Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.07 @ 11:08:55 Player: Moddy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (149) 745 Value Destroyed (4592) 4592 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 8458 Bonus ------- High Alert Combat Kills 211 Follower Combat Kills 110 Cogmind --------- Core Integrity 0/700 Matter 64/300 Energy 74/100 System Corruption 9% Temperature Warning (379) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Carbon-fiber Leg Target Analyzer Power Shielding Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Coolant Injector Huge Storage Unit Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Mini Assault Cannon Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Improved Aluminum Leg Titanium Leg VSS Leg Improved Carbon-fiber Leg Improved Hover Unit Improved Heat Sink Improved Heat Sink Compact Battery Medium Matter Pod Target Analyzer Weapon Cycler Weapon Cycler Reaction Control System Layered Light Armor Plating Focal Shield Improved System Shield Pulse Rifle Gauss Rifle Flak Cannon Remote Datajack [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . . . . 1 Parts Attached 98 | . 13 1 18 1 35 30 Power 15 | . 1 . 3 . 2 9 Engine 8 | . 1 . 3 . 2 2 Core 7 | . . . . . . 7 Reactor . | . . . . . . . Propulsion 32 | . 4 1 8 . 10 9 Treads 9 | . . . 2 . . 7 Leg 15 | . 4 1 . . 8 2 Wheel 8 | . . . 6 . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | . 3 . 3 1 11 6 Device 10 | . 2 . . . 6 2 Storage 1 | . . . 1 . . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 11 | . 1 . 2 1 4 3 Artifact . | . . . . . . . Weapon 27 | . 5 . 4 . 12 6 Energy Gun 10 | . 4 . 1 . 3 2 Energy Cannon 3 | . . . . . 2 1 Ballistic Gun 8 | . 1 . 1 . 4 2 Ballistic Cannon 4 | . . . 2 . 1 1 Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 5 | . . . . . . 5 Parts Lost 55 | . 7 . 5 . 22 21 Power 5 | . 1 . . . . 4 Propulsion 18 | . 2 . 1 . 8 7 Utility 11 | . 1 . 1 . 6 3 Weapon 21 | . 3 . 3 . 8 7 Highest Loss Streak 17 | . 6 . 3 . 12 17 To Critical Strikes 1 | . . . 1 . . . Average Backups 19 | . 5 5 15 24 18 24 Power 2 | . 1 1 1 2 3 1 Propulsion 7 | . 3 2 6 10 6 7 Utility 7 | . . 2 5 10 7 10 Weapon 1 | . . . 1 1 2 2 Tool/Special . | . . . . . . . Unused Backups 33 | . 1 1 2 2 4 23 Power . | . . . . . . . Propulsion 7 | . . . 2 . 2 3 Utility 21 | . 1 1 . 1 2 16 Weapon 3 | . . . . 1 . 2 Tool/Special 2 | . . . . . . 2 Average Slot Usage (%) 97 | . 94 100 99 99 94 99 Engine 9 | . 13 14 11 11 9 6 Core 2 | . . . . . . 8 Treads 10 | . . . . . . 28 Leg 10 | . 27 28 11 . 20 1 Wheel 11 | . . . 20 33 14 . Device 7 | . 10 14 9 . 9 6 Storage 8 | . 7 . 11 11 9 7 Processor 2 | . . . . . . 7 Protection 11 | . 6 14 12 21 12 7 Energy Gun 5 | . 17 28 11 . 2 2 Energy Cannon 1 | . . . . . 2 3 Ballistic Gun 6 | . 10 . 2 11 7 6 Ballistic Cannon 4 | . . . 8 11 2 2 Launcher 2 | . . . . . 3 4 Peak Build Rating 52 | . 9 9 21 21 34 52 Average Rating 29 | . 7 9 16 19 28 47 On Entrance 15 | 6 6 9 9 20 21 34 Avg Prop Armor Cover (%) 9 | . . . 6 . 5 21 Naked Turns . | . . . . . . . Heaviest Build 118 | 12 14 11 101 103 107 118 Greatest Support 94 | 20 20 20 40 36 61 94 Greatest Overweight (x) 9 | . . . 9 2 4 5 Average Overweight (x) 1 | . . . 2 2 1 1 Largest Inventory Capacity 25 | . 8 5 25 25 25 25 Average Capacity 22 | . 6 5 25 25 25 24 Most Carried 25 | . 