Cogmind - Beta 13 X1 *** ADVENTURER MODE // 2023.09.24 @ 15:44:02 Player: Minty Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (89) 445 Value Destroyed (3020) 3020 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (413) 413 TOTAL SCORE: 6838 Bonus ------- High Alert Combat Kills 213 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 92/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Flying (32) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cooled Nuclear Pulse Thruster > --- UTILITY (5) ------ Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Terrain Scan Processor Advanced Terrain Scan Processor Gauss Rifle Hellfire Trap Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Heat Sink Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Targeting Computer Gauss Rifle Gauss Rifle Gauss Rifle Mini Assault Cannon Hellfire Trap Hellfire Trap [Rating: 52] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Precision Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 1 . . 1 Weapon 1 | . . . . . . 1 Parts Attached 78 | . 5 12 18 10 21 12 Power 7 | . . 1 2 . 2 2 Engine 5 | . . 1 2 . 2 . Core 1 | . . . . . . 1 Reactor 1 | . . . . . . 1 Propulsion 25 | . 1 6 8 3 5 2 Treads 3 | . . . . 3 . . Leg 10 | . 1 3 . . 5 1 Wheel . | . . . . . . . Hover 7 | . . 3 4 . . . Flight 5 | . . . 4 . . 1 Utility 22 | . 3 1 2 3 7 6 Device 7 | . . . . 2 4 1 Storage 3 | . . . . 1 1 1 Processor 5 | . 3 1 . . 1 . Hackware 3 | . . . 2 . . 1 Protection 4 | . . . . . 1 3 Artifact . | . . . . . . . Weapon 24 | . 1 4 6 4 7 2 Energy Gun 2 | . . . . . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 7 | . 1 1 4 . 1 . Ballistic Cannon 11 | . . . 2 3 4 2 Launcher 4 | . . 3 . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 2 Corrupted Parts 3 | . . . . 3 . . System Corruption 14 | . . . . 14 . . Parts Lost 19 | . . 1 1 6 1 10 Power 2 | . . . . . . 2 Propulsion 11 | . . 1 . 5 1 4 Utility 3 | . . . . 1 . 2 Weapon 3 | . . . 1 . . 2 Highest Loss Streak 9 | . . 1 1 5 1 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 90 93 95 74 91 97 Engine 8 | . 14 11 9 9 8 6 Treads 2 | . . . . 6 7 . Leg 21 | . 28 21 . . 21 29 Hover 2 | . . 9 14 7 . . Flight 1 | . . . 20 . . . Device 5 | . . . . 4 7 6 Storage 8 | . 14 11 9 9 9 6 Processor 10 | . 5 18 15 9 15 8 Hackware 5 | . . . 9 10 2 6 Protection 3 | . . . . . 1 6 Ballistic Gun 4 | . 28 18 7 . . . Ballistic Cannon 16 | . . . 3 17 17 22 Naked Turns . | . . . . . . . Heaviest Build 46 | 13 14 15 28 34 43 46 Greatest Support 80 | 20 20 30 36 40 80 80 Greatest Overweight (x) 9 | . . . 3 9 1 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 10 10 10 Average Capacity 9 | . 8 8 8 8 10 9 Most Carried 10 | . 8 8 8 10 10 10 Average Carried 9 | . 6 7 7 8 9 9 Final Capacity 10 | 8 8 8 8 10 10 5 Final Carried 10 | 6 8 7 8 10 10 5 Class Distribution -------------------- 35% | Hacker-Gunner 23% | Mutant 19% | Scavenger-Mutant 14% | Hacker-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Mutant | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Jun Mat Mat Mat Gar Mat Fac Matter Collected 2870 | 200 200 159 383 449 831 648 Remotely . | . . . . . . . Salvage Created 2248 | . 336 401 172 317 580 442 Parts 143 | . 23 29 10 17 42 22 Haulers Intercepted 5 | . 2 1 . . . 2 Recyclers Shooed 3 | . . 