Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 22:07:23

Player: the

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (82)      410
Value Destroyed (2494)     2494
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (581)                581
              TOTAL SCORE: 7865

 Bonus
-------
High Alert Combat Kills    81
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     40/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Light Armor Plating
           Wave Gun
           Disruptor Cannon
    Guided EMP Blaster

 Peak State 
------------
>          --- POWER ------------
           Fission Core
     Light Fission Core
           Fusion Compressor
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
  Improved Heat Sink
           Energy Filter
           Transmission Jammer
   Layered Light Armor Plating
  Advanced Shield Generator
  Improved Field Recycling Unit
>          --- WEAPON -----------
           Plasma Rifle
           Thermic Laser
           Wave Gun
           Disruptor Cannon
>          --- INVENTORY --------
  Improved Light Armor Plating
           KE Penetrator
    Guided EMP Blaster
[Rating: 72]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fusion Compressor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    Signal Interpreter
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Thermic Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Greatsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   1   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   
  Utility                  4    | .   .   1   .   1   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   
Parts Attached             149  | 6   16  24  29  29  2   13  18  12  
  Power                    16   | 1   1   4   3   3   .   1   1   2   
    Engine                 12   | 1   1   4   2   3   .   1   .   .   
    Core                   4    | .   .   .   1   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               56   | 2   8   10  10  10  1   5   9   1   
    Treads                 25   | .   8   10  7   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  10   | 2   .   .   .   .   .   .   7   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   .   .   3   10  1   5   2   .   
  Utility                  31   | 1   1   4   7   10  .   1   4   3   
    Device                 12   | .   .   .   3   4   .   .   3   2   
    Storage                5    | 1   .   1   2   1   .   .   .   .   
    Processor              3    | .   1   1   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   
    Protection             10   | .   .   2   2   3   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   6   6   9   6   1   6   4   6   
    Energy Gun             11   | 2   .   2   1   .   .   .   4   2   
    Energy Cannon          12   | .   .   2   7   2   .   .   .   1   
    Ballistic Gun          10   | .   6   2   .   .   .   .   .   2   
    Ballistic Cannon       5    | .   .   .   .   1   .   4   .   .   
    Launcher               4    | .   .   .   1   3   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  5    | .   1   .   2   2   .   .   .   .   
Parts Lost                 33   | .   2   2   2   9   .   9   2   7   
  Power                    5    | .   .   1   .   1   .   1   .   2   
  Propulsion               13   | .   1   1   1   2   .   5   .   3   
  Utility                  9    | .   .   .   1   4   .   2   .   2   
  Weapon                   6    | .   1   .   .   2   .   1   2   .   
  Highest Loss Streak      9    | .   1   1   1   7   .   9   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   93  99  99  84  82  61  45  80  
  Engine                   8    | .   14  10  10  1   7   12  .   .   
  Core                     1    | .   .   .   .   4   .   .   5   11  
  Treads                   21   | .   24  33  31  .   .   .   .   .   
  Wheel                    4    | .   2   .   .   .   .   .   23  20  
  Flight                   3    | .   .   .   1   30  29  18  .   .   
  Device                   5    | .   .   .   11  11  7   6   2   24  
  Storage                  8    | .   14  11  11  1   .   .   .   .   
  Processor                6    | .   9   14  1   8   7   6   .   .   
  Protection               5    | .   .   7   8   7   7   7   1   4   
  Energy Gun               5    | .   5   7   .   .   .   .   11  10  
  Energy Cannon            8    | .   .   6   21  10  7   .   .   2   
  Ballistic Gun            5    | .   21  7   .   .   .   .   .   1   
Peak Build Rating          72   | 6   12  18  22  38  40  47  39  72  
  Average Rating           20   | 4   10  15  17  30  35  31  23  54  
  On Entrance              18   | .   6   12  18  22  34  40  .   34  
Naked Turns                82   | .   .   .   .   .   .   21  45  16  
Heaviest Build             70   | 12  14  30  31  21  22  40  32  70  
  Greatest Support         66   | 26  40  66  66  26  26  31  48  48  
  Greatest Overweight (x)  5    | .   3   .   5   1   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  10  5   5   5   5   
  Average Capacity         7    | 6   8   8   10  5   5   5   5   5   
  Most Carried             11   | 4   8   10  11  7   5   5   5   5   
  Average Carried          6    | 2   5   8   9   5   5   3   4   3   
  Final Capacity           10   | 8   8   10  10  5   5   5   5   5   
  Final Carried            10   | 4   8   10  7   5   5   2   4   5   

 Class Distribution 
--------------------
 59% | Mutant
 26% | Scavenger-Mutant
 10% | Sprinter
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
         Sprinter | -8/Materials
         Sprinter | -7/Factory
             Tank | -7/DSF
           Mutant | -6/Factory
             Tank | -5/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-----------                Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Fac 
Matter Collected           1760 | 230 220 386 329 392 .   129 50  24  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3114 | .   319 986 932 443 .   79  331 24  
  Parts                    173  | .   14  59  47  27  .   5   19  2   
Haulers Intercepted        3    | .   .   2   1   .   .   .   .   .   
