Detach 15 | . 1 . 3 . 2 4 . 4 . . 1 Swap 45 | . 10 1 6 12 1 2 3 8 . . 2 Drop 73 | . 15 6 11 6 2 5 7 14 . 2 5 Fire 258 | . 34 47 37 58 1 22 . 42 5 . 12 Melee 6 | . . . 3 . . . . 3 . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . 1 1 . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Sto x2) -9/Storage -9/Garrison -9/Recycling -7/Factory -7/Waste -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 64 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 4) 352 | -10/Materials | Discovered new exit (range 16) 1017 | -10/Materials | Discovered new exit (range 8) 1338 | -10/Materials | Discovered new exit (range 5) 1616 | -10/Materials | Entered another Materials area 1616 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1688 | -9/Materials | Discovered new exit (range 3) 1921 | -9/Materials | Repaired Lgt. Treads 1929 | -9/Materials | Build established: Gunner 2194 | -9/Materials | Discovered new exit (range 16) 2406 | -9/Materials | Discovered new exit (range 10) 2452 | -9/Materials | Identified exit to Storage 2752 | -9/Materials | Entered Storage 3132 | -9/Storage | Garrison activated, responded to threat 3283 | -9/Storage | Identified exit to Garrison 3574 | -9/Storage | Entered Garrison 3659 | -9/Garrison | Spotted B-75 Beast 3688 | -9/Garrison | Core integrity fell below 50% 3719 | -9/Garrison | Destroyed B-75 Beast 3960 | -9/Garrison | Triggered checkpoint 4033 | -9/Garrison | Triggered checkpoint 4132 | -9/Garrison | Crushed by falling debris 4218 | -9/Garrison | Triggered checkpoint 4331 | -9/Garrison | Core integrity fell below 20% 4389 | -9/Garrison | Discovered new exit (range 16) 4425 | -9/Garrison | Phase Generator disabled 4428 | -9/Garrison | Entered Recycling 4435 | -9/Recycling | Found Scrap Engine 4617 | -9/Recycling | Build established: Scavenger-Gunner 5261 | -9/Recycling | Discovered new exit (range 15) 5306 | -9/Recycling | Entered Factory 5306 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5630 | -7/Factory | Lost 6 parts (2p1u3w) 5962 | -7/Factory | Sucked down chute 5962 | -7/Factory | Entered Waste 5962 | -7/Waste | The area was eerily silent 6119 | -7/Waste | Discovered new exit (range 12) 6171 | -7/Waste | Build established: Mutant 6515 | -7/Waste | Entered Factory 6724 | -7/Factory | Build established: Gunner 6798 | -7/Factory | Fabricated Missile Launcher? 6935 | -7/Factory | Core integrity fell below 50% 7179 | -7/Factory | Found Prototype Launcher 7446 | -7/Factory | Core integrity fell below 20% 7532 | -7/Factory | Identified Rocket Array 7561 | -7/Factory | Identified exit to Factory 7562 | -7/Factory | Build established: Tank 7593 | -7/Factory | Discovered new exit (range 13) 7610 | -7/Factory | Entered Lower Caves 7635 | -7/Lower Caves | Met a Warlord Commander 7636 | -7/Lower Caves | Learned location of Warlord (-4) 7638 | -7/Lower Caves | Found Encrypted Comm Array 8039 | -7/Lower Caves | Learned Research stockpile data 8039 | -7/Lower Caves | Learned Research garrison access intel 8174 | -7/Lower Caves | Encountered a Warlord checkpoint 8408 | -7/Lower Caves | Discovered new exit (range 7) 8409 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8423 | -7/Lower Caves | Entered Zion 8481 | -6/Zion | System corruption cleaned by Quarantine Array 8562 | -6/Zion | Learned Factory garrison access intel 8698 | -6/Zion | Given the Hacking Drone Bay 8700 | -6/Zion | Found Prototype Device 8856 | -6/Zion | Gained Derelict followers 8883 | -6/Zion | Learned location of 1 exit from Factory 9023 | -6/Zion | Found Prototype Device 9174 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9231 | -6/Zion | Found Rocket Array 9289 | -6/Zion | Imprinted 9291 | -6/Zion | Declared Zion's savior 9407 | -6/Zion | Given A8's code to call for help 9706 | -6/Zion | Discovered new exit (range 8) 9728 | -6/Zion | Entered Proximity Caves 9728 | -5/Proximity Caves | Accompanied by 7 allies 10171 | -5/Proximity Caves | Spotter reported a threat 10356 | -5/Proximity Caves | Spotter reported a threat 10383 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10164_ Acquired 10 matter. 10169_ N-01 Spotter is scanning... 10171_ ALERT: Unidentified potential threat approaching Complex 0b10. 10239_ System corrupted: Component data lost. 10277_ System corrupted: Heat flow error (+245). 10336_ Searching scrap... 10336_ Found Flexi-carbon Leg. 10336_ Found Com. Matter Pod. 10336_ Found Seismic Detector. 10336_ Found 15 Matter. 10354_ N-01 Spotter is scanning... 10355_ Penetrated by Slug. 10355_ Imp. Cooling System destroyed. 10356_ N-01 Spotter sends a signal. 10356_ ALERT: Unidentified potential threat approaching Complex 0b10. 10368_ Slug penetrates Wall. 10371_ Penetrated by Slug. 10373_ H-66 Slayer Hvy. Assault Rifle blasted off. 10374_ Penetrated by Slug. 10379_ H-66 Slayer knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ?????? ?????????????????????????????????????? | | ?????# ????????????????????????????????????? | | ????? ????????????????????????????????????? | | ???? ????????????????????????????????????? | | ??## ?????????????? ????????????????????? | | ## #???????????????? ???????????????????? | | #????????????????? ???????????????????? | | ##????? #??????? #???????????????????? | | ##?? ####??? #???????????????????? | | #?? !%! ##? #???????????????????? | | ### ! # #???????#???????????? | | ##????? ? ##????? #???????????? | | ###???????? ##### ????????????? | | ##???????? ?????????????? | | #?????????? ???????????????? | | #???????????? h #????????????????? | | ##?????? ?????# [ #????????????????? | | ############ #?????# #?????????????????? | | #??????# #?????????????????? | | # #???????#@ #????????????????????? | | # ### ##### ##??????# ##???????????????????? | | # #"" ""# #??????# ##??????????????????? | | # # "T" #??????# #??????????????????? | | # # #??????# #??????????????????? | | # # + ##?????## #??????????????????? | | # # "# #??????# ###??????????????????? | | # "# #??????# #????????????????????? | | # "" # ######## #????????????????????? | | # [ "# ! #????????????????????? | | # # " =%! #????????????????????? | | # ######+## ##########????????????????????? | | # #????????????????????????????? | | # #???????????????????????????? | | ######################???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 32 Energy Capacity 576 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Missile Launcher | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Mak. Transmission Jammer | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Drone Bay | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Wave Gun | -6/Zion | Archive Antigrav System | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive H-55 Commando | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Missile Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryWaveAutogun Manual? 0 Play Time 02:06:07 Cumulative 23.3 hours Start 2023.11.25 @ 08:57:03 End 2023.11.26 @ 10:33:32 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db5bbb42-92d6-4218-adaf-dd55a9add33f