Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.02 @ 21:57:16 Player: Gobbopathe Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (88) 440 Value Destroyed (3450) 3450 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1373) 1373 TOTAL SCORE: 10363 Bonus ------- High Alert Combat Kills 1377 Friendly Fire -4 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 700/700 System Corruption 1% Temperature Cool (27) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter > --- UTILITY (8) ------ Improved Energy Well Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Long-range Terrain Scanner Advanced Transmission Jammer Improved Cloaking Device Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Improved Energy Well Improved Signal Interpreter Advanced Transmission Jammer Improved Cloaking Device Improved Utility Shielding Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Improved Grenade Launcher Improved Remote Datajack Lance > --- INVENTORY -------- Advanced Heat Sink Advanced Terrain Scanner Improved Cloaking Device Improved Medium Armor Plating [Rating: 98] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Linear Gravjet Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac Slots Evolved 12 | . . . 2 2 2 . . 4 2 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . . 1 . . . 1 1 Utility 6 | . . . . 1 2 . . 2 1 Weapon 2 | . . . 2 . . . . . . Parts Attached 153 | 7 1 3 11 9 9 24 . 66 23 Power 17 | 1 . . . 1 1 3 . 8 3 Engine 12 | 1 . . . 1 1 3 . 4 2 Core 5 | . . . . . . . . 4 1 Reactor . | . . . . . . . . . . Propulsion 36 | 2 . . 2 2 2 8 . 14 6 Treads 8 | . . . . . . 5 . 3 . Leg 10 | . . . . . . 1 . 9 . Wheel 9 | 2 . . 1 2 2 2 . . . Hover 6 | . . . . . . . . . 6 Flight 3 | . . . 1 . . . . 2 . Utility 40 | 1 1 . 2 1 4 3 . 18 10 Device 12 | . . . . . 1 1 . 5 5 Storage 8 | 1 1 . 2 . 2 . . 1 1 Processor 5 | . . . . . 1 1 . 3 . Hackware 4 | . . . . . . . . 4 . Protection 11 | . . . . 1 . 1 . 5 4 Artifact . | . . . . . . . . . . Weapon 60 | 3 . 3 7 5 2 10 . 26 4 Energy Gun 13 | 1 . . 2 3 . 2 . 5 . Energy Cannon 6 | . . 1 . . . . . 4 1 Ballistic Gun 22 | 2 . 1 3 1 1 4 . 10 . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 6 | . . 1 2 1 . . . 1 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 10 | . . . . . 1 4 . 5 . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 1 . 1 . 2 . Parts Lost 59 | . . . . . . 6 . 36 17 Power 7 | . . . . . . 1 . 4 2 Propulsion 21 | . . . . . . 4 . 12 5 Utility 13 | . . . . . . 1 . 5 7 Weapon 18 | . . . . . . . . 15 3 Highest Loss Streak 15 | . . . . . . 4 . 15 11 Average Slot Usage (%) 94 | . 90 100 98 100 100 98 100 94 70 Engine 7 | . 14 14 11 9 7 7 7 6 3 Core 1 | . . . . . . . . 3 3 Treads 4 | . . . . . . 7 23 6 . Leg 5 | . . . . . . 1 . 14 1 Wheel 10 | . 28 28 22 27 23 12 . . . Hover 1 | . . . . . . . . . 13 Device 6 | . . . . . 7 5 7 10 6 Storage 13 | . 19 28 22 18 15 15 15 10 4 Processor 9 | . . . . . 7 14 15 14 6 Hackware 1 | . . . . . . . . . 14 Protection 3 | . . . . 9 7 1 . 1 5 Energy Gun 3 | . 14 . 4 2 7 2 . 2 . Energy Cannon 1 | . . 7 11 2 . . . . . Ballistic Gun 17 | . 14 14 27 27 22 19 23 14 . Slashing Weapon 2 | . . . . . . 8 7 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 130 | 12 16 22 52 56 92 93 89 130 41 Greatest Support 88 | 26 26 26 26 48 48 62 62 88 72 Greatest Overweight (x) 9 | . . . 