Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.27 @ 17:45:49 Player: Boris Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (121) 605 Value Destroyed (2975) 2975 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1672) 1672 TOTAL SCORE: 10032 Bonus ------- High Alert Combat Kills 479 Follower Combat Kills 242 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -149 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Treads Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Cooling System Huge Storage Unit Target Analyzer Weapon Cycler Layered Medium Armor Plating Focal Shield Improved Dynamic Insulation System > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Armored Treads Armored Treads Heavy Treads Improved Cooling System High-capacity Matter Pod Experimental Sensor Array Transport Network Coupler Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Advanced System Shield Authchip [Propulsion] Authchip [Device] Authchip [Processor] Authchip [Weapon] Long-range Tractor Beam Phasing AFG Long-range Proton Cannon Phase Cannon Hypervelocity Gauss Rifle Magnetic Acceleration Cannon Heavy Shock Bomb Launcher Heavy Missile Launcher Ionic Axe [Rating: 76] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Slots Evolved 10 | . . . 2 . . . 6 . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . . . Utility 6 | . . . 1 . . . 4 . 1 . Weapon 1 | . . . . . . . 1 . . . Parts Attached 106 | 7 12 1 34 . 7 10 7 13 6 9 Power 11 | 1 1 . 3 . . 2 . 1 1 2 Engine 8 | 1 1 . 3 . . 2 . . 1 . Core 1 | . . . . . . . . 1 . . Reactor 2 | . . . . . . . . . . 2 Propulsion 19 | 2 2 . 9 . . 3 1 1 1 . Treads 13 | . 2 . 8 . . 1 1 1 . . Leg 2 | 2 . . . . . . . . . . Wheel 3 | . . . . . . 2 . . 1 . Hover . | . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . Utility 31 | 2 3 . 7 . 2 1 4 8 2 2 Device 19 | 1 1 . 4 . 1 . 3 7 1 1 Storage 4 | 1 2 . . . . 1 . . . . Processor 2 | . . . 1 . . . . . 1 . Hackware . | . . . . . . . . . . . Protection 6 | . . . 2 . 1 . 1 1 . 1 Artifact . | . . . . . . . . . . . Weapon 45 | 2 6 1 15 . 5 4 2 3 2 5 Energy Gun 4 | . 3 . 1 . . . . . . . Energy Cannon 11 | . . . 5 . 2 1 1 1 1 . Ballistic Gun 15 | 2 . . 4 . 2 . 1 1 . 5 Ballistic Cannon 3 | . . . . . . 2 . 1 . . Launcher 11 | . 3 1 5 . 1 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 3 . . . 1 . Corrupted Parts 6 | . . . 1 . . 3 . 2 . . System Corruption 22 | . . . 9 . . 10 . 3 . . Parts Lost 21 | . 1 1 6 . 1 . . . . 12 Power 3 | . . . 2 . . . . . . 1 Propulsion 2 | . . . 1 . . . . . . 1 Utility 9 | . 1 . 1 . . . . . . 7 Weapon 7 | . . 1 2 . 1 . . . . 3 Highest Loss Streak 12 | . 1 1 3 . 1 . . . . 12 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 97 100 97 99 80 99 94 75 Engine 11 | . 14 14 9 11 11 11 6 4 5 1 Treads 26 | . 26 28 32 33 33 14 13 12 10 3 Wheel 2 | . . . . . . 17 13 13 11 12 Device 13 | . 13 14 10 11 11 11 16 30 28 22 Storage 11 | . 14 14 11 11 11 11 6 6 5 3 Protection 5 | . . . 9 11 11 11 6 8 5 3 Energy Gun 5 | . 11 14 1 . . . . . . . Energy Cannon 4 | . . . 5 . 6 11 11 12 11 . Ballistic Gun 6 | . 5 . 10 . 13 . . 4 . 12 Ballistic Cannon 1 | . . . . . . 10 5 1 5 . Launcher 6 | . 11 14 3 22 . . . . . . Naked Turns 4 | . . . . . . . . . . 4 Heaviest Build 146 | 13 50 50 59 53 58 103 115 121 132 146 Greatest Support 76 | 20 40 40 69 69 69 76 32 32 42 42 Greatest Overweight (x) 6 | . 1 1 1 . . 6 3 3 4 3 Average Overweight (x) . | . . 