Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.31 @ 06:57:54

Player: Stryker

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (28)       5600
Robots Destroyed (174)     870
Value Destroyed (6939)     6939
Prototype IDs (59)         1180
Alien Tech Used (3)        600
Bonus (2783)               2783
              TOTAL SCORE: 21472

 Bonus
-------
High Alert Combat Kills    56
Follower Combat Kills      481
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      836
Friendly Fire              -490

 Cogmind 
---------
Core Integrity             1269/1300
Matter                     211/300
Energy                     304/340
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (232) Ox1
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
         Heavy Antimatter Reactor
>              --- PROPULSION (7) ---
        Medium Treads
        Medium Treads
      Advanced Medium Treads
               Biometal Medium Treads
>              --- UTILITY (10) -----
               Huge Storage Unit
      Improved Signal Interpreter
      Advanced Terrain Scan Processor
         Light Regenerative Plating
      Advanced Hardlight Generator
     Makeshift Hacking Suite
               System Mapper
  Experimental System Shield
>              --- WEAPON (3) -------
               Plasma Rifle
               Hardcell Cannon
               Dirty Datajack
>              --- INVENTORY (25) ---
               Vortex Chain Reactor
      Improved Cooling System
               Matter Compressor (250)
      Advanced Sensor Array
               Terrain Scanner
  Experimental Core Analyzer
     Precision Energy Filter
               Particle Accelerator
      Improved Medium Armor Plating
     Makeshift Kinetic Plating
     Makeshift Ablative Armor
               Powered Armor
      Advanced EM Disruption Field
      Improved Force Field
      Advanced Remote Shield
               Authchip [Processor]
      Improved Corruption Screen
               System Restoration Module
      Improved System Restoration Module
         Heavy Plasma Cannon
               KE Penetrator
         Heavy Gauss Cannon
    Long-range Missile Launcher
               Phasing Sabre

 Peak State 
------------
>              --- POWER ------------
         Heavy Antimatter Reactor
               Particle Reactor
>              --- PROPULSION -------
       Armored Treads
        Medium Treads
        Medium Treads
        Medium Treads
      Improved Medium Treads
      Advanced Medium Treads
               Biometal Medium Treads
>              --- UTILITY ----------
               Huge Storage Unit
               Machine Analyzer
      Improved Signal Interpreter
      Advanced Terrain Scan Processor
      Hardened Medium Armor Plating
         Light Regenerative Plating
      Advanced Hardlight Generator
     Makeshift Hacking Suite
               System Mapper
  Experimental System Shield
>              --- WEAPON -----------
               Plasma Rifle
               Hardcell Cannon
               Dirty Datajack
>              --- INVENTORY --------
               Vortex Chain Reactor
      Improved Cooling System
               Matter Compressor
      Advanced Sensor Array
               Terrain Scanner
  Experimental Core Analyzer
     Precision Energy Filter
               Particle Accelerator
      Improved Medium Armor Plating
     Makeshift Kinetic Plating
     Makeshift Ablative Armor
               Powered Armor
      Advanced EM Disruption Field
      Improved Force Field
      Advanced Remote Shield
               Authchip [Processor]
      Improved Corruption Screen
               System Restoration Module
      Improved System Restoration Module
         Heavy Plasma Cannon
               KE Penetrator
         Heavy Gauss Cannon
    Long-range Missile Launcher
               Phasing Sabre
[Rating: 132]

 Favorites 
-----------
Power                      Heavy Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Antigrav System
Utility                    Huge Storage Unit
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Experimental System Shield
  Protection               Light Regenerative Plating
Weapon                     Coil Gun
  Energy Gun               Variable Charge Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Slots Evolved              14   | .   .   2   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  8    | .   .   1   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             356  | 4   6   12  1   .   1   29  15  28  14  3   5   16  19  7   12  4   7   22  16  17  6   3   29  9   23  14  22  12  
  Power                    15   | .   1   .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   3   .   1   1   .   3   .   .   .   1   .   
    Engine                 6    | .   1   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   .   .   1   .   
