Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.08 @ 00:36:38 Player: Savant Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (344) 1720 Value Destroyed (16508) 16508 Prototype IDs (79) 1580 Alien Tech Used (9) 1800 Bonus (8463) 8463 TOTAL SCORE: 40771 Bonus ------- High Alert Combat Kills 1363 Follower Combat Kills 254 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1484 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -938 Cogmind --------- Core Integrity 0/1600 Matter 15/300 Energy 150/150 System Corruption 38% Temperature Cool (18) Movement Core (650) Ox12 Location -1/Access Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- Improved Gyrokinetic Inverter > --- UTILITY (14) ----- Large Storage Unit Spectral Analyzer Advanced Salvage Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Hacking Suite Advanced Hacking Suite System Shield Advanced Component Analysis Suite > --- WEAPON (4) ------- Molecular Scythe Force Lance > --- INVENTORY (15) --- Matter Drive Medium Treads Centrium Wheel Experimental Terrain Scan Processor Subatomic Replicator CR-A16's Behemoth Slayer Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Large Storage Unit Spectral Analyzer Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Actuator Array Heavy Armor Plating Phase Armor Advanced Remote Shield Advanced Hacking Suite System Shield Minesniffer Drone Bay > --- WEAPON ----------- Molecular Scythe Molecular Scythe Force Lance CR-A16's Behemoth Slayer > --- INVENTORY -------- Matter Drive Advanced VSS Leg Biometal Leg Centrium Wheel Experimental Terrain Scan Processor Recoil Nullifier Phase Redirector Advanced Component Analysis Suite Transdimensional Reconstructor Subatomic Replicator Tiamat Missile Launcher Sigix Containment Pod [Rating: 211] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Power Core Improved Fusion Compressor Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Biometal Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Actuator Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Power Maul Energy Gun Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Launcher Tiamat Missile Launcher Impact Weapon Power Maul Slashing Weapon Molecular Scythe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . Utility 12 | . . . 1 . . . 1 2 . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 1 2 Weapon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Parts Attached 444 | 5 7 1 18 5 . 8 24 24 6 7 3 13 10 18 6 . 7 16 5 11 9 3 17 6 10 18 15 42 48 29 53 Power 44 | 1 1 . 2 . . . 2 . 1 1 . 1 1 1 1 . 1 5 . 4 1 . 1 . 2 1 1 4 4 2 6 Engine 16 | 1 1 . 2 . . . 1 . 1 1 . 1 . . . . 1 3 . 4 . . . . . . . . . . . Core 9 | . . . . . . . 1 . . . . . 1 1 1 . . 1 . . . . 1 . 2 . . 1 . . . Reactor 19 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 1 3 4 2 6 Propulsion 108 | 2 . 1 8 1 . 6 12 5 . 2 . 5 1 5 1 . 3 3 . 4 . 3 7 2 3 2 3 9 6 4 10 Treads 29 | . . . . . . . 2 . . . . . . 2 . . . 2 . . . . . . . . 2 7 6 4 4 Leg 72 | 2 . 1 7 1 . 5 10 5 . 2 . 5 1 3 1 . 3 1 . 4 . 3 7 2 3 2 1 1 . . 2 Wheel 4 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 199 | . 4 . 2 4 . 2 4 11 3 2 1 5 5 3 3 . 3 7 4 3 6 . 8 2 4 12 5 22 22 22 30 Device 107 | . 1 . . 1 . . . 1 2 . . 3 4 . 1 . 1 2 3 1 3 . 4 . 3 9 3 15 17 16 17 Storage 11 | . 2 . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 2 . 1 3 Processor 19 | . 1 . . . . 1 . 2 . . . . . 1 1 . 1 2 . 1 . . . . . 1 . 1 2 1 4 Hackware 9 | . . . . . . . 1 . . . 1 . 1 . . . . 1 . . 1 . 1 . . . . 1 . 1 1 Protection 51 | . . . 2 3 . 1 2 7 1 2 . 2 . 2 1 . 1 1 1 1 2 . 3 2 1 2 2 3 2 3 4 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Weapon 93 | 2 2 . 6 . . . 6 8 2 2 2 2 3 9 1 . . 1 1 . 2 . 1 2 1 3 6 7 16 1 7 Energy Gun 3 | 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 12 | . . . . . . . 1 2 . . 1 . . . . . . . . . . . . . . 2 . 2 4 . . Ballistic Gun 4 | 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . 1 . . . . . 1 1 . . . . . 1 . . . . . . . . . 1 . 1 2 . 1 . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 27 | . . . 2 . . . 4 2 . 2 1 1 1 6 1 . . . . . 2 . . . 1 . 2 . 1 . 1 Slashing Weapon 22 | . . . . . . . . 3 2 . . . 2 1 . . . . 1 . . . . . . . . 4 9 . . Piercing Weapon 13 | . . . . . . . . . . . . 1 . 1 . . . 1 . . . . 1 1 . . 2 1 1 1 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 1 . . . 1 . 1 . . . . . 1 . . 2 . . 3 . . . . 4 . 1 4 . . Corrupted Parts 14 | . . 1 . . . 2 1 . . . . 3 . . . . 2 . . 1 . 2 . . . . 2 . . . . System Corruption 109 | . . 4 . . . 16 3 . . . . 19 . . . . 19 . . 11 . 24 . . . . 13 . . . . Parts Lost 98 | . . . 1 3 . 5 5 . 1 3 . 5 1 6 1 . 8 . 1 2 . . 1 1 8 4 8 3 3 1 27 Power 14 | . . . . . . . 1 . 1 . . 1 . 1 . . 2 . . . . . . . 2 . 1 . 1 . 4 Propulsion 36 | . . . 1 1 . 3 3 . . 2 . 1 1 3 . . 3 . . 2 . . . . 4 1 4 1 . . 6 Utility 44 | . . . . 2 . 2 1 . . 1 . 3 . 1 1 . 3 . 1 . . . 1 1 2 3 3 2 2 1 14 Weapon 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 Highest Loss Streak 10 | . . . 1 2 . 2 3 . 1 2 . 2 1 3 1 . 6 . 1 1 . . 1 1 4 3 7 2 1 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 100 99 99 100 98 95 94 82 96 100 99 96 95 99 100 90 98 100 99 99 100 94 98 96 92 75 84 83 83 81 Engine 4 | . 14 14 11 11 11 11 3 7 5 7 7 6 3 . . . 1 5 11 10 8 5 1 . . . . . . . . Core 1 | . . . . . . . 3 . . . . . 2 6 6 12 3 3 . . . . 3 5 8 3 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 . 3 5 7 8 8 6 Treads 4 | . . . . . . . 4 . . . . . . 3 . . . 5 5 1 . . . . . . . 18 18 13 10 Leg 20 | . 28 28 30 32 33 30 30 30 30 29 30 30 26 22 25 25 24 21 22 25 27 27 25 25 22 22 13 1 . . . Device 5 | . 1 . . 9 11 5 . . . . . 3 11 7 6 6 6 5 5 5 3 5 5 10 9 9 9 8 7 8 9 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 3 Processor 13 | . 