Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.20 @ 21:25:07 Player: YoKa Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (2588) 2588 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-223) -223 TOTAL SCORE: 6420 Bonus ------- Friendly Fire -223 Cogmind --------- Core Integrity 0/850 Matter 210/300 Energy 90/100 System Corruption 19% Temperature Cool (18) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Improved Weapon Shielding > --- WEAPON (3) ------- Power Maul > --- INVENTORY (5) ---- Compact Matter Pod (0) Jamming Amplifier Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Precision Assault Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Compact Matter Pod Improved Melee Analysis Suite Transmission Jammer Improved Reaction Control System Improved Weapon Shielding Flak Gun Long-range Missile Launcher Power Maul Power Sword [Rating: 61] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Weapon Shielding Weapon Assault Cannon Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . 1 1 1 . . 2 . Weapon 1 | . . . . 1 . . . . Parts Attached 65 | 6 3 4 14 2 3 5 25 3 Power 8 | 1 . 1 1 . 1 . 4 . Engine 3 | 1 . 1 . . . . 1 . Core 4 | . . . 1 . . . 3 . Reactor 1 | . . . . . 1 . . . Propulsion 17 | 2 . . 6 . 2 . 7 . Treads 7 | . . . . . 2 . 5 . Leg 6 | 2 . . 4 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . 2 . . . 2 . Utility 22 | 1 1 1 3 1 . 2 12 1 Device 9 | . 1 1 1 . . . 6 . Storage 3 | 1 . . . . . . 2 . Processor 8 | . . . 2 1 . 1 4 . Hackware 1 | . . . . . . 1 . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 18 | 2 2 2 4 1 . 3 2 2 Energy Gun 2 | 1 . . 1 . . . . . Energy Cannon 2 | . 2 . . . . . . . Ballistic Gun 3 | 1 . . . . . 1 . 1 Ballistic Cannon 6 | . . 2 2 . . 2 . . Launcher 3 | . . . 1 1 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 1 1 . Parts Lost 35 | . . 1 8 . . 1 18 7 Power 7 | . . 1 1 . . . 4 1 Propulsion 11 | . . . 4 . . . 6 1 Utility 11 | . . . 2 . . 1 5 3 Weapon 6 | . . . 1 . . . 3 2 Highest Loss Streak 7 | . . 1 5 . . 1 6 7 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 1 2 6 6 6 6 7 6 4 Power . | . 1 1 . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . 1 2 5 4 3 2 2 Weapon 2 | . 1 3 3 1 1 3 2 1 Tool/Special . | . . . . . . . . . Unused Backups 13 | . 1 3 . . 3 3 1 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 6 | . . . . . 3 1 . 2 Weapon 6 | . 1 3 . . . 2 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 93 84 84 99 89 83 90 39 Engine 3 | . 14 7 5 . . . . . Core 3 | . . . 3 7 3 5 4 4 Treads 9 | . . . . . 9 15 19 . Leg 9 | . 28 22 22 15 5 . . . Flight 1 | . . . 1 15 5 . . 7 Device 8 | . 7 21 13 7 7 3 7 4 Storage 7 | . 14 11 9 7 7 7 5 . Processor 19 | . . . 12 22 23 23 30 15 Energy Gun 1 | . 11 . 5 . . . . . Energy Cannon 1 | . 5 9 . . . . . . Ballistic Gun 4 | . 11 . . . . 6 5 . Ballistic Cannon 8 | . . 12 8 15 15 7 9 . Launcher 3 | . . . 2 7 7 6 1 . Peak Build Rating 61 | 6 9 15 29 34 51 55 61 34 Average Rating 37 | 3 6 13 21 33 44 51 53 23 On Entrance 25 | . 6 9 15 29 34 51 50 34 Avg Prop Armor Cover (%) 2 | . . . 2 2 2 . 6 . Naked Turns . | . . . . . . . . . Heaviest Build 66 | 13 19 21 23 29 38 40 66 11 Greatest Support 140 | 20 20 20 40 25 140 140 140 11 Greatest Overweight (x) 21 | 1 . 1 1 1 1 . 