  Propulsion               52   | 1   2   3   1   .   1   11  8   6   .   .   .   .   3   .   .   .   .   2   .   2   .   .   1   .   1   5   3   2   
    Treads                 45   | .   1   3   .   .   1   9   7   6   .   .   .   .   3   .   .   .   .   2   .   2   .   .   1   .   1   5   2   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 1   1   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  206  | 2   2   3   .   .   .   8   4   13  9   2   2   14  11  6   10  2   6   13  14  12  4   2   23  8   13  5   12  6   
    Device                 144  | 2   1   1   .   .   .   1   .   10  6   2   1   10  5   5   8   1   5   10  11  9   2   2   18  6   11  4   10  3   
    Storage                4    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   
    Protection             49   | .   .   2   .   .   .   6   4   2   3   .   1   4   4   1   2   1   1   2   3   2   1   .   2   2   2   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   83   | 1   1   6   .   .   .   8   1   8   5   1   3   2   5   1   2   2   1   4   2   2   1   1   2   1   9   4   6   4   
    Energy Gun             15   | .   1   2   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   2   2   .   1   
    Energy Cannon          28   | .   .   2   .   .   .   3   .   2   3   .   2   .   2   1   .   .   1   1   1   1   .   1   1   .   3   1   2   1   
    Ballistic Gun          22   | 1   .   2   .   .   .   3   1   2   1   .   .   .   3   .   1   1   .   2   1   1   .   .   .   .   1   1   1   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
    Launcher               7    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  13   | .   .   2   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   1   .   1   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 21   | .   1   4   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   6   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               8    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Utility                  7    | .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   
  Weapon                   5    | .   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   1   1   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   6   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     95   | .   100 99  100 100 100 91  89  95  99  100 79  100 99  100 100 100 100 98  94  94  92  94  90  89  89  93  97  94  
  Engine                   4    | .   14  11  11  11  11  8   8   7   7   7   7   7   6   6   6   6   6   1   .   3   2   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   11  7   5   5   1   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   5   8   10  10  10  10  8   
  Treads                   27   | .   11  21  22  22  22  20  18  29  37  35  35  35  37  37  37  37  37  32  27  27  27  27  20  20  20  23  27  27  
  Wheel                    2    | .   14  11  11  11  11  9   8   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   10   | .   14  12  11  11  11  9   9   11  14  14  13  11  10  10  11  11  11  10  10  10  7   11  10  5   5   9   5   8   
  Storage                  6    | .   14  11  11  11  11  9   9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   
  Processor                9    | .   .   .   .   .   .   .   .   7   7   7   7   7   12  12  12  12  12  15  16  16  16  16  15  15  15  15  15  12  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   10  9   5   5   12  
  Protection               9    | .   .   9   11  11  11  16  17  10  7   7   7   9   6   7   6   6   6   5   5   5   7   5   5   9   10  10  14  4   
  Energy Gun               1    | .   8   3   .   .   .   5   .   2   1   .   .   .   .   .   .   .   .   .   5   1   2   1   .   1   2   1   .   4   
  Energy Cannon            6    | .   .   11  22  22  22  9   9   4   5   14  .   11  2   6   2   .   3   2   1   8   2   3   4   3   .   3   1   .   
  Ballistic Gun            7    | .   19  7   .   .   .   2   8   6   6   3   .   .   13  12  13  16  14  12  9   5   11  11  10  10  9   5   6   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   3   .   7   1   .   .   .   .   .   .   .   .   .   .   .   1   5   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             172  | 13  92  104 103 103 103 105 108 107 122 119 126 126 123 122 120 120 122 132 134 132 136 133 154 152 168 170 172 153 
  Greatest Support         203  | 20  12  12  12  12  12  28  28  132 132 132 132 132 156 156 156 156 156 176 176 178 178 178 201 201 203 203 170 199 
  Greatest Overweight (x)  8    | 1   7   8   8   8   8   8   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Average Overweight (x)   1    | .   2   7   8   8   8   4   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 8   13  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 8   17  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          24   | 7   9   23  24  25  24  24  24  24  24  24  25  24  24  25  24  25  24  24  25  24  24  24  24  24  24  24  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 8   17  25  25  25  25  25  25  25  24  25  25  25  25  25  25  25  25  25  25  25  25  25  24  25  25  25  25  25  

 Class Distribution 
--------------------
 45% | Mutant
 32% | Skirmisher
  5% | Hacker-Mutant
  5% | Hacker-Skirmisher
  3% | Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -9/Exiles
            Mutant | -8/Mines
            Mutant | -8/Materials
            Mutant | -8/Storage
            Mutant | -7/Factory
        Skirmisher | -7/Lower Caves
        Skirmisher | -7/Lower Caves
            Mutant | -7/Data Miner
        Skirmisher | -6/Proximity Caves
        Skirmisher | -6/Factory
            Mutant | -6/Lower Caves
        Skirmisher | -6/Lower Caves
        Skirmisher | -6/Zion
        Skirmisher | -5/Proximity Caves
            Mutant | -5/Factory
        Skirmisher | -5/Upper Caves
            Mutant | -5/Upper Caves
              Tank | -5/Zhirov
            Mutant | -4/Proximity Caves
     Hacker-Mutant | -4/Factory
     Hacker-Mutant | -4/Upper Caves
 Hacker-Skirmisher | -4/Upper Caves
            Mutant | -4/Warlord
        Skirmisher | -3/Proximity Caves
   Hacker-Assassin | -3/Research

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Matter Collected           7011 | 252  77   267  110  .    .    341  334  354  114  190  .    244  342  241  225  102  229  315  345  202  50   60   603  209  628  473  684  20   
  Remotely                 26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    
Salvage Created            8055 | 92   139  1010 70   .    378  1072 1214 330  71   60   .    107  177  73   46   .    167  315  295  222  108  .    501  197  432  268  656  55   
  Parts                    375  | 10   7    59   8    .    12   50   59   29   5    1    .    5    13   3    6    .    1    14   11   8    2    .    25   7    10   9    15   6    
Haulers Intercepted        8    | .    .    4    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9    | .    1    2    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      63   | .    .    .    .    .    .    .    .    .    9    5    .    3    .    8    5    .    .    .    7    3    2    .    .    6    .    .    15   .    
  Prevented                21   | .    .    .    .    .    .    .    .    .    5    .    .    2    .    2    .    .    .    .    3    7    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Combat Hostiles Destroyed  132  | .   3   15  1   .   6   17  19  10  2   .   .   4   2   1   7   .   1   5   2   3   .   .   6   2   9   6   10  1   
  Guns                     47   | .   3   4   .   .   .   4   4   5   1   .   .   .   2   .   1   .   1   5   1   1   .   .   4   2   4   3   2   .   
  Cannons                  47   | .   .   11  1   .   3   4   10  3   .   .   .   1   .   1   .   .   .   .   .   2   .   .   1   .   1   3   6   .   
