Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.02 @ 11:41:23 Player: RustyBridges Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (1992) 1992 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (579) 579 TOTAL SCORE: 5896 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 35 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 240/300 Energy 160/160 System Corruption 0% Temperature Critical (2466) Movement Walking (750) Ox9 Location -7/DSF Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Structural Scanner Improved Targeting Computer > --- WEAPON (3) ------- Particle Gun Field Laser > --- INVENTORY (25) --- Compact Matter Pod (150) Improved Terrain Scan Processor Component Analysis Suite Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Structural Scanner Visual Processing Unit Improved Targeting Computer Utility Shielding > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Gatling Laser > --- INVENTORY -------- Improved Deuterium Engine Improved Terrain Scan Processor Component Analysis Suite Field Laser [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Heavy Particle Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac DSF Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 . . 1 . Utility 2 | . . . 1 . 1 . . Weapon 1 | . . . . . . 1 . Parts Attached 60 | 6 2 . 16 22 5 1 8 Power 8 | 1 . . 2 2 1 . 2 Engine 6 | 1 . . 1 2 1 . 1 Core 2 | . . . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 22 | 2 . . 5 13 . . 2 Treads 10 | . . . . 9 . . 1 Leg 9 | 2 . . 5 1 . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . 3 . . . Utility 16 | 1 2 . 6 3 2 . 2 Device 3 | . . . 2 . . . 1 Storage 6 | 1 2 . 2 . . . 1 Processor 3 | . . . . 1 2 . . Hackware . | . . . . . . . . Protection 4 | . . . 2 2 . . . Artifact . | . . . . . . . . Weapon 14 | 2 . . 3 4 2 1 2 Energy Gun 10 | 2 . . . 3 2 1 2 Energy Cannon 3 | . . . 3 . . . . Ballistic Gun 1 | . . . . 1 . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . Parts Lost 11 | . . . 1 2 . . 8 Power 4 | . . . 1 . . . 3 Propulsion 3 | . . . . . . . 3 Utility 2 | . . . . 1 . . 1 Weapon 2 | . . . . 1 . . 1 Highest Loss Streak 8 | . . . 1 1 . . 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 97 100 97 96 98 85 65 Engine 11 | . 14 14 4 10 18 15 7 Core 1 | . . . 6 . . . 2 Treads 15 | . . . . 26 27 23 9 Leg 12 | . 28 28 32 4 . . . Device 8 | . . . 10 11 9 7 9 Storage 7 | . 25 28 8 . . . 6 Processor 6 | . . . . 5 17 15 11 Protection 9 | . . . 13 15 9 7 . Energy Gun 13 | . 28 28 3 10 11 16 15 Energy Cannon 6 | . . . 18 7 . . . Ballistic Gun 2 | . . . . 3 6 . . Naked Turns . | . . . . . . . . Heaviest Build 109 | 13 23 22 103 25 26 30 109 Greatest Support 69 | 20 20 20 30 69 69 69 69 Greatest Overweight (x) 30 | . 1 1 3 1 . . 30 Average Overweight (x) . | . . 1 1 . . . 5 Largest Inventory Capacity 25 | 8 10 10 25 5 5 5 25 Average Capacity 10 | 7 9 10 20 5 5 5 24 Most Carried 6 | 4 5 6 5 5 4 4 5 Average Carried 2 | 1 4 5 2 2 1 2 3 Final Capacity 25 | 8 10 10 5 5 5 5 25 Final Carried 5 | 4 5 5 1 1 2 4 3 Class Distribution -------------------- 84% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac DSF Matter Collected 1279 | 250 173 67 136 211 152 . 290 Remotely . | . . . . . . . . Salvage Created 2612 | . 264 50 314 949 539 . 496 Parts 154 | . 18 1 21 63 17 . 34 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac DSF Combat Hostiles Destroyed 55 | . 7 1 8 20 8 . 11 Guns 40 | . 7 1 . 16 7 . 9 Cannons 12 | . . . 8 4 . . . AOE 2 | . . . . . . . 2 Classes Destroyed 11 | . 3 . 2 4 . . 2 Worker 2 | . . . . 1 1 . . Builder 1 | . . . . 1 . . . Recycler 1 | . . . 1 . . . . Operator 1 | . . . . 1 . . . Watcher 5 | . 1 . . 2 2 . . Swarmer 13 | . 2 . 4 7 . . . Cutter 4 | . . . . . . . 4 Grunt 25 | . 