2 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 69 | . 6 11 5 15 17 15 Guns 13 | . 6 5 2 . . . Cannons 45 | . . . 1 12 17 15 AOE 11 | . . 6 2 3 . . Classes Destroyed 12 | . 4 3 . 1 2 2 Worker 2 | . . . . . . 2 Builder 4 | . . . . . 2 2 Tunneler 1 | . . 1 . . . . Hauler 5 | . 2 1 . . . 2 Recycler 2 | . . 1 . . 1 . Watcher 6 | . 2 3 . . 1 . Swarmer 15 | . 3 4 . 4 2 2 Grunt 36 | . 3 6 3 9 8 7 Brawler 1 | . . . . 1 . . Sentry 10 | . . 1 2 1 5 1 Hunter 4 | . . . . . 2 2 Programmer 3 | . . . . . . 3 Best Kill Streak 7 | . 4 7 3 7 5 4 Combat Bots Only 7 | . 4 6 3 7 5 4 Max Kills in Single Turn 4 | . 1 2 1 3 2 4 Gunslinging . | . . . . . . . Exploded 3 | . . 2 1 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Mat Fac Damage Taken 4867 | . 168 338 251 791 718 2601 Core 1186 | . 24 50 47 186 176 703 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1387 | . 52 104 69 226 201 735 Regen/Repaired (Parts) 410 | . . . 50 . 156 204 Core Remaining (%) 75 | 100 90 87 . . 25 . Volleys Fired 191 | . 25 38 9 38 42 39 Largest 3 | . 2 2 2 2 2 3 Hottest 144 | . 40 60 96 96 96 144 Shots Fired 406 | . 50 75 16 66 86 113 Gun 123 | . 50 65 8 . . . Cannon 264 | . . . 2 63 86 113 Launcher 19 | . . 10 6 3 . . Special . | . . . . . . . Kinetic 387 | . 50 65 10 63 86 113 Thermal . | . . . . . . . Explosive 19 | . . 10 6 3 . . Electromagnetic . | . . . . . . . Robot Hit Streak 29 | . 9 15 12 9 15 29 Robot Miss Streak 3 | . 2 2 3 2 3 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 292 | . 32 58 14 43 59 86 Core Hits 145 | . 15 26 17 21 30 36 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 15 | . . . . 3 4 8 Blast 15 | . . . . 3 4 8 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8095 | . 400 1314 630 1378 1659 2714 Guns 1247 | . 400 694 153 . . . Cannons 5183 | . . . 50 1135 1567 2431 Explosions 1543 | . . 620 413 237 61 212 Melee . | . . . . . . . Ramming 122 | . . . 14 6 31 71 Kinetic 6430 | . 400 694 203 1135 1567 2431 Thermal 273 | . . . . . 61 212 Explosive 1270 | . . 620 413 237 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . 14 14 4 Average Corruption 13 | . . . . 13 14 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 44 | . . . . 4 39 1 Message Errors 8 | . . . . 2 6 . Matter Fused 10 | . . . . 1 9 . Heat Flow Errors 7 | . . . . . 7 . Energy Discharges 3 | . . . . . 2 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 5 | . . . . 1 4 . Data Loss (major) 4 | . . . . . 4 . Misfires 2 | . . . . . 2 . Alerts 3 | . . . . . 3 . Misdirections 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 150 | . . 2 11 18 30 89 Projectiles 69 | . . . . 18 4 47 Explosions 70 | . . 2 11 . 21 36 Melee 11 | . . . . . 5 6 Knockbacks 35 | . . . . 11 13 11 Impact . | . . . . . . . Kinetic 33 | . . . . 10 13 10 Secondary 2 | . . . . 1 . 1 Self-Inflicted Damage 351 | . . 51 45 22 . 233 Shots 10 | . . 2 3 1 . 4 Rammed 2 | . . . 1 1 . . Targets Rammed 12 | . . 1 1 1 2 7 Kicked 10 | . . 1 . . 2 7 Crushed . | . . . . . . . Highest Temperature 414 | . 3 12 59 414 332 234 Average Temperature 100 | . 1 6 27 185 91 55 Received Heat Transfer 1596 | . 102 90 99 468 414 423 Effects 15 | . . . . 11 4 . Shutdowns 3 | . . . . 3 . . Energy Bleed 2 | . . . . 2 . . Interference 6 | . . . . 2 4 . Short Circuit 3 | . . . . 