Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.09 @ 03:05:40 Player: cel Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (94) 470 Value Destroyed (3740) 3740 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 9206 Bonus ------- Follower Combat Kills 126 Friendly Fire -10 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 65/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Kinecellerator Improved Shield Generator Force Field Drone Bay > --- WEAPON ----------- High-powered Shock Rifle Heavy Gatling Laser Improved EM Pulse Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Enhanced Fission Core Carbon-fiber Leg Matter Compressor EM Shield Tesla Rifle [Rating: 73] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Impulse Thruster Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Protection Reflective Plating Weapon Assault Cannon Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 Power 3 | . . . 1 . . 1 . 1 . Propulsion 4 | . . . 1 . 1 . . . 2 Utility 4 | . . . . . 1 1 1 1 . Weapon 1 | . . . . . . . 1 . . Parts Attached 151 | 6 3 4 3 7 23 36 16 44 9 Power 49 | 1 . . 2 3 7 14 5 15 2 Engine 23 | 1 . . 2 2 3 3 2 9 1 Core 25 | . . . . 1 4 11 3 5 1 Reactor 1 | . . . . . . . . 1 . Propulsion 40 | 2 2 1 1 2 7 10 4 9 2 Treads . | . . . . . . . . . . Leg 39 | 2 2 1 1 2 7 10 4 9 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 25 | 1 1 . . . 5 7 2 9 . Device 16 | . 1 . . . 1 5 1 8 . Storage 3 | 1 . . . . 1 . . 1 . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 6 | . . . . . 3 2 1 . . Artifact . | . . . . . . . . . . Weapon 37 | 2 . 3 . 2 4 5 5 11 5 Energy Gun 14 | 1 . 1 . 1 1 1 1 5 3 Energy Cannon 3 | . . . . . . 2 . 1 . Ballistic Gun 12 | 1 . 2 . 1 1 . 2 5 . Ballistic Cannon 4 | . . . . . 1 1 1 . 1 Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 1 . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 1 2 . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 2 | . . . . . . . . 2 . Parts Lost 93 | . . . . 2 8 15 4 46 18 Power 27 | . . . . . 1 6 1 13 6 Propulsion 26 | . . . . 2 4 4 1 11 4 Utility 17 | . . . . . 2 2 1 11 1 Weapon 23 | . . . . . 1 3 1 11 7 Highest Loss Streak 23 | . . . . 2 8 13 2 23 15 To Critical Strikes 1 | . . . . . . . 1 . . Average Backups 7 | 1 4 7 6 7 7 9 9 5 2 Power 1 | . 1 2 1 . 2 . 2 2 1 Propulsion . | . 1 1 . . . 1 2 . . Utility 2 | . . . 3 3 1 3 2 1 . Weapon 2 | . 1 3 2 2 3 2 1 . . Tool/Special . | . . . . . . . . . . Unused Backups 15 | . 1 1 1 5 1 5 . 1 . Power 2 | . . . . 1 . 1 . . . Propulsion 4 | . 1 . . . . 2 . 1 . Utility 4 | . . . . 4 . . . . . Weapon 4 | . . 1 1 . 1 1 . . . Tool/Special 1 | . . . . . . 1 . . . Average Slot Usage (%) 87 | . 86 100 99 98 85 93 94 76 42 Engine 9 | . 14 14 21 20 8 3 4 7 6 Core 9 | . . . . 1 9 17 14 11 6 Leg 24 | . 28 28 32 31 32 26 25 13 8 Device 14 | . 1 14 11 11 5 18 19 20 4 Storage 7 | . 14 14 11 11 9 7 6 4 4 Protection 1 | . . . . . 2 2 6 . . Energy Gun 6 | . 14 14 11 11 8 2 2 5 3 Energy Cannon 1 | . . . . . . 4 . 2 2 Ballistic Gun 5 | . 14 14 11 10 5 . 5 2 3 Ballistic Cannon 2 | . . . . . 3 6 6 1 . Peak Build Rating 73 | 6 7 10 13 17 31 45 57 73 52 Average Rating 31 | 4 6 7 12 13 24 34 52 51 36 On Entrance 22 | . 6 7 10 13 17 31 45 53 45 Avg Prop Armor Cover (%) 12 | 17 17 . . . 7 6 . 4 . Naked Turns 6 | . . . . . . . . . 6 Heaviest Build 82 | 13 14 16 20 29 48 54 71 82 58 Greatest Support 72 | 3 20 20 30 30 45 62 72 67 45 Greatest Overweight (x) 11 | 4 4 . . 1 9 9 1 8 11 Average Overweight (x) . | 2 . . . . . . . 