Recyclers Shooed           4    | .   .   2   1   .   .   .   1   .   
Parts Field Recycled       6    | .   .   .   .   .   .   .   .   6   
  Retrieved Matter         31   | .   .   .   .   .   .   .   .   31  
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Fac 
Combat Hostiles Destroyed  62   | .   8   19  17  13  .   2   3   .   
  Melee                    2    | .   .   .   .   .   .   2   .   .   
  Guns                     21   | .   6   14  .   .   .   .   1   .   
  Cannons                  28   | .   .   4   16  8   .   .   .   .   
  AOE                      9    | .   2   .   .   5   .   .   2   .   
Classes Destroyed          14   | .   3   4   .   3   .   .   3   1   
  Worker                   5    | .   .   1   1   1   .   .   2   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   
  Hauler                   3    | .   .   2   1   .   .   .   .   .   
  Recycler                 4    | .   .   1   1   .   .   .   2   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  5    | .   1   1   2   1   .   .   .   .   
  Swarmer                  9    | .   2   2   3   2   .   .   .   .   
  Cutter                   4    | .   .   .   .   2   .   2   .   .   
  Grunt                    29   | .   6   11  5   5   .   .   2   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   17   | .   .   6   9   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | .   3   5   4   6   .   1   8   1   
  Combat Bots Only         6    | .   3   4   4   6   .   1   2   .   
Max Kills in Single Turn   6    | .   1   1   1   2   .   1   6   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   2   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  DSF  Fac  Fac  
Hostile Shots Fired        561  | .    32   98   87   96   .    87   74   87   
  Missed                   159  | .    7    29   22   42   .    28   18   13   
Damage Taken               7700 | .    289  814  911  1544 .    1396 975  1771 
  Core                     2388 | .    84   46   89   311  .    552  290  1016 
  Absorbed by Shields      154  | .    .    .    .    .    .    52   .    102  
  Redirected to Shielding  102  | .    .    .    .    .    .    102  .    .    
  Regen/Repaired (Parts)   119  | .    .    .    112  .    7    .    .    .    
Core Remaining (%)         60   | 100  66   .    66   43   .    21   65   .    
Volleys Fired              220  | .    19   61   58   52   .    6    16   8    
  Largest                  4    | .    2    2    2    2    .    3    2    4    
  Hottest                  322  | .    90   136  136  136  .    144  170  322  
Shots Fired                430  | .    38   122  113  92   .    18   24   23   
  Gun                      187  | .    38   105  .    .    .    .    24   20   
  Cannon                   225  | .    .    17   113  74   .    18   .    3    
  Launcher                 18   | .    .    .    .    18   .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  111  | .    16   53   .    17   .    18   .    7    
  Thermal                  289  | .    13   69   113  57   .    .    24   13   
  Explosive                14   | .    .    .    .    14   .    .    .    .    
  Electromagnetic          16   | .    9    .    .    4    .    .    .    3    
  Robot Hit Streak         16   | .    15   16   11   5    .    3    6    4    
  Robot Miss Streak        7    | .    2    4    6    7    .    5    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    
Shots Hit Robots           259  | .    31   83   67   42   .    11   16   9    
  Core Hits                129  | .    14   35   23   33   .    2    20   2    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    1    3    1    .    .    1    2    2    
    Burn                   7    | .    .    3    .    .    .    .    2    2    
    Meltdown               1    | .    .    .    1    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    
Melee Attacks              11   | .    .    .    .    .    .    11   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    .    .    11   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7424 | .    601  1404 1494 1700 .    306  1637 282  
  Guns                     2175 | .    383  1174 .    .    .    .    354  264  
  Cannons                  2504 | .    .    224  1491 665  .    106  .    18   
  Explosions               2442 | .    218  .    .    1035 .    .    1189 .    