8 5 25 25 25 25 Average Carried 19 | . 5 5 15 24 18 24 Final Capacity 25 | 8 5 5 25 25 25 5 Final Carried 25 | 6 5 5 24 25 18 5 Class Distribution -------------------- 47% | Mutant 16% | Scientist-Gunner 16% | Scavenger-Mutant 14% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scientist-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 3082 | 200 252 10 484 237 701 1198 Remotely . | . . . . . . . Salvage Created 5384 | . 740 113 851 208 1399 2073 Parts 300 | . 28 6 68 12 91 95 Haulers Intercepted 7 | . 2 . 2 . 2 1 Recyclers Shooed 9 | . 1 1 1 . 3 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 103 | . 12 2 25 5 31 28 Guns 49 | . 10 2 10 3 16 8 Cannons 30 | . . . 15 2 3 10 AOE 23 | . 2 . . . 12 9 Classes Destroyed 16 | . 4 1 3 1 6 1 Worker 13 | . . . 1 . 6 6 Builder 7 | . . . . . 5 2 Tunneler 1 | . . 1 . . . . Hauler 7 | . 2 . 2 . 2 1 Recycler 9 | . 1 . . . 1 7 Mechanic 2 | . . . . . 1 1 Operator 1 | . . . . . 1 . Watcher 6 | . 1 . 1 . 2 2 Swarmer 19 | . . . 10 . 6 3 Grunt 54 | . 12 2 6 4 14 16 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . . 1 . Sentry 17 | . . . 9 . 3 5 Specialist 6 | . . . . . 6 . Hunter 2 | . . . . . 1 1 Programmer 3 | . . . . . . 3 Best Kill Streak 9 | . 6 3 6 3 9 7 Combat Bots Only 5 | . 4 2 5 3 5 4 Max Kills in Single Turn 5 | . 1 2 1 1 5 5 Gunslinging 1 | . . 1 . . . . Exploded 4 | . 1 . . . 4 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 857 | . 90 3 126 29 264 345 Missed 276 | . 21 1 48 6 93 107 Hits 581 | . 69 2 78 23 171 238 Melee 1 | . . . . 1 . . Projectile 580 | . 69 2 78 22 171 238 AOE 1 | . . . 1 . . . Critical Strikes 19 | . . . 2 . 8 9 Actively Blocked 2 | . . . . . 1 1 Part Disruptions 1 | . . . . . . 1 Damage Taken 8236 | . 821 62 935 290 2515 3613 Core 1286 | . 127 . 112 21 316 710 Absorbed by Shields 195 | . . . . . 195 . Redirected to Shielding 170 | . . . 22 . 134 14 Regen/Repaired (Parts) 80 | . . . 80 . . . Core Remaining (%) 64 | 100 . 49 . 66 42 . Volleys Fired 370 | . 61 3 68 12 101 125 Largest 3 | . 2 2 2 2 2 3 Hottest 133 | . 80 80 105 56 113 133 Shots Fired 721 | . 115 6 130 24 174 272 Gun 486 | . 115 6 65 12 133 155 Cannon 217 | . . . 65 12 27 113 Launcher 18 | . . . . . 14 4 Special . | . . . . . . . Kinetic 424 | . 54 . 76 24 106 164 Thermal 165 | . 12 . 19 . 30 104 Explosive 18 | . . . . . 14 4 Electromagnetic 114 | . 49 6 35 . 24 . Robot Hit Streak 14 | . 14 2 7 7 8 14 Robot Miss Streak 7 | . 5 4 4 2 5 7 Penetration Max 1 | . . . . . 1 1 Secondary Targets 5 | . 2 1 . . 2 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 458 | . 70 3 80 15 110 180 Core Hits 236 | . 26 5 39 7 75 84 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . 1 . . . 1 1 Critical Strikes 8 | . 1 . 3 . 1 3 Burn 1 | . . . . . . 1 Destroy 4 | . 1 . . . 1 2 Blast 2 | . . . 2 . . . Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12144 | . 1192 224 1488 265 3976 4999 Guns 5283 | . 957 68 516 134 1502 2106 Cannons 3539 | . . . 939 131 450 2019 Explosions 3320 | . 235 156 33 . 2024 872 Melee . | . . . . . . . Ramming 2 | . . . . . . 2 Kinetic 5399 | . 490 . 1034 265 1292 2318 Thermal 3081 | . 303 156 205 . 578 1839 Explosive 2452 | . . . . . 1746 706 Electromagnetic 1210 | . 399 68 249 . 360 134 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . 5 5 . 9 Average Corruption 4 | . . . 3 5 . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 61 | . . . 4 19 . 38 Message Errors 13 | . . . 2 5 . 6 Matter Fused 9 | . . . . 3 . 6 Heat Flow Errors 5 | . . . . 2 . 3 Energy Discharges 6 | . . . 1 1 . 4 Parts Rejected 2 | . . . . 1 . 1 Data Loss (minor) 11 | . . . . 5 . 6 Data Loss (major) 5 | . . . 1 1 . 3 Misfires 2 | . . . . . . 2 Alerts 2 | . . . . 1 . 1 Weapon Failures 6 | . . . . . . 6 Overload Shots . | . . . . . . . Overflow Damage 201 | . . 4 18 . 104 75 Projectiles 71 | . . . 18 . 3 50 Explosions 130 | . . 4 . . 101 25 Melee . | . . . . . . . Knockbacks 24 | . . . 9 1 4 10 Impact . | . . . . . . . Kinetic 23 | . . . 9 1 4 9 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 460 | . 17 35 36 . 326 46 Shots 13 | . 1 1 1 . 8 2 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 681 | . 48 4 7 132 228 681 Average Temperature 115 | . 20 2 2 63 54 151 Received Heat Transfer 3012 | . 444 15 180 144 693 1536 Effects 49 | . . . . . 3 46 Shutdowns 10 | . . . . . . 10 Energy Bleed 5 | . . . . . . 5 Interference 9 | . . . . . 3 6 Matter Decay 5 | . . . . . . 5 Short Circuit 3 | . . . . . . 3 Damage (minor) 4 | . . . . . . 4 Damage (major) 11 | . . . . . . 11 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 2 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 3 | . . . 1 . . 2 Heat Transferred 4928 | . 550 250 507 . 816 2805 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . 3 2 1 . 3 1 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 3 | . . . 2 1 2 3 Low Security (%) 59 | . 100 100 68 81 25 54 Level 1 22 | . . . 19 18 16 35 Level 2 17 | . . . 12 . 57 10 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 701 | . 171 86 430 246 573 701 Initial 232 | . . 33 29 148 13 232 Average 217 | . 85 62 148 130 350 252 Influence Increases 3694 | . 384 63 740 232 1134 1141 Destroy 0b10 Robot/C 2140 | . 240 40 500 180 620 560 Destroy 0b10 Robot/NC 235 | . 20 5 20 . 95 95 Destroy Leader 526 | . 46 10 146 30 148 146 Allied During Kill 23 | . . . . 22 1 . Successful Hack 68 | . 9 . 7 . 21 31 Disable Machine 180 | . . . 30 . 60 90 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 192 | . 9 8 7 . 114 54 Lose Combat Pursuer 180 | . 60 . 30 . 75 15 Influence Decreases 3149 | . 299 72 435 577 658 1108 Entered New Map 635 | . . 52 47 233 23 280 Time Decay 1939 | . 229 20 338 310 424 618 Lost Part 540 | . 70 . 50 . 210 210 Lost Ally 35 | . . . . 34 1 . Squads Dispatched 24 | . 2 . 2 . 7 13 Investigation 2 | . 1 . . . . 1 Extermination 3 | . . . . . . 3 Reinforcement 14 | . 1 . 2 . 7 4 Assault 2 | . . . . . . 2 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 11 | . 1 . 3 . 5 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 165 | . 18 2 37 7 51 50 Peak Tracking Total 7 | . 3 2 7 3 6 6 Tactical Retreats 11 | . 4 . 2 . 4 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 6 | . . . 5 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 13 | . . . 2 . 4 7 Max in Single Turn 2 | . . . 1 . 2 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 25 | . 3 . 6 . 6 10 Terminals 10 | . 2 . 2 . 3 3 Fabricators . | . . . . . . . Repair Stations 4 | . . . 1 . 1 2 Recycling Units 5 | . 1 . 1 . 1 2 Scanalyzers 5 | . . . 2 . 1 2 Garrison Access 1 | . . . . . . 1 Total Hacks 59 | . 10 . 14 . 15 20 Successful 35 | . 6 . 11 . 11 7 Failed 22 | . 4 . 2 . 