1 1 Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 5 Average Capacity 8 | 6 8 8 8 8 8 10 10 8 5 Most Carried 10 | 5 8 8 8 8 10 10 10 9 4 Average Carried 7 | 1 4 7 6 7 7 9 9 5 2 Final Capacity 10 | 8 8 8 8 8 10 10 10 5 5 Final Carried 10 | 2 8 8 8 6 9 10 9 4 . Class Distribution -------------------- 42% | Scavenger-Mutant 28% | Mutant 8% | Infiltrator-Mutant 8% | Scavenger-Tank 4% | Generator-Mutant 3% | Generator-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Matter Collected 3310 | 230 65 16 158 135 314 547 580 1065 200 Remotely . | . . . . . . . . . . Salvage Created 3987 | . 137 50 64 147 520 628 435 1735 271 Parts 231 | . 8 4 4 8 28 50 27 82 20 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 81 | . 3 3 2 3 11 17 8 27 7 Melee 8 | . . . . . 3 4 . . 1 Guns 45 | . 3 3 2 3 8 2 3 17 4 Cannons 26 | . . . . . . 11 5 8 2 Classes Destroyed 10 | . 3 . . . 3 2 1 1 . Worker 4 | . . . . . 2 . 2 . . Builder 4 | . . . . . . 1 . 2 1 Recycler 2 | . . . . . . . 1 1 . Drone 1 | . . . . . . . . 1 . Watcher 3 | . 1 . . . . 1 . 1 . Swarmer 27 | . 1 3 1 . 2 8 4 3 5 Grunt 35 | . 2 . 1 3 6 5 . 18 . Sentry 5 | . . . . . 2 . 1 1 1 Hunter 4 | . . . . . 1 . 1 2 . Programmer 10 | . . . . . . 4 2 3 1 Best Kill Streak 7 | . 2 3 1 3 4 5 7 4 6 Combat Bots Only 6 | . 2 3 1 3 4 5 5 4 6 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Hostile Shots Fired 1053 | . 16 15 26 28 121 182 148 332 185 Missed 292 | . 3 4 6 6 27 56 54 70 66 Hits 761 | . 13 11 20 22 94 126 94 262 119 Projectile 761 | . 13 11 20 22 94 126 94 262 119 Critical Strikes 27 | . . . . 1 3 . 2 15 6 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 12042 | . 130 90 210 276 1416 1978 1123 4385 2434 Core 2805 | . 28 8 41 75 340 394 87 660 1172 Absorbed by Shields 282 | . . . . . . . . 282 . Redirected to Shielding 82 | . . . . . . 82 . . . Ignored by Resistances 378 | . . . . . . . 140 238 . Core Remaining (%) 65 | 100 . 85 . 71 38 43 89 34 . Volleys Fired 334 | . 15 7 16 12 41 59 34 123 27 Largest 3 | . 2 2 2 2 2 2 3 3 3 Hottest 234 | . 60 65 65 88 123 123 92 234 190 Shots Fired 614 | . 30 14 30 23 75 100 74 224 44 Gun 410 | . 30 14 30 23 66 31 40 155 21 Cannon 204 | . . . . . 9 69 34 69 23 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 284 | . 15 7 16 12 39 42 66 61 26 Thermal 171 | . . 1 14 11 36 29 . 63 17 Explosive . | . . . . . . . . . . Electromagnetic 159 | . 15 6 . . . 29 8 100 1 Robot Hit Streak 11 | . 5 3 3 6 7 7 6 11 7 Robot Miss Streak 8 | . 2 5 3 1 8 6 5 8 4 Penetration Max 1 | . . . . . . 1 1 1 1 Secondary Targets 7 | . 1 2 . 1 1 . . 1 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 . . 1 1 Shots Hit Robots 350 | . 16 5 12 15 45 54 32 143 28 Core Hits 175 | . 7 3 4 7 19 26 18 80 11 Critical Kills 2 | . . . . . . 1 . 1 . Critical Parts Destroyed 5 | . . . . . 2 2 . 1 . Critical Strikes 16 | . . . . . 6 3 . 3 4 Burn 3 | . . . . . 3 . . . . Destroy 7 | . . . . . 2 3 . 2 . Blast 3 | . . . . . . . . . 3 Corrupt 1 | . . . . . . . . 1 . Sever 2 | . . . . . 1 . . . 1 Melee Attacks 19 | . . . . . 7 4 . . 8 Impact . | . . . . . . . . . . Slashing 19 | . . . . . 7 4 . . 8 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8094 | . 204 47 195 214 1108 1298 691 3350 987 Guns 4544 | . 204 47 195 214 815 137 312 2353 267 Cannons 2798 | . . . . . 79 929 379 906 505 Explosions 192 | . . . . . . 107 . 85 . Melee 540 | . . . . . 214 125 . . 201 Ramming 20 | . . . . . . . . 6 14 Kinetic 3135 | . 58 13 126 138 486 464 660 721 469 Thermal 2819 | . . . 69 76 408 524 . 1461 281 Explosive . | . . . . . . . . . . Electromagnetic 1580 | . 146 34 . . . 185 31 1162 22 Impact . | . . . . . . . . . . Slashing 540 | . . . . . 214 125 . . 201 Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . . . . 5 3 19 2 Average Corruption 7 | . . . . . . 2 1 13 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 58 | . . . . . . 10 2 45 1 Message Errors 15 | . . . . . . 1 1 13 . Matter Fused 15 | . . . . . . 3 1 11 . Heat Flow Errors 2 | . . . . . . 1 . 1 . Energy Discharges 7 | . . . . . . 2 . 