1 . . . 2 3 3 3 2 Largest Inventory Capacity 25 | 8 20 20 20 20 20 25 25 25 25 25 Average Capacity 19 | 6 16 20 20 20 20 24 25 25 25 19 Most Carried 25 | 4 19 20 20 20 20 24 24 25 25 25 Average Carried 18 | 2 14 19 19 20 19 22 23 24 24 18 Final Capacity 25 | 8 20 20 20 20 20 25 25 25 25 5 Final Carried 25 | 4 19 20 20 20 20 24 22 25 25 . Class Distribution -------------------- 78% | Mutant 12% | Scavenger-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Matter Collected 2875 | 294 737 371 612 152 61 176 60 208 3 201 Remotely . | . . . . . . . . . . . Salvage Created 3401 | 102 982 360 1333 7 . 138 . 219 . 260 Parts 245 | 4 83 39 92 1 . 6 . 11 . 9 Haulers Intercepted 5 | . 2 . 3 . . . . . . . Recyclers Shooed 3 | . 2 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . . . Prevented 4 | . . . . . . 4 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Combat Hostiles Destroyed 77 | . 19 14 34 . . 4 . 5 . 1 Guns 17 | . 5 . 11 . . . . . . 1 Cannons 9 | . . . 3 . . 1 . 5 . . AOE 49 | . 14 14 19 . . 2 . . . . Classes Destroyed 14 | 2 6 1 2 . . 1 . 1 . 1 Worker 14 | . 8 3 3 . . . . . . . Builder 12 | . 10 1 . 1 . . . . . . Tunneler 2 | 1 1 . . . . . . . . . Hauler 5 | . 2 . 3 . . . . . . . Recycler 4 | 1 3 . . . . . . . . . Mechanic 2 | . . 1 1 . . . . . . . Watcher 4 | . 3 . 1 . . . . . . . Swarmer 17 | . 6 2 4 . . 2 . 3 . . Grunt 49 | . 13 12 23 . . . . 1 . . Protector 1 | . . . 1 . . . . . . . Sentry 7 | . . . 6 . . 1 . . . . Programmer 2 | . . . . . . 1 . 1 . . Compactor 1 | . . . . . . . . . . 1 Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 10 | 2 6 9 10 1 . 2 . 3 . 1 Combat Bots Only 7 | . 5 6 7 . . 2 . 3 . 1 Max Kills in Single Turn 7 | 1 3 3 7 1 . 2 . 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 5 | . 3 2 5 . . 2 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Damage Taken 3361 | . 477 174 1191 . . 73 . 232 . 1214 Core 1430 | . 93 30 263 . . 6 . 36 . 1002 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 443 | . . . 443 . . . . . . . Core Remaining (%) 69 | 100 . 50 . . . 32 . 95 . . Volleys Fired 282 | 4 151 16 73 . 1 6 . 12 4 15 Largest 3 | 2 2 1 2 . 1 2 . 3 3 3 Hottest 206 | 40 85 30 130 . 56 121 . 176 206 99 Shots Fired 411 | 8 188 16 111 . 1 8 . 35 6 38 Gun 270 | 8 153 . 60 . . . . 11 . 38 Cannon 66 | . . . 28 . 1 7 . 24 6 . Launcher 75 | . 35 16 23 . . 1 . . . . Special . | . . . . . . . . . . . Kinetic 138 | 8 39 . 39 . . 2 . 11 1 38 Thermal 169 | . 114 . 21 . . 5 . 24 5 . Explosive 75 | . 35 16 23 . . 1 . . . . Electromagnetic 29 | . . . 28 . 1 . . . . . Robot Hit Streak 16 | 2 11 10 15 . . 5 . 12 1 16 Robot Miss Streak 3 | 2 3 1 2 . . 1 . 2 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 258 | 4 102 8 84 . . 6 . 23 1 30 Core Hits 170 | 2 63 24 59 . . 4 . 10 . 8 Critical Kills 3 | . . . 1 . . 1 . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 23 | . 4 . 2 . . 1 . . 1 15 Burn 4 | . 4 . . . . . . . . . Meltdown 1 | . . . . . . 1 . . . . Destroy 16 | . . . 1 . . . . . . 15 Blast 1 | . . . . . . . . . 1 . Corrupt 1 | . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8100 | 56 2574 1212 2929 16 . 349 . 578 34 352 Guns 2490 | 56 1369 . 713 . . . . 122 . 230 Cannons 1133 | . . . 522 . . 121 . 456 34 . Explosions 4270 | . 1205 1181 1656 . . 228 . . . . Melee . | . . . . . . . . . . . Ramming 207 | . . 31 38 16 . . . . . 122 Kinetic 1230 | 56 307 . 448 . . 33 . 122 34 230 Thermal 1926 | . 