1 1 2 9 1 7 . Average Overweight (x) 1 | . . . . 1 1 3 1 1 . Largest Inventory Capacity 20 | 6 8 8 16 16 20 20 20 20 4 Average Capacity 16 | 4 6 8 14 16 19 20 20 19 4 Most Carried 20 | 2 4 8 16 16 20 20 20 20 4 Average Carried 15 | 1 2 6 11 15 17 19 19 18 3 Final Capacity 20 | 6 8 8 16 16 20 20 20 4 4 Final Carried 20 | 2 4 7 16 16 20 20 20 4 4 Class Distribution -------------------- 22% | Hauler-Skirmisher 18% | Hauler-Assassin 17% | Scavenger-Skirmisher 9% | Hacker-Mutant 7% | Gunner 6% | Tank 6% | Mutant 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Assassin | -7/Storage Hauler-Assassin | -7/Recycling Scavenger-Skirmisher | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac Matter Collected 2910 | 219 . 129 353 230 70 434 10 1270 195 Remotely . | . . . . . . . . . . Salvage Created 4232 | . . 28 482 177 . 869 373 2108 195 Parts 205 | . . 6 28 15 . 48 10 85 13 Haulers Intercepted 4 | . . . 1 1 . 1 . 1 . Recyclers Shooed 4 | . . . 1 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac Combat Hostiles Destroyed 69 | . . 3 7 5 . 16 1 34 3 Melee 23 | . . . . . . 11 1 8 3 Guns 28 | . . . 4 2 . 5 . 17 . Cannons 5 | . . . 2 1 . . . 2 . AOE 13 | . . 3 1 2 . . . 7 . Classes Destroyed 13 | . . 1 7 . . 1 1 3 . Worker 3 | . . . 1 . . . . 2 . Builder 3 | . . . . . . . . 3 . Hauler 4 | . . . 1 1 . 1 . 1 . Recycler 2 | . . . 1 . . . 1 . . Operator 2 | . . . . . . 1 . 1 . Watcher 5 | . . . 2 1 . 1 . 1 . Swarmer 16 | . . 3 . 4 . 5 . 4 . Saboteur 1 | . . . . . . . . 1 . Grunt 28 | . . . 3 . . 7 . 18 . Brawler 5 | . . . 1 . . 1 . 3 . Protector 1 | . . . . . . . 1 . . Sentry 12 | . . . 3 1 . 3 . 4 1 Programmer 6 | . . . . . . . . 4 2 Best Kill Streak 8 | . . 3 3 4 . 5 1 8 1 Combat Bots Only 5 | . . 3 2 4 . 4 1 5 1 Max Kills in Single Turn 5 | . . 3 2 1 . 2 1 5 1 Gunslinging 1 | . . . . . . 1 . 1 . Exploded 4 | . . 3 1 1 . . . 4 . Melee 1 | . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac Damage Taken 9597 | . 20 60 92 146 51 1278 . 5400 2550 Core 2178 | . 20 52 26 6 51 198 . 660 1165 Absorbed by Shields 25 | . . . . . . . . . 25 Core Remaining (%) 76 | 100 . 71 93 98 . . 64 34 . Volleys Fired 126 | . 1 4 20 14 . 21 1 65 . Largest 4 | . 2 2 4 4 . 4 3 4 . Hottest 215 | . 60 100 165 143 . 132 71 215 . Shots Fired 406 | . 2 7 63 40 . 73 3 218 . Gun 348 | . 2 3 43 34 . 73 3 190 . Cannon 49 | . . 3 16 3 . . . 27 . Launcher 9 | . . 1 4 3 . . . 1 . Special . | . . . . . . . . . . Kinetic 305 | . 1 3 34 33 . 60 3 171 . Thermal 76 | . 1 3 16 3 . 13 . 40 . Explosive 9 | . . 1 4 3 . . . 1 . Electromagnetic 16 | . . . 9 1 . . . 6 . Robot Hit Streak 14 | . 1 5 6 3 . 11 . 14 . Robot Miss Streak 5 | . 1 2 3 5 . 4 3 4 . Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 3 | . . . . . . 1 . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . 1 . Shots Hit Robots 346 | . 1 5 37 15 . 83 15 178 12 Core Hits 160 | . . 3 18 8 . 29 6 90 6 Critical Hits 8 | . . . . . . 3 . 5 . Critical Kills 3 | . . . . . . 1 . 2 . Critical Parts Destroyed 4 | . . . . . . 2 . 2 . Melee Attacks 126 | . . . . . 2 46 18 44 16 Impact . | . . . . . . . . . . Slashing 110 | . . . . . 2 46 18 44 . Piercing 16 | . . . . . . . . . 16 Sneak Attacks 6 | . . . . . . 