Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.24 @ 19:04:53 Player: h0rm1g4 Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (61) 305 Value Destroyed (1983) 1983 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1095) 1095 TOTAL SCORE: 7423 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 473 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 290/290 System Corruption 2% Temperature Cool (20) Movement Walking (190) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer Makeshift ECM Suite Tractor Beam Mapping Drone Bay (0/3) > --- WEAPON (2) ------- Field Laser Katana > --- INVENTORY (15) --- Improved Treads Carbon-fiber Leg Advanced Sensor Array 0b10 Decoder Chip [Scout] Arc Thrower Beamcaster Barrage Gun GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Improved Hacking Suite Drone Bay > --- WEAPON ----------- Field Laser Beamcaster > --- INVENTORY -------- Ion Engine Light Deuterium Engine Improved Treads Armored Huge Wheel Makeshift ECM Suite Beam Rifle Heavy Particle Gun Heavy Particle Cannon Minigun [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power 2 | . . 1 . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 5 | . . 1 . 1 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 76 | 5 2 3 4 28 6 5 8 5 6 4 Power 16 | 1 . 1 1 6 2 1 2 1 . 1 Engine 12 | 1 . 1 1 5 1 1 1 . . 1 Core 4 | . . . . 1 1 . 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 14 | 2 . 1 . 5 2 . 1 . 3 . Treads . | . . . . . . . . . . . Leg 9 | . . . . 4 2 . . . 3 . Wheel 5 | 2 . 1 . 1 . . 1 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 1 1 . 1 8 2 4 1 2 1 2 Device 11 | . . . 1 5 1 1 . 1 1 1 Storage 3 | 1 . . . 1 . . . . . 1 Processor 4 | . 1 . . 1 1 1 . . . . Hackware 2 | . . . . . . 1 1 . . . Protection 3 | . . . . 1 . 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 23 | 1 1 1 2 9 . . 4 2 2 1 Energy Gun 10 | . . 1 1 3 . . 2 2 . 1 Energy Cannon 2 | . . . . 1 . . 1 . . . Ballistic Gun 5 | 1 . . . 3 . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . 1 . 1 2 . . . . . . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . . Parts Lost 26 | . . 1 4 6 . . 7 7 . 1 Power 9 | . . . 2 2 . . 3 2 . . Propulsion 6 | . . . . 2 . . 3 1 . . Utility 5 | . . . 1 2 . . 1 1 . . Weapon 6 | . . 1 1 . . . . 3 . 1 Highest Loss Streak 7 | . . 1 4 3 . . 7 6 . 1 To Critical Strikes 2 | . . . . . . . . 2 . . Average Slot Usage (%) 80 | . 90 87 66 85 86 99 91 53 65 71 Engine 8 | . 14 22 8 12 12 13 7 5 . 4 Core 3 | . . . . 3 1 6 8 . . . Leg 14 | . . . . 12 23 20 15 . 20 20 Wheel 5 | . 28 22 22 11 . . 1 5 . . Device 9 | . . . . 9 9 14 11 . 12 16 Storage 7 | . 14 11 11 9 7 6 6 6 6 6 Processor 10 | . 6 11 2 7 7 14 13 13 13 9 Hackware 2 | . . . . . . 3 6 6 . . Protection 2 | . . . . . 7 6 4 2 . . Energy Gun 5 | . . 8 12 7 7 6 10 10 . . Ballistic Gun 3 | . 14 11 1 4 7 6 . . . . Launcher 1 | . 12 1 7 5 . . . . . . Special Weapon 1 | . . . . . . . . . 5 6 Slashing Weapon 1 | . . . . . . . . . 5 6 Peak Build Rating 47 | 5 7 10 10 27 33 41 47 36 29 36 Average Rating 28 | 3 6 8 9 20 28 39 41 27 27 32 On Entrance 18 | . 5 7 10 10 26 33 40 31 14 28 Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 12 15 20 20 32 35 48 55 40 23 51 Greatest Support 45 | 20 20 22 22 35 35 30 30 28 45 45 Greatest Overweight (x) 3 | . . . . 1 1 1 2 3 3 1 Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 10 10 10 10 10 15 Average Capacity 9 | 6 8 8 8 9 10 10 10 10 10 12 Most Carried 10 | 5 5 6 5 10 10 9 10 7 5 9 Average Carried 6 | 3 4 4 4 7 8 7 8 6 4 7 Final Capacity 15 | 8 8 8 8 10 10 10 10 10 10 15 Final Carried 9 | 3 5 5 4 8 9 8 7 5 5 8 Class Distribution -------------------- 55% | Scavenger-Mutant 29% | Mutant 11% | Hacker-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Matter Collected 1538 | 223 94 111 89 368 304 89 120 50 60 30 Remotely . | . . . . . . . . . . . Salvage Created 1984 | . 