5 . Data Loss (minor) 6 | . . . . . . 1 . 5 . Data Loss (major) 4 | . . . . . . 1 . 3 . Misfires 3 | . . . . . . . . 3 . Alerts 3 | . . . . . . 1 . 1 1 Misdirections 1 | . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 146 | . . . . . 3 33 . 69 41 Projectiles 66 | . . . . . 3 21 . 1 41 Explosions 80 | . . . . . . 12 . 68 . Melee . | . . . . . . . . . . Knockbacks 28 | . . . . . 3 6 5 2 12 Impact . | . . . . . . . . . . Kinetic 21 | . . . . . 3 5 5 1 7 Secondary 7 | . . . . . . 1 . 1 5 Self-Inflicted Damage 197 | . . . . . . 38 82 71 6 Shots 3 | . . . . . . 1 1 1 . Rammed 9 | . . . . . . . . . 9 Targets Rammed 11 | . . . . . . . . 2 9 Kicked 2 | . . . . . . . . 2 . Crushed . | . . . . . . . . . . Highest Temperature 558 | . 64 40 167 286 554 444 296 558 548 Average Temperature 161 | . 20 25 65 131 175 150 99 212 274 Received Heat Transfer 2165 | . 48 . 60 168 594 342 96 653 204 Effects 107 | . . . . 2 22 7 1 62 13 Shutdowns 50 | . . . . . 9 4 . 34 3 Energy Bleed 12 | . . . . . 1 3 1 7 . Interference 16 | . . . . 2 4 . . 8 2 Matter Decay 5 | . . . . . 1 . . 2 2 Short Circuit 4 | . . . . . 1 . . 2 1 Damage (minor) 9 | . . . . . 4 . . 4 1 Damage (major) 7 | . . . . . . . . 5 2 Damage (core) 4 | . . . . . 2 . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Robots Corrupted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Fried 8 | . 1 . . . . 1 . 3 3 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . 1 . 1 2 . 3 1 Heat Transferred 4777 | . . . 150 175 925 766 . 2278 483 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 100 100 100 98 100 Level 1 . | . . . . . . . . 1 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 205 | . 70 70 20 40 124 135 157 205 88 Initial 65 | . . . . . . 2 39 65 48 Average 33 | . 27 8 3 3 36 38 47 53 27 Influence Increases 2788 | . 119 70 56 70 504 546 308 907 208 Destroy 0b10 Robot/C 1740 | . 60 60 40 60 340 340 160 540 140 Destroy 0b10 Robot/NC 65 | . 5 . . . 10 10 15 20 5 Destroy Leader 356 | . 22 10 . 10 70 82 50 82 30 Allied During Kill 19 | . . . . . 19 . . . . Successful Hack 2 | . 2 . . . . . . . . Disable Machine 255 | . . . . . 60 . 60 135 . Destroy Structure 186 | . . . 1 . 5 9 23 130 18 Lose Combat Pursuer 165 | . 30 . 15 . . 105 . . 15 Influence Decreases 2788 | . 119 70 56 70 497 473 255 941 307 Entered New Map 165 | . . . . . . 5 41 68 51 Time Decay 1808 | . 119 70 56 50 377 379 184 460 113 Lost Part 775 | . . . . 20 80 89 30 413 143 Lost Ally 40 | . . . . . 40 . . . . Squads Dispatched 20 | . 1 . 1 . 1 5 1 7 4 Investigation 2 | . . . . . . . . 2 . Extermination 7 | . . . . . . 3 1 3 . Reinforcement 11 | . 1 . 1 . 1 2 . 2 4 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Distress Signals 7 | . 2 . 2 . 1 . . . 2 Communications Jammed 12 | . . . . . . 7 5 . . Distress Signals 11 | . . . . . . 6 5 . . Times Spotted 158 | . 8 3 13 11 23 38 12 36 14 Peak Tracking Total 9 | . 4 3 4 3 5 5 2 6 9 Tactical Retreats 9 | . 1 . 1 . . 6 . . 1 ECM-based Alert Blocks 7 | . . . . . . 7 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Traps Triggered 3 | . . . . . . 1 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Machines Disabled 17 | . . . . . 4 . 4 9 . Max in Single Turn 4 | . . . . . 1 . 2 4 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Machines Accessed 5 | . 1 1 . . 2 . . 1 . Terminals 4 | . 1 . . . 2 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 8 | . 1 1 . . 3 . . 3 . Successful 8 | . 1 1 . . 3 . . 3 . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 7 | . 1 . . . 3 . . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 1 1 . . 3 . . 3 . Record 7 | . 1 . . . 3 . . 3 . Open Door 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Total Allies 3 | . . . . 3 . . . . . Largest Group 3 | . . . . 