1062 . 320 . . 88 . 456 . . Explosive 4215 | . 1205 1181 1601 . . 228 . . . . Electromagnetic 522 | . . . 522 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . 1 1 10 10 10 10 . 3 . 18 Average Corruption 5 | . 1 1 9 10 10 8 . 2 . 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 114 | . 7 8 51 11 2 22 . 5 . 8 Message Errors 36 | . 1 5 15 4 . 7 . . . 4 Matter Fused 23 | . 1 2 6 2 1 6 . 3 . 2 Heat Flow Errors 13 | . 2 . 6 2 . 3 . . . . Energy Discharges 11 | . . . 6 . 1 4 . . . . Parts Rejected 2 | . . . 2 . . . . . . . Data Loss (minor) 11 | . 1 . 4 3 . 2 . . . 1 Data Loss (major) 3 | . . 1 2 . . . . . . . Misfires 7 | . 1 . 4 . . . . 2 . . Alerts 2 | . 1 . 1 . . . . . . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 5 | . . . 5 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 142 | . 61 17 57 . . 1 . 2 4 . Projectiles 9 | . . . 3 . . . . 2 4 . Explosions 133 | . 61 17 54 . . 1 . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 395 | . 104 61 180 . . . . . . 50 Shots 12 | . 5 2 5 . . . . . . . Rammed 55 | . . 4 5 2 . . . . . 44 Targets Rammed 57 | . . 5 5 3 . . . . . 44 Kicked . | . . . . . . . . . . . Crushed 2 | . . 1 . 1 . . . . . . Highest Temperature 267 | . 255 . 267 254 236 94 . 171 94 5 Average Temperature 51 | . 17 . 94 111 122 28 . 57 42 5 Received Heat Transfer 777 | . 174 48 486 . . 24 . 45 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 4 | . . . 4 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 9 | . 3 . 3 . . 2 . 1 . . Heat Transferred 4268 | . 2812 . 679 . . 148 . 629 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Peak Influence 1163 | 10 1163 695 921 363 . . 56 262 150 67 Initial 453 | . 6 453 271 358 . . 24 39 126 52 Average 421 | 2 420 597 526 361 . . 51 166 139 41 Maximum Alert Level 4 | . 4 2 3 1 . . . 1 . . Low Security (%) 27 | 100 36 . . . . . 100 58 100 100 Level 1 15 | . 8 . 18 100 . . . 41 . . Level 2 45 | . 34 100 62 . . . . . . . Level 3 11 | . 17 . 18 . . . . . . . Level 4 1 | . 3 . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Squads Dispatched 19 | . 6 2 9 . . . . 1 1 . Investigation 13 | . 6 . 6 . . . . . 1 . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . 1 . . . . 1 . . Assault 4 | . . 2 2 . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Distress Signals 2 | . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 102 | . 21 18 45 . . 6 . 7 . 5 Peak Tracking Total 10 | . 3 7 10 . . 1 . 3 . 4 Tactical Retreats 3 | . . . 3 . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Traps Triggered 3 | . . . . . . . . 1 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Machines Disabled 20 | . 12 2 5 . . . . . 1 . Max in Single Turn 3 | . 3 1 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Machines Accessed 24 | . 8 . 14 . . . 1 . 1 . Terminals 16 | . 6 . 8 . . . 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 74 | . 27 . 42 . . . 3 . 2 . Successful 34 | . 13 . 19 . . . 1 . 1 . Failed 40 | . 14 . 23 . . . 2 . 1 . Catastrophic 7 | . 1 . 6 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 39 | . 19 . 20 . . . . . . . Terminals 52 | . 23 . 24 . . . 3 . 2 . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . 8 . . . . . . . Recycling Units 6 | . 4 . 2 . . . . . . . Scanalyzers 8 | . . . 8 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 16 | . 7 . 7 . . . 1 . 1 . Robot Analysis 6 | . 5 . 1 . . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . Open DSF 2 | . . . . . . . 1 . 1 . Terminal Index 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . . . . Scan Component 2 | . . . 2 . . . . . . . Repair 2 | . . . 2 . . . . . . . Refit 1 | . . . 1 . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . Insert Component 3 | . . . 3 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 3 . 3 . . . . . . . Terminals 3 | . 2 . 1 . . . . . . . Botnet 1 | . . . 1 . . . . . . . Sabotage 1 | . 1 . . . . . . . . . Search 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . Tunnel 3 | . 1 . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 6 . 12 . . . . . . . Full Trace Events 9 | . 4 . 5 . . . . . . . Feedback Events 2 | . 1 . 1 . . . . . . . Corruption 2 | . 1 . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . 15 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . Time 162 | . . . 162 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Total Allies 5 | . . 1 . . 4 . . . . . Largest Group 4 | . . 1 . . 4 4 3 3 . . Highest-Rated Group 157 | . . 31 . . 157 157 118 118 . . Highest-Rated Ally 40 | . . 31 . . 40 40 40 40 . . Total Orders . | . . . . . . . . . . . Ally Attacks 42 | . . 5 . . . 16 4 17 . . Total Damage 1347 | . . 41 . . . 686 273 347 . . Kills 9 | . . 1 . . . 2 2 4 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Robot Analysis Total 6 | . 5 . 1 . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 2 3 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Turns Passed 9325 | 76 2577 1184 1728 316 1665 667 158 474 276 204 Spaces Moved 4743 | 51 1168 473 814 195 1014 416 103 269 163 77 Core 21 | 16 . . . . . . . . . 5 Treads 3650 | . 1089 473 814 195 1014 65 . . . . Legs 114 | 35 79 . . . . . . . . . Wheels 958 | . . . . . . 351 103 269 163 72 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 240 160 160 160 145 145 145 138 50 Average Speed 171 | 98 186 240 160 160 160 147 145 145 156 131 Slowest Speed 240 | 120 240 240 240 160 160 190 145 145 160 138 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 53 | 4 96 96 57 50 89 65 2 96 8 20 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 8 | . 1 1 2 . 2 2 . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 10 | . . 2 . 2 4 2 . . . . Spaces Dug 25 | . 22 . . . . . . . 3 . Terrain Destroyed 498 | . 303 103 76 . . 13 . . 3 . Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . . . 3 . AOE 495 | . 303 103 76 . . 13 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac DSF Fac Was Total 5590 | 65 1381 502 1133 199 1056 458 110 344 184 158 Wait 211 | . 18 . 146 . 24 17 . 3 3 . Move 4734 | 50 1167 472 813 194 1013 415 102 268 163 77 Hop . | . . . . . . . . . . . Pick Up 93 | 4 23 5 26 1 4 6 1 18 2 3 Fast Attach 42 | 7 1 . 15 . 3 2 3 5 3 3 Attach 27 | . 2 1 7 . 2 . 3 6 3 3 Detach 6 | . . . 3 . . . . 1 2 . Swap 38 | . 9 . 12 . 3 8 1 2 . 3 Drop 91 | . 10 3 33 1 6 4 . 20 4 10 Fire 282 | 4 151 16 73 . 1 6 . 12 4 15 Melee . | . . . . . . . . . . . Ram 44 | . . . . . . . . . . 44 Kick . | . . . . . . . . . . . Crush 13 | . . 5 5 3 . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / DSF) -6/DSF -5/Factory -5/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 9) 508 | -10/Materials | Discovered new exit (range 11) 669 | -10/Materials | Discovered new exit (range 15) 898 | -10/Materials | Discovered new exit (range 9) 1015 | -10/Materials | Discovered new exit (range 15) 2654 | -10/Materials | Entered Mines 2655 | -10/Mines | Met a Derelict testing a Signal Generator 2666 | -10/Mines | Found Signal Generator 2868 | -10/Mines | Learned location of Mines (-8) 2958 | -10/Mines | Discovered new exit (range 11) 3084 | -10/Mines | Discovered new exit (range 9) 3594 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3599 | -10/Mines | Found Prototype Device 3838 | -10/Mines | Entered Materials 3838 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3875 | -9/Materials | Identified Exp. Sensor Array 4177 | -9/Materials | Discovered new exit (range 11) 4355 | -9/Materials | Core integrity fell below 50% 4418 | -9/Materials | Discovered new exit (range 5) 4477 | -9/Materials | Repaired Huge Storage Unit 4538 | -9/Materials | Lost 3 parts (1p1u1w) 4686 | -9/Materials | System corruption reached 10% 4945 | -9/Materials | Discovered new exit (range 7) 5438 | -9/Materials | First assault squad dispatched 5482 | -9/Materials | Repaired Broken Exp. Sensor Array 5544 | -9/Materials | Destroyed 7 combat bots 5566 | -9/Materials | Entered Mines 5645 | -9/Mines | Found a hidden stash of uninstalled traps 5679 | -9/Mines | Learned Materials security intel 5789 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5837 | -9/Mines | Learned Materials stockpile data 5838 | -9/Mines | Assembled infested the area 5882 | -9/Mines | Entered Zion 5952 | -7/Zion | System corruption cleaned by Quarantine Array 6095 | -7/Zion | Discovered new exit (range 13) 6303 | -7/Zion | Learned Factory security intel 6662 | -7/Zion | Imprinted 6664 | -7/Zion | Declared Zion's savior 6812 | -7/Zion | Found Prototype Device 6816 | -7/Zion | Identified Phasing AFG 6944 | -7/Zion | Found Prototype Launcher 6944 | -7/Zion | Identified Rocket Array 7013 | -7/Zion | Learned location of Data Miner (-6) 7032 | -7/Zion | Learned location of Armory (-3) 7547 | -7/Zion | Entered Proximity Caves 7547 | -6/Proximity Caves | Accompanied by 4 allies 7547 | -6/Proximity Caves | Spotted B-75 Beast 7564 | -6/Proximity Caves | Allies destroyed B-75 Beast 7636 | -6/Proximity Caves | Identified exit to Factory 7719 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7845 | -6/Proximity Caves | Build established: Scavenger-Mutant 7873 | -6/Proximity Caves | Learned location of Extension (-4) 8214 | -6/Proximity Caves | Entered Factory 8214 | -6/Factory | Accompanied by 3 allies 8214 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 8215 | -6/Factory | Identified exit to Lower Caves 8369 | -6/Factory | Identified exit to DSF 8372 | -6/Factory | Entered DSF 8372 | -6/DSF | Accompanied by 3 allies 8404 | -6/DSF | Additional patrols routed to DSF 8524 | -6/DSF | Discovered new exit (range 14) 8802 | -6/DSF | Sterilization system engaged 8822 | -6/DSF | Ambient heat levels rising (+10) 8827 | -6/DSF | Build established: Scavenger-Tank 8837 | -6/DSF | Ambient heat levels rising (+10) 8846 | -6/DSF | Entered Factory 8846 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9122 | -5/Factory | Sucked down chute 9122 | -5/Factory | Entered Waste 9137 | -5/Waste | EMP discharged 9140 | -5/Waste | Spotted C-40 Crusher 9185 | -5/Waste | Destroyed C-40 Crusher 9208 | -5/Waste | Found Unknown Protection 9209 | -5/Waste | Spotted C-40 Crusher 9237 | -5/Waste | EMP discharged 9237 | -5/Waste | System corruption reached 10% 9249 | -5/Waste | Spotted C-40 Crusher 9260 