Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 01:36:43 Player: Tmvn Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (245) 245 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1230 Bonus ------- None Cogmind --------- Core Integrity 363/400 Matter 300/300 Energy 204/250 System Corruption 0% Temperature Cool (108) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Wheel > --- UTILITY (3) ------ Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- Light EM Pulse Cannon > --- INVENTORY (8) ---- Light Ion Engine Light Treads Heat Sink Sensor Array EM Pulse Gun Small Laser Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Wheel > --- UTILITY ---------- Medium Storage Unit Targeting Computer > --- WEAPON ----------- Beam Rifle Light EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Heat Sink Sensor Array EM Pulse Gun Small Laser Light Assault Rifle [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Storage Medium Storage Unit Processor Targeting Computer Weapon Small Laser Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 13 | 2 6 5 Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads 4 | 2 . 2 Leg . | . . . Wheel 1 | . . 1 Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device . | . . . Storage 1 | . 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | . 4 2 Energy Gun 4 | . 3 1 Energy Cannon 1 | . . 1 Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 1 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 2 | . 1 1 Highest Loss Streak 1 | . 1 1 Average Slot Usage (%) 93 | . 96 83 Engine 13 | . 14 11 Treads 26 | . 28 21 Wheel 1 | . . 7 Storage 13 | . 14 11 Processor 11 | . 11 11 Energy Gun 21 | . 25 11 Energy Cannon 2 | . . 10 Special Weapon 1 | . 1 . Naked Turns . | . . . Heaviest Build 20 | 11 16 20 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 6 8 8 Average Capacity 7 | 6 6 8 Most Carried 7 | 6 6 7 Average Carried 5 | 5 5 6 Final Capacity 8 | 6 8 8 Final Carried 7 | 4 5 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 325 | 200 80 45 Remotely . | . . . Salvage Created 329 | . 269 60 Parts 20 | . 16 4 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 9 | . 8 1 Guns 8 | . 8 . Cannons 1 | . . 1 Classes Destroyed 3 | . 2 1 Swarmer 3 | . 3 . Grunt 5 | . 5 . Sentry 1 | . . 1 Best Kill Streak 3 | . 3 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 554 | . 273 281 Core 58 | . 21 37 Absorbed by Shields . | . . . Core Remaining (%) 95 | 100 91 . Volleys Fired 33 | . 25 8 Largest 2 | . 2 2 Hottest 140 | . 140 112 Shots Fired 62 | . 46 16 Gun 53 | . 45 8 Cannon 8 | . . 8 Launcher . | . . . Special 1 | . 1 . Kinetic . | . . . Thermal 48 | . 43 5 Explosive . | . . . Electromagnetic 14 | . 3 11 Robot Hit Streak 15 | . 9 15 Robot Miss Streak 2 | . 2 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 44 | . 29 15 Core Hits 15 | . 13 2 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 554 | . 310 244 Guns 390 | . 310 80 Cannons 164 | . . 164 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 338 | . 280 58 Explosive . | . . . Electromagnetic 216 | . 30 186 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 6 | . . 6 Projectiles 6 | . . 6 Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 115 | . 98 115 Average Temperature 44 | . 41 55 Received Heat Transfer 225 | . 126 99 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | . 4 . Heat Transferred 798 | . 650 148 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 115 | . 115 83 Initial 48 | . . 48 Average 44 | . 39 57 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 26 | . 15 11 Peak Tracking Total 8 | . 3 8 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 6 | . 4 2 Terminals 6 | . 4 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 9 4 Successful 6 | . 5 1 Failed 7 | . 4 3 Catastrophic . | . . . Database Lockouts . | . . . Manual 3 | . 3 . Terminals 13 | . 9 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 5 1 Prototype ID Bank 1 | . 1 . Unreport Threat 1 | . . 1 Dispatch Records 2 | . 2 . Security Status 1 | . 1 . Transport Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 3 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 801 | 3 578 220 Spaces Moved 430 | 1 309 120 Core . | . . . Treads 424 | 1 309 114 Legs . | . . . Wheels 6 | . . 6 Hover . | . . . Flight . | . . . Fastest Speed 90 | 160 160 90 Average Speed 159 | 160 160 156 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 2 48 13 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 1 | . 1 . Terrain Destroyed 1 | . 1 . Melee . | . . . Projectile 1 | . 1 . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 484 | 4 345 135 Wait . | . . . Move 428 | . 308 120 Hop . | . . . Pick Up 2 | . 2 . Fast Attach 5 | . 2 3 Attach 5 | 2 2 1 Detach 3 | . 1 2 Swap 3 | . 2 1 Drop 5 | 2 3 . Fire 33 | . 25 8 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 16) 582 | -10/Materials | Entered another Materials area 582 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 802 | -9/Materials | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 00594_ Acquired Lgt. EM Pulse Cannon. 00658_ Lgt. Treads destroyed. 00659_ Heat Sink fried. 00659_ Y-45 Defender destroyed. 00669_ Acquired Lgt. Treads. 00673_ Acquired 35 matter. 00679_ Acquired Beam Rifle. 00680_ Acquired 10 matter. 00706_ Connecting with Terminal... 00706_ Current location identified: Materials 00765_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. 00768_ G-47 Trooper misfires. 00772_ Processing Tank disabled. 00776_ Destroyed Particle Gun. 00792_ W-16 Scout sends out distress signal. 00801_ Beam Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ###########?????????????????????????????????????? | | ###???????????????????????????????????? | | ### ##### ""#???????????????????????????????????? | | ##?# #???# ""#???????????????????????????????????? | | ???# #???# T"#???????????????????????????????????? | | ???# #???# ""#???????????????????????????????????? | | ?### ###?# ""#???????????????????????????????????? | | ?# #?# ###???????????????????????????????????? | | ?# #?# #?????###########?????????????????????? | | ?# !% #?# #?????# u?????????????????????? | | ?# #?# #?????# """w#?????????????????????? | | ?# #?# #?????# """s#?????????????????????? | | ?## ##?# #?????# """s#?????????????????????? | | ??# #??# #?????# ""s#?????????????????????? | | ??# #??# #?????# ""r #?????????????????????? | | ??# #??# #?????# "T" s @ #?????????????????????? | | ??# #??# #?????# gg #?????????????????????? | | ??# #??# #?????#####w#########?????????????????? | | ??+ #??# #????????# + #???????????????? | | ??# ####+########## # #???????????????? | | ??# # + + #???????????????? | | ??# # ##### # [ #???????????????? | | ??# # #???# #?????? #???????????????? | | ??# # #???# #????????#???????????????? | | ??? / """ """ #???# #????????????????????????? | | ??# # """ """ #???# +????????????????????????? | | ??# ?# """ """ #???T #????????????????????????? | | ??# ??# #???# #????????????????????????? | | ??????###########???# +????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????? #????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeSalvagePerforator Manual? 0 Play Time 00:10:18 Cumulative 26.9 hours Start 2020.09.27 @ 01:28:24 End 2020.09.27 @ 01:36:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(14) Steam 1 RUN: b4245ba2-8ee2-41e9-b21b-97278497ace9