10 14 11 . . 4 9 17 15 15 15 15 13 13 18 18 16 16 16 16 16 16 13 10 10 10 10 10 15 16 17 Hackware 7 | . . . . . . . 9 7 7 7 7 3 3 6 . . . 4 5 5 7 11 14 15 15 14 10 9 9 10 10 Protection 8 | . . . 10 11 11 11 9 10 6 12 15 15 11 10 12 12 12 11 11 11 10 5 6 8 10 9 7 8 3 . 2 Impact Weapon 7 | . . . 6 22 22 22 18 9 . 13 14 14 9 14 19 18 18 15 5 5 4 5 3 . 3 4 5 3 . . . Slashing Weapon 3 | . . . . . . . . 2 6 . . . 6 . . . . . 4 5 5 5 5 5 5 5 5 6 11 8 5 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . 5 5 5 5 6 9 6 4 5 2 1 7 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 151 | 9 19 19 34 42 33 33 43 57 55 56 56 59 58 53 58 58 58 67 65 66 74 70 90 77 70 106 100 109 123 136 151 Greatest Support 230 | 20 20 20 36 36 36 36 60 67 67 67 60 65 62 67 70 70 70 65 65 85 85 90 125 125 125 125 120 200 210 230 230 Greatest Overweight (x) 5 | . . . 3 1 . 3 1 . . 1 . 1 . . . . 1 1 . 1 . . . . . 1 1 1 . . 5 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 8 10 10 10 10 10 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 9 10 10 10 10 10 15 15 15 15 15 15 15 15 15 12 13 15 15 15 15 15 15 15 15 15 14 15 15 15 15 Average Carried 13 | 3 7 9 9 9 10 9 11 14 14 14 14 14 14 12 12 12 11 13 14 14 14 14 14 14 13 13 12 14 14 14 13 Final Capacity 15 | 5 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 9 10 10 10 10 10 15 15 15 15 15 14 14 15 12 12 12 15 15 14 15 15 15 15 13 13 10 15 15 15 9 Class Distribution -------------------- 38% | Hacker-Mutant 35% | Mutant 11% | Scavenger-Mutant 6% | Derelict-Mutant 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Gladiator | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 6077 | 250 149 46 263 64 17 112 252 240 81 65 30 106 120 204 46 . 133 139 80 133 73 128 191 191 360 291 379 389 645 235 665 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17098 | . 353 40 759 341 . 232 738 610 453 308 . 296 285 421 70 . 476 254 400 220 73 173 882 801 855 333 792 1021 2109 785 3018 Parts 762 | . 34 3 50 9 . 7 25 29 16 11 . 5 11 17 3 . 15 5 16 10 1 4 40 31 25 32 27 38 114 28 156 Haulers Intercepted 13 | . 2 . 3 . . . 2 1 1 . . . 1 . . . . 2 . . . . 1 . . . . . . . . Recyclers Shooed 6 | . 2 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 205 | . . . . . . . . . 26 14 . 1 . 14 3 . 10 . 9 9 . . . 26 18 58 17 . . . . Prevented 41 | . . . . . . . . . 1 3 . . . 2 3 . 5 . 6 . . 2 . 1 . 18 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 306 | . 12 3 17 10 . 11 14 11 8 7 . 6 3 10 3 . 9 2 9 6 . 3 12 12 9 18 11 9 32 9 50 Melee 190 | . . . . 9 . 7 10 6 8 6 . 2 2 6 2 . 7 1 7 6 . 2 10 5 8 . 4 8 28 9 37 Guns 21 | . 7 3 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 57 | . 5 . 3 . . . . 2 . . . . . 2 . . . . . . . . . 5 . 18 5 . 4 . 13 Classes Destroyed 21 | . 4 1 3 1 . . 1 2 1 1 . 1 . . . . . . . . . . . . 1 2 . 2 . . 1 Worker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Builder 7 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 5 Tunneler 4 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 13 | . 2 . 3 . . . 2 1 1 . . . 1 . . . . 2 . . . . 1 . . . . . . . . Recycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Minesweeper 3 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Watcher 7 | . 1 . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . 1 Swarmer 93 | . 7 1 7 3 . 8 . 3 . 3 . . . 5 3 . . 2 5 4 . . . 5 6 14 5 . 5 . 7 Grunt 88 | . 5 . 6 4 . 2 9 4 5 3 . 4 1 . . . 7 . . 1 . 2 1 3 1 . 2 1 9 6 12 Brawler 7 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . 1 1 . . 2 Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 38 | . . . 4 2 . . 4 1 1 1 . . 1 2 . . . . 1 1 . . 2 . 1 . 1 3 5 3 5 Hunter 19 | . . . . . . . . 2 . . . . . 1 . . . . 2 . . . 4 2 . 2 . . . . 6 Programmer 49 | . . . . . . . . 1 . . . 1 1 2 . . 2 . 1 . . 1 4 . . . 1 4 13 . 18 Behemoth 5 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 . 1 . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Thief 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Assembled 5 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 14 | . 6 2 7 3 . 4 3 4 3 3 . 2 1 5 3 . 4 2 3 4 . 2 2 5 3 14 5 3 4 3 8 Combat Bots Only 14 | . 6 2 7 3 . 4 3 4 3 3 . 2 1 5 3 . 4 2 3 4 . 2 2 5 3 14 5 3 4 3 8 Max Kills in Single Turn 5 | . 4 1 2 1 . 1 1 2 1 1 . 1 1 2 1 . 1 1 1 1 . 1 1 3 1 4 5 2 3 1 5 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 4 . 2 . . . . 2 . . . . . 2 . . . . . . . . . 3 . 4 5 . 3 . 5 Melee 2 | . . . . 1 . 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 2 1 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Damage Taken 30668 | . 217 41 377 722 . 734 927 705 619 866 . 1724 223 1231 135 . 544 32 437 479 . 178 1055 720 975 1003 1531 1794 2909 765 9725 Core 3355 | . 64 . 17 132 . 105 156 45 59 93 . 86 36 117 . . 42 . 24 30 . 32 49 58 50 58 128 98 127 204 1545 Absorbed by Shields 2057 | . . . . . . . . . . . . . . . . . . . 147 178 . 64 334 267 291 . . . 323 183 270 Redirected to Core 1055 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 184 780 Redirected to Shielding 157 | . . . . . . . 54 33 . . . . . . . . . . . . . . . . . . 39 31 . . . Regen/Repaired (Parts) 881 | . . . . . . . . 73 . . 703 . . . . . . 66 . . . . 39 . . . . . . . . Core Remaining (%) 74 | 100 . 74 . . . 36 71 . . . . 59 . . . . 77 . . . . 91 . . . . 70 . 82 85 . Volleys Fired 109 | . 22 10 26 . . . 1 5 . . . . . 1 . . . . . . . . . 3 . 20 2 2 5 . 12 Largest 2 | . 2 2 2 . . . 1 1 . . . . . 1 . . . . . . . . . 1 . 1 1 1 1 . 1 Hottest 105 | . 70 70 70 . . . 75 80 . . . . . 39 . . . . . . . . . 46 . 90 46 105 105 . 46 Shots Fired 166 | . 42 21 52 . . . 1 5 . . . . . 1 . . . . . . . . . 3 . 20 2 2 5 . 12 Gun 113 | . 