238 118 130 502 489 25 310 147 25 . Parts 106 | . 15 11 7 26 26 3 15 3 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 16 4 . 4 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 47 | . 4 7 5 12 9 . 7 3 . . Guns 30 | . 1 7 2 4 9 . 4 3 . . Cannons 4 | . . . . 1 . . 3 . . . AOE 13 | . 3 . 3 7 . . . . . . Classes Destroyed 11 | . 3 1 2 4 1 . . . . . Worker 6 | . . . 1 2 3 . . . . . Builder 2 | . 2 . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 4 | . . . . 3 . 1 . . . . Swarmer 13 | . . 7 . . 2 . 3 1 . . Grunt 24 | . 4 . 4 5 6 . 3 2 . . Brawler 1 | . . . . . 1 . . . . . Duelist 3 | . . . 1 1 . . 1 . . . Sentry 4 | . . . . 4 . . . . . . Hunter 2 | . . . . 2 . . . . . . Best Kill Streak 6 | . 5 4 6 4 4 1 3 2 . . Combat Bots Only 5 | . 2 4 5 4 3 . 3 2 . . Max Kills in Single Turn 4 | . 4 1 2 3 1 1 2 1 . . Gunslinging 1 | . . . . . . . 1 . . . Exploded 3 | . 1 . 1 3 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 447 | . 13 46 31 139 30 22 73 71 . 22 Missed 127 | . 2 14 11 53 12 6 9 15 . 5 Damage Taken 4639 | . 104 195 501 1017 219 109 1485 784 . 225 Core 1250 | . 17 35 146 166 26 8 624 162 . 66 Absorbed by Shields 56 | . . . . 56 . . . . . . Redirected to Shielding 13 | . . . . . 13 . . . . . Ignored by Resistances 1152 | . 33 64 99 307 63 36 267 216 . 67 Core Remaining (%) 82 | 100 93 . 54 69 96 . . . . . Volleys Fired 176 | . 12 24 15 50 26 7 22 15 . 5 Largest 2 | . 1 2 2 2 2 2 2 2 . 1 Hottest 138 | . 30 85 101 113 88 88 138 131 . 80 Shots Fired 296 | . 12 26 28 88 52 14 41 30 . 5 Gun 234 | . 7 26 24 53 52 14 27 28 . 3 Cannon 32 | . . . . 16 . . 14 2 . . Launcher 28 | . 5 . 4 19 . . . . . . Special 2 | . . . . . . . . . . 2 Kinetic 107 | . 7 24 9 18 26 7 16 . . . Thermal 146 | . . 2 15 36 26 7 25 30 . 5 Explosive 28 | . 5 . 4 19 . . . . . . Electromagnetic 15 | . . . . 15 . . . . . . Robot Hit Streak 20 | . 6 7 16 19 18 6 11 16 . 20 Robot Miss Streak 4 | . 1 3 1 4 1 3 3 2 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . 1 . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . 1 . . . Shots Hit Robots 228 | . 9 16 25 75 37 8 30 23 1 4 Core Hits 113 | . 11 7 12 34 19 3 14 11 1 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . . . . 1 . . 2 2 . . Burn 5 | . . . . 1 . . 2 2 . . Melee Attacks 1 | . . . . . . . . . 1 . Impact . | . . . . . . . . . . . Slashing 1 | . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5687 | . 455 201 752 2318 664 133 643 394 56 71 Guns 3074 | . 77 201 298 873 662 133 393 394 . 43 Cannons 575 | . . . . 325 . . 250 . . . Explosions 1952 | . 378 . 454 1120 . . . . . . Melee 56 | . . . . . . . . . 56 . Ramming 2 | . . . . . 2 . . . . . Kinetic 1298 | . 77 201 111 318 337 65 189 . . . Thermal 2107 | . . . 187 608 325 68 454 394 . 71 Explosive 1879 | . 305 . 454 1120 . . . . . . Electromagnetic 345 | . 73 . . 272 . . . . . . Impact . | . . . . . . . . . . . Slashing 56 | . . . . . . . . . 56 . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . 2 . . . . . . 1 Average Corruption 1 | . . . 2 . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 3 | . . . 3 . . . . . . . Message Errors 1 | . . . 1 . . . . . . . Energy Discharges 2 | . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 49 | . . . 7 42 . . . . . . Projectiles . | . . . . . . . . . . . Explosions 49 | . . . 7 42 . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 173 | . . . 105 68 . . . . . . Shots 8 | . . . 4 4 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 636 | . 4 30 234 175 124 104 636 237 . 