Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.02 @ 21:57:16

Player: Gobbopathe

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (88)      440
Value Destroyed (3450)     3450
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1373)               1373
              TOTAL SCORE: 10363

 Bonus
-------
High Alert Combat Kills    1377
Friendly Fire              -4

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     700/700
System Corruption          1%
Temperature                Cool (27)
Movement                   Hovering (70)
Location                   -4/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (5) ---
    Improved Gyrokinetic Inverter
>            --- UTILITY (8) ------
    Improved Energy Well
    Improved Signal Interpreter
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (4) ----
    Advanced Heat Sink
  Long-range Terrain Scanner
    Advanced Transmission Jammer
    Improved Cloaking Device

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Micro Fission Core
>          --- PROPULSION -------
           Antigrav System
  Improved Gyrokinetic Inverter
  Improved Linear Gravjet
  Improved Linear Gravjet
  Improved Linear Gravjet
>          --- UTILITY ----------
  Improved Energy Well
  Improved Signal Interpreter
  Advanced Transmission Jammer
  Improved Cloaking Device
  Improved Utility Shielding
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
>          --- WEAPON -----------
  Improved Grenade Launcher
  Improved Remote Datajack
           Lance
>          --- INVENTORY --------
  Advanced Heat Sink
  Advanced Terrain Scanner
  Improved Cloaking Device
  Improved Medium Armor Plating
[Rating: 98]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Great Axe
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac 
Slots Evolved              12   | .   .   .   2   2   2   .   .   4   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   1   .   .   .   1   1   
  Utility                  6    | .   .   .   .   1   2   .   .   2   1   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   
Parts Attached             153  | 7   1   3   11  9   9   24  .   66  23  
  Power                    17   | 1   .   .   .   1   1   3   .   8   3   
    Engine                 12   | 1   .   .   .   1   1   3   .   4   2   
    Core                   5    | .   .   .   .   .   .   .   .   4   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   .   .   2   2   2   8   .   14  6   
    Treads                 8    | .   .   .   .   .   .   5   .   3   .   
    Leg                    10   | .   .   .   .   .   .   1   .   9   .   
    Wheel                  9    | 2   .   .   1   2   2   2   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   6   
    Flight                 3    | .   .   .   1   .   .   .   .   2   .   
  Utility                  40   | 1   1   .   2   1   4   3   .   18  10  
    Device                 12   | .   .   .   .   .   1   1   .   5   5   
    Storage                8    | 1   1   .   2   .   2   .   .   1   1   
    Processor              5    | .   .   .   .   .   1   1   .   3   .   
    Hackware               4    | .   .   .   .   .   .   .   .   4   .   
    Protection             11   | .   .   .   .   1   .   1   .   5   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 3   .   3   7   5   2   10  .   26  4   
    Energy Gun             13   | 1   .   .   2   3   .   2   .   5   .   
    Energy Cannon          6    | .   .   1   .   .   .   .   .   4   1   
    Ballistic Gun          22   | 2   .   1   3   1   1   4   .   10  .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   
    Launcher               6    | .   .   1   2   1   .   .   .   1   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   1   4   .   5   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   1   .   1   .   2   .   
Parts Lost                 59   | .   .   .   .   .   .   6   .   36  17  
  Power                    7    | .   .   .   .   .   .   1   .   4   2   
  Propulsion               21   | .   .   .   .   .   .   4   .   12  5   
  Utility                  13   | .   .   .   .   .   .   1   .   5   7   
  Weapon                   18   | .   .   .   .   .   .   .   .   15  3   
  Highest Loss Streak      15   | .   .   .   .   .   .   4   .   15  11  
Average Slot Usage (%)     94   | .   90  100 98  100 100 98  100 94  70  
  Engine                   7    | .   14  14  11  9   7   7   7   6   3   
  Core                     1    | .   .   .   .   .   .   .   .   3   3   
  Treads                   4    | .   .   .   .   .   .   7   23  6   .   