21 1 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 20 5 Average Capacity 9 | 5 8 8 8 8 8 8 11 5 Most Carried 11 | 5 4 7 8 7 8 8 11 5 Average Carried 6 | 1 2 6 6 6 6 7 6 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 2 4 6 8 6 6 8 5 2 Class Distribution -------------------- 44% | Gunner 34% | Mutant 7% | Scavenger-Gunner 7% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Waste Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Matter Collected 2343 | 157 123 70 214 . 248 274 1257 . Remotely 275 | . . . . . . . 275 . Salvage Created 2736 | . 125 101 460 . . 484 1462 104 Parts 139 | . 10 8 21 . . 33 65 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . 1 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Combat Hostiles Destroyed 51 | . 6 2 13 . . 12 16 2 Guns 19 | . 6 . 6 . . 2 3 2 Cannons 25 | . . 2 5 . . 5 13 . AOE 6 | . . . 1 . . 5 . . Classes Destroyed 12 | . 2 2 2 . . 3 2 1 Worker 6 | . . . 1 . . 2 3 . Builder 6 | . . . . . . 3 3 . Recycler 7 | . . . . . . 1 6 . Watcher 8 | . 1 1 1 . . 1 4 . Swarmer 11 | . 6 . 4 . . . 1 . Grunt 20 | . . 1 6 . . 10 3 . Brawler 3 | . . . . . . . 2 1 Duelist 1 | . . . . . . . . 1 Sentry 5 | . . 1 1 . . . 3 . Hunter 5 | . . . 2 . . 1 2 . Programmer 5 | . . . . . . 1 4 . Behemoth 1 | . . . . . . . 1 . Thug 1 | . . . . . 1 . . . Best Kill Streak 9 | . 7 2 4 . . 9 4 2 Combat Bots Only 5 | . 3 2 4 . . 5 2 2 Max Kills in Single Turn 3 | . 1 1 2 . 1 3 2 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Hostile Shots Fired 595 | . 36 30 117 . . 54 248 110 Missed 209 | . 8 11 51 . . 13 86 40 Hits 386 | . 28 19 66 . . 41 162 70 Melee 10 | . . . . . . . 1 9 Projectile 376 | . 28 19 66 . . 41 161 61 AOE 2 | . . . . . . . 2 . Critical Strikes 13 | . . . 5 . . 3 4 1 Part Disruptions 2 | . . . . . . . 2 . Damage Taken 5305 | . 225 235 1009 . . 683 2400 753 Core 1186 | . 68 27 217 . . 24 422 428 Absorbed by Shields 5 | . . . . . . . 5 . Redirected to Shielding 17 | . . . . . . . . 17 Core Remaining (%) 84 | 100 72 93 60 . . 96 . . Volleys Fired 217 | . 21 12 54 . 7 39 77 7 Largest 3 | . 2 2 2 . 1 3 3 1 Hottest 108 | . 70 74 100 . 36 108 108 28 Shots Fired 413 | . 35 18 74 . 7 71 201 7 Gun 198 | . 35 . 44 . . 35 77 7 Cannon 195 | . . 18 28 . . 30 119 . Launcher 20 | . . . 2 . 7 6 5 . Special . | . . . . . . . . . Kinetic 330 | . 16 18 28 . . 65 196 7 Thermal 63 | . 19 . 44 . . . . . Explosive 18 | . . . . . 7 6 5 . Electromagnetic 2 | . . . 2 . . . . . Robot Hit Streak 27 | . 6 1 11 . 11 13 27 25 Robot Miss Streak 5 | . 3 5 4 . . 1 4 5 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 296 | . 11 6 49 . 7 53 157 13 Core Hits 156 | . 9 3 25 . 5 34 69 11 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 16 | . . 1 2 . . 1 10 2 Burn 1 | . . . 1 . . . . . Blast 13 | . . 1 1 . . 1 10 . Smash 2 | . . . . . . . . 2 Melee Attacks 9 | . . . . . . . 1 8 Impact 3 | . . . . . . . . 3 Slashing 6 | . . . . . . . 1 5 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8862 | . 188 149 1216 . 771 1851 4376 311 Guns 2750 | . 184 . 530 . . 602 1302 132 Cannons 3552 | . . 144 488 . . 512 2408 . Explosions 2240 | . . . 198 . 771 697 574 . Melee 267 | . . . . . . . 88 179 Ramming 53 | . 4 5 . . . 40 4 . Kinetic 5648 | . 60 144 488 . . 1114 3710 132 Thermal 897 | . 124 . 530 . . . 243 . Explosive 1946 | . . . 