3 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . . . 1 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 200 | . . . . . 50 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Peak Influence 688 | . 201 455 476 639 688 304 Initial 270 | . . 72 163 270 264 163 Average 258 | . 129 211 339 535 398 114 Maximum Alert Level 2 | . 1 2 2 2 2 1 Low Security (%) 45 | . 76 51 25 . 1 79 Level 1 29 | . 23 40 28 10 53 20 Level 2 25 | . . 7 45 89 45 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 3 . . 2 5 Investigation 6 | . . 3 . . 1 2 Extermination 2 | . . . . . . 2 Reinforcement 2 | . . . . . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Distress Signals 8 | . . 2 1 . 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 117 | . 9 23 13 15 27 30 Peak Tracking Total 11 | . 3 11 10 6 5 10 Tactical Retreats 5 | . . 2 3 . . . Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Traps Triggered 8 | . . . 2 2 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . 2 . . . 4 Reprogrammed 4 | . . . 4 . . . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed 2 | . . . . . 1 1 Triggered 1 | . . . . . 1 . Most Traps Carried 3 | . . . . 3 3 2 Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Jun Mat Mat Mat Gar Mat Fac Machines Disabled 15 | . . 4 . . 5 6 Max in Single Turn 6 | . . 1 . . 3 6 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Machines Accessed 26 | . 3 5 4 1 5 8 Terminals 14 | . 3 4 2 1 2 2 Fabricators 1 | . . . . . . 1 Repair Stations 5 | . . . 1 . 2 2 Recycling Units 3 | . . 1 . . . 2 Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . 1 . . 1 Total Hacks 98 | . 15 26 9 4 21 23 Successful 63 | . 13 10 8 2 14 16 Failed 35 | . 2 16 1 2 7 7 Catastrophic 4 | . . 3 . . . 1 Database Lockouts . | . . . . . . . Manual 31 | . 4 16 4 3 1 3 Terminals 67 | . 15 22 5 4 9 12 Fabricators 3 | . . . . . . 3 Repair Stations 16 | . . . 3 . 8 5 Recycling Units 6 | . . 4 . . . 2 Scanalyzers 4 | . . . . . 4 . Garrison Access 2 | . . . 1 . . 1 Terminal Hacks 27 | . 10 5 3 1 3 5 Prototype ID Bank 5 | . 2 1 . . 1 1 Level Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Machine Index 1 | . 1 . . . . . Alert Level 2 | . 1 1 . . . . Unreport Threat 2 | . . 1 . . 1 . Locate Traps 6 | . 2 1 1 . . 2 Disarm Traps 3 | . . 1 . . . 2 Reprogram Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Patrol Status 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Security Stations 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 13 | . . . 2 . 6 5 Scan Component 6 | . . . 1 . 3 2 Repair 6 | . . . 1 . 3 2 Refit 1 | . . . . . . 1 Recycling Unit Hacks 3 | . . 1 . . . 2 Report Inventory 3 | . . 1 . . . 2 Scanalyzer 4 | . . . . . 4 . Insert Component 2 | . . . . . 2 . Analyze 2 | . . . . . 2 . Garrison Access Hacks 2 | . . . 1 . . 1 Unlock Access 1 | . . . 1 . . . Seal Access 1 | . . . . . . 1 Unauthorized Hacks 13 | . 3 4 2 1 1 2 Terminals 13 | . 3 4 2 1 1 2 Assimilate 1 | . . . 1 . . . Botnet 10 | . 3 3 1 . 1 2 Disrupt 1 | . . 1 . . . . Override 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 3 5 3 . 5 8 Full Trace Events 9 | . . 4 . . 3 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . . 1 . 3 2 Time 293 | . . . 44 . 176 73 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Jun Mat Mat Mat Gar Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Mat Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 10 | . . . 