46 Average Temperature 112 | . 4 16 151 43 46 39 333 107 . 21 Received Heat Transfer 1522 | . 81 . 111 440 135 39 375 261 . 80 Effects 28 | . . . . . . . 28 . . . Shutdowns 4 | . . . . . . . 4 . . . Energy Bleed 4 | . . . . . . . 4 . . . Interference 7 | . . . . . . . 7 . . . Short Circuit 2 | . . . . . . . 2 . . . Damage (minor) 3 | . . . . . . . 3 . . . Damage (major) 4 | . . . . . . . 4 . . . Damage (core) 4 | . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . 1 2 2 . . 1 . . Heat Transferred 4637 | . . . 444 1184 703 148 925 999 . 234 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Peak Influence 442 | . 176 243 222 442 343 151 . . . . Initial 144 | . . 63 79 73 111 144 . . . . Average 166 | . 76 183 174 209 201 110 . . . . Maximum Alert Level 2 | . . 1 1 2 1 . . . . . Low Security (%) 66 | 100 100 42 78 50 49 100 . . . . Level 1 30 | . . 57 21 41 50 . . . . . Level 2 2 | . . . . 8 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . 1 . 2 1 1 . . . . Investigation . | . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 4 | . . 1 . 2 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Distress Signals 1 | . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 101 | . 7 10 6 22 22 6 10 9 . 9 Peak Tracking Total 7 | . 4 4 4 5 4 2 4 7 . 3 Tactical Retreats 4 | . . . 1 . 2 . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Traps Triggered 1 | . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Machines Disabled 5 | . 3 . . 2 . . . . . . Max in Single Turn 2 | . 2 . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Machines Accessed 9 | . 1 1 . 1 1 2 2 . 1 . Terminals 6 | . 1 1 . 1 . 2 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 23 | . 3 2 . 3 2 4 2 . 7 . Successful 21 | . 3 2 . 3 2 2 2 . 7 . Failed 2 | . . . . . . 2 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . Terminals 13 | . 3 2 . 3 . 4 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 19 | . 3 2 . 3 . 2 2 . 7 . Record 7 | . 1 1 . 2 . 2 1 . . . Part Schematic 7 | . . . . . . . . . 7 . Open Door 1 | . . . . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Investigation Status 2 | . 1 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . 1 . 1 1 1 1 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 1 . . . 7 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Total Allies 8 | . . . . . 3 . 1 . 4 . Largest Group 4 | . . . . . 3 2 1 . 4 4 Highest-Rated Group 153 | . . . . . 93 59 106 . 153 153 Highest-Rated Ally 106 | . . . . . 31 31 106 . 40 40 Total Orders . | . . . . . . . . . . . Ally Attacks 134 | . . . . . 74 20 5 . . 35 Total Damage 2080 | . . . . . 1126 298 42 . . 614 Kills 15 | . . . . . 8 2 1 . . 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 1 1 Drone Launches 5 | . . . . . . 2 . . . 3 Drone Recoveries 1 | . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Turns Passed 6345 | 56 299 274 169 950 576 565 1343 409 1163 541 Spaces Moved 4472 | 59 326 266 140 713 317 282 776 349 933 311 Core 21 | 12 . . . . . . . 8 1 . Treads . | . . . . . . . . . . . Legs 2662 | . . . . 283 317 282 537 . 932 311 Wheels 1789 | 47 326 266 140 430 . . 239 341 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 85 83 120 190 100 100 120 120 Average Speed 126 | 73 80 81 85 103 155 190 162 102 120 163 Slowest Speed 260 | 80 80 85 85 190 190 190 260 200 200 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . Exploration Rate (%) 39 | 3 33 30 27 63 8 10 80 49 90 42 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 1 1 1 Known Exits Taken 4 | . 1 1 . . 1 1 . . . . Unknown Exits Taken 6 | 1 . . 1 1 . . 1 1 1 . Scrap Searched 9 | . . . . . . . 3 1 2 3 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 195 | . 