  Leg                      5    | .   .   .   .   .   .   1   .   14  1   
  Wheel                    10   | .   28  28  22  27  23  12  .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   13  
  Device                   6    | .   .   .   .   .   7   5   7   10  6   
  Storage                  13   | .   19  28  22  18  15  15  15  10  4   
  Processor                9    | .   .   .   .   .   7   14  15  14  6   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   14  
  Protection               3    | .   .   .   .   9   7   1   .   1   5   
  Energy Gun               3    | .   14  .   4   2   7   2   .   2   .   
  Energy Cannon            1    | .   .   7   11  2   .   .   .   .   .   
  Ballistic Gun            17   | .   14  14  27  27  22  19  23  14  .   
  Slashing Weapon          2    | .   .   .   .   .   .   8   7   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 12  16  22  52  56  92  93  89  130 41  
  Greatest Support         88   | 26  26  26  26  48  48  62  62  88  72  
  Greatest Overweight (x)  9    | .   .   .   1   1   2   9   1   7   .   
  Average Overweight (x)   1    | .   .   .   .   1   1   3   1   1   .   
Largest Inventory Capacity 20   | 6   8   8   16  16  20  20  20  20  4   
  Average Capacity         16   | 4   6   8   14  16  19  20  20  19  4   
  Most Carried             20   | 2   4   8   16  16  20  20  20  20  4   
  Average Carried          15   | 1   2   6   11  15  17  19  19  18  3   
  Final Capacity           20   | 6   8   8   16  16  20  20  20  4   4   
  Final Carried            20   | 2   4   7   16  16  20  20  20  4   4   

 Class Distribution 
--------------------
 22% | Hauler-Skirmisher
 18% | Hauler-Assassin
 17% | Scavenger-Skirmisher
  9% | Hacker-Mutant
  7% | Gunner
  6% | Tank
  6% | Mutant
  6% | Scavenger-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
                 Tank | -8/Materials
    Hauler-Skirmisher | -7/Factory
      Hauler-Assassin | -7/Storage
      Hauler-Assassin | -7/Recycling
 Scavenger-Skirmisher | -5/Factory
        Hacker-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Rec  Fac  Fac  
Matter Collected           2910 | 219  .    129  353  230  70   434  10   1270 195  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4232 | .    .    28   482  177  .    869  373  2108 195  
  Parts                    205  | .    .    6    28   15   .    48   10   85   13   
Haulers Intercepted        4    | .    .    .    1    1    .    1    .    1    .    
Recyclers Shooed           4    | .    .    .    1    .    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac 
Combat Hostiles Destroyed  69   | .   .   3   7   5   .   16  1   34  3   
  Melee                    23   | .   .   .   .   .   .   11  1   8   3   
  Guns                     28   | .   .   .   4   2   .   5   .   17  .   
  Cannons                  5    | .   .   .   2   1   .   .   .   2   .   
  AOE                      13   | .   .   3   1   2   .   .   .   7   .   
Classes Destroyed          13   | .   .   1   7   .   .   1   1   3   .   
  Worker                   3    | .   .   .   1   .   .   .   .   2   .   
  Builder                  3    | .   .   .   .   .   .   .   .   3   .   
  Hauler                   4    | .   .   .   1   1   .   1   .   1   .   
  Recycler                 2    | .   .   .   1   .   .   .   1   .   .   
  Operator                 2    | .   .   .   .   .   .   1   .   1   .   
  Watcher                  5    | .   .   .   2   1   .   1   .   1   .   
  Swarmer                  16   | .   .   3   .   4   .   5   .   4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   .   
  Grunt                    28   | .   .   .   3   .   .   7   .   18  .   