3 13 Catastrophic . | . . . . . . . Database Lockouts 2 | . . . 1 . 1 . Manual . | . . . . . . . Terminals 23 | . 8 . 3 . 7 5 Fabricators . | . . . . . . . Repair Stations 9 | . . . 2 . 2 5 Recycling Units 11 | . 2 . 2 . 4 3 Scanalyzers 14 | . . . 7 . 2 5 Garrison Access 2 | . . . . . . 2 Terminal Hacks 15 | . 5 . 2 . 6 2 Record 2 | . . . . . 2 . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 2 | . 1 . . . 1 . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 Locate Traps 2 | . 2 . . . . . Reinforcement Status 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . Zone Layout 3 | . . . 1 . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 2 . 2 1 Scan Component 3 | . . . 1 . 1 1 Repair 2 | . . . 1 . 1 . Recycling Unit Hacks 6 | . 1 . 2 . 2 1 Retrieve Matter 1 | . . . . . 1 . Retrieve Components 5 | . 1 . 2 . 1 1 Scanalyzer 9 | . . . 5 . 1 3 Retrieve Study 9 | . . . 5 . 1 3 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 15 | . 3 . 1 . 5 6 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 9 | . . . 5 . 1 3 Parts Repaired 1 | . . . 1 . . . Time 70 | . . . 32 . 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . 9 . 1 . . 2 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 5 | . . . . 5 . . Largest Group 5 | . . . . 5 3 . Highest-Rated Group 82 | . . . . 82 55 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 30 | . . . . 19 11 . Total Damage 355 | . . . . 222 133 . Kills 5 | . . . . 4 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 398 | . . . . . 398 . ECM 398 | . . . . . 398 . Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 5735 | . 589 47 1180 693 1161 2065 Spaces Moved 2795 | 1 320 31 540 573 512 818 Core . | . . . . . . . Treads 786 | . . . 13 . . 773 Legs 768 | 1 320 31 104 . 267 45 Wheels 1241 | . . . 423 573 245 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 110 | 120 120 120 110 110 110 130 Average Speed 153 | 120 120 120 159 110 153 192 Slowest Speed 480 | 120 120 120 480 110 262 480 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 2 29 10 50 86 49 23 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . . Spaces Dug . | . . . . . . . Terrain Destroyed 208 | . 8 8 3 . 141 48 Melee . | . . . . . . . Projectile 9 | . . . 1 . 1 7 AOE 199 | . 8 8 2 . 140 41 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3571 | . 408 37 725 616 707 1078 Wait 161 | . 5 . 68 20 20 48 Move 2789 | . 319 30 539 572 511 818 Hop . | . . . . . . . Pick Up 80 | . 6 1 24 6 19 24 Fast Attach 15 | . 5 . 1 1 4 4 Attach 47 | . 3 . 7 . 23 14 Detach 2 | . . . . . 2 . Swap 59 | . 5 1 14 . 18 21 Drop 47 | . 4 2 4 5 9 23 Fire 370 | . 61 3 68 12 101 125 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Core integrity fell below 50% 277 | -10/Materials | Lost 6 parts (1p2n1u2w) 453 | -10/Materials | Discovered new exit (range 14) 563 | -10/Materials | Discovered new exit (range 15) 567 | -10/Materials | Build established: Scavenger-Mutant 590 | -10/Materials | Entered Mines 630 | -10/Mines | Discovered new exit (range 3) 637 | -10/Mines | Entered Materials 637 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1406 | -9/Materials | Central database locked down 1526 | -9/Materials | Build established: Mutant 1656 | -9/Materials | Lost 3 parts (1n1u1w) 1719 | -9/Materials | Discovered new exit (range 10) 1752 | -9/Materials | Repaired