5 1 3 4 6 . 6 Brawler 1 | . . . 1 . . . . Sentry 11 | . . . . 9 2 . . Heavy 1 | . . . . . . . 1 Best Kill Streak 7 | . 5 1 7 5 6 . 4 Combat Bots Only 6 | . 5 1 6 4 3 . 4 Max Kills in Single Turn 2 | . 1 1 2 2 1 . 2 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac DSF Damage Taken 3116 | . 287 . 456 526 268 . 1579 Core 945 | . 31 . 78 99 36 . 701 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . . 30 20 . . . Regen/Repaired (Parts) 239 | . . . 47 192 . . . Core Remaining (%) 83 | 100 . 87 . 55 93 . . Volleys Fired 148 | . 20 3 15 48 35 . 27 Largest 3 | . 2 2 2 2 2 . 3 Hottest 178 | . 80 80 150 150 84 . 178 Shots Fired 288 | . 40 6 29 92 69 . 52 Gun 245 | . 40 6 . 78 69 . 52 Cannon 43 | . . . 29 14 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 39 | . . . . 4 35 . . Thermal 140 | . 20 3 29 19 34 . 35 Explosive . | . . . . . . . . Electromagnetic 109 | . 20 3 . 69 . . 17 Robot Hit Streak 36 | . 10 3 9 19 22 . 36 Robot Miss Streak 4 | . 2 1 3 2 2 . 4 Penetration Max . | . . . . . . . . Secondary Targets 11 | . 1 . . 5 1 . 4 Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 Shots Hit Robots 234 | . 33 4 19 74 59 . 45 Core Hits 105 | . 15 2 10 30 21 . 27 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 8 | . . 1 . 2 4 . 1 Burn 5 | . . . . 1 3 . 1 Destroy 1 | . . . . . 1 . . Corrupt 2 | . . 1 . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4475 | . 569 48 518 1291 1042 . 1007 Guns 3311 | . 420 48 . 973 1040 . 830 Cannons 775 | . . . 500 275 . . . Explosions 356 | . 149 . . 30 . . 177 Melee . | . . . . . . . . Ramming 33 | . . . 18 13 2 . . Kinetic 509 | . . . . 49 460 . . Thermal 2506 | . 335 11 500 405 580 . 675 Explosive . | . . . . . . . . Electromagnetic 1427 | . 234 37 . 824 . . 332 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . Average Corruption 1 | . 1 1 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . 1 . . . . . Matter Fused 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 9 | . 4 . 5 . . . . Projectiles 5 | . . . 5 . . . . Explosions 4 | . 4 . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 101 | . 55 . . 4 . . 42 Shots 3 | . 2 . . . . . 1 Rammed 8 | . . . . 7 1 . . Targets Rammed 20 | . . . 12 7 1 . . Kicked 12 | . . . 12 . . . . Crushed . | . . . . . . . . Highest Temperature 2466 | . 241 36 556 270 152 . 2466 Average Temperature 195 | . 92 18 256 65 50 . 553 Received Heat Transfer 1191 | . 144 . 153 183 171 . 540 Effects 46 | . . . 13 . . . 33 Shutdowns 6 | . . . 1 . . . 5 Energy Bleed 2 | . . . . . . . 2 Interference 10 | . . . 4 . . . 6 Matter Decay 4 | . . . 1 . . . 3 Short Circuit 4 | . . . 2 . . . 2 Damage (minor) 4 | . . . 1 . . . 3 Damage (major) 12 | . . . 4 . . . 8 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . 5 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 7 | . 2 . 1 . 3 . 1 Heat Transferred 4835 | . 675 25 740 716 1295 . 1384 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 3 . . 1 . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac DSF Peak Influence 466 | . 224 126 171 466 412 89 281 Initial 133 | . . 73 41 61 133 85 54 Average 163 | . 126 84 65 220 248 85 207 Maximum Alert Level 2 | . 1 . . 2 2 . 1 Low Security (%) 66 | 100 61 100 100 54 36 100 41 Level 1 27 | . 38 . . 35 42 . 58 Level 2 6 | . . . . 9 20 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 10 | . 1 . . 3 4 . 2 Investigation 2 | . 1 . . 1 . . . Extermination . | . . . . . . . . Reinforcement 5 | . . . . 2 1 . 2 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac DSF Distress Signals 7 | . 2 . 1 1 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 11 2 11 25 16 . 14 Peak Tracking Total 7 | . 7 2 6 4 5 . 5 Tactical Retreats 5 | . . . 1 1 . