Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.25 @ 14:02:39 Player: Sysandra Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (6) 30 Value Destroyed (238) 238 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (961) 961 TOTAL SCORE: 2749 Bonus ------- Pacifist 200 Follower Combat Kills 161 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 321/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (3) ------ Small Storage Unit Light Armor Plating Hardlight Generator > --- WEAPON (3) ------- Particle Cannon Light Assault Rifle Enhanced Flamer > --- INVENTORY (6) ---- Makeshift Flight Unit Terrain Scanner Storm Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Light Armor Plating Bomb Factory No. 2 > --- WEAPON ----------- Particle Cannon Light Assault Rifle Enhanced Flamer > --- INVENTORY -------- Makeshift Flight Unit Hardlight Generator [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 19 | 6 1 7 . 5 . Power 2 | 1 . 1 . . . Engine 2 | 1 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 4 . 1 . Treads . | . . . . . . Leg . | . . . . . . Wheel 5 | 2 . 2 . 1 . Hover 2 | . . 2 . . . Flight . | . . . . . . Utility 6 | 1 1 1 . 3 . Device 3 | . 1 . . 2 . Storage 2 | 1 . . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 4 | 2 . 1 . 1 . Energy Gun . | . . . . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 4 | . . 4 . . . Power 1 | . . 1 . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Highest Loss Streak 2 | . . 2 . . . Average Slot Usage (%) 87 | . 92 80 . 88 88 Engine 11 | . 14 9 . 11 11 Wheel 17 | . 28 12 . 17 11 Device 10 | . 7 11 . 10 11 Storage 11 | . 14 11 . 10 11 Protection 9 | . . 5 . 11 11 Energy Cannon 9 | . . 6 . 11 11 Ballistic Gun 13 | . 28 17 . 11 11 Special Weapon 4 | . . . . 5 11 Naked Turns . | . . . . . . Heaviest Build 26 | 9 10 21 20 26 26 Greatest Support 32 | 32 32 32 32 32 28 Greatest Overweight (x) 7 | . . 6 . 7 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 5 6 Most Carried 6 | 4 1 3 . 6 6 Average Carried 1 | 1 . . . 2 6 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | . . . . 6 6 Class Distribution -------------------- 59% | Mutant 24% | Messiah-Tank 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 482 | 173 . 190 . 118 1 Remotely . | . . . . . . Salvage Created 297 | . . 276 . 21 . Parts 14 | . . 13 . 1 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . 1 6 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 6 | . . 6 . . . Guns 1 | . . 1 . . . Cannons 5 | . . 5 . . . Classes Destroyed 2 | . . 2 . . . Grunt 5 | . . 5 . . . Sentry 1 | . . 1 . . . Best Kill Streak 2 | . . 2 . . . Combat Bots Only 2 | . . 2 . . . Max Kills in Single Turn 1 | . . 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 541 | . 109 393 . . 39 Core 104 | . 25 79 . . . Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 30 | . 2 26 . 1 1 Largest 3 | . 2 3 . 2 3 Hottest 168 | . 40 108 . 88 168 Shots Fired 66 | . 4 57 . 2 3 Gun 45 | . 4 39 . 1 1 Cannon 20 | . . 18 . 1 1 Launcher . | . . . . . . Special 1 | . . . . . 1 Kinetic 45 | . 4 39 . 1 1 Thermal 21 | . . 18 . 1 2 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | . 1 15 . . 1 Robot Miss Streak 5 | . 3 5 . 1 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 38 | . 1 36 . . 1 Core Hits 12 | . . 10 . 1 1 Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 414 | . 15 348 . 21 30 Guns 207 | . 15 182 . . 10 Cannons 207 | . . 166 . 21 20 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 207 | . 15 182 . . 10 Thermal 207 | . . 166 . 21 20 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 266 | . . 266 . 50 111 Average Temperature 86 | . . 90 . 29 61 Received Heat Transfer 216 | . 6 198 . . 12 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 370 | . . 296 . 37 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 145 | . 12 145 56 . . Average Influence 30 | . 5 52 56 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 20 | . 5 11 . . 4 Peak Tracking Total 5 | . 5 4 . . 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 3 1 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 7 2 . . . Successful 3 | . 3 . . . . Failed 6 | . 4 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 5 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Scanalyzer Index 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 6 Highest-Rated Group 212 | . . . . 212 212 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 6 | . . . . . 6 Total Damage 351 | . . . . . 351 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1865 | 42 186 275 3 1267 92 Spaces Moved 1689 | 40 179 186 4 1192 88 Core 20 | 18 . 