147 . 771 697 331 . Electromagnetic 51 | . . . 51 . . . . . Impact 83 | . . . . . . . . 83 Slashing 184 | . . . . . . . 88 96 Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . . . . 3 19 Average Corruption 3 | . . . . . . . 2 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . . . . . . . 19 3 Message Errors 3 | . . . . . . . 3 . Matter Fused 7 | . . . . . . . 6 1 Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 5 | . . . . . . . 5 . Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 114 | . . . 12 . . 11 63 28 Projectiles 43 | . . . 8 . . . 35 . Explosions 43 | . . . 4 . . 11 28 . Melee 28 | . . . . . . . . 28 Knockbacks 36 | . . 1 10 . . 8 17 . Impact . | . . . . . . . . . Kinetic 32 | . . 1 9 . . 7 15 . Secondary 4 | . . . 1 . . 1 2 . Self-Inflicted Damage 127 | . . . 71 . . . 56 . Shots 3 | . . . 2 . . . 1 . Rammed 7 | . . . . . . 7 . . Targets Rammed 12 | . 2 1 . . . 8 1 . Kicked 3 | . 2 1 . . . . . . Crushed 2 | . . . . . . 1 1 . Highest Temperature 271 | . 120 5 271 . . 185 234 9 Average Temperature 54 | . 41 3 76 . . 67 39 9 Received Heat Transfer 1167 | . . 105 333 . . 225 354 150 Effects 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . 1 . . . . 1 Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 6 | . . . 6 . . . . . Heat Transferred 1741 | . 370 . 1221 . . . 150 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 154 | . 117 62 141 43 11 154 139 . Initial 45 | . . 5 12 43 . . 45 . Average 46 | . 44 8 52 10 . 52 69 . Influence Increases 1848 | . 153 87 408 . 11 380 769 40 Destroy 0b10 Robot/C 1020 | . 120 40 260 . . 240 320 40 Destroy 0b10 Robot/NC 135 | . 5 5 10 . . 35 80 . Destroy Leader 256 | . 22 22 62 . . 62 88 . Successful Hack 20 | . 6 . 14 . . . . . Disable Machine 180 | . . 15 15 . . 15 135 . Destroy Structure 117 | . . 5 32 . 11 28 41 . Lose Combat Pursuer 120 | . . . 15 . . . 105 . Influence Decreases 1837 | . 140 70 342 96 11 286 732 160 Entered New Map 178 | . . 8 18 53 . . 49 50 Time Decay 1324 | . 140 52 254 43 11 276 508 40 Lost Part 335 | . . 10 70 . . 10 175 70 Squads Dispatched 19 | . 1 1 3 1 . 5 8 . Investigation 7 | . . . 3 1 . 2 1 . Extermination 4 | . . . . . . 1 3 . Reinforcement 8 | . 1 1 . . . 2 4 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . . 1 3 . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Distress Signals 5 | . 1 . 3 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 9 7 23 . . 14 34 3 Peak Tracking Total 6 | . 4 3 6 . . 3 4 3 Tactical Retreats 6 | . . . 1 . . . 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Traps Triggered 5 | . . . . 1 . 1 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Machines Disabled 12 | . . 1 1 . . 1 9 . Max in Single Turn 4 | . . 1 1 . . 1 4 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Machines Accessed 22 | . 4 1 7 2 . 3 5 . Terminals 18 | . 3 1 7 . . 3 4 . Fabricators 2 | . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 7 2 20 3 . 6 9 . Successful 11 | . 3 . 6 . . . 2 . Failed 36 | . 4 2 14 3 . 6 7 . Catastrophic 8 | . 1 . 5 . . 2 . . Database Lockouts . | . . . . . . . . . Manual 47 | . 6 2 18 5 . 4 12 . Terminals 41 | . 6 2 20 . . 6 7 . Fabricators 4 | . . . . 2 . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 1 . 4 . . . 2 . Record 2 | . . . 2 . . . . . Open DSF 2 | . . . . . . . 