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9263 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9269 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9272 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9275 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9278 | -5/Waste | Crushed by Compactor (1 part destroyed) 9281 | -5/Waste | Crushed by Compactor (1 part destroyed) 9288 | -5/Waste | Spotted C-40 Crusher 9293 | -5/Waste | Crushed by Compactor (1 part destroyed) 9297 | -5/Waste | Core integrity fell below 50% 9318 | -5/Waste | Core integrity fell below 20% 9326 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 09287_ Target Analyzer broken. 09287_ Destabilizing: Short circuit. 09289_ Slammed into C-40 Crusher. 09291_ Acquired Hyp. Gauss Rifle. 09293_ Hyp. Gauss Rifle crushed. 09295_ Slammed into C-40 Crusher. 09298_ System corrupted: Matter fused (-6). 09298_ Slammed into C-40 Crusher. 09305_ Destabilizing: System corrupted (+1). 09306_ Slammed into C-40 Crusher. 09312_ Hvy. Missile Launcher crushed. 09312_ Slammed into C-40 Crusher. 09313_ VACW8VUIMXTP#45NKPLU7 LG 09316_ Destabilizing: System corrupted (+1). 09317_ Slammed into C-40 Crusher. 09322_ Broken Target Analyzer destroyed. 09322_ System corrupted by crushing effect (+3). 09323_ Slammed into C-40 Crusher. 09326_ 4 Matter crushed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? #??????????????? | | ???????????????????????????? #??????????????? | | ???????????????????????????# #####??????????? | | ???????????????????????????* ???????????? | | ??????????????????????????? ????????????? | | ??????????????????????????? ?????????????? | | ??????????????????????????? ??????????????? | | ???????????????????????????# #??????????????? | | ?????????????############??# #??????????????? | | ?????????????# #??# #??????????????? | | ?????????????# #??# #??????????????? | | ?????????????# #### #??????????????? | | ?????????????# * #??????????????? | | ?????????????# CC #??????????????? | | ?????????????# CCC "" #??????????????? | | ?????????????# !!CCC ! #??????????????? | | ?????????????# ]!/CC#### #??????????????? | | ?????????????# ]=CC%#??# #??????????????? | | ?????????????# !!CC@#??# #??????????????? | | ?????????????############??# #??????????????? | | ???????????????????????????# #??????????????? | | ??????????????????????????? ??????????????? | | ?????????????????????????? ?????????????? | | ?????????????????????????# ????????????? | | ?????????????????????????# ???????????? | | ?????????????????????????### #####??????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ??????????????????????????? ??????????????? | | ??????????????????????????? ???????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 300 Resistance: KI 20 Weapon Cycling 30 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Authchip Count 4 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Spk. Medium Treads | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Flak Gun | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilControlBrace Manual? 0 Play Time 00:59:28 Cumulative 257.7 hours Start 2022.04.27 @ 15:16:49 End 2022.04.27 @ 17:45:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 77 Adventurer 15 Explorer 0 Win Type - Total 14 Types 4/0/6/1/2/0/1/0/0 Lore% 84 Gallery% 87 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea53c18c-3c67-4074-832d-2fe6804673ce