  Brawler                  5    | .   .   .   1   .   .   1   .   3   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   12   | .   .   .   3   1   .   3   .   4   1   
  Programmer               6    | .   .   .   .   .   .   .   .   4   2   
Best Kill Streak           8    | .   .   3   3   4   .   5   1   8   1   
  Combat Bots Only         5    | .   .   3   2   4   .   4   1   5   1   
Max Kills in Single Turn   5    | .   .   3   2   1   .   2   1   5   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   1   .   
  Exploded                 4    | .   .   3   1   1   .   .   .   4   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Sto  Rec  Fac  Fac  
Damage Taken               9597  | .    20   60   92   146  51   1278 .    5400 2550 
  Core                     2178  | .    20   52   26   6    51   198  .    660  1165 
  Absorbed by Shields      25    | .    .    .    .    .    .    .    .    .    25   
Core Remaining (%)         76    | 100  .    71   93   98   .    .    64   34   .    
Volleys Fired              126   | .    1    4    20   14   .    21   1    65   .    
  Largest                  4     | .    2    2    4    4    .    4    3    4    .    
  Hottest                  215   | .    60   100  165  143  .    132  71   215  .    
Shots Fired                406   | .    2    7    63   40   .    73   3    218  .    
  Gun                      348   | .    2    3    43   34   .    73   3    190  .    
  Cannon                   49    | .    .    3    16   3    .    .    .    27   .    
  Launcher                 9     | .    .    1    4    3    .    .    .    1    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  305   | .    1    3    34   33   .    60   3    171  .    
  Thermal                  76    | .    1    3    16   3    .    13   .    40   .    
  Explosive                9     | .    .    1    4    3    .    .    .    1    .    
  Electromagnetic          16    | .    .    .    9    1    .    .    .    6    .    
  Robot Hit Streak         14    | .    1    5    6    3    .    11   .    14   .    
  Robot Miss Streak        5     | .    1    2    3    5    .    4    3    4    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        3     | .    .    .    .    .    .    1    .    2    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    1    .    
Shots Hit Robots           346   | .    1    5    37   15   .    83   15   178  12   
  Core Hits                160   | .    .    3    18   8    .    29   6    90   6    
  Critical Hits            8     | .    .    .    .    .    .    3    .    5    .    
  Critical Kills           3     | .    .    .    .    .    .    1    .    2    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    2    .    2    .    
Melee Attacks              126   | .    .    .    .    .    2    46   18   44   16   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 110   | .    .    .    .    .    2    46   18   44   .    
  Piercing                 16    | .    .    .    .    .    .    .    .    .    16   
  Sneak Attacks            6     | .    .    .    .    .    .    2    3    1    .    
    Combat Hostiles        1     | .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        11    | .    .    .    .    .    .    5    .    6    .    
Damage Inflicted           11197 | .    .    212  835  384  .    2210 1390 5655 511  
  Guns                     3883  | .    .    14   261  119  .    853  .    2636 .    
  Cannons                  744   | .    .    50   200  75   .    .    .    419  .    
  Explosions               1723  | .    .    148  374  190  .    .    .    1011 .    
  Melee                    4815  | .    .    .    .    .    .    1357 1390 1589 479  
  Ramming                  32    | .    .    .    .    .    .    .    .    .    32   
  Kinetic                  3280  | .    .    14   176  111  .    673  .    2306 .    
  Thermal                  1727  | .    .    50   343  75   .    180  .    1079 .    
  Explosive                1150  | .    .    148  231  190  .    .    .    581  .    
  Electromagnetic          193   | .    .    .    85   8    .    .    .    100  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 4336  | .    .    .    .    .    .    1357 1390 1589 .    
  Piercing                 479   | .    .    .    .    .    .    .    .    .    479  
Highest Corruption         19    | .    .    .    .    .    .    1    1    19   1    
  Average Corruption       5     | .    .    .    .    .    .    1    1    8    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  73    | .    .    .    .    .    .    2    3    68   .    
    Message Errors         14    | .    .    .    .    .    .    1    2    11   .    
    Matter Fused           9     | .    .    .    .    .    .    .    .    9    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    2    .    