  AOE                      31   | .   .   .   .   .   1   8   4   2   .   .   .   3   .   .   6   .   .   .   .   .   .   .   .   .   4   .   2   1   
Classes Destroyed          19   | 2   1   5   .   .   1   3   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   
  Worker                   3    | .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Tunneler                 6    | 2   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   8    | .   .   4   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   1   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   .   3   .   .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  29   | .   .   3   .   .   .   7   .   8   .   .   .   3   .   .   7   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    51   | .   3   7   .   .   6   6   10  1   2   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   3   7   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   22   | .   .   5   1   .   .   3   8   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   .   .   .   1   .   
  Hunter                   11   | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   2   2   .   .   1   
  Programmer               8    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   1   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | 2   3   5   1   .   2   9   5   3   1   .   .   3   2   1   4   .   1   3   1   2   .   .   3   2   4   4   3   1   
  Combat Bots Only         4    | .   3   2   1   .   2   4   3   3   1   .   .   3   1   1   4   .   1   3   1   2   .   .   3   2   4   4   3   1   
Max Kills in Single Turn   4    | 1   1   2   1   .   2   4   3   2   1   1   .   2   2   1   2   .   1   1   1   1   .   .   1   1   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   1   4   2   2   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   2   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Damage Taken               10064 | .    348  766  .    .    206  931  624  473  50   .    .    86   150  45   103  .    46   639  363  413  .    62   689  472  652  1045 1218 683  
  Core                     755   | .    132  44   .    .    36   81   17   29   15   .    .    14   29   .    23   .    .    34   22   24   .    .    49   28   6    57   84   31   
  Absorbed by Shields      1739  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    97   27   .    .    .    200  .    360  227  504  320  
  Reduced by Siege Mode    178   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   39   .    .    38   46   30   .    .    .    
  Regen/Repaired (Parts)   867   | .    .    127  .    .    .    .    201  .    .    .    .    .    .    .    .    .    .    .    32   50   10   .    125  31   65   52   168  6    
Core Remaining (%)         82    | 100  47   .    .    .    80   .    82   .    .    .    .    91   .    .    .    .    93   .    .    .    .    83   .    .    .    .    80   .    
Volleys Fired              590   | 7    16   66   2    .    15   59   67   25   2    2    .    6    12   36   6    .    10   32   13   13   3    5    43   11   52   34   49   4    
  Largest                  3     | 2    2    2    2    .    2    2    2    2    2    2    .    3    3    3    3    .    3    3    3    3    1    1    3    3    3    3    3    2    
  Hottest                  189   | 60   65   126  126  .    126  126  124  88   94   132  .    180  90   129  103  .    150  90   174  189  90   90   148  133  133  179  188  140  
Shots Fired                1111  | 14   32   132  4    .    27   117  128  47   5    4    .    13   29   40   10   .    20   70   33   29   3    5    69   25   84   70   95   6    
  Gun                      576   | 14   32   81   .    .    .    57   61   35   2    .    .    .    26   7    5    .    10   57   23   8    .    .    32   21   40   32   31   2    
  Cannon                   514   | .    .    51   4    .    27   59   67   11   3    4    .    11   3    33   .    .    10   13   10   21   3    5    37   4    38   38   58   4    
  Launcher                 21    | .    .    .    .    .    .    1    .    1    .    .    .    2    .    .    5    .    .    .    .    .    .    .    .    .    6    .    6    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  540   | 12   22   65   .    .    .    34   46   23   2    .    .    5    26   7    5    .    10   57   13   8    .    .    26   14   50   46   67   2    
  Thermal                  280   | .    .    10   .    .    .    23   15   12   .    .    .    .    3    31   .    .    10   13   10   13   3    5    43   11   28   24   22   4    
  Explosive                21    | .    .    .    .    .    .    1    .    1    .    .    .    2    .    .    5    .    .    .    .    .    .    .    .    .    6    .    6    .    
  Electromagnetic          270   | 2    10   57   4    .    27   59   67   11   3    4    .    6    .    2    .    .    .    .    10   8    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | 3    6    11   4    .    8    7    9    4    3    4    .    5    7    4    7    .    4    12   10   17   6    .    24   8    12   14   7    11   
  Robot Miss Streak        5     | 2    4    2    1    .    4    5    5    4    2    .    .    1    3    1    .    .    4    2    3    3    .    .    1    2    2    2    5    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    
  Secondary Targets        3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Shots Hit Robots           665   | 8    21   89   2    .    17   79   86   27   3    4    .    8    16   3    5    .    5    41   28   15   3    .    38   20   44   43   51   9    
  Core Hits                310   | 6    9    29   2    .    8    36   36   17   1    1    .    7    7    3    13   .    3    13   7    7    1    .    22   10   26   13   31   2    
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    
  Critical Parts Destroyed 5     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    
  Critical Strikes         22    | .    .    1    .    .    .    3    1    1    .    .    .    1    .    .    .    .    .    3    .    .    .    .    2    1    3    3    3    .    
    Burn                   2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Destroy                8     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    1    1    .    1    .    
    Blast                  7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    .    
    Corrupt                3     | .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              19    | .    .    .    .    .    .    .    .    3    1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    5    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 14    | .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    5    4    
  Piercing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19912 | 60   217  1709 51   .    704  2440 2479 909  64   112  .    362  488  94   719  .    124  967  591  415  154  .    1297 375  1720 1325 2327 209  
  Guns                     7216  | 60   217  666  .    .    .    525  748  387  33   .    .    .    488  43   39   .    61   967  379  63   .    .    553  313  486  648  498  42   
  Cannons                  8145  | .    .    977  51   .    518  1208 1340 255  31   112  .    219  .    51   .    .    63   .    212  352  154  .    559  62   408  637  881  55   
  Explosions               4012  | .    .    66   .    .    186  707  387  213  .    .    .    142  .    .    680  .    .    .    .    .    .    .    185  .    826  .    620  .    