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac DSF Traps Triggered 3 | . . . . 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . 6 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac DSF Machines Disabled 4 | . . . 1 1 1 . 1 Max in Single Turn 1 | . . . 1 1 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac DSF Machines Accessed 10 | . 1 . 1 5 2 1 . Terminals 6 | . 1 . . 3 1 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 1 . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 4 . 2 23 7 1 . Successful 34 | . 4 . 2 20 7 1 . Failed 3 | . . . . 3 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . . 3 . . . Terminals 19 | . 4 . . 11 3 1 . Fabricators . | . . . . . . . . Repair Stations 9 | . . . 2 7 . . . Recycling Units 5 | . . . . 5 . . . Scanalyzers 4 | . . . . . 4 . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . 4 . . 10 3 1 . Record 9 | . 2 . . 7 . . . Part Schematic 1 | . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . Disarm Traps 1 | . . . . 1 . . . Dispatch Records 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . . 2 6 . . . Scan Component 4 | . . . 1 3 . . . Repair 4 | . . . 1 3 . . . Recycling Unit Hacks 4 | . . . . 4 . . . Recycle Component 2 | . . . . 2 . . . Process 2 | . . . . 2 . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 2 | . . . . . 2 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . . 4 1 1 . Full Trace Events 3 | . 1 . . 2 . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 1 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . 1 3 . . . Time 122 | . . . 26 96 . . . Parts Recycled 2 | . . . . 2 . . . Recycled Matter 403 | . . . . 403 . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac DSF Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 1 . . . . Highest-Rated Group 51 | . . 51 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 11 | . . 9 2 . . . . Total Damage 124 | . . 83 41 . . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac DSF Turns Passed 3394 | 85 267 332 613 1126 486 127 358 Spaces Moved 1467 | 63 119 169 197 549 231 76 63 Core 12 | 4 . . . . . . 8 Treads 784 | . . . . 425 231 76 52 Legs 648 | 59 119 169 197 101 . . 3 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 23 | . . . . 23 . . . Fastest Speed 50 | 50 120 190 120 109 160 160 160 Average Speed 182 | 115 170 190 248 150 160 160 426 Slowest Speed 1550 | 120 190 190 330 160 160 160 1550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 28 50 18 73 29 4 50 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 23 | . 8 . 7 5 . . 3 Melee . | . . . . . . . . Projectile 8 | . . . 7 1 . . . AOE 15 | . 8 . . 4 . . 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac DSF Total 1903 | 72 143 175 293 760 278 81 101 Wait 125 | . . . 26 96 . 3 . Move 1460 | 62 118 168 196 548 230 75 63 Hop . | . . . . . . . . Pick Up 24 | 4 1 2 3 9 2 2 1 Fast Attach 47 | 6 2 . 10 18 4 1 6 Attach 13 | . . . 6 4 1 . 2 Detach 28 | . 1 . 12 11 3 . 1 Swap . | . . . . . . . . Drop 38 | . 1 2 13 19 2 . 1 Fire 148 | . 20 3 15 48 35 . 27 Melee . | . . . . . . . . Ram 2 | . . . . 2 . . . Kick 12 | . . . 12 . . . . Crush 6 | . . . . 5 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 7) 353 | -10/Materials | Entered Mines 668 | -10/Mines | Discovered new exit (range 5) 685 | -10/Mines | Entered Materials 685 | -9/Materials | Accompanied by 1 ally 685 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 690 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1068 | -9/Materials | Repaired Aluminum Leg 1267 | -9/Materials | Discovered new exit (range 6) 1298 | -9/Materials | Entered Storage 2183 | -9/Storage | Repaired Imp. Treads 2217 | -9/Storage | Repaired Imp. Treads 2250 | -9/Storage | Repaired Imp. Treads 2397 | -9/Storage | Discovered new exit (range 18) 2424 | -9/Storage | Entered Materials 2424 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2653 | -8/Materials | Garrison activated, responded to threat 2886 | -8/Materials | Discovered new exit (range 11) 2910 | -8/Materials | Entered Factory 2910 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3032 | -7/Factory | Identified exit to DSF 3037 | -7/Factory | Entered DSF 3085 | -7/DSF | Additional patrols routed to DSF 3114 | -7/DSF | Discovered new exit (range 17) 3221 | -7/DSF | Sterilization system engaged 3241 | -7/DSF | Ambient heat levels rising (+10) 3256 | -7/DSF | Ambient heat levels rising (+10) 3269 | -7/DSF | Lost 8 parts (3p3n1u1w) 3271 | -7/DSF | Ambient heat levels rising (+10) 3286 | -7/DSF | Ambient heat levels rising (+10) 3301 | -7/DSF | Ambient heat levels rising (+10) 3316 | -7/DSF | Ambient heat levels rising (+10) 3331 | -7/DSF | Ambient heat levels rising (+10) 3346 | -7/DSF | Ambient heat levels rising (+10) 3354 | -7/DSF | Core integrity fell below 50% 3361 | -7/DSF | Ambient heat levels rising (+10) 3376 | -7/DSF | Ambient heat levels rising (+10) 3386 | -7/DSF | Core integrity fell below 20% 3391 | -7/DSF | Ambient heat levels rising (+10) 3396 | -7/DSF | Core destroyed Last Messages --------------- 03376_ ALERT: Ambient heat levels +10. 03377_ Overheating: Matter decay (-66). 03380_ Overheating: Huge Storage Unit damaged (-98). 03384_ Power failure, Lgt. Nuclear Core shutdown. 03384_ Overheating: Imp. Heat Sink damaged (-8). 03384_ Overheating: Imp. Targeting Computer damaged (-1). 03384_ Overheating: Field Laser damaged (-3). 03386_ Overheating: Core damaged (-112). 03389_ Overheating: Matter decay (-35). 03390_ Overheating: Aluminum Leg damaged (-22). 03390_ Acquired 100 matter. 03391_ Power failure, Lgt. Nuclear Core shutdown. 03391_ Overheating: Matter decay (-49). 03391_ ALERT: Ambient heat levels +10. 03392_ Imp. Targeting Computer broken. 03392_ Overheating: Short circuit. 03394_ Particle Gun broken. 03394_ Overheating: Short circuit. 03396_ Overheating: Core damaged (-112). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????########????????????????????? | | ?????########????????????????????? | | ?????## ## ??????### ???????? | | ?????## ## ??????## ??????? | | ?????## ^^ ?????? ??????? | | ?????## ^^ ?????????? ??????? | | ??????? ^^ ????????? ??????? | | ???????? %##????????# #?????? | | ??????# ## ???? ### ### ???? | | ??????### ####????#### ####???? | | ??????## !!##????##!! ]]##???? | | ??????## !!##??????!! ]]##???? | | ?????### !!##????## ! ]]##???? | | ?????###; ####????#### ####???? | | ?????##" % !!##???### !!##???? | | ?????### =!!###### " !!###### | | ?????###%%[!!#####""" !!###### | | ??#######!%=%#!!" "## !="##!!!#! | | ??#####"%%= ##!!; ### !%###!!!# | | ??##""""%@=%!== =!=*[ ! | | ??##"##""<%!*= [[[/%[=** | | ??#####"""""#; #!!!# /^^^=%#!!!#! | | ?????##"""""######### [[[/!###### | | ?????#####"##############"######## | | ?????#####"###?????###########???? | | ????????#""##???????????####?????? | | ????????#####????????????????????? | | ????????####?????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 460 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Weight Redist. System | -9/Storage | Hacked Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Field Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Novice Programmer Power Corrupts Challenges ------------ None Game ------ Seed ConcussiveAlertWings Manual? 0 Play Time 00:30:45 Cumulative 2.6 hours Start 2023.01.02 @ 11:10:38 End 2023.01.02 @ 11:41:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 7 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9677f42-b705-4802-9ffa-a10278c0c8a7