40 21 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 15 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . . 6 . 2 3 . . Launcher 38 | . 2 . . . . . . 2 . . . . . 1 . . . . . . . . . 3 . 14 2 . 2 . 12 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 57 | . 20 11 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 49 | . 20 10 4 . . . 1 3 . . . . . . . . . . . . . . . . . 6 . 2 3 . . Explosive 36 | . 2 . . . . . . . . . . . . 1 . . . . . . . . . 3 . 14 2 . 2 . 12 Electromagnetic 24 | . . . 22 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 11 6 14 . . . . 3 . . . . . . . . . . . . . . . 3 . 8 . . . . 13 Robot Miss Streak 3 | . 2 3 3 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 907 | . 31 9 53 35 . 20 44 28 24 15 . 25 9 24 4 . 23 5 18 14 2 12 53 26 33 9 35 72 117 35 132 Core Hits 418 | . 25 4 28 5 . 4 8 11 9 4 . 1 3 7 2 . 6 1 5 6 2 3 16 17 13 39 17 18 49 16 99 Critical Kills 18 | . . . . 2 . 1 3 3 . . . . . 1 1 . 1 . 2 1 . 1 2 . . . . . . . . Critical Parts Destroyed 58 | . 1 . 3 6 . 4 5 3 . 5 . 4 1 5 . . 4 4 3 1 . 2 3 . . . 1 2 . . 1 Critical Strikes 176 | . 3 . 3 8 . 5 8 8 3 5 . 4 1 8 1 . 5 4 6 2 . 4 12 7 6 . 10 9 21 5 28 Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 76 | . . . 2 8 . 5 8 6 . 5 . 4 1 7 1 . 5 4 5 2 . 3 5 . . . 1 3 . . 1 Sever 38 | . . . . . . . . 2 3 . . . . . . . . . 1 . . 1 1 . . . 1 5 18 . 6 Impale 58 | . . . . . . . . . . . . . . 1 . . . . . . . . 6 7 6 . 8 1 3 5 21 Melee Attacks 1178 | . . . 16 47 . 35 62 34 34 35 2 36 17 34 9 . 33 16 25 18 3 15 79 32 52 . 52 115 170 39 168 Impact 457 | . . . 16 47 . 35 62 22 . 34 2 29 6 27 9 . 33 15 17 13 . 8 34 . 8 . 16 20 . . 4 Slashing 407 | . . . . . . . . 12 34 1 . . 11 6 . . . . 5 2 1 4 15 6 6 . 12 74 159 12 47 Piercing 314 | . . . . . . . . . . . . 7 . 1 . . . 1 3 3 2 3 30 26 38 . 24 21 11 27 117 Sneak Attacks 32 | . . . . 2 . . 4 2 1 1 . . 1 2 . . . 2 . . . . 5 1 2 . . 6 2 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Follow-up Attacks 254 | . . . 4 8 . 4 5 2 . 3 . 6 1 8 2 . 8 . 3 3 . 4 19 6 9 . 17 27 47 17 51 Damage Inflicted 49025 | . 659 119 1195 1066 . 688 2055 1485 1314 741 . 1092 517 1348 215 . 1185 353 895 618 145 535 2431 1861 1536 3040 1804 3858 6807 1663 9800 Guns 1157 | . 400 115 642 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 229 | . . . . . . . . 52 . . . . . . . . . . . . . . . . . 177 . . . . . Explosions 9084 | . 242 . 213 . . . . 200 . . . . . 221 . . . . . . . . . 812 . 2863 457 . 449 . 3627 Melee 38518 | . . . 324 1066 . 688 2055 1233 1314 741 . 1092 517 1127 215 . 1185 353 895 618 145 535 2431 1049 1536 . 1347 3858 6358 1663 6173 Ramming 37 | . 17 4 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 545 | . 191 66 288 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 798 | . 209 49 240 . . . . 123 . . . . . . . . . . . . . . . . . 177 . . . . . Explosive 8671 | . 242 . . . . . . . . . . . . 221 . . . . . . . . . 812 . 2863 457 . 449 . 3627 Electromagnetic 456 | . . . 327 . . . . 129 . . . . . . . . . . . . . . . . . . . . . . . Impact 13371 | . . . 324 1066 . 688 2055 823 . 693 . 960 199 857 215 . 1185 353 659 501 . 380 1119 . 162 . 437 529 . . 166 Slashing 15057 | . . . . . . . . 410 1314 48 . . 318 190 . . . . 77 77 . 81 408 120 121 . 318 2870 5991 693 2021 Piercing 10090 | . . . . . . . . . . . . 132 . 80 . . . . 159 40 145 74 904 929 1253 . 592 459 367 970 3986 Highest Corruption 38 | . 2 6 . 3 3 19 3 2 2 . . 21 1 3 1 1 23 . 1 12 12 36 4 4 5 5 13 4 11 . 38 Average Corruption 6 | . 1 2 . 3 3 13 3 1 1 . . 3 1 1 1 1 15 . 1 4 11 33 2 4 4 5 12 2 6 . 17 Corruption Purged 7 | . . . . . . . . . 2 . . 1 1 2 . . . . . . 1 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 352 | . . 7 . 12 3 21 . 6 6 . . 16 . 8 3 2 29 . 7 9 9 19 11 31 17 1 . 20 44 . 71 Message Errors 86 | . . 2 . 1 1 2 . 4 . . . 4 . . . . 10 . 2 1 1 3 4 9 2 . . 4 21 . 15 Matter Fused 91 | . . 2 . 4 1 7 . . 2 . . 3 . 2 1 . 9 . 1 3 2 7 2 6 7 . . 6 5 . 21 Heat Flow Errors 48 | . . . . 1 1 3 . 1 2 . . 3 . 2 1 1 1 . 2 1 2 3 . 5 2 1 . 3 5 . 8 Energy Discharges 44 | . . . . 3 . 4 . 1 1 . . 1 . 1 . . 2 . 2 . 1 3 4 4 1 . . 3 2 . 11 Parts Rejected 6 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 1 . 2 Data Loss (minor) 39 | . . 1 . 3 . 2 . . 1 . . 3 . 2 1 1 5 . . 2 1 . . 4 4 . . 1 5 . 3 Data Loss (major) 23 | . . 1 . . . 2 . . . . . 1 . 1 . . 2 . . . 2 1 1 2 1 . . 2 4 . 3 Misfires 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 7 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . . 1 . 2 Misdirections 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6294 | . . . 97 245 . 245 318 199 91 281 . 278 147 407 38 . 342 304 263 84 . 138 247 139 498 9 308 316 482 85 733 Projectiles 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . Explosions 162 | . . . . . . . . . . . . . . 27 . . . . . . . . . 14 . . . . . . 121 Melee 6123 | . . . 97 245 . 245 318 199 91 281 . 278 147 380 38 . 342 304 263 84 . 138 247 125 498 . 308 316 482 85 612 Knockbacks 34 | . . . . . . 2 7 2 . 2 . 2 . 1 . . 2 . 1 2 . 3 5 . . . . 4 . . 1 Impact 34 | . . . . . . 2 7 2 . 2 . 2 . 1 . . 2 . 1 2 . 3 5 . . . . 4 . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 498 | . 44 . 75 . . . . . . . . . . 32 . . . . . . . . . 61 . 79 . . . . 207 Shots 11 | . 2 . 2 . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . 4 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 6 | . 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 320 | . 69 76 44 154 127 240 28 145 239 12 . 252 24 239 113 282 244 320 282 118 170 232 . 200 251 212 1 203 198 . 250 Average Temperature 77 | . 19 33 18 75 71 109 9 74 104 5 . 103 13 100 58 142 89 155 123 61 84 112 . 83 108 45 1 76 98 . 110 Received Heat Transfer 5044 | . 