2 3 1 . Combat Hostiles 1 | . . . . . . 1 . . . Follow-up Attacks 11 | . . . . . . 5 . 6 . Damage Inflicted 11197 | . . 212 835 384 . 2210 1390 5655 511 Guns 3883 | . . 14 261 119 . 853 . 2636 . Cannons 744 | . . 50 200 75 . . . 419 . Explosions 1723 | . . 148 374 190 . . . 1011 . Melee 4815 | . . . . . . 1357 1390 1589 479 Ramming 32 | . . . . . . . . . 32 Kinetic 3280 | . . 14 176 111 . 673 . 2306 . Thermal 1727 | . . 50 343 75 . 180 . 1079 . Explosive 1150 | . . 148 231 190 . . . 581 . Electromagnetic 193 | . . . 85 8 . . . 100 . Impact . | . . . . . . . . . . Slashing 4336 | . . . . . . 1357 1390 1589 . Piercing 479 | . . . . . . . . . 479 Highest Corruption 19 | . . . . . . 1 1 19 1 Average Corruption 5 | . . . . . . 1 1 8 1 Corruption Purged . | . . . . . . . . . . Effects 73 | . . . . . . 2 3 68 . Message Errors 14 | . . . . . . 1 2 11 . Matter Fused 9 | . . . . . . . . 9 . Heat Flow Errors 2 | . . . . . . . . 2 . Energy Discharges 7 | . . . . . . 1 . 6 . Parts Rejected 2 | . . . . . . . . 2 . Data Loss (minor) 8 | . . . . . . . 1 7 . Data Loss (major) 2 | . . . . . . . . 2 . Misfires 1 | . . . . . . . . 1 . Targeting Errors 22 | . . . . . . . . 22 . Weapon Failures 6 | . . . . . . . . 6 . Overload Shots . | . . . . . . . . . . Overflow Damage 717 | . . . . 8 . 99 391 210 9 Projectiles 11 | . . . . . . . . 11 . Explosions 107 | . . . . 8 . . . 99 . Melee 599 | . . . . . . 99 391 100 9 Knockbacks 2 | . . . . . . . . 2 . Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . 2 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 453 | . . 40 14 28 . . . 356 15 Shots 9 | . . 1 2 1 . . . 5 . Rammed 4 | . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 505 | . . 80 306 156 . 306 . 505 117 Average Temperature 119 | . . 42 92 42 . 125 . 155 39 Received Heat Transfer 2232 | . . . 33 . . 339 . 1503 357 Effects 16 | . . . 2 . . . . 14 . Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 3 | . . . 1 . . . . 2 . Interference 10 | . . . 1 . . . . 9 . Damage (minor) 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . 2 . . . 2 . Heat Transferred 2325 | . . 74 446 111 . 333 . 1361 . Parts Sabotaged 4 | . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac Peak Influence 1519 | . . 70 253 259 134 276 100 1519 851 Initial 942 | . . . 27 3 117 1 87 942 681 Average 549 | . . 68 133 182 73 144 55 1215 730 Maximum Alert Level 4 | . . . 1 1 . 1 . 4 3 Low Security (%) 46 | 100 100 100 90 40 100 63 100 . . Level 1 10 | . . . 9 59 . 36 . . . Level 2 3 | . . . . . . . . . 39 Level 3 13 | . . . . . . . . 23 60 Level 4 26 | . . . . . . . . 76 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 1 . . . 4 . 9 3 Investigation 2 | . . 1 . . . . . 1 . Extermination 4 | . . . . . . . . 3 1 Reinforcement 4 | . 1 . . . . 1 . 1 1 Assault 4 | . . . . . . . . 3 1 Garrison 4 | . . . . . . 3 . 1 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac Distress Signals 5 | . . . . . . 1 . 2 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 147 | . 1 5 13 6 . 19 16 54 33 Peak Tracking Total 14 | . . 3 4 4 . 3 5 9 14 Tactical Retreats 11 | . . . . 1 . 1 . 4 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac Traps Triggered 5 | . 1 . . . 1 1 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac Machines Disabled 16 | . . . 