  Melee                    441   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    328  112  
  Ramming                  98    | .    .    .    .    .    .    .    4    54   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    
  Kinetic                  7462  | 48   119  510  .    .    .    237  542  202  33   .    .    81   488  43   39   .    61   967  218  63   .    .    447  161  810  1040 1298 55   
  Thermal                  3998  | .    .    167  .    .    186  769  593  231  .    .    .    .    .    .    .    .    63   .    161  158  154  .    850  214  84   245  81   42   
  Explosive                2661  | .    .    .    .    .    .    226  .    167  .    .    .    142  .    .    680  .    .    .    .    .    .    .    .    .    826  .    620  .    
  Electromagnetic          5252  | 12   98   1032 51   .    518  1208 1340 255  31   112  .    138  .    51   .    .    .    .    212  194  .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 435   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    328  107  
  Piercing                 6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Highest Corruption         2     | .    .    .    .    .    1    .    .    2    2    2    2    2    2    .    .    .    .    1    1    .    .    .    2    2    .    1    1    .    
  Average Corruption       1     | .    .    .    .    .    1    .    .    1    2    2    2    2    1    .    .    .    .    1    1    .    .    .    1    1    .    1    1    .    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  68    | .    .    .    .    .    .    .    .    3    12   17   .    16   1    .    .    .    .    1    .    .    .    .    7    2    .    .    9    .    
    Message Errors         11    | .    .    .    .    .    .    .    .    1    2    4    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    
    Matter Fused           25    | .    .    .    .    .    .    .    .    2    5    7    .    5    .    .    .    .    .    .    .    .    .    .    2    2    .    .    2    .    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    .    2    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    1    1    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    1    1    .    3    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            539   | .    .    20   .    .    15   70   35   21   .    .    .    .    .    .    53   .    19   .    .    .    .    .    52   .    31   .    213  10   
  Projectiles              198   | .    .    20   .    .    15   40   35   19   .    .    .    .    .    .    .    .    19   .    .    .    .    .    8    .    31   .    1    10   
  Explosions               209   | .    .    .    .    .    .    30   .    1    .    .    .    .    .    .    53   .    .    .    .    .    .    .    44   .    .    .    81   .    
  Melee                    132   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    131  .    
Knockbacks                 26    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    6    11   2    
  Impact                   2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    9    2    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
Self-Inflicted Damage      301   | .    .    16   .    .    22   41   103  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   .    .    .    70   .    
  Shots                    7     | .    .    1    .    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Rammed                   7     | .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Targets Rammed             7     | .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        295   | 20   127  196  66   .    199  199  26   18   265  260  .    166  102  120  6    .    90   126  295  225  54   42   52   60   119  200  200  63   
  Average Temperature      62    | 15   64   67   35   .    105  72   16   7    106  92   .    59   22   39   4    .    37   38   119  81   30   18   12   30   35   64   85   28   
  Received Heat Transfer   2002  | .    63   288  .    .    99   351  297  12   27   .    .    .    .    6    .    .    .    146  45   27   .    .    88   .    141  111  301  .    
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    3    1    5    .    .    .    
  Total Turns              211   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   30   .    .    42   27   85   .    .    .    
  Longest Duration         27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   16   .    .    20   27   27   .    .    .    
Robots Corrupted           9     | .    .    .    .    .    2    2    2    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    2    1    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              34    | .    .    6    .    .    3    10   7    .    .    1    .    1    .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Heat Transferred         5701  | .    .    372  .    .    300  992  670  420  .    .    .    .    .    .    .    .    100  .    259  250  150  .    1135 359  148  346  100  100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    .    1    .    .    2    4    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Peak Influence             583  | 15  116 322 140 .   206 363 583 349 .   .   .   .   35  .   .   .   .   148 .   .   .   .   270 .   .   .   .   63  
  Initial                  228  | .   9   48  105 .   .   79  139 228 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Average                  153  | 9   71  192 51  .   90  270 344 158 .   .   .   .   17  .   .   .   .   66  .   .   .   .   62  .   .   .   .   21  
Maximum Alert Level        2    | .   .   1   .   .   1   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Low Security (%)         62   | 100 100 45  100 .   81  11  3   67  .   .   .   .   100 .   .   .   .   100 .   .   .   .   91  .   .   .   .   100 
  Level 1                  32   | .   .   54  .   .   18  88  67  32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Level 2                  4    | .   .   .   .   .   .   .   29  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   1   1   .   .   1   .   5   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   
  Investigation            3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            6    | .   .   1   .   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assault                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Distress Signals           5    | .   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              263  | .   8   28  1   .   8   26  31  18  4   .   .   5   3   1   5   .   1   8   2   3   .   2   14  2   10  61  15  7   
  Peak Tracking Total      14   | .   4   4   .   .   3   4   6   4   2   .   .   3   1   3   4   .   1   3   1   2   .   2   6   2   4   14  8   3   
  Tactical Retreats        19   | .   .   2   .   .   .   2   3   2   3   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   2   2   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Traps Triggered            6    | .   1   .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   7   2   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Machines Disabled          21   | .   .   3   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   12  .   .   .   .   .   