19 . 44 132 . . . . . . Melee . | . . . . . . . . . . . Projectile 1 | . . . . 1 . . . . . . AOE 194 | . 19 . 44 131 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Total 4887 | 70 351 298 160 841 360 301 822 372 974 338 Wait 57 | . 8 . . 8 . 1 5 . 28 7 Move 4462 | 58 325 265 139 712 316 281 775 348 932 311 Hop . | . . . . . . . . . . . Pick Up 78 | 7 4 4 2 27 6 4 7 3 6 8 Fast Attach 3 | 1 . . . 1 . . 1 . . . Attach 54 | 4 2 3 3 17 2 4 5 5 6 3 Detach 2 | . . . . . . . . . 1 1 Swap 19 | . . . 1 10 4 1 2 . . 1 Drop 34 | . . 2 . 16 5 3 5 1 . 2 Fire 176 | . 12 24 15 50 26 7 22 15 . 5 Melee 1 | . . . . . . . . . 1 . Ram . | . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Discovered new exit (range 16) 146 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 355 | -10/Materials | Identified exit to Materials 356 | -10/Materials | Entered another Materials area 356 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 625 | -9/Materials | Discovered new exit (range 5) 629 | -9/Materials | Identified exit to Mines 630 | -9/Materials | Entered Mines 671 | -9/Mines | Crushed by falling debris 673 | -9/Mines | Discovered new exit (range 9) 702 | -9/Mines | Lost 4 parts (2p1u1w) 787 | -9/Mines | Discovered new exit (range 7) 799 | -9/Mines | Entered Materials 799 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1611 | -8/Materials | Lost 3 parts (1p1n1u) 1736 | -8/Materials | Discovered new exit (range 11) 1749 | -8/Materials | Entered Factory 1749 | -7/Factory | Evolved 2 slots: Utility x2 2117 | -7/Factory | Allied Derelicts emerged from ambush trap array 2311 | -7/Factory | Discovered new exit (range 5) 2321 | -7/Factory | Identified exit to Factory 2325 | -7/Factory | Entered another Factory area 2325 | -6/Factory | Accompanied by 2 allies 2325 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2473 | -6/Factory | Build established: Scavenger-Mutant 2867 | -6/Factory | Discovered new exit (range 10) 2882 | -6/Factory | Identified exit to Lower Caves 2890 | -6/Factory | Entered Lower Caves 2890 | -6/Lower Caves | Accompanied by 3 allies 3971 | -6/Lower Caves | Core integrity fell below 50% 3989 | -6/Lower Caves | Discovered new exit (range 16) 4006 | -6/Lower Caves | Lost 7 parts (3p3n1u) 4197 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4214 | -6/Lower Caves | Build established: Hacker-Mutant 4233 | -6/Lower Caves | Entered another Lower Caves area 4566 | -6/Lower Caves | Attracted the attention of an 0b10 base 4584 | -6/Lower Caves | Core integrity fell below 20% 4612 | -6/Lower Caves | Learned location of Zion (-6) 4627 | -6/Lower Caves | Lost 6 parts (2p1u3w) 4634 | -6/Lower Caves | Discovered new exit (range 4) 4642 | -6/Lower Caves | Entered Zion 4688 | -6/Zion | Found GAL Module 4729 | -6/Zion | Given the Hacking Drone Bay 4755 | -6/Zion | Learned location of 2 exits from Factory 4786 | -6/Zion | Discovered new exit (range 13) 4919 | -6/Zion | Build established: Scavenger-Mutant 4961 | -6/Zion | Learned location of Warlord (-5) 5348 | -6/Zion | Met Imprinter 5381 | -6/Zion | Imprinted 5383 | -6/Zion | Declared Zion's savior 5552 | -6/Zion | Given A8's code to call for help 5805 | -6/Zion | Entered Proximity Caves 5805 | -5/Proximity Caves | Accompanied by 4 allies 5929 | -5/Proximity Caves | Spotter reported a threat 6074 | -5/Proximity Caves | Spotter reported a threat 6143 | -5/Proximity Caves | Spotter reported a threat 6236 | -5/Proximity Caves | Spotter reported a threat 6280 | -5/Proximity Caves | Discovered new exit (range 14) 6289 | -5/Proximity Caves | Spotter reported a threat 6322 | -5/Proximity Caves | P-70 Sage assimilated allied 90-6AZ(M) 6346 | -5/Proximity Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06224_ Acquired derelict log, extracted data. World map confirmed: -5/Warlord. 