3 3 . . . . Highest-Rated Group 83 | . . . . 83 83 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 39 | . . . . 9 30 . . . . Total Damage 503 | . . . . 103 400 . . . . Kills 9 | . . . . 3 6 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Active Infowar (turns) 4070 | . 28 596 261 581 186 1357 490 571 . Sensors 1652 | . 28 596 261 581 186 . . . . Jamming 2418 | . . . . . . 1357 490 571 . ECM 976 | . . . . . . 976 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . . Drone Launches 6 | . . . . . . . . 6 . Drone Recoveries 5 | . . . . . . . . 5 . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Turns Passed 6641 | 90 308 596 261 595 900 1627 490 1486 288 Spaces Moved 3581 | 46 179 469 174 444 510 885 248 508 118 Core 138 | 46 26 . . . 7 15 . 3 41 Treads . | . . . . . . . . . . Legs 3435 | . 153 469 174 444 503 870 248 505 69 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 8 | . . . . . . . . . 8 Fastest Speed 40 | 50 120 120 120 120 120 120 122 120 40 Average Speed 145 | 169 138 120 120 120 139 149 127 203 152 Slowest Speed 600 | 250 250 120 120 190 500 500 193 450 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 29 85 20 74 37 21 4 13 5 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 3 | . . 1 . 2 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 113 | . . . . . 4 10 19 70 10 Melee . | . . . . . . . . . . Projectile 21 | . . . . . 4 5 1 1 10 AOE 92 | . . . . . . 5 18 69 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Total 4438 | 59 212 492 199 486 615 1084 359 755 177 Wait 95 | . 2 . . . . 40 37 16 . Move 3571 | 45 178 468 173 443 509 884 246 507 118 Hop . | . . . . . . . . . . Pick Up 141 | 8 10 5 4 8 18 35 7 41 5 Fast Attach 19 | . 1 . . 4 7 1 4 2 . Attach 96 | 6 . 4 2 2 7 18 5 43 9 Detach 5 | . . 2 . . . 1 1 1 . Swap 59 | . 2 1 2 4 11 19 13 7 . Drop 82 | . 4 5 2 13 15 23 11 8 1 Fire 334 | . 15 7 16 12 41 59 34 123 27 Melee 19 | . . . . . 7 4 . . 8 Ram 9 | . . . . . . . . . 9 Kick 2 | . . . . . . . . 2 . Crush . | . . . . . . . . . . Escape Stasis 6 | . . . . . . . 1 5 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 16) 399 | -10/Materials | Entered Mines 434 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 456 | -10/Mines | Learned Materials terminal intel 675 | -10/Mines | Learned location of Recycling (-9) 862 | -10/Mines | Discovered new exit (range 6) 876 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 995 | -10/Mines | Entered Materials 995 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 996 | -9/Materials | Loaded intel: 12 terminal locations 1213 | -9/Materials | Discovered new exit (range 14) 1256 | -9/Materials | Entered Mines 1364 | -9/Mines | Learned location of Zion (-6) 1376 | -9/Mines | Assembled infested the area 1381 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1559 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1589 | -9/Mines | Build established: Scavenger-Mutant 1694 | -9/Mines | Received a Mining Laser from a helpful Derelict 1803 | -9/Mines | Learned Materials non-interactive machine intel 1813 | -9/Mines | Discovered new exit (range 9) 1851 | -9/Mines | Entered Materials 1851 | -8/Materials | Accompanied by 3 allies 1851 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1852 | -8/Materials | Loaded intel: 30 non-interactive machine locations 1856 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2063 | -8/Materials | Core integrity fell below 50% 2097 | -8/Materials | Lost 8 parts (1p4n2u1w) 2705 | -8/Materials | Discovered new exit (range 14) 2751 | -8/Materials | Entered Factory 2751 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3078 | -7/Factory | Core integrity fell below 50% 3110 | -7/Factory | Lost 13 parts (5p3n2u3w) 3894 | -7/Factory | Build established: Infiltrator-Mutant 