  Melee                    200  | .    .    .    .    .    .    200  .    .    
  Ramming                  103  | .    .    6    3    .    .    .    94   .    
  Kinetic                  1090 | .    149  605  .    153  .    106  .    77   
  Thermal                  3678 | .    341  793  1491 512  .    .    354  187  
  Explosive                1965 | .    .    .    .    776  .    .    1189 .    
  Electromagnetic          388  | .    111  .    .    259  .    .    .    18   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 200  | .    .    .    .    .    .    200  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    8    .    .    8    .    
  Average Corruption       4    | .    .    .    .    4    .    .    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    9    .    .    14   .    
    Message Errors         6    | .    .    .    .    2    .    .    4    .    
    Matter Fused           5    | .    .    .    .    3    .    .    2    .    
    Heat Flow Errors       3    | .    .    .    .    2    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    2    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    .    
    Parts Fused            2    | .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    
    Alerts                 2    | .    .    .    .    1    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            272  | .    12   .    17   45   .    39   159  .    
  Projectiles              17   | .    .    .    17   .    .    .    .    .    
  Explosions               216  | .    12   .    .    45   .    .    159  .    
  Melee                    39   | .    .    .    .    .    .    39   .    .    
Knockbacks                 4    | .    .    .    .    .    .    3    1    .    
  Impact                   1    | .    .    .    .    .    .    .    1    .    
  Kinetic                  3    | .    .    .    .    .    .    3    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      251  | .    .    .    .    213  .    .    38   .    
  Shots                    8    | .    .    .    .    8    .    .    .    .    
  Rammed                   46   | .    .    4    1    .    .    .    41   .    
Targets Rammed             46   | .    .    4    1    .    .    .    41   .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        492  | .    221  416  455  413  .    110  228  492  
  Average Temperature      134  | .    95   145  130  147  .    46   74   210  
  Received Heat Transfer   1583 | .    129  378  309  360  .    .    99   308  
  Effects                  17   | .    .    5    9    .    .    .    .    3    
    Shutdowns              6    | .    .    2    1    .    .    .    .    3    
    Energy Bleed           2    | .    .    .    2    .    .    .    .    .    
    Interference           7    | .    .    3    4    .    .    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    .    .    2    .    
Robots Melted              2    | .    .    1    1    .    .    .    .    .    
  Combat Hostiles          2    | .    .    1    1    .    .    .    .    .    
  Parts Melted             19   | .    .    9    9    .    .    .    1    .    
  Heat Transferred         7931 | .    670  1998 2664 925  .    .    1050 624  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Fac 
Peak Influence             681  | .   113 312 322 681 129 132 286 81  
  Initial                  105  | .   .   5   98  91  105 90  50  46  
  Average                  140  | .   39  148 170 358 127 105 92  38  
Maximum Alert Level        2    | .   .   1   1   2   .   .   1   .   
  Low Security (%)         74   | 100 100 78  47  35  100 100 94  100 
  Level 1                  21   | .   .   21  52  12  .   .   5   .   
  Level 2                  4    | .   .   .   .   52  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   2   .   1   .   2   4   1   
  Investigation            3    | .   1   1   .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   
  Reinforcement            7    | .   .   1   .   1   .   2   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Fac 
Distress Signals           6    | .   .   2   3   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              125  | .   12  22  23  33  .   10  13  12  
  Peak Tracking Total      10   | .   3   3   6   10  .   6   4   7   
  Tactical Retreats        17   | .   .   1   3   6   .   2   3   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Fac 
Traps Triggered            12   | .   4   1   3   1   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Fac 
Machines Disabled          9    | .   .   .   .   3   .   1   5   .   
  Max in Single Turn       2    | .   .   .   .   1   .   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Fac 
Machines Accessed          45   | .   5   8   17  5   2   .   7   1   
  Terminals                33   | .   5   6   13  5   1   .   2   1   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
  Repair Stations          3    | .   .   .   2   .   1   .   .   .   
  Recycling Units          5    | .   .   1   1   .   .   .   3   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
Total Hacks                106  | .   11  27  32  17  4   .   13  2   
  Successful               52   | .   5   18  13  8   3   .   3   2   
  Failed                   54   | .   6   9   19  9   1   .   10  .   