10 . . . Highest-Rated Ally 10 | . . . 10 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Jun Mat Mat Mat Gar Mat Fac Turns Passed 4197 | . 332 343 236 547 991 1748 Spaces Moved 2694 | 1 204 240 408 251 450 1140 Core 27 | . . . . 15 . 12 Treads 240 | . . . . 131 109 . Legs 1778 | 1 204 113 . . 341 1119 Wheels . | . . . . . . . Hover 367 | . . 127 135 105 . . Flight 282 | . . . 273 . . 9 Fastest Speed 26 | 120 120 52 26 48 130 32 Average Speed 114 | 120 120 84 40 158 138 127 Slowest Speed 500 | 120 120 120 240 500 240 400 Overloaded Moves 8 | . . . . . . 8 Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . 2 . . 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 2 31 29 37 38 38 29 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . . . 2 2 Terrain Destroyed 189 | . . 42 27 34 49 37 Melee . | . . . . . . . Projectile 30 | . . . . 1 17 12 AOE 159 | . . 42 27 33 32 25 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Total 3424 | . 240 306 464 332 732 1350 Wait 361 | . . . 2 28 200 131 Move 2681 | . 203 239 403 249 449 1138 Hop 3 | . . . 2 . . 1 Pick Up 27 | . 3 5 7 3 3 6 Fast Attach 46 | . 3 2 13 4 19 5 Attach 6 | . . 4 1 . . 1 Detach 12 | . 2 2 5 . 2 1 Swap 26 | . 2 6 4 6 2 6 Drop 57 | . 2 9 17 3 12 14 Fire 191 | . 25 38 9 38 42 39 Melee . | . . . . . . . Ram 2 | . . . 1 1 . . Kick 10 | . . 1 . . 2 7 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . . . . 1 1 Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 324 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 4) 328 | -10/Materials | Identified exit to Materials 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 653 | -9/Materials | Discovered new exit (range 6) 658 | -9/Materials | Identified exit to Materials 676 | -9/Materials | Entered another Materials area 676 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 752 | -8/Materials | Discovered new exit (range 9) 762 | -8/Materials | Repaired Corrupted Imp. Ion Engine? 864 | -8/Materials | Discovered new exit (range 9) 892 | -8/Materials | Identified exit to Factory 902 | -8/Materials | Identified exit to Garrison 912 | -8/Materials | Entered Garrison 976 | -8/Garrison | Triggered checkpoint 1004 | -8/Garrison | Destroyed 7 combat bots 1006 | -8/Garrison | Learned Materials security intel 1006 | -8/Garrison | Identified exit to Materials 1070 | -8/Garrison | Build established: Hacker-Mutant 1074 | -8/Garrison | Lost 5 parts (4n1u) 1182 | -8/Garrison | Triggered checkpoint 1350 | -8/Garrison | System corruption reached 10% 1459 | -8/Garrison | Entered Materials 1540 | -8/Materials | Repaired Rnf. Deuterium Engine 1630 | -8/Materials | Repaired Broken Mni. Assault Cannon 1651 | -8/Materials | Build established: Scavenger-Mutant 1696 | -8/Materials | Repaired Broken Mni. Assault Cannon 1827 | -8/Materials | Core integrity fell below 50% 2187 | -8/Materials | Build established: Mutant 2450 | -8/Materials | Entered Factory 2450 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2971 | -7/Factory | Build established: Hacker-Gunner 3253 | -7/Factory | Repaired Imp. Heat Sink 3267 | -7/Factory | Discovered new exit (range 15) 4062 | -7/Factory | Repaired Mni. Assault Cannon 4136 | -7/Factory | Cargo convoy interrupted 4184 | -7/Factory | Core integrity fell below 50% 4194 | -7/Factory | Core integrity fell below 20% 4197 | -7/Factory | Discovered new exit (range 15) 4198 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04191_ R-06 Scavenger collects Tractor Beam. 04191_ K-01 Serf collects debris. 