  Max in Single Turn       12   | .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   12  .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Machines Accessed          69   | .   4   3   .   1   1   4   12  8   2   2   4   .   2   1   .   .   .   4   .   2   6   .   6   .   .   4   .   3   
  Terminals                38   | .   4   2   .   .   1   3   9   7   .   .   .   .   1   .   .   .   .   3   .   1   .   .   5   .   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                214  | .   15  8   .   5   3   9   43  16  2   7   29  .   3   1   .   .   .   7   .   2   19  .   22  .   .   15  .   8   
  Successful               152  | .   9   6   .   5   .   5   21  8   2   7   29  .   2   1   .   .   .   2   .   2   19  .   14  .   .   15  .   5   
  Failed                   61   | .   5   2   .   .   3   4   22  8   .   .   .   .   1   .   .   .   .   5   .   .   .   .   8   .   .   .   .   3   
    Catastrophic           13   | .   2   .   .   .   1   1   2   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   12  3   .   .   3   3   21  7   .   .   .   .   1   .   .   .   .   3   .   .   .   .   10  .   .   1   .   4   
  Terminals                115  | .   15  6   .   .   3   8   36  14  .   .   .   .   1   .   .   .   .   5   .   1   .   .   19  .   .   .   .   7   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   2   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Terminal Hacks             124  | .   6   3   .   5   .   3   10  7   2   7   29  .   .   1   .   .   .   2   .   2   19  .   11  .   .   15  .   2   
  Record                   40   | .   .   .   .   5   .   .   .   .   .   6   11  .   .   .   .   .   .   .   .   1   7   .   .   .   .   10  .   .   
  Part Schematic           17   | .   1   .   .   .   .   .   1   .   .   .   9   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        26   | .   3   1   .   .   .   2   3   1   .   .   3   .   .   .   .   .   .   .   .   .   4   .   4   .   .   5   .   .   
  Open Door                6    | .   .   .   .   .   .   .   1   .   2   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     4    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Locate Traps             7    | .   .   1   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   3   1   .   .   .   2   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   
  Terminals                16   | .   3   1   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   
    Track                  8    | .   2   1   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 3    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   4   2   .   .   1   4   10  7   .   .   .   .   1   .   .   .   .   4   .   .   .   .   5   .   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   31   | .   1   .   .   .   .   .   1   .   .   .   9   .   .   .   .   14  .   .   .   .   4   .   2   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   50   | .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     108  | .   .   26  .   .   .   .   82  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Total Allies               17   | .   1   .   3   .   .   .   12  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            12   | .   1   1   3   3   3   .   12  5   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      235  | .   10  10  40  40  40  .   235 110 .   .   .   96  96  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   10  10  16  16  16  .   31  31  .   .   .   96  96  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               123  | .   .   .   .   .   28  .   58  21  .   .   .   15  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             2085 | .   .   .   .   .   307 .   861 267 .   .   .   594 56  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    17   | .   .   .   .   .   2   .   9   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Robot Analysis Total       9    | .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   .   1   .   .   .   .   .   1   .   .   2   .   1   2   2   .   .   2   1   .   2   .   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Turns Passed               25312 | 74   325  1039 1056 490  248  1118 1533 1262 934  994  155  1259 722  1178 641  1395 721  703  970  1056 297  631  1220 580  1806 1350 1263 292  
Spaces Moved               13004 | 31   204  360  479  233  90   496  760  667  498  563  91   710  395  541  380  887  412  353  551  561  176  385  636  327  898  652  513  155  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   9941  | .    .    .    .    .    .    .    .    257  498  563  91   710  395  541  380  887  412  353  551  561  176  385  636  327  898  652  513  155  
  Legs                     11    | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3052  | 20   204  360  479  233  90   496  760  410  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            95    | 95   95   195  210  210  210  145  145  145  162  162  162  162  155  155  155  155  155  155  157  157  157  157  157  160  160  160  160  156  
  Average Speed            162   | 103  121  208  210  210  210  160  145  151  162  162  162  162  155  155  155  155  155  155  157  157  157  157  159  160  160  164  194  160  
  Slowest Speed            242   | 120  195  210  210  210  210  210  145  162  162  162  162  162  159  155  155  155  155  157  157  157  157  157  160  160  160  240  242  232  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 3    37   37   96   62   26   41   70   22   58   77   70   85   11   64   52   84   57   11   68   80   62   58   18   58   84   76   65   6    
  Regions Visited          28
    Branch Regions         20
  Pre-discovered Areas     6     | .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        22    | .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             31    | .    .    .    2    .    1    .    .    .    1    .    .    4    .    1    1    3    2    .    2    3    .    2    .    3    2    .    4    .    
Spaces Dug                 170   | .    .    .    .    .    .    .    .    11   1    .    .    8    3    29   16   .    5    12   .    5    .    5    20   .    24   5    21   5    
Terrain Destroyed          476   | .    .    .    .    .    9    24   15   14   1    .    .    16   5    32   58   .    7    19   .    9    .    5    51   3    105  14   84   5    
  Melee                    7     | .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Projectile               194   | .    .    .    .    .    .    .    .    .    .    .    .    1    5    32   1    .    7    18   .    9    .    5    21   3    32   14   44   2    
  AOE                      273   | .    .    .    .    .    9    24   15   11   .    .    .    15   .    .    57   .    .    .    .    .    .    .    29   .    73   .    40   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Total                      16106 | 60   263  529  527  236  125  716  1070 863  619  640  98   802  481  839  417  907  475  446  623  709  194  406  780  361  1183 871  684  182  
  Wait                     1838  | 14   13   51   41   2    14   94   194  111  92   72   .    66   32   254  17   12   45   32   43   110  .    12   52   12   206  155  92   .    