    Energy Discharges      7     | .    .    .    .    .    .    1    .    6    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    1    7    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    2    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    
    Targeting Errors       22    | .    .    .    .    .    .    .    .    22   .    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    6    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            717   | .    .    .    .    8    .    99   391  210  9    
  Projectiles              11    | .    .    .    .    .    .    .    .    11   .    
  Explosions               107   | .    .    .    .    8    .    .    .    99   .    
  Melee                    599   | .    .    .    .    .    .    99   391  100  9    
Knockbacks                 2     | .    .    .    .    .    .    .    .    2    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    2    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      453   | .    .    40   14   28   .    .    .    356  15   
  Shots                    9     | .    .    1    2    1    .    .    .    5    .    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    4    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        505   | .    .    80   306  156  .    306  .    505  117  
  Average Temperature      119   | .    .    42   92   42   .    125  .    155  39   
  Received Heat Transfer   2232  | .    .    .    33   .    .    339  .    1503 357  
  Effects                  16    | .    .    .    2    .    .    .    .    14   .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           3     | .    .    .    1    .    .    .    .    2    .    
    Interference           10    | .    .    .    1    .    .    .    .    9    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    2    .    .    .    2    .    
  Heat Transferred         2325  | .    .    74   446  111  .    333  .    1361 .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    4    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    2    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -5   -4   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Rec  Fac  Fac  
Peak Influence             1519 | .    .    70   253  259  134  276  100  1519 851  
  Initial                  942  | .    .    .    27   3    117  1    87   942  681  
  Average                  549  | .    .    68   133  182  73   144  55   1215 730  
Maximum Alert Level        4    | .    .    .    1    1    .    1    .    4    3    
  Low Security (%)         46   | 100  100  100  90   40   100  63   100  .    .    
  Level 1                  10   | .    .    .    9    59   .    36   .    .    .    
  Level 2                  3    | .    .    .    .    .    .    .    .    .    39   
  Level 3                  13   | .    .    .    .    .    .    .    .    23   60   
  Level 4                  26   | .    .    .    .    .    .    .    .    76   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    1    1    .    .    .    4    .    9    3    
  Investigation            2    | .    .    1    .    .    .    .    .    1    .    
  Extermination            4    | .    .    .    .    .    .    .    .    3    1    
  Reinforcement            4    | .    1    .    .    .    .    1    .    1    1    
  Assault                  4    | .    .    .    .    .    .    .    .    3    1    
  Garrison                 4    | .    .    .    .    .    .    3    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac 
Distress Signals           5    | .   .   .   .   .   .   1   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              147  | .   1   5   13  6   .   19  16  54  33  
  Peak Tracking Total      14   | .   .   3   4   4   .   3   5   9   14  
  Tactical Retreats        11   | .   .   .   .   1   .   1   .   4   5   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac 
Traps Triggered            5    | .   1   .   .   .   1   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -5  -4  
----------                 Run  | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac 
Machines Disabled          16   | .   .   .   3   1   .   1   .   11  .   
  Max in Single Turn       4    | .   .   .   1   1   .   1   .   4   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -5  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac 
Machines Accessed          33   | .   1   1   6   5   5   2   3   7   3   
  Terminals                19   | .   1   .   4   4   2   1   2   3   2   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   .   1   .   
  Recycling Units          3    | .   .   .   1   .   .   .   1   .   1   
  Scanalyzers              4    | .   .   .   1   1   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   
Total Hacks                79   | .   4   1   15  17  14  2   4   17  5   
  Successful               42   | .   .   1   11  9   9   2   2   6   2   
  Failed                   37   | .   4   .   4   8   5   .   2   11  3   
    Catastrophic           6    | .   2   .   .   1   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   4   .   6   6   4   1   3   .   4   
  Terminals                42   | .   4   .   11  10  3   1   2   7   4   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   .   