36 40 81 225 . 225 531 186 273 237 . 468 79 108 . . 207 . 6 30 . 21 90 71 108 . 228 189 375 169 1061 Effects 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 50 | . . . 5 7 . 5 6 7 . 2 . 2 1 4 . . 1 2 4 . . 1 2 . . . . 1 . . . Impact Corruptions 140 | . . . 6 14 . 12 13 9 . 8 . 7 3 14 3 . 12 5 7 2 . 6 7 . . . 3 6 . . 3 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1697 | . 740 148 424 . . . . 200 . . . . . . . . . . . . . . . . . 185 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Peak Influence 933 | . 257 74 407 393 . 210 281 329 . . . . 122 . . . . 262 . . . . 156 . . . . 203 443 308 933 Initial 233 | . . . . 141 . . 3 73 . . . . . . . . . 88 . . . . . . . . . . 114 233 184 Average 205 | . 84 30 108 230 . 109 111 187 . . . . 33 . . . . 110 . . . . 48 . . . . 68 282 234 598 Maximum Alert Level 3 | . 1 . 2 1 . 1 1 1 . . . . . . . . . 1 . . . . . . . . . 1 2 1 3 Low Security (%) 60 | 100 90 100 83 53 . 71 83 59 . . . . 100 . . . . 74 . . . . 100 . . . . 97 24 18 5 Level 1 26 | . 9 . 16 46 . 28 16 40 . . . . . . . . . 25 . . . . . . . . . 2 64 81 14 Level 2 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . 34 Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 1 . 3 . . . 5 2 . . . . . . . . . 4 . . . . 3 . . . . 5 7 . 14 Investigation 10 | . . . 2 . . . 1 . . . . . . . . . . 3 . . . . 1 . . . . . 1 . 2 Extermination 13 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 4 . 5 Reinforcement 15 | . 1 . 1 . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 4 2 . 4 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 21 | . 2 3 1 . . . . 2 . . . . . . . . . 2 . . . . 1 . . 1 . . 1 1 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 486 | . 20 6 29 12 . 11 18 17 17 12 . 7 7 13 7 . 13 11 13 6 . 3 15 14 13 38 12 22 47 11 92 Peak Tracking Total 10 | . 8 3 8 3 . 4 3 6 5 3 . 4 4 5 4 . 5 4 5 4 . 2 4 4 5 7 5 4 6 4 10 Tactical Retreats 38 | . . 2 . . . . 1 2 4 1 . 1 1 2 1 . 2 1 2 . . . 2 2 1 . 1 2 2 2 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 8 | . 3 . 1 . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 6 | . . . . . . . . . . 2 . . . . 3 . . . . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 21 | . . . . . . . . . . 8 . . . . 3 . . . . . . . . 9 1 . . . . . . Triggered 28 | . . . . . . . . . 1 2 . . . . 4 . . . . 2 . . . 1 1 17 . . . . . Most Traps Carried 3 | . . . . . . . . . . . . . . 3 3 . . . . . . . . 2 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 11 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . 2 6 . . Max in Single Turn 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 96 | . 6 . 9 . 4 . 8 7 . 1 . . 5 3 . 4 . 7 . 1 4 . 7 . . 3 . 10 13 . 4 Terminals 54 | . 6 . 8 . . . 6 4 . . . . 3 1 . . . 5 . . . . 4 . . . . 6 9 . 2 Fabricators 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Repair Stations 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Recycling Units 7 | . . . . . . . 2 2 . . . . 1 . . . . . . . . . . . . . . 1 . . 1 Scanalyzers 5 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 1 Total Hacks 296 | . 21 . 29 . 4 . 32 22 . 1 . . 14 9 . 29 . 25 . 1 17 . 23 . . 8 . 26 25 . 10 Successful 217 | . 18 . 22 . 4 . 20 11 . 1 . . 9 9 . 29 . 16 . 1 17 . 15 . . 8 . 19 15 . 3 Failed 79 | . 3 . 7 . . . 12 11 . . . . 5 . . . . 9 . . . . 8 . . . . 7 10 . 7 Catastrophic 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 75 | . 7 . 13 . . . 14 4 . . . . 5 . . . . 10 . . . . 7 . . 1 . 6 6 . 2 Terminals 184 | . 21 . 27 . . . 30 18 . . . . 10 1 . . . 19 . . . . 17 . . . . 17 18 . 6 Fabricators 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . Repair Stations 7 | . . . . . . . . 2 . . . . . . . . . 2 . . . . 2 . . . . . 1 . . Recycling Units 10 | . . . . . . . 2 2 . . . . 2 . . . . . . . . . . . . . . 2 . . 2 Scanalyzers 10 | . . . 2 . . . . . . . . . . . . . . . . . . . 3 . . . . 1 4 . . Garrison Access 13 | . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 4 2 . 2 Terminal Hacks 164 | . 15 . 15 . 4 . 15 6 . 1 . . 5 9 . 29 . 10 . 1 17 . 8 . . 8 . 10 10 . 1 Record 34 | . 1 . . . 4 . . . . . . . . 8 . 11 . . . 1 5 . . . . 2 . . 2 . . Part Schematic 17 | . 1 . . . . . 1 . . . . . . . . 10 . . . . 4 . . . . . . 1 . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 10 | . 1 . 2 . . . 1 . . . . . . . . . . 1 . . 4 . . . . . . 1 . . . Prototype ID Bank 29 | . 3 . 2 . . . 3 2 . . . . 2 . . 3 . 1 . . 4 . 1 . . 5 . 2 1 . . Open Door 4 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 . . 1 . . Branch Access Points 7 | . 1 . 1 . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . Emergency Access Points 5 | . . . 1 . . . 1 2 . . . . . . . . . 1 . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Alert Level 5 | . 1 . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . 1 . . Unreport Threat 12 | . 3 . 2 . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . 1 1 . 1 Locate Traps 15 | . 2 . 2 . . . 2 1 . . . . 1 . . . . 1 . . . . 2 . . . . 2 2 . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 7 | . . . 1 . . . 2 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 6 | . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . 2 . . . . . . . . . 2 . . . . 2 . . . . . . . . Scan Component 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . Repair 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . 2 . . . Report Inventory 4 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer 6 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 . . Insert Component 5 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . Unauthorized Hacks 31 | . 3 . 5 . . . 3 2 . . . . 3 . . . . 4 . . . . 3 . . . . 4 2 . 2 Terminals 29 | . 3 . 5 . . . 3 2 . . . . 3 . . . . 3 . . . . 3 . . . . 4 2 . 