2 . Terminal Index 2 | . 1 . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . . . Terminals 3 | . 1 . 2 . . . . . Botnet 3 | . 1 . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 2 1 7 2 . 3 6 . Full Trace Events 8 | . . . 4 1 . 2 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 31 | . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Active Infowar (turns) 3724 | . 209 477 629 215 272 406 1423 93 Optics 1514 | . . . . . . . 1421 93 Sensors 2907 | . 209 477 629 215 272 406 699 . Jamming 157 | . . . . . . . 157 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Turns Passed 4487 | 62 378 477 629 215 272 938 1423 93 Spaces Moved 2374 | 45 260 201 372 113 142 404 724 113 Core 19 | 14 . . . . . . 2 3 Treads 1077 | . . . . . 91 404 582 . Legs 1028 | 31 260 201 372 113 51 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 250 | . . . . . . . 140 110 Fastest Speed 32 | 50 120 120 120 190 160 160 32 32 Average Speed 139 | 109 120 152 120 190 170 160 145 32 Slowest Speed 1100 | 120 120 190 190 190 190 160 1100 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 57 23 43 2 75 13 20 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 124 | . . 5 38 . 11 32 38 . Melee . | . . . . . . . . . Projectile 29 | . . 5 4 . . 4 16 . AOE 95 | . . . 34 . 11 28 22 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Total 3174 | 58 295 354 478 115 167 627 931 149 Wait 373 | . 1 127 21 . 4 147 55 18 Move 2367 | 44 259 200 371 113 141 403 723 113 Hop . | . . . . . . . . . Pick Up 72 | 8 6 7 14 . 4 12 21 . Fast Attach 7 | . . . 3 . 1 . 3 . Attach 49 | 6 3 2 8 2 1 1 23 3 Detach . | . . . . . . . . . Swap 14 | . . 2 3 . 1 7 1 . Drop 39 | . 3 3 4 . 7 10 12 . Fire 217 | . 21 12 54 . 7 39 77 7 Melee 9 | . . . . . . . 1 8 Ram . | . . . . . . . . . Kick 3 | . 2 1 . . . . . . Crush 9 | . . . . . . 8 1 . Escape Stasis 14 | . . . . . . . 14 . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 7) 430 | -10/Materials | Discovered new exit (range 10) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 914 | -9/Materials | Discovered new exit (range 4) 918 | -9/Materials | Entered another Materials area 918 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1295 | -8/Materials | Lost 5 parts (1p2n1u1w) 1529 | -8/Materials | Discovered new exit (range 15) 1546 | -8/Materials | Identified exit to Factory 1547 | -8/Materials | Entered Factory 1547 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1762 | -7/Factory | Sucked down chute 1762 | -7/Factory | Entered Waste 1762 | -7/Waste | The area was eerily silent 1763 | -7/Waste | Met a frightened Derelict 1854 | -7/Waste | Build established: Gunner 1977 | -7/Waste | Discovered new exit (range 12) 2032 | -7/Waste | Identified exit to Factory 2034 | -7/Waste | Entered Factory 2165 | -7/Factory | Build established: Scavenger-Gunner 2480 | -7/Factory | Discovered new exit (range 15) 2518 | -7/Factory | Build established: Gunner 2970 | -7/Factory | Identified exit to Factory 2972 | -7/Factory | Entered another Factory area 2972 | -6/Factory | Evolved 2 slots: Utility x2 3269 | -6/Factory | Spotted B-75 Beast 3275 | -6/Factory | Build established: Skirmisher 3347 | -6/Factory | Lost 6 parts (1p1n2u2w) 3386 | -6/Factory | Destroyed B-75 Beast 3627 | -6/Factory | Build