Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 16:32:07

Player: blackdogzx

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (1237)     1237
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2602

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     205/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
           Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
           Ion Engine
           Aluminum Leg
           Heat Sink
           Signal Interpreter
           ECM Suite
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
  Improved Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
           Ion Engine
           Heat Sink
           Signal Interpreter
           ECM Suite
     Light Armor Plating
[Rating: 17]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             38   | 8   9   20  1   
  Power                    7    | 2   1   4   .   
    Engine                 7    | 2   1   4   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   4   4   1   
    Treads                 .    | .   .   .   .   
    Leg                    11   | 2   4   4   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   .   6   .   
    Device                 1    | .   .   1   .   
    Storage                2    | 1   .   1   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 3   4   6   .   
    Energy Gun             7    | 2   .   5   .   
    Energy Cannon          3    | .   2   1   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   2   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 12   | .   2   4   6   
  Power                    4    | .   1   2   1   
  Propulsion               4    | .   1   1   2   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      6    | .   2   2   6   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     83   | .   78  82  95  
  Engine                   9    | .   10  8   9   
  Leg                      21   | .   25  20  20  
  Device                   1    | .   .   2   .   
  Storage                  11   | .   14  9   11  
  Processor                11   | .   .   13  22  
  Protection               5    | .   .   6   10  
  Energy Gun               14   | .   7   16  20  
  Energy Cannon            3    | .   6   3   .   
  Ballistic Gun            2    | .   7   .   .   
  Launcher                 2    | .   6   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 13  14  22  21  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  4    | 3   1   1   4   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   7   8   
  Most Carried             6    | 5   5   6   6   
  Average Carried          3    | 1   1   3   5   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            6    | 1   2   5   6   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           738  | 246 136 309 47  
  Remotely                 .    | .   .   .   .   
Salvage Created            1310 | .   385 736 189 
  Parts                    87   | .   21  55  11  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  30   | .   9   15  6   
  Guns                     20   | .   4   10  6   
  Cannons                  8    | .   3   5   .   
  AOE                      2    | .   2   .   .   
Classes Destroyed          7    | .   2   4   1   
  Builder                  1    | .   .   1   .   
  Operator                 1    | .   .   1   .   
  Watcher                  5    | .   2   3   .   
  Swarmer                  4    | .   .   1   3   
  Grunt                    20   | .   9   9   2   
  Brawler                  1    | .   .   .   1   
  Sentry                   5    | .   .   5   .   
Best Kill Streak           3    | .   3   3   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        208  | .    40   63   105  
  Missed                   38   | .    7    13   18   
Damage Taken               2154 | .    692  744  718  
  Core                     477  | .    72   216  189  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   31   | .    .    31   .    
Core Remaining (%)         85   | 100  71   .    .    
Volleys Fired              123  | .    32   64   27   
  Largest                  2    | .    2    2    2    
  Hottest                  125  | .    90   125  112  
Shots Fired                194  | .    52   97   45   
  Gun                      139  | .    34   60   45   
  Cannon                   50   | .    15   35   .    
  Launcher                 5    | .    3    2    .    
  Special                  .    | .    .    .    .    
  Kinetic                  17   | .    17   .    .    
  Thermal                  172  | .    32   95   45   
  Explosive                5    | .    3    2    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | .    5    6    14   
  Robot Miss Streak        5    | .    3    5    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           107  | .    32   47   28   
  Core Hits                59   | .    21   30   8    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    2    .    .    
    Burn                   2    | .    2    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1995 | .    552  935  508  
  Guns                     1189 | .    218  469  502  
  Cannons                  564  | .    179  385  .    
  Explosions               207  | .    149  58   .    
  Melee                    .    | .    .    .    .    
  Ramming                  35   | .    6    23   6    
  Kinetic                  79   | .    79   .    .    
  Thermal                  1744 | .    388  854  502  
  Explosive                137  | .    79   58   .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    4    .    .    
    Matter Fused           2    | .    2    .    .    
    Heat Flow Errors       1    | .    1    .    .    
    Energy Discharges      1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            25   | .    25   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               25   | .    25   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      274  | .    190  84   .    
  Shots                    6    | .    3    3    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             9    | .    3    3    3    
  Kicked                   8    | .    3    3    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        597  | .    219  365  597  
  Average Temperature      140  | .    74   96   299  
  Received Heat Transfer   570  | .    243  327  .    
  Effects                  15   | .    .    1    14   
    Shutdowns              3    | .    .    .    3    
    Interference           1    | .    .    .    1    
    Matter Decay           5    | .    .    1    4    
    Short Circuit          2    | .    .    .    2    
    Damage (minor)         2    | .    .    .    2    