04191_ U-05 Engineer lays Concrete. 04191_ K-01 Serf collects debris. 04191_ U-05 Engineer lays Concrete. 04192_ Acquired Prototype Reactor. 04192_ Identified Cold Fusion Reactor. 04193_ U-05 Engineer lays Concrete. 04193_ K-01 Serf collects debris. 04194_ U-05 Engineer lays Concrete. 04194_ R-06 Scavenger collects Prototype Device. 04195_ K-01 Serf collects debris. 04195_ U-05 Engineer lays Concrete. 04195_ Dropped Cold Fusion Reactor. 04195_ K-01 Serf collects debris. 04195_ U-05 Engineer lays Concrete. 04195_ K-01 Serf collects debris. 04196_ U-05 Engineer lays Concrete. 04197_ Acquired 2 matter. 04197_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?## R"#?#! #????? ??????????????? | | ?##! """#?# """ #????? ??????????????? | | ?## #?# """ #???? ?????????????? | | ??# """ """ #?# """ #???? ????????###### | | ??# """ """ #?#[ #??? ???????# ! | | ??# """ """ #?# """ #??? ???????# | | ??# #?# """ #??# ??????# " " | | ??# #?# ??? #??# ??????#! " " | | #?# ???? #??# #?????# " " | | ############ #????????###??##########?????#! " " | | ##?????????## ##??????? ??????????????????# " " | | #??????????# #?????? ??????????????????# " " | | #??????????# #???? < ??????????????????# " " | | #??????????# #????? ??????????????????# |" " | | #??????????# #????? ????????##????????#! " " | | #????????###/####### #??????? ????????# * % | | #????????# # #??????? ?????######### | | #????????# """ """ # #??????? ?????# | | #????????# """ """ + +???????! ###### ^ | | #####?????# """ """ # #???"" + ^ """ " | | ####### # #????" ###### """ " | | + # #??????? #????# """ " | | ####### ! # #??????? !#????# | | #####?????# ! # ################ | | ??????????########### %% | | ????????????????????# % @ % | | ????????????????????# % %[[ [[ ]]! | | ????????????????????# % %[ [= ]]! | | ????????????????????# % * xs [[= ]] | | ????????????????############s | | ??????????????? = # ss | | ??????????????? # ^ | | ??????????????? "]]*m g | | ??????????????? #!!= | | ??????????????? ?#* [ g | | ????????????????? ???# ** | | ?????????????????? ?????# ! | | ???????????????????????????#% %= | | ???????????????????????????# = | | ???????????????????????????#! | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# ####### ###### | | ######?????????????????????# #??? " ? # | | #???????????????????# #??????? ? # | | #???????????????????# +???????? + | | ????????????????????# #??????? # | | ????????????????????# #???????=! ?# | | ?????????????????????? #???????] ??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 30 Item Schematics ----------------- Mni. Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticHoverStripper Manual? 0 Play Time 00:29:37 Cumulative 538.2 hours Start 2023.09.24 @ 00:20:43 End 2023.09.24 @ 15:44:02 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 414 Rogue 167 Adventurer 104 Explorer 143 Win Type - Total 23 Types 19/0/3/0/0/0/0/1/0 Lore% 75 Gallery% 89 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5581aa6-7380-4fa8-b7bb-30125d7a0dcf