1 Track 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Botnet 21 | . 2 . 3 . . . 3 2 . . . . 1 . . . . 3 . . . . 2 . . . . 2 2 . 1 Operators 4 | . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Jam 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 6 . 9 . . . 6 6 . . . . 5 . . . . 7 . . . . 4 . . . . 9 12 . 4 Full Trace Events 6 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 3 . . . . 5 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . 1 . 1 . . . . . . . 15 . . . . 10 . . . . 4 . . . . . . 1 . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 31 | . . . . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . Time 110 | . . . . . . . . 16 . . . . . . . . . 38 . . . . 56 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total Allies 26 | . . 2 . 3 . . . . . . . . 1 . . . 1 3 . . . . . . . . . . . . 16 Largest Group 8 | . . 2 . 3 . . . . . . . . 1 1 . . 1 3 . . . . . . . . . . . . 8 Highest-Rated Group 115 | . . 50 . 40 . . . . . . . . 26 24 . . 96 93 . . . . . . . . . . . . 115 Highest-Rated Ally 96 | . . 31 . 16 . . . . . . . . 26 24 . . 96 31 . . . . . . . . . . . . 15 Total Orders 34 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 1 2 3 2 19 EXPLORE 27 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 2 3 2 15 RETURN 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . 4 Ally Attacks 150 | . . 11 . 28 . . . . . . . . . . . . 5 36 . . . . . . . . . . . . 70 Total Damage 2440 | . . 197 . 267 . . . . . . . . . . . . 231 489 . . . . . . . . . . . . 1256 Kills 13 | . . 2 . 3 . . . . . . . . . . . . 1 4 . . . . . . . . . . . . 3 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Robot Analysis Total 10 | . 1 . 2 . . . 1 . . . . . . . . . . 1 . . 4 . . . . . . 1 . . . Derelict Logs Recovered 21 | . . 1 . 1 . . . . 1 2 2 1 . 3 . . 1 . 3 1 . 2 . 2 1 . . . . . . Drone Launches 37 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 1 2 3 3 23 Drone Recoveries 22 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . 2 16 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 28566 | 58 709 401 1302 817 267 483 965 994 1100 1569 891 903 676 1287 681 92 712 801 937 759 244 441 1071 1245 739 817 1195 1520 2100 717 2073 Spaces Moved 19074 | 42 510 302 787 696 297 324 591 639 700 1149 722 599 501 974 518 76 479 564 699 574 174 337 712 943 510 609 814 766 1091 366 1009 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3087 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 649 1091 366 980 Legs 15709 | 37 510 302 593 696 297 274 591 639 700 1149 722 599 501 974 518 76 479 563 699 574 174 337 712 943 510 609 814 117 . . . Wheels 272 | . . . 194 . . 50 . . . . . . . . . . . . . . . . . . . . . . . . 28 Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 90 120 125 123 122 122 120 120 120 120 122 120 122 122 122 122 120 120 120 120 105 100 151 145 145 145 Average Speed 126 | 111 120 120 139 93 90 118 121 125 124 123 122 126 120 121 121 122 122 122 122 122 122 120 120 120 120 116 130 156 145 150 155 Slowest Speed 270 | 120 120 120 270 180 90 190 195 125 126 193 122 193 122 123 122 122 193 250 122 192 122 122 120 120 120 184 170 235 151 153 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 64 | 4 90 59 72 97 71 74 46 17 81 78 83 74 16 98 74 72 72 19 89 80 63 63 14 89 96 92 88 33 99 10 44 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 13 | . . 2 . . . . . . . . . . . . . 1 1 . 2 1 3 2 . . 1 . . . . . . Known Exits Taken 12 | . 1 . 1 . . . . 1 1 . . 1 1 1 . . 1 1 . . . . 1 . . . . 1 1 . . Unknown Exits Taken 19 | 1 . 1 . 1 1 1 1 . . 1 1 . . . 1 1 . . 1 1 1 1 . 1 1 1 1 . . 1 . Scrap Searched 44 | . . 1 . 3 . 1 . . 1 5 3 1 . 4 3 . 3 . 3 3 . 4 . 3 4 . 2 . . . . Spaces Dug 134 | . . . 3 . . . 5 4 . 5 . 1 3 15 2 . 2 7 . . . . 11 2 . . 3 19 39 . 13 Terrain Destroyed 417 | . 13 . 17 . . . 5 7 . 5 . 1 3 15 2 . 2 7 . . . . 11 48 . 108 28 19 39 . 87 Melee 86 | . . . 3 . . . 5 4 . 5 . 1 3 1 2 . 2 7 . . . . 11 2 . . 3 17 7 . 13 Projectile 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 3 . . AOE 325 | . 13 . 14 . . . . 3 . . . . . 14 . . . . . . . . . 46 . 107 25 . 29 . 74 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total 21923 | 50 566 320 922 799 296 370 747 787 860 1240 729 689 556 1040 559 75 567 657 745 605 201 357 833 1031 581 692 900 987 1417 481 1264 Wait 989 | . 13 1 46 58 . 4 47 30 111 38 . 44 15 11 18 . 59 44 18 . 7 5 35 37 13 26 33 63 119 41 53 Move 19043 | 41 509 301 786 695 296 323 590 638 699 1148 721 598 500 973 517 75 478 563 698 573 173 336 711 942 509 608 813 765 1090 365 1009 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 199 | 4 7 3 13 4 . 4 15 26 2 7 2 4 8 8 3 . 3 8 2 . 2 1 6 6 6 4 5 16 17 3 10 Fast Attach 153 | 5 2 . 3 . . 2 6 2 6 1 . 1 2 2 2 . 4 7 2 8 7 1 2 . 3 8 3 13 19 16 26 Attach 124 | . 1 . 3 3 . 4 5 10 . 5 . 5 5 8 4 . 3 3 1 1 1 . 3 2 6 4 7 7 10 5 18 Detach 49 | . 1 . 1 . . 1 1 3 1 . . . 1 3 1 . . 3 . 1 1 . . . . 5 1 6 3 5 11 Swap 171 | . 4 1 12 2 . 2 13 12 . 1 3 7 3 8 1 . . 6 2 2 2 2 12 4 1 6 5 22 20 8 10 Drop 259 | . 4 2 19 1 . 1 16 31 7 4 2 . 8 2 4 . . 11 3 7 6 4 13 6 5 11 1 20 35 18 18 Fire 109 | . 22 10 26 . . . 1 5 . . . . . 1 . . . . . . . . . 3 . 20 2 2 5 . 12 Melee 800 | . . . 12 36 . 29 53 30 34 28 1 30 14 24 6 . 20 12 19 13 2 8 51 22 37 . 30 73 99 20 97 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 21 | . . . . . . . . . . 8 . . . . 3 . . . . . . . . 