  Repair Stations          11   | .   .   .   .   .   8   .   .   3   .   
  Recycling Units          4    | .   .   .   1   .   .   .   2   .   1   
  Scanalyzers              15   | .   .   .   3   7   .   .   .   5   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   2   .   
Terminal Hacks             15   | .   .   1   6   3   1   1   1   1   1   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        4    | .   .   .   1   2   1   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   1   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   6   .   .   1   .   
  Scan Component           4    | .   .   .   .   .   3   .   .   1   .   
  Repair                   3    | .   .   .   .   .   3   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   .   .   .   .   .   1   
  Report Inventory         2    | .   .   .   1   .   .   .   .   .   1   
Scanalyzer                 10   | .   .   .   2   4   .   .   .   4   .   
  Insert Component         6    | .   .   .   1   2   .   .   .   3   .   
  Analyze                  4    | .   .   .   1   2   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         7    | .   .   .   2   2   2   .   1   .   .   
  Terminals                5    | .   .   .   2   2   1   .   .   .   .   
    Botnet                 5    | .   .   .   2   2   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
    Report                 1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   1   .   5   5   4   2   2   7   3   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   1   2   .   .   .   1   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   .   .   .   .   
  Time                     90   | .   .   .   .   .   90  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   1   2   .   .   .   2   .   
  Part Schematics Acquired 4    | .   .   .   1   2   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -5  -4  
------------               Run  | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -5  -4  
--------                   Run  | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -5  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -5   -4   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Rec  Fac  Fac  
Turns Passed               4749 | 45   78   97   440  356  718  613  314  1636 452  
Spaces Moved               3129 | 37   80   82   347  274  588  253  149  750  569  
  Core                     13   | 1    .    .    .    .    .    .    .    12   .    
  Treads                   428  | .    .    .    .    .    .    52   149  227  .    
  Legs                     455  | .    .    .    .    .    .    .    .    455  .    
  Wheels                   1608 | 36   80   82   347  274  588  201  .    .    .    
  Hover                    457  | .    .    .    .    .    .    .    .    .    457  
  Flight                   168  | .    .    .    .    .    .    .    .    56   112  
  Fastest Speed            34   | 50   90   90   90   100  110  113  175  50   34   
  Average Speed            111  | 91   90   90   99   104  112  141  175  151  47   
  Slowest Speed            330  | 100  90   90   100  110  113  175  175  330  70   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    1    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       23   | 3    22   22   36   27   17   20   45   18   21   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        4    | .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    2    .    .    .    .    
Terrain Destroyed          178  | .    .    7    43   16   2    .    .    110  .    
  Melee                    2    | .    .    .    .    .    2    .    .    .    .    
  Projectile               25   | .    .    1    5    .    .    .    .    19   .    
  AOE                      151  | .    .    6    38   16   .    .    .    91   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -5   -4   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Sto  Rec  Fac  Fac  
Total                      3899 | 44   83   98   399  320  644  391  169  1029 722  
  Wait                     227  | .    .    1    8    .    21   35   .    68   94   
  Move                     3118 | 36   79   81   346  273  587  252  148  747  569  
  Hop                      1    | .    .    .    .    .    .    .    .    1    .    
  Pick Up                  78   | 1    2    6    9    12   15   7    1    21   4    
  Fast Attach              52   | 6    1    .    3    1    1    6    .    20   14   
  Attach                   43   | .    .    .    2    3    3    4    .    27   4    
  Detach                   12   | .    .    .    2    .    .    2    .    4    4    
  Swap                     58   | 1    .    3    6    5    5    14   .    19   5    
  Drop                     66   | .    .    3    3    12   10   11   1    21   5    
  Fire                     126  | .    1    4    20   14   .    21   1    65   .    