    Catastrophic           7    | .   1   1   3   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   .   .   .   
  Terminals                82   | .   11  22  25  17  2   .   3   2   
  Fabricators              6    | .   .   .   .   .   .   .   6   .   
  Repair Stations          6    | .   .   .   4   .   2   .   .   .   
  Recycling Units          6    | .   .   1   1   .   .   .   4   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   .   .   
Terminal Hacks             39   | .   5   14  9   8   1   .   .   2   
  Record                   2    | .   1   1   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        8    | .   2   3   1   2   .   .   .   .   
  Open Door                4    | .   .   .   4   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   1   .   1   .   .   .   .   
  Unreport Threat          6    | .   1   .   1   2   .   .   .   2   
  Locate Traps             4    | .   .   2   1   1   .   .   .   .   
  Patrol Status            2    | .   .   1   .   1   .   .   .   .   
  Recall Investigation     2    | .   .   1   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   2   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   .   
  Network Status           2    | .   .   .   .   .   .   .   2   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       5    | .   .   .   3   .   2   .   .   .   
  Scan Component           3    | .   .   .   2   .   1   .   .   .   
  Repair                   2    | .   .   .   1   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   1   
Hacking Detections         40   | .   4   7   15  4   2   .   7   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   81  .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   1   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   1   .   .   .   
  Time                     39   | .   .   .   26  .   13  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -5  
------------               Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   10  .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   10  .   
Total Orders               3    | .   .   .   .   .   .   .   3   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   1   .   
  PICKUP                   1    | .   .   .   .   .   .   .   1   .   
  COLLECT                  1    | .   .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  DSF  Fac  Fac  
Turns Passed               5334 | 63   767  1417 1442 447  64   163  716  255  
Spaces Moved               3683 | 57   444  664  712  649  172  203  606  176  
  Core                     130  | 4    1    .    .    .    .    41   84   .    
  Treads                   1706 | .    377  664  665  .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   787  | 53   66   .    .    .    .    .    492  176  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   1060 | .    .    .    47   649  172  162  30   .    
  Fastest Speed            23   | 50   90   160  104  23   27   26   32   90   
  Average Speed            105  | 85   150  160  156  29   27   38   81   99   
  Slowest Speed            430  | 90   200  160  430  105  27   120  90   105  
  Overloaded Moves         13   | .    .    .    .    4    .    9    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    1    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       42   | 4    56   46   87   62   4    96   18   6    
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    .    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    2    .    .    
Terrain Destroyed          146  | .    12   .    .    121  .    2    11   .    
  Melee                    2    | .    .    .    .    .    .    2    .    .    
  Projectile               7    | .    .    .    .    7    .    .    .    .    
  AOE                      137  | .    12   .    .    114  .    .    11   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Fac DSF Fac Fac 
Total                      4690 | 68  503 899 929 811 188 256 801 235 
  Wait                     430  | .   13  114 88  57  13  1   109 35  
  Move                     3673 | 56  443 663 711 646 171 202 605 176 
  Hop                      1    | .   .   .   .   1   .   .   .   .   
  Pick Up                  64   | 6   8   13  15  10  .   3   6   3   
  Fast Attach              52   | 4   8   3   4   12  2   4   9   6   
  Attach                   32   | 2   2   3   5   8   .   5   5   2   
  Detach                   7    | .   .   .   .   3   1   2   1   .   
  Swap                     65   | .   6   18  20  9   .   4   4   4   
  Drop                     80   | .   4   20  27  13  1   9   5   1   
  Fire                     220  | .   19  61  58  52  .   6   16  8   
  Melee                    11   | .   .   .   .   .   .   11  .   .   
  Ram                      41   | .   .   .   .   .   .   .   41  .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    5    | .   .   4   1   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   .   8   .   .   