established: Gunner 4220 | -6/Factory | Lost 6 parts (1p3n1u1w) 4387 | -6/Factory | Discovered new exit (range 17) 4387 | -6/Factory | Discovered new exit (range 10) 4390 | -6/Factory | Identified exit to Lower Caves 4393 | -6/Factory | Identified exit to Factory 4395 | -6/Factory | Entered Lower Caves 4415 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4449 | -6/Lower Caves | Core integrity fell below 50% 4455 | -6/Lower Caves | System corruption reached 10% 4470 | -6/Lower Caves | Core integrity fell below 20% 4488 | -6/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- System corrupted: FCS attempts to trigger Flak Gun. System corrupted: Flak Gun misfires. Destroyed Com. Battery. L-41 Fighter destroyed. Imp. Melee Analysis Suite destroyed. System corrupted by crushing effect (+5). System corrupted: Flak Gun jammed. Knocked back. B-48 Gladiator destroyed. Imp. Light Armor Plating fries itself beyond repair. Flak Gun destroyed. Mace fries itself beyond repair. System corrupted: Matter fused (-9). Y-54 Guardian suffers critical hit (Smash). Destroyed Imp. Heat Sink. Y-54 Guardian system corrupted by crushing effect. Y-54 Guardian suffers critical hit (Smash). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????######?????????????????????????? | | ?????????????????## #?????????????????????????? | | ?????????????????# ##########????????????????? | | ?????????????????# #????????????????? | | ?????????????????### #????????????????? | | ???????????????????# ###### #????????????????? | | ???????????????????# #????# #????????????????? | | ???????????????????# ###?#### #????????????????? | | ???????????????????# #?### #????????????????? | | ???????????????????# ### ##???????????????? | | ???????????????????# #???????????????? | | ???????????????????# ##??????????????? | | ???????????????????##### #??????????????? | | ???????????????????????## #??????????????? | | ????????????????????????# #??????????????? | | ###?????????????????????## ##?????????????? | | ?????????????????????## #?????????????? | | $?????????????????????# #?????????????? | | ?????????????????????# ##?????????????? | | ????????????????????# #??????????????? | | ??????????????????## ##??????????????? | | ?????????????????## ####???????????????? | | ????????????????# ##??????????????????? | | #????????###???##@ ##???????????????????? | | ###?????# ##?##%Y% #????????????????????? | | ####### ### #????????????????????? | | ## #????????????????????? | | ????????# =% ##????????????????????? | | ????????# = #?????????????????????? | | ??# ### ##?????????????????????? | | ##?## #??????????????????????? | | #???# #??????????????????????? | | ##??? ##??????????????????????? | | ### ###???# ##???????????????????????? | | #??# #?????## #????????????????????????? | | #??# ##??????####????????????????????????? | | ##???#####???????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 24 Melee Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab Construction Begets Destruction I Spy It's Just You Challenges ------------ None Game ------ Seed EtherialColdRipteeth Manual? 0 Play Time 01:23:31 Cumulative 7.4 hours Start 2026.01.20 @ 18:55:24 End 2026.01.20 @ 21:25:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c786acf5-f75c-4782-944b-efd1d73a2feb