  Melee                    111  | .    .    .    .    .    2    39   18   36   16   
  Ram                      4    | .    .    .    .    .    .    .    .    .    4    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    .    .    .    .    .    3    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-7/Recycling
-5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2)
-4/Factory

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 15)
   46 | -11/Scrapyard | Entered Materials
  112 | -10/Materials | Discovered new exit (range 14)
  124 | -10/Materials | Entered Mines
  155 | -10/Mines     | Met a Derelict shopkeep closing up shop
  204 | -10/Mines     | Discovered new exit (range 15)
  221 | -10/Mines     | Entered Materials
  221 | -9/Materials  | Evolved 2 slots: Weapon x2
  553 | -9/Materials  | Build established: Gunner
  614 | -9/Materials  | Discovered new exit (range 16)
  661 | -9/Materials  | Entered another Materials area
  661 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1003 | -8/Materials  | Discovered new exit (range 4)
 1017 | -8/Materials  | Entered Factory
 1017 | -7/Factory    | Evolved 2 slots: Utility x2
 1223 | -7/Factory    | Repaired Com. Wheel?
 1255 | -7/Factory    | Build established: Hauler-Skirmisher
 1260 | -7/Factory    | Repaired Com. Wheel?
 1310 | -7/Factory    | Repaired Hvy. Particle Cannon
 1725 | -7/Factory    | Discovered new exit (range 10)
 1734 | -7/Factory    | Identified exit to Storage
 1735 | -7/Factory    | Entered Storage
 1927 | -7/Storage    | Garrison activated, responded to threat
 1969 | -7/Storage    | Lost 4 parts (3n1u)
 2341 | -7/Storage    | Used back door to open Recycling access
 2341 | -7/Storage    | Discovered new exit (range 5)
 2347 | -7/Storage    | Identified exit to Recycling
 2348 | -7/Storage    | Entered Recycling
 2358 | -7/Recycling  | Build established: Hauler-Assassin
 2399 | -7/Recycling  | Spotter reported a threat
 2403 | -7/Recycling  | Spotter reported a threat
 2408 | -7/Recycling  | Spotter reported a threat
 2414 | -7/Recycling  | Spotter reported a threat
 2426 | -7/Recycling  | Spotter reported a threat
 2435 | -7/Recycling  | Spotter reported a threat
 2444 | -7/Recycling  | Spotter reported a threat
 2452 | -7/Recycling  | Spotter reported a threat
 2497 | -7/Recycling  | Spotter reported a threat
 2505 | -7/Recycling  | Spotter reported a threat
 2515 | -7/Recycling  | Spotter reported a threat
 2519 | -7/Recycling  | Spotter reported a threat
 2524 | -7/Recycling  | Spotter reported a threat
 2541 | -7/Recycling  | Spotter reported a threat
 2558 | -7/Recycling  | Spotter reported a threat
 2568 | -7/Recycling  | Spotter reported a threat
 2572 | -7/Recycling  | Spotter reported a threat
 2590 | -7/Recycling  | Spotter reported a threat
 2646 | -7/Recycling  | Discovered new exit (range 8)
 2654 | -7/Recycling  | Spotter reported a threat
 2660 | -7/Recycling  | Identified exit to Factory
 2662 | -7/Recycling  | Entered Factory
 2662 | -5/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 3040 | -5/Factory    | Garrison activated, responded to threat
 3115 | -5/Factory    | Lost 5 parts (1p3n1w)
 3562 | -5/Factory    | First assault squad dispatched
 3569 | -5/Factory    | Build established: Scavenger-Skirmisher
 3691 | -5/Factory    | Lost 6 parts (1n1u4w)
 3808 | -5/Factory    | Discovered new exit (range 14)
 3834 | -5/Factory    | Identified exit to Factory
 3923 | -5/Factory    | Identified exit to Upper Caves
 3923 | -5/Factory    | Identified exit to Extension
 4139 | -5/Factory    | Crushed by falling debris
 4139 | -5/Factory    | System corruption reached 10%
 4169 | -5/Factory    | Core integrity fell below 50%
 4201 | -5/Factory    | Lost 15 parts (1p4n3u7w)
 4298 | -5/Factory    | Entered another Factory area
 4298 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4299 | -4/Factory    | Lost 7 parts (1p3n1u2w)
 4534 | -4/Factory    | Build established: Hacker-Mutant
 4678 | -4/Factory    | Lost 6 parts (4n1u1w)
 4703 | -4/Factory    | Spotted B-86 Titan
 4738 | -4/Factory    | Core integrity fell below 50%
 4749 | -4/Factory    | Core integrity fell below 20%
 4750 | -4/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
04725_ K-01 Serf collects debris.