3 1 . 1 . 11 . Max in Single Turn 4 | . . . 1 1 . 1 . 4 . Garrison Access 2 | . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac Machines Accessed 33 | . 1 1 6 5 5 2 3 7 3 Terminals 19 | . 1 . 4 4 2 1 2 3 2 Fabricators 2 | . . . . . 2 . . . . Repair Stations 2 | . . . . . 1 . . 1 . Recycling Units 3 | . . . 1 . . . 1 . 1 Scanalyzers 4 | . . . 1 1 . . . 2 . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 79 | . 4 1 15 17 14 2 4 17 5 Successful 42 | . . 1 11 9 9 2 2 6 2 Failed 37 | . 4 . 4 8 5 . 2 11 3 Catastrophic 6 | . 2 . . 1 . . 1 2 . Database Lockouts . | . . . . . . . . . . Manual 28 | . 4 . 6 6 4 1 3 . 4 Terminals 42 | . 4 . 11 10 3 1 2 7 4 Fabricators 3 | . . . . . 3 . . . . Repair Stations 11 | . . . . . 8 . . 3 . Recycling Units 4 | . . . 1 . . . 2 . 1 Scanalyzers 15 | . . . 3 7 . . . 5 . Garrison Access 3 | . . . . . . 1 . 2 . Terminal Hacks 15 | . . 1 6 3 1 1 1 1 1 Part Schematic 1 | . . . . . . . . . 1 Prototype ID Bank 4 | . . . 1 2 1 . . . . Open Door 2 | . . 1 . . . 1 . . . Branch Access Points 2 | . . . . 1 . . . 1 . Terminal Index 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 2 | . . . 1 . . . 1 . . Locate Traps 2 | . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . . . 6 . . 1 . Scan Component 4 | . . . . . 3 . . 1 . Repair 3 | . . . . . 3 . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . 1 Report Inventory 2 | . . . 1 . . . . . 1 Scanalyzer 10 | . . . 2 4 . . . 4 . Insert Component 6 | . . . 1 2 . . . 3 . Analyze 4 | . . . 1 2 . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 7 | . . . 2 2 2 . 1 . . Terminals 5 | . . . 2 2 1 . . . . Botnet 5 | . . . 2 2 1 . . . . Fabricators 1 | . . . . . 1 . . . . Report 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Tunnel 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 29 | . 1 . 5 5 4 2 2 7 3 Full Trace Events 2 | . 1 . . . . . . 1 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 2 . . . 1 1 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . . Time 90 | . . . . . 90 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 2 . . . 2 . Part Schematics Acquired 4 | . . . 1 2 . . . 1 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac Turns Passed 4749 | 45 78 97 440 356 718 613 314 1636 452 Spaces Moved 3129 | 37 80 82 347 274 588 253 149 750 569 Core 13 | 1 . . . . . . . 12 . Treads 428 | . . . . . . 52 149 227 . Legs 455 | . . . . . . . . 455 . Wheels 1608 | 36 80 82 347 274 588 201 . . . Hover 457 | . . . . . . . . . 457 Flight 168 | . . . . . . . . 56 112 Fastest Speed 34 | 50 90 90 90 100 110 113 175 50 34 Average Speed 111 | 91 90 90 99 104 112 141 175 151 47 Slowest Speed 330 | 100 90 90 100 110 113 175 175 330 70 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 23 | 3 22 22 36 27 17 20 45 18 21 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 2 | . . . . . 2 . . . . Terrain Destroyed 178 | . . 7 43 16 2 . . 110 . Melee 2 | . . . . . 2 . . . . Projectile 25 | . . 1 5 . . . . 19 . AOE 151 | . . 6 38 16 . . . 91 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Fac Total 3899 | 44 83 98 399 320 644 391 169 1029 722 Wait 227 | . . 1 8 . 21 35 . 68 94 Move 3118 | 36 79 81 346 273 587 252 148 747 569 Hop 1 | . . . . . . . . 