  Move                     12976 | 30   203  359  478  232  89   495  759  666  497  562  90   709  394  540  379  886  411  352  550  560  175  384  635  326  897  651  512  155  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  136   | 3    16   23   2    1    3    15   8    14   5    .    .    2    12   1    1    2    1    1    .    2    3    1    6    1    2    7    2    2    
  Fast Attach              73    | 2    .    5    .    .    .    12   9    2    2    1    3    .    2    .    .    .    .    5    1    5    4    .    8    2    2    3    3    2    
  Attach                   45    | .    1    5    .    .    .    9    2    7    1    .    .    .    4    .    .    .    .    2    .    1    1    .    2    .    1    6    2    1    
  Detach                   7     | .    .    2    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    
  Swap                     242   | 2    5    3    1    .    1    8    4    19   12   2    2    16   13   7    12   4    7    15   15   11   3    3    19   7    20   5    17   9    
  Drop                     164   | 2    9    15   3    1    3    23   18   12   7    .    3    2    12   1    1    2    1    5    1    7    5    1    14   2    3    8    2    1    
  Fire                     590   | 7    16   66   2    .    15   59   67   25   2    2    .    6    12   36   6    .    10   32   13   13   3    5    43   11   52   34   49   4    
  Melee                    19    | .    .    .    .    .    .    .    .    3    1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    5    8    
  Ram                      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: Fac x3 / *Sto)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x2 / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: Res x3 / Arm)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
    75 | -11/Scrapyard      | Entered Materials
   236 | -10/Materials      | Core integrity fell below 50%
   271 | -10/Materials      | Discovered new exit (range 13)
   311 | -10/Materials      | Build established: Mutant
   392 | -10/Materials      | Central database locked down
   400 | -10/Materials      | Entered another Materials area
   400 | -9/Materials       | Accompanied by 1 ally
   400 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   494 | -9/Materials       | Identified exit to Mines
   758 | -9/Materials       | Repaired Lgt. Treads
  1439 | -9/Materials       | Entered Mines
  1440 | -9/Mines           | Learned location of Storage (-8)
  1456 | -9/Mines           | Met a Derelict bent on vengeance
  1513 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  1649 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1802 | -9/Mines           | Found a hidden stash of uninstalled traps
  1835 | -9/Mines           | Learned Materials garrison access intel
  2013 | -9/Mines           | Discovered new exit (range 8)
  2228 | -9/Mines           | Discovered new exit (range 11)
  2259 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2478 | -9/Mines           | Discovered new exit (range 5)
  2495 | -9/Mines           | Entered Exiles
  2495 | -9/Exiles          | Accompanied by 3 allies
  2546 | -9/Exiles          | Met 8R-AWN
  2582 | -9/Exiles          | Met EX-HEX
  2653 | -9/Exiles          | Met EX-BIN
  2680 | -9/Exiles          | Met EX-DEC
  2689 | -9/Exiles          | Learned location of Zion (-6)
  2956 | -9/Exiles          | Discovered new exit (range 11)
  2985 | -9/Exiles          | Entered Mines
  2985 | -8/Mines           | Accompanied by 3 allies
  3211 | -8/Mines           | Discovered new exit (range 4)
  3233 | -8/Mines           | Entered Materials
  3233 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3234 | -8/Materials       | Loaded intel: 1 garrison access location
  3234 | -8/Materials       | Discovered new exit (range 8)
  3342 | -8/Materials       | Lost 3 parts (2n1w)
  4198 | -8/Materials       | Identified exit to Factory
  4351 | -8/Materials       | Entered Storage
  4833 | -8/Storage         | Used back door to open Recycling access
  4833 | -8/Storage         | Discovered new exit (range 5)
  4940 | -8/Storage         | Repaired Imp. Light Armor Plating
  5347 | -8/Storage         | Repaired Arm. Huge Wheel
  5757 | -8/Storage         | Discovered exit to Factory (range 16)
  5763 | -8/Storage         | Met a pair of Derelict thieves
  5805 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  5884 | -8/Storage         | Entered Factory
  5884 | -7/Factory         | Accompanied by 5 allies
  5884 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6141 | -7/Factory         | Identified exit to Lower Caves
  6592 | -7/Factory         | Discovered new exit (range 15)
  7146 | -7/Factory         | Entered Lower Caves
  7201 | -7/Lower Caves     | Learned Factory stockpile data
  7291 | -7/Lower Caves     | Build established: Skirmisher
  7544 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7975 | -7/Lower Caves     | Discovered new exit (range 7)
  8050 | -7/Lower Caves     | Found Alien Artifact
  8050 | -7/Lower Caves     | Identified Core Expander
  8050 | -7/Lower Caves     | Installed Core Expander, added new Weapon slot
  8077 | -7/Lower Caves     | Identified exit to Lower Caves
  8080 | -7/Lower Caves     | Entered another Lower Caves area
  8139 | -7/Lower Caves     | Discovered new exit (range 13)
  8332 | -7/Lower Caves     | Identified exit to Factory
  8551 | -7/Lower Caves     | Learned Factory trap positions
  8551 | -7/Lower Caves     | Learned Armory stockpile data
  8551 | -7/Lower Caves     | Learned Factory garrison access intel
  8662 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9042 | -7/Lower Caves     | Discovered new exit (range 2)