04726_ T-07 Excavator destroyed.
04729_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
04735_ Connecting with Terminal...
04737_ O-32 Director uses terminal to summon reinforcements.
04737_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F017.
04737_ O-32 Director locks terminal.
04742_ Hacking Suite destroyed.
04746_ Slammed into S-27 Virus.
04747_ Hacking Suite destroyed.
04747_ Slammed into S-27 Virus. <x2>
04749_ S-27 Virus destroyed.
04749_ ALERT: Garrison Access compromised, dispatching assault squad.
04749_ Garrison Access disabled.
04749_ Relay Coupler [NC] tumbles out of Garrison Access. <x2>
04749_ Relay Coupler [Swarmer] tumbles out of Garrison Access.
04749_ S-27 Virus destroyed.
04750_ Slug penetrates S-27 Virus.
04750_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ??????????????#   #??????????#     ##????????????? |
| ??????????????#   #??????????#      +????????????? |
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| ??# """ """ #  " !  #????????#     ###+######????? |
| ??# """ """ #  % %  ##########               ????? |
| ??# """ """ #  "                              ???? |
| ??#         #  %                              ???? |
| ###         #                                 ???? |
|   +   ! !  [#       ##########                ???? |
| ###         #/      #????????##   ####+###???????? |
| ??#  !  !   ##     ##?????????#   #??????????????? |
| ??#+######/###     #??????????#   #??????????????? |
| ?## ###            #??????????#   #??????????????? |
| ##                 #????????###   ###????????????? |
|                    #????????#       #????????????? |
|                    ##########       #????????????? |
|                    ;   ;       "T   #????????????? |
| "" """ !!!       ;;;;;;;       ""   #????????????? |
| "" """ !!        ;     ;            #????????????? |
| "" """ !!              ;   ##       #????????????? |
|                  ;     ; s ##       #????????????? |
| ""    [[             = ;   ##########????????????? |
| ""    [[         ;   [%;ss #?????????????????????? |
| ""    [[    ####;  !!s   @ #?????????????????????? |
| ?           #???#;  !g ;;=;#?????????????????????? |
| ?           ????#;   g ;  ##?????????????????????? |
| ?##   """###????## G   ;###??????????????????????? |
| ???"" ???????????# ""gg#?????????????????????????? |
| ?????"???????????# "   #?????????????????????????? |
| ?????????????????#     #?????????????????????????? |
| ?????????????????#######?????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          32
Energy Capacity            1310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              16
Cloak Strength             3
Armor Coverage             225
Propulsion Shielding       66
Utility Shielding          66
Weapon Cycling             20
Evasion (%)                60
Target Analysis            6
Recoil Reduction           4
Offensive Hacking          32
Defensive Hacking          10

 Item Schematics 
-----------------
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed
        Imp. Sensor Array | -8/Materials | Scanalyzed
             Nuclear Core | -8/Materials | Scanalyzed
            Hacking Suite | -5/Factory   | Scanalyzed
        Exp. Sensor Array | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepSeismicReactor
  Manual?         0
Play Time         01:33:59
  Cumulative      157.3 hours
  Start           2021.03.29 @ 17:39:54
  End             2021.04.02 @ 21:57:16
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             67
Gallery%          75
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 609c2c90-fa59-4e76-abf9-777c41619efc