9 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 4) 414 | -10/Materials | Discovered new exit (range 15) 522 | -10/Materials | Discovered new exit (range 9) 768 | -10/Materials | Entered Mines 772 | -10/Mines | Assembled infested the area 777 | -10/Mines | Assisted by a Guerilla fighting off Assembled 860 | -10/Mines | Learned location of Mines (-8) 938 | -10/Mines | Learned location of Storage (-7) 1153 | -10/Mines | Discovered new exit (range 13) 1169 | -10/Mines | Entered Materials 1169 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1761 | -9/Materials | Discovered new exit (range 13) 1922 | -9/Materials | Destroyed 7 combat bots 2332 | -9/Materials | Identified exit to Mines 2332 | -9/Materials | Discovered new exit (range 16) 2471 | -9/Materials | Entered Mines 2621 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2649 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2649 | -9/Mines | Discovered new exit (range 5) 2672 | -9/Mines | Discovered new exit (range 9) 2724 | -9/Mines | Learned Materials terminal intel 2816 | -9/Mines | Discovered new exit (range 3) 2887 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3076 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3184 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3288 | -9/Mines | Entered Exiles 3288 | -9/Exiles | Found Exiles lab abandoned 3545 | -9/Exiles | Discovered new exit (range 14) 3555 | -9/Exiles | Entered Mines 3572 | -8/Mines | Core integrity fell below 50% 3710 | -8/Mines | System corruption reached 10% 4028 | -8/Mines | Discovered new exit (range 10) 4038 | -8/Mines | Entered Materials 4038 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4039 | -8/Materials | Loaded intel: 12 terminal locations 4623 | -8/Materials | Garrison activated, responded to threat 4661 | -8/Materials | Lost 3 parts (1p1n1u) 4838 | -8/Materials | Discovered new exit (range 8) 5003 | -8/Materials | Entered Factory 5003 | -7/Factory | Evolved 2 slots: Utility x2 5258 | -7/Factory | Repaired Flail? 5552 | -7/Factory | Discovered new exit (range 11) 5719 | -7/Factory | Identified exit to Factory 5959 | -7/Factory | Build established: Gladiator 5977 | -7/Factory | Discovered new exit (range 5) 5980 | -7/Factory | Identified exit to Lower Caves 5997 | -7/Factory | Entered Lower Caves 6317 | -7/Lower Caves | Identified exit to Lower Caves 6456 | -7/Lower Caves | Found Imp. Powered Armor 6655 | -7/Lower Caves | Encountered a Warlord checkpoint 6896 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7097 | -7/Lower Caves | Entered another Lower Caves area 7100 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7156 | -7/Lower Caves | Learned 8 Factory zone layouts 7269 | -7/Lower Caves | Discovered exit to Factory (range 10) 7482 | -7/Lower Caves | Learned 4 Factory zone layouts 7503 | -7/Lower Caves | Build established: Mutant 8552 | -7/Lower Caves | Discovered new exit (range 8) 8666 | -7/Lower Caves | Entered Zion 8917 | -7/Zion | Learned Factory interactive machine intel 8955 | -7/Zion | Learned 4 Factory zone layouts 9379 | -7/Zion | Visited the Megawrench Repair Shop 9381 | -7/Zion | Megawrench repaired 11 parts 9499 | -7/Zion | Found CR-A16's Pointy Stick 9501 | -7/Zion | Discovered new exit (range 13) 9557 | -7/Zion | Entered Proximity Caves 9742 | -6/Proximity Caves | Learned Factory emergency access door positions 10236 | -6/Proximity Caves | Spotted B-75 Beast 10280 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 10284 | -6/Proximity Caves | Destroyed B-75 Beast 10451 | -6/Proximity Caves | Discovered exit to Factory (range 4) 10456 | -6/Proximity Caves | System corruption reached 10% 10460 | -6/Proximity Caves | Entered Factory 10460 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10461 | -6/Factory | Identified exit to Factory 10463 | -6/Factory | Loaded intel: 52 interactive machine locations 10750 | -6/Factory | Build established: Scavenger-Mutant 10798 | -6/Factory | Identified exit to Lower Caves 10865 | -6/Factory | Discovered exit to Factory (range 7) 10872 | -6/Factory | Fabricated Fission Core? 11050 | -6/Factory | Build established: Scavenger-Gladiator 11136 | -6/Factory | Entered Lower Caves 11136 | -6/Lower Caves | Accompanied by 1 ally 11210 | -6/Lower Caves | Lost 3 parts (1p1u1w) 11348 | -6/Lower Caves | Learned Factory garrison access intel 11453 | -6/Lower Caves | Build established: Mutant 11508 | -6/Lower Caves | Learned 8 Research zone layouts 11508 | -6/Lower Caves | Learned Research emergency access door positions 11508 | -6/Lower Caves | Learned Research stockpile data 11508 | -6/Lower Caves | Learned Research terminal intel 11896 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11910 | -6/Lower Caves | Identified exit to Lower Caves 12034 | -6/Lower Caves | Encountered a Warlord checkpoint 12423 | -6/Lower Caves | Entered another Lower Caves area 12503 | -6/Lower Caves | Discovered exit to Factory (range 9) 12684 | -6/Lower Caves | Encountered a Warlord checkpoint 12849 | -6/Lower Caves | Build established: Derelict-Mutant 13066 | -6/Lower Caves | Discovered new exit (range 5) 13092 | -6/Lower Caves | Found Alien Artifact 13092 | -6/Lower Caves | Identified Core Expander 13092 | -6/Lower Caves | Installed Core Expander, added new Power slot 13104 | -6/Lower Caves | Entered Data Miner 13104 | -6/Data Miner | Discovered new exit (range 7) 13123 | -6/Data Miner | Met Data Miner 13148 | -6/Data Miner | Learned location of Section 7 (-2) 13148 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13168 | -6/Data Miner | Received God Mode back door access code from Data Miner 13196 | -6/Data Miner | Entered Proximity Caves 13210 | -5/Proximity Caves | System corruption reached 10% 13386 | -5/Proximity Caves | Escorted by Enhanced Grunt 13445 | -5/Proximity Caves | Lost 6 parts (2p2n2u) 13548 | -5/Proximity Caves | Learned location of Armory (-4) 13874 | -5/Proximity Caves | Discovered exit to Factory (range 18) 13908 | -5/Proximity Caves | Entered Factory 13908 