  9043 | -7/Lower Caves     | Identified exit to Data Miner
  9074 | -7/Lower Caves     | Entered Data Miner
  9074 | -7/Data Miner      | Discovered new exit (range 6)
  9081 | -7/Data Miner      | Identified exit to Proximity Caves
  9112 | -7/Data Miner      | Met Data Miner
  9144 | -7/Data Miner      | Learned location of Section 7 (-2)
  9144 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9176 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9229 | -7/Data Miner      | Entered Proximity Caves
  9624 | -6/Proximity Caves | Escorted by Enhanced Grunt
 10133 | -6/Proximity Caves | Learned Factory garrison access intel
 10285 | -6/Proximity Caves | Spotted B-75 Beast
 10289 | -6/Proximity Caves | Build established: Mutant
 10313 | -6/Proximity Caves | Allies destroyed B-75 Beast
 10482 | -6/Proximity Caves | Discovered exit to Factory (range 4)
 10488 | -6/Proximity Caves | Entered Factory
 10488 | -6/Factory         | Accompanied by 1 ally
 10488 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10489 | -6/Factory         | Identified exit to Lower Caves
 10490 | -6/Factory         | Loaded intel: 84 trap records
 10492 | -6/Factory         | Loaded intel: 4 garrison access locations
 10623 | -6/Factory         | Build established: Assassin
 10846 | -6/Factory         | Discovered new exit (range 10)
 10858 | -6/Factory         | Identified exit to Factory
 10984 | -6/Factory         | Build established: Skirmisher
 11125 | -6/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 11178 | -6/Factory         | Found Powered Armor
 11210 | -6/Factory         | Entered Lower Caves
 11418 | -6/Lower Caves     | Identified exit to Lower Caves
 11437 | -6/Lower Caves     | Build established: Mutant
 11927 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12299 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12388 | -6/Lower Caves     | Entered another Lower Caves area
 12725 | -6/Lower Caves     | Learned location of 1 exit from Factory
 12831 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12947 | -6/Lower Caves     | Discovered new exit (range 12)
 13027 | -6/Lower Caves     | Identified exit to Zion
 13029 | -6/Lower Caves     | Entered Zion
 13106 | -6/Zion            | Discovered new exit (range 10)
 13189 | -6/Zion            | Build established: Skirmisher
 13344 | -6/Zion            | Learned Factory repair station intel
 13514 | -6/Zion            | Learned location of 1 exit from Lower Caves
 13759 | -6/Zion            | Received a hallucinogenic algorithm
 13924 | -6/Zion            | Given A8's code to call for help
 14184 | -6/Zion            | Build established: Assassin
 14421 | -6/Zion            | Identified exit to Proximity Caves
 14424 | -6/Zion            | Entered Proximity Caves
 14583 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 14716 | -5/Proximity Caves | Build established: Skirmisher
 15098 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 15145 | -5/Proximity Caves | Entered Factory
 15145 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 15146 | -5/Factory         | Identified exit to Upper Caves
 15148 | -5/Factory         | Loaded intel: 6 repair station locations
 15149 | -5/Factory         | Loaded intel: 4 garrison access locations
 15848 | -5/Factory         | Entered Upper Caves
 15884 | -5/Upper Caves     | Learned location of 1 exit from Factory
 16498 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16651 | -5/Upper Caves     | Discovered new exit (range 11)
 16654 | -5/Upper Caves     | Learned 4 Factory zone layouts
 16668 | -5/Upper Caves     | Identified exit to Upper Caves
 16818 | -5/Upper Caves     | Entered another Upper Caves area
 16822 | -5/Upper Caves     | Discovered new exit (range 10)
 16865 | -5/Upper Caves     | Identified exit to Factory
 16879 | -5/Upper Caves     | Build established: Mutant
 17326 | -5/Upper Caves     | Learned Factory emergency access door positions
 17351 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17667 | -5/Upper Caves     | Build established: Skirmisher
 17763 | -5/Upper Caves     | Discovered new exit (range 8)
 17780 | -5/Upper Caves     | Identified exit to Zhirov
 17874 | -5/Upper Caves     | Entered Zhirov
 17874 | -5/Zhirov          | Discovered new exit (range 3)
 17876 | -5/Zhirov          | Identified exit to Proximity Caves
 17903 | -5/Zhirov          | Met Zhirov
 17931 | -5/Zhirov          | Learned location of Quarantine (-2)
 17931 | -5/Zhirov          | Learned location of Testing (-3)
 17931 | -5/Zhirov          | Learned location of Command (-1)
 17947 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17979 | -5/Zhirov          | Found Alien Artifact
 17979 | -5/Zhirov          | Identified Integrated Dissipator
 17979 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 18052 | -5/Zhirov          | Found Alien Artifact
 18052 | -5/Zhirov          | Identified Transdimensional Reconstructor
 18052 | -5/Zhirov          | Warped through subspace
 18171 | -5/Zhirov          | Entered Proximity Caves
 18469 | -4/Proximity Caves | Learned Research emergency access door positions
 18627 | -4/Proximity Caves | Build established: Mutant
 18680 | -4/Proximity Caves | Learned Research trap positions
 18732 | -4/Proximity Caves | Discovered exit to Factory (range 16)
 18802 | -4/Proximity Caves | Entered Factory
 18802 | -4/Factory         | Evolved 2 slots: Utility x2
 18803 | -4/Factory         | Identified exit to Research
 19378 | -4/Factory         | Build established: Hacker-Mutant
 19394 | -4/Factory         | Identified exit to Upper Caves
 19586 | -4/Factory         | Found Prototype Hackware