1 . 1 . Treads . | . . . . . . Legs . | . . . . . . Wheels 1606 | 22 179 122 4 1191 88 Hover 63 | . . 63 . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 56 100 100 100 Average Speed 99 | 77 100 101 100 100 100 Slowest Speed 400 | 100 100 350 100 400 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 30 19 6 90 13 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1822 | 51 182 226 3 1271 89 Wait 44 | . . 3 . 41 . Move 1684 | 39 178 185 3 1191 88 Hop . | . . . . . . Pick Up 27 | 6 1 5 . 15 . Fast Attach . | . . . . . . Attach 17 | 6 1 5 . 5 . Detach 4 | . . . . 4 . Swap 2 | . . 2 . . . Drop 12 | . . . . 12 . Fire 30 | . 2 26 . 1 1 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 15) 229 | -10/Materials | Entered another Materials area 229 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 311 | -9/Materials | Build established: Mutant 499 | -9/Materials | Discovered new exit (range 6) 504 | -9/Materials | Entered Mines 504 | -9/Mines | Discovered new exit (range 13) 505 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 507 | -9/Mines | Entered Zion 547 | -7/Zion | Given A8's code to call for help 642 | -7/Zion | Gained Derelict followers 663 | -7/Zion | Learned location of Quarantine (-3) 1058 | -7/Zion | Found Prototype Device 1270 | -7/Zion | Identified Bomb Factory No. 2 1407 | -7/Zion | Imprinted 1409 | -7/Zion | Declared Zion's savior 1625 | -7/Zion | Learned Factory emergency access door positions 1630 | -7/Zion | Found Prototype Energy Gun 1708 | -7/Zion | Build established: Messiah-Tank 1723 | -7/Zion | Discovered new exit (range 9) 1774 | -7/Zion | Entered Proximity Caves 1774 | -6/Proximity Caves | Accompanied by 6 allies 1866 | -6/Proximity Caves | Self-destructed Last Messages --------------- improve the capabilities of a wide range of utilities. 01723_ EXIT=FOUND 01730_ 1V-ZR5(z) emerges from the cave. LOCATION=UNKNOWN GOAL=ESCAPE 01775_ Chain reaction triggered in Lgt. Angular Momentum Engine. 01775_ G-50 Soldier destroyed. 01777_ G-67 Veteran destroyed. 01778_ G-50 Soldier destroyed. 01779_ Lgt. Angular Momentum Engine fries itself beyond repair. 01784_ Plasma Rifle fries itself beyond repair. 01785_ Electrolaser fries itself beyond repair. 01786_ Hvy. Laser fries itself beyond repair. 01786_ Carbon-fiber Leg self-destruct mechanism malfunctions. 01786_ Acquired 1 matter. 01787_ Adv. Heat Sink self-destruct mechanism malfunctions. 01789_ Carbon-fiber Leg fries itself beyond repair. 01789_ Adv. Heat Sink fries itself beyond repair. 01795_ Flexi-carbon Leg self-destruct mechanism malfunctions. 01796_ Carbon-fiber Leg self-destruct mechanism malfunctions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????#???????????? ????????????????????? | | ???????????? #???????????# #????????????????????? | | ??????????#? ???????????# #????????????????????? | | ??????????# # #??????????# #????????????????????? | | ??????????# ? ##????????# #????????????????????? | | ??????????? ##???????# #????????????????????? | | ???????????? # #??????## ##???????????????????? | | ????????????? # #?????## #???????????????????? | | ????????????## #????## #???????????????????? | | ?????????#### #???## # ##???????????????????? | | ????????## # #??## ##??????????????????? | | ????????# # #### # i #??????????????????? | | ????????# # ## # g #??????????????????? | | ???????## @# #??????????????????? | | ??????## ## # #??????????????????? | | ?????## # M ## ##??????????????????? | | ????## # MMM # #####???????????????????? | | ??## # # ## ##### # #??????????????????????? | | ## # ## #####???## ?????????????????????? | | ?# #####????????# # ???????????????????? | | ?# # ##????????????## ####??????????????????? | | ?## #???????????##### #?????????????????????? | | ??#### #???????????# ####?????????????????????? | | ???### ####???####### #????????????????????????? | | ???#"" ##??# ## ##???????????????????????? | | ##?#" =% #### ##??????????????????????? | | ### % ! ##?????????????????????? | | =% #?????????????????????? | | = % #?????????????????????? | | ### = ## #?????????????????????? | | ## #?????????????????????? | | # #?????????????????????? | | # ### ### #????????????????????? | | ###?# #??######????????????????????? | | ????## ##### ####????????????????????????????? | | ?????###???#######???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 53 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentBurstInterrupter Manual? 0 Play Time 00:27:42 Cumulative 21.7 hours Start 2020.07.23 @ 22:29:29 End 2020.07.25 @ 14:02:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85e7a7f7-9069-42da-a170-820d1c39a990