06236_ ALERT: Unidentified potential threat approaching Complex 0b10. 06280_ EXIT=FOUND 06289_ ALERT: Unidentified potential threat approaching Complex 0b10. 06322_ P-70 Sage hacks 90-6AZ(M), assimilated. 06328_ 90-6AZ(M) reactivates. 06328_ P-70 Sage resets 90-6AZ(M), system corruption cleaned. 06330_ P-70 Sage hacks 1M-MHJ(M), rebooting. 06335_ P-70 Sage resets 90-6AZ(M), system corruption cleaned. 06337_ 90-6AZ(M) destroyed. 06338_ 1M-MHJ(M) reactivates. 06339_ P-70 Sage fails to hack YQ-OZL(M). 06340_ Enh. Flamer destroyed. 06341_ P-70 Sage fails to hack YQ-OZL(M). 06341_ P-70 Sage destroyed. Map ----- +----------------------------------------------------+ | ##############???????????????????????????????????? | | ############?#???????????????????????????????????? | | ############### ?????????????????????????????????? | | #############?#??????????????????????????????????? | | ############### ???????????????????????????????? | | ##############? ??? ?????????????????????????????? | | ############ ? ? ????????????????????????????? | | ########## ?? #??????????????????????????? | | # ### ???? ##?????????????????????????? | | #### ? ?????? ????????????????????? | | ########## ??? ???????????????????? | | ############# # ??### ????????????????????? | | ### ######### ## ?### ????????????????????? | | # ##### ######## ##### ????????????????????? | | # #### ####### #### ?#??#????????????????? | | # ###### #? ?#?##????????????????? | | # #### ## ##??#????????????????? | | # #### # ?## ###? #???????????????? | | # ## # ########### ### #???????????????? | | # # # ###?####### ###?#? ?? ?????????????? | | # # ########### ##### # ?????????????? | | # # # ######### #### ???????????? | | ### ## # #######?#p!#### ##??#??????????? | | ### ## #### #########!%#### ?###?#????????????? | | ### ## ##### #########%!#### ##??#?????????????? | | ## ## ###### ######## =@#### ##? ?????????????? | | ### ## ###### ####MM !*### ### #?????????? | | # ## ####### ### ##????????? | | # #### ###### Mnn< #?????????? | | # ??## ###### n ######### #????????? | | # ##### ######### ###########??? #???????? | | # ##### #######?## #######?#?#?#???????????? | | ??##### #######?### ##?###??##?????????????? | | ###?######### ##########?????????????? | | ###########?###?##########?##??###????????????? | | ?######?###########?##?#?######??????????????? | | ??? ######################?#??###??????????????? | | ?? ? #######?#?#######?##?#?####??????????????? | | ??? #########?#??#?######?###??#????????????? | | ????? ? #####?#######?#######??#????????????????? | | ??????" ?#??#####?##?##?#######?##???????????????? | | ???????? ##########?##?#####??#?#????????????????? | | ???????? ##???#########?####?#?#?????????????????? | | ??????????#??#?#??#####?####?##??????????????????? | | ???????????#####?#####?#?#???????????????????????? | | ?????????????#???#?##??#?#??#????????????????????? | | ?????????????????#??#????????????????????????????? | | ????????????????????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 38 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 13 Offensive Hacking 22 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Battle Cannon | -6/Zion | Free Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed SignalSuperdenseMask Manual? 0 Play Time 01:30:59 Cumulative 28.6 hours Start 2025.03.23 @ 15:01:59 End 2025.03.24 @ 19:04:53 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 7 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83e91066-869e-4b1d-afaa-f45dff979398