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13909 | -5/Factory | Loaded intel: 4 garrison access locations 14181 | -5/Factory | Repaired Carbon-fiber Leg 14191 | -5/Factory | Discovered new exit (range 15) 14301 | -5/Factory | Build established: Scavenger-Mutant 14421 | -5/Factory | Allied Derelicts emerged from ambush trap array 14445 | -5/Factory | Identified exit to Upper Caves 14445 | -5/Factory | Identified exit to Extension 14535 | -5/Factory | Incoming investigation squad redirected 14709 | -5/Factory | Entered Upper Caves 15138 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15279 | -5/Upper Caves | Learned location of Warlord (-4) 15292 | -5/Upper Caves | Learned Factory terminal intel 15515 | -5/Upper Caves | Discovered new exit (range 9) 15646 | -5/Upper Caves | Entered another Upper Caves area 15725 | -5/Upper Caves | Discovered new exit (range 12) 16019 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16095 | -5/Upper Caves | Build established: Derelict-Mutant 16155 | -5/Upper Caves | System corruption reached 10% 16334 | -5/Upper Caves | Discovered new exit (range 3) 16405 | -5/Upper Caves | Entered Zhirov 16405 | -5/Zhirov | Discovered new exit (range 3) 16451 | -5/Zhirov | Learned location of Quarantine (-3) 16451 | -5/Zhirov | Learned location of Testing (-2) 16451 | -5/Zhirov | Learned location of Command (-1) 16458 | -5/Zhirov | Build established: Scavenger-Mutant 16502 | -5/Zhirov | Found Alien Artifact 16502 | -5/Zhirov | Identified Integrated Dissipator 16502 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16518 | -5/Zhirov | Found Alien Artifact 16649 | -5/Zhirov | Entered Proximity Caves 16695 | -4/Proximity Caves | System corruption reached 30% 17071 | -4/Proximity Caves | Discovered new exit (range 8) 17090 | -4/Proximity Caves | Entered Factory 17090 | -4/Factory | Evolved 2 slots: Utility x2 17091 | -4/Factory | Identified exit to Armory 17092 | -4/Factory | Loaded intel: 26 terminal locations 17251 | -4/Factory | Discovered new exit (range 5) 17274 | -4/Factory | Found Prototype Processor 17281 | -4/Factory | Identified exit to Upper Caves 17422 | -4/Factory | Build established: Hacker-Mutant 17425 | -4/Factory | Spotted B-86 Titan 17634 | -4/Factory | Repaired Adv. Shield Generator? 17860 | -4/Factory | Destroyed B-86 Titan 17864 | -4/Factory | Found Unknown Protection 17864 | -4/Factory | Identified Hvy. Reflective Plating 17968 | -4/Factory | Identified Exp. Signal Interpreter 17998 | -4/Factory | Incoming investigation squad redirected 18161 | -4/Factory | Entered Upper Caves 18571 | -4/Upper Caves | Learned Research trap positions 18641 | -4/Upper Caves | Spotted B-86 Titan 18722 | -4/Upper Caves | Encountered a Warlord checkpoint 18882 | -4/Upper Caves | Learned Research emergency access door positions 19116 | -4/Upper Caves | Destroyed B-86 Titan 19388 | -4/Upper Caves | Discovered new exit (range 13) 19406 | -4/Upper Caves | Entered another Upper Caves area 19484 | -4/Upper Caves | Spotted B-86 Titan 19494 | -4/Upper Caves | Destroyed B-86 Titan 19497 | -4/Upper Caves | Found Hvy. Reflective Plating 19516 | -4/Upper Caves | Lost 3 parts (1p1n1u) 19536 | -4/Upper Caves | Discovered new exit (range 26) 19768 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19850 | -4/Upper Caves | Lost 4 parts (1p2n1u) 20047 | -4/Upper Caves | Discovered new exit (range 77) 20145 | -4/Upper Caves | Entered Warlord 20185 | -4/Warlord | System corruption cleaned by Quarantine Array 20392 | -4/Warlord | Found Prototype Device 20392 | -4/Warlord | Identified Minesniffer Drone Bay 20438 | -4/Warlord | Met Warlord 20449 | -4/Warlord | Opened Warlord's prototype stash 20454 | -4/Warlord | Found Prototype Reactor 20454 | -4/Warlord | Identified Vortex Chain Reactor 20463 | -4/Warlord | Warlord's base attacked by MAIN.C 20470 | -4/Warlord | Found Prototype Hackware 20478 | -4/Warlord | Found Prototype Device 20478 | -4/Warlord | Identified Exp. Focal Shield 20485 | -4/Warlord | Found Prototype Processor 20512 | -4/Warlord | Identified System Mapper 20515 | -4/Warlord | Identified Spectral Analyzer 20578 | -4/Warlord | Met EX-DEC 20813 | -4/Warlord | Warlord forces counterattacked 20855 | -4/Warlord | Spotted Striker 20875 | -4/Warlord | Spotted Executioner 20883 | -4/Warlord | Spotted Striker 20885 | -4/Warlord | Destroyed Executioner 20911 | -4/Warlord | Destroyed 14 combat bots 20950 | -4/Warlord | Lost 3 parts (1n2u) 20951 | -4/Warlord | Discovered new exit (range 12) 20962 | -4/Warlord | Entered Proximity Caves 21313 | -3/Proximity Caves | Spotted B-86 Titan 21322 | -3/Proximity Caves | Destroyed B-86 Titan 21526 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21632 | -3/Proximity Caves | Lost 7 parts (1p4n2u) 21835 | -3/Proximity Caves | Discovered new exit (range 23) 22150 | -3/Proximity Caves | System corruption reached 10% 22157 | -3/Proximity Caves | Entered Research 22157 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 22158 | -3/Research | Identified exit to Research 22159 | -3/Research | Loaded intel: 66 trap records 22162 | -3/Research | Loaded intel: 23 terminal locations 22806 | -3/Research | Identified exit to Quarantine 22831 | -3/Research | Found Prototype Slashing Weapon 22835 | -3/Research | Identified Molecular Scythe 22840 | -3/Research | Found Molecular Scythe 23294 | -3/Research | Identified Transdimensional Reconstructor 23677 | -3/Research | Entered Quarantine 24054 | -3/Quarantine | Found Alien Artifact 24096 | -3/Quarantine | Identified Phase Redirector 24268 | -3/Quarantine | Incoming investigation squad redirected 24680 | -3/Quarantine | System corruption reached 10% 24789 | -3/Quarantine | Discovered exit to Research (range 13) 24854 | -3/Quarantine | Found Alien Reactor 24922 | -3/Quarantine | Found Alien Artifact 24979 | -3/Quarantine | Found Alien Artifact 24979 | -3/Quarantine | Identified Phase Armor 25031 | -3/Quarantine | Found Alien Energy Cannon 25031 | -3/Quarantine | Identified Core Cannon 25081 | -3/Quarantine | Found Alien Impact Weapon 25081 | -3/Quarantine | Identified Core Stripper 25115 | -3/Quarantine | Identified Subatomic Replicator 25287 | -3/Quarantine | Found Alien Artifact 25287 | -3/Quarantine | Identified Core Reset Matrix 25287 | -3/Quarantine | Identified Matter Drive 25287 | -3/Quarantine | Used Core Reset Matrix 25291 | -3/Quarantine | Detected hypermatrix surge 25291 | -3/Quarantine | Sensed 1 artifact in vicinity 25294 | -3/Quarantine | Discovered exit to Research (range 6) 25556 | -3/Quarantine | Met incapacitated Sigix Warrior 25556 | -3/Quarantine | Lockdown squad dispatched 25562 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 25565 | -3/Quarantine | Unlocked Sigix quarantine chamber 25777 | -3/Quarantine | Entered Research 25777 | -2/Research | Warlord forces began assault on 0b10 25777 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 25887 | -2/Research | Research machine network offline 26121 | -2/Research | Discovered new exit (range 19) 26465 | -2/Research | Found Prototype Processor 26468 | -2/Research | Identified Exp. Terrain Scan Processor 26494 | -2/Research | Entered Access 26494 | -1/Access | Evolved 2 slots: Utility x2 26515 | -1/Access | Build established: Alien-Mutant 26953 | -1/Access | Build established: Hacker-Mutant 26992 | -1/Access | Incoming investigation squad redirected 27270 | -1/Access | Garrison activated, responded to threat 27297 | -1/Access | Warped through subspace 27312 | -1/Access | Destroyed 8 combat bots 27433 | -1/Access | Core integrity fell below 50% 27476 | -1/Access | Lost 5 parts (1p4u) 27521 | -1/Access | System corruption reached 10% 27643 | -1/Access | Found Unknown Launcher 27947 | -1/Access | Lost 4 parts (2n1u1w) 27975 | -1/Access | Emitted hypermatrix ping 27980 | -1/Access | Assembled emerged from beneath the floor 28167 | -1/Access | Spotted B-99 Colossus 28403 | -1/Access | Spotted B-99 Colossus 28435 | -1/Access | Assembled emerged from beneath the floor 28475 | -1/Access | Destroyed 7 combat bots 28511 | -1/Access | System corruption reached 30% 28537 | -1/Access | Core integrity fell below 20% 28567 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 28544_ Identified Imp. Gyrokinetic Inverter. 28545_ Hvy. Siege Treads destroyed. 28549_ Destroyed Mic. Antimatter Reactor. 28549_ Powered Hammer follow-up attack on P-80 Master. 28553_ Molecular Scythe follow-up attack on P-80 Master. 28553_ Destroyed Imp. Antigrav System. 28553_ Destroyed Unknown Energy Gun. 28553_ Destroyed Unknown Special Weapon. 28553_ Powered Hammer follow-up attack on P-80 Master. 28553_ Destroyed Adv. Target Analyzer. 28553_ P-80 Master system corrupted by crushing effect. 28554_ P-80 Master resets P-80 Master, system corruption cleaned. 28556_ P-80 Master destroyed. 28556_ Powered Hammer follow-up attack on P-80 Master. 28556_ Destroyed Imp. Antigrav System. 28556_ P-80 Master system corrupted by crushing effect. 28556_ P-80 Master knocked back. 28561_ Powered Hammer destroyed. 28566_ Biometal Leg destroyed. 28567_ P-80 Master destroyed. Map ----- +----------------------------------------------------+ | ############# ! ! ## | | ! """"" """"" | | """"""" """"""" ! | | """"""" """""""" | | % """" """"" | | %| | | !%! | | = | | ########### """"T"""" # ################+# | | ## ##????#"""""""""""# ## | | ????################# | | # ???????????#####????# """"" | | #???######## ###### """""""" | | % ???# + """""""" | | = #### ###### ###### """"" | | #????#####????# | | % #???########### | | #???# ################## | | #???# #??????????????# | | #???# [ #??????????????# | | ####???# !! ###########??#"" | | #??????# !! # #??#"" | | #??????# !! # #??#"" | | #??????# # ! #??#T | | # #??????# gg # #??#"" | | # #?????##g@g g = # #??#"" | | # #######g###g##### #??#"" | | # #?# #??### | | # #?# = #????# | | # #######+#####????# | | # % #?????# | | # % #?????# | | # % #?????# | | # !% #??????? | | # #???????? | | + ######### | | # | | # ##############+##### | | # #???????????# ## | | # #???????????# ## | | # #???????????# ## | | # #???????????# ## | | # ??????????+ + | | # ###?????????# ## | | # #???????????# ## | | ##############+###???????????######## | | ## #???????????? ????????????????????# | | ?# ????????????? ????????????????????# | | ?# ?????????????" ????????????????????# | | ?# ??????????????""????????????????????# ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 30 Resistance: EM 15 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 66 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 61 Targeting Accuracy 5 Melee Accuracy 22 Target Analysis 8 Recoil Reduction 6 Salvage Targeting 3 Offensive Hacking 46 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Fission Core | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Core Expander Integrated Dissipator Phase Armor Core Cannon Core Stripper Core Reset Matrix Transdimensional Reconstructor Phase Redirector Matter Drive Achievements -------------- Giant Slayer Challenges ------------ None Game ------ Seed UltimateCoolantMembrane Manual? 0 Play Time 04:28:44 Cumulative 245.3 hours Start 2022.05.07 @ 20:07:38 End 2022.05.08 @ 00:36:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 13 Types 11/0/2/0/0/0/0/0/0 Lore% 81 Gallery% 84 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c720f6f9-035d-40e0-9221-db68fd0b52d3