    Damage (major)         2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         3898 | .    975  1850 1073 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             357  | .   281 357 199 
  Initial                  118  | .   .   118 89  
  Average                  176  | .   115 246 103 
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         49   | 100 74  16  100 
  Level 1                  50   | .   25  83  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   2   .   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           5    | .   .   5   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              49   | .   12  28  9   
  Peak Tracking Total      6    | .   2   5   6   
  Tactical Retreats        3    | .   1   2   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            4    | .   3   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          9    | .   5   4   .   
  Max in Single Turn       3    | .   3   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          3    | .   1   2   .   
  Terminals                2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   3   7   .   
  Successful               9    | .   2   7   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                4    | .   3   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   .   6   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   1   .   
  Record                   1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   .   6   .   
  Scan Component           3    | .   .   3   .   
  Repair                   3    | .   .   3   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   .   3   .   
  Time                     134  | .   .   134 .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               2810 | 125  747  1479 459  
Spaces Moved               1521 | 85   481  748  207  
  Core                     39   | 16   .    1    22   
  Treads                   .    | .    .    .    .    
  Legs                     1482 | 69   481  747  185  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  50   100  
  Average Speed            153  | 128  129  163  183  
  Slowest Speed            250  | 200  190  190  250  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       47   | 5    65   61   58   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             1    | .    .    .    1    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          48   | .    33   15   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      48   | .    33   15   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1808 | 101 558 911 238 
  Wait                     60   | .   16  44  .   
  Move                     1518 | 84  480 747 207 
  Hop                      .    | .   .   .   .   
  Pick Up                  34   | 8   10  16  .   
  Fast Attach              8    | .   .   8   .   
  Attach                   18   | 7   2   9   .   
  Detach                   5    | .   .   5   .   
  Swap                     12   | 1   7   3   1   
  Drop                     20   | 1   8   11  .   
  Fire                     123  | .   32  64  27  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     8    | .   3   3   2   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   1    | .   .   1   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
  126 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  522 | -10/Materials | Discovered new exit (range 16)
  835 | -10/Materials | Discovered new exit (range 10)
  873 | -10/Materials | Entered another Materials area
  873 | -9/Materials  | Evolved 2 slots: Utility x2
 1424 | -9/Materials  | Core integrity fell below 50%
 1456 | -9/Materials  | Discovered new exit (range 3)
 1459 | -9/Materials  | Identified exit to Materials
 1678 | -9/Materials  | Repaired Imp. Medium Laser
 1678 | -9/Materials  | Repaired Imp. Targeting Computer
 1721 | -9/Materials  | Build established: Scavenger-Mutant
 1729 | -9/Materials  | Repaired Imp. Medium Laser
 2012 | -9/Materials  | Discovered exit to Materials (range 5)
 2035 | -9/Materials  | Build established: Mutant
 2324 | -9/Materials  | Discovered new exit (range 15)
 2350 | -9/Materials  | Identified exit to Mines
 2352 | -9/Materials  | Entered Mines
 2353 | -9/Mines      | Learned location of Storage (-8)
 2385 | -9/Mines      | Found a hidden stash of uninstalled traps
 2721 | -9/Mines      | Learned 8 Materials zone layouts
 2771 | -9/Mines      | Core integrity fell below 20%
 2811 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02768_ Power failure, Imp. Ion Engine shutdown.
02768_ Overheating: Imp. Medium Laser damaged (-3).
02768_ R-06 Scavenger collects Flight Unit.
02769_ Overheating: Matter decay (-39).
02769_ Imp. Ion Engine destroyed.
02772_ R-06 Scavenger collects Lgt. Ion Engine.
02773_ Overheating: System interference.
02773_ Signal Interpreter temporarily disabled.
02775_ Overheating: Matter decay (-43).
02776_ Imp. Medium Laser broken.
02776_ Overheating: Short circuit.
02777_ Acquired 17 matter.
02778_ Aluminum Leg destroyed.
02780_ Critical hit (Destroy).
02780_ Aluminum Leg destroyed.
02783_ Imp. Light Armor Plating destroyed.
02787_ Broken Imp. Medium Laser destroyed.
02792_ Acquired 20 matter.
02798_ Broken Imp. Medium Laser destroyed.
02806_ Slammed into T-07 Excavator.

 Map 
-----
+----------------------------------------------------+
|     ??????# #????  #?????   ???????????????#   #?? |
|     ??????# #???? ##?????## ??????????????#    #?? |
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|     ??????# #???#   ???????#????????????????#####? |
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|     ??## %#????##  #?#     #?????????????????????? |
|     ???#  #?####   ##     ####???????????????????? |
|     ???#  ###            ##  ##??????????????????? |
|     ???#  ##            #?    #??????????????????? |
|     ???# %#            ##?    ???????????????????? |
|     ???#              ##??   ????????????????????? |
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|     ?????????????#  #####    ##   ####  ?????????? |
|     ?????????????#      s     t          ????????? |
|     ?????????????########s     t         ????????? |
|     ????????????????????#                ????????? |
|     ????????????????????#@    k  ###     ????????? |
|     ????????????????????#       ##???????????????? |
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|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransmissionTerrabombDriver
  Manual?         0
Play Time         00:46:18
  Cumulative      6.3 hours
  Start           2024.04.16 @ 15:44:37
  End             2024.04.16 @ 16:32:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          12
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          38x25
Zoom Use          52%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 503a7912-fabc-4b5b-bae0-2850ed967d1b