  Rewire                   1    | .   .   .   .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Sto)
-9/Storage (discovered 2 exits: *Mat / Gar)
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
   87 | -10/Materials | Discovered new exit (range 14)
  248 | -10/Materials | Discovered new exit (range 16)
  331 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Discovered new exit (range 16)
  340 | -10/Materials | Identified exit to Materials
  363 | -10/Materials | Identified exit to Mines
  831 | -10/Materials | Entered another Materials area
  831 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1106 | -9/Materials  | Identified exit to Materials
 2011 | -9/Materials  | Discovered new exit (range 14)
 2044 | -9/Materials  | Identified exit to Storage
 2248 | -9/Materials  | Entered Storage
 2288 | -9/Storage    | Identified exit to Garrison
 2761 | -9/Storage    | Repaired Lgt. Treads
 2829 | -9/Storage    | Build established: Scavenger-Mutant
 3416 | -9/Storage    | Discovered exit to Materials (range 15)
 3690 | -9/Storage    | Entered Materials
 3690 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3926 | -8/Materials  | Crushed by falling debris
 3982 | -8/Materials  | Lost 7 parts (1p1n3u2w)
 4049 | -8/Materials  | Core integrity fell below 50%
 4068 | -8/Materials  | Discovered new exit (range 3)
 4137 | -8/Materials  | Entered Factory
 4137 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 4139 | -7/Factory    | Identified exit to DSF
 4155 | -7/Factory    | Repaired Flight Unit
 4201 | -7/Factory    | Entered DSF
 4203 | -7/DSF        | Build established: Sprinter
 4220 | -7/DSF        | Additional patrols routed to DSF
 4284 | -7/DSF        | Discovered new exit (range 14)
 4346 | -7/DSF        | Core integrity fell below 50%
 4364 | -7/DSF        | Entered Factory
 4364 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4368 | -6/Factory    | Lost 9 parts (1p5n2u1w)
 4623 | -6/Factory    | Fabricated A-02 Transporter (x1)
 4637 | -6/Factory    | Build established: Mutant
 4744 | -6/Factory    | Discovered new exit (range 6)
 5080 | -6/Factory    | Entered another Factory area
 5080 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5117 | -5/Factory    | Spotted B-75 Beast
 5325 | -5/Factory    | Core integrity fell below 50%
 5330 | -5/Factory    | Core integrity fell below 20%
 5335 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Critical hit (Burn: +27).
KE Penetrator severed.
Arm. Wheel destroyed.
Slug penetrates C-35 Carver.
KE Penetrator severed.
Imp. Field Recycling Unit severed.
Adv. Shield Generator severed.
Thermic Laser severed.
Lyr. Light Armor Plating severed.
Transmission Jammer destroyed.
Fission Core severed.
Plasma Rifle severed.
Arm. Wheel severed.
Imp. Heat Sink severed.
G-50 Soldier misfires.
C-35 Carver Imp. Surge Thruster blasted off.
C-35 Carver destroyed.
Critical hit (Burn: +37).
Knocked back. <x2>
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????####################??????????? |
| ???????????????????#                  #??????????? |
| ???????????????????#                  #??????????? |
| ???????????????????# """""""""        #??????????? |
| ???????????????????#              ]   ???????????? |
| ???????????????????#                ?????????????? |
| ???????????????????#     !c   """Y"""????????????? |
| ???????????????????#     @c[[ """"""" #??????????? |
| ???????????????????#   ! %c[[%        #??????????? |
| ?????????????#############=!*g   #########???????? |
| ?????????????#             !== H            ?????? |
| ?????????????#              !          #?????????? |
| ?????????????#                     ""  #?????????? |
| ?????????????#                      "  #?????????? |
| ?????????????#       !                 #?????????? |
| ?????????????#                         #?????????? |
| ?????????????#  """""""""              #?????????? |
| ?????????????#                         #?????????? |
| ?????????????#  """""""""              #?????????? |
| ?????????????#                         #?????????? |
| ?????????????#  """""""""              #?????????? |
| ?????????????#                     "   ########### |
| ?????????????##/########"        """   #         # |
| ??????????????# #????????              #         # |
| ??????????????   ???????     """ """   #       ! # |
| ?????????????    ?????????   """ """   #         # |
| ????????????+    ???????     """ """   #         # |
| ????????????#    ?????                 +         # |
| ????????????#     ????     /           #         # |
| ?????????????###+#???????#########     #         # |
| ?????????????????????????????????#     ####+###### |
| ?????????????????????????????????#            #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Coolant Potential          50
Energy Generation          31
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             300
Power Shielding            66
Evasion (%)                72
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 A-02 Transporter | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me

 Challenges 
------------
None

 Game 
------
Seed              MetafieldBombSpecial
  Manual?         0
Play Time         01:55:31
  Cumulative      19.5 hours
  Start           2025.03.19 @ 18:49:00
  End             2025.03.19 @ 22:07:23
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 202d5ee1-fb65-40fe-8377-d8ed6e632602