4358 | -7/Factory | Build established: Mutant 4364 | -7/Factory | Discovered new exit (range 9) 4378 | -7/Factory | Entered another Factory area 4378 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4860 | -6/Factory | Discovered new exit (range 5) 4868 | -6/Factory | Entered another Factory area 4868 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4928 | -5/Factory | Build established: Scavenger-Tank 5173 | -5/Factory | Lost 6 parts (2p1n1u2w) 5486 | -5/Factory | System corruption reached 10% 5525 | -5/Factory | Lost 6 parts (2p3u1w) 6106 | -5/Factory | Lost 23 parts (7p6n6u4w) 6158 | -5/Factory | Core integrity fell below 50% 6213 | -5/Factory | Lost 6 parts (2p2n2w) 6214 | -5/Factory | Build established: Scavenger-Mutant 6320 | -5/Factory | Discovered new exit (range 8) 6354 | -5/Factory | Entered another Factory area 6354 | -4/Factory | Evolved 2 slots: Propulsion x2 6567 | -4/Factory | Core integrity fell below 50% 6613 | -4/Factory | Lost 15 parts (6p3n1u5w) 6617 | -4/Factory | Core integrity fell below 20% 6642 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- H-77 Assassin Coil Gun severed. Slug penetrates Wall. R-10 Processor collects Tesla Rifle. Slug penetrates Wall. Slug penetrates H-77 Assassin. Penetrated by Slug. R-10 Processor collects Imp. Heat Sink. Power Sword destroyed. Acquired Hpw. Shock Rifle. Penetrated by Slug. Impulse Thruster destroyed. Slug penetrates Wall. R-10 Processor collects Coil Gun. R-10 Processor collects Matter Compressor. Slug penetrates R-10 Processor. Slug penetrates Wall. Penetrated by Slug. Hpw. Shock Rifle destroyed. Slug penetrates Wall. R-10 Processor collects Antigrav System. 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[????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????+ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #?????##?????????????? | | ????????????????????????# #???? ?????????????? | | ????????????????????????# #??? ??????????????? | | ???????????????########## #?? ??????????????? | | ???????????????# ! # #? ???????????????? | | ???????????????# #@ # """"???????????????? | | ???????????????# # # """"???????????????? | | ???????????????# /= | R ; """"???????????????? | | ???????????????# / =# # """"???????????????? | | ???????????????# # u #? ??????????????? | | ???????????????# "T #h h###########??????????? | | ???????????????# """ # R # #??????????? | | ???????????????# # # #??????????? | | ???????????????########## # #??????????? | | ????????????????????????# # #??????????? | | ????????????????????????#u u# #??????????? | | ????????????????????????# # #??????????? | | ????????????????????????# + #??????????? | | ????????????????????????# # #??????????? | | ????????????????????????# #######+#########+#### | | ???????????????????????# # " ^ + | | ???????????????????????# # """ # ^ #??? | | ?????????????????????? + """ # #??? | | ?????????????????????### # """ + ^ #??? | | ???????????????????????# # # #######??? | | ???????????????????????### ### = # #????????? | | ?????????????????????????# #?# / #????????? | | ?????????????????????????# ### # #????????? | | ?????????????????????????# #####+###### ########## | | ????????????????????????## #####%##???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 56 Energy Capacity 550 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Resistance: KI 30 Resistance: TH 10 Resistance: EM 25 Propulsion Shielding 66 Evasion (%) 63 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation No Signal Challenges ------------ None Game ------ Seed SapperSmallSpear Manual? 0 Play Time 02:30:10 Cumulative 19.3 hours Start 2026.09.09 @ 00:19:36 End 2026.09.09 @ 03:05:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: e972089a-f8e9-4e17-9150-d2714b0c8865