1 . Pick Up 78 | 1 2 6 9 12 15 7 1 21 4 Fast Attach 52 | 6 1 . 3 1 1 6 . 20 14 Attach 43 | . . . 2 3 3 4 . 27 4 Detach 12 | . . . 2 . . 2 . 4 4 Swap 58 | 1 . 3 6 5 5 14 . 19 5 Drop 66 | . . 3 3 12 10 11 1 21 5 Fire 126 | . 1 4 20 14 . 21 1 65 . Melee 111 | . . . . . 2 39 18 36 16 Ram 4 | . . . . . . . . . 4 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . 3 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 14) 124 | -10/Materials | Entered Mines 155 | -10/Mines | Met a Derelict shopkeep closing up shop 204 | -10/Mines | Discovered new exit (range 15) 221 | -10/Mines | Entered Materials 221 | -9/Materials | Evolved 2 slots: Weapon x2 553 | -9/Materials | Build established: Gunner 614 | -9/Materials | Discovered new exit (range 16) 661 | -9/Materials | Entered another Materials area 661 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1003 | -8/Materials | Discovered new exit (range 4) 1017 | -8/Materials | Entered Factory 1017 | -7/Factory | Evolved 2 slots: Utility x2 1223 | -7/Factory | Repaired Com. Wheel? 1255 | -7/Factory | Build established: Hauler-Skirmisher 1260 | -7/Factory | Repaired Com. Wheel? 1310 | -7/Factory | Repaired Hvy. Particle Cannon 1725 | -7/Factory | Discovered new exit (range 10) 1734 | -7/Factory | Identified exit to Storage 1735 | -7/Factory | Entered Storage 1927 | -7/Storage | Garrison activated, responded to threat 1969 | -7/Storage | Lost 4 parts (3n1u) 2341 | -7/Storage | Used back door to open Recycling access 2341 | -7/Storage | Discovered new exit (range 5) 2347 | -7/Storage | Identified exit to Recycling 2348 | -7/Storage | Entered Recycling 2358 | -7/Recycling | Build established: Hauler-Assassin 2399 | -7/Recycling | Spotter reported a threat 2403 | -7/Recycling | Spotter reported a threat 2408 | -7/Recycling | Spotter reported a threat 2414 | -7/Recycling | Spotter reported a threat 2426 | -7/Recycling | Spotter reported a threat 2435 | -7/Recycling | Spotter reported a threat 2444 | -7/Recycling | Spotter reported a threat 2452 | -7/Recycling | Spotter reported a threat 2497 | -7/Recycling | Spotter reported a threat 2505 | -7/Recycling | Spotter reported a threat 2515 | -7/Recycling | Spotter reported a threat 2519 | -7/Recycling | Spotter reported a threat 2524 | -7/Recycling | Spotter reported a threat 2541 | -7/Recycling | Spotter reported a threat 2558 | -7/Recycling | Spotter reported a threat 2568 | -7/Recycling | Spotter reported a threat 2572 | -7/Recycling | Spotter reported a threat 2590 | -7/Recycling | Spotter reported a threat 2646 | -7/Recycling | Discovered new exit (range 8) 2654 | -7/Recycling | Spotter reported a threat 2660 | -7/Recycling | Identified exit to Factory 2662 | -7/Recycling | Entered Factory 2662 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3040 | -5/Factory | Garrison activated, responded to threat 3115 | -5/Factory | Lost 5 parts (1p3n1w) 3562 | -5/Factory | First assault squad dispatched 3569 | -5/Factory | Build established: Scavenger-Skirmisher 3691 | -5/Factory | Lost 6 parts (1n1u4w) 3808 | -5/Factory | Discovered new exit (range 14) 3834 | -5/Factory | Identified exit to Factory 3923 | -5/Factory | Identified exit to Upper Caves 3923 | -5/Factory | Identified exit to Extension 4139 | -5/Factory | Crushed by falling