Arm. Wheel+ 1817 | -9/Materials | Entered Mines 1923 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2001 | -9/Mines | Learned Materials stockpile data 2074 | -9/Mines | Discovered new exit (range 10) 2077 | -9/Mines | Learned 2 Materials zone layouts 2114 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2510 | -9/Mines | Entered Materials 2510 | -8/Materials | Accompanied by 3 allies 2510 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2515 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2684 | -8/Materials | Lost 3 allies 2916 | -8/Materials | Lost 3 parts (2u1w) 3024 | -8/Materials | Lost 12 parts (5n4u3w) 3087 | -8/Materials | Core integrity fell below 50% 3132 | -8/Materials | Lost 6 parts (3n3w) 3534 | -8/Materials | Central database locked down 3547 | -8/Materials | Discovered new exit (range 9) 3671 | -8/Materials | Entered Factory 3671 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3899 | -7/Factory | Identified exit to DSF 4269 | -7/Factory | Build established: Scientist-Gunner 5029 | -7/Factory | Garrison activated, responded to threat 5186 | -7/Factory | Build established: Gunner 5680 | -7/Factory | Core integrity fell below 50% 5706 | -7/Factory | Core integrity fell below 20% 5736 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05713_ Lyr. Light Armor Plating destroyed. 05714_ Imp. Titanium Leg broken. 05714_ Overheating: Short circuit. 05714_ K-01 Serf collects debris. 05716_ Overheating: Lgt. Nuclear Core damaged (-2). 05718_ Adv. Targeting Computer destroyed. 05720_ Power failure, Lgt. Nuclear Core shutdown. 05720_ Kicked M-28 Smith. 05720_ K-01 Serf collects debris. 05720_ Adv. Treads+ destroyed. 05720_ Lgt. Nuclear Core destroyed. 05723_ System corrupted: Broken Mni. Assault Cannon rejected. 05726_ Broken Imp. Titanium Leg destroyed. 05728_ Overheating: Energy bleed (-17). 05729_ Power failure, Lgt. Nuclear Core shutdown. 05732_ R-06 Scavenger collects Terrain Scan Processor. 05732_ Pulse Rifle destroyed. 05732_ Lgt. Nuclear Core destroyed. 05732_ Dropped Huge Storage Unit. 05734_ Overheating: Energy bleed (-24). 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[= + | | ????# """ # """" ##+##+####### | | ????# """ # """" # * #?#### | | ????# " "" =# """" !! # #????? | | ????# "R"" ## ! =# #????? | | ????# """" ## """" # #????? | | ????# ## """" ! ###########????? | | ????############### """" #??????????????? | | ??????????????????# """" #??????????????? | | ??????????????????# """" #??????????????? | | ??????????????????# """" #??????????????? | | ??????????????????# #??????????????? | | ??????????????????# """" """" #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Core Shielding 20 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Wheel | 20% | -9/Materials Studied --------- Arm. Wheel | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Minigun | -8/Materials | Hacked Adv. Treads | -7/Factory | Hacked Missile Launcher | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- That Tickles Challenges ------------ None Game ------ Seed HybridSpikedMinigun Manual? 0 Play Time 00:55:34 Cumulative 36.6 hours Start 2026.02.06 @ 20:19:32 End 2026.02.07 @ 11:08:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 35 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57437d25-9daa-4aa3-90f4-d5159dec7bd8