 19586 | -4/Factory         | Identified Exp. System Shield
 19749 | -4/Factory         | Found Prototype Device
 19749 | -4/Factory         | Identified Adv. EM Disruption Field
 20022 | -4/Factory         | Entered Upper Caves
 20147 | -4/Upper Caves     | Encountered a Warlord checkpoint
 20519 | -4/Upper Caves     | Discovered new exit (range 13)
 20538 | -4/Upper Caves     | Identified exit to Upper Caves
 20543 | -4/Upper Caves     | Learned Research stockpile data
 20602 | -4/Upper Caves     | Entered another Upper Caves area
 20737 | -4/Upper Caves     | Build established: Hacker-Skirmisher
 20780 | -4/Upper Caves     | Discovered exit to Research (range 9)
 20816 | -4/Upper Caves     | Encountered a Warlord checkpoint
 21101 | -4/Upper Caves     | Learned location of 1 exit from Research
 22069 | -4/Upper Caves     | Attacked by a faux Warlord
 22392 | -4/Upper Caves     | Discovered new exit (range 7)
 22406 | -4/Upper Caves     | Identified exit to Warlord
 22407 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 22408 | -4/Upper Caves     | Entered Warlord
 22498 | -4/Warlord         | Discovered new exit (range 15)
 22817 | -4/Warlord         | Build established: Mutant
 23230 | -4/Warlord         | Met Warlord
 23251 | -4/Warlord         | Opened Warlord's prototype stash
 23255 | -4/Warlord         | Warlord's base attacked by MAIN.C
 23270 | -4/Warlord         | Found Prototype Hackware
 23274 | -4/Warlord         | Found Prototype Processor
 23284 | -4/Warlord         | Found Prototype Reactor
 23553 | -4/Warlord         | Warlord forces counterattacked
 23632 | -4/Warlord         | Spotted Striker
 23638 | -4/Warlord         | Spotted Striker
 23671 | -4/Warlord         | Destroyed Striker
 23677 | -4/Warlord         | Spotted Striker
 23755 | -4/Warlord         | Spotted Executioner
 23755 | -4/Warlord         | Spotted Executioner
 23756 | -4/Warlord         | Identified exit to Proximity Caves
 23758 | -4/Warlord         | Entered Proximity Caves
 24452 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 24968 | -3/Proximity Caves | Discovered exit to Research (range 8)
 25021 | -3/Proximity Caves | Entered Research
 25021 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 25021 | -3/Research        | Identified System Mapper
 25022 | -3/Research        | Identified exit to Armory
 25023 | -3/Research        | Identified exit to Research
 25024 | -3/Research        | Loaded intel: 86 trap records
 25201 | -3/Research        | Identified Exp. Core Analyzer
 25313 | -3/Research        | Self-destructed

 Last Messages 
---------------
25298_ Penetrated by Slug.
25299_ Splicing H-71 Marshal...
Installed hostile record filter.
Deleted hostile record.
25300_ Slug penetrates Wall.
25302_ Penetrated by Slug. <x2>
25303_ Critical hit (Destroy).
25303_ Arm. Treads destroyed.
25305_ Penetrated by Slug.
25305_ Slug penetrates Earth.
25308_ Splicing H-77 Assassin...
Initiated overload sequence, T-4 to critical power.
25309_ Penetrated by Slug.
25309_ Hrd. Medium Armor Plating destroyed.
25309_ Penetrated by Slug.
25310_ Acquired 8 matter.
25311_ U-05 Engineer lays Concrete.
25312_ H-77 Assassin Lgt. Antimatter Reactor critical detonation.
25312_ H-77 Assassin destroyed.
25312_ U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Coolant Potential          50
Energy Generation          45
Energy Capacity            580
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             750
Resistance: EM             50
Evasion (%)                45
Recoil Reduction           7
Particle Charging          30
Offensive Hacking          31
Defensive Hacking          16
Authchip Count             2

 Item Schematics 
-----------------
         Huge Storage Unit | -10/Materials | Hacked
               Adv. Treads | -8/Storage    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
         Imp. Focal Shield | -7/Data Miner | Free
               Mass Driver | -7/Data Miner | Free
              Fission Core | -7/Data Miner | Free
          Hpw. Shock Rifle | -6/Zion       | Archive
          Recoil Nullifier | -6/Zion       | Archive
          Flexi-carbon Leg | -6/Zion       | Archive
       Imp. Kinecellerator | -6/Zion       | Archive
             Thermic Laser | -6/Zion       | Archive
                  Coil Gun | -6/Zion       | Archive
        Adv. Plasma Cannon | -6/Zion       | Archive
  Adv. Transmission Jammer | -6/Zion       | Archive
               Hvy. Treads | -6/Zion       | Archive
        Adv. Cryofiber Web | -6/Zion       | Archive
               Energy Well | -6/Zion       | Archive
 Adv. Field Recycling Unit | -6/Zion       | Archive
      Mak. Cloaking Device | -6/Zion       | Archive
             Neutrino Core | -6/Zion       | Archive
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
        Adv. Hacking Suite | -4/Factory    | Hacked
               Nova Cannon | -4/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
  A-15 Conveyor | -6/Zion       | Archive
      K-01 Serf | -6/Zion       | Archive
 L-61 Swordsman | -6/Zion       | Archive

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpulseMagneticGenerator
  Manual?         0
Play Time         05:25:12
  Cumulative      1301.4 hours
  Start           2022.05.13 @ 11:54:21
  End             2022.05.31 @ 06:57:54
Sessions          33
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          359
  Rogue           359
  Adventurer      0
  Explorer        0
Win Type          -
  Total           44
  Types           27/6/7/3/0/0/0/1/0
Lore%             81
Gallery%          84
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 15c73f2e-bcf5-449e-999b-eb3f53baf945