debris 4139 | -5/Factory | System corruption reached 10% 4169 | -5/Factory | Core integrity fell below 50% 4201 | -5/Factory | Lost 15 parts (1p4n3u7w) 4298 | -5/Factory | Entered another Factory area 4298 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4299 | -4/Factory | Lost 7 parts (1p3n1u2w) 4534 | -4/Factory | Build established: Hacker-Mutant 4678 | -4/Factory | Lost 6 parts (4n1u1w) 4703 | -4/Factory | Spotted B-86 Titan 4738 | -4/Factory | Core integrity fell below 50% 4749 | -4/Factory | Core integrity fell below 20% 4750 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04725_ K-01 Serf collects debris. 04726_ T-07 Excavator destroyed. 04729_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04735_ Connecting with Terminal... 04737_ O-32 Director uses terminal to summon reinforcements. 04737_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 04737_ O-32 Director locks terminal. 04742_ Hacking Suite destroyed. 04746_ Slammed into S-27 Virus. 04747_ Hacking Suite destroyed. 04747_ Slammed into S-27 Virus. 04749_ S-27 Virus destroyed. 04749_ ALERT: Garrison Access compromised, dispatching assault squad. 04749_ Garrison Access disabled. 04749_ Relay Coupler [NC] tumbles out of Garrison Access. 04749_ Relay Coupler [Swarmer] tumbles out of Garrison Access. 04749_ S-27 Virus destroyed. 04750_ Slug penetrates S-27 Virus. 04750_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????# #??????????# ##????????????? | | ??????????????# #??????????# +????????????? | | ??????????????# #??????????# #?????????????? | | ??????????????# #??????????# #?????????????? | | ??############# ###????????# #?????????????? | | ??# """ """ # " ! #????????# ###+######????? | | ??# """ """ # % % ########## ????? | | ??# """ """ # " ???? | | ??# # % ???? | | ### # ???? | | + ! ! [# ########## ???? | | ### #/ #????????## ####+###???????? | | ??# ! ! ## ##?????????# #??????????????? | | ??#+######/### #??????????# #??????????????? | | ?## ### #??????????# #??????????????? | | ## #????????### ###????????????? | | #????????# #????????????? | | ########## #????????????? | | ; ; "T #????????????? | | "" """ !!! ;;;;;;; "" #????????????? | | "" """ !! ; ; #????????????? | | "" """ !! ; ## #????????????? | | ; ; s ## #????????????? | | "" [[ = ; ##########????????????? | | "" [[ ; [%;ss #?????????????????????? | | "" [[ ####; !!s @ #?????????????????????? | | ? #???#; !g ;;=;#?????????????????????? | | ? ????#; g ; ##?????????????????????? | | ?## """###????## G ;###??????????????????????? | | ???"" ???????????# ""gg#?????????????????????????? | | ?????"???????????# " #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????#######?????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 32 Energy Capacity 1310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 60 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Hacking Suite | -5/Factory | Scanalyzed Exp. Sensor Array | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepSeismicReactor Manual? 0 Play Time 01:33:59 Cumulative 157.3 hours Start 2021.03.29 @ 17:39:54 End 2021.04.02 @ 21:57